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  • EnigmedicEnigmedic Registered User regular
    All they have to do is make a deterrence secret card and make it work like in wow. 3 turns of invulnerable hero aught to do the trick. Though in reality it should basically just work like ice block does instead of being terrible like every other hunter secret compared to mage's.

    Also beasts are just terribad. Most can't even stand on their own, and DK rexxar is bad because youll pull just awful ones like the 4/1 pig and the 2/7 turtle. like great i have a 6/8 for 7 mana that does nothing when I play it, and my opponent has a 7/7-10/10 jade dude on the board

  • ShenShen Registered User regular
    I'm just messing around with Demon Discolock in Wild. Fun deck there! I miss Imp Gang Boss.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
    MMMig
  • RozRoz Boss of InternetRegistered User regular
    edited August 2017
    Enigmedic wrote: »
    All they have to do is make a deterrence secret card and make it work like in wow. 3 turns of invulnerable hero aught to do the trick. Though in reality it should basically just work like ice block does instead of being terrible like every other hunter secret compared to mage's.

    Also beasts are just terribad. Most can't even stand on their own, and DK rexxar is bad because youll pull just awful ones like the 4/1 pig and the 2/7 turtle. like great i have a 6/8 for 7 mana that does nothing when I play it, and my opponent has a 7/7-10/10 jade dude on the board

    Except the secret design space is constrained by being 2 mana. There's not a lot you can do with 2 mana.

    Roz on
  • BSoBBSoB Registered User regular
    Some of the best cards in the game are 2 mana.

    If FWA and frostbolt and wild growth can be 2 mana, than anything can be two mana.

    The problem is it is too easy to play around hunter secrets right now. only a couple are playable any they only are good against a small set of decks in over lapping ways. It would be like if mage only had Mirror entity, vaporize and frozen clone as not garbage secrets.

    Ok, those are nice, but what if your opponent DOESN'T play a single big minion?

  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    well, I just had the RNG bless me so hard in an Arena match that the other player should be furious. I was a mage, they were a rogue, and while I had them down to 10 health, they'd established pretty good board control cemented with a Bonemare-boosted taunt.

    Stole a copy of Journey Below with Mana Bind, used it to discover and summon a Shimmering Tempest on turn 9.

    Turn 10 I attack with the Shimmering Tempest, and as I'm doing it I think "wouldn't it be amazing if the deathrattle gave me a Pyroblast?

    I've never wished more for an "I'm sorry" emote

    kime
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    I figured I'm not going to hit rank 5 this month in Standard, so I decided to play some Wild. I'm having fun with a silly Reno/DK Gul'dan deck.

    It only just occurred to me that rewards are probably given out based on your highest rank between Standard and Wild, not separate rewards for each. Am I correct in that supposition?

    vRyue2p.png
    UnbrokenEvaMMMigGrobianfortydjFindusLucedes
  • ShadowhopeShadowhope Baa. Registered User regular
    edited August 2017
    Marty81 wrote: »
    Don't forget though, aggro druid is better than jade druid.

    It really isn't.

    What's happening IMO is that Jade Druid is providing cover for Aggro Druid. To have a shot at beating Jade Druid, you play something that's either faster than Jade Druid, able to kill Jade Druid before it can start rolling (Pirate Warrior, aggressive Paladin decks, and yes, Aggro Druid), or something that can go bigger than Jade Druid and that handle big minions (EZ Priest, Gul'Dangerous). Aggro Druid is able to prey on Pirate Warrior and aggressive Paladin decks, and EZ Priest decks tuned to beat Jade Druid will usually fall to Aggro Druid. If you remove the cover Jade Druid provides, then you open up things like Control Mage and Taunt Warrior, and you can tune other decks to prey on Aggro Druid.

    Shadowhope on
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    3cl1ps3BSoBdjFindus
  • RozRoz Boss of InternetRegistered User regular
    edited August 2017
    BSoB wrote: »
    Some of the best cards in the game are 2 mana.

    If FWA and frostbolt and wild growth can be 2 mana, than anything can be two mana.

    The problem is it is too easy to play around hunter secrets right now. only a couple are playable any they only are good against a small set of decks in over lapping ways. It would be like if mage only had Mirror entity, vaporize and frozen clone as not garbage secrets.

    Ok, those are nice, but what if your opponent DOESN'T play a single big minion?

