So I was a little disappointed to find that the Main Quest requires grouping. I just did It's Probably Pirates, my first time queuing into a group, and it went well but it felt a little hectic. I also didn't realize how to communicate in party chat until the party dissolved / was done with the dungeon. So oops UI design?
On a different note can anyone tell me how relevant the spell Scathe is? It's untyped damage with a 20% chance to double, but rates pretty low.
This game is absolutely not playable solo.
Oh shoot, well that's going to bite me a bit. How much grouping would you say is required on the way to 70? I thought I read that it was just a couple of dungeons along the way but if it's basically "get to X level and it's all parties or no progress for you" then I'm out. My kids pretty much guarantee that I unfortunately don't have large periods of uninterrupted time throughout the day.
Okay a party was found and JESUS JUMPED UP CHRIST that fight with Ifrit was like a WoW end-game boss. Two missteps and you're fucking toast (so to speak).
That's the easy edition. There's Hard and Extreme 8-man versions of the same fight later.
I was also told by a friend just now that the primal fights, in general, are much harder than this one was. This was like the date before the foreplay apparently.
If any of that is true, even a little, I will be absolutely impressed with this game and I'm gonna have to eat some crow RE: Square's talent.
If you're in GHOST you can always ask for some people to party with. I don't mind running some ARR primals with new players.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Dungeons take about 25 mins to run. Primals/Trials are around the 10-15 min mark for a clean kill on current content. Probably best if you can tag someone who's a tank or a healer to get the faster queues if you're a DPS job.
There are some required group content but first-time runners get priority queues however it's better if you can grab a healer or tank buddy to guarantee a fast queue for those group content.
So I was a little disappointed to find that the Main Quest requires grouping. I just did It's Probably Pirates, my first time queuing into a group, and it went well but it felt a little hectic. I also didn't realize how to communicate in party chat until the party dissolved / was done with the dungeon. So oops UI design?
On a different note can anyone tell me how relevant the spell Scathe is? It's untyped damage with a 20% chance to double, but rates pretty low.
This game is absolutely not playable solo.
Oh shoot, well that's going to bite me a bit. How much grouping would you say is required on the way to 70? I thought I read that it was just a couple of dungeons along the way but if it's basically "get to X level and it's all parties or no progress for you" then I'm out. My kids pretty much guarantee that I unfortunately don't have large periods of uninterrupted time throughout the day.
The story content is mostly solo, but every few levels it'll send you into a 20-30 minute dungeon or a 5-10 minute trial.
You'll still be mostly solo for the story even from 60-70.
Okay a party was found and JESUS JUMPED UP CHRIST that fight with Ifrit was like a WoW end-game boss. Two missteps and you're fucking toast (so to speak).
That's the easy edition. There's Hard and Extreme 8-man versions of the same fight later.
I was also told by a friend just now that the primal fights, in general, are much harder than this one was. This was like the date before the foreplay apparently.
If any of that is true, even a little, I will be absolutely impressed with this game and I'm gonna have to eat some crow RE: Square's talent.
Oh, my sweet, summer child....
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
Yeah, I was surprised when I was knocked off the edge in a late-game Stormblood trial, assumed I was going to be dead for the rest of the fight, then my body reappeared on the platform, ready to be rez'd. Made me feel a little less crappy about dying.
Oh good. Because parties are required for some main quest moments, I am now just trapped sitting in a tiny cave waiting for a party to fight Ifrit I guess.
I had that same thought at the time. Do I just wait here now?
But despite being kind of story breaking you can just teleport on out of there and go about your business until the duty finder gets you a group.
It's like how every quest for a dungeon has you go to its front door as if to say, "ok go on in there", but instead you join an invisible line and go finish some other business.
The fights definitely get more elaborate from there. Most of the dungeons and primals so far (pre heavensward) only seem to have one or two tricks to them in normal mode. But the raid stuff has got some complicated stuff to work around. I'm finding it rather fun actually. I think that partially may be because everyone, even with synching is a bit overtuned for the encounters so they haven't beeen too unforgiving.
I've done the hard mode of the early primals, but haven't given the extreme a try. That might end up being too far for me.
Oh yeah feel free to friend me on there too. Henroid and anyone else here. I'm Archie Banner on the Sarg server. i've just been DPS so far. I think I'm maybe halfway through the 2.X stuff now. Kind of moving through it slowly trying to run all the dungeons and raids. The raids have been slow on duty finder, but I did finish the Crystal Tower stuff. I'm glad I didn't skip it. The story stuff was good and probably relevant in the long term.
