Actually, I was mistaken. Apparently the game time is tied (somehow) to your FPS. Not sure how exactly that works, but that pretty much describes nearly all Bethesda games I've played (pushing above 60fps results in some weirdness).
It's a super oldschool way of timing physics calculations.
Actually, I was mistaken. Apparently the game time is tied (somehow) to your FPS. Not sure how exactly that works, but that pretty much describes nearly all Bethesda games I've played (pushing above 60fps results in some weirdness).
It's a super oldschool way of timing physics calculations.
Yeah, I'm just not sure how that all works in a multiplayer game with other people who all have their own different framerates.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
The Skill Up review seemed pretty hyperbolic , (PS2 graphics, really?). Some of the complaints about it are certainly valid. No FoV settings , no push to talk , motion blur , v-sync, physics still being tied to framerate, some people getting performance issues. Some of this stuff will likely be fixed before release even though the BETA is really just a glorified soft launch like so many companies do now a days.
I'm watching this Skill Up guy talking about his experience with the beta, and he says that the UI is tied to the FOV, so if you change your FOV it can push your UI off the screen.
Which is
Look, I don't like shitting on Bethesda because I genuinely think they make amazing games, I think a lot of the heat they get is very unjust, and further I'm a programmer myself (so I know how sometimes you just have to take shortcuts to push things out on time), but this is ridiculous.
EDIT: And now he's saying that even on PC, the UI is clearly oriented towards a controller, so when you're in the building mode you need to use Z and C to scroll through menus. If that's true, then it's basically inexcusable; they've been doing some variant of this since Oblivion, better in some games and worse in others, and there's no justifiable reason not to have bespoke UI and input schemes for consoles and PCs. I know it takes a lot of extra resources to develop and test it; don't matter, you have to do it.
Yeah, part of what made the UI in both Skyrim and FA3, NV, and 4 was that things paused while you navigated the cumbersome menus. I can't imagine trying to navigate what seems to be a basically unchanged UI while fending off things in real time.
There's mods that do that for FO4. Not surprisingly it makes things very hard
Given the variety of sources for game info out there, there are just certain people/channels that make their name with the extreme, and get a following because people like things to be extremes.
I mostly know of Skill Up from back when Destiny 2 launched, and even when I had an absurd amount of issues with the game and on paper probably had a similar checklist of problems, his videos were just idiotic and useless for anything other than just reinforcing hate. Except I didn't want to hate Destiny 2, I wanted it to be better, and the amount of inaccuracies combined with not even attempting to pretend there was anything redeeming about it, was just stupid.
But dude keeps showing up in my recommended feeds and I keep ending up on it when I have youtube on autoplay while I'm doing something else, and keep finding myself thinking "who is this shithead and why am I listening to it?" before checking and yep.
76's beta, particularly the PC version, sounds pretty fucked up. I hope to find out tomorrow, assuming the game doesn't uninstall itself. There's a ton of youtubers I like, or at least casually pay attention to, who have covered the game, both from the beta to the event Bethesda had last month(?), who are much better at presenting the pros/cons, without catastrophising the whole damn thing.
For me, some of the negatives that people have said, at least as far as design goes, and not performance/porting, are things that appeal to me. And honestly, it is frustrating to listen to some people complain about things that are functionally what people asked for in previous games, but now that it's in a game that people seemed to want to hate from the moment it was announced, are suddenly the worst problems. Things like "I don't want the forced story and shitty npc's, I just want to explore the worlds and discover stories". And this seems exactly that? But...it's somehow a massive problem? Same with just multiplayer in general. Pages and pages of discussions for years all over the tubewebs about how cool it would be to play a Bethesda RPG with others, and now holy shit the sky is falling because that is what this is!
Fallout is a series that is so goddamn polarizing, every single entry into the franchise, that it is increasingly difficult to take anything said definitively about it with any reliability.
On the other hand though, no discussion of the design of the game and systems matter, if the game can't even run or performs so poorly as to be functionally unplayable. There is a perfectly valid argument to be made about the nature of "beta" these days, what it actually means, and the extent to which a company that is notorious for buggy releases can be tolerated for releasing something so painfully not ready. It can seem humorous and mildly ironic for Bethesda to flat out state that the beta is going to be a shitshow and things are going to break, bad; but also there is a limit of how actually broken the thing is and whether or not it is actually ready to be released.
I'll know for myself tomorrow, where that line is. There is just such a disparity between reports from players (both here, on youtube, and elsewhere) that seems to range from "works perfectly fine, some framerate issues" to "this is literally unplayable PS2 garbage" that makes it all just feel, as a current outside observer (because fuck the bethesda launcher, and fuck bethesda for not just using steam holy god damned shit), makes it feel worthless to try to suss out where reality actually is.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited November 2018
I’ve played enough and seen enough now to know this ain’t for me. Not exactly sure who it is for. A small cross section of people I imagine.
If you want a looter-shooter there are several other superior choices out there.
If you want to aimlessly wander and survive in a ridiculously detailed wilderness RDR2 is a stupefyingly good pick.
If you’re a fan of multiplayer survival this ain’t that.
If you’re a fan of Fallout there is a chance this won’t be your cup of tea. I mean I too spend countless hours aimlessly wandering the wastes because I like to explore, but that’s not the only reason I play Fallout games.
Admittedly I could see myself putting 30-40 hours in to the game with friends before getting bored and that many hours is typically well worth the price of admission for me. But for a modless, online only, spinoff Fallout game? In this crazy game season? I’ll have to pass.
Though I reserve the right to revisit the issue in a year’s time to see if they hold true to the promise of mod support and private servers.
Edit- To expand.
