Been meaning to ask: can you just leave a mission and keep crafting materials you've gathered?
So I just dove into the Collection book and slotted a bunch of stuff for the first time. I am now quite a lot stronger and also YAY all the weapons and schematics I've picked up but couldn't use are now available because they were in my inventory before but also not in my inventory because they were in an overspill or something and now they are not.
Holy fuck they have got to lay out this information better. Also please please please an easy way to see if something is safe to slot.
Got a level 20 Founder's Lawbringer. Holy shit does it hit hard. Can oneshot the fatty husks, and 4 rounds take down a blaster. Makes all the xp in my pistol outlander worth it.
CorriganX on Steam and just about everywhere else.
i'll be online in a bit if you all want to speed level me out of stonewood.
just got online to try and keep the skinner boxes efficient.
level 1 research at 54 pts/hr and 1065 holding tank means that it fills up in just under 20 hours from the moment you last collect it.
i'm sure a bunch of us have lost ~20hours total during the week. must be easier once you get to level 2 and have a bigger holding tank.
buy the cheap tier 1 nodes so you can get to 20 faster and upgrade to tier 2.
have you all found ways to boost your research gain yet?
Woohoo! Leveled up my Mythic Lead Survivor to 2 stars!
Boo! She ate up more than 20 Drops of Rain...
Leveled her up to level 20!
Boohoo! She needs 48 Drops of Rain...
I know what I'll have to farm now...
The "Believe" llamas gave me a Mythic Lead Survivor, a Legendary Headhunter Soldier, and a Legendary Scythe...
And more importantly, the blue blueprint for the AOE Ceiling Zapper :biggrin:
Tried a play with others mission in Stonewood; I was just someone and me in a Storm Shield defense.
I saw "5 waves" and thought : "Ah, Storm Shield 6"...
Then I noticed that Wave 1 was "Kill 160 enemies"... :eek:
It was Storm Shield 8 :bigfrown:
I must've expended over 2500 bullets, we ended the mission with 48k points (and WON :biggrin: ), and that poor sod has now to rebuild his entire base because everything got horribly broken to bits
TIP: If you go to the upgrade screen of your hero/weapon/survivor, you have a button/thumbstick press there that allows you to favourite the item you're looking at (indicated by a heart).
This will prevent you from accidentaly recycling it or putting it in the collection.
That way, if you go to the collection and you can suddenly slot it, you might have gotten a second copy
Picked this up earlier this week and I'm thoroughly enjoying it so far. I love that you're constantly building small defensive setups; let's you experiment and figure stuff out constantly in the early game. Like, i just figured out how top build arches today, so now I can spruce up my permanent base.
The amount of people who showed up and are playing Fortnite is pretty astounding! Our number one priority right now is to get players who are having trouble getting into the game, happily playing. Our team is working furiously to get any of these "last stand" Commanders back home and safely inside Fortnite.
So what about everyone else? Well, remember that whole thing about helping us with Early Access? Well, here you are, and we want to make the game better. Already our servers are gathering data on your play patterns and we are making sure we are always listening to what's going on out in the wild. One of the things we need help with, is our advancement and loot rates. There isn't a secret cabal of llama hating Illuminati out there who are trying to "trick" you into spending money on the game once you've played it for fifty hours. What there is however is a big RPG with lots of ins/outs.
What makes the problem interesting, and why we need the community's help, is there are a lot of confounding factors in the post 50+ hours experience. Is it the fact that we simply don't drop enough llamas? Is it because we haven't explained how survivors work well enough and how they can make Commanders powerful? Is it a difference between players who binge play, and players who play daily. We could go on here, but it'll probably put you to sleep.
There are rough spots in the game and they are going to be interesting problems to solve, and we hear you about them. Stick with us in Early Access and we will continue to make the game better, together.
I got 2 silvers and a gold out of that believer llama bundle.
nothing really awesome from it. got some legendary survivors and a legendary defender, and about 90 items total.
did get to fill in a lot in the collection book for duplicates and just inferior cards thru and thru
nothing really popped like that mythic EMT lead from a couple days ago.
People say a lot of things about this game but it makes me happy when my constructor gets a silly hat.
+13
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited July 2017
I did not double jump and land on a directional jump pad causing me to be flung 10+ tiles off a cliff. That never happened.