    Those cards are in line with their costs ( ok not FWA but shrug)

    The good hunter secrets are already valued at 4 mana when triggered (explosive is consecrate). Pushing higher than that is going to create some really lopsided games.

    This really isn't about the quality of secrets at a macro level. It's about how limited the defensive design space is outside of taunts, heals, and armor.

    Lifesteal is about the only proactive mechanic, and is heavily moderated.

    Roz on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    FWA is in line with its cost when compared to other 3/2 weapons. It's just that the other 3/2 weapons tend to have some effect that's rarely relevant so they become a more expensive FWA.

  • BSoBBSoB Registered User regular
    Consecrate loses a ton of power when your opponent decides when it goes off.

    Cat trick and poisonous snake trap are only a 1 mana discount on just playing the minions they make from your hand, and freezing trap costs the same as sap.

    So, I don't really think they having been pushing hunter traps at all.

    3cl1ps3DibbyMuffinatronMNC DoverShadowhopefortyNyhtAegis
  • MMMigMMMig Registered User regular

    Maybe change Jade Idol so it can't be an infinity generator?


    Have it only add 2 copies to your deck rather than 3 could be a big impact?

    Maybe that's not enough... but it's a start.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    3clipse wrote: »
    FWA is in line with its cost when compared to other 3/2 weapons. It's just that the other 3/2 weapons tend to have some effect that's rarely relevant so they become a more expensive FWA.

    FWA's cost isn't in line with its power level is the problem. Like, egregiously so.

    9uiytxaqj2j0.jpg
    NeadenGoodKingJayIIIDibby
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    3clipse wrote: »
    FWA is in line with its cost when compared to other 3/2 weapons. It's just that the other 3/2 weapons tend to have some effect that's rarely relevant so they become a more expensive FWA.

    The cost of weapons isn't in line with their power level is the problem. Like, egregiously so.

    FTFY

    YiliasThe Escape GoatAegisTheBlackWindDibby
  • YiliasYilias Registered User regular
    Weapons are by far the best removal in the game. Remember Fatigue Warrior with Gorhowl?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    3cl1ps3Dibby
  • SeGaTaiSeGaTai Registered User regular
    BSoB wrote: »
    Consecrate loses a ton of power when your opponent decides when it goes off.

    Cat trick and poisonous snake trap are only a 1 mana discount on just playing the minions they make from your hand, and freezing trap costs the same as sap.

    So, I don't really think they having been pushing hunter traps at all.

    Freezing trap adding 2 to the cards cost offsets the randomness, also different then sap; it's a big difference in tempo, if tempo decks were a thing right now.

    Ideally cat trap and poisonous snake give you slightly better odds of that unit surviving so you can attack with them as opposed to you just dropping the minion on your board since your opponent has to do something first to activate them.

    PSN SeGaTai
    kime
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yilias wrote: »
    Weapons are by far the best removal in the game. Remember Fatigue Warrior with Gorhowl?

    Hell, remember Truesilver in the era of Tomb Pillager, Azure Drake, and Flamewaker? It was such insane value.

    9uiytxaqj2j0.jpg
    Yilias3cl1ps3kimeDibby
  • RozRoz Boss of InternetRegistered User regular
    edited August 2017
    BSoB wrote: »
    Consecrate loses a ton of power when your opponent decides when it goes off.

    Cat trick and poisonous snake trap are only a 1 mana discount on just playing the minions they make from your hand, and freezing trap costs the same as sap.

    So, I don't really think they having been pushing hunter traps at all.

    I distinctly put the modifier "good" there on purpose. And you're not really engaging with the general thrust of the argument but debating a side point that isn't really important.

    How strong the secret effect is relative to it's cost has very little bearing on the effectiveness of control hunter as an archetype. They could push secrets into being batshit insane territory, but it is still unlikely you would see a control hunter instead of some mid-range secrets based hunter.

    Without a way to regain life lost in the early portions of the game, or a way to cheaply defend your life total (taunts/spells), hunter will struggle against aggro decks. When I say that given their current philosophy, a control hunter deck simply isn't viable, it's not a result of bad secrets. It's a result of a philosophy that does not have any means of producing one.

    Roz on
  • MuffinatronMuffinatron Registered User regular
    edited August 2017
    Won three from three today to hit Rank 5.