The game is fine. It’s not the second coming of Jesus. It’s not hot garbage. It’s just fine. But $60 for ‘fine’ doesn’t cut it, especially for a Fallout game.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Actually, I was mistaken. Apparently the game time is tied (somehow) to your FPS. Not sure how exactly that works, but that pretty much describes nearly all Bethesda games I've played (pushing above 60fps results in some weirdness).
It's a super oldschool way of timing physics calculations.
Yeah, I'm just not sure how that all works in a multiplayer game with other people who all have their own different framerates.
Simple answer: Very poorly.
+4
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited November 2018
Meanwhile, I just got through 5 straight hours of gameplay where I interacted with and battled multiple different people and noticed 0 issues. My system is a beast, my FPS is crazy, and at no time did it seem like I had some super advantage. I also went around asking people if they've experienced issues and every single person I came across, which was quit a few, said pretty much the same thing, that the game ran surprisingly well and that they expected many bugs and encountered basically none. One guy said he had some visual bugs for full disclosure. It's anecdotal, I'm sure there's a lot of bugs and I probably haven't encountered many of them yet, but the hysteria and confirmation bias with this game is a real thing. I haven't really decided if it's something I'm going to play regularly yet, I'm still on the fence with it, but it's clear to me as someone who's actually played the game that the rediculousness surrounding it is overblown and is most likely being perpetrated in bulk by people with axes to grind and people who haven't even played it.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
Meanwhile, I just got through 5 straight hours of gameplay where I interacted with and battled multiple different people and noticed 0 issues. My system is a beast, my FPS is crazy, and at no time did it seem like I had some super advantage. I also went around asking people if they've experienced issues and every single person I came across, which was quit a few, said pretty much the same thing, that the game ran surprisingly well and that they expected many bugs and encountered basically none. One guy said he had some visual bugs for full disclosure. It's anecdotal, I'm sure there's a lot of bugs and I probably haven't encountered many of them yet, but the hysteria and confirmation bias with this game is a real thing. I haven't really decided if it's something I'm going to play regularly yet, I'm still on the fence with it, but it's clear to me as someone who's actually played the game that the rediculousness surrounding it is overblown and is most likely being perpetrated in bulk by people with axes to grind and people who haven't even played it.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
This comment doesn't make that much sense. The focus should be on hoping they fix this. And it's a beta so they certainly can.
But as is it is very clearly a problem. Like that is 100% a fact. Not an opinion. Anyone on a pc can just go into the ini file and do this:
This isn't just a thing that can randomly happen to some small percentage of people. It's a thing that will 100% react like this based on the way the game is coded and is available to anyone playing on PC (and by just staring at the ground any where because that bumps your framerate).
So in 5 hours you happened to not run into people altering their ini file. That's... not surprising and doesn't really mean anything. It IS a problem. It also can be fixed. Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
I really really doubt Fallout 76 was took much in the way of resources. Kludge multiplayer into the engine, recycle a bunch of resources, toss in a few new things, no need to worry about populating the game with anything but enemies, shove it out the door.
Getting the multiplayer in was probably the only thing that took any notable time.
+9
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
I don't think this is the multiplayer that most people were asking for.
EDIT: This post, upon rereading comes across as a lot more combative and aggressive than I really wanted. I just wanted to communicate that even in it's current state I enjoyed it a lot, for many of the same reasons I enjoy the Bethesda FO games; regardless of the fact it is multiplayer. In fact probably in addition to it being multiplayer. It just seems like so much info is painting it as dire or at best pointless, and while the game won't be everyones bag (what fallout game is?), there's a lot to like if folks give it a go and don't just take YouTubers words for it. There is a lot of hesitancy about the game, which is fair enough; just be aware that a lot of the current narrative seems to be an orobourus of negativity that is people taking as fact negative opinions from a handful of people and portraying it as the consensus. I'm not suggesting everyone throw money at it blind, simply to not write it off yet with so few (relatively) perspectives being out out there. Particularly when so many seem to be from people who seemed to go in wanting to dislike the game and then just created a self fulfilling prophecy. Having now played myself I feel like very few videos and commentary are giving an accurate (not necessarily intentionally) representation of how the game feels to play, how multiplayer really influences the game play of people who want to ignore it, and how it is far more similar to previous games than some fear (though that in of itself is a negative to some, fair enough), and how not big of a deal no NPCs actually is. And that last one I really want to re-emphasize because there ARE lots of NPCs, just not in the same way, but it isn't as major of a game changer as some fear given the nature of the universe.
Alright, I played the beta for 3 hours. I would be playing more but life and all that.
First, this is pretty much exactly the multiplayer I would have imagined/wanted in a Bethesda game.
You can actively play with others if you want, and you can actively not. It was, admittedly, jarring the first couple times I'd come out of a workbench and have someone standing right next to me, but after that it just became part of the game. I would occasionally see people in passing, some working together, some just doing their thing. I saw a bunch of dogs attacking a guy and helped him out and then we both went on our merry way. I wandered to the top of a mountain and found a ranger station and nearby there were some bots/turrets that had I tackled alone would have been more difficult, but another player happened to be up there too and we took out the enemies together and again, just went our separate ways. But I easily could have requested a party, or they could have, if that is what I wanted, but I didn't, and it was totally fine.
I think it's better than something more MMO-ish, and the world is big enough and other players are avoidable/ignorable enough that it is a perfectly fine substitute for dedicated server situations. Yeah, I know some people would prefer to never play with others unless they specifically invited them, but honestly? You can do that. If simply seeing someone else is so profoundly off-putting, even despite the fact that you don't have to interact with them at all, then yeah, this isn't for you. Not everything has to be.
