I know some people are still clearing dungeons and Torments and the like, but if you've cleared every possible source of mythril right now, the game is a bit slow this week. I hope they don't ignore Thursday for FFXV.
I have cloud USB and bsb2, can someone back me off the ledge of pulling for his lm relic
It'd be a very, very minor upgrade, on account of if you have his USB and BSB2 native, you should probably have legend dived him already, so he's already got two LMs
I have cloud USB and bsb2, can someone back me off the ledge of pulling for his lm relic
It'd be a very, very minor upgrade, on account of if you have his USB and BSB2 native, you should probably have legend dived him already, so he's already got two LMs
Alternatively, maybe you are just happening to pull for Zack wind chain and BSB where there is a chance of getting Cloud LMR.
And if you want Wind Imperil, there are Faris's relics later this month.
If Vincent is running with his Enfire SSB, should he be using Wrath and Meltdown, or Wrath and Memento Mori?
edit: Oh hey, he uses WIS/BRV for legend dive, and his capstone LM is a Trance (boosts "some stats" and reduces cast time for all actions). Interesting. I wonder what the stat boosts actually are.
II 3-man CM down! That was an incredibly close fight - the first run ended in failure with no visible health left on the Fire Gigas, which was the last one standing. After retooling, I got the CM (though not mastery):
Yes, that's right, Boost. No joke, it was the deciding factor in the battle because Ingus now had enough damage to kill off the Fire Gigas before it killed him.
This was a damned close fight. Relm gave everyone CT0 repeatedly to let Ingus get maximum usage out of Cloud's USB, but then wasn't able to heal people when the AOE magic got unlocked. Leila was very helpful - her SSB was doing 25k per use, which let me pre-damage the Ice Gigas so that Ingus could take him out and not have to worry about counters.
Ingus used the RW (without CT0, to preserve maximum damage), then went BSB>BSB>BSB. The first one was for 11k per hit, ending up with 25k per hit by the second and third uses. This killed the Ice Gigas and left Thunder at 10%, which was finished off with Gaia's Cross (which was hitting for 50k total) and forced Ingus to RW again - at this point, everything went to hell, as the AOE Firas killed off Leon, Leila, and Relm.
Thankfully, the Gigas tend to hit with physical more than magical, and Protectga combined with Draw Fire was enough to tank the incoming damage (300-500 damage per hit) while Ingus tried to take down the Fire Gigas with Gaia's Cross. I ended up needing three Gaia's Cross uses to take down the last Gigas, and Ingus was left on his knees, but I got it!
Compared to the down-to-the-wire finish of the CM, my regular team blew it the hell up. Rikku/Ingus/Irvine/Ramza/Relm meant that Ingus was instead hitting for 18k per hit on the opening BSB, jumping to 35k per hit once en-element was up. I was even able to get all the bonus conditions easily, as Rikku carried Poison Leaves and Irvine packed Icicle Shot to go along with his fire-element BSB entry.
And if you want Wind Imperil, there are Faris's relics later this month.
If Vincent is running with his Enfire SSB, should he be using Wrath and Meltdown, or Wrath and Memento Mori?
edit: Oh hey, he uses WIS/BRV for legend dive, and his capstone LM is a Trance (boosts "some stats" and reduces cast time for all actions). Interesting. I wonder what the stat boosts actually are.
He's got the same LMR as Terra. 20% to atk/def/mag/res/mnd/acc/eva and quickcast.
I might be an idiot. I have been planning on waiting till Saturday to master my last draws (seriously why does an LMR take 30k?) and trying to plan stamina such that I can master both with minimal loss to my leveling team. I then remembered that these FFVII heroes can be taken into the FFVII XP dungeon. Being they are both 99, and have reasonably bad ass weapons they don't even need back up. A much better use of stamina.
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silence1186Character shields down!As a wingmanRegistered Userregular
There's a lot going on right now for daily stamina use.
All in on Orbs farming Torments?
Mix of Orbs and EXP in dailies?