    Stats from when I switched to Murloc Paladin, Rank 11 to Rank 5:
    9QDq8IM.png

    Decklist:
    AAECAaToAgb6BrmyAtO8AuO+ArnBAqDOAgzbA68HpwjTqgLZrgKzwQKbwgKdwgKxwgKIxwLjywKmzgIA.png
    AAECAaToAgb6BrmyAtO8AuO+ArnBAqDOAgzbA68HpwjTqgLZrgKzwQKbwgKdwgKxwgKIxwLjywKmzgIA

    As always, I've found working with what I know is better than trying to work with the new hotness (Jade Druid).

    Up to 701 Paladin Wins now.

    Muffinatron on
    PSN: Holy-Promethium
    ShadowhopeMNC DoverShenMarty81djFindusElvenshaeDibbyenvoy1KoopahTroopah
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited August 2017
    Yilias wrote: »
    Weapons are by far the best removal in the game. Remember Fatigue Warrior with Gorhowl?

    Hell, remember Truesilver in the era of Tomb Pillager, Azure Drake, and Flamewaker? It was such insane value.

    I actually kinda missed why this was so important: It was both insane value and insane tempo. It's that combination that makes the good weapons so crazy good.

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • ImthebOHGODBEESImthebOHGODBEES Registered User regular
    MMMig wrote: »
    Maybe change Jade Idol so it can't be an infinity generator?


    Have it only add 2 copies to your deck rather than 3 could be a big impact?

    Maybe that's not enough... but it's a start.

    You can still get infinite even with 2. What if it only put one back in your deck but also incremented the jade growth.
    So you could use it to make OTHER Jades really quite large with the recursive loop, but ultimately the two idols would only get you two Jades.

    Do you, in fact, have any builds in this shop at all?
    MMMig
  • Redcoat-13Redcoat-13 Registered User regular
    Go into ranked? Most are Jade Druid. Go into casual? Same situation.

    I have consistently been 4 mana down vs nearly all druids and they've been able to fill up their hand with the card draw they have ramped to.

    It's stupid ATM; what happens at the top ranks doesn't take long to filter down to everyone else. I'm not putting up with this bollox for the next month or however long it takes to sort out.

    The only highlight today was devolving a water elemental into a Howlfiend and making the Mage discard their ice block (I'm pretty sure they were going to die from fatigue before casting that 2nd IB but still it caused them to rage quit).

    PSN Fleety2009
  • MuffinatronMuffinatron Registered User regular
    Jumping on the "how to fix Jade Druid" bandwagon. My idea:

    Hard cap Jade Golems so they can grow to 5/5 maximum.

    That said, I think Ultimate Infestation and Spreading Plague are the bigger problems right now.

    UI may as well read "Invalidate all negative effects of ramping hard"

    PSN: Holy-Promethium
    ShadowhopeMMMig
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Jades as a mechanic were way undercosted. It's like every card printed was assuming a 1/1 was popping out.

    6 mana 3/6 Taunt and summon a 1/1 is ok, but bump that up to a 3+ summon and it gets bonkers. 1 mana summon a 7+ stat minions is broken and not difficult to do.

    Need a voice actor? Hire me at bengrayVO.com
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    3cl1ps3fortyMMMigJuliusDibby
  • hippofanthippofant ティンク Registered User regular
    edited August 2017
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    hippofant on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Jades are overcosted at 1/1, costed correctly at 2/2, and undercosted at 3/3. Given that it's trivial to have 8+ Jade cards, the mechanic is inherently broken.

    kimeThe Escape GoatfortyNeadenMNC DoverdjFindusMenasorMMMigDibbyKoopahTroopah
  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    Jades are overcosted at 1/1, costed correctly at 2/2, and undercosted at 3/3. Given that it's trivial to have 8+ Jade cards, the mechanic is inherently broken.

    If it's inherently broken, why wasn't it dominant during the last ladder cycle?

    Innervate is inherently broken. Jade is just strong linear synergy.

    Nyht
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited August 2017
    hippofant wrote: »
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    But let's be honest, it's never a 3/6 with 1/1 unless it happens on turn 2-4 at which point it's strong.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
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  • fortyforty Registered User regular
    A few are even probably overvalued at 2/2 (Jade Lightning, for example).

    Officially the unluckiest CCG player ever.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    No deck was "dominant" during Un'Goro. It was a heavily shifting meta. There were periods during Un'Goro where Jade was extremely good, though.

    I maintain that the Jade mechanic is inherently busted, because if you put 8 Jade cards in your deck, 75% of them will be undercosted stats. Nothing else in the game gets so much extra mana efficiency just from cramming every card with the same word in their name together.