Nearly everything else I found great. VATS was still functional, just different, but was easy to adjust to. Exploring *thataway* and finding holotapes, notes, letters, terminals, etc was just as good as the past few Fallout games. I didn't even notice the lack of NPC's because really, aside from the occasional time I'd go to a town for whatever, I spent 99% of my time in FO3/NV/4 exploring alone (possibly with a companion) anyway. So the lack on NPC's that is such a big deal to some is a complete non-issue to me. And I think it would be for most people, assuming they even enjoyed any of the Bethesda FO's to begin with, if they just gave it a shot. I got more enjoyment out of the brief few minutes where another actual person was working with me to take out enemies, than nearly any time with companions in previous games. More effective, if nothing else.
Gameplay was FO4. I mean, functionally it was so similar that I'd say that if you enjoyed it, you'd enjoy this. The part of the world I explored was massive (felt far more massive than any prior FO game, not sure of actual landmass), beautiful and rich. Things to discover everywhere, stories to find just like before. The base building is pretty much the same as FO4, with a different UI that takes a minute to adjust to.
Not having everything shown to you up front was nicer than I expected. Base building-wise you can pretty much see every option, but you won't be able to build most of them out of the gate; crafting and such, you will only see what you've discovered. It makes it feel more encouraging to use what you've got, the upgrades available right then, when you can't see the next better thing (or even if there is a next better thing) and hold off until you get the next perk or whatever. I think it was a good choice. Food/water don't feel quite right, it isn't immediately obvious how fast they drain or when you should be paying attention or even when you're low until you get a warning at basically empty. It currently just feels kind of pointless, but I felt that way about those survival aspects in their respective modes in previous games.
This isn't ARK:Fallout. It's a Bethesda Fallout. It feels exactly like a Bethesda Fallout and doesn't even remotely feel like any number of "survival" genre games. Design wise, I have a hard time imaging, at least from game play, people who liked the prior games wouldn't also like this one.
The only major thing that stood out to me as a serious issue (and it is) was performance. It needs a lot of work on performance (playing on PC). Lots of stuttering and inconsistent framerates for no clear reason. But that can be ironed out.
Even despite that, it was fun. I had a great time, and it was nice to have more Fallout, in a whole new world with all new things to do.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited November 2018
Theres a certain purity to the gameplay flow in 76 thats really doing it for me so far.
Its just pure raw Fallout survival and exploration. It probably won't work for a lot of people and I can't blame them (its a weird game) but I find myself hooked so far.
We'll see how it holds up as time goes on but looks promising.
I just played for 3 hours. I'm totally sold on this. Also, everything @The Dude With Herpes says above is spot on.
I prefer to solo. I had no issues with other players in this. Everyone seemed to be doing their own things. Occasionally I'd cross paths with someone and we might help each other for a minute, then move on. But for the most part, I just saw people passing by. It was fun seeing what kinds of outfits and gear people had found too (on that note: I found a flaming pitchfork and I love it. It even has a stabby spear animation, which I had long ago given up on Bethesda ever putting in a game again )
It feels like Fallout 4. With multiplayer. And a bigger map.
I just played for 3 hours. I'm totally sold on this. Also, everything @The Dude With Herpes says above is spot on.
I prefer to solo. I had no issues with other players in this. Everyone seemed to be doing their own things. Occasionally I'd cross paths with someone and we might help each other for a minute, then move on. But for the most part, I just saw people passing by. It was fun seeing what kinds of outfits and gear people had found too (on that note: I found a flaming pitchfork and I love it. It even has a stabby spear animation, which I had long ago given up on Bethesda ever putting in a game again )
It feels like Fallout 4. With multiplayer. And a bigger map.
I'll third what @The Dude With Herpes said, To me it felt like a better FO4 and can't wait to be able to explore more. After getting away from the swarm of new players and as people spread out encounters with others were pretty rare. Played the whole time solo, mostly ran into only one other person and rarely two during nearby events but had a few where no one else showed up too. Didn't have any pvp encounters at all so didn't get to play with that system at all.
Once I told NVIDEA that yes I do want to use my actual graphics card for the game I didn't have much in the way of performance issues, a bit of stuttering every now and again. No major bugs, a few minor ones. Some NPCs animations getting messed up, them sliding around and one time had 3 super mutants T-pose after dying before vanishing after a few seconds. Near the end of the BETA time I started running into some scorched that didn't respond at all and were locked in place til they were attacked.
+1
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Meanwhile, I just got through 5 straight hours of gameplay where I interacted with and battled multiple different people and noticed 0 issues. My system is a beast, my FPS is crazy, and at no time did it seem like I had some super advantage. I also went around asking people if they've experienced issues and every single person I came across, which was quit a few, said pretty much the same thing, that the game ran surprisingly well and that they expected many bugs and encountered basically none. One guy said he had some visual bugs for full disclosure. It's anecdotal, I'm sure there's a lot of bugs and I probably haven't encountered many of them yet, but the hysteria and confirmation bias with this game is a real thing. I haven't really decided if it's something I'm going to play regularly yet, I'm still on the fence with it, but it's clear to me as someone who's actually played the game that the rediculousness surrounding it is overblown and is most likely being perpetrated in bulk by people with axes to grind and people who haven't even played it.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
This comment doesn't make that much sense. The focus should be on hoping they fix this. And it's a beta so they certainly can.
But as is it is very clearly a problem. Like that is 100% a fact. Not an opinion. Anyone on a pc can just go into the ini file and do this:
This isn't just a thing that can randomly happen to some small percentage of people. It's a thing that will 100% react like this based on the way the game is coded and is available to anyone playing on PC (and by just staring at the ground any where because that bumps your framerate).
So in 5 hours you happened to not run into people altering their ini file. That's... not surprising and doesn't really mean anything. It IS a problem. It also can be fixed. Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
I'm speaking on the game in general and the idea that its an umitigated disaster. I'm speaking to the idea that this bug will somehow ruin the beta for people and give people rediculous advantages that break the game, it wont and it doesn't. Of course I want it fixed. Sorry if that didn't make sense to you.
