People who are beating 3 man CM without native USB, what are you doing? I can get to 10% if I bring Lightning to do the early work but I just run out of juice in the weak phase trying to mash through it with just Luneth's burst entry under cloud. If I bring Zack, which the chain would help me finish, I can't get to 40% because he's so useless outside of chain because I don't have his burst.
I did:
OSB luneth
BSB onion knight as support
BSB refia
BSB Zidane (imperil wind)
Y'shtola (stoneskin ii, asylum)
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Cid missions are those things that I'll maybe start attempting a year or two into the future when I have relics for more than 1 character in each realm.
I actually kind of like Cid Missions. Having to break out of your "these 5 characters can get through pretty much everything" and use comps/strategies that you would otherwise never touch is pretty cool.
The normal ones I just do when my teams aren't hopelessly outmatched and those are fun but I don't mind if I can't get them, but given how much they're shorting us on 5* motes I feel like I have to get this done.
I might just try 2 and see if I can get that done, should probably be possible with OK/Luneth. 10 motes isn't that bad I suppose.
I actually kind of like Cid Missions. Having to break out of your "these 5 characters can get through pretty much everything" and use comps/strategies that you would otherwise never touch is pretty cool.
I think they'll be more viable when the ability changes hit. As of now, they're pretty blatant "spend for redundant relics so you can complete these goals"
III is actually a realm I have a lot of relics for since I chased OK's bsb, but other places, not so much. I could probably run the 300 one with OK (already in my a-team), Luneth, and Arc, given that I have his mblink ssb. And just slot in cloud/zack and see if they can carry me.
I actually kind of like Cid Missions. Having to break out of your "these 5 characters can get through pretty much everything" and use comps/strategies that you would otherwise never touch is pretty cool.
I think they'll be more viable when the ability changes hit. As of now, they're pretty blatant "spend for redundant relics so you can complete these goals"
III is actually a realm I have a lot of relics for since I chased OK's bsb, but other places, not so much. I could probably run the 300 one with OK (already in my a-team), Luneth, and Arc, given that I have his mblink ssb. And just slot in cloud/zack and see if they can carry me.
True, realms I don't have a medica/hastega in are pretty rough. But quite a few CMs either only use magic or physical attacks, so you'd be surprised how often Wall isn't a mandatory RW.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
You still haven't addressed the initial question though which is my point. No one is saying you can't crush Bahamut with it. The question is 500k Cloud USB on a CM squad, for whatever reasons. You can't get Shout, wind chain, and Cloud onto one FF3 3-man CM. I dunno what that means for total damage overall, but that is kind of the question I think.
The normal ones I just do when my teams aren't hopelessly outmatched and those are fun but I don't mind if I can't get them, but given how much they're shorting us on 5* motes I feel like I have to get this done.
I might just try 2 and see if I can get that done, should probably be possible with OK/Luneth. 10 motes isn't that bad I suppose.
Depends on what you have I suppose. I managed with Refia, Luneth, OK, Tyro, and Lenna. Refia just punches through the resist damage, OK spamming his C2 until Meltdown weakness kicked in, and Luneth used Full Charge until weak phase where he popped Cloud USB and spammed his BSB. I think I finished up with a second use and some Sky Highs but it took a few runs to get the execution right so I am uncertain. I am not sure I could have pulled it off as easily without Lenna's USB but there is some room for tweaking.
My big problem with Cid Missions is I'm behind the curve on levelled characters. I'd be fine trying to do stuff with limited relics and utilizing abilities more but it doesn't help when I've got the bulk of realm characters at under level 50.
PSN/Steam - Elderlycrawfish
+1
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
You still haven't addressed the initial question though which is my point. No one is saying you can't crush Bahamut with it. The question is 500k Cloud USB on a CM squad, for whatever reasons. You can't get Shout, wind chain, and Cloud onto one FF3 3-man CM. I dunno what that means for total damage overall, but that is kind of the question I think.
The normal ones I just do when my teams aren't hopelessly outmatched and those are fun but I don't mind if I can't get them, but given how much they're shorting us on 5* motes I feel like I have to get this done.
I might just try 2 and see if I can get that done, should probably be possible with OK/Luneth. 10 motes isn't that bad I suppose.