    ShadowhopeDibby
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    3clipse wrote: »
    No deck was "dominant" during Un'Goro. It was a heavily shifting meta. There were periods during Un'Goro where Jade was extremely good, though.

    I maintain that the Jade mechanic is inherently busted, because if you put 8 Jade cards in your deck, 75% of them will be undercosted stats. Nothing else in the game gets so much extra mana efficiency just from cramming every card with the same word in their name together.

    As it has been stated before, it became completely broken with UI. The resource refilling with that card is insane.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    3cl1ps3Shadowhope
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    The only thing UI changed is that you're sure you've lost when they cast it, instead of waiting an extra turn to find out they topdeck the 4 mana 2/3 that summons a 9/9 and losing then. [/salt]

    9uiytxaqj2j0.jpg
    3cl1ps3MNC DoverfortyShadowhopeDibby
  • hippofanthippofant ティンク Registered User regular
    MNC Dover wrote: »
    hippofant wrote: »
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    But let's be honest, it's never a 3/6 with 1/1 unless it happens on turn 2-4 and which point it's strong.

    A 3/6 with a 2/2 is still just Boulderfist Ogre stats. And ain't nobody playing Boulderfist Ogre in constructed.


    I legitimately do not understand all the Jade griping here and elsewhere. We have data proving that Jade is not the most powerful deck, that it's Aggro/Token Druid or Murloc Paladin or even Pirate Warrior (again). (https://www.vicioussyndicate.com/vs-data-reaper-report-59/) A lot of people are playing Jade Druid, yes, but not because it's imba (or if it is, then three other archetypes are also all imba). Maybe it's because, despite some people's assertions to the contrary, Jade Druid is actually fun?

    bsjezz
  • YiliasYilias Registered User regular
    forty wrote: »
    A few are even probably overvalued at 2/2 (Jade Lightning, for example).

    Compared to Fireball, that's 2 mana for a 2/2, which is pretty weak.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    hippofant wrote: »
    MNC Dover wrote: »
    hippofant wrote: »
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    But let's be honest, it's never a 3/6 with 1/1 unless it happens on turn 2-4 and which point it's strong.

    A 3/6 with a 2/2 is still just Boulderfist Ogre stats. And ain't nobody playing Boulderfist Ogre in constructed.


    I legitimately do not understand all the Jade griping here and elsewhere. We have data proving that Jade is not the most powerful deck, that it's Aggro/Token Druid or Murloc Paladin or even Pirate Warrior (again). (https://www.vicioussyndicate.com/vs-data-reaper-report-59/) A lot of people are playing Jade Druid, yes, but not because it's imba (or if it is, then three other archetypes are also all imba). Maybe it's because, despite some people's assertions to the contrary, Jade Druid is actually fun?

    As others have said, Aggro Druid is on a rampage because Jade Druid has curbstomped every single deck that could keep Aggro Druid in check, so they have no real representation on ladder. Fix Jade Druid, control decks come back, Aggro Druid gets leashed.

    djFindusShadowhopeDibby
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yilias wrote: »
    forty wrote: »
    A few are even probably overvalued at 2/2 (Jade Lightning, for example).

    Compared to Fireball, that's 2 mana for a 2/2, which is pretty weak.

    Getting both with one card is outrageously good, though. Don't forget Implosion, which couldn't even go face.

    9uiytxaqj2j0.jpg
    fortyShadowhope
  • NyhtNyht Registered User regular
    lwt1973 wrote: »
    3clipse wrote: »
    No deck was "dominant" during Un'Goro. It was a heavily shifting meta. There were periods during Un'Goro where Jade was extremely good, though.

    I maintain that the Jade mechanic is inherently busted, because if you put 8 Jade cards in your deck, 75% of them will be undercosted stats. Nothing else in the game gets so much extra mana efficiency just from cramming every card with the same word in their name together.

    As it has been stated before, it became completely broken with UI. The resource refilling with that card is insane.

    This isn't really true as people were doing the same amount of complaining when Auctioneer was the one cycling them up.

    I'm with @Roz , the mechanic is not really busted. It's pushed, but not broken. It just feels busted with Druid because they get to cycle a possible infinite (geist being the stop for possible) amount of jades in the deck. Shaman and Rogue both get Jade cards but it doesn't feel broken in those decks because. Really it's just a tribal deck in the end. No different than pirates or murloc except that Jade is actually weaker when not in Druid. Of course the same could be said about Pirates being at it's strongest in Warrior and less so elsewhere which is also fair, but that doesn't change that Jade as a mechanic is perfectly fine.

