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Posts

  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    No-Quarter wrote: »
    How do you all take screenies of your decks to post?

    You can also check the OP for directions to use Muffinatron's auto-deck-image-maker, that uses the deck strings you can generate in-game. (third spoiler from the bottom)

    WHere do I get the deckstring from???

  • TynnanTynnan seldom correct, never unsure Registered User regular
    No-Quarter wrote: »
    No-Quarter wrote: »
    How do you all take screenies of your decks to post?

    You can also check the OP for directions to use Muffinatron's auto-deck-image-maker, that uses the deck strings you can generate in-game. (third spoiler from the bottom)

    WHere do I get the deckstring from???

    In-game in the deckbuilder, there's an option to copy a deck to clipboard. It exports the decklist as well as a string containing the decklist information.

    The Escape GoatElvenshaeNo-Quarter
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited August 2017
    BSoB wrote: »
    While we're talking about it, when the added the synergy picks into arena, did they get rid of the "more spells" RNG tuner?

    My last like 4 arenas have had 2-3 spells, and I don't think I was skipping any.

    i sure wish the synergy change for arena had rhyme or reason.

    seriously i don't understand it.

    Was offered a dragon on my first pick this arena run. took it.


    did not get offered a single dragon the rest of the 29.

    I hear that.

    Opening pick, Servant of Kalimos. Second pick, Blazecaller.

    The number of Elementals I got to select from the rest of the picks rhymed with shmeero.

    The Judge on
    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
    DasUberEdwardElvenshaefortydjFindusKoopahTroopah
  • bsjezzbsjezz Registered User regular
    I don't think it'd be very easy for blizzard to calculate what represents a good or bad opening hand for a deck at all, especially considering that what constitutes a good or bad hand is matchup-dependent

    the game harvests a lot of data. we already know from interviews etc that when a deck is played it's identified by common "clusters" of cards, essentially archetypes. looking at the VS reaper data, there are fewer than 20 archetypes played by over 90% of the community. i'm pretty sure with that much information on so few deck varieties, the data could paint an incredibly accurate portrait of which early draws contribute to an increased winrate in specific matchups

    but even that's overcomplicating it. even if it just assumed on curve draws were good and off-curve / high mana draws were bad, and it nudged it in one direction or another to encourage streaks (win streaks and losing streaks are better for blizz than not), in most cases it's going to have the desired outcome.

    sC4Q4nq.jpg
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Actually if you were attempting to manipulate winning and losing streaks the easier thing to be would be to fudge MMR matchups, not to have a computer programmed by designers who are bad at their game try to identify what's a good play in their game

    liEt3nH.png
    kime3cl1ps3Roz
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    lol, Reynad is winning with quest hunter so chat is spamming "ez small ez hunter ez"

    9uiytxaqj2j0.jpg
    kime3cl1ps3YiliasElvenshaeTynnanDibbyDuke 2.0DysMNC DoverMMMigRozKoopahTroopah
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I had to look up what the hunter quest even was

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • TynnanTynnan seldom correct, never unsure Registered User regular
    edited August 2017
    I had to look up what the hunter quest even was

    thp5qu9bn1b0.jpg

    Tynnan on
    djFindusenvoy1CantidoJuliusKoopahTroopah
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    1 because Priest won't see play.

    TynnanAegisKoopahTroopah
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I just heard what you did, Dover.

    9uiytxaqj2j0.jpg
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I just heard what you did, Dover.

    What did I do?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    kimeforty
  • fortyforty Registered User regular
    Went 3-0 with a very 1-mana heavy Keleseth zoo deck for my warlock quest tonight. I think I'd seen Keleseth played against me one time so far this expansion.

    So what was my first opponent tonight? A paladin who coins Keleseth turn 1. Beat him anyway with face damage before he could out-value me.

    Second game was my only one of the three tonight where I saw my Kelseth, but thankfully I got to play him turn 2 against some sort of warrior with a pretty nuts opener vs. zoo (turn 1 coin Armorsmith, turn 2 Armorsmith; he ended up getting a dozen or so armor off of those bastards). Killed him anyway.

    Third game was a miracle rogue who cleared my board pretty well turn 4. Then turn 5 karma hit him like a bitch. I had Doomguard and a Silverware Golem end of turn 4. My turn 5 draw was Silverware Golem. He was not able to recover from that nuts turn and I ended up finishing him a couple turns later.