Depends on what you have I suppose. I managed with Refia, Luneth, OK, Tyro, and Lenna. Refia just punches through the resist damage, OK spamming his C2 until Meltdown weakness kicked in, and Luneth used Full Charge until weak phase where he popped Cloud USB and spammed his BSB. I think I finished up with a second use and some Sky Highs but it took a few runs to get the execution right so I am uncertain. I am not sure I could have pulled it off as easily without Lenna's USB but there is some room for tweaking.
I thought about this strategy since I have Refia, Luneth, and Onion bursts. Haven't dove Onion for 5* BLK but maybe I'll give it a try. With wall strats I have been able to get to 10% multiple times, so I'm certainly close. And if Bahamut wasn't a total trolly butt with the curaga counter I expect I'd have beaten it already.
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
You still haven't addressed the initial question though which is my point. No one is saying you can't crush Bahamut with it. The question is 500k Cloud USB on a CM squad, for whatever reasons. You can't get Shout, wind chain, and Cloud onto one FF3 3-man CM. I dunno what that means for total damage overall, but that is kind of the question I think.
No, but you can do different things, like stacking def breaks. If I personally was trying to duplicate that exact strategy in a CM team:
I lose the imperils, and are using a 25% Atk boost (Boost) instead of 30% from Protector's Roar, but can add two extra defensive breaks that the run above didn't use. I highly doubt I'd reach the >500k mark, but I wouldn't be shocked in the slightest if I came close since we don't know how much damage that actually did.
And if you have OK's BSB, that's yet more damage you can pack on.
In a 'perfect' CM setup, I imagine you'd do something like:
Luneth BSB/SSB
OK BSB/Wallbreak SSB
Arc SSB
Zack CSB/BSB Cid Shout SSB/Imperil SB
RW: Cloud USB
Same level of imperiling, but significantly more Atk boosting, even more Def breaking. Only hitch might be surviving a megaflare, but with the extra turn bought off Arc's PBlink, I'd expect he could lay down a Shellga.
E: Wait, misremembered a Cid thing.
E2: No, I was right the first time, just an SB, not an SSB.
E3: Right, Shout and Zack's CSB conflict. So toss in any wind imperil and whatever. Something to build chain or something to def break more (eg Faris's SSB Imperil and Pentabreak), or a guts.
ArcTangent on
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silence1186Character shields down!As a wingmanRegistered Userregular
Shout and Zack's CSB is redundant, especially with OK BSB for Hastega.
I'm a bit less doom and gloom, and do think we'll get all of the revenge fights we're owed, eventually. It's just annoying that everything has been so thrown off for seemingly no reason.
The revenge fights being (hopefully only) delayed is annoying, but the real head scratcher was flipping the order of VI - IX - XIII like they did. The only reason I can think of is they didn't want to feature Lightning's USB twice in such a short time, so they swapped VI and XIII in the schedule. It did make that A+ fight in XIII pretty tricky, though.
Not giving us the Sephiroth multiplayer fight is also weird. They gave us the rest of the event, so why not that too?
I'm also somewhat surprised they didn't time it so that Mired in Crisis ended the day after Awakening Cloud started, though I suppose Awakening Cloud doesn't really need any more reason for people to spend on it than it already has.
Torments 200 and 250 mastered. 200 was fairly easy using Fang (SSB1, SSB2, UCloud RW), Vaan (BSB), Sephiroth (Flashing Blade), Ramza (Shout) and Y'shtola (Wall). I lost a medal for damage on both, and another for KOs on 250 because I did a poor job of juggling SB gain for Y'shtola and couldn't recast Wall on time. So Fang and Vaan went down to a Megaflare after Fang spent her SSB shots (180k each) and had a Sky High queued. Sephiroth made the clutch save with a second shot of his OSB (99999, with UCloud active) shortly after Bahamut killed Vaan with a physical attack - would've been an S/L if he'd hit Sephiroth.
Flashing Blade is still fantastic for finishing off trash waves. And Ark Blast + Highwind + Wall + Addle + Full Break brings Megaflare under 2k, very nice.
Mastered 300 with OK so got that extra ten motes. I might try two, not sure. I wasn't doing enough damage with Noel so my team was
OK
Zack - chain and bsb
Cloud- USB
Tgcid- osb and bsb
Yshtola
I meant to rw cloud for cid, but my muscle memory is such that I got wall and just decided to try. It worked out, the holy resist just didn't really matter with both boostgas and both def breaks (one breakdown and cid's c1).
