I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
Man ... he either needs to be the highest HP tank or ... that might need to see a buff or something eventually. It just looks very similar to pre buff Artanis and ... that didn't go super well.
Now, that's all at first glance, of course. It could work out differently as, unlike Arty, he doesn't need to be always mixing it up to get that benefit. Wait and see, I guess!
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
It also basically means that Garrosh becomes a hard counter to heroes that do piddly damage constantly and quickly, like Tracer, and has a harder time with heroes who have a huge amount of front-loaded burst, like Nova or Azmo.
Humor can be dissected as a frog can, but dies in the process.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
It also basically means that Garrosh becomes a hard counter to heroes that do piddly damage constantly and quickly, like Tracer, and has a harder time with heroes who have a huge amount of front-loaded burst, like Nova or Azmo.
It's only physical armor, too, right?
If so, even at 40% armor (which is nuts strong), Chromie and the like can still delete him?
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
Man ... he either needs to be the highest HP tank or ... that might need to see a buff or something eventually. It just looks very similar to pre buff Artanis and ... that didn't go super well.
Now, that's all at first glance, of course. It could work out differently as, unlike Arty, he doesn't need to be always mixing it up to get that benefit. Wait and see, I guess!
Artanis is also reliant on a rather long cooldown for his shields (Garrosh's mitigation is active all the time) and Arty doesn't have any way to heal himself (Garrosh heals for 20% of his life with Bloodthirst).
Bloodthirst is an important part of Garrosh's kit, don't forget about it. He has a talent that gives 2 sec CDR on every auto as well, and a talent that gives an extra 10% heal over 3 seconds.
I don't think he'll be nearly as squishy as you're making him out to be.
He has a low health pool (video stated, we don't know his actual health value), but he has always-active mitigation and can heal himself for 20% of his life every 12 seconds (much lower cd with the level 4 talent).
If anything I'm worried about his ability to engage. Varian can just charge the fuck in there and start going. Garrosh I guess relies on his Q? But that seems really hard to hit? Hmm.
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
Man ... he either needs to be the highest HP tank or ... that might need to see a buff or something eventually. It just looks very similar to pre buff Artanis and ... that didn't go super well.
Now, that's all at first glance, of course. It could work out differently as, unlike Arty, he doesn't need to be always mixing it up to get that benefit. Wait and see, I guess!
Artanis is also reliant on a rather long cooldown for his shields (Garrosh's mitigation is active all the time) and Arty doesn't have any way to heal himself (Garrosh heals for 20% of his life with Bloodthirst).
Bloodthirst is an important part of Garrosh's kit, don't forget about it. He has a talent that gives 2 sec CDR on every auto as well, and a talent that gives an extra 10% heal over 3 seconds.
I don't think he'll be nearly as squishy as you're making him out to be.
He has a low health pool (video stated, we don't know his actual health value), but he has always-active mitigation and can heal himself for 20% of his life every 12 seconds (much lower cd with the level 4 talent).
If anything I'm worried about his ability to engage. Varian can just charge the fuck in there and start going. Garrosh I guess relies on his Q? But that seems really hard to hit? Hmm.
I 100% did forget about Bloodthirst so awesome! My hangups with Garrosh as a character aside, I honestly do want another Main Tank to thrive so I'm shooting for this guy to be good, make no mistake. I was just worried about his squish factor and having built in sustain on top of reduction does help with that.
Does Garrosh get ANY armor by default? Or does he only turn into a tank at like 60% life?
It's 1 Armor for every 2% of life missing.
So, 80% life = 10 Armor
60% life = 20 Armor
40% = 30 Armor
20% = 40 Armor
So yeah, basically around 70-60%. He gains 25 at 50%, which is requisite for several talents.
It also basically means that Garrosh becomes a hard counter to heroes that do piddly damage constantly and quickly, like Tracer, and has a harder time with heroes who have a huge amount of front-loaded burst, like Nova or Azmo.
It's only physical armor, too, right?
If so, even at 40% armor (which is nuts strong), Chromie and the like can still delete him?
No, it's Armor. Just straight Armor, that affects ALL damage, both autos and ability damage.
People have figured out his hp pool is slightly lower than anub'arak, the lowest hp tank in the game.
I think he'll be decently tanky, but mostly in a bruiser role. won't be able to survive heavy focus while frontlining, but these days there are only like 4 characters who can do that anyway, heh.
