Are there secret rooms? Like attack this wall when you see it to flip a switch and another wall will slide open and there's money inside? I haven't found any yet.
Is there no way to do a basic regular attack anymore? I mean actually there was, when I first started playing, the right trigger did a normal attack but I can't seem to find a way to do it anymore now that it's been bound to an ability. Not that I want to do basic attacks. Am I correct in assuming your resource-gathering attack is your basic attack, and there's kinda no reason for a necromancer to be holding out his weapon at all?
If there are no basic attacks, then which skills activate abilities on gear that happen when you attack/deal damage/kill? Every damaging skill? Just the resource gathering attack?
How do I look at my crafting materials? I assume when I get a weird gold item called veiled crystal, that's a crafting mat. I think I also get that when I salvage a gold item? None of the crafting mats have names though, they are just a vague icon. I assume on PC I could just hover over them to see what they are. I can't find where to look at them in the bag, if that's possible.
First time through the game should I be spending all my money towards training those two vendors and increasing stash storage space? Should I sell most items or salvage them, in other words will the money help more than the crafting mats in the long run?
Actually it doesn't really feel like Diablo anymore, in spite of fan service. They traded in a ton of atmosphere and flavor for balance and those little gameplay tics that trigger whatever part of your brain gets excited over bonuses. "Whoa buddy you broke 10 tables, you get a speed boost!" "Hey grab these orbs popping out all over that give double damage and healing!"
D3 gives more of a superhero comic type feeling, in both story and gameplay. Its less low-key horror and more building you up into an unstoppable god wrecking everything, which is pretty addictive fun in its own right.
Not all of this seems intentional, they did bake in very Diablo-y tropes into the stories and settings, but the implementation in terms of art, dialogue, and voice acting, reminds you much more of the Blizzard South that made it big on Warcraft. Its a high quality product, but it also really shows that virtually all of the team from the first two games was lost.
Watching Bluddshed's stream of Immortal from yesterday and honestly the game looks pretty fun based on the small demo snippet that's available to play. I'm not a huge mobile person, but if it controls about as well as DHC with the increased level of polish the game seems to have, then I'll be willing to give it a shot. It's not a replacement for D4, but it's not really meant to be.
Biggest hurdles for me will be monetization model, and what the core gameplay loop are like. I can see me turning the game on for a few minutes here and there to sate my craving for loot when I'm on the go.
I wonder if the reaction would have been more favorable if the announcement order had been switched. :cool:
Like if they’d announced this a couple months ago, then at blizzcon thrown in some PR speak about being patient for what’s to come then “oh, and check this out,” *switch announcement*, “and you can get it physically on <date> and on the e-shop... right now!”
There should be a tab of crafting mats, or you should be able to see how many you have in the crafting costs. They do come from drops and salvaging.
I say salvage, and ya use gold on training and stash space. Gold is tight at first, but later you’ll have way more than you’ll ever need.
Well... That's not 100% accurate.
There is precisely one hidden room in Leoric's Manor. Admittedly, that one 'secret' room only has a single item (a shield transmog) in it, and, once collected, you don't need to ever go back to that room.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
....
Going around with an army of skeletons and summoning mages is awesome and I am really sad that apparently it's not viable later on (so I was told here). I thought the whole point of not having skill trees/points and free access to all the skills was to balance them and make them all useful!
an army of skeletons is absolutely viable in endgame. It does take some itemization though, but done correctly it takes them from fun to amazing.
I miss Matt Uelmen on music. The music isn't bad but his style was so weird and perfect. Full of familiar instruments tweaked to hell and layers of noise and freaky echoes. Feels like pale imitations of his previous compositions.
[/i]"
yeah in some ways the music was almost the biggest disappointment about d3. during the development i knew matt uelman had gone in and jammed out at the blizzard studio for several hours to give them some stuff to work with, but in the end the soundtrack veered between utterly inconsequential - too ambient and missing the (in retrospect absurdly) aggressive leads that you find in things like the d2 wilderness music - or just generic orchestral pap of a fairly rote nature. its a huge shame, as its not like blizzard havent managed to give musical identities to some of their other stuff (the repeated use of a particular pulse plugin defined a huge chunk of the overwatch soundtrack, as well as that having a readily identifiable theme in general, etc)
i hope they really go aggressively weird for d4. i love the idea of them looking with a bit more interest at some of the emotions d1 managed to evince from people, rather than simply trying to "make d2 again but better and with in-system gamification to make up for the fact that the game itself has not much else going for it thematically, plot-wise and contentwise"
I don't really want d2's aesthetic in 2018 graphics because D2 is littered with naked disemboweled tortured people which is probably accurate in the case of a demon invasion but would be squicky with 4k visuals.
