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Posts

  • CantidoCantido Registered User regular
    I dusted off The Voyages of Marco Polo. Before playing this, emphasize to players that this is not Ticket to Ride and their route objectives should not be a priority.

    3DS Friendcode 5413-1311-3767
  • NotoriusBENNotoriusBEN Registered User regular
    If anyone that has Gloomhaven needs another player, I can join up via Tabletop Simulator. There's plenty of mods to pick from to get most of the pieces and all you gotta do is read off the scenario.

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • mysticjuicermysticjuicer I'm a muscle wizard and I cast P U N C HRegistered User regular
    1st place in my third Yomi tournament! Got 4-0'd in grand finals which reset the bracket, and then 4-0'd him right back! MY HEART IS POUNDING OMG!

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring Yomi tournament commentary and tutorials!
    InfideltzeentchlingArcSynEvil MultifariouscrimsoncoyoteFryIron WeaselWatcher
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    edited January 21
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, as I heard that this is supposed to be one of the best games currently out there.

    Aldo on
    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • KetarKetar My autocomplete is a tad agressive today.Registered User regular
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, as I heard that this is supposed to be one of the best games currently out there.

    It's a fun game with the right group, and the sheer variety in races and abilities can make for some great shenanigans. I wouldn't ever call it one of the best games out there though. Not even close.

    ArcSyn
  • InquisitorInquisitor Registered User regular
    Cosmic Encounter requires players to be willing to win as a team and also betray that team at the last moment. But that is essential to maintain forward momentum.

    Medium Dave
  • mysticjuicermysticjuicer I'm a muscle wizard and I cast P U N C HRegistered User regular
    Yeah, Cosmic Encounter seems like it either kills or it's a total wash, depending on the group. I don't really dig on it.

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring Yomi tournament commentary and tutorials!
  • LykouraghLykouragh Registered User regular
    Just for a counterpoint one of my groups loves Cosmic above all other things and I had to twist their arms to play Great Western Trail or Sidereal Confluence instead.

    mysticjuicerCantidojoshofalltrades
  • Evil MultifariousEvil Multifarious Registered User regular
    Oof. Pandemic s2, March/April
    oh man, March was hard.

    The lack of supplies plus the massive epidemic spike? Unless you somehow managed to beeline for the exploration of South America and draw the Lima search card real early, it seems enormously difficult.

    Even with the big bonus, we drew ZERO SUPPLY CARDS for two games, which was devastating.
    With permanent research centers and havens that would be like 20 supplies. Especially useful after the big influx. But no, we got hosed.

    I'm really leery of inoculation, as it seems like it could be the poisoned apple here, but it seems necessary to win at this point.

    We've lost three in a row going into the second half of April. I really hope we win this one and don't open the consolation box. Ugh.

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • Ah_PookAh_Pook Registered User regular
    Cantido wrote: »
    I dusted off The Voyages of Marco Polo. Before playing this, emphasize to players that this is not Ticket to Ride and their route objectives should not be a priority.

    The routes are important though... 20-25 points is nontrivial, plus plotting your route through the available city actions/bonuses to complement your character choice and overall plan is basically the entire game...

    It might seem that we lost the battle
    But if no one wins the war
    Then why keep score
  • Mojo_JojoMojo_Jojo Registered User regular
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, asI heard that this is supposed to be one of the best games currently out there.
    Where did you hear that? It's a very dated game that isn't far off munchkin in how much it outstays it's welcome once it enters the "everybody is a point from winning" phase

    Homogeneous distribution of your varieties of amuse-gueule
    DirtmuncherRiemannLives
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    Mojo_Jojo wrote: »
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, asI heard that this is supposed to be one of the best games currently out there.
    Where did you hear that? It's a very dated game that isn't far off munchkin in how much it outstays it's welcome once it enters the "everybody is a point from winning" phase
    http://www.eurogamer.net/articles/2014-05-16-cosmic-encounter-review and the ranking on https://www.boardgamegeek.com/boardgame/39463

    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • DirtmuncherDirtmuncher Registered User regular
    edited January 22
    Aldo wrote: »
    Mojo_Jojo wrote: »
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, asI heard that this is supposed to be one of the best games currently out there.
    Where did you hear that? It's a very dated game that isn't far off munchkin in how much it outstays it's welcome once it enters the "everybody is a point from winning" phase
    http://www.eurogamer.net/articles/2014-05-16-cosmic-encounter-review and the ranking on https://www.boardgamegeek.com/boardgame/39463

    Yeah Quintin from shutupandsitdown is a fan of cosmic encounter (writer of the Eurogamer review). And maybe with the right group it's a great game.