Anyways, another great night of beta play! and I have pics this time!
spoilers in case you want to be surprised by finding some of these locations:
I found a space station!
and it had space suits!
Edit:
Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
Stop putting words in my mouth. I never said it was "nothing'. I'm sharing my experience with the game.
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
I really really doubt Fallout 76 was took much in the way of resources. Kludge multiplayer into the engine, recycle a bunch of resources, toss in a few new things, no need to worry about populating the game with anything but enemies, shove it out the door.
Getting the multiplayer in was probably the only thing that took any notable time.
You realize there is still writing and worldbuilding, right?
+1
The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
They did say that would be fixed for launch for not the BETA, I assume by forcing a fps cap. There are legitimate complaints and the FPS still being tied to physics is a big one, When I got into it today I found my fps was garbage but after looking into it for a couple of minutes found out that my NVIDIA control panel was assigning 76 to my integrated chip set instead of my proper card and after fixing that and changing it to full screen instead of border less full screen it seems to be running pretty well.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
I really really doubt Fallout 76 was took much in the way of resources. Kludge multiplayer into the engine, recycle a bunch of resources, toss in a few new things, no need to worry about populating the game with anything but enemies, shove it out the door.
Getting the multiplayer in was probably the only thing that took any notable time.
You realize there is still writing and worldbuilding, right?
If you want an idea of just how much work it took to "kludge multiplayer into the engine" there's a documentary that goes into it. Yeah in the end it's still Gamebyro / Creation with a bunch of updates and tweaks and has the issues that comes along with that, but they also had to rebuild a bunch of stuff from the bottom up to make it work properly. It was no small task, and it's kind of impressive they got it to work while still having it feel like playing Fallout. I'm not 100% sold on the SPECIAL and perk changes, but I resigned myself to their desire to de-rpg the franchise years ago.
Yeah, it's...okay? I'm not sure I'll go back to it for a while. The first portion is in a vault, and has a lot of interesting branching narrative bits based on skill checks, which was great. But there was also an obvious jump between writing styles, often in the same dialogue tree of the same NPC, which was jarring. Some of the writing comes off as juvenilia, which didn't help (when the Wise Mentor / Robotics Wiz takes a dump on your character with "Haha, you're such a nerd!" I rolled my eyes so hard my head nearly fell off). The Jock / Nerd path selection at the start of the game is an interesting *idea*, giving two distinct experiences for that part of the game. Shame it's such a weird division to have though.
Mechanically, it's...New Vegas, and the vault storyline works in the broad strokes.
Once you get out into the wasteland though, it begins to feel less narratively tight, and some weird bugs start to surface. Non-hostile NPC's who don't realise you just murdered all of their mates, but who won't speak to you about quests because...you murdered all of their mates. Being pulled into a narrative strand where the only valid 'good guy' choice is 'kill everyone between you and the exit' didn't help me (imagine an NCR character where narrative events forcibly dropped them right into Caesar's tent at level 8).
I mean, it's a beta, bugs are getting fixed, for sure. It's...OK. It's big, once you get out into the wasteland, but not always narratively tight, and the story is very variable in quality. It's a bit more NV, which is good, and you have to admire their aimed at scope, but it fails to hit the mark often in the second act - enough that I'll sit on it until it's been patched some more, at least.
FO76:
Played for a couple of hours, some alone, some with a colleague.
Loved the environment.
Love, love, love all the found narratives (and their tonal consistency really contrasted with New California, which I'd played the night before). Need to work out how I trigger VATS (oops!), and it might benefit from a slightly more aggressive tutorial ("Look, idiot, here's how you do stuff!"). The trade mechanic was massively unintuitive. The gunplay works, and now I know why my L3 character can't use anything other than this crappy pipe pistol. Grubbing around for ammo and parts remains fun.
Lack of human NPC's seems OK, given the amount of found stories, and non-humans filling the gap.
Not sure about the 'Main quest' yet, we'll see how we go.
Playing alone, saw a handful (or less) of other characters in the starting areas. Worked really well, very FO4.
Joining a party and doing their objectives was simple - I'm an idiot, and I managed it.Not quite sure if non-leader party members can finish others quests for them, or what happens if you complete a quest as part of a team that you've not done yourself *especially if someone's rushing the tutorial quests).
Switching voice to team-only was life; lack of text chat was notable and annoying.
The survival layer was relatively unobtrusive; I hate them, and it didn't impinge on me much.
Overall? It's More Fallout in the mould of Fallout 4, with a bit less witty banter, a few more roaming idiots, and a lot more environmental storytelling.
I suspect I'm going to get hours out of it.
Meanwhile, I just got through 5 straight hours of gameplay where I interacted with and battled multiple different people and noticed 0 issues. My system is a beast, my FPS is crazy, and at no time did it seem like I had some super advantage. I also went around asking people if they've experienced issues and every single person I came across, which was quit a few, said pretty much the same thing, that the game ran surprisingly well and that they expected many bugs and encountered basically none. One guy said he had some visual bugs for full disclosure. It's anecdotal, I'm sure there's a lot of bugs and I probably haven't encountered many of them yet, but the hysteria and confirmation bias with this game is a real thing. I haven't really decided if it's something I'm going to play regularly yet, I'm still on the fence with it, but it's clear to me as someone who's actually played the game that the rediculousness surrounding it is overblown and is most likely being perpetrated in bulk by people with axes to grind and people who haven't even played it.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
This comment doesn't make that much sense. The focus should be on hoping they fix this. And it's a beta so they certainly can.
But as is it is very clearly a problem. Like that is 100% a fact. Not an opinion. Anyone on a pc can just go into the ini file and do this:
This isn't just a thing that can randomly happen to some small percentage of people. It's a thing that will 100% react like this based on the way the game is coded and is available to anyone playing on PC (and by just staring at the ground any where because that bumps your framerate).