Yeah I'd say Stitches and Garry 2.0 would work best together.
Diablo would also work, and way better if he can E->Q instead.
Jo would prob be the easiest setup.
Witty signature comment goes here...
wra
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'm expecting to see ganks where stukov pushes somebody into a gate and Garrosh lobs them over it.
About as common as Artanis doing that, I imagine.
I'm expecting that Garrosh is going to have a high skill ceiling and that if you can consistently land his Q to pullback, you will carry the team. Because with his Q to flip combo he doesn't engage the enemy team, he forces one of their dudes to engage your team. And if you have an uther in the back to stun after the flip, then that's pretty GG for that hero.
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
What is stage striking?
Here's how it goes.
Say there are 7 maps in the game. And blue team gets first pick in the draft.
Then red team bans the first map. Then blue team bans a map. Then red and blue until there is only one legal map. If there are an even number of maps, then the first pick bans 2nd.
Humor can be dissected as a frog can, but dies in the process.
I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
What is stage striking?
Here's how it goes.
Say there are 7 maps in the game. And blue team gets first pick in the draft.
Then red team bans the first map. Then blue team bans a map. Then red and blue until there is only one legal map. If there are an even number of maps, then the first pick bans 2nd.
...
He meant what is that term, which I've never heard before either. :-p
I think we all know what map banning is.
+3
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
What is stage striking?
Here's how it goes.
Say there are 7 maps in the game. And blue team gets first pick in the draft.
Then red team bans the first map. Then blue team bans a map. Then red and blue until there is only one legal map. If there are an even number of maps, then the first pick bans 2nd.
...
He meant what is that term, which I've never heard before either. :-p
I think we all know what map banning is.
That's what stage striking is. You take turns 'striking' or 'banning' maps/stages until there is only one map/stage left to play on. The way it's described in the post, each team just sends in two stage bans.
EDIT: It might help that I come from a competitive scene where Stage Bans and Stage Strikes are two different concepts. If you ban stages, then after each person bans a stage it just goes to random with the leftover stages. Stage Striking leaves exactly one stage left to play on.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I have a question. I thought we would use stage striking to determine our stages for phase 1 at least, but it says we just ban 2 stages each. So how is the stage determined after each team bans two stages? And is there an order to that, or do we just send both bans we want in at the same time?
What is stage striking?
Here's how it goes.
Say there are 7 maps in the game. And blue team gets first pick in the draft.
Then red team bans the first map. Then blue team bans a map. Then red and blue until there is only one legal map. If there are an even number of maps, then the first pick bans 2nd.
...
He meant what is that term, which I've never heard before either. :-p
I think we all know what map banning is.
That's what stage striking is. You take turns 'striking' or 'banning' maps/stages until there is only one map/stage left to play on. The way it's described in the post, each team just sends in two stage bans.
Yes, thank you, I fully understand what map banning is and that there are different ways to do it.
OK, so these tournaments typically haven't done "stage striking," then, as you describe it where you ban till there's only one map left. We also don't do "Stage Banning" as you describe it, where it gets randomly determined based on what's left. We did "both teams ban two maps, then the team that won the coin toss/lost the previous game picks either the map, or they get firstpick in draft and the other team picks the map." That's typically how many HotS tournaments do it.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
OK, so these tournaments typically haven't done "stage striking," then, as you describe it where you ban till there's only one map left. We also don't do "Stage Banning" as you describe it, where it gets randomly determined based on what's left. We did "both teams ban two maps, then the team that won the coin toss/lost the previous game picks either the map, or they get firstpick in draft and the other team picks the map." That's typically how many HotS tournaments do it.
Does that make sense?
OK, that was what I was asking about, since the details in the post didn't say anything but "each team bans 2 stages".
Humor can be dissected as a frog can, but dies in the process.
TOP EXP IN THE GAME CHEN??? i dunno how i got this one, wow
Anyway yeah! I figured I'd post this one cause it's a MUCH closer game than my other game. Enemy team had some pretty nasty damage between Lunara/Zeratul, and they have Arthas, and a Stukov, AND THE HARDEST CHEN COUNTER IN THE GAME with Tyrande.