    So my last two nights of questing have been insane. 5-0 with non-standard decks and 5 games in a row without playing a druid.

    Officially the unluckiest CCG player ever.
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    Man that mage quest combo deck is annoying. Doing well, controlling the board, getting 'em down...and they ice block. Four times. Not much I can do against that. But of course when I play it I draw all the combo pieces first and no board control and get murdered immediately.

    Twitch Streaming basically all week
    SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
  • DysDys how am I even using this gun Registered User regular
    Oof

    I was playing my Jade/Elemental Shaman deck in casual and ran into my old nemesis, deathrattle priest.

    I honestly thought I was screwed until I managed to evolve something into Hadronox. Which, at that point, translated into two things from below, a hot spring elemental, and Tirion on the next turn.

    Saved my bacon, that did.

    Iron Weasel
  • BreakfastPMBreakfastPM Registered User regular
    8-2 This morning with my Secret Hunter deck!

    l0xkhatcxhx5.png
    Is Putricide essential, or could he be subbed for ???

    @Iron Weasel I'd replace Putricide with any of these if you don't have him.
    Tundra Rhino
    Deadly Shot
    Bearshark
    Avian Watcher
    Cobalt Scalebane
    Saronite Chain Gang
    Spellbreaker
    Vicious Fledgling

    Iron Weasel
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    8-2 This morning with my Secret Hunter deck!

    l0xkhatcxhx5.png
    Is Putricide essential, or could he be subbed for ???

    @Iron Weasel I'd replace Putricide with any of these if you don't have him.
    Tundra Rhino
    Deadly Shot
    Bearshark
    Avian Watcher
    Cobalt Scalebane
    Saronite Chain Gang
    Spellbreaker
    Vicious Fledgling

    I went with Deadly Shot, but these are good suggestions.

    Also: I just hit Rank 10 for the first time. Final boss was a Jade Druid mirror match (I regret nothing).

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    djFindusBreakfastPMBetsuniCarthagekimeShen
  • DibbyDibby I'll do my best! Registered User regular
    https://clips.twitch.tv/SourWimpyBunnyFreakinStinkin

    Noxious says what we're all thinking :U

    this meta sure is great innit guys

    (language warningggg)

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    ShadowhopeElvenshaeMNC DoverAegisLucedes
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MNC Dover wrote: »
    I just heard what you did, Dover.

    What did I do?

    Sub to Reynad. I thought I was the only one here who actually liked watching him :P

    9uiytxaqj2j0.jpg
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Dibby wrote: »
    https://clips.twitch.tv/SourWimpyBunnyFreakinStinkin

    Noxious says what we're all thinking :U

    this meta sure is great innit guys

    (language warningggg)

    I haven't played since last week and don't see myself playing again, tbh. KotFT is just fucking awful.

    Julius
  • djFindusdjFindus Registered User regular
    edited August 2017
    Dibby wrote: »
    https://clips.twitch.tv/SourWimpyBunnyFreakinStinkin

    Noxious says what we're all thinking :U

    this meta sure is great innit guys

    (language warningggg)

    The worst part is that that kind of opening isn't even uncommon in Druid.

    It's crazy and I'm playing less and less. They should just rotate Mean Streets and solve the Jade and Pirate problem in one fell swoop. Just give everyone full dust and be done with it.

    djFindus on
  • MMMigMMMig Registered User regular
    I had a jade druid on the ropes. Had a Hadronox out which I suicided to get out a massive board of taunts.
    Druid only had 2 small minions on board and 2 cards left in deck before they fatigue.


    Nooooooooope.

    Auctioneer, idol and innervate, play sax music and he suddenly has a board FULL of 9-9s and up, and is nowhere near hitting fatigue again.


    Jade Druid can go to fucking hell.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    BetsuniShadowhopeElvenshae
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    djFindus wrote: »
    Dibby wrote: »
    https://clips.twitch.tv/SourWimpyBunnyFreakinStinkin

    Noxious says what we're all thinking :U

    this meta sure is great innit guys

    (language warningggg)

    The worst part is that that kind of opening isn't even uncommon in Druid.

