You can change difficulty. You might have to do it before starting up an actual game. Its buried somewhere in game options, around where you pick adventure vs campaign.
So speaking of difficulty and new console players, I bought this on the switch because I blindly follow every fad on the PA front page, and like Gabe I'm trying out Adventure mode for the first time. I think I've got the basics down: I grinded out to level 51, and wow is this way different from my original play through of the base game way back when it released. I just finished the first set of seasonal challenges, but the first one on the second page is to complete a Nephalim Rift on Expert, but it looks like I can't change my difficulty mid-season; I started in Normal because I didn't know this and it said it was for people who didn't have any gear. Am I missing something or do I need to reroll a new character for that and another for challenges on Hard?
From the main menu you can change the difficulty up. Once it’s set you then start the game. Once the game is started you can then only decrease the difficulty without exiting to the main menu.
Would it be wrong to think that this is...possibly kinda good? For some builds before they get more specific? It doesn't have main stat like my existing one on the left which is great, anyone could use it.
I just used a Gift on it too for the free socket, I'm not even using it but I have like 6 of 'em so I don't care.
Probably best thing would be to change the 20% cold skill damage to main stat for whoever uses it I assume.
How is high level greater rift play among the various classes?
Meaning, does everyone eventually become a glass cannon? I assume so, like if you are pushing 120 or something you just have to be?
Or are there some classes that stay pretty tanky and the real struggle is beating the rift in time?
I would guess crusader and barb stay survivable for longer, like rift 80 and they don't get one shot, because they have to get into melee range more often unlike wizard/DH, and are kinda loners unlike necro/WD?
And how tanky are we talking, are there still things that one shot, or at worst you get 3 shot, or what. Just curious about that balance.
The highest GRs I have reached are with both the Shadow Demon Hunter and Wizard (Meteor bomb build). Both are tanky and not glass cannon. I can't remember the highest I reached though. But the Wizard was a whole lot easier than my DH and funny enough both are up in the monsters face and not stand back and try to poke them to death. I know that the Barbarian can also go high, but never pushed that high with them.
Hmm that's weird to me. I always hear of them as being glass cannon. I guess it depends on the build.
Maybe I'm being dumb by always prioritizing damage damage damage but I am starting to have tough times against the clock too.
It really depends on the set, I never played Barbarian and only did Crusader a little, but the Impale DH felt more tanky than anything else I tried in the game. As long as you keep your buffs up it was pretty unkillable past GR 80.
I was taking a break from playing this season, but yesterday the idea of tooling around on a spin-to-win barb sounded so relaxing. And now here I am running a barb.
You have to quit out to the menu to raise the difficulty usually. You can drop the difficulty in the middle of the game at any time though.
For whatever weird reason, you can increase the difficulty from Normal to Hard while in a game, but that's the only increase you can do. At least on PC anyway.
I believe Barbarians, Crusaders, and Monks have an innate 30% damage reduction that the other classes do not have, but beyond that, tankiness really just comes down to (armor * resists * life * legendary/set bonus reductions * skill/rune/passive damage reductions). And Barbarians/Crusaders don't necessarily have better numbers in any of those categories than other classes that are gearing/skilling for it.
I believe Barbarians, Crusaders, and Monks have an innate 30% damage reduction that the other classes do not have, but beyond that, tankiness really just comes down to (armor * resists * life * legendary/set bonus reductions * skill/rune/passive damage reductions). And Barbarians/Crusaders don't necessarily have better numbers in any of those categories than other classes that are gearing/skilling for it.
Well I would assume there's the fact that a crusader is probably going to use a shield with a 2H weapon in the other hand, and shields naturally have that block as well.
Y’all are nuts. I have this on PC and PS4. And I’m this close to convincing myself to buy the Diablo Switch combo to have a second Switch for the house. Of course that would involve purchasing a copy or two of Mario Party as well.
So we’ve finally made it to Florida and I barely touched the switch due to the left joycon issue. Took it to Target here and got it swapped out. That being said, I’m an old fart that’s not really into Nintendo games, but... The lure of playing the switch, while docked on my 65” tv in the bedroom, is strong. Mostly it seems like it would be a great way to play some Diablo 3 without having to go get on my PC in the other room. Though I would probably end up buying a pro controller as even with the Joycons in the controller config thingy, it still feels off to me.