In unrelated news, it would seem that directional jump pads inherit your existing momentum, which you have a lot of if you're currently in the process of a double jump.
This soldier ability/support skill that has a chance of generating ammo, it generates the equivalent of one ammo craft, not something silly like one bullet, right?
This soldier ability/support skill that has a chance of generating ammo, it generates the equivalent of one ammo craft, not something silly like one bullet, right?
the ammo recovery for assault rifles? it's basically reducing your ammo consumption by 16%
They really need to get their cosmetic game options in.
That's one thing they missed the boat on in a game like this, but it's too late now. What we don't need is 5,000 hats in the loot table clogging up the chance of getting shit you need in order to progress.
They made their bed in terms of using every trick in the book to leave the framework there to make this a pay-to-progress F2P game.
There are more bars to fill and skills to unlock than they could literally fit into a UI. That's the main reason the UI is a mess; there's too much confusing shit to try and fit in. How many different resources/"gear" types are we dealing with? And inside most of those, they too can be leveled. And starred. And then also fit into a book, where you can level them once again.
I'm enjoying the game so far, but it's clear why most of the mechanics are here. And I'm just waiting to hit the point where you can't make a dent without either grinding dailies for weeks to level once, or dropping $20 every now and then.
We might not even hit that point in early access. A lot of these games adjust progression later, once they've data mined and found a sweet spot where they feel just enough players won't get annoyed.
when they want you to get the tapes in the stonewood questline, (gotta get tapes in a 5+ area)
that's 5 skulls in the mission, or 5+ power in the mission?
Those Believer Llamas gave me some good stuff.
An Epic Brawler Luna ninja hero.
A Legendary Copper Tigerjaw Shotgun schematic (553 DPS - Lv 5 - +21% Crit Chance, Lv 10 - +20% Headshot, Lv 15 - +20% Damage)
And an Epic Copper Laserblade.
I should probably build that shotgun at some point, but it is so much fun swinging a burning sword at things!
I'll have a write up on a couple things to help players get in and get the most out of all the shit that you will have to wade through with your llamas. You'll have your best schematics sure, but with all that extra stuff, it would be nice to know what to do with it besides crush it into parts and xp.
Edit** Fuck it here it is.
I've also looked at the weapons and I've noticed that green weapons are pretty easy to craft, even with requiring copper. Copper ore veins can be found in forest areas in caves, and they can pop between 1 and 5 ore a node.
I'll also point out that I was keeping pace with CorriganX and his crew with an unmodified, un-leveled, mediocre green semi-automatic sniper rifle "lil'bee'' and they were doing power level 15+ stuff last night.
Oh yes, it was pretty much busted at the end of two 15+ areas, but the point is, the greens are useful for foraging and gathering runs. Save your blues and purples for your home base defense and you'll be able to keep up with the material requirements of your gameplay.
Use the trash loot you find in the game to test out whether you like the way a certain weapon plays. I found out I fucking hate shotguns because I gotta be within 1.5 tiles to kill things with them. Probably good for bosses, but for the general mooks, its filth. I like semi auto sniper rifles and regular assualt rifles so far. I like handcannons and six shooters more than semi auto pistols. I like hammers for the impact, I hate swords because the mooks aren't phased by them until dead. That kind of thing.
With leveling up your schematics, look for the perks that would make the weapon excel. (its obvious, but don't just pump schematic xp into it just to fill up the bars)
Going with the green schematics, the perks I look for are "+n% damage", "+n% headshot damage", and especially "-n% durability decay". This feels like the best bang for the buck with them and worthy of dumping xp into them. Remember that the perks only trigger when the schematic is leveled up, but since we'll be using greens for ''eco rounds'' for a while, I feel the xp investment is worth it. DO NOT EVOLVE THE SCHEMATIC.
Evolutions change the mat requirements of the weapon. For greens, you'll need silver ore instead of copper, and silver is super rare in Stonewood.
With all the crap left over... before you start crushing it, look at the collections book. *BE VERY CAREFUL IN HERE DUE TO PERMANENT SLOTTING* The ESC key will back out of everything except the actual slotting process in case you misclick and are unsure what you did.