I used cid to get to the curaga section faster, then opened up cloud and finished with an 80k thunder god osb
If I could prove my survivability without wall I think cid would have destroyed the boss
Dunno how on earth you'd ever get cloud USB powered up bsb to hit for 50% of bahamuts damage in the Cid mission.
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
You still haven't addressed the initial question though which is my point. No one is saying you can't crush Bahamut with it. The question is 500k Cloud USB on a CM squad, for whatever reasons. You can't get Shout, wind chain, and Cloud onto one FF3 3-man CM. I dunno what that means for total damage overall, but that is kind of the question I think.
The normal ones I just do when my teams aren't hopelessly outmatched and those are fun but I don't mind if I can't get them, but given how much they're shorting us on 5* motes I feel like I have to get this done.
I might just try 2 and see if I can get that done, should probably be possible with OK/Luneth. 10 motes isn't that bad I suppose.
Depends on what you have I suppose. I managed with Refia, Luneth, OK, Tyro, and Lenna. Refia just punches through the resist damage, OK spamming his C2 until Meltdown weakness kicked in, and Luneth used Full Charge until weak phase where he popped Cloud USB and spammed his BSB. I think I finished up with a second use and some Sky Highs but it took a few runs to get the execution right so I am uncertain. I am not sure I could have pulled it off as easily without Lenna's USB but there is some room for tweaking.
I thought about this strategy since I have Refia, Luneth, and Onion bursts. Haven't dove Onion for 5* BLK but maybe I'll give it a try. With wall strats I have been able to get to 10% multiple times, so I'm certainly close. And if Bahamut wasn't a total trolly butt with the curaga counter I expect I'd have beaten it already.
When I tried it without Lenna's stacking break it seemed it might be close to impossible. There are some areas where that can be tweaked admittedly, but it is something to keep in mind. I didn't use Meteor Crusher which could be a spot for a lot more damage, and Luneth could run an attack boost as well if you can manage without Sky Hight (his C1 is decent damage). Maybe Faith for OK since he should have access to it with or without any diving unless my memory is failing me (which happens). That Curaga counter is extremely obnoxious and causes a lot of this need to tweak.
So I definitely whaled. Don't want to say how much I spent, but I got at least 1 of everything on the banner. I will not be doing that again.
Bahamut 300 mastered with full medals.
Cloud 99: Hailstorm/Tornado Strike (not used), USB/BSB2, Truthseeker
Faris 99: Dash and Slash/Armor Breakdown, Imperil SSB, Gathering Storm
OK 99: Raging Storm/Full Break, BSB, Preemptive Strike
Arc 80: Ultra Cure/Protega, Renewing Rains (Regen MBlink), Flash of Light
Cloud Of Darkness: Curaja/Shell, Shared SB Healing Moment (not used) Healers Prayer II
RW: Lucky Stars
First turn: OK BSB, Arc Protega, CoD Shell, Faris Armor BD, Cloud Hailstorm.
Second turn: Ok Full Break, Arc Renewing Rains, Faris Armor BD, CoD Curaja, Cloud Hailstorm.
Third Turn: OK RW, Faris SSB, Cloud USB, healers heal.
Fourth: OK Raging Storm, Cloud BSB2, Faris SSB, Healers heal (Arc SSB after every mega flare).
Ok round by round is annoying, and also I don't remember perfectly. Faris finished Imperiling, then switched to dash and slash, OK raging storm, then renew BSB/full break/raging storm. Cloud USB (Probably should have C1 here, then USB.
Second USB was doing 74k+ per hit. Took Bahamut to 15% or so.
Healers kept doing their thing, Cloud used C1, OK and Faris used their wind attacks. Chain ended with about 5% left, still managed to pull enough damage with the full imperil going.
Tried Zack with chain instead of Faris, and RW Gurdian Mog, but fell short on damage, also just didn't have timing for things down at all.
Swapped Zach for Cid with BSB, RW Shooting Stars, still ran out of gas at the end/probably used the second USB too late. I'm sure this would have worked if I had better timing.
Swapped in Faris, and got it first try. My timing was way better, but the triple imperil, plus more focus on building the chain certainly helped.
I need to get out of the BSB is the best option mind set. Since Cloud can do most of the damage on his own now, I just need to build to help him do it. Wish I had any other SB for Zack to go with the chain, but I really can't complain.