I hadn't played this since the RMAH existed, so I just grabbed it on switch... and it's really good. I was sceptical of how it would play on console but I'm having a blast so far. So much new stuff, no more lag due to always-online, and it's on my preferred gaming device.
+1
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Maybe I'm blind, but I cannot figure out how to activate adventure mode on my new seasonal character on the Switch. From the character select I don't see anything other than "continue".
So I followed a guide to getting my free 6-piece set, and I've got a few questions:
All the additional season rewards are cosmetic right?
If I start a new seasonal character can I earn the 6-piece on them too or is it just once per season?
This character doesn't go away at the end of the season right?
I guess now I just grind away at rifts to earn dying breaths to upgrade rares into the specific weapon I need for my build. Or is it more efficient to do bounties?
Edit: once again the age old technique of bitching on the internet proves itself the cure for all RNG: Golden Flense dropped not more than 30m from me making this post.
So I followed a guide to getting my free 6-piece set, and I've got a few questions:
All the additional season rewards are cosmetic right?
If I start a new seasonal character can I earn the 6-piece on them too or is it just once per season?
This character doesn't go away at the end of the season right?
I guess now I just grind away at rifts to earn dying breaths to upgrade rares into the specific weapon I need for my build. Or is it more efficient to do bounties?
the free set is a once per season thing, so making a second character won't get you another free one. and the character doesn't go away at the end of the season, they just get turned into a non-seasonal character.
As for your first question, not quite. One of the last season journey rewards is a permanent stash slot increase the carries over to non-season and even the next season. I believe it's the Conqueror level reward.
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From the main menu you can change the difficulty up. Once it’s set you then start the game. Once the game is started you can then only decrease the difficulty without exiting to the main menu.
Would it be wrong to think that this is...possibly kinda good? For some builds before they get more specific? It doesn't have main stat like my existing one on the left which is great, anyone could use it.
I just used a Gift on it too for the free socket, I'm not even using it but I have like 6 of 'em so I don't care.
Probably best thing would be to change the 20% cold skill damage to main stat for whoever uses it I assume.
Ah whoops I got it backwards yeah
Meaning, does everyone eventually become a glass cannon? I assume so, like if you are pushing 120 or something you just have to be?
Or are there some classes that stay pretty tanky and the real struggle is beating the rift in time?
I would guess crusader and barb stay survivable for longer, like rift 80 and they don't get one shot, because they have to get into melee range more often unlike wizard/DH, and are kinda loners unlike necro/WD?
And how tanky are we talking, are there still things that one shot, or at worst you get 3 shot, or what. Just curious about that balance.
Steam: betsuni7
Maybe I'm being dumb by always prioritizing damage damage damage but I am starting to have tough times against the clock too.
It really depends on the set, I never played Barbarian and only did Crusader a little, but the Impale DH felt more tanky than anything else I tried in the game. As long as you keep your buffs up it was pretty unkillable past GR 80.
XBL: InvaderJims
Bnet: Pudgestomp#11153
Yeah it depends on the set you are focusing on. Demon Hunter with the UE set is glass cannon, but Shadow with Impale is tough now.
Wizard is tanky due to their shields.
Trust me, it used to bug the heck out of me that a huge Barbarian would die faster than a Wizard wearing almost nothing at all.
Steam: betsuni7
nothing at all...
Well I would assume there's the fact that a crusader is probably going to use a shield with a 2H weapon in the other hand, and shields naturally have that block as well.
Oh yeah? Well I bought it for PC on launch, then got it a year ago for PS4, and now have bought it again for Switch!
IM SMURT
You can get the special GS version! So jealous.
Steam: betsuni7
Yeah I need help.
Edit: Sorry, didn't realize that davidsdurions and I have the same problem.
Steam: betsuni7
I made $300 on the RMAH
The longest con.
https://youtu.be/CSR5qvoWkxI
I guess now I just grind away at rifts to earn dying breaths to upgrade rares into the specific weapon I need for my build. Or is it more efficient to do bounties?
Edit: once again the age old technique of bitching on the internet proves itself the cure for all RNG: Golden Flense dropped not more than 30m from me making this post.
the free set is a once per season thing, so making a second character won't get you another free one. and the character doesn't go away at the end of the season, they just get turned into a non-seasonal character.
Other than that, everything else is cosmetic.