    It's crazy and I'm playing less and less. They should just rotate Mean Streets and solve the Jade and Pirate problem in one fell swoop. Just give everyone full dust and be done with it.
    I don't know about all of MSOG, but I wouldn't object if the Pirate and Jade cards introduced in that set all went to the Hall of Fame.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    9uiytxaqj2j0.jpg
    3cl1ps3Dibby
  • YiliasYilias Registered User regular
    I've never seen a dev post on the custom cards reddit before (but maybe I just haven't been paying enough attention).
    mdonais wrote:
    We aren't trying to create control hunter in the same way that control priest or warrior exists. It takes away from class identity when we make all classes similar like that.
    We will keep making unique hunter cards like lock and load but Taunt and healing to win in the late game is not their style.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MNC Dover wrote: »
    I just heard what you did, Dover.

    What did I do?

    Sub to Reynad. I thought I was the only one here who actually liked watching him :P

    Ah, yeah I watch him once in a while. Mostly YT clips to be honest. Didn't actually see my subscription pop up, he must be on a huge delay.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • DibbyDibby I'll do my best! Registered User regular
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    3cl1ps3GoodKingJayIIIShadowhopeJuliusElvenshaeenvoy1Megamaniaco
  • RozRoz Boss of InternetRegistered User regular
    Yilias wrote: »
    I've never seen a dev post on the custom cards reddit before (but maybe I just haven't been paying enough attention).
    mdonais wrote:
    We aren't trying to create control hunter in the same way that control priest or warrior exists. It takes away from class identity when we make all classes similar like that.
    We will keep making unique hunter cards like lock and load but Taunt and healing to win in the late game is not their style.

    In other words - Control hunter will never be viable and we're ok with that.

    YiliasMMMigMarty81MNC DoverShadowhopeGvzbgulTeriferinenvoy1KoopahTroopah
  • DasUberEdwardDasUberEdward Registered User regular
    I'd say this jade problem is why I only play arena but i've been on a huge losing streak in arena recently so. . .

    steam_sig.png
  • DibbyDibby I'll do my best! Registered User regular
    edited August 2017
    Roz wrote: »
    Yilias wrote: »
    I've never seen a dev post on the custom cards reddit before (but maybe I just haven't been paying enough attention).
    mdonais wrote:
    We aren't trying to create control hunter in the same way that control priest or warrior exists. It takes away from class identity when we make all classes similar like that.
    We will keep making unique hunter cards like lock and load but Taunt and healing to win in the late game is not their style.

    In other words - Control hunter will never be viable and we're ok with that.

    Man why the fuck not though

    Literally why not try to push some classes in radically different directions.

    Fun fact: You can still keep Hunter's natural identity and its natural-leaning archetypes! Those can still exist! But why not also try and push a new and different archetype as well?

    Like hello, Aggro/Pirate Warrior? That's not "Warrior's natural identity" at-fucking-all! And yet it exists, and it was pushed, and here we are. And nevermind the fact that they've kept trying to push Aggro Priest for a good while! Remember Shadowbomber? Spawn of Shadows? How about Shadow Ascendant????

    So fuck it I'm all for trying out wacky new weird shit and seeing where it goes. Diversify, don't box classes into a corner.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    NyhtJimbo
  • SeGaTaiSeGaTai Registered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    Druid would probably still be on top, would just be all fatty high cost legendarys, thanks to safe ramp and card draw.

    Aggro druid would lose mark of the lotus and living mana? That might kill it which at least helps even out the meta

    PSN SeGaTai
    Shadowhope
  • BSoBBSoB Registered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    Its not jade, but the shell of ramp + UI that is causing the problem.

    Jade is just the best way to abuse the shell. It is the best answer to "You have 10 mana, and a full hand, what now?". But it turns out there are other answers that are almost as good, like taunt-buffs, and just flat out playing BIG EZ.

    I feel like small nerfs could be a big deal. Make Jade blossom 1 mana crystal OR summon a jade. Make the Nourish mana crystals come empty. Stuff like that.

    Shadowhope
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    Roz wrote: »
    Yilias wrote: »
    I've never seen a dev post on the custom cards reddit before (but maybe I just haven't been paying enough attention).
    mdonais wrote:
    We aren't trying to create control hunter in the same way that control priest or warrior exists. It takes away from class identity when we make all classes similar like that.
    We will keep making unique hunter cards like lock and load but Taunt and healing to win in the late game is not their style.

    In other words - Control hunter will never be viable and we're ok with that.

    Man why the fuck not though

    Literally why not try to push some classes in radically different directions.

    Fun fact: You can still keep Hunter's natural identity and its natural-leaning archetypes! Those can still exist! But why not also try and push a new and different archetype as well?

