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[For Honor] Year 3 begins with Shugoki rework. Vortiger released

DocshiftyDocshifty Registered User regular
edited February 3 in Games and Technology
ForHonor_og_1200x630.jpg

For Honor is an action fighting game hybrid released in February on PC, XBOX One, and PS4, made by Ubisoft (I know, I know, put down the pitchorks). In this video game equivalent of Deadliest Warrior, we see three factions--Knights, Viking, and Samurai--fighting for control of territory. Aside from the factions, characters are broken down further into classes: Vanguard, Heavy, Assassin, and Hybrid. If you're on PC, the game will require Uplay and a Uplay account, regardless of where you purchase it or what you use to launch it (Okay, maybe pick the pitchforks up a little).
Knights
The Warden-Vanguard

The Warden is a straightforward, easy to learn vanguard, but like other simple classes, that doesn’t mean he is useless. His top light has a counter-attack property, letting him intercept a vertical attack and deliver a crushing blow of his own. His top light also leads to a second guaranteed light if it lands. The Warden’s zone attack is a quick right swing with a wide arc. Opponents have to choose to block it or the double top light. In addition, the Warden possess an unblockable shoulder charge. The distance can be increased by charging it. When it hits, the charge leaves his opponent unsteady, allowing either the double top light or a heavy attack. If the warden uses the light attacks, he can immediately begin another shoulder charge. In addition, the charge can be cancelled early by a guard break instead. Dodging beats the charge, but guard break beats the dodge. This rock paper scissors makes the vortex very difficult to escape for some classes. Try an immediate light attack, if you’re lucky it will interrupt the vortex.

The Conqueror-Heavy

In a game with strong defense, the heavy Conqueror is king. His shield staggers opponents when he blocks, interrupting combos regardless of the attack thrown. The conqueror has an allblock stance, allowing him to block attacks from any direction. His zone attack is easily the worst of all characters, and the Season 3 patch managed to actually make it worse by shrinking the radius. His heavy attacks also have superior block on the beginning frames, allowing him to block an attack and attack at the same time. His light attack chain is infinite, provided he changes direction after each attack. The danger of the Conqueror comes from his shield bash. The bash itself is unblockable, and drains stamina when it hits, but it also leads into a heavy attack that can combo back to the shield bash, rinse and repeat. The bash can be dodged, and the heavy attack can be blocked, but if the conqueror manages to vortex you in a corner, you are in for a real bad time. Avoid environmental hazards when fighting a Conq.

The Peacekeeper-Assassin

I hate the Peacekeeper. Always have, always will. An assassin, her light attacks are dangerously fast. She has a sidestep heavy attack that allows her to dance around your attacks and deal damage. Her guard break can apply up to three stacks of poison. All assassins have what is referred to as a Reactive Guard. Where other classes can set the direction of their guard and it will remain, assassin’s guard remain only a few seconds before needing to be reset. To Compensate, all assassins can dodge into an attack, an action called a deflect. Each assassin has different follow-up options. For the Peacekeeper, whenever she deflects, she can drive her sword into the enemy, causing them to bleed. It is not unusual to die from dots while the Peacekeeper does her damndest to make sure you can’t get within twenty feet of her. It is really annoying. Fuck Peacekeeper.

The Lawbringer-Hybrid

A hybrid that was very weak on release, changes have seen the Lawbringer come into his own. Ostensibly a counter-attacker, the Lawbringer has numerous combos built around his shove attack. The shove can be initiated after a dash, or, more importantly, after blocking any attack. This ability to immediately go on the offensive after blocking an attack is unique to the Lawbringer, and the options for combos out of the shove are varied, making the response a 50\50 at best. If he decides to parry an attack, he can follow with an unbreakable attack or an impale that pushes you backwards pretty far. Like the Conq, avoid the environment when engaging a Lawbringer.

The Centurion-Hybrid

One of two classes released with the opening of Season 2, the hybrid Centurion is arguably the best class in the game. His attacks are fast, combo well, and are littered generously with unblockables and stuns. If you have your back to the wall, be wary. The Centurion can and will 100-0 you if he gets an opening. The best way to fight is to do your damndest to stay calm and get a parry in. Watch for opportunities to counter-gb in his combos.

The Gladiator-Assassin

Released with Season 3, the Gladiator is a newcomer on the scene. He is quick, and his trident lets him range many other classes. He has a toe stab that can be used to deal a small amount of damage, but should the opponent be out of stamina, it sends them to the ground, open for a heavy attack. If the opponent is not quick on the draw, this can be done repeatedly; most classes will be at critical health by the time their stamina returns. As well, after a heavy or light attack, the Gladiator can skewer the enemy with his trident. If a Gladiator manages to deflect, he can skewer then as well. This causes the enemy to bleed. The move can be cut short by throwing the enemy in a direction, causing a smaller bleed, but if they bounce against the wall or fall down because they are out of stamina, they are open to a heavy attack. They can release a quick light attack on a dash, or strike their enemy with their shield and follow with a heavy. Both the skewer and toe stab can be inserted into combos at enemy time, make them very intensive mix-up specialists.