If you have schematic duplicates of weapons and rarity, its worth slotting a piece of shit into the collection book for some quick meta-game mats and a couple llamas. The collection book does not give a fuck what perks are on the schematic, only that it is a type of weapon and its rarity. It may take a couple days for the server side to recognize you have different schematics and then put them up for candidacy in the collection book.
Schematics that are available to be put in the collection book with have a white dotted line rotating around them.
Click on it and view the schematics available. If there is only *one* schematic in the bin, that is the *only* copy you have. (UNLESS you Favorited a Schematic w/ the tiny heart beside it) Hooray for being convoluted...
You can compare the schematics by clicking the "Upgrade/Inspect" key. They will remain in the same spot in the collection bin as you inspect the lot of them. Basically just make sure it isn't the best schematic you currently have.
Choose the schematic that has the shittiest perks beside it to slot into the collection book by pressing "Select".
And done. Don't bother dumping *any* XP into the collection book at this time. It is literally a money sink and we have too much stuff to worry about right now to actually increase our capabilities.
I have not slotted any survivors yet, because I am looking to see if the perks they provide are worth more than the raw power they provide. As it is, currently with my survivor pool, many grey and green survivors look to be candidates for collection booking right now. Same with defenders...
I have only started dumping Heros into the collection book, but I have a few base rules with them:
Firstly, All heroes of the same class and rarity are the same. (All "BASE Hank" 's that are green are the same, All "Pathfinder Jess" 's that are blue are the same). Same stats, same perks, same abilities, straight down the list. In fact, higher rarity heroes have everything that lower rarity heroes have *and then some*. Blue BASE Hank has *everything* Green BASE Hank has and more after that. There is no reason to play or level up Green BASE Hank, if you have a higher rarity BASE Hank.
So Ask yourself,
1. Are you *really* gonna play a green hero when you have a blue or purple version of them?
2. Is there *any* reason you would slot them into the support and tactical slots of your main hero?
3. Since power is directly tied to rarity, are you *ever* gonna slot those green or blue extras as expedition riders?
If you answered No to all three questions, that hero can be slotted into the collection book.
Again, don't bother leveling them in the book just yet.
I followed this process almost exactly after nearing the inventory cap following the believer pack opening. I didn't worry about keeping the grey/green survivors tho, I'd rather boost the FORT stats than worry about matching for now. So all the grey and green (aside from traps) are slotted in the collection or ground into XP.
I will admit a slight twinge of regret that in my slightly enthusiastic state I reduced my number of heros down to a minimum in order to evolve the shinobi ninja. Tried two missions after and was carried through both due to poor weapon choice and unfamiliarity with ninja playstyle.
Basically, survivor squads are good and defenders are mainly pointless, for now (at least not worth spending exp on!). Whenever I've used a defender in a solo stormshield defence, I've gone with a bruiser type - they won't need ammo, and will stay within the walls and smack anything that gets into touching distance across a low wall, sometimes doing a knockdown. But they'll die if anything breaches the wall and attacks them.
Be really mindful of expeditions - anything beyond the very basic 'collect wood/stone' (the 5 power ones) costs ressources (early on, the 'people' ressource). Be very sure before you send one out - don't bother unless it's a 100%, or an item worth the gamble. The more expensive ones, that takes ressources to get you wood+planks for example, would be crazy to send out.
Yea, I'm looking over survivor stuff right now. I'm keeping hold of my leads since I don't have *that* many of them yet, even though what I have are pretty powerful.
I don't know what boost having 7/7 personality matches will give, but that's late late game atm. I do note that personality matches are pretty significant. At base xp levels, a matching green will have more power generated than a non-matching base blue, but a non-matching base purple will beat out the green personality match barely. It is worth it to match personalities.
So yea, looking over the survivors more right now. Time to slot some greys and toss the rest of the greys in the wood chipper...
Personality matches seem to be just straight up stat boosts, and doesn't affect the additional bonuses from for example having 3/3 trap durability, which just gives you the set 5% (or whatever) bonus on that. I don't know what the percentage bonus is from that match, but it's probably pretty significant on 7 upgraded dudes.
A personality match/mismatch gives 7/4 power to a green 5 power survivor.
A match/mismatch gives 11/8 power to a blue 10 power survivor.
