Add yourself to our ever growing friends list here!Hearthstone New Player Guide:1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12. **OPTIONAL: Spend accumulated Gold (or purchase for $25) to buy the wings of One Night in Karazhan (700 per wing)**
13. **OPTIONAL: Complete Karazhan completely for 45 new cards
14. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
15. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
16. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
17. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
18. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
19. Repeat steps 15-19
** = Karazhan cards will only be good through July 2018. Your call on investing the time/money into them. Also, you can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.
A special word from MncDover:Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do.
BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.
One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand.
KNOWLEDGE IS POWER!
So yeah, ask for help here often and netdeck popular decks.
Daily Quests and Gold earning:You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:
1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)
Card rarity, identification, and dust values:1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.
Supplemental Card Creation Guide:1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Ranked RewardsEach season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
Important Turns to Learn:As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.
The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.
Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play.
REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!- Warrior: Whirlwind [1 mana], Brawl [5 mana] (destroy all minions but one chosen randomly)
- Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
- Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
- Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
- Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions)
- Rogue: Blade Flurry [4 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card)
- Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
- Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
- Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions)
Useful links:
Adventure Modes and New Cards:
General Game Information:The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
- Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free Classic pack after first victory.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Links to competitive deckslists and analysis
Here's a visual deck sharing program made by our own Muffintron:
How to use:
[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]
So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==
Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]
Resulting in:
I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.
Decent streamers/youtube clips to watch, to learn!
Here's a list of PA people who don't mind if you spectate while they play.
*PM me to get added to the list*
**This is not a friends list. That is located at the top of this post!**
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
Yilias/Yilias #1224
KoopahTroopah/Koopah#1555
Posts
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
ASAP. If anyone has it.....that'd be amazing.
Also, that Valkyr graphic looks interesting, even if it feels like it should be from a Legion themed expac since we didn't have good Valkyr in Northrend.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
For those that didn't catch it, all new heroes are at the end of the trailer. Guldan has wings, etc..
Witty signature comment goes here...
wra
I mean, we haven't seen the rest of the set, but I think Deathstalker Rexxar is a good fuckin' card.
6 mana, gain 5 armor, deal 2 damage to all enemy minions, get an incredible Hero Power for a slower more control-y archetype.
Like consider this: Jaraxxus is 9 mana, sets your Hero's health to 15, changes your Hero Power to 2 mana summon a 6/6. That's already the slowest of fucking slow and it sees play. Or, well, saw play, because Handlock isn't a thing right now. But Deathstalker Rexxar is 6 mana AND comes with a board clear battlecry, AND you can actually utilize the Hero Power on the same turn you play it out later on. Jaraxxus can't do that anymore with Thaurissan gone.
Build-A-Beast means you will always have something to play each and every turn. That's a nightmare to deal with for a lot of decks. And not just "something", like a mega-powered something. There's already a lot of good Beasts in the game, there are assuredly more coming with this set. You're basically guaranteed to be dropping something equivalent to Jaraxxus's 6/6s. Although you still have to pay the mana cost, of course, it's not a 6/6 for 2 which is one of the biggest strengths of Jaraxxus.
They're pushing Control Hunter once again, but I think it has the highest potential to actually stick the landing this time. Still need to see the whole set, of course, but the potential is there with Deathstalker Rexxar. Like I think Control Hunter/Deathstalker Rexxar is probably the thing I'm most excited for at the moment, what a cool goddamn card.
Battle.net Tag: Dibby#1582
Eh...
While I don't entirely disagree, Jaraxxus saw play in an archetype that had the card draw and board control (against aggro decks in particular) to actually see Jaraxxus get played. Like you said though, we haven't seen what tools the expansion has to offer Hunter yet. Here's hoping!
FFXIV - Milliardo Beoulve/Sargatanas
Something that I think went under a radar a bit with the announcement
After you complete the first wing of the Mission, you apparently get a free Hero card (which is to say one of the Legendary Deathknight-ified Heroes).
Guessing it's just randomly assigned. That's cool though.
ALSO ALSO
Some clarification on Build-A-Beast/Deathstalker Rexxar from Mike Donais:
So that's interesting.
Battle.net Tag: Dibby#1582
It's possible to get a beast you can't play that turn, right? If I understand the setup correctly, the hero power costs 2 mana and all your choices will be <=5 mana. If you choose a 4 or 5 mana beast for the first part and then only get 5 mana or 4-5 mana options for the second part it won't be playable that turn.
Just sort of quickly glancing at all the beasts currently available on Hearthstone in addition to what was said about how it presents the choices to you, your average Create-a-Beast right now would be in the 4-8 range - 3+3, 5+3, 5+1, 1+3/3+1, 3+2 in order of how likely you'll see them (most to least) with 1+1, 2+1, 2+3, 2+2 being outliers. (Eyeballed, not properly mathed :P )
EDIT: Almost forgot. You'll hardly ever see a 4. If you do it'll be in the second set of choices.
FFXIV - Milliardo Beoulve/Sargatanas
What about all the new heroes that they've introduced? If I'm playing hunter-lady whatsherface will my undead rexxar quest turn me into rexxar? Does the art change depending on my hero?