Or all in for EXP with Newcomer's EXP dungeons?
Plus I'd like to still farm for RMs, so I can't do 100% Torment Orb farming.
And if you want Wind Imperil, there are Faris's relics later this month.
If Vincent is running with his Enfire SSB, should he be using Wrath and Meltdown, or Wrath and Memento Mori?
edit: Oh hey, he uses WIS/BRV for legend dive, and his capstone LM is a Trance (boosts "some stats" and reduces cast time for all actions). Interesting. I wonder what the stat boosts actually are.
He's got the same LMR as Terra. 20% to atk/def/mag/res/mnd/acc/eva and quickcast.
Oooh, nice. And he uses WIS/BRV, so he won't conflict too hard with Terra, who is WIS/SPR. By the time I have enough Spirit motes to dive her, I should definitely have enough WIS to dive them both.
...but maybe I'm going a bit too hard in on him. Trance mode is nice, but do I really need it on two different fire mages?
With Magicite dungeons on the horizon? I would say most definitely yes. Vincent has the benefit of being a bit of a switch hitter too so you can sub him into a physical team probably.
Is Cloud worth Legend Diving with only his BSB2 to speak of? Dex/Vit is a high demand combo for physical. No one has a solid claim at the moment though, and I hear his BSB2 is bonkers damage second only to Squall. Double cast combat sounds amazing as well, but only of his BSB2 can produce the damage on its own provided that a million atk buffs are readily available. I will take him on some test runs, but I am hoping for a broader range of opinions be for I commit to 4* and 5* diving him in full.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Stupid reddit tricks brings us: Crushdown Demon Wall for 1 stamina if you have good attackers with Haste+CT0 LM2s.
Lightning can babysit someone to a 3-4 action kill on Demon Wall with RW Cloud USB > Lightning USB/SSB2 > Thundering Twinstrike x1-2 (Boost on the person getting carried or having USB will be enough to make it 3 actions only).
This is 20k xp for 1 stam, split 2 ways.
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silence1186Character shields down!As a wingmanRegistered Userregular
With Magicite dungeons on the horizon? I would say most definitely yes. Vincent has the benefit of being a bit of a switch hitter too so you can sub him into a physical team probably.
Is Cloud worth Legend Diving with only his BSB2 to speak of? Dex/Vit is a high demand combo for physical. No one has a solid claim at the moment though, and I hear his BSB2 is bonkers damage second only to Squall. Double cast combat sounds amazing as well, but only of his BSB2 can produce the damage on its own provided that a million atk buffs are readily available. I will take him on some test runs, but I am hoping for a broader range of opinions be for I commit to 4* and 5* diving him in full.
Cloud isn't a bad option with just his BSB2, but like you I'd be hesitant to Legend Dive him without his USB to combo with his BSB2.
That said, with Hailstorm and his BSB2 he can self buff ATK x 2.03, which means he can get maximum damage from his BSB2 command 1 at base attack of 482. Add in another 1.3x ATK buff from somewhere and he gets maximum damage from command 1 at 391 ATK. The dual cast from his Legend Dive would work on that as well, just like with Omega Drive proper.
Stupid reddit tricks brings us: Crushdown Demon Wall for 1 stamina if you have good attackers with Haste+CT0 LM2s.
Lightning can babysit someone to a 3-4 action kill on Demon Wall with RW Cloud USB > Lightning USB/SSB2 > Thundering Twinstrike x1-2 (Boost on the person getting carried or having USB will be enough to make it 3 actions only).
This is 20k xp for 1 stam, split 2 ways.
I envy people who have time for this kinda stuff.
3DS: 1392 - 5070 - 7853
+1
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Yay, finally unlocked the Cargo Ship dungeon and completed the Elite version to grab Cloud's RM2. Seems useless but now it unlocks the RM3 to drop and then the RM4.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Tried to burst all the way through Warmech, fell just a hair short and had to deal with his last phase shield bullshit with all of its HP=1 attacks for a couple rounds. Sadness.