    But we had much the same experience with the game. My group is more into cube pushing than munchkin.
    The person who bought it from me said that it was a go-to game in his group and he needed a new copy because the owner of their copy was moving away.
    It is apparently very hot or miss.

    Dirtmuncher on
    steam_sig.png
  • Mojo_JojoMojo_Jojo Registered User regular
    Aldo wrote: »
    Mojo_Jojo wrote: »
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, asI heard that this is supposed to be one of the best games currently out there.
    Where did you hear that? It's a very dated game that isn't far off munchkin in how much it outstays it's welcome once it enters the "everybody is a point from winning" phase
    http://www.eurogamer.net/articles/2014-05-16-cosmic-encounter-review and the ranking on https://www.boardgamegeek.com/boardgame/39463

    Surely 7.6 doesn't put it in any of bgg's Top X lists given those are community scores where anything less than seven is bad? Shut up and sit down do have a weird blindness for the game which I presume just comes from nostalgia. When cosmic encounter came out it was the late seventies, the market was sparse so it was relatively fantastic. Nowadays it's anything but.

    I don't think criticism of that game is hard to come by at all

    Homogeneous distribution of your varieties of amuse-gueule
    Fry
  • FishmanFishman Mahna Mahna Registered User regular
    edited January 22
    It's also a favourite of Rab Florence and Tom Vasel, and regularly features in their 'best board games' lists.

    I traded my copy away last year; it had been in rotation but waning against other stronger & newer titles. It was never anyone's favourite, but it filled the time when we didn't feel like something else.

    That said, I do wonder if the Game of Thrones reflavouring makes the game more palatable.

    Fishman on
    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    Eh. 94th on bgg. And I thought we played the 2011 version. But my friend bought the game, hyped us up and then continued to give a bassackward explanation of the rules. We should have played a practise round without any special cards and then we should have looked at a few cards to get a sense of the bullshit we could encounter. Instead we kinda just started playing and had him dive into the rulebook every time he said something was impossible. That annoyed us, which did not help at all. After a short while we all calmed down and in the last 2 rounds we made tactical decisions. Took us like 3 hours to slog through it and only the last 15-30 minutes were enjoyable to me.

    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • BogartBogart Kneel before Mod Registered User, Moderator mod
    edited January 22
    So we played some boardgames over the weekend. Agricola came out for the first time having languished in my chest for two years without a sniff of action. It's rep as a hardcore Euro game and the iffiness of the rulebook put me off, but in practice it's quite a nippy affair once you have the rules down (thanks to the various YouTube vids I watched). Four players meant a game of about two and a half hours including rules explanation. It feels like death by a thousand cuts as you get closer to the end and realise there's nowhere near enough time to do all the things you need to do and feed everyone. Good fun.

    l6o05yis653q.jpeg

    Quantum remains zippy puzzle fun as people try and work out how to get that one last cube down while everyone else is circling the same few planets and blowing up the ship you need in orbit next turn.

    hwb960m49k9k.jpeg

    Alien Frontiers is good, but the game ended in a bit of an anti-climax as I played kingmaker by putting my last colony down. To be fair, the player who'd played smartest still won, but time was getting on and people needed to get home. The dice as spaceships thing is a pleasant idea in both games., and the style and iconography of AF remains a genuine pleasure.

    m7sj1kcung5y.jpeg

    We tried to get Trickerion to the table, but the table proved too small once we'd pulled out the board, four character sheets and the three other boards you attach to your character sheet and some tarot sized card decks as well. Maybe next time we do what someone jokingly suggested and play on the floor.

    Bogart on
    DirtmuncherDarkPrimusCaptainPeacocktzeentchlingIron Weasel
  • Mojo_JojoMojo_Jojo Registered User regular
    Yeah Trickerion has a huge footprint. And unlike TI it's all sort of joined together so it makes it hard to use sub-tables

    Homogeneous distribution of your varieties of amuse-gueule
    Vyolynce
  • BogartBogart Kneel before Mod Registered User, Moderator mod
    We also played a lot of codenames, at which I was spectacularly bad. "Hot - 2", intended for 'Beach' and I think 'Engine' (engine - fire engine - fire - hot) was instead quite reasonably interpreted as pointing to 'Chick' or 'Spot', because of course it was and why hadn't I noticed those words?

    mysticjuicerElvenshaeFry
  • Alistair HuttonAlistair Hutton Dr EdinburghRegistered User regular
    edited January 22
    Bogart wrote: »
    So we played some boardgames over the weekend. Agricola came out for the first time having languished in my chest for two years without a sniff of action. It's rep as a hardcore Euro game and the iffiness of the rulebook put me off, but in practice it's quite a nippy affair once you have the rules down (thanks to the various YouTube vids I watched).