+1
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Could we have a fest that's nothing but Power Orbs, please? I'm mathing out Powerchain & Full Charge creation and hones and I just need all of them.
Alternatively, DeNa, you could let me break Power Crystals down into majors, since apparently Power Crystals are the only ones that exist.
Argh, I got to about 5% left, maybe less. Would have been an easy win if anyone but Luneth was allowed to attack for the last 40%, curaga counter really limits team construction. Luneth cast BSB USB BSB BSB for about 15k a hit on the last 2, and then 2 sky highs, which the first one was ~15k a tick as well, and then 9999 on the last one since EX had worn off. Probably 30k away.
Really not sure how to get that last bit since I'm using 2 +20% wind equipment, and a +30% on weakness RM. His dives don't really have much that would add significant damage unless I went real in the weeds on a Legend Dive and that's not a thing.
Use Dark Bargain and command 2 between the first BSB and the USB. Are you issuing imperils before the natural weakness kicks in? If not 30% wind damage would be better then 30% weakness.
Woo hoo, 3 man Bahamut 300 is down! I found a strat on reddit revolving around native Tyro wall, OK burst, Arc Renewing rains, Alphinaud burst, and Luneth burst. Though I had to sub out the Luneth burst for just his SSB. First I tried it with a Cloud RW, but when it came time to do the dew, Luneth only did 7k hits. I actually got the sonuvabitch down to an empty hp bar, but I had no attacks other than a Swiftspell I was passing on because it was mathematically worthless, so I tried casting it as a last ditch but no dice. Replaced the Cloud RW with an Alphinaud RW, and I finally nailed him.
But man I was kind of freaking out, especially at the opening. I didn't read the news right, you gotta get him down to 40% before he gets the wind weakness? Oh shit I didn't think I had the proper DPS to pull that off, at least as far as a 3CM was concerned. But I pulled it off. Slow and steady wins the race I guess.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Use Dark Bargain and command 2 between the first BSB and the USB. Are you issuing imperils before the natural weakness kicks in? If not 30% wind damage would be better then 30% weakness.
I'm not using imperils, and I'm not hitting him with wind until he's weak. Having to save up all my luneth wind juice for the last 40% to get through the counter, so it's basically 30% wind damage anyway. Luneth spends the entire fight casting Dragoon Jumps until weak phase. edit: actually i remembered I have 30% spear damage so i should be using that anyway cause it'll work on the dragoon jumps. every bit matters.
C2 after BSB is probably worth it even though I'm above the soft cap, I'm currently buffing with OK BSB and Boost on Aerith because that's where I am right now. Another few percent there might be enough.
Knight_ on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Lightning team worked a bit better. Fran was on imperil giving me 3 supports so she didn't do shit. Cid IV when he gets up a bunch more levels. Lightning's USB combined with Cloud's is just stupid. 600kish total damage after all the buffs and debuffs get up and running. Followed up with a series of 70-90k damage Thundering Twinstrikes and that was the match. I dunno if any other character actually did any damage worth noting. Pretty funny if a touch dull.
How the heck did you get 600k off USB? Or is that from 2-3 casts combined?
Cloud USB is... cool, but I don't feel, thus far, like it's a massive game changer to me.
I'm guessing that one really needs a chain to get the crazy damage values active? Because I tried it on Luneth against Bahamut. And while 12k-per-hit on Enwind Swordshower is cool, Its not that much more than the 9999-per-hit he was managing prior, and I don't think it's really worth foregoing a second DPS character, like I have to do to make it work and also stay alive.
It feels like an absolute bleeding-edge "look at my impressive numbers" tactic for teams that were probably strong enough to kill everything anyway.
Given my clear above, I can assure you that it's not for teams strong enough to kill everything, it can actually enable clears when you have complete garbage otherwise. There's a reason Cloud USB can be used to non-ele clear all of Magicite as one of the best strats when Magicite is intended to be elementally focused.
If you get mediocre results from it it's because you're missing some part of the true combo, which was posted earlier. Cloud USB + Aura+BSB (or BSB that contains an aura, potentially even better) + Crit Damage Boost + Element Boosters + standard ATK boosts + optional Chain for even more damage.
Thanks, you've convinced me. I was definitely bringing Lightning, Fang, Ramza and Y'shtola. The question was whether to bring Vaan (BSB) or Garnet (BSB2). Garnet it is - the uncounterable summon damage looks like it's invaluable against the curaja counter, and the weakness looks crucial. I don't have Chant, but I think having Fang's wind damage instead of Refia's resisted fire damage should make up for it.