100 Gem: 3* (last batch should be done, went...3/30 I think? Maybe even only 2/30 if the last pull counted as part of a new batch. That's bad.)
Dear sweat gods this was a brutal fight. I struggled to pull through this one with my lightning team. I suspect my mage teams could have done better, but I doubt I am going back to find out. I ran Lightning, Reno, OK, Ramza, and Y'shtola in the end. Timing Asylum to hit just right was the trick in the end. Ramza went down right before the last negator, but it was too late. Lightning had 2 bars of her OSB, History's Truth was still running, and the pain train was not going to stop just because of some breaks missing. It did not help that Reno had gotten up to 6 hits on his C1. Doesn't matter that the damage sucks at first if its all going to get negated!
God damn. The Warmech was one tough fight. I have The Lightning Combo, and I still had to adjust my strategy once or twice. But I got him down, and managed to get all the rewards.
...and I'm one Spirit mote short of finishing Agrias's legend dive! Dammit!
Warmech yields to Lightning BSB2 + LMR + full dive. Double proc cmd1 counts as four hits against the barrier. Lightning, Orlandeau (OSB, Twinstrike), Vaan (BSB), Ramza, Y'shtola (SSII, Wrath into Asylum), RW Rikku USB. The final phase is nasty, but CT0 heals (and a bit of luck) fix many ills.
Hm...I wonder if it's possible to just burst past his 75% Omninegator and into his 50% one.
It is possible. My first attempt (with UCS RW) did so. I lost, but it can be done.
I'm so mad about the Spirit Mote situation. 1 short is so annoying. When do we get another?
Hm...I wonder if it's possible to just burst past his 75% Omninegator and into his 50% one.
It is possible. My first attempt (with UCS RW) did so. I lost, but it can be done.
Hmm, this could be possible. No idea how the stats on the Warmech are compared to Geocities 300, but in the Torment JS Lightning's first BSB2 entry was hitting for 31k a shot, after two imperils, Shout, a 30/30, and Full Break. Now the Warmech starts partially weak, so it's already weaker against lightning than Geocities was, and it's only got 471k HP. I might be able to just slow-roll the first 50% to build up two bars, then blow it up with Lightning's BSB2 and wipe out the last 50% in one shot.
I'm still trying to figure out how to get a 3-man CM in the FF2 full throttle torment. Nothing really sticks out with the limited relics I've got.
What have you got?
Firion OSB (holy/non)
Leon BSB (dark/endark entry, C1: 1xST dark self-heal C2: 2x ST dark RES bargain)
Gordon SSB (+atk/mag 30%, phys blink)
Gordon SB (group atk/mag breakdown, 3x physical)
Leon SB (Hand of the Emperor)
Only notable source of Earth damage across all my relics is Galuf BSB. I've got access to most other sources of meta strength. I've tried some setups that RW a hastega and try to lean into physical damage (bringing Cloud/Y'shtola), as well as setups that RW Maria BSB (onto Emperor/Maria) and bring Galuf/Y'shtola. Gordon's the only thing that seems like an obvious auto-include, if it gets close to expiration I can easily clear a 1xCM or probably even 2xCM.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Warmech has killed someone in the first three turns five times in a row. Ruinga kills 99 ysh turn one.
Hm...I wonder if it's possible to just burst past his 75% Omninegator and into his 50% one.
Easily possible. The real goal is to kill it straight off from 75% to 0 so you don't have to deal with the last shield. It's very hard without enough bars to start with to get the triple stack of Imperil and all the debuffs and buffs going before your attacker goes. I had Shout, Chant, Full Break, Armor Breakdown, -10% DEF/RES, and 1 Imperil on and it wasn't enough, I was about 2% short. 1-2 more stacks of Imperil and/or a 30/30 buff would have done it.
It is far more reasonable to take it below 75, deal with the first shield, then kill it from around 60 or so.
Spectrum on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Here's my clear. Not precisely the cleanest but still got the job done. I needed to find a tiny micro boost to have Lightning blow past (BF on Fran instead of Vanille for 2 Imperils would probably have been enough).