So like, I played out of my goddamn mind this game. I wouldn't go in until I saw Tyrande burn her stun/mark. When I'd engage with Q I'd almost always immediately start moving in a different direction to try and bait out the Tyrande stun (guess what: it worked a good amount of the time). SEF would just rip them apart. They couldn't exactly burst them all down so it was pretty safe. Lunara got me close, a few times! I even felt comfortable enough to take Elemental Conduit and BOY did it work out.
They had all these ridic Chen counters but I managed to outplay them via safe, careful, calculated play. Really, really have to be wary of enemy cooldowns. Stukov was honestly the biggest thorn in my side since Lurking Arm is practically instant, fugg.
And once again, took Grounding Brew/Bolder Flavor since I knew they were packing a lot of heat and that I'd be getting focused hard. Definitely paid off.
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
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Legends of Runeterra: MNCdover #moc
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TOP EXP IN THE GAME CHEN??? i dunno how i got this one, wow
Anyway yeah! I figured I'd post this one cause it's a MUCH closer game than my other game. Enemy team had some pretty nasty damage between Lunara/Zeratul, and they have Arthas, and a Stukov, AND THE HARDEST CHEN COUNTER IN THE GAME with Tyrande.
So like, I played out of my goddamn mind this game. I wouldn't go in until I saw Tyrande burn her stun/mark. When I'd engage with Q I'd almost always immediately start moving in a different direction to try and bait out the Tyrande stun (guess what: it worked a good amount of the time). SEF would just rip them apart. They couldn't exactly burst them all down so it was pretty safe. Lunara got me close, a few times! I even felt comfortable enough to take Elemental Conduit and BOY did it work out.
They had all these ridic Chen counters but I managed to outplay them via safe, careful, calculated play. Really, really have to be wary of enemy cooldowns. Stukov was honestly the biggest thorn in my side since Lurking Arm is practically instant, fugg.
And once again, took Grounding Brew/Bolder Flavor since I knew they were packing a lot of heat and that I'd be getting focused hard. Definitely paid off.
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
That would require someone actually picking to play on Hanamura.
Humor can be dissected as a frog can, but dies in the process.
TOP EXP IN THE GAME CHEN??? i dunno how i got this one, wow
Anyway yeah! I figured I'd post this one cause it's a MUCH closer game than my other game. Enemy team had some pretty nasty damage between Lunara/Zeratul, and they have Arthas, and a Stukov, AND THE HARDEST CHEN COUNTER IN THE GAME with Tyrande.
So like, I played out of my goddamn mind this game. I wouldn't go in until I saw Tyrande burn her stun/mark. When I'd engage with Q I'd almost always immediately start moving in a different direction to try and bait out the Tyrande stun (guess what: it worked a good amount of the time). SEF would just rip them apart. They couldn't exactly burst them all down so it was pretty safe. Lunara got me close, a few times! I even felt comfortable enough to take Elemental Conduit and BOY did it work out.
They had all these ridic Chen counters but I managed to outplay them via safe, careful, calculated play. Really, really have to be wary of enemy cooldowns. Stukov was honestly the biggest thorn in my side since Lurking Arm is practically instant, fugg.
And once again, took Grounding Brew/Bolder Flavor since I knew they were packing a lot of heat and that I'd be getting focused hard. Definitely paid off.
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
That would require someone actually picking to play on Hanamura.
One of the more entertaining games of the tournament before the last one was on Hanamaura with Chogall + double support. That was a wacky game.
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
That would require someone actually picking to play on Hanamura.
One of the more entertaining games of the tournament before the last one was on Hanamaura with Chogall + double support. That was a wacky game.
It was just the "for lols" game, though, since the series was already decided. Not sure anyone would pick it for realsies. I hope so though!
There will be separate map bans for the Bo1 games and the Bo3 finals.
Each team gets 2 bans.
No coin flips for first pick/ban.
Bo1 rounds: Finnith choice vs Jookie, Jookie choice vs Nyht, Nyht choice vs Finnith
Bo3 finals: Better record team choice for first game.
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
That would require someone actually picking to play on Hanamura.
One of the more entertaining games of the tournament before the last one was on Hanamaura with Chogall + double support. That was a wacky game.
Yeah, that was our team bringing out our silliest idea for the exhibition.
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Wait, why the everloving fuck is Zagara's desert queen skin considered legendary?
Humor can be dissected as a frog can, but dies in the process.