NB - I brought Refia for the CM1 and because Monk Piercing Palm is now always relevant. Refia isn't the best user of it (that's probably Prishe) but she does fine since at least she Dark Bargains.
Chant is a quarter of the damage for everyone involved, it's actually a pretty big part (or a +33% boost from not having Chant, depending on how you want to look at it).
The revenge fights being (hopefully only) delayed is annoying, but the real head scratcher was flipping the order of VI - IX - XIII like they did. The only reason I can think of is they didn't want to feature Lightning's USB twice in such a short time, so they swapped VI and XIII in the schedule. It did make that A+ fight in XIII pretty tricky, though.
Not giving us the Sephiroth multiplayer fight is also weird. They gave us the rest of the event, so why not that too?
I'm also somewhat surprised they didn't time it so that Mired in Crisis ended the day after Awakening Cloud started, though I suppose Awakening Cloud doesn't really need any more reason for people to spend on it than it already has.
Fairly confident they did that to justify putting Lightning USB on the Extremefest Banner (it wasn't there in JP) and to drain Mythril from people knowingly who had been trying to budget/stockpile for both Lightning and Cloud.
(I mean, joke's on them, I wasn't stockpiling for Cloud anyway...and still didn't get it...)
Refia Full Charge R3 Fires Within R2 BSB No Chicken Wuss
Onion Armor Breakdown R3 Protectga R2 BSB Devotion
Aerith Curaja R4 Boost R4 USB Doublecast WHM
Tyro Magic Breakdown R4 Full Break R3 Wall Secrets of the Qu
Luneth Dragoon Jump R3 Sky High R1 BSB Spear of Gran Pulse
Filled out Luneth's R3 dive, and then picked up the first one of every 4*, wasted some motes on Onion since I didn't end up using meltdown during the run but meh, and changed how I used my Refia damage to give me a bit more in the final phase.
Fuck the curaja counter forever, hot damn. That aside, the Curaga lucky draw which I was so iffy on really coming up huge in these last couple of bosses. Penelo USB carried me through Sephiroth, and Aerith just did great work here. Good thing I yoloed that with 15 minutes before it expired, hah.
Lightning team worked a bit better. Fran was on imperil giving me 3 supports so she didn't do shit. Cid IV when he gets up a bunch more levels. Lightning's USB combined with Cloud's is just stupid. 600kish total damage after all the buffs and debuffs get up and running. Followed up with a series of 70-90k damage Thundering Twinstrikes and that was the match. I dunno if any other character actually did any damage worth noting. Pretty funny if a touch dull.
How the heck did you get 600k off USB? Or is that from 2-3 casts combined?
Cloud USB is... cool, but I don't feel, thus far, like it's a massive game changer to me.
I'm guessing that one really needs a chain to get the crazy damage values active? Because I tried it on Luneth against Bahamut. And while 12k-per-hit on Enwind Swordshower is cool, Its not that much more than the 9999-per-hit he was managing prior, and I don't think it's really worth foregoing a second DPS character, like I have to do to make it work and also stay alive.
It feels like an absolute bleeding-edge "look at my impressive numbers" tactic for teams that were probably strong enough to kill everything anyway.
Given my clear above, I can assure you that it's not for teams strong enough to kill everything, it can actually enable clears when you have complete garbage otherwise. There's a reason Cloud USB can be used to non-ele clear all of Magicite as one of the best strats when Magicite is intended to be elementally focused.
If you get mediocre results from it it's because you're missing some part of the true combo, which was posted earlier. Cloud USB + Aura+BSB (or BSB that contains an aura, potentially even better) + Crit Damage Boost + Element Boosters + standard ATK boosts + optional Chain for even more damage.
Thanks, you've convinced me. I was definitely bringing Lightning, Fang, Ramza and Y'shtola. The question was whether to bring Vaan (BSB) or Garnet (BSB2). Garnet it is - the uncounterable summon damage looks like it's invaluable against the curaja counter, and the weakness looks crucial. I don't have Chant, but I think having Fang's wind damage instead of Refia's resisted fire damage should make up for it.