Vikings
The Raider-Vanguard

Like the Lawbringer, the Raider started in a poor spot. Now he is a top tier power on the battlefield. His zone is an unblockable attack with a wide arc and surprising forward reach that deals more damage when it is used in a combo. Every heavy attack, including his zone, can be quickly turned into a top light attack that stuns. This ability to change the heavy to a stunning tap is available so late in the animation, the window to react to it might literally be beyond some people’s reaction speed, turning the encounter into a series of guessing games and 50\50s.

The Warlord-Heavy

Heavy attacks have superior armor, light attacks have superior block, the Warlord can be a hassle to deal with. Their throw has massive range on it, allowing them to pin you to a wall easily. He also has an allbock stance with superior block properties. The only good news is that their damage is on the very low side. Nevertheless, the sheer range of tools puts them towards the top of ability.

The Berserker-Assassin

The Berserker is a class that has long been in need of some love. Focused on unrelenting attacks, the Berserker has an infinite chain of alternating heavy and light attacks. Sadly, blocked lights immediately stagger and interrupt combos, making it hard for him to keep momentum. At release, after four consecutive attacks the Berserker gained superior armor. That has since been reduced to two attacks, helping him build pressure. But the Berserker has no tools to open up a target. A defensive player that won’t give you an opening is almost impossible to effectively fight. Feints are your only option. Like all assassins, the Berserker posses both reactive block and deflect. The Berserker deflect is easily the best in the game. When a Berserker deflects, they guard break the opponent. This is at least one guaranteed heavy attack, however, it can be a finisher depending on the opponent’s stamina. See, the Berserker’s forward throw is a brutal punch to the chest that deals stamina damage. If the enemy is out of stamina, this knocks down and allows the Berserker to land a side heavy top heavy combo unopposed for anywhere from 60-90% of an opponent’s health. Their zone is a quick to release four strike spin that can be used as an initiator.

The Valkyrie-Hybrid

The Valkyrie has fallen out of favor lately. A hybrid with a healthy dose of mixups, knockdowns, unblockables and fakeouts, she is subject to severe punishment should her attacks miss. Learn how to dodge her sweeping strike and she will be hard pressed to topple you.

The Highlander-Hybrid

The second hero released for Season 3, the Highlander is a curious break from other classes on a fundamental level. The Highlander possesses two stances: offensive and defensive. His stance is defensive by default, but if he holds his heavy attack, he transitions to offensive. His guard break turns into a devastating kick. Releasing the attack results in an unblockable attack before reverting back to defensive stance. Most attacks have superior armor, and light attacks have a crushing counter attack. In offensive, he cannot block, parry, or guard break.

Samurai
The Kensei-Vanguard

Kensei is a class built around mindgames. If you don’t like feints, false attacks, or fishing, don’t play Kensei. Her combo finisher, any of them, can be released by an unblockable top heavy. More than that, this attack can be soft feinted into side lights or side heavies. These soft feints, the heavies at least, have superior armor. Her light attacks are quick, and she has deceptive range, even with how absurdly large the nodachi she wields is. The key is knowing when to feint and when to let fly.

The Shugoki-Heavy

The Shugoki was home to a very unpleasant exploit that allowed him to unleash a charged heavy attack. Not only would this land before the animation actually completed, making it impossible to parry, it would also strike twice. Since he is built around being impossibly slow and hitting hard, this would instantly kill most other classes. The bug has thankfully been fixed, so Shugoki players have to fight properly now. How they do this is based around mostly light attacks and headbutts. Guard breaks near walls allow them to charge and grab an enemy, dealing significant damage and, for some reason, healing the Shugoki. If the Shugoki is at critical life, this grab is an instant kill. This move has downsides though, missing will heavily damage himself. They have innate superior armor. This armor is removed when hit, and reactivates after approximately three seconds. It will take two strikes in rapid succession to stagger a Shugoki. Don’t let off the pressure if you get the opening.

The Orochi-Assassin

Originally a plague, the Orochi has lost favor due to Raider and Lawbringer changes, as well as the introduction of the Centurion last season. Those that have stuck with Orochi can be difficult to handle at the best of times. Quick dodges, very fast lights, and one of the best zone attacks in the game, fighting Orochi can be tricky. They attack either from top or right, the problem is the time to react to an attack they throw out is minimal. The upside is their reactive armor, and their deflect is the weakest in the game, leading to an unblockable light or an unblockable heavy that can be dodged, and leaves them vulnerable to damage during the animation.