    Like hello, Aggro/Pirate Warrior? That's not "Warrior's natural identity" at-fucking-all! And yet it exists, and it was pushed, and here we are. And nevermind the fact that they've kept trying to push Aggro Priest for a good while! Remember Shadowbomber? Spawn of Shadows? How about Shadow Ascendant????

    So fuck it I'm all for trying out wacky new weird shit and seeing where it goes. Diversify, don't box classes into a corner.

    That's what they're saying tho

    hamfisting control hunter by giving them the same tools other classes have isn't 'wacky new weird shit'

    also as someone who played ye olde face warrior back in classic aggro warrior isn't that far off the natural identity, weapons r gud

    9uiytxaqj2j0.jpg
  • DibbyDibby I'll do my best! Registered User regular
    SeGaTai wrote: »
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    Druid would probably still be on top, would just be all fatty high cost legendarys, thanks to safe ramp and card draw.

    Aggro druid would lose mark of the lotus and living mana? That might kill it which at least helps even out the meta

    And therein lies the problem with Current Druid: They haven't tried to push any other archetypes, just Aggro/Token and Jade/Ramp.

    They basically gave the fuck up on Beast Druid. That deck was really close to actually working (Menagerie Warden is BUSTEDDD). They tried this weird "5-attack Druid" thing with Un'goro and promptly gave the eff up on that after it didn't work out at all.

    Midrange died out. Why haven't they tried pushing Midrange again? Give me some good early/midgame minions! I played the shit of out Midrange Druid! It was a fun deck! Er, aside from ForceRoar, anyway.

    So Druid players are stuck with this whole "well I hope you like Aggro/Jades" thing right now. Cause if you don't, you're SOL. Ramp is a thing too I guess, but.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    NyhtAuralynx
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    I think is right. When MSOG released Jades were kind this second tier sort of fun but not super consistent deck, and it wasn't really something to be concerned about unless you were playing some ultra slow grinder deck without proactive play.

    But now we've reached that point where Ungoro and KFT released cards that make Druid better AND shore up the flaws in the Jade decks so now there's no real way to deal with that deck.

    "Win before turn 6" is not a strategy and it's not even that effective anyway since they've got 10 mana by t6 and will lock you out with taunts or armor and still draw their whole deck.

    Battletag: Threeve#1501
    PSN: Threeve703
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I'd say this jade problem is why I only play arena but i've been on a huge losing streak in arena recently so. . .

    Your avatar is perfect showing how much fun it is to ladder in HS.

    oosik_betsuni.png
    Steam: betsuni7
    fortyMNC DoverDasUberEdward
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    I think is right. When MSOG released Jades were kind this second tier sort of fun but not super consistent deck, and it wasn't really something to be concerned about unless you were playing some ultra slow grinder deck without proactive play.

    But now we've reached that point where Ungoro and KFT released cards that make Druid better AND shore up the flaws in the Jade decks so now there's no real way to deal with that deck.

    "Win before turn 6" is not a strategy and it's not even that effective anyway since they've got 10 mana by t6 and will lock you out with taunts or armor and still draw their whole deck.

    Jade got worse with Un'goro, though. The deck was ridiculous with Brann because you'd have draws that would wipe the floor with midrange decks by pumping out 7/7 jades on turn 5. It just took like a month after MSoG's release to get a refined list (people were often running it with 0 or 1 auctioneers at the start, for example).

    9uiytxaqj2j0.jpg
    3cl1ps3Dibby
  • YiliasYilias Registered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    I think is right. When MSOG released Jades were kind this second tier sort of fun but not super consistent deck, and it wasn't really something to be concerned about unless you were playing some ultra slow grinder deck without proactive play.

    But now we've reached that point where Ungoro and KFT released cards that make Druid better AND shore up the flaws in the Jade decks so now there's no real way to deal with that deck.

    "Win before turn 6" is not a strategy and it's not even that effective anyway since they've got 10 mana by t6 and will lock you out with taunts or armor and still draw their whole deck.

    Jade got worse with Un'goro, though. The deck was ridiculous with Brann because you'd have draws that would wipe the floor with midrange decks by pumping out 7/7 jades on turn 5. It just took like a month after MSoG's release to get a refined list (people were often running it with 0 or 1 auctioneers at the start, for example).