NB - I brought Refia for the CM1 and because Monk Piercing Palm is now always relevant. Refia isn't the best user of it (that's probably Prishe) but she does fine since at least she Dark Bargains.
Chant is a quarter of the damage for everyone involved, it's actually a pretty big part (or a +33% boost from not having Chant, depending on how you want to look at it).
The revenge fights being (hopefully only) delayed is annoying, but the real head scratcher was flipping the order of VI - IX - XIII like they did. The only reason I can think of is they didn't want to feature Lightning's USB twice in such a short time, so they swapped VI and XIII in the schedule. It did make that A+ fight in XIII pretty tricky, though.
Not giving us the Sephiroth multiplayer fight is also weird. They gave us the rest of the event, so why not that too?
I'm also somewhat surprised they didn't time it so that Mired in Crisis ended the day after Awakening Cloud started, though I suppose Awakening Cloud doesn't really need any more reason for people to spend on it than it already has.
Fairly confident they did that to justify putting Lightning USB on the Extremefest Banner (it wasn't there in JP) and to drain Mythril from people knowingly who had been trying to budget/stockpile for both Lightning and Cloud.
(I mean, joke's on them, I wasn't stockpiling for Cloud anyway...and still didn't get it...)
Sorry yeah, that was combined. Each I think would have killed him after the second cast. It was 100k plus 2 250k casts. I could probably work even more damage out of it, but she has no been a priority for RS diving.
Posts
I did:
OSB luneth
BSB onion knight as support
BSB refia
BSB Zidane (imperil wind)
Y'shtola (stoneskin ii, asylum)
RW history's truth
holy moly
Or at least how you'd live long enough to do it.
Re: vaans burst, I was saying I don't have it so I can't do it. Single breakdown megaflares are incredibly deadly without wall, and very dangerous with wall.
Like this. Feel free to subtract 20% from the capped 500k damage since he was in his weak phase after all, and assume that if not for the cap, it wouldn't be doing even more damage.
oh my god he does all 9 damage on his second entry that is disgusting
And they don't use an RW.
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Pretty certain my default faceroll Jump Throttle setup is going to be:
Cloud USB/BSB2
Cid Shout SSB/enWind SSB
Selphie USB (instant, curaga, guts)
Faris SSB (Imperil Wind)
Lion BSB (Atk/Def break) + SSB (Wallbreak)
RW: Zack CSB
Bahamut will die messily. Anything not strong against wind will die messily.
That's not going to complete the Cid Mission though. It is pretty easy to get hilarious results with a build your own team. Hell, Lightning managed to get 250k a pop despite Bahamut natively resisting the attacks. CM leaves you with no Wind Chain, and fewer spots to manage it.
And no Roaming Warrior either.
Pfft. My 3-man CM is going to have a native Cloud USB/BSB2, and an RW Cloud USB for Luneth (w/BSB). Because you can never have enough over-damage. Two native medicas, one instant with a PBlink kicker, and the other one a wallbreaker, help too.
"in the Cid mission" zero 3 characters.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I might just try 2 and see if I can get that done, should probably be possible with OK/Luneth. 10 motes isn't that bad I suppose.
so far that's only been like, 2 of them
I think they'll be more viable when the ability changes hit. As of now, they're pretty blatant "spend for redundant relics so you can complete these goals"
III is actually a realm I have a lot of relics for since I chased OK's bsb, but other places, not so much. I could probably run the 300 one with OK (already in my a-team), Luneth, and Arc, given that I have his mblink ssb. And just slot in cloud/zack and see if they can carry me.
True, realms I don't have a medica/hastega in are pretty rough. But quite a few CMs either only use magic or physical attacks, so you'd be surprised how often Wall isn't a mandatory RW.
You still haven't addressed the initial question though which is my point. No one is saying you can't crush Bahamut with it. The question is 500k Cloud USB on a CM squad, for whatever reasons. You can't get Shout, wind chain, and Cloud onto one FF3 3-man CM. I dunno what that means for total damage overall, but that is kind of the question I think.
Depends on what you have I suppose. I managed with Refia, Luneth, OK, Tyro, and Lenna. Refia just punches through the resist damage, OK spamming his C2 until Meltdown weakness kicked in, and Luneth used Full Charge until weak phase where he popped Cloud USB and spammed his BSB. I think I finished up with a second use and some Sky Highs but it took a few runs to get the execution right so I am uncertain. I am not sure I could have pulled it off as easily without Lenna's USB but there is some room for tweaking.
at least that comes back around
I thought about this strategy since I have Refia, Luneth, and Onion bursts. Haven't dove Onion for 5* BLK but maybe I'll give it a try. With wall strats I have been able to get to 10% multiple times, so I'm certainly close. And if Bahamut wasn't a total trolly butt with the curaga counter I expect I'd have beaten it already.