The Nobushi-Hybrid

These ladies might be the worst to fight, behind Centurions. Their naginata have massive reach, and they naturally stumble further back than other classes when parried. This means that, unless you have one against a wall, a guard break after parrying is usually not an option. They can also backstep after blocking an attack. Their Hidden Stance allows them to completely dodge an attack while standing still. With numerous poisons, and a passive that ups their damage against poisoned targets, getting the better of a Nobushi will almost always be a real test of skill and patience.

The Shinobi-Assassin

Released alongside the Centurion with Season 2, the Shinobi is, well, interesting. Their Kama allow for some ranged attacks, and even ranged guard breaks. They have a double dash, and an acceptable deflect that can poison the enemy. They are middling most of the time, though a good Shinobi can keep you off balance long enough to kill you without taking damage. This is countered by the fact they have some of the lowest health in the game. Landing a heavy attack can easily take a third of their life. Sidestep the double dash kick and punish.

Each of the original 12 characters can be played immediately. However, to earn loot and Rep progress, they must be purchased for Steel, I believe at around 5k per class. Steel is gained from finishing matches and orders, or can be purchased for cash. I don’t know how the DLC characters work exactly, since I have the season pass so I already own them. I do know that their unlock price is 15k steel each, but I don’t know if you can play them without doing so, like the base classes.

Game Modes
Domination
Domination will likely be one of the three game modes you play extensively. A 4v4 setup, the goal of domination is to reach 1000 points and kill the enemy team a final time. Three locations on the map can be captured, doing so gives a 100 point boost as long as you hold a location, and +1 points per second while held. If a member of the holding team remains at the location, this increases to +2 per second. Caps are laid out mostly the same throughout the maps, with one near each spawn and a central cap to contest. This center cap has mooks that spawn. Unlike other caps, the center requires you to kill all opposing mooks. Once your minions have pushed about halfway through the point it will flip to you. Remaining does not boost the rate like the other caps. Each mook killed grants +1 points. Player kills give you +5. After you reach 1000 points, the enemy team will break. Respawns for broken teams are disabled. Kill the broken team and the round is over.
Elimination
Elimination is a 4v4 version of Duel with buffs thrown each. Member of each time face off in isolated 1v1 duels across the map. Sometimes it is a series of 1v1 duels until a single person remains standing. Other times teams break from their opponent and look for ganks instead. Other times, teams come together and have a big melee. Killing the enemy team wins a round, best of 5. Rarely played, usually only when daily challenges roll for elim, and even then almost always against AI.
Skirmish
Elimination with a twist of Domination. Your goal is to reach 1000 points and kill the enemy team, like Domination. However, there are no capture points in Skirmish. All points come from killing mooks and players. Points earned for doing so are raised. Like Elimination, rarely played, and mostly against AI.
Duel
Two warriors enter, one leaves. Duel is the second game mode you will be likely to play. A best of 5, it takes place on modified sections of the maps. Routes in and out of areas will be blocked off, and most environmental hazards will be removed, except for ledges.
Brawl
The final of three modes you will probably be playing, it is Duel, but 2v2. Same maps as Duel, though environmental hazards are added back in.
Campaign
Story Mode! Co-op! Daubeny! Has collectibles for decorating your multiplayer classes.

fh_player_activities-faction_far_map-cta.jpg
Multiplayer battles take place on the Faction Map. Seasons are broken into five rounds, with the winner of a round determined by who owns the most territory, and the season by who won most rounds. A season lasts 10 weeks, with each round lasting 2 weeks. Territory is updated every eight hours. This is mostly forgettable window dressing. You can place your war banner on a contested piece of territory and then just forget about it. It, however, does have an affect on what maps and variants you place, as each will have different mooks, time of day, and weather, based on who controls that territory at the time.

Customization
For Honor has some great customization options. Each class will have three armor pieces (Head, Arms, Chest) and three weapon pieces (Blade, Handle, Shield/Offhand/Pommel/Guard). The looks can vary wildly within a single class, from ornate and intricate golden laced axe heads, to rusted, dull, chipped iron bearded axes. There are also colors on outfits to change, plus paint patterns, engravings, and symbols. Multiple emotes, effects (Emote effects, idle effects, and execution effects) like a giant sunbeam, even faction specific effects (Knight hellfire, Viking lightning strike, Samurai cherry blossoms). Classes have numerous executions and they can be brutally awesome.