  • hippofanthippofant ティンク Registered User regular
    3clipse wrote: »
    hippofant wrote: »
    MNC Dover wrote: »
    hippofant wrote: »
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    But let's be honest, it's never a 3/6 with 1/1 unless it happens on turn 2-4 and which point it's strong.

    A 3/6 with a 2/2 is still just Boulderfist Ogre stats. And ain't nobody playing Boulderfist Ogre in constructed.


    I legitimately do not understand all the Jade griping here and elsewhere. We have data proving that Jade is not the most powerful deck, that it's Aggro/Token Druid or Murloc Paladin or even Pirate Warrior (again). (https://www.vicioussyndicate.com/vs-data-reaper-report-59/) A lot of people are playing Jade Druid, yes, but not because it's imba (or if it is, then three other archetypes are also all imba). Maybe it's because, despite some people's assertions to the contrary, Jade Druid is actually fun?

    As others have said, Aggro Druid is on a rampage because Jade Druid has curbstomped every single deck that could keep Aggro Druid in check, so they have no real representation on ladder. Fix Jade Druid, control decks come back, Aggro Druid gets leashed.

    Uh huh. All those control decks that were so popular when Jade Druid was 5% of the Un'Goro meta.

  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    No deck was "dominant" during Un'Goro. It was a heavily shifting meta. There were periods during Un'Goro where Jade was extremely good, though.

    I maintain that the Jade mechanic is inherently busted, because if you put 8 Jade cards in your deck, 75% of them will be undercosted stats. Nothing else in the game gets so much extra mana efficiency just from cramming every card with the same word in their name together.

    This is how linear synergy works though. There is always a breakpoint where a particular linear strategy goes from weak to good to busted. It has to do that as payoff for playing subpar cards, otherwise linear strategies cannot be viable.

    The break even point may happen one iteration too soon, but that's merely a bit over the power curve - not broken. If the mechanic were truly inherently broken, Shaman and Rogue would also have strong jade decks that were format dominant. No jade deck has managed to obtain the metashares that Druid has, and the answer to why is obvious - Innervate and Jade Idol.

    A linearly scaling mechanic is fine. An infinitely scaling linear mechanic with no possibility of fatigue combined with a card that accelerates that mechanic and smooths out your mana curve is not. That's why this mechanic is only broken in Druid, because it has two cards that are inherently broken at their mana costs. The mechanic itself is not the problem.

    NyhtMNC DoverJulius
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    hippofant wrote: »
    3clipse wrote: »
    hippofant wrote: »
    MNC Dover wrote: »
    hippofant wrote: »
    How is a 6-mana 3/6 taunt with a 1/1 okay? That's 4/7 in stats. Even giving taunt one point, that's less than a Boulderfist Ogre. Ain't nobody paying an extra mana for a 1/1 over the Fen Creeper nobody plays already.

    But let's be honest, it's never a 3/6 with 1/1 unless it happens on turn 2-4 and which point it's strong.

    A 3/6 with a 2/2 is still just Boulderfist Ogre stats. And ain't nobody playing Boulderfist Ogre in constructed.


    I legitimately do not understand all the Jade griping here and elsewhere. We have data proving that Jade is not the most powerful deck, that it's Aggro/Token Druid or Murloc Paladin or even Pirate Warrior (again). (https://www.vicioussyndicate.com/vs-data-reaper-report-59/) A lot of people are playing Jade Druid, yes, but not because it's imba (or if it is, then three other archetypes are also all imba). Maybe it's because, despite some people's assertions to the contrary, Jade Druid is actually fun?

    As others have said, Aggro Druid is on a rampage because Jade Druid has curbstomped every single deck that could keep Aggro Druid in check, so they have no real representation on ladder. Fix Jade Druid, control decks come back, Aggro Druid gets leashed.

    Uh huh. All those control decks that were so popular when Jade Druid was 5% of the Un'Goro meta.

    Uh...yes, actually. Control Paladin, Control Priest, Control-y Dragon Priest, Taunt Warrior, Gunther Mage, all saw play.

    NeadenShadowhopeJuliusDibbyElvenshae
  • hippofanthippofant ティンク Registered User regular
    Roz wrote: »
    Nerf Druid


    Am I hearing this correctly?

    fortyMMMigElvenshae
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