No, but you can do different things, like stacking def breaks. If I personally was trying to duplicate that exact strategy in a CM team:
Cloud USB + BSB2
OK SSB (Wall Break)
Arc SSB (instant medica + PBlink)
Luneth BSB/SB
Ingus SB
RW: Zack CSB
I lose the imperils, and are using a 25% Atk boost (Boost) instead of 30% from Protector's Roar, but can add two extra defensive breaks that the run above didn't use. I highly doubt I'd reach the >500k mark, but I wouldn't be shocked in the slightest if I came close since we don't know how much damage that actually did.
And if you have OK's BSB, that's yet more damage you can pack on.
In a 'perfect' CM setup, I imagine you'd do something like:
Luneth BSB/SSB
OK BSB/Wallbreak SSB
Arc SSB
Zack CSB/BSB
Cid Shout SSB/Imperil SB
RW: Cloud USB
Same level of imperiling, but significantly more Atk boosting, even more Def breaking. Only hitch might be surviving a megaflare, but with the extra turn bought off Arc's PBlink, I'd expect he could lay down a Shellga.
E: Wait, misremembered a Cid thing.
E2: No, I was right the first time, just an SB, not an SSB.
E3: Right, Shout and Zack's CSB conflict. So toss in any wind imperil and whatever. Something to build chain or something to def break more (eg Faris's SSB Imperil and Pentabreak), or a guts.
eg Faris with SSB (imperil), USB (penta break), and BSB (stronger full break)
Not giving us the Sephiroth multiplayer fight is also weird. They gave us the rest of the event, so why not that too?
I'm also somewhat surprised they didn't time it so that Mired in Crisis ended the day after Awakening Cloud started, though I suppose Awakening Cloud doesn't really need any more reason for people to spend on it than it already has.
Flashing Blade is still fantastic for finishing off trash waves. And Ark Blast + Highwind + Wall + Addle + Full Break brings Megaflare under 2k, very nice.
OK
Zack - chain and bsb
Cloud- USB
Tgcid- osb and bsb
Yshtola
I meant to rw cloud for cid, but my muscle memory is such that I got wall and just decided to try. It worked out, the holy resist just didn't really matter with both boostgas and both def breaks (one breakdown and cid's c1).
I used cid to get to the curaga section faster, then opened up cloud and finished with an 80k thunder god osb
If I could prove my survivability without wall I think cid would have destroyed the boss
When I tried it without Lenna's stacking break it seemed it might be close to impossible. There are some areas where that can be tweaked admittedly, but it is something to keep in mind. I didn't use Meteor Crusher which could be a spot for a lot more damage, and Luneth could run an attack boost as well if you can manage without Sky Hight (his C1 is decent damage). Maybe Faith for OK since he should have access to it with or without any diving unless my memory is failing me (which happens). That Curaga counter is extremely obnoxious and causes a lot of this need to tweak.
Bahamut 300 mastered with full medals.
Cloud 99: Hailstorm/Tornado Strike (not used), USB/BSB2, Truthseeker
Faris 99: Dash and Slash/Armor Breakdown, Imperil SSB, Gathering Storm
OK 99: Raging Storm/Full Break, BSB, Preemptive Strike
Arc 80: Ultra Cure/Protega, Renewing Rains (Regen MBlink), Flash of Light
Cloud Of Darkness: Curaja/Shell, Shared SB Healing Moment (not used) Healers Prayer II
RW: Lucky Stars
First turn: OK BSB, Arc Protega, CoD Shell, Faris Armor BD, Cloud Hailstorm.
Second turn: Ok Full Break, Arc Renewing Rains, Faris Armor BD, CoD Curaja, Cloud Hailstorm.
Third Turn: OK RW, Faris SSB, Cloud USB, healers heal.
Fourth: OK Raging Storm, Cloud BSB2, Faris SSB, Healers heal (Arc SSB after every mega flare).
