Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
I'll put your already-purchased unused Governors (circles) and Generals (squares) face-up under the stacks of the face-down inactive ones in the bottom right hand corner.
Play 3 blue and 2 red influence (all 1 cards) Buy a new governor with 2 blue influence. Put the new governor In hispania (no roll needed) with the last blue influence. Use the 2 red influence to add a legion to the Gallia Army. With my 6 political influence I'll buy a Castra and a Mob (2red and 3 yellow)
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play 3 blue 1's and 1 blue 2.
Recruit a governer - 2 blue.
Place a governer to Asia - 2 blue.
Discard the last card.
Lose 1 support in Galatia, so 4 total. Purchase 3 yellow. @stever777
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Galatia.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Play Yellow 2, Yellow 1, Yellow 1.
Place Quaestor in Pannonia.
Increase Macedonia support level to 2.
Increase Thracia support level to 2.
Play Red 3.
Recruit General for 2.
Create Army in Macedonia.
Gain 4 Legacy.
Generate 5 political points.
Buy Yellow 2, Trash Yellow 1.
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play yellow (1,2) for 3 points
Place Quaestor in Aegyptus
Spend 3 yellow to increase Africa support to 3
Play red (2) for 2 point
Place castra in Africa
Spend 2 points to move Africa army to Hispania
Play red (2,1) for 3 points
Spend 2 points to recruit 3rd general
Spend 1 point to create new army and place in Africa
Place castra in Africa Aegyptus (Do I have to place the castra before I spend the points?)
(4 influence) Purchase blue Tribute card for 2 points trash yellow 1 card for 2 points
Man I think I screwed myself. Not having 2 additional territories within 1 space was a big mistake. The event that made it easier for a single barbarian to invade sooner and reducing my territory was extremely annoying.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Posts
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Sassanid do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
@Stever to resolve turn.
Roll is needed or turn to be altered.
@Preda
The Black Hole of Cygnus X-1
Geth, roll 1d6h6 for Stealing a province
Since only 2 provinces anf 5 points, I'll change my card buy to a castra and a Quaestor.
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
2 Frank barbarians invade Britannia.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
It was a wordplay joke
Recruit a governer - 2 blue.
Place a governer to Asia - 2 blue.
Discard the last card.
Lose 1 support in Galatia, so 4 total. Purchase 3 yellow.
@stever777
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Galatia.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 3 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Goths do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Hedgethorn
The Black Hole of Cygnus X-1
Play Yellow 2, Yellow 1, Yellow 1.
Place Quaestor in Pannonia.
Increase Macedonia support level to 2.
Increase Thracia support level to 2.
Play Red 3.
Recruit General for 2.
Create Army in Macedonia.
Gain 4 Legacy.
Generate 5 political points.
Buy Yellow 2, Trash Yellow 1.
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Sassanids do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
Place Quaestor in Aegyptus
(real orders below)
@stever777 Could it be announced whenever someone's available pile runs out and they cycle they renew it with their discard pile?
Hedgethorn did not use all of his available pile this turn.
Preda and Daemonis did get their discards to move to their available last turn.
The Black Hole of Cygnus X-1
Place Quaestor in Aegyptus
Spend 3 yellow to increase Africa support to 3
Play red (2) for 2 point
Place castra in Africa
Spend 2 points to move Africa army to Hispania
Play red (2,1) for 3 points
Spend 2 points to recruit 3rd general
Spend 1 point to create new army and place in Africa
Place castra in Africa Aegyptus
(Do I have to place the castra before I spend the points?)
(4 influence) Purchase blue Tribute card for 2 points trash yellow 1 card for 2 points
@stever777
The Black Hole of Cygnus X-1
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Franks do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1