Edit, I see my answer. Laaaaaame.
it'll change you into rexxar
I can't wait for Stonetusk Boar + Stubborn Gastropod, Stonetusk Boar + Vicious Fledgling, honestly pretty much Stonetusk Boar + anything.
Stonetusk Boar continuing it's surprise MVP run of 2017.
So things like dirty rat won't pull them.
But will counterspell stop them?
Or maybe they're so new that they don't count as spells either? (That's my guess)
Witty signature comment goes here...
wra
I believe they said it's a new class of card (like weapons are a class: neither dirty rat nor counterspell affect them).
Without seeing any other cards in the set, I'm not convinced. You're losing one of the best hero powers in the game so you can spend 6+2+combined beast cost to play your first new beast with abilities that are fairly random. Say you get the dream and get a Stonetusk Fledging: a 4-mana 4/4* hasted that might hit for 8* damage on turn 7 is not a power play. (edited for math).
Jaraxxus is a far more powerful card because of Warlock's board clears, the fact that it potentially heals you for up to 14, has an infinitely better hero power AND a weapon you can use immediately.
People are going to try really hard to make this work, but I don't think it will. But I could be totally wrong, and exactly why new sets are so much fun.
Witty signature comment goes here...
wra
Yeah I thought everything got added.
I think the card itself is good in a vacuum, but the deck that would want to run it doesn't exist. Value generation is for the slow midrange to control area, but midrange Hunter already makes excellent use of it's original hero power while control Hunter has issues that won't be solve by a one-of alone.
The first combo wouldn't be possible (both are Keywords, Keywords only appear in the 2nd selection), but the second one would be.
Hunter Hero Power is good, yes, but it's not necessarily one a slower control deck would want, right?
Like Pirate Warrior doesn't have Finley anymore so they're stuck with Armor Up, and that's not ideal for them at all, right? If they could trade that HP out for something to better suit the aggro playstyle they'd do it in a heartbeat. And yet Pirate Warrior still works as an aggro deck because of the supporting cards available to it. So if Control Hunter is a thing, they'd want a Hero Power that better suits that slower control playstyle.
I mean I don't disagree with you, it's entirely possible that it doesn't pan out at all. I think it largely depends on the other cards in the set, if an actual Control Hunter deck can come together or not.
Also the other question I have is like, are we going to get two Class Legendaries again? Like 1 Hero card, 1 actual Legendary Minion? Hmm.
Because Disguised Toast made the graphic and he honestly probably just forgot about it.
It's rather forgettable!
there it is
hey bud
ur a gnome with pink hair
(ooooh but it could be dope with Handbuffs/Buff cards.......)
Battle.net Tag: Dibby#1582
Dude's gone full shadow.
ed:
Jaina has the frostmourne (sp?)
Malf has like, hand weapons
Witty signature comment goes here...
wra
Yep, my bad. Math is hard.
If you mean the trailer song, that's "Invincible."
https://www.youtube.com/watch?v=4n6WP9qHyRM
Deathstalker Rexxar is an amazing card that will not see play because Control Hunter is not and will never be a thing because it has no control tools: no board clears, poor removal, no natural life gain, bad draw engines.
I don't want to like, poop in the punch, but I really wish anyone but Hunter had gotten that card because it's so cool and Hunter currently has no tools to support a deck that would run it and I doubt every single new Hunter card will be a control tool.
Love the old one, don't get me wrong, but the new version also sounds great.
But it does sound like Arthas, My Son. They're basically the same idea / song, but it sounds like around 40 seconds into Arthas, My Son.
https://www.youtube.com/watch?v=86f_U_q4SFg
Yeah, listening further, that's not Invincible....but they're so close, eh.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I hope that hearthstone eventually sees something like this:
http://wow.tcgbrowser.com/mobile/cards.php?name=lady_katrana_prestor
http://wow.tcgbrowser.com/mobile/cards.php?name=vengeful_gladiators_vestments
setup and could interrupt the major things the raid boss played.
WoWtcg and general gaming podcast
WoWtcg and gaming website
In arena
just wait for the hunter card reveals and all the cool control cards they're gonna get
just wait for control hunter to be amazing
then you'll be like "oh noes i was wrong! now i must eat a plate full of hats!!!"
and i'll be over here grinning tapping my fingers together all like
Battle.net Tag: Dibby#1582
I see that Hunter card as less of a Control card, and more of a midrange card. What it does is ensure that you're basically drawing two cards a turn during late game. One of the major problems with Hunter is that you blow your hand, and then you have nothing, and you sit around unable to catch up again. This lets a Hunter keep going, and to have a chance to "draw" what they need.
That is extremely specific.
Token druid would have to lose both power of the wild and mark of y'shaarj, for a card that's like Power of the wild for your whole deck, but without card draw it seems too slow.
Quest hunter? You can't use crackling razormaw, but your 1 drops are now like 2 drops? and post quest you get 1 mana 4/3 draw a card?
Some weird combo rogue where you bounce him a bunch? half of the bounce is 2 mana.
I guess a control deck that slows the game down with anti-aggro 1 drops then skips to 3. But then your playing control without fiery war axe or frostbolt or SW:P or doomsayer or equality.
Man. Cool design, but i can't make it work in my head.
The only class I can think of that doesn't have uncuttable 2 mana cards is Warlock.