Ok round by round is annoying, and also I don't remember perfectly. Faris finished Imperiling, then switched to dash and slash, OK raging storm, then renew BSB/full break/raging storm. Cloud USB (Probably should have C1 here, then USB.
Second USB was doing 74k+ per hit. Took Bahamut to 15% or so.
Healers kept doing their thing, Cloud used C1, OK and Faris used their wind attacks. Chain ended with about 5% left, still managed to pull enough damage with the full imperil going.
Tried Zack with chain instead of Faris, and RW Gurdian Mog, but fell short on damage, also just didn't have timing for things down at all.
Swapped Zach for Cid with BSB, RW Shooting Stars, still ran out of gas at the end/probably used the second USB too late. I'm sure this would have worked if I had better timing.
Swapped in Faris, and got it first try. My timing was way better, but the triple imperil, plus more focus on building the chain certainly helped.
I need to get out of the BSB is the best option mind set. Since Cloud can do most of the damage on his own now, I just need to build to help him do it. Wish I had any other SB for Zack to go with the chain, but I really can't complain.
Alternatively, DeNa, you could let me break Power Crystals down into majors, since apparently Power Crystals are the only ones that exist.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Really not sure how to get that last bit since I'm using 2 +20% wind equipment, and a +30% on weakness RM. His dives don't really have much that would add significant damage unless I went real in the weeds on a Legend Dive and that's not a thing.
But man I was kind of freaking out, especially at the opening. I didn't read the news right, you gotta get him down to 40% before he gets the wind weakness? Oh shit I didn't think I had the proper DPS to pull that off, at least as far as a 3CM was concerned. But I pulled it off. Slow and steady wins the race I guess.
I'm not using imperils, and I'm not hitting him with wind until he's weak. Having to save up all my luneth wind juice for the last 40% to get through the counter, so it's basically 30% wind damage anyway. Luneth spends the entire fight casting Dragoon Jumps until weak phase. edit: actually i remembered I have 30% spear damage so i should be using that anyway cause it'll work on the dragoon jumps. every bit matters.
C2 after BSB is probably worth it even though I'm above the soft cap, I'm currently buffing with OK BSB and Boost on Aerith because that's where I am right now. Another few percent there might be enough.
Given my clear above, I can assure you that it's not for teams strong enough to kill everything, it can actually enable clears when you have complete garbage otherwise. There's a reason Cloud USB can be used to non-ele clear all of Magicite as one of the best strats when Magicite is intended to be elementally focused.
If you get mediocre results from it it's because you're missing some part of the true combo, which was posted earlier. Cloud USB + Aura+BSB (or BSB that contains an aura, potentially even better) + Crit Damage Boost + Element Boosters + standard ATK boosts + optional Chain for even more damage.
NB - I brought Refia for the CM1 and because Monk Piercing Palm is now always relevant. Refia isn't the best user of it (that's probably Prishe) but she does fine since at least she Dark Bargains.
Chant is a quarter of the damage for everyone involved, it's actually a pretty big part (or a +33% boost from not having Chant, depending on how you want to look at it).
Fairly confident they did that to justify putting Lightning USB on the Extremefest Banner (it wasn't there in JP) and to drain Mythril from people knowingly who had been trying to budget/stockpile for both Lightning and Cloud.
(I mean, joke's on them, I wasn't stockpiling for Cloud anyway...and still didn't get it...)
Refia Full Charge R3 Fires Within R2 BSB No Chicken Wuss
Onion Armor Breakdown R3 Protectga R2 BSB Devotion
Aerith Curaja R4 Boost R4 USB Doublecast WHM
Tyro Magic Breakdown R4 Full Break R3 Wall Secrets of the Qu
Luneth Dragoon Jump R3 Sky High R1 BSB Spear of Gran Pulse
Filled out Luneth's R3 dive, and then picked up the first one of every 4*, wasted some motes on Onion since I didn't end up using meltdown during the run but meh, and changed how I used my Refia damage to give me a bit more in the final phase.
Fuck the curaja counter forever, hot damn. That aside, the Curaga lucky draw which I was so iffy on really coming up huge in these last couple of bosses. Penelo USB carried me through Sephiroth, and Aerith just did great work here. Good thing I yoloed that with 15 minutes before it expired, hah.
Sorry yeah, that was combined. Each I think would have killed him after the second cast. It was 100k plus 2 250k casts. I could probably work even more damage out of it, but she has no been a priority for RS diving.