Welcome ! So what is Dark & Light you ask?
Dark & Light is a survival Sandbox in the vein of Ark, as in it's basically the same company. What is different here? Well ! It is set in a Fantasy world of dragons, giants, goblins, elves and dwarves. It has less of the weirdness that Ark has with its sort of sci-fi end-game stuff, it has NPC's with shops and their own towns with quests like an RPG. Basically, if you liked Ark you will probably enjoy what is to offer here, especially so if (like me) you didn't like Ark's end game sci-fi stuff or setting very much. If you are going to buy the game
I highly suggest you install it to an SSD. You will save yourself a lot of headaches. This game is in early access, so of course expect a few patches and the occasional broken patch as well.
This video basically explains most of it:
https://www.youtube.com/watch?v=qGZcJv4C3zgSteam link to purchase.Do we have a server for PA?
Well, Sort of ! I have started and am hosting my own 24/7 server as of posting this thread. Server may go through hiccups as the game is still in Early Access, and whatever bugs come with that.
Server Name: Baldur's Gate - 2.5x XP - Server is currently down due to no donations or players.
IP: 216.244.93.100Current settings are
PVP: On
2.5x EXP
8x Taming
1.5x Gathering
3x Damage resistance on buildings
0.5x Decay
0.5x Hunger/Thirst decay
0.5x Stamina decay.
You can find it via IP or through searching in game under Unofficial.
You can donate to the server via paypal to: pa.elimination@gmail.com SERVER DISCORD HERE
Most people seem to be setting up on either the
Dwarf of Elf race factions.
Other server:
Name: PADarkandLight
Password: The standard forum one IN ALL CAPS (early access weirdery means passwords only work in all caps) -- shoot me a message if you're unsure
IP: 107.142.164.107
Type: PvE
Faction: Elf
1.5x EXP
1.5x Resource Gathering
5x Taming
2x Spoil time
.5x Hunger/Thirst drain
Performance pro tip: Put this
-USEALLAVAILABLECORES -novsync in your launch options under properties in steam, see your FPS rise.
Posts
Gonna be picking this up, wonder if I can copy my canyon fortress idea from Conan into this. Only with dragons.
It's hilarious to me that this is even slightly related to the super bad 2006 Dark and Light, but they're completely different games. The marketing has been sort of wacky as a result, but it seems like the steam reviews are finally starting to recover as people realize what the game actually is.
The most important thing to know is that goblins are death.
Armchair: 4098-3704-2012
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Name: PADarkandLight
Password: The standard forum one IN ALL CAPS (early access weirdery means passwords only work in all caps) -- shoot me a message if you're unsure
IP: 107.142.164.107
Type: PvE
Faction: Elf
1.5x EXP
1.5x Resource Gathering
5x Taming
2x Spoil time
.5x Hunger/Thirst drain
A very important thing to note, is that as of right now different factions cannot be in the same House (ie guild) together. It may be added at some point, but you're not allowed to interact with humans or dwarves as an elf, and so on and so forth. As such, I strongly recommend being an elf
as this is a PvE server. If you hate elves, the character creator lets you make your elf as tall, short, bearded or clean faced as you would like, and you can very easily make a not-elf that is technically an elf. As a consolation prize, the elf starting area is incredibly pretty:
As the Ark/Dark and Light server browser is fairly terrible, the easiest way to join the server is to open steam, click the "view" button on the top left and hit "servers". Click the favorites tab, hit "add a server" in the bottom right, and type in the IP. It should populate with the name PADarkandLight, and you can join through that server browser.
Edit I've set a pin code of 7410 so anyone here can open the door.
I increased taming speed by 3x on my server, I can increase it more if people want. Everything is increased on my server by a little bit to make things less painful. I can also change any other settings as people want, I can make it a PvE server or keep it PVP as it is now. It's up to you all.
Current settings are
PVP: On
2.5x EXP
3x Taming
1.5x Gathering
3x Damage resistance on buildings
0.5x Decay
0.5x Hunger/Thirst decay
0.5x Stamina decay.
Damn it, I made an elf. I can always go back and make a dwarf. I did see someone else as an elf earlier today on my server running away from a panther into the woods lmao.
Edit: SERVER DISCORD HERE
I have to wonder which will make it out of EA first, or end up with the largest player-base, being so (seemingly? IDK) similar.
It seems like citadel is more PVP focused and dosnt have the same level of crafting and such, they seem different enough to both find player bases.
The race/house thing is pretty stupid. I went dwarf because well, it's a fantasy game where you can build castles, you bet your ass I'm going to build a literal dwarf fortress.