So in 5 hours you happened to not run into people altering their ini file. That's... not surprising and doesn't really mean anything. It IS a problem. It also can be fixed. Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
I'm speaking on the game in general and the idea that its an umitigated disaster. I'm speaking to the idea that this bug will somehow ruin the beta for people and give people rediculous advantages that break the game, it wont and it doesn't. Of course I want it fixed. Sorry if that didn't make sense to you.
Anyways, another great night of beta play! and I have pics this time!
spoilers in case you want to be surprised by finding some of these locations:
I found a space station!
and it had space suits!
Edit:
Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
Stop putting words in my mouth. I never said it was "nothing'. Don't be a goose.
1) It's not a bug
2) The quote you took from me in your own post literally doesn't show me saying you "said it was nothing". So in telling me not to put words in your mouth you straight up put words in my mouth. Nice.
Still not sold on the multi aspect but I'm starting to lean towards maybe not having to wait for private servers. How people behave for the first few weeks of launch will decide it, I think.
You can invite friends to the server you're on, right?
Only had time to play for 90 minutes, but it was... alright. It's Fallout 4 but with other people. If you liked Fallout 4, then this is more of the same.
I'll probably enjoy it a lot more when actually playing with people/friends instead of just milling around in the same area. Felt a bit annoying to have a beeline of people looting the same places, but eh, that's what happens when everybody starts at the same place.
Still not sold on the multi aspect but I'm starting to lean towards maybe not having to wait for private servers. How people behave for the first few weeks of launch will decide it, I think.
You can invite friends to the server you're on, right?
You can, buddy did for me. Though what server you're on seems opaque - there’s just being invited into a team with <friend_x>.
Meanwhile, I just got through 5 straight hours of gameplay where I interacted with and battled multiple different people and noticed 0 issues. My system is a beast, my FPS is crazy, and at no time did it seem like I had some super advantage. I also went around asking people if they've experienced issues and every single person I came across, which was quit a few, said pretty much the same thing, that the game ran surprisingly well and that they expected many bugs and encountered basically none. One guy said he had some visual bugs for full disclosure. It's anecdotal, I'm sure there's a lot of bugs and I probably haven't encountered many of them yet, but the hysteria and confirmation bias with this game is a real thing. I haven't really decided if it's something I'm going to play regularly yet, I'm still on the fence with it, but it's clear to me as someone who's actually played the game that the rediculousness surrounding it is overblown and is most likely being perpetrated in bulk by people with axes to grind and people who haven't even played it.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
This comment doesn't make that much sense. The focus should be on hoping they fix this. And it's a beta so they certainly can.
But as is it is very clearly a problem. Like that is 100% a fact. Not an opinion. Anyone on a pc can just go into the ini file and do this:
This isn't just a thing that can randomly happen to some small percentage of people. It's a thing that will 100% react like this based on the way the game is coded and is available to anyone playing on PC (and by just staring at the ground any where because that bumps your framerate).
So in 5 hours you happened to not run into people altering their ini file. That's... not surprising and doesn't really mean anything. It IS a problem. It also can be fixed. Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
I'm speaking on the game in general and the idea that its an umitigated disaster. I'm speaking to the idea that this bug will somehow ruin the beta for people and give people rediculous advantages that break the game, it wont and it doesn't. Of course I want it fixed. Sorry if that didn't make sense to you.
Anyways, another great night of beta play! and I have pics this time!
spoilers in case you want to be surprised by finding some of these locations:
I found a space station!
and it had space suits!
Edit:
Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
Stop putting words in my mouth. I never said it was "nothing'. Don't be a goose.
1) It's not a bug
2) The quote you took from me in your own post literally doesn't show me saying you "said it was nothing". So in telling me not to put words in your mouth you straight up put words in my mouth. Nice.
Apologies then.
Anyways, I thought this area of the map looked quite beautiful. Funny that Bethesda sent a message telling me about it right when I took the pic. I couldve done without the giant wall of quest info in the right hand corner though
Wish I could have gotten a better pic but we were running out of time and rushing to get stuff done. I did end the session in the area so I'll try to get a more appropriate pic tmw.
I also got a clown costume, which looks hilarious, but forgot to take a pic.
Edit: BTW if you do the TDM event at the fort do not expect for it to divide your group up into two teams. If you just go there by yourselves as a team it wont work, it needs either two seperate teams to join or one team and a bunch of singles...or a bunch of singles to work. We ran around forever trying to figure this out as it's not adequately explained.
Edit2: sort of location based spoiler I guess, spoiling anyway.
If you go to the water park to the northwest (the big gator) there are some quests there that will be worth your while loot wise (the shooty kind). Be careful though because a level 24 Diseased Mirelurk sometimes spawns there
Oh my god I forgot the most amazingest of my discoveries! Spoilered again in case you want to figure this out yourself.
upon capturing Grafton Steel Mill and repairing the helipad you're granted access to a friggin level 20 Vertibot Gunship. You cannot ride in it or fly it but you can call it in for fire support using a special smoke grenade. It's not invincible however, we had one get shot down while fighting off a particularly brutal supermutant attack. Fortunately it comes back after you repair the pad again, and the cost isn't too bad.
You can set tracking on and off for each quest in the pip boy, New quests do get auto added though. Not sure if there is a option to turn it off altogether.
+1
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited November 2018
Another thing that I first thought was cool, but now am kind of annoyed by is the fact that items not in containers are shared by everyone in that session. So if you find a cool weapon, piece of armor, or valuable material laying on the ground or on a shelf etc and pick it up you've basically just denied your friends it. It leads to stuff like the team setting down camp and switching to different instances of the game so we can all pick up x item we found before joining back together. I literally saw teammates jumping in front of other teammates to get to items first last night.