I've got 1-4 done on the first layer of coils. Just need #5 to unlock the next section.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Rav, Bis, S1T7. You get knocked off, you ain't coming back. Or at least thats how it was pre-SB. I don't think i've seen anyone fall off those since so they may have changed it.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
I think the best way to explain materia melding is you pick a materia with a stat that isn't on the item you want to meld and use that materia
Eh, not really? The highest secondary won't be meldable, primaries won't, everything else is. There aren't many cases for melding primaries not already on something.
I do wonder about piety melds though, are they allowed for mage gear?
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
@LockedOnTarget This progress with Ifrit was done on another server. I can (and probably will this week) go back to the GHOST server and get myself caught up appropriately. I'm probably going to swing over to being a tank though to try to learn how to do that properly in this game. I did it a lot in WoW, should give it a try here.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
DEADLY, RECOVERY POSSIBLE: The Royal Menagerie
N/A: Emanation, Pool of Tribute
I think after the first of the Warring Triad they generally decided to make falling off the edge bad but not unrecoverable.
4.x
doesnt Emanation have a deadly edge? Isn't that the point of Divine Denial?
I thought Divine Denial just outright did enough damage to OHKO you without Vrill, but it's entirely possible that I just forgot a mechanic. I haven't yet done Emanation again since going through the MSQ.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
DEADLY, RECOVERY POSSIBLE: The Royal Menagerie
N/A: Emanation, Pool of Tribute
I think after the first of the Warring Triad they generally decided to make falling off the edge bad but not unrecoverable.
4.x
doesnt Emanation have a deadly edge? Isn't that the point of Divine Denial?
I thought Divine Denial just outright did enough damage to OHKO you without Vrill, but it's entirely possible that I just forgot a mechanic. I haven't yet done Emanation again since going through the MSQ.
The enrage at least is just a super mega knockback. No surviving it with Hallowed Ground and such.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
DEADLY, RECOVERY POSSIBLE: The Royal Menagerie
N/A: Emanation, Pool of Tribute
I think after the first of the Warring Triad they generally decided to make falling off the edge bad but not unrecoverable.
4.x
doesnt Emanation have a deadly edge? Isn't that the point of Divine Denial?
I thought Divine Denial just outright did enough damage to OHKO you without Vrill, but it's entirely possible that I just forgot a mechanic. I haven't yet done Emanation again since going through the MSQ.
The enrage at least is just a super mega knockback. No surviving it with Hallowed Ground and such.
Divine Denial in story mode without vril is a KO, but I'm pretty sure you can be rezzed after it.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Of course, there's also Leviathan EX (not sure about hard... been forever since I've done that version).
EDIT: Actually, there's Bismarck EX (maybe hard mode, too? It's pretty easy to fall off the island) and I believe Ravana EX after portions of the fence are knocked down.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Of course, there's also Leviathan EX (not sure about hard... been forever since I've done that version).
EDIT: Actually, there's Bismarck EX (maybe hard mode, too? It's pretty easy to fall off the island) and I believe Ravana EX after portions of the fence are knocked down.
Bismark hard has lethal falls but no knockback
PUGs will still find a way to kill themselves but you have to specifically walk off the ledge, there's no OHKO mechanics
Bismark EX does a giant tornado from the middle that if you're not centered you'll be knocked off.
Yeah, it depends on the weather for the instance, so it doesn't happen every time. I got it very few times while I was running Bismarck EX for a bird, but I definitely saw people get blown off almost every time it happened.
basically now falling off is bad but not an instant wipe
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I noticed something in the options for HUD / UI stuff. You can change tab targeting to include / ignore certain types of targets, AND you can do it based on your weapon being drawn or sheathed (and you can adjust the amount of delay before your weapon sheathes). All of that combined sounds very useful for tanking duty.
I noticed something in the options for HUD / UI stuff. You can change tab targeting to include / ignore certain types of targets, AND you can do it based on your weapon being drawn or sheathed (and you can adjust the amount of delay before your weapon sheathes). All of that combined sounds very useful for tanking duty.
Targeting filters are helpful, yeah. Especially in towns with tons of players and you want to target an NPC. It lets you find NPCs or objects without having to sift through the people.
Other targeting stuff:
Up/Down on the d-pad always cycles through your party members. Helpful when you're a healer.