    That is what makes the original rule book so hilariously bad. Agricola is not a hard game to learn but the standard rule book makes it seem fundamentally impenetrable. I hold that prior to the most recent edition no-one had ever learnt Agricola from scratch by themselves - it has only ever been passed down by oral tradition in an unbroken line leading back to Uwe Rosenberg.

    The rule book from the most recent edition is a quantum leap improvement over the old.

    Alistair Hutton on
    I have a thoughtful and infrequently updated blog about games http://whatithinkaboutwhenithinkaboutgames.wordpress.com/

    I made a game, it has penguins in it. It's pay what you like on Gumroad.

    Currently Ebaying Nothing at all but I might do in the future.
    mysticjuicerSageinaRageCaptainPeacockEl Muchoadmanb
  • Mojo_JojoMojo_Jojo Registered User regular
    edited January 22
    Bogart wrote: »
    We also played a lot of codenames, at which I was spectacularly bad. "Hot - 2", intended for 'Beach' and I think 'Engine' (engine - fire engine - fire - hot) was instead quite reasonably interpreted as pointing to 'Chick' or 'Spot', because of course it was and why hadn't I noticed those words?

    Metal-4 with fucking copper on the board for the other team was the highlight for me

    @Rhesus Positive
    Bogart wrote: »
    We also played a lot of codenames, at which I was spectacularly bad. "Hot - 2", intended for 'Beach' and I think 'Engine' (engine - fire engine - fire - hot) was instead quite reasonably interpreted as pointing to 'Chick' or 'Spot', because of course it was and why hadn't I noticed those words?
    And pants

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
    Rhesus PositiveBogartmysticjuicerElvenshaeHedgethorn
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    In my defence, I hadn't read all the words

    ...

    Wait, that's a terrible defence

    ArcSynAuralynxmysticjuicerElvenshaeJacobyHedgethornBogartDirtmuncherVyolynceMNC DoverFrytzeentchlingBrodyRiusjakobagger
  • Mojo_JojoMojo_Jojo Registered User regular
    I've been through the rules for Empires of the Void II (the pdf on the website is out of date, it was how things stood during the kickstarter which was much rougher)

    I suppose technically it is a 4X, although it's one that doesn't focus on building up empires and armies. Instead it's about gaining influence with native species and performing cargo runs for them. It's more like Star Trek I suppose.

    There's a really neat system where the game clock is a deck of cards that you draw from to do things and you put in one event per planet at the start. So each game something will happen on each planet at some point but you don't know what or when.

    I really have no memory of backing it, but luckily it does seem like it has its own niche. Hurray

    Hopefully one day I'll play it

    Homogeneous distribution of your varieties of amuse-gueule
    Bogart
  • mysticjuicermysticjuicer I'm a muscle wizard and I cast P U N C HRegistered User regular
    And that's why Codenames is among the fucking best. It's one of the best "oh my god, remember when" generators I've played.

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring Yomi tournament commentary and tutorials!
    ElvenshaeJacobyHedgethornJustTeeDarkPrimusHahnsoo1FrytzeentchlingBrody
  • Ah_PookAh_Pook Registered User regular
    edited January 22
    Played 2 back to back 3p games of Forbidden Stars last night. The first one was a bit anticlimactic as I kinda snuck in a win in round 3, so we set back up and played again. Went the full 8 rounds, at the end of which two people had claimed enough objectives to win so it went to the tiebreak. Man that game is full of crunchy decisions and really interesting design. The order token system makes placing 4 tokens on the map the crunchiest puzzle I've run into in a while, as you try to figure out which and in what order you need to put them down in and where/when everyone else is going to place theirs. You stack them face down in each sector in order they're placed, and then they resolve top down, so the timing of when you place a thing is just as important as what you place. Even just talking about it now is getting me hyped back up.

    Tldr, if you aren't put off by direct conflict and you have 2 other people who would play a 3 hour long extremely intense direct conflict game with you you should seek out a copy of Forbidden Stars asap, as it's OOP and copies are getting scarcer all the time. it's sooo good!