It's asking me to log in to my Blizzard account but I have to send them a government-issued ID to remove my authenticator because I haven't played WoW in like a decade
Also I don't even know if there's a way to link my Switch game to my Blizzard account?
There should be a tab of crafting mats, or you should be able to see how many you have in the crafting costs. They do come from drops and salvaging.
I say salvage, and ya use gold on training and stash space. Gold is tight at first, but later you’ll have way more than you’ll ever need.
Well... That's not 100% accurate.
There is precisely one hidden room in Leoric's Manor. Admittedly, that one 'secret' room only has a single item (a shield transmog) in it, and, once collected, you don't need to ever go back to that room.
This is great to know! I am there at this moment! I don't care about spoilers.
It's asking me to log in to my Blizzard account but I have to send them a government-issued ID to remove my authenticator because I haven't played WoW in like a decade
Also I don't even know if there's a way to link my Switch game to my Blizzard account?
This is for a giveaway prize of the game, the D3 switch, and real life weapon props.
Even if I were interested in Diablo Immortal, I'm not sure if my phone or tablet would even be able to play it well (if at all). The graphics seem pretty good and there's a lot going on.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I’m gonna try it. Mobile games don’t have to have shitty pay models and bad mechanics. They’ve come a long way.
Now if it has those things I’ll drop it like a bad habit. I played too much Galaxy of Heroes to go back to that shit. But I don’t see why diablo can’t worn on mobile. Though it’s probably better suited for a tablet.
This is someone playing it at blizzcon... I skipped around the video a bit and seeing a continuous clip of it seems to do it more justice than the trailer.
Nevalistis pops in later around 25ish minutes and is very clear that this is designed as an online-only, multiplayer focused mmo. Sounds like the bosses will be more involved (she acknowledges that 3’s are pretty basic) so they’re excited about experimenting with that.
This is for a giveaway prize of the game, the D3 switch, and real life weapon props.
Ah thanks. Without being able to see what it was, I assumed it was in-game stuff that you got if your game was linked to battle.net or something.
I have another question:
Should I be saving uniques in my stash for other characters to use later, get a leg up? How does equipping them work, is it strictly level-locked, can't use it until you're the level of the item?
This is for a giveaway prize of the game, the D3 switch, and real life weapon props.
Ah thanks. Without being able to see what it was, I assumed it was in-game stuff that you got if your game was linked to battle.net or something.
I have another question:
Should I be saving uniques in my stash for other characters to use later, get a leg up? How does equipping them work, is it strictly level-locked, can't use it until you're the level of the item?
level locked, majority of items are not class restricted (outside of a handful of exceptions)
keeping them as hand-me-downs does not really work as they often will have rolled with the primary stat for your class (so INT on caster classes and Dex on DemonHunter etc.) which means the uniques are less valuable unless you are playing a similar class. while you can re-roll the stats it can get expensive, especially if you are just starting out.
generally I drop uniques with abilities (the orange text) into the Cube to open up build options or salvage them for the sweet sweet crafting materials. for the most part all saving them does is take up valuable bank space.
and before long you will get many many copies of each one anyway.
There are some items you might want to hold on to though, stuff like Puzzle Rings which you can put into the Cube to summon a Greed Portal or a Broken Leorics Crown if you are in need of a specific gem.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Okay wow, so I have been exposed to some of the extreme Gamer™ rhetoric going on with Diablo Immortal and I need a moment.
Look, it's okay to be disappointed with an announcement. Hell, I was disappointed. But you have to have some perspective, or at least take care in how you frame your disappointment, because I'm seeing a LOT of entitled type arguments. One of them literally says Blizzard is "not entitled to my phone." What does that even MEAN?!
I get it; people are starved for more main Diablo content. Diablo 4, a Diablo 3 content update, and that rumored Diablo 2 Remaster. There's the disappointment from that, then there's the fact Blizzard added pre-hype to this whole thing a week or two ago. I'm not down on mobile games in theory; they are video games and anyone who says otherwise is being a shitty nerd gatekeeper. But in practical terms, mobile as a platform has design implications (controls, memory, size) and monetization implications (GACHA). So when people hear Diablo on Mobile, they're going to apply those known qualities in their imagination of what it'll be (even when you show footage, it will reinforce the realities). But for fuck's sake, at the end of the day...