I imagine that "one person gets that phat lewt and everyone else can suck it" is the intended gameplay. Interesting (but not surprising) that some have already found a work-around.
I spent far too long trying to do some platforming yesterday. There was clearly something at the end, but I just couldn't do it with the terrible jumping. I imagine I'll try it again once the game's released and I'm not stuck playing it at certain times.
I spent far too long trying to do some platforming yesterday. There was clearly something at the end, but I just couldn't do it with the terrible jumping. I imagine I'll try it again once the game's released and I'm not stuck playing it at certain times.
I assume it was the jumping puzzle in the forest? I found it myself but decided if I started trying to do it I would not stop til I had finished and that could eat up hours. He does get through it by the end of the video. https://www.youtube.com/watch?v=wZ6y1ilaM9Q
It's got a few generic containers, a note talking about what a good place it is to hide supplies and a agility bobble head out in the open.
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It's a super oldschool way of timing physics calculations.
Yeah, I'm just not sure how that all works in a multiplayer game with other people who all have their own different framerates.
There's mods that do that for FO4. Not surprisingly it makes things very hard
I mean.
Water is wet.
Given the variety of sources for game info out there, there are just certain people/channels that make their name with the extreme, and get a following because people like things to be extremes.
I mostly know of Skill Up from back when Destiny 2 launched, and even when I had an absurd amount of issues with the game and on paper probably had a similar checklist of problems, his videos were just idiotic and useless for anything other than just reinforcing hate. Except I didn't want to hate Destiny 2, I wanted it to be better, and the amount of inaccuracies combined with not even attempting to pretend there was anything redeeming about it, was just stupid.
But dude keeps showing up in my recommended feeds and I keep ending up on it when I have youtube on autoplay while I'm doing something else, and keep finding myself thinking "who is this shithead and why am I listening to it?" before checking and yep.
76's beta, particularly the PC version, sounds pretty fucked up. I hope to find out tomorrow, assuming the game doesn't uninstall itself. There's a ton of youtubers I like, or at least casually pay attention to, who have covered the game, both from the beta to the event Bethesda had last month(?), who are much better at presenting the pros/cons, without catastrophising the whole damn thing.
For me, some of the negatives that people have said, at least as far as design goes, and not performance/porting, are things that appeal to me. And honestly, it is frustrating to listen to some people complain about things that are functionally what people asked for in previous games, but now that it's in a game that people seemed to want to hate from the moment it was announced, are suddenly the worst problems. Things like "I don't want the forced story and shitty npc's, I just want to explore the worlds and discover stories". And this seems exactly that? But...it's somehow a massive problem? Same with just multiplayer in general. Pages and pages of discussions for years all over the tubewebs about how cool it would be to play a Bethesda RPG with others, and now holy shit the sky is falling because that is what this is!
Fallout is a series that is so goddamn polarizing, every single entry into the franchise, that it is increasingly difficult to take anything said definitively about it with any reliability.
On the other hand though, no discussion of the design of the game and systems matter, if the game can't even run or performs so poorly as to be functionally unplayable. There is a perfectly valid argument to be made about the nature of "beta" these days, what it actually means, and the extent to which a company that is notorious for buggy releases can be tolerated for releasing something so painfully not ready. It can seem humorous and mildly ironic for Bethesda to flat out state that the beta is going to be a shitshow and things are going to break, bad; but also there is a limit of how actually broken the thing is and whether or not it is actually ready to be released.
I'll know for myself tomorrow, where that line is. There is just such a disparity between reports from players (both here, on youtube, and elsewhere) that seems to range from "works perfectly fine, some framerate issues" to "this is literally unplayable PS2 garbage" that makes it all just feel, as a current outside observer (because fuck the bethesda launcher, and fuck bethesda for not just using steam holy god damned shit), makes it feel worthless to try to suss out where reality actually is.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you want a looter-shooter there are several other superior choices out there.
If you want to aimlessly wander and survive in a ridiculously detailed wilderness RDR2 is a stupefyingly good pick.
If you’re a fan of multiplayer survival this ain’t that.
If you’re a fan of Fallout there is a chance this won’t be your cup of tea. I mean I too spend countless hours aimlessly wandering the wastes because I like to explore, but that’s not the only reason I play Fallout games.
Admittedly I could see myself putting 30-40 hours in to the game with friends before getting bored and that many hours is typically well worth the price of admission for me. But for a modless, online only, spinoff Fallout game? In this crazy game season? I’ll have to pass.
Though I reserve the right to revisit the issue in a year’s time to see if they hold true to the promise of mod support and private servers.
Edit- To expand.
The game is fine. It’s not the second coming of Jesus. It’s not hot garbage. It’s just fine. But $60 for ‘fine’ doesn’t cut it, especially for a Fallout game.
Simple answer: Very poorly.
Edit: I guess we will see what happens today and with the rest of the tests, but I'm not going to be shocked if they end up being exactly like the first one.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
This comment doesn't make that much sense. The focus should be on hoping they fix this. And it's a beta so they certainly can.
But as is it is very clearly a problem. Like that is 100% a fact. Not an opinion. Anyone on a pc can just go into the ini file and do this:
In a multiplayer game.
This isn't just a thing that can randomly happen to some small percentage of people. It's a thing that will 100% react like this based on the way the game is coded and is available to anyone playing on PC (and by just staring at the ground any where because that bumps your framerate).
So in 5 hours you happened to not run into people altering their ini file. That's... not surprising and doesn't really mean anything. It IS a problem. It also can be fixed. Trying to toss a big problem like this to the side like it's nothing is just as bad as the people with axes to grind looking for issues.