Oddly, I don't have any purple survivors so I don't know the boost or penalty.
for legendary survivors, the bonus/penalty for a 20 power survivor...
Woah woah... hold up.
The power provided might be based on something else. The personality matching is a thing and provides a hefty boost or penalty. But leads I think provide different rates of boosting...
I don't know how much of it is based on job matching (a lot I'm assuming) and the lead's rarity...
I'll need to look at this more when I have more squads opened up.
In other news, I was initially kind of dismissive of ninjas, but I think I'll probably end up 3-starring them first (in about a million years). I really like the AoE focused Dim Mak one, and I also have the epic version of the one that takes the Dragon Slash ability from 'moves 1 tile and damages 0.5 tiles' to 'moves 2 tiles and damage 3 tiles' or whatever it is.
The soldiers are solid, but don't really gain anything 'fun' at 3 stars (though their passive upgrades are often really, really good!). Outlander is still silly due to charges (or the problem of gathering them) in a lot of game modes, even if my main hero currently is the pistol focused ranger one, since I have some really good pistol schematics.
The dark horse is that I'm tempted by the plasma focused constructors, both the decoy+pulse one, and the fully pulse focused one, both of which have BASE as a super nice extra ability.
That said, I'm pretty sure that, in the super long run, up close gameplay will be pretty hairy, even with some of the damage reduction the ninja can get.
Crafting materials should stack to at least 2-300, because out of my 70 backpack slots, 40 are stacks of crafting stuff.
It doesn't help that crafting mats gained from quests don't stack normally, unless you drop them and pick them up. There is a point where I had to go and drop stacks of some items, because I was never going to use them. There is also this awkward place where you are on the second map, but half your guns/traps are still one star, so they need mats that you can only get on the first map.
Posts
So I just dove into the Collection book and slotted a bunch of stuff for the first time. I am now quite a lot stronger and also YAY all the weapons and schematics I've picked up but couldn't use are now available because they were in my inventory before but also not in my inventory because they were in an overspill or something and now they are not.
Holy fuck they have got to lay out this information better. Also please please please an easy way to see if something is safe to slot.
Steam: adamjnet
CorriganX on Steam and just about everywhere else.
just got online to try and keep the skinner boxes efficient.
level 1 research at 54 pts/hr and 1065 holding tank means that it fills up in just under 20 hours from the moment you last collect it.
i'm sure a bunch of us have lost ~20hours total during the week. must be easier once you get to level 2 and have a bigger holding tank.
buy the cheap tier 1 nodes so you can get to 20 faster and upgrade to tier 2.
have you all found ways to boost your research gain yet?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Boo! She ate up more than 20 Drops of Rain...
Leveled her up to level 20!
Boohoo! She needs 48 Drops of Rain...
I know what I'll have to farm now...
The "Believe" llamas gave me a Mythic Lead Survivor, a Legendary Headhunter Soldier, and a Legendary Scythe...
And more importantly, the blue blueprint for the AOE Ceiling Zapper :biggrin:
Tried a play with others mission in Stonewood; I was just someone and me in a Storm Shield defense.
I saw "5 waves" and thought : "Ah, Storm Shield 6"...
Then I noticed that Wave 1 was "Kill 160 enemies"... :eek:
It was Storm Shield 8 :bigfrown:
I must've expended over 2500 bullets, we ended the mission with 48k points (and WON :biggrin: ), and that poor sod has now to rebuild his entire base because everything got horribly broken to bits
This will prevent you from accidentaly recycling it or putting it in the collection.
That way, if you go to the collection and you can suddenly slot it, you might have gotten a second copy
https://www.epicgames.com/fortnite/forums/fortnite-discussion/general-discussion/19031-state-of-game-progression
nothing really awesome from it. got some legendary survivors and a legendary defender, and about 90 items total.
did get to fill in a lot in the collection book for duplicates and just inferior cards thru and thru
nothing really popped like that mythic EMT lead from a couple days ago.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
PSN: ShogunGunshow
Origin: ShogunGunshow
In unrelated news, it would seem that directional jump pads inherit your existing momentum, which you have a lot of if you're currently in the process of a double jump.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
hatnite
I also need to find a rare or epic weapon that is pretty much all durability bonuses. If it's not gizmos it's ore that is killing me.