If you don't like what you see? Don't buy it, don't download it if it's free. And move the fuck on.
To be fair, Federation Force tanked hard. I'd be surprised if they broke even on it.
I'm willing to give Immortal a shot, but, Blizzard had literally millions of people gnashing their teeth for an expansion pack or D4 teaser... only to give them a mobile game using old textures not even made by blizzard? Really, all they had to do was show some D4 concept art in a trailer and say "Diablo 4! Coming 2022ish!" and then ease into Immortal.
This is someone playing it at blizzcon... I skipped around the video a bit and seeing a continuous clip of it seems to do it more justice than the trailer.
This is a great video. The continuous gameplay really makes it look and feel a lot more like D3, aka decent. The demo phones are apparently the absolute greatest iPhones so I'm wondering how it is going to run on lesser devices.
Since this seems to be a virtual joystick, I'm wondering if there will be controller support. If not there are several android devices that can map touchscreen controls to real ones. Hell you can probably run this on an Nvidia shield with some tweaks.
If Blizzard actually were going all in on making a Diablo game for mobile, I would be pretty psyched! When I first heard about it I was interested. Any time Blizzard has decided to move into a new space I've loved the results (World of Warcraft, Hearthstone, Heroes of the Storm). They polish and they innovate and they make something awesome.
But that's not what this is - it's being made by some other company, it's just D3 classes.. So yeah. It's the furthest thing from a new Blizzard game possible. It's really not as simple as "mobile=bad" (though granted, for some people that may be true)
The thing I hate about playing games on phones is it absolutely murders your battery. Makes it hard to play for any decent time if you wanted to use the phone for actual useful things.
If it did come out on PC I would be tempted to try it out though.
Okay wow, so I have been exposed to some of the extreme Gamer™ rhetoric going on with Diablo Immortal and I need a moment.
Look, it's okay to be disappointed with an announcement. Hell, I was disappointed. But you have to have some perspective, or at least take care in how you frame your disappointment, because I'm seeing a LOT of entitled type arguments. One of them literally says Blizzard is "not entitled to my phone." What does that even MEAN?!
I get it; people are starved for more main Diablo content. Diablo 4, a Diablo 3 content update, and that rumored Diablo 2 Remaster. There's the disappointment from that, then there's the fact Blizzard added pre-hype to this whole thing a week or two ago. I'm not down on mobile games in theory; they are video games and anyone who says otherwise is being a shitty nerd gatekeeper. But in practical terms, mobile as a platform has design implications (controls, memory, size) and monetization implications (GACHA). So when people hear Diablo on Mobile, they're going to apply those known qualities in their imagination of what it'll be (even when you show footage, it will reinforce the realities). But for fuck's sake, at the end of the day...
If you don't like what you see? Don't buy it, don't download it if it's free. And move the fuck on.
I guess it's probably been going on a lot longer, but this was dumb back when SLAP IN THE FACE became the thing to say about any development change people didn't like; over time of course the take furnace has come to require ever more potent fuel to sustain itself which results in these increasingly hyperbolic posts
it was something of a talking point on the diablo subreddit (before it sensibly got locked down for a while) that blizzard were 'betraying their values' or something; like what value, making fucking money? The self importance of people about media they've chosen to follow continuously amazes me
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I'd be perfectly happy playing that on mobile if mobile didn't have the glaring problem that it uses virtual analogue sticks on the screen. My thumbs are big enough that they take up a lot of screen space, maybe 1/5 of the screen combined. That one on the right with the buttons for different attacks and inventory? I'd never be able to quickly see what is what since my thumb blocks that whole area.
When you've got big hands, mobile gaming really sucks when they over complicate the controls.
It’s looking like that ship really may have sailed. Without any mention at blizzcon, we’re very close to the “deadline” for a PTR to start before the next season, if not there already.
Diablo 3 is literally being taken care of by the "classic games" team doing things like WC3 remaster. There is no team dedicated to D3 anymore, there will not be anything major enough to run a PTR test for a long time.
rahkeesh2000 on
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BethrynUnhappiness is MandatoryRegistered Userregular
Posts
Are there secret rooms? Like attack this wall when you see it to flip a switch and another wall will slide open and there's money inside? I haven't found any yet.