It does seem odd that they are delivering on a lot of things that people seemed to have wanted and now a bunch of other people are talking like it's the end of the world. I don't really trust Beth to make a good main story and NPCS but do trust them to create good locations and set up interesting little stories in those locations so this seems right up that alley for me. Also people have been wanting multiplayer in there games for years and have spent a lot of effort trying to get it work with mods. Most of the complaints I've seen have either been neutral or even positives for me. Now that I can get into the BETA I'll see if the impressions I've gotten have been accurate but so far it's looking great.
If anyone on PC wants to group up let me know. I'm in the PA Discord under the same name and that's the most likely place I'd notice a message but I'll try and check here as well.
Different people want different things. I think the idea is that these are resources that could've been put toward a proper Fallout game. I've never been terribly interested in adding multiplayer to Bethesda's games. I want to play their games at my own pace.
That said, I just bought the game about 10 minutes ago, so... *shrug*
Steam: MightyPotatoKing
I really really doubt Fallout 76 was took much in the way of resources. Kludge multiplayer into the engine, recycle a bunch of resources, toss in a few new things, no need to worry about populating the game with anything but enemies, shove it out the door.
Getting the multiplayer in was probably the only thing that took any notable time.
I don't think this is the multiplayer that most people were asking for.
Steam Support is the worst. Seriously, the worst
Alright, I played the beta for 3 hours. I would be playing more but life and all that.
First, this is pretty much exactly the multiplayer I would have imagined/wanted in a Bethesda game.
You can actively play with others if you want, and you can actively not. It was, admittedly, jarring the first couple times I'd come out of a workbench and have someone standing right next to me, but after that it just became part of the game. I would occasionally see people in passing, some working together, some just doing their thing. I saw a bunch of dogs attacking a guy and helped him out and then we both went on our merry way. I wandered to the top of a mountain and found a ranger station and nearby there were some bots/turrets that had I tackled alone would have been more difficult, but another player happened to be up there too and we took out the enemies together and again, just went our separate ways. But I easily could have requested a party, or they could have, if that is what I wanted, but I didn't, and it was totally fine.
I think it's better than something more MMO-ish, and the world is big enough and other players are avoidable/ignorable enough that it is a perfectly fine substitute for dedicated server situations. Yeah, I know some people would prefer to never play with others unless they specifically invited them, but honestly? You can do that. If simply seeing someone else is so profoundly off-putting, even despite the fact that you don't have to interact with them at all, then yeah, this isn't for you. Not everything has to be.
Nearly everything else I found great. VATS was still functional, just different, but was easy to adjust to. Exploring *thataway* and finding holotapes, notes, letters, terminals, etc was just as good as the past few Fallout games. I didn't even notice the lack of NPC's because really, aside from the occasional time I'd go to a town for whatever, I spent 99% of my time in FO3/NV/4 exploring alone (possibly with a companion) anyway. So the lack on NPC's that is such a big deal to some is a complete non-issue to me. And I think it would be for most people, assuming they even enjoyed any of the Bethesda FO's to begin with, if they just gave it a shot. I got more enjoyment out of the brief few minutes where another actual person was working with me to take out enemies, than nearly any time with companions in previous games. More effective, if nothing else.
Gameplay was FO4. I mean, functionally it was so similar that I'd say that if you enjoyed it, you'd enjoy this. The part of the world I explored was massive (felt far more massive than any prior FO game, not sure of actual landmass), beautiful and rich. Things to discover everywhere, stories to find just like before. The base building is pretty much the same as FO4, with a different UI that takes a minute to adjust to.
Not having everything shown to you up front was nicer than I expected. Base building-wise you can pretty much see every option, but you won't be able to build most of them out of the gate; crafting and such, you will only see what you've discovered. It makes it feel more encouraging to use what you've got, the upgrades available right then, when you can't see the next better thing (or even if there is a next better thing) and hold off until you get the next perk or whatever. I think it was a good choice. Food/water don't feel quite right, it isn't immediately obvious how fast they drain or when you should be paying attention or even when you're low until you get a warning at basically empty. It currently just feels kind of pointless, but I felt that way about those survival aspects in their respective modes in previous games.
This isn't ARK:Fallout. It's a Bethesda Fallout. It feels exactly like a Bethesda Fallout and doesn't even remotely feel like any number of "survival" genre games. Design wise, I have a hard time imaging, at least from game play, people who liked the prior games wouldn't also like this one.
The only major thing that stood out to me as a serious issue (and it is) was performance. It needs a lot of work on performance (playing on PC). Lots of stuttering and inconsistent framerates for no clear reason. But that can be ironed out.
Even despite that, it was fun. I had a great time, and it was nice to have more Fallout, in a whole new world with all new things to do.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Its just pure raw Fallout survival and exploration. It probably won't work for a lot of people and I can't blame them (its a weird game) but I find myself hooked so far.
We'll see how it holds up as time goes on but looks promising.
I prefer to solo. I had no issues with other players in this. Everyone seemed to be doing their own things. Occasionally I'd cross paths with someone and we might help each other for a minute, then move on. But for the most part, I just saw people passing by. It was fun seeing what kinds of outfits and gear people had found too (on that note: I found a flaming pitchfork and I love it. It even has a stabby spear animation, which I had long ago given up on Bethesda ever putting in a game again
It feels like Fallout 4. With multiplayer. And a bigger map.
Super digging it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Steam: MightyPotatoKing
I'll third what @The Dude With Herpes said, To me it felt like a better FO4 and can't wait to be able to explore more. After getting away from the swarm of new players and as people spread out encounters with others were pretty rare. Played the whole time solo, mostly ran into only one other person and rarely two during nearby events but had a few where no one else showed up too. Didn't have any pvp encounters at all so didn't get to play with that system at all.
Once I told NVIDEA that yes I do want to use my actual graphics card for the game I didn't have much in the way of performance issues, a bit of stuttering every now and again. No major bugs, a few minor ones. Some NPCs animations getting messed up, them sliding around and one time had 3 super mutants T-pose after dying before vanishing after a few seconds. Near the end of the BETA time I started running into some scorched that didn't respond at all and were locked in place til they were attacked.