That's one thing they missed the boat on in a game like this, but it's too late now. What we don't need is 5,000 hats in the loot table clogging up the chance of getting shit you need in order to progress.
They made their bed in terms of using every trick in the book to leave the framework there to make this a pay-to-progress F2P game.
There are more bars to fill and skills to unlock than they could literally fit into a UI. That's the main reason the UI is a mess; there's too much confusing shit to try and fit in. How many different resources/"gear" types are we dealing with? And inside most of those, they too can be leveled. And starred. And then also fit into a book, where you can level them once again.
I'm enjoying the game so far, but it's clear why most of the mechanics are here. And I'm just waiting to hit the point where you can't make a dent without either grinding dailies for weeks to level once, or dropping $20 every now and then.
We might not even hit that point in early access. A lot of these games adjust progression later, once they've data mined and found a sweet spot where they feel just enough players won't get annoyed.
CorriganX on Steam and just about everywhere else.
that's 5 skulls in the mission, or 5+ power in the mission?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
An Epic Brawler Luna ninja hero.
A Legendary Copper Tigerjaw Shotgun schematic (553 DPS - Lv 5 - +21% Crit Chance, Lv 10 - +20% Headshot, Lv 15 - +20% Damage)
And an Epic Copper Laserblade.
I should probably build that shotgun at some point, but it is so much fun swinging a burning sword at things!
CorriganX on Steam and just about everywhere else.
From what I've seen, this is exactly correct.
Edit** Fuck it here it is.
I've also looked at the weapons and I've noticed that green weapons are pretty easy to craft, even with requiring copper. Copper ore veins can be found in forest areas in caves, and they can pop between 1 and 5 ore a node.
I'll also point out that I was keeping pace with CorriganX and his crew with an unmodified, un-leveled, mediocre green semi-automatic sniper rifle "lil'bee'' and they were doing power level 15+ stuff last night.
Oh yes, it was pretty much busted at the end of two 15+ areas, but the point is, the greens are useful for foraging and gathering runs. Save your blues and purples for your home base defense and you'll be able to keep up with the material requirements of your gameplay.
Use the trash loot you find in the game to test out whether you like the way a certain weapon plays. I found out I fucking hate shotguns because I gotta be within 1.5 tiles to kill things with them. Probably good for bosses, but for the general mooks, its filth. I like semi auto sniper rifles and regular assualt rifles so far. I like handcannons and six shooters more than semi auto pistols. I like hammers for the impact, I hate swords because the mooks aren't phased by them until dead. That kind of thing.
With leveling up your schematics, look for the perks that would make the weapon excel. (its obvious, but don't just pump schematic xp into it just to fill up the bars)
Going with the green schematics, the perks I look for are "+n% damage", "+n% headshot damage", and especially "-n% durability decay". This feels like the best bang for the buck with them and worthy of dumping xp into them. Remember that the perks only trigger when the schematic is leveled up, but since we'll be using greens for ''eco rounds'' for a while, I feel the xp investment is worth it.
DO NOT EVOLVE THE SCHEMATIC.
Evolutions change the mat requirements of the weapon. For greens, you'll need silver ore instead of copper, and silver is super rare in Stonewood.
With all the crap left over... before you start crushing it, look at the collections book.
*BE VERY CAREFUL IN HERE DUE TO PERMANENT SLOTTING*
The ESC key will back out of everything except the actual slotting process in case you misclick and are unsure what you did.
If you have schematic duplicates of weapons and rarity, its worth slotting a piece of shit into the collection book for some quick meta-game mats and a couple llamas. The collection book does not give a fuck what perks are on the schematic, only that it is a type of weapon and its rarity. It may take a couple days for the server side to recognize you have different schematics and then put them up for candidacy in the collection book.
Schematics that are available to be put in the collection book with have a white dotted line rotating around them.
Click on it and view the schematics available. If there is only *one* schematic in the bin, that is the *only* copy you have. (UNLESS you Favorited a Schematic w/ the tiny heart beside it) Hooray for being convoluted...
You can compare the schematics by clicking the "Upgrade/Inspect" key. They will remain in the same spot in the collection bin as you inspect the lot of them. Basically just make sure it isn't the best schematic you currently have.