Is there no way to do a basic regular attack anymore? I mean actually there was, when I first started playing, the right trigger did a normal attack but I can't seem to find a way to do it anymore now that it's been bound to an ability. Not that I want to do basic attacks. Am I correct in assuming your resource-gathering attack is your basic attack, and there's kinda no reason for a necromancer to be holding out his weapon at all?
If there are no basic attacks, then which skills activate abilities on gear that happen when you attack/deal damage/kill? Every damaging skill? Just the resource gathering attack?
How do I look at my crafting materials? I assume when I get a weird gold item called veiled crystal, that's a crafting mat. I think I also get that when I salvage a gold item? None of the crafting mats have names though, they are just a vague icon. I assume on PC I could just hover over them to see what they are. I can't find where to look at them in the bag, if that's possible.
First time through the game should I be spending all my money towards training those two vendors and increasing stash storage space? Should I sell most items or salvage them, in other words will the money help more than the crafting mats in the long run?
Everything with damage is an attack
There should be a tab of crafting mats, or you should be able to see how many you have in the crafting costs. They do come from drops and salvaging.
I say salvage, and ya use gold on training and stash space. Gold is tight at first, but later you’ll have way more than you’ll ever need.
D3 gives more of a superhero comic type feeling, in both story and gameplay. Its less low-key horror and more building you up into an unstoppable god wrecking everything, which is pretty addictive fun in its own right.
Not all of this seems intentional, they did bake in very Diablo-y tropes into the stories and settings, but the implementation in terms of art, dialogue, and voice acting, reminds you much more of the Blizzard South that made it big on Warcraft. Its a high quality product, but it also really shows that virtually all of the team from the first two games was lost.
Sacred Harvester
https://d3loot.com/claim/16b71bd921dd144474f210bef06a9efe
Scythe of the Cycle
https://d3loot.com/claim/efa4fa680e0cc69a31a812e68d9d28e6
Nintendo ID: Incindium
PSN: IncindiumX
Biggest hurdles for me will be monetization model, and what the core gameplay loop are like. I can see me turning the game on for a few minutes here and there to sate my craving for loot when I'm on the go.
Like if they’d announced this a couple months ago, then at blizzcon thrown in some PR speak about being patient for what’s to come then “oh, and check this out,” *switch announcement*, “and you can get it physically on <date> and on the e-shop... right now!”
Well... That's not 100% accurate.
There is precisely one hidden room in Leoric's Manor. Admittedly, that one 'secret' room only has a single item (a shield transmog) in it, and, once collected, you don't need to ever go back to that room.
Bravely Default / 3DS Friend Code = 3394-3571-1609
yeah in some ways the music was almost the biggest disappointment about d3. during the development i knew matt uelman had gone in and jammed out at the blizzard studio for several hours to give them some stuff to work with, but in the end the soundtrack veered between utterly inconsequential - too ambient and missing the (in retrospect absurdly) aggressive leads that you find in things like the d2 wilderness music - or just generic orchestral pap of a fairly rote nature. its a huge shame, as its not like blizzard havent managed to give musical identities to some of their other stuff (the repeated use of a particular pulse plugin defined a huge chunk of the overwatch soundtrack, as well as that having a readily identifiable theme in general, etc)
i hope they really go aggressively weird for d4. i love the idea of them looking with a bit more interest at some of the emotions d1 managed to evince from people, rather than simply trying to "make d2 again but better and with in-system gamification to make up for the fact that the game itself has not much else going for it thematically, plot-wise and contentwise"
What is this?
It's asking me to log in to my Blizzard account but I have to send them a government-issued ID to remove my authenticator because I haven't played WoW in like a decade
Also I don't even know if there's a way to link my Switch game to my Blizzard account?
edit: Nevermind, I'm blind as all hell. 12/12! for a comp I can't possibly win, even if I win.
This is great to know! I am there at this moment! I don't care about spoilers.
EDIT: Adventure mode only, I see. Later then.
We just ordered a switch as a group gift for someone, so I’m certain to win the bundle now. That’s how it works, right?
This is for a giveaway prize of the game, the D3 switch, and real life weapon props.