Garrosh's missing health->armor is reminiscent of Artanis v1.0 design, where he'll be losing his first 50% of health a lot faster than the second 50% health. He's less blatantly encouraged to hover around 50% health like Artanis, but it's going to be far less efficient to heal him to full vs. leaving him down some amount of health. I wonder how that's going to play out in practice, since it was generally an unfun experience on Artanis 1.0.
Garrosh's missing health->armor is reminiscent of Artanis v1.0 design, where he'll be losing his first 50% of health a lot faster than the second 50% health. He's less blatantly encouraged to hover around 50% health like Artanis, but it's going to be far less efficient to heal him to full vs. leaving him down some amount of health. I wonder how that's going to play out in practice, since it was generally an unfun experience on Artanis 1.0.
I brought that up further up thread but as @Dibby reminded me, his kit has a built in heal within it, unlike artanis. And unlike Artanis, Garrosh doesn't have to continue fighting to get these benefits. Which is why, as the video suggested, Malf actually is a great healer for him.
At 0 health Garrosh will have a whopping 50 armor?! Jesus Blizzard, balance much?
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+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, malf would be crazy with Garrosh because it interacts so well with his trait.
Humor can be dissected as a frog can, but dies in the process.
E:
An ability to throw teammates over terrain or into enemy keeps? Seems like a GREAT idea!
Did...did this Official video just tell me that Garrosh's comparatively low health pool make him particularly susceptible to %hp damage attacks? w..wha?
So like, the thing here is that while he does have a low health pool, his trait gives him a bunch of armor, right.
But %hp damage ignores the armor. So he's rather susceptible to it. Because, despite a low health pool, x% of health is still x% of health. Malth's trait still deals 2.25%, Tychus's trait still deals 2.5%, and it completely bypasses Garrosh's trait. Think of it like, Anub'arak's susceptibility to autoattacks, right? Anub is tanky as fuck against ability damage despite a low health pool, but physical attacks rip right through him.
So it sounds weird to hear "well his low health pool means %damage is really good against him!", but again, you have to keep in mind that it's good against him because it bypasses his Armor trait. Every other type of damage in the game is going to be less and less effective against Garrosh as his health decreases; but not %health damage. Garrosh's EHP is actually quite high due to his Trait, but %health damage is True Damage/Chaos Damage/Whatever you wanna call it.
Well, that just means his EHP is backloaded into his lower health levels. % health damage will be comparatively more effective when he's low on health, but less effective when he's at high health. I'm not sure that it necessarily makes the mechanic particularly effective against him in general.
Posts
What is stage striking?
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Man ... he either needs to be the highest HP tank or ... that might need to see a buff or something eventually. It just looks very similar to pre buff Artanis and ... that didn't go super well.
Now, that's all at first glance, of course. It could work out differently as, unlike Arty, he doesn't need to be always mixing it up to get that benefit. Wait and see, I guess!
It also basically means that Garrosh becomes a hard counter to heroes that do piddly damage constantly and quickly, like Tracer, and has a harder time with heroes who have a huge amount of front-loaded burst, like Nova or Azmo.
Map bans.
It's only physical armor, too, right?
If so, even at 40% armor (which is nuts strong), Chromie and the like can still delete him?
Witty signature comment goes here...
wra
Artanis is also reliant on a rather long cooldown for his shields (Garrosh's mitigation is active all the time) and Arty doesn't have any way to heal himself (Garrosh heals for 20% of his life with Bloodthirst).
Bloodthirst is an important part of Garrosh's kit, don't forget about it. He has a talent that gives 2 sec CDR on every auto as well, and a talent that gives an extra 10% heal over 3 seconds.
I don't think he'll be nearly as squishy as you're making him out to be.
He has a low health pool (video stated, we don't know his actual health value), but he has always-active mitigation and can heal himself for 20% of his life every 12 seconds (much lower cd with the level 4 talent).
If anything I'm worried about his ability to engage. Varian can just charge the fuck in there and start going. Garrosh I guess relies on his Q? But that seems really hard to hit? Hmm.
Battle.net Tag: Dibby#1582
I 100% did forget about Bloodthirst so awesome! My hangups with Garrosh as a character aside, I honestly do want another Main Tank to thrive so I'm shooting for this guy to be good, make no mistake. I was just worried about his squish factor and having built in sustain on top of reduction does help with that.
No, it's Armor. Just straight Armor, that affects ALL damage, both autos and ability damage.