    Ah_Pook on
    It might seem that we lost the battle
    But if no one wins the war
    Then why keep score
    mysticjuicerEl MuchoMedium Dave
  • ArcSynArcSyn Registered User regular
    edited January 22
    Science 5 (we needed to catch up and they just picked a clue that was interfering with this)

    Words were something like space, planet, lab, and I can't remember what else, but it was all fairly obvious to me.

    I gave the clue, and immediately my friend goes, "I got this." Then plants his finger, without any further discussion, on mole.

    I about lost it before he explained Avogadro constant and then I remembered and felt so blind that I didn't see it. And then we lost next turn or two.

    ArcSyn on
    jswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1og83npmjgeii.pngT298pV7.pngSteam:ArcSyn
    mysticjuicerElvenshaeFishman
  • InquisitorInquisitor Registered User regular
    Mojo_Jojo wrote: »
    Aldo wrote: »
    Cosmic Encounter suffered from a confused explanation and frustrated players. We started to enjoy it more after we learned what the base rules were. Then the end dragged on as we started to approach it like poker and played more conservatively and started to block each other more and more.

    All in all I can't imagine ever wanting to play this game again. Very sad, asI heard that this is supposed to be one of the best games currently out there.
    Where did you hear that? It's a very dated game that isn't far off munchkin in how much it outstays it's welcome once it enters the "everybody is a point from winning" phase

    I think comparing it to Munchkin is crazy. Cosmic Encounters doesn’t have anywhere near the ability to dog pile on leaders and can have multiple winners. A game of Cosmic where everyone is one point from winning should be over if a few turns tops.

    VyolynceMedium Daveadmanbjoshofalltrades
  • Mojo_JojoMojo_Jojo Registered User regular
    Ah_Pook wrote: »
    Played 2 back to back 3p games of Forbidden Stars last night. The first one was a bit anticlimactic as I kinda snuck in a win in round 3, so we set back up and played again. Went the full 8 rounds, at the end of which two people had claimed enough objectives to win so it went to the tiebreak. Man that game is full of crunchy decisions and really interesting design. The order token system makes placing 4 tokens on the map the crunchiest puzzle I've run into in a while, as you try to figure out which and in what order you need to put them down in and where/when everyone else is going to place theirs. You stack them face down in each sector in order they're placed, and then they resolve top down, so the timing of when you place a thing is just as important as what you place. Even just talking about it now is getting me hyped back up.

    Tldr, if you aren't put off by direct conflict and you have 2 other people who would play a 3 hour long extremely intense direct conflict game with you you should seek out a copy of Forbidden Stars asap, as it's OOP and copies are getting scarcer all the time. it's sooo good!

    It's screaming out for an expansion that will never happen. So sad :(

    Homogeneous distribution of your varieties of amuse-gueule
    El MuchoMedium Dave
  • Ah_PookAh_Pook Registered User regular
    edited January 22
    Eh, there's way more game in the box than I'm likely to play out any time soon. But I'm way way less into expansions than a lot of people.

    Ah_Pook on
    It might seem that we lost the battle
    But if no one wins the war
    Then why keep score
  • Mojo_JojoMojo_Jojo Registered User regular
    Ah_Pook wrote: »
    Eh, there's way more game in the box than I'm likely to play out any time soon. But I'm way way less into expansions than a lot of people.

    I think all it really needs a fifth faction

    Homogeneous distribution of your varieties of amuse-gueule
  • mysticjuicermysticjuicer I'm a muscle wizard and I cast P U N C HRegistered User regular
    ArcSyn wrote: »
    Science 5 (we needed to catch up and they just picked a clue that was interfering with this)

    Words were something like space, planet, lab, and I can't remember what else, but it was all fairly obvious to me.

    I gave the clue, and immediately my friend goes, "I got this." Then plants his finger, without any further discussion, on mole.

    I about lost it before he explained Avogadro constant and then I remembered and felt so blind that I didn't see it. And then we lost next turn or two.

    The only way this could be better is if ‘mole’ was also the assassin. Oh my god I’m WHEEZING!

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring Yomi tournament commentary and tutorials!
    ArcSynElvenshae
  • VyolynceVyolynce Registered User regular
    Re: Cosmic Encounter talk, the game should also not be played with fewer than 4 players.

    I have a soft spot for Cosmic and still enjoy a couple rounds from time to time, but I won't deny that has more to do with nostalgia and historical significance. IIRC, the original version is slightly older than I am which is absolutely ancient in terms of modern boardgaming. The hobby has come a long way since then, but a lot of that evolution came from Cosmic's influence on designers.