Hm...I wonder if it's possible to just burst past his 75% Omninegator and into his 50% one.
It is possible. My first attempt (with UCS RW) did so. I lost, but it can be done.
I'm so mad about the Spirit Mote situation. 1 short is so annoying. When do we get another?
Garuda Rebirth. He at least gives 24 Spirit motes.
PSN: TheArcadeBear
Steam: TheArcadeBear
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silence1186Character shields down!As a wingmanRegistered Userregular
Posts
Steam: TheArcadeBear
It'd be a very, very minor upgrade, on account of if you have his USB and BSB2 native, you should probably have legend dived him already, so he's already got two LMs
Alternatively, maybe you are just happening to pull for Zack wind chain and BSB where there is a chance of getting Cloud LMR.
But seriously, it is a very minor upgrade.
MWO: Adamski
If Vincent is running with his Enfire SSB, should he be using Wrath and Meltdown, or Wrath and Memento Mori?
edit: Oh hey, he uses WIS/BRV for legend dive, and his capstone LM is a Trance (boosts "some stats" and reduces cast time for all actions). Interesting. I wonder what the stat boosts actually are.
Ingus - Gaia's Cross/Shellga, BSB, Sword +30%
Leon - Saint Cross/Guardbringer, HotE, Sword +20%
Leila - Thief's Revenge/Magic Break, Pirate's Knives, Auto-Haste
Gordon - Boost/Armor Breakdown, Goddess's Bell, Auto-Haste
Relm - Curaja/Protectga, USB, Auto-Haste
RW: Cloud USB
Yes, that's right, Boost. No joke, it was the deciding factor in the battle because Ingus now had enough damage to kill off the Fire Gigas before it killed him.
This was a damned close fight. Relm gave everyone CT0 repeatedly to let Ingus get maximum usage out of Cloud's USB, but then wasn't able to heal people when the AOE magic got unlocked. Leila was very helpful - her SSB was doing 25k per use, which let me pre-damage the Ice Gigas so that Ingus could take him out and not have to worry about counters.
Ingus used the RW (without CT0, to preserve maximum damage), then went BSB>BSB>BSB. The first one was for 11k per hit, ending up with 25k per hit by the second and third uses. This killed the Ice Gigas and left Thunder at 10%, which was finished off with Gaia's Cross (which was hitting for 50k total) and forced Ingus to RW again - at this point, everything went to hell, as the AOE Firas killed off Leon, Leila, and Relm.
Thankfully, the Gigas tend to hit with physical more than magical, and Protectga combined with Draw Fire was enough to tank the incoming damage (300-500 damage per hit) while Ingus tried to take down the Fire Gigas with Gaia's Cross. I ended up needing three Gaia's Cross uses to take down the last Gigas, and Ingus was left on his knees, but I got it!
Compared to the down-to-the-wire finish of the CM, my regular team blew it the hell up. Rikku/Ingus/Irvine/Ramza/Relm meant that Ingus was instead hitting for 18k per hit on the opening BSB, jumping to 35k per hit once en-element was up. I was even able to get all the bonus conditions easily, as Rikku carried Poison Leaves and Irvine packed Icicle Shot to go along with his fire-element BSB entry.
He's got the same LMR as Terra. 20% to atk/def/mag/res/mnd/acc/eva and quickcast.
All in on Orbs farming Torments?
Mix of Orbs and EXP in dailies?
Or all in for EXP with Newcomer's EXP dungeons?
Plus I'd like to still farm for RMs, so I can't do 100% Torment Orb farming.
Oooh, nice. And he uses WIS/BRV, so he won't conflict too hard with Terra, who is WIS/SPR. By the time I have enough Spirit motes to dive her, I should definitely have enough WIS to dive them both.
...but maybe I'm going a bit too hard in on him. Trance mode is nice, but do I really need it on two different fire mages?