Battle.net Tag: Dibby#1582
... though I'd be tempted to bet money that none of us know how to surf and I'm pretty sure our ninja skills are subpar at best.
I think he'll be decently tanky, but mostly in a bruiser role. won't be able to survive heavy focus while frontlining, but these days there are only like 4 characters who can do that anyway, heh.
I'm ready to alleyoop so many peeps into danger.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Hooks and Swaps would work pretty well too.
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Diablo would also work, and way better if he can E->Q instead.
Jo would prob be the easiest setup.
Witty signature comment goes here...
wra
About as common as Artanis doing that, I imagine.
I'm expecting that Garrosh is going to have a high skill ceiling and that if you can consistently land his Q to pullback, you will carry the team. Because with his Q to flip combo he doesn't engage the enemy team, he forces one of their dudes to engage your team. And if you have an uther in the back to stun after the flip, then that's pretty GG for that hero.
Here's how it goes.
Say there are 7 maps in the game. And blue team gets first pick in the draft.
Then red team bans the first map. Then blue team bans a map. Then red and blue until there is only one legal map. If there are an even number of maps, then the first pick bans 2nd.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
...
He meant what is that term, which I've never heard before either. :-p
I think we all know what map banning is.
That's what stage striking is. You take turns 'striking' or 'banning' maps/stages until there is only one map/stage left to play on. The way it's described in the post, each team just sends in two stage bans.
EDIT: It might help that I come from a competitive scene where Stage Bans and Stage Strikes are two different concepts. If you ban stages, then after each person bans a stage it just goes to random with the leftover stages. Stage Striking leaves exactly one stage left to play on.
Yes, thank you, I fully understand what map banning is and that there are different ways to do it.
Does that make sense?
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OK, that was what I was asking about, since the details in the post didn't say anything but "each team bans 2 stages".
Map pick is from remaining unbanned maps
but
THE CHEN POP-OFF CONTINUES
IT'S YA BOI CHEN
MOST KILLS IN THE GAME CHEN
LEAST DEATHS IN THE GAME CHEN
TOP EXP IN THE GAME CHEN??? i dunno how i got this one, wow
Anyway yeah! I figured I'd post this one cause it's a MUCH closer game than my other game. Enemy team had some pretty nasty damage between Lunara/Zeratul, and they have Arthas, and a Stukov, AND THE HARDEST CHEN COUNTER IN THE GAME with Tyrande.
So like, I played out of my goddamn mind this game. I wouldn't go in until I saw Tyrande burn her stun/mark. When I'd engage with Q I'd almost always immediately start moving in a different direction to try and bait out the Tyrande stun (guess what: it worked a good amount of the time). SEF would just rip them apart. They couldn't exactly burst them all down so it was pretty safe. Lunara got me close, a few times! I even felt comfortable enough to take Elemental Conduit and BOY did it work out.
They had all these ridic Chen counters but I managed to outplay them via safe, careful, calculated play. Really, really have to be wary of enemy cooldowns. Stukov was honestly the biggest thorn in my side since Lurking Arm is practically instant, fugg.
And once again, took Grounding Brew/Bolder Flavor since I knew they were packing a lot of heat and that I'd be getting focused hard. Definitely paid off.
Battle.net Tag: Dibby#1582
I hope that all makes sense and should help teams coordinate strats earlier. Also, I'm willing to make a 2-map universal ban if all 3 captains agree upon it. Say like Hanamura and Mines are just out period. Something like that so we aren't wasting map bans pointlessly.
Legends of Runeterra: MNCdover #moc
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Grats on getting your mojo back, Dibbs
As a spectator, make them waste map bans on Hanamura lest they risk playing on it!
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That would require someone actually picking to play on Hanamura.
my condolences to @morgan_coke
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One of the more entertaining games of the tournament before the last one was on Hanamaura with Chogall + double support. That was a wacky game.
It was just the "for lols" game, though, since the series was already decided. Not sure anyone would pick it for realsies. I hope so though!
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Yeah, that was our team bringing out our silliest idea for the exhibition.
I brought that up further up thread but as @Dibby reminded me, his kit has a built in heal within it, unlike artanis. And unlike Artanis, Garrosh doesn't have to continue fighting to get these benefits. Which is why, as the video suggested, Malf actually is a great healer for him.
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