Holding L2 or R2, then pressing L1 or R1 will cycle through the enmity list on the left side of the screen.
Regardless of your targeting filter, if a targetable thing is in front of you, pressing X will almost always target it. This is useful when you need to manipulate objects during boss fights or duties. Un-target boss, face object, press X to target object. No need to mess with the filter.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
Deadliness of edges in trials, by expansion:
2.x
DEADLY, NO RECOVERY: Titan, Leviathan
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
DEADLY, RECOVERY POSSIBLE: The Royal Menagerie
N/A: Emanation, Pool of Tribute
I think after the first of the Warring Triad they generally decided to make falling off the edge bad but not unrecoverable.
4.x
doesnt Emanation have a deadly edge? Isn't that the point of Divine Denial?
I thought Divine Denial just outright did enough damage to OHKO you without Vrill, but it's entirely possible that I just forgot a mechanic. I haven't yet done Emanation again since going through the MSQ.
Emanation has a deadly drop, however deaths are recoverable. During the transition if you don't have a Vrill, it is better to suicide off the edge so you can be resurrected later. If you die without having a vrill then you can't be resurrected mid-fight.
If you are using a keyboard, the NumPad has some of the functions of the controller dpad.
I believe that by default, 8 and 2 are equivalent to pressing Up/Down on the dpad (ie. cycling party members) while 4 and 6 is left/right on dpad (ie. cycles targets on screen to the left or right). 0 is the Confirm button (also useful on crowded quest npcs since if you have no target it selects the nearest to center for you).
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
An arena that shrinks, which you can be knocked off of, which makes movement more important as time goes on.
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Of course, there's also Leviathan EX (not sure about hard... been forever since I've done that version).
EDIT: Actually, there's Bismarck EX (maybe hard mode, too? It's pretty easy to fall off the island) and I believe Ravana EX after portions of the fence are knocked down.
Posts
Oh shoot, well that's going to bite me a bit. How much grouping would you say is required on the way to 70? I thought I read that it was just a couple of dungeons along the way but if it's basically "get to X level and it's all parties or no progress for you" then I'm out. My kids pretty much guarantee that I unfortunately don't have large periods of uninterrupted time throughout the day.
If you're in GHOST you can always ask for some people to party with. I don't mind running some ARR primals with new players.
There are some required group content but first-time runners get priority queues however it's better if you can grab a healer or tank buddy to guarantee a fast queue for those group content.
The story content is mostly solo, but every few levels it'll send you into a 20-30 minute dungeon or a 5-10 minute trial.
You'll still be mostly solo for the story even from 60-70.
Oh, my sweet, summer child....
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I'll spoiler it for anyone who wants to be surprised:
2.x Content: 3x 4-player dungeons, 6x 8-player trials, 2x 4-player guildhests
Heavensward: 5x 4-player dungeons. 3x 8-player trials
3.x Content: 5x 4-player dungeons, 1x 8-player trial
Stormblood: 5x 4-player dungeons. 3x 8-player trials
Keep in mind that's just from browsing the wiki so I could have miscounted.
There's about three or so times as many optional ones too.
Yes, it's the easiest Primal fight in the game. By a mile. FF X|V's encounters are really based on movement. The devs don't want casters to simply sit back and nuke. Ifrit is the easiest in this regard because it doesn't have much going for it:
It has a melee range knockback you can ignore as a caster.
It has an AOE as denoted by the ground glowing which is easy enough to move out from.
It has a single spike you need to kill (other modes not only have more spikes (I think up to 8), but multiple spike phases).
It has the inside/outside dance at the end.
So, as a caster, you really just need to move for two things: the small AOEs, and the dance at the end.
Titan will be an eyeopener. It has more movement requirements, and
But, yeah... X|V is a mechanics-heavy game. Lots of movement, and what feels like a lot of precision early on (with experience things slow down, and it becomes easier to see the big picture of what's going on).
And, you're not wrong about your WoW assessment. One of my WoW diehard friends sent me a video of a heroic 5-man Pandaria dungeon, and it wasn't any more complex than X|V normal mode 4-man dungeons at about level 40-50. And they have the benefit of addons that essentially describe the fights for them as they happen (lots of reminders popping up on screen like "Focus adds" and "Stay out of pools" which, I mean... lmfao).
EDIT: Moving around is when you cast your instant spells. For BLM, I believe it's Scathe. Because it's instant, you can cast it on the run.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Titan's also a bit of an anomaly. The devs have done away with unrezzable death in trials these days.