I'm speaking on the game in general and the idea that its an umitigated disaster. I'm speaking to the idea that this bug will somehow ruin the beta for people and give people rediculous advantages that break the game, it wont and it doesn't. Of course I want it fixed. Sorry if that didn't make sense to you.
Anyways, another great night of beta play! and I have pics this time!
spoilers in case you want to be surprised by finding some of these locations:
I found a space station!
and it had space suits!
Edit:
Stop putting words in my mouth. I never said it was "nothing'. I'm sharing my experience with the game.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
That revolver is pretty badass.
You realize there is still writing and worldbuilding, right?
If you want an idea of just how much work it took to "kludge multiplayer into the engine" there's a documentary that goes into it. Yeah in the end it's still Gamebyro / Creation with a bunch of updates and tweaks and has the issues that comes along with that, but they also had to rebuild a bunch of stuff from the bottom up to make it work properly. It was no small task, and it's kind of impressive they got it to work while still having it feel like playing Fallout. I'm not 100% sold on the SPECIAL and perk changes, but I resigned myself to their desire to de-rpg the franchise years ago.
New California:
Yeah, it's...okay? I'm not sure I'll go back to it for a while. The first portion is in a vault, and has a lot of interesting branching narrative bits based on skill checks, which was great. But there was also an obvious jump between writing styles, often in the same dialogue tree of the same NPC, which was jarring. Some of the writing comes off as juvenilia, which didn't help (when the Wise Mentor / Robotics Wiz takes a dump on your character with "Haha, you're such a nerd!" I rolled my eyes so hard my head nearly fell off). The Jock / Nerd path selection at the start of the game is an interesting *idea*, giving two distinct experiences for that part of the game. Shame it's such a weird division to have though.
Mechanically, it's...New Vegas, and the vault storyline works in the broad strokes.
Once you get out into the wasteland though, it begins to feel less narratively tight, and some weird bugs start to surface. Non-hostile NPC's who don't realise you just murdered all of their mates, but who won't speak to you about quests because...you murdered all of their mates. Being pulled into a narrative strand where the only valid 'good guy' choice is 'kill everyone between you and the exit' didn't help me (imagine an NCR character where narrative events forcibly dropped them right into Caesar's tent at level 8).
I mean, it's a beta, bugs are getting fixed, for sure. It's...OK. It's big, once you get out into the wasteland, but not always narratively tight, and the story is very variable in quality. It's a bit more NV, which is good, and you have to admire their aimed at scope, but it fails to hit the mark often in the second act - enough that I'll sit on it until it's been patched some more, at least.
FO76:
Played for a couple of hours, some alone, some with a colleague.
Loved the environment.
Love, love, love all the found narratives (and their tonal consistency really contrasted with New California, which I'd played the night before). Need to work out how I trigger VATS (oops!), and it might benefit from a slightly more aggressive tutorial ("Look, idiot, here's how you do stuff!"). The trade mechanic was massively unintuitive. The gunplay works, and now I know why my L3 character can't use anything other than this crappy pipe pistol. Grubbing around for ammo and parts remains fun.
Lack of human NPC's seems OK, given the amount of found stories, and non-humans filling the gap.
Not sure about the 'Main quest' yet, we'll see how we go.
Playing alone, saw a handful (or less) of other characters in the starting areas. Worked really well, very FO4.
Joining a party and doing their objectives was simple - I'm an idiot, and I managed it.Not quite sure if non-leader party members can finish others quests for them, or what happens if you complete a quest as part of a team that you've not done yourself *especially if someone's rushing the tutorial quests).
Switching voice to team-only was life; lack of text chat was notable and annoying.
The survival layer was relatively unobtrusive; I hate them, and it didn't impinge on me much.
Overall? It's More Fallout in the mould of Fallout 4, with a bit less witty banter, a few more roaming idiots, and a lot more environmental storytelling.
I suspect I'm going to get hours out of it.
Goodreads
SF&F Reviews blog
1) It's not a bug
2) The quote you took from me in your own post literally doesn't show me saying you "said it was nothing". So in telling me not to put words in your mouth you straight up put words in my mouth. Nice.
You can invite friends to the server you're on, right?
I'll probably enjoy it a lot more when actually playing with people/friends instead of just milling around in the same area. Felt a bit annoying to have a beeline of people looting the same places, but eh, that's what happens when everybody starts at the same place.
You can, buddy did for me. Though what server you're on seems opaque - there’s just being invited into a team with <friend_x>.
Goodreads
SF&F Reviews blog
Apologies then.
Anyways, I thought this area of the map looked quite beautiful. Funny that Bethesda sent a message telling me about it right when I took the pic. I couldve done without the giant wall of quest info in the right hand corner though
Wish I could have gotten a better pic but we were running out of time and rushing to get stuff done. I did end the session in the area so I'll try to get a more appropriate pic tmw.
I also got a clown costume, which looks hilarious, but forgot to take a pic.
Edit: BTW if you do the TDM event at the fort do not expect for it to divide your group up into two teams. If you just go there by yourselves as a team it wont work, it needs either two seperate teams to join or one team and a bunch of singles...or a bunch of singles to work. We ran around forever trying to figure this out as it's not adequately explained.
Edit2: sort of location based spoiler I guess, spoiling anyway.
Oh my god I forgot the most amazingest of my discoveries! Spoilered again in case you want to figure this out yourself.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Steam, Warframe: Megajoule
Steam: MightyPotatoKing
I assume it was the jumping puzzle in the forest? I found it myself but decided if I started trying to do it I would not stop til I had finished and that could eat up hours. He does get through it by the end of the video.
Steam: MightyPotatoKing