    Hahnsoo1Fishman
  • azith28azith28 Registered User regular
    In my defence, I hadn't read all the words

    ...

    Wait, that's a terrible defence

    Our eyes selectively does not read those words until after you have spoken the words you thought would be perfect.

    Stercus, Stercus, Stercus, Morituri Sum
    ElvenshaeRhesus PositiveVyolyncemysticjuicerBrody
  • LykouraghLykouragh Registered User regular
    Aldo wrote: »
    Eh. 94th on bgg. And I thought we played the 2011 version. But my friend bought the game, hyped us up and then continued to give a bassackward explanation of the rules. We should have played a practise round without any special cards and then we should have looked at a few cards to get a sense of the bullshit we could encounter. Instead we kinda just started playing and had him dive into the rulebook every time he said something was impossible. That annoyed us, which did not help at all. After a short while we all calmed down and in the last 2 rounds we made tactical decisions. Took us like 3 hours to slog through it and only the last 15-30 minutes were enjoyable to me.

    Let's not be judging things by their BGG rating now! Hansa Teutonica is currently ranked 102, Galaxy Trucker is 123, "strictly inferior Race for the Galaxy" is 5, basically the people voting on BGG are deeply disconnected from reality is what I'm saying :)

    (I forgive anyone who loves Terraforming Mars but its' not the 5th best game!)

    Elvenshae
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    We played with 4. My friend just texted we missed one rule from the fineprint that stipulated you could only have 10 flare cards in the draw deck. We used ALL the cards...

    I guess I will give the game another chance.

    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • InquisitorInquisitor Registered User regular
    I mean, it’s neat to look at but it’s all deeply subjective both in terms of taste in games and what rating a game 7.5 means to someone (for some people it means the game is pretty good, for some that means a game is garbage.)

    There is only one game in the top 10 on BGG that I personally really like, and just 3 in the top 20. It’s all relative.

  • DirtmuncherDirtmuncher Registered User regular
    edited January 22
    Lykouragh wrote: »
    Aldo wrote: »
    Eh. 94th on bgg. And I thought we played the 2011 version. But my friend bought the game, hyped us up and then continued to give a bassackward explanation of the rules. We should have played a practise round without any special cards and then we should have looked at a few cards to get a sense of the bullshit we could encounter. Instead we kinda just started playing and had him dive into the rulebook every time he said something was impossible. That annoyed us, which did not help at all. After a short while we all calmed down and in the last 2 rounds we made tactical decisions. Took us like 3 hours to slog through it and only the last 15-30 minutes were enjoyable to me.

    Let's not be judging things by their BGG rating now! Hansa Teutonica is currently ranked 102, Galaxy Trucker is 123, "strictly inferior Race for the Galaxy" is 5, basically the people voting on BGG are deeply disconnected from reality is what I'm saying :)

    (I forgive anyone who loves Terraforming Mars but its' not the 5th best game!)

    BGG ranking is more about popularity I guess. It all comes down to personal taste and the tastes of your group. I bought the scythe collectors edition (HYPE) and it has seen 5 plays at most. In my opinion agricola is easier to teach and score than scythe and I rather play that.

    Edit:But then 8 and 15 isn't such a big difference in ranking...

    Dirtmuncher on
    steam_sig.png
  • BrodyBrody The Watch The First ShoreRegistered User regular
    And that's why Codenames is among the fucking best. It's one of the best "oh my god, remember when" generators I've played.

    I had a word or two on the board that made me think "Political intrigue", but the only word I could think of was Deepthroat - 2. Turns out they instead went for every remotely sexual word on the board instead.

    "The shore does not dream of you." - Blind poet Gallan.
    ArcSynmysticjuicerVyolyncecrimsoncoyoteadmanbAldoFuselage
  • GvzbgulGvzbgul no thank you, I prefer my hat Registered User regular
    When you give a weird clue and they get it perfect. It is amazing. And then you give a super obvious clue and they go straight for the assassin, which isn't even related to the clue! :confused:

    crimsoncoyoteElvenshaemysticjuicer
  • PowerpuppiesPowerpuppies Registered User regular
    when the other team comes from behind and gets 5 when you have one left

    and the clue was barely related to the last word and the guesser went through the exact same tortuous chain of links the cluegiver did

    sig.gif
    mysticjuicerFryElvenshae
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