    Primordial Drake and Earthen Scales were pretty key to handling aggro.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    Auralynx3cl1ps3DibbyMNC DoverGoodKingJayIIIShadowhopeJuliusdjFindusTeriferinElvenshaeKoopahTroopahMegamaniaco
  • Marty81Marty81 Registered User regular
    Don't forget though, aggro druid is better than jade druid.

  • RozRoz Boss of InternetRegistered User regular
    Dibby wrote: »
    Roz wrote: »
    Yilias wrote: »
    I've never seen a dev post on the custom cards reddit before (but maybe I just haven't been paying enough attention).
    mdonais wrote:
    We aren't trying to create control hunter in the same way that control priest or warrior exists. It takes away from class identity when we make all classes similar like that.
    We will keep making unique hunter cards like lock and load but Taunt and healing to win in the late game is not their style.

    In other words - Control hunter will never be viable and we're ok with that.

    Man why the fuck not though

    Literally why not try to push some classes in radically different directions.

    Fun fact: You can still keep Hunter's natural identity and its natural-leaning archetypes! Those can still exist! But why not also try and push a new and different archetype as well?

    Like hello, Aggro/Pirate Warrior? That's not "Warrior's natural identity" at-fucking-all! And yet it exists, and it was pushed, and here we are. And nevermind the fact that they've kept trying to push Aggro Priest for a good while! Remember Shadowbomber? Spawn of Shadows? How about Shadow Ascendant????

    So fuck it I'm all for trying out wacky new weird shit and seeing where it goes. Diversify, don't box classes into a corner.

    That's what they're saying tho

    hamfisting control hunter by giving them the same tools other classes have isn't 'wacky new weird shit'

    also as someone who played ye olde face warrior back in classic aggro warrior isn't that far off the natural identity, weapons r gud

    Biggest problem I see with that philosophy is how constrained the defensive design space is. You can explore different secrets or spell effects. But without armor, healing, or taunts - what else is left? Hand disruption is a non-starter. Multiple board clears probably creates a deeply negative play experience. Efficient pinpoint removal is an option, but isn't part of hunter's identity. And then how do you deal with swarm strategies like Token Druid that are resistant to both?

    By their very design aggro strategies are meant to be more consistent and better able to leverage early game tempo and damage into wins. It does no good to finally stabilize the board, if you're you so far behind you lose to any minion that isn't immediately killed (or to any random burn like swipe or fireball).

    Without life gain and taunts as a reactive response to early game aggression, the only option would be a proactive response of some kind. And proactive responses are severely limited in this game - by design.

  • SensationalSensational Registered User regular
    Dibby wrote: »
    I still get unreasonably angry when my aggro deck gets blown out of the water by a turn 5 Kazakus potion so I'm good with trashcanning all of MSoG.

    MSoG is literally the reason why we're having this problem right now

    Jade Druid is a holdover from MSoG, cards were printed that ended up making that deck better

    If Jades were gone, would Spreading Plague and UI actually be okay? Maybe. But also maybe not, maybe they'd still end up being awful oppressive pieces of shit.

    But at least Jade Druid wouldn't be warping the entire meta around itself. Druid would hopefully just be A Class With Some Good Cards, not The Souldestroyer Worldrender Godking Lordemperor.

    I think is right. When MSOG released Jades were kind this second tier sort of fun but not super consistent deck, and it wasn't really something to be concerned about unless you were playing some ultra slow grinder deck without proactive play.

    But now we've reached that point where Ungoro and KFT released cards that make Druid better AND shore up the flaws in the Jade decks so now there's no real way to deal with that deck.

    "Win before turn 6" is not a strategy and it's not even that effective anyway since they've got 10 mana by t6 and will lock you out with taunts or armor and still draw their whole deck.

    Jade got worse with Un'goro, though. The deck was ridiculous with Brann because you'd have draws that would wipe the floor with midrange decks by pumping out 7/7 jades on turn 5. It just took like a month after MSoG's release to get a refined list (people were often running it with 0 or 1 auctioneers at the start, for example).

    They were running 0 or 1 auctioneers at the start because that's how jade druid was played before ungoro. The ungoro archetype of cycling through the deck asap and revving up the infinite jade engine was not viable before earthen scales and primordial drake, jade druid used to be played as a midgame tempo deck with 1 auctioneer as a win condition against fatigue control decks.

    So in that sense, jade druid became much much more toxic during ungoro. And now it has gone to the next level.

    Marty813cl1ps3Julius
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