Well its an anomaly relative to SB. In HW you can still die permanently in just about every single trial.
I had that same thought at the time. Do I just wait here now?
But despite being kind of story breaking you can just teleport on out of there and go about your business until the duty finder gets you a group.
It's like how every quest for a dungeon has you go to its front door as if to say, "ok go on in there", but instead you join an invisible line and go finish some other business.
The fights definitely get more elaborate from there. Most of the dungeons and primals so far (pre heavensward) only seem to have one or two tricks to them in normal mode. But the raid stuff has got some complicated stuff to work around. I'm finding it rather fun actually. I think that partially may be because everyone, even with synching is a bit overtuned for the encounters so they haven't beeen too unforgiving.
I've done the hard mode of the early primals, but haven't given the extreme a try. That might end up being too far for me.
Oh yeah feel free to friend me on there too. Henroid and anyone else here. I'm Archie Banner on the Sarg server. i've just been DPS so far. I think I'm maybe halfway through the 2.X stuff now. Kind of moving through it slowly trying to run all the dungeons and raids. The raids have been slow on duty finder, but I did finish the Crystal Tower stuff. I'm glad I didn't skip it. The story stuff was good and probably relevant in the long term.
I've got 1-4 done on the first layer of coils. Just need #5 to unlock the next section.
If you get punted off in S1T7, do you stay dead? I'm pretty sure if you fall off in P1T6 it puts you back on the platform.
You have to run Qarn too.
2.1 was weird.
The guildhest requirement has since been pulled.
Rav, Bis, S1T7. You get knocked off, you ain't coming back. Or at least thats how it was pre-SB. I don't think i've seen anyone fall off those since so they may have changed it.
Deadliness of edges in trials, by expansion:
2.x
N/A: Chrysalis, Steps of Faith, Ramuh, Mog, Ifrit, Shiva, Garuda, Odin, Ultima's Bane
3.x
DEADLY, RECOVERY POSSIBLE: Sophia, Zurvan (phase 1)
N/A: Thordan, Nidhogg
4.x (trial locations instead of boss names used)
N/A: Emanation, Pool of Tribute
I think after the first of the Warring Triad they generally decided to make falling off the edge bad but not unrecoverable.
Eh, not really? The highest secondary won't be meldable, primaries won't, everything else is. There aren't many cases for melding primaries not already on something.
I do wonder about piety melds though, are they allowed for mage gear?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
4.x
The enrage at least is just a super mega knockback. No surviving it with Hallowed Ground and such.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Of course, there's also Leviathan EX (not sure about hard... been forever since I've done that version).
EDIT: Actually, there's Bismarck EX (maybe hard mode, too? It's pretty easy to fall off the island) and I believe Ravana EX after portions of the fence are knocked down.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Bismark hard has lethal falls but no knockback
PUGs will still find a way to kill themselves but you have to specifically walk off the ledge, there's no OHKO mechanics
My Steam
Yeah, it depends on the weather for the instance, so it doesn't happen every time. I got it very few times while I was running Bismarck EX for a bird, but I definitely saw people get blown off almost every time it happened.
basically now falling off is bad but not an instant wipe
Targeting filters are helpful, yeah. Especially in towns with tons of players and you want to target an NPC. It lets you find NPCs or objects without having to sift through the people.
Other targeting stuff:
Up/Down on the d-pad always cycles through your party members. Helpful when you're a healer.
Holding L2 or R2, then pressing L1 or R1 will cycle through the enmity list on the left side of the screen.
Regardless of your targeting filter, if a targetable thing is in front of you, pressing X will almost always target it. This is useful when you need to manipulate objects during boss fights or duties. Un-target boss, face object, press X to target object. No need to mess with the filter.
This is actually just tab targeting (all enemies on screen) rather than through the enmity list.
Enmity list is via L1+DPad Up/Down
I believe that by default, 8 and 2 are equivalent to pressing Up/Down on the dpad (ie. cycling party members) while 4 and 6 is left/right on dpad (ie. cycles targets on screen to the left or right). 0 is the Confirm button (also useful on crowded quest npcs since if you have no target it selects the nearest to center for you).
I goofed, meant Bismark Hard. EX has the tornado as well as a fall if you stay on his back for too long.
My Steam
Levi HM doesn't, but Bis HM and Rav HM do.