Is Cloud worth Legend Diving with only his BSB2 to speak of? Dex/Vit is a high demand combo for physical. No one has a solid claim at the moment though, and I hear his BSB2 is bonkers damage second only to Squall. Double cast combat sounds amazing as well, but only of his BSB2 can produce the damage on its own provided that a million atk buffs are readily available. I will take him on some test runs, but I am hoping for a broader range of opinions be for I commit to 4* and 5* diving him in full.
Stupid reddit tricks brings us: Crushdown Demon Wall for 1 stamina if you have good attackers with Haste+CT0 LM2s.
Lightning can babysit someone to a 3-4 action kill on Demon Wall with RW Cloud USB > Lightning USB/SSB2 > Thundering Twinstrike x1-2 (Boost on the person getting carried or having USB will be enough to make it 3 actions only).
This is 20k xp for 1 stam, split 2 ways.
Cloud isn't a bad option with just his BSB2, but like you I'd be hesitant to Legend Dive him without his USB to combo with his BSB2.
That said, with Hailstorm and his BSB2 he can self buff ATK x 2.03, which means he can get maximum damage from his BSB2 command 1 at base attack of 482. Add in another 1.3x ATK buff from somewhere and he gets maximum damage from command 1 at 391 ATK. The dual cast from his Legend Dive would work on that as well, just like with Omega Drive proper.
I envy people who have time for this kinda stuff.
There's a lot of farming options I guess. None really are exciting for me. I'll just keep failing fft 300 and ff ii 200.
38thDoE on steam
YES
Keep going, I'm almost there
100 Gem: 3* (last batch should be done, went...3/30 I think? Maybe even only 2/30 if the last pull counted as part of a new batch. That's bad.)
...and I'm one Spirit mote short of finishing Agrias's legend dive! Dammit!
It is possible. My first attempt (with UCS RW) did so. I lost, but it can be done.
I'm so mad about the Spirit Mote situation. 1 short is so annoying. When do we get another?
What have you got?
Hmm, this could be possible. No idea how the stats on the Warmech are compared to Geocities 300, but in the Torment JS Lightning's first BSB2 entry was hitting for 31k a shot, after two imperils, Shout, a 30/30, and Full Break. Now the Warmech starts partially weak, so it's already weaker against lightning than Geocities was, and it's only got 471k HP. I might be able to just slow-roll the first 50% to build up two bars, then blow it up with Lightning's BSB2 and wipe out the last 50% in one shot.
Firion OSB (holy/non)
Leon BSB (dark/endark entry, C1: 1xST dark self-heal C2: 2x ST dark RES bargain)
Gordon SSB (+atk/mag 30%, phys blink)
Gordon SB (group atk/mag breakdown, 3x physical)
Leon SB (Hand of the Emperor)
Only notable source of Earth damage across all my relics is Galuf BSB. I've got access to most other sources of meta strength. I've tried some setups that RW a hastega and try to lean into physical damage (bringing Cloud/Y'shtola), as well as setups that RW Maria BSB (onto Emperor/Maria) and bring Galuf/Y'shtola. Gordon's the only thing that seems like an obvious auto-include, if it gets close to expiration I can easily clear a 1xCM or probably even 2xCM.
38thDoE on steam
Easily possible. The real goal is to kill it straight off from 75% to 0 so you don't have to deal with the last shield. It's very hard without enough bars to start with to get the triple stack of Imperil and all the debuffs and buffs going before your attacker goes. I had Shout, Chant, Full Break, Armor Breakdown, -10% DEF/RES, and 1 Imperil on and it wasn't enough, I was about 2% short. 1-2 more stacks of Imperil and/or a 30/30 buff would have done it.
It is far more reasonable to take it below 75, deal with the first shield, then kill it from around 60 or so.
A+ planning job on this, Dena. What could possibly go wrong?
38thDoE on steam
Garuda Rebirth. He at least gives 24 Spirit motes.
Steam: TheArcadeBear
Plasma Beam (PHY: LR - 337% Lightning Phys Dmg - Targets character with highest HP%)
AI is up for the first three Rebirth bosses, if you're interested.