I dunno if people want to stick with elf or come be dwarfs or whatever, I do have a manor with bedrolls, cooking fire, mortar and pestle and a sheep making "fur" (the game must mean wool right?) already set up.
I would assume you can only trade with your own race's NPCs too, but I haven't tested that.
Who's server are you playing on? I don't mind switching to Dwarf honestly if it's on mine. You seem further ahead than me anyways.
I am playing on yours yes.
Hooray early access!
Picks used on boulders give sulphur, you need an axe to get stone. Picks give the copper and iron when used, axes always give stone so I'm guessing that's "pick gives specific resources" is the logic.
The scythe gives fur when used on corpses. It gives straw/thatch/whatever it's called when used on shrubs. Spears give bone, swords meat, throwing daggers give hides.
Swords on shrubs gives grass, picks on trees give the rope stuff, staffs give a little of everything plus magic shards.
When using a recipe that needs a bottle, you have to fill it with water first.
Melee is real wonky atm, but magic and range works perfectly fine. Arrows do more damage than the basic fireball, and most monsters can be strafed a little. Except panthers who will murder you and your family.
There is no thatch stairs. Most monsters can wreck thatch though.
Beds are not respawn points, you have to build a ressurection alter for that.
Kiting in general is super useful of course, except for the demon panthers.
I decided maybe the game was telling me that was a bad place to make my house.
The combat is actually already better than Conan's. But yes, the game devs said the game in its current state is about "30% finished" so at least they were honest.
I built a house near Evidar's houses. That's who I found in Dwarf-land.
So I'm Evidar in game, so me and Elim just did a little adventure. Tamed a boat, mounted it and promptly got it killed. We've got a small village in the works, and we're right next to a ton of basic resources so we're getting stuff done. We've formed a dwarven clan on Elims server, either of us should be able to invite, I think I set it right.
Also it's a little weird how stairs are a tier 2 building part, but so are ladders, which considering they make base design easier and theoretically PVP seem light a straight upgrade.
1) Panthers
2) Goblins
3) The grim reaper scythe skeletons that meteor down near my house
Honorable mention goes to the Treant that destroyed @TheKoolEagle's house, and all of the monsters that don't want @Aiserou to have a boar for some reason.
So I built a new house, on a mountain. I even tamed 3 sheep, a level 132 boar, and a longhorn! When I logged in the next day, all my animals were dead an my house was half destroyed. Oh, also there was a panther inside my house. He also tore the rest of it down.
Now I live in shitty peaceful sheep land.
I just unlocked spiked walls, I'm hoping they keep the animals at bay.
Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one...
I love the craft/build/survive genre and I'm still looking for that "perfect game." The fantasy setting is appealing and if they lean more towards PVE in the long run, this game might hold potential.
I honestly do not understand why this genre is so obsessed with PVP. You know what my favorite game in genre has been so far? Dragon Quest Builders. Because it is entirely PVE.
But that game has a lot of flaws of its own, and I know the genre can produce better.
So anyway... Dark and Light. When you say it's basically the same devs as ARK, does that mean Wildcard? Or do you mean same publisher?
In practice you wake up and 3 days of work us gone. And it's awful.
It's the same publisher, and the game is clearly built on some fork of the Ark engine -- the publisher bought Wildcard in 2015, so probably some point around then. As far as I can tell no one's totally sure how involved Wildcard is, but it seems like they are helping out with development at least.
But in practice, that isn't what happens. What really happens is offline raids, griefing, and the same general douchebaggery that happens across all genres of games.
I wish people would fight like gentlemen in PVP. Then I might actually enjoy it.
Updating the server fixed the really annoying issue where your character model would constantly try to face the wrong direction, and I am now happy again.
This may be the prettiest game I own, but you will pay for it.
Animation and Sound:
Weapons / Magic:
Wooden Bow - Improved animations.
Ghost Scythe - Added new sound effects to light and heavy attacks.
Horses - Added hit and footstep sound effects.
Characters:
Evades (crouch + movement direction) - Added a forward evade and improved animations for all evades.
Adjusted various female character animations.
Adjusted movement animations during character creation.
Balance:
General:
Slightly increased the time for rare resource nodes to respawn after being depleted.
NPCs:
City Guards - Increased base stats.
NPC health recovery speed increased.
Creatures:
Divine Creatures - Added spell damage resistance.
Boss Creatures - Increased health pool.
Infernus Dragon - Added spell damage resistance and fire damage immunity. Temporarily removed Flame Breath attack. Reduced respawn rate.
Frost Dragon - Added spell damage resistance and ice damage immunity. Reduced respawn rate.