Steam: betsuni7
Now if it has those things I’ll drop it like a bad habit. I played too much Galaxy of Heroes to go back to that shit. But I don’t see why diablo can’t worn on mobile. Though it’s probably better suited for a tablet.
This is someone playing it at blizzcon... I skipped around the video a bit and seeing a continuous clip of it seems to do it more justice than the trailer.
Nevalistis pops in later around 25ish minutes and is very clear that this is designed as an online-only, multiplayer focused mmo. Sounds like the bosses will be more involved (she acknowledges that 3’s are pretty basic) so they’re excited about experimenting with that.
Ah thanks. Without being able to see what it was, I assumed it was in-game stuff that you got if your game was linked to battle.net or something.
I have another question:
Should I be saving uniques in my stash for other characters to use later, get a leg up? How does equipping them work, is it strictly level-locked, can't use it until you're the level of the item?
keeping them as hand-me-downs does not really work as they often will have rolled with the primary stat for your class (so INT on caster classes and Dex on DemonHunter etc.) which means the uniques are less valuable unless you are playing a similar class. while you can re-roll the stats it can get expensive, especially if you are just starting out.
generally I drop uniques with abilities (the orange text) into the Cube to open up build options or salvage them for the sweet sweet crafting materials. for the most part all saving them does is take up valuable bank space.
and before long you will get many many copies of each one anyway.
There are some items you might want to hold on to though, stuff like Puzzle Rings which you can put into the Cube to summon a Greed Portal or a Broken Leorics Crown if you are in need of a specific gem.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Look, it's okay to be disappointed with an announcement. Hell, I was disappointed. But you have to have some perspective, or at least take care in how you frame your disappointment, because I'm seeing a LOT of entitled type arguments. One of them literally says Blizzard is "not entitled to my phone." What does that even MEAN?!
I get it; people are starved for more main Diablo content. Diablo 4, a Diablo 3 content update, and that rumored Diablo 2 Remaster. There's the disappointment from that, then there's the fact Blizzard added pre-hype to this whole thing a week or two ago. I'm not down on mobile games in theory; they are video games and anyone who says otherwise is being a shitty nerd gatekeeper. But in practical terms, mobile as a platform has design implications (controls, memory, size) and monetization implications (GACHA). So when people hear Diablo on Mobile, they're going to apply those known qualities in their imagination of what it'll be (even when you show footage, it will reinforce the realities). But for fuck's sake, at the end of the day...
If you don't like what you see? Don't buy it, don't download it if it's free. And move the fuck on.
https://www.change.org/p/supporters-of-the-diablo-franchise-and-the-spirit-of-what-blizzard-used-to-stand-for-cancel-diablo-immortal-553cc916-8917-4277-b839-9bba07492a8e
Then I clicked it and laughed even harder!
To be fair, Federation Force tanked hard. I'd be surprised if they broke even on it.
I'm willing to give Immortal a shot, but, Blizzard had literally millions of people gnashing their teeth for an expansion pack or D4 teaser... only to give them a mobile game using old textures not even made by blizzard? Really, all they had to do was show some D4 concept art in a trailer and say "Diablo 4! Coming 2022ish!" and then ease into Immortal.
This is a great video. The continuous gameplay really makes it look and feel a lot more like D3, aka decent. The demo phones are apparently the absolute greatest iPhones so I'm wondering how it is going to run on lesser devices.
Since this seems to be a virtual joystick, I'm wondering if there will be controller support. If not there are several android devices that can map touchscreen controls to real ones. Hell you can probably run this on an Nvidia shield with some tweaks.
But that's not what this is - it's being made by some other company, it's just D3 classes.. So yeah. It's the furthest thing from a new Blizzard game possible. It's really not as simple as "mobile=bad" (though granted, for some people that may be true)
If it did come out on PC I would be tempted to try it out though.
I guess it's probably been going on a lot longer, but this was dumb back when SLAP IN THE FACE became the thing to say about any development change people didn't like; over time of course the take furnace has come to require ever more potent fuel to sustain itself which results in these increasingly hyperbolic posts
it was something of a talking point on the diablo subreddit (before it sensibly got locked down for a while) that blizzard were 'betraying their values' or something; like what value, making fucking money? The self importance of people about media they've chosen to follow continuously amazes me
Pluto was a planet and I'll never forget
When you've got big hands, mobile gaming really sucks when they over complicate the controls.
What a tragedy.
They havent even patched the game in like 4 seasons