Choose the schematic that has the shittiest perks beside it to slot into the collection book by pressing "Select".
And done. Don't bother dumping *any* XP into the collection book at this time. It is literally a money sink and we have too much stuff to worry about right now to actually increase our capabilities.
I have not slotted any survivors yet, because I am looking to see if the perks they provide are worth more than the raw power they provide. As it is, currently with my survivor pool, many grey and green survivors look to be candidates for collection booking right now. Same with defenders...
I have only started dumping Heros into the collection book, but I have a few base rules with them:
Firstly, All heroes of the same class and rarity are the same. (All "BASE Hank" 's that are green are the same, All "Pathfinder Jess" 's that are blue are the same). Same stats, same perks, same abilities, straight down the list. In fact, higher rarity heroes have everything that lower rarity heroes have *and then some*. Blue BASE Hank has *everything* Green BASE Hank has and more after that. There is no reason to play or level up Green BASE Hank, if you have a higher rarity BASE Hank.
So Ask yourself,
1. Are you *really* gonna play a green hero when you have a blue or purple version of them?
2. Is there *any* reason you would slot them into the support and tactical slots of your main hero?
3. Since power is directly tied to rarity, are you *ever* gonna slot those green or blue extras as expedition riders?
If you answered No to all three questions, that hero can be slotted into the collection book.
Again, don't bother leveling them in the book just yet.
Hope that helps.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
"You gonna bring that hoe into this?!"
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I will admit a slight twinge of regret that in my slightly enthusiastic state I reduced my number of heros down to a minimum in order to evolve the shinobi ninja. Tried two missions after and was carried through both due to poor weapon choice and unfamiliarity with ninja playstyle.
https://www.reddit.com/r/FORTnITE/comments/6p1nil/hero_stats_and_squads_explained/
Basically, survivor squads are good and defenders are mainly pointless, for now (at least not worth spending exp on!). Whenever I've used a defender in a solo stormshield defence, I've gone with a bruiser type - they won't need ammo, and will stay within the walls and smack anything that gets into touching distance across a low wall, sometimes doing a knockdown. But they'll die if anything breaches the wall and attacks them.
Be really mindful of expeditions - anything beyond the very basic 'collect wood/stone' (the 5 power ones) costs ressources (early on, the 'people' ressource). Be very sure before you send one out - don't bother unless it's a 100%, or an item worth the gamble. The more expensive ones, that takes ressources to get you wood+planks for example, would be crazy to send out.
I don't know what boost having 7/7 personality matches will give, but that's late late game atm. I do note that personality matches are pretty significant. At base xp levels, a matching green will have more power generated than a non-matching base blue, but a non-matching base purple will beat out the green personality match barely. It is worth it to match personalities.
So yea, looking over the survivors more right now. Time to slot some greys and toss the rest of the greys in the wood chipper...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
A match/mismatch gives 11/8 power to a blue 10 power survivor.
Oddly, I don't have any purple survivors so I don't know the boost or penalty.
for legendary survivors, the bonus/penalty for a 20 power survivor...
Woah woah... hold up.
The power provided might be based on something else. The personality matching is a thing and provides a hefty boost or penalty. But leads I think provide different rates of boosting...
I don't know how much of it is based on job matching (a lot I'm assuming) and the lead's rarity...
I'll need to look at this more when I have more squads opened up.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The soldiers are solid, but don't really gain anything 'fun' at 3 stars (though their passive upgrades are often really, really good!). Outlander is still silly due to charges (or the problem of gathering them) in a lot of game modes, even if my main hero currently is the pistol focused ranger one, since I have some really good pistol schematics.
The dark horse is that I'm tempted by the plasma focused constructors, both the decoy+pulse one, and the fully pulse focused one, both of which have BASE as a super nice extra ability.
That said, I'm pretty sure that, in the super long run, up close gameplay will be pretty hairy, even with some of the damage reduction the ninja can get.
It doesn't help that crafting mats gained from quests don't stack normally, unless you drop them and pick them up. There is a point where I had to go and drop stacks of some items, because I was never going to use them. There is also this awkward place where you are on the second map, but half your guns/traps are still one star, so they need mats that you can only get on the first map.
Got a tier 4 chest (dunno if that matters), and a green Fleetfoot Ken