Wyvern - Added spell damage resistance.
Elementals - Added elemental damage immunity based on the Elemental’s type (i.e. Fire Elementals are now immune to fire damage).
Ice Elemental - Added new water attack.
Water Elemental - Increased respawn rate.
Dark Fallen - Added dark damage immunity.
Ice Wolf - Added ice damage resistance.
Hellcat - Added fire damage resistance.
Bahamut - Added fire damage resistance.
Centaurs - Adjusted animations.
Wolf - Reduced the amount of Raw Meat obtained from harvesting a Wolf corpse.
Characters:
Friendly fire constitution damage reduced.
City Lords - Adjusted the amount of gold required to enforce punishments.
Equipment / Magic:
All Projectile Magic (Fireball, Frostbolt, Lightning, etc.) - Increased projectile max flight distance.
Wall of Lightning - No longer damages structures.
Small Spell Tower - Increased targeting range by 50%.
Iron Hammer - Heavy attack hit detection improved.
Iron Pick - Added a power attack (right-click).
Spear - Can now aim vertically, even if it looks a bit awkward for now.
All Armor Types - Adjusted physical and magic defense, and added spell resistance to be more in line with the armor tier, type, and weight.
New Content:
General:
Using certain items will now increase related Knowledge node experience.
UI:
Added Health and Mana bars when targeting creatures, NPCs, and other players.
Adjusted tooltips in the Knowledge interface.
Added icons above objects that can be interacted with.
Ice Chunk - Changed the item icon.
Server Selection UI - Now allows for longer server names.
Keybinds - Cleaned up the menu and removed unused actions.
Bug Fixes
General:
Resetting Potion - Using it will no longer reset your unlocked Schematics.
Wall of Lightning - Schema crafting requirements, damage tick frequency, and spell duration have all had their values corrected.
Spider Web - Players can now move immediately after casting.
Firestorm - Fixed damage against metal structures.
Fertilizer - Fixed a bug where fertilizer would disappear from a crop plot after a short period of time.
War Flag - Fixed a bug where, occasionally, after making a war declaration, the House that received the declaration would not be able to damage the declaring House’s structures.
Framework Triangle Foundation - Corrected HP values.
Stone and Iron Pickaxe and Axe - Improved hit detection, making it easier to gather from smaller resource nodes without needing to crouch.
War Declaration - Fixed incorrect War Declaration time, now persists through server restarts. Fixed an issue where one House was unable to attack another even after receiving a War Declaration.
Focusing Potion - Fixed a bug where it was uncraftable if learned after level 10.
Bedrolls - Can now be picked up after placing and will retain durability usage.
Parachute - Fixed a bug where players were still taking full fall damage even when using a Parachute.
Dragon Transports - Temporarily removed Estel and Ironfast’s Dragon Transports while the system is redesigned.
Wall Torch - Fixed a bug where Wall Torches would defy all logic and expand to dozens of times their original size when demolished.
NPCs:
Guards - Fixed a bug where Guards would occasionally spawn with only 1 HP. Can now actually look up and target / attack flying creatures.
NPC Vendors - Now respawn in their set location within their city after a set period of time after being killed.
The Sacred Path:
Adjusted terrain in a number of locations around The Sacred Path where characters and creatures were getting stuck. This patch is focused mainly on the area around Ironfast.
Fixed issues with floating foliage in a number of locations around The Sacred Path.
Creatures:
Fixed a bug where a character dismounting from certain creatures would allow them to clip through walls.
Longhorn, Hellcat, and Infernus Dragon - Fixed a bug where these creatures would move backwards when using their normal attack while riding them. Power attacks still have this issue, and will be fixed in a future patch.
Frost Dragon - Fixed a bug where Frost Dragons could be ridden without a saddle.
Light Elemental - Fixed a bug where Light Elementals could be equipped with a saddle.
Graphical:
Made adjustments to the Female Guard Armor and Male Traveler Suit models.
Note: we're aware that there are still some issues with the Quest system, and we appreciate your feedback thus far. We're working on those bugs and we'll have a fix out as soon as possible.
Two of the highlights being:
Also noteworthy:
Because the predominant PvP meta up until this point appears to be "use glitches to get through walls and raid protection, burn everything alive with dragonfire" -- dev commentary says they took out the dragon's breath for now until they can get it all under control. Hooray official PvP servers!
Just updated my server, aaand it's good to go.
Edit: Wow, the targeting is cooler than I had hoped for. You can actually see the levels of creatures from far away! One of my biggest unaddressed complaints in Ark.