Some of this customization has direct affect on the game itself. Health restored from executions is based on length of the animation, so choosing which two to equip actually has strategic merit. The time an enemy is considered executed and thus unable to be revived varies by execution. The gear you equip also have varying stats. These stats are disabled for Brawl and Duel. Each piece will have three stats, with bonuses and penalties following one of two patterns.
Major Bonus
Minor Bonus
Major Penalty
Or
Minor Bonus
Minor Bonus
Minor Bonus
Your choice as to what you prefer. The overall level of the bonus and penalty is determined by item level. The item level available to you is determined by the reputation level of the class you are using.
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Season 3 has added Legendary rank gear beginning at Rep 7.

The combat is action oriented, progression has distinct RPG mechanics, but For Honor is a fighting ass fighting game. Character effectiveness is measured in startup, I-frames, miss recovery, reach, confirms, punishes, the whole nine yards. The more hectic game modes, Dominion and Skirmish, can lean away from a lot of the technical aspect thanks to the unrestricted 4v4. Success in Duel, however, is going to take knowing your character and knowing your matchup.

For Honor has faced an uphill battle. Flicker attacks, unlock exploits, and obfuscated game logic create frustrating experiences. That being said, Ubisoft is making an effort, though admittedly at a pace that has upset many of their players. Some issues have been present since launch in February. The patch released with Season 3 was a step in the right direction, but many changes they have announced that would bring people back are still being worked on. The flicker fix, for instance, was pushed back because the change created issues in the game logic. Having said that, there is a lot of fun to be had in the game. The animations are top fucking notch, the executions are brutal, and their emotes are some of the best I’ve seen in games (Pony Lawbringer might be the king here). Combat when the game clicks is immensely rewarding. Most classes have female and male options, with the woman actually wearing armor (Or at least equivalent clothing to males). No iron bikinis here.

Upcoming Changes
Dedicated Servers
Kensei, Berserker, Conqueror reworks
Player Progression

Docshifty on
Lord_AsmodeusSatsumomo
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Posts

  • DocshiftyDocshifty Registered User regular
    So For Honor has Ansel support, which can make for some really fun screenshots

    http://imgur.com/gallery/U8Dom

    For those that don't know, Ansel is Nvidia's photo mode, supported by 10xx card and the high end 9xx cards. It pauses the entire game and lets you freely roam with the camera to take pictures. Ansel also removes hud elements, letting you take more cinematic photos. You can take massive highres pictures, and even 3d pictures. Hopefully more games implement it.

  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    is it worth it for me to get back in?

  • SatsumomoSatsumomo Rated PG! Registered User regular
    Very nice OP, thanks Doc.

    I played again on Friday, after not having played since the end of Season 1. I jumped in with Conqueror and still found myself to be competent, but god damn the Centurion was impossible to deal with. I played as a gladiator for a while and got kicked in the teeth a lot. My main problem is that Conq is very different from all the other fighters I think, so it takes a while to get the hang of other fighters for me.

  • DocshiftyDocshifty Registered User regular
    edited August 2017
    No-Quarter wrote: »
    is it worth it for me to get back in?

    It depends on exactly why you quit honestly.
    Warden Orochi flicker users are still a thing, but their numbers are far less than before, and the fix is being finalized.
    Runners can happen, but with the removal of Sprint Speed as a stat item they don't get to Roadrunner for ten minutes as easily.
    Most unlock exploits have been fixed.
    Dominion can, and probably will, devolve in to four man roving gank squads, which is disappointing, Ubi have acknowledged this, and are looking at fixes. Duel is a lot of fun, however. Haven't tried Brawl but it is basically Duel so shouldn't be too much of an issue.
    Orders have been made more general, so you can get the xp on classes you want, though a few class specific orders will still pop up (They day after Season 3 is a good example of that stupid thing happening. They released a Knight Assassin and Viking Hybrid. Half the orders for the next day involved Vanguard classes and Samurai).
    If it is because things seemed erratic or unreliable, well, there are a lot of small pieces of game logic that are never shared with the player. Did you seem unable to dodge attacks you know you should have? Well, depending on your class and what you were doing, you might not have actually been able to. All non-assassin classes have a built in delay after switching their guard where they literally are unable to perform a dodge. This is never stated anywhere. Where you being gb in animations where you can't do the same to the enemy? Not all attacks have the same GB window. This can cause what appears to be wonky play when in reality the game just never tells you the nitty gritty details of play.
    Satsumomo wrote: »
    Very nice OP, thanks Doc.

    I played again on Friday, after not having played since the end of Season 1. I jumped in with Conqueror and still found myself to be competent, but god damn the Centurion was impossible to deal with. I played as a gladiator for a while and got kicked in the teeth a lot. My main problem is that Conq is very different from all the other fighters I think, so it takes a while to get the hang of other fighters for me.

    Satsu! Conqs shut down Cents pretty heavy when you get used to the matchup. Like I said in the OP, key is just calming yourself down and looking for the CGB. Don't let him start in on you with a wall to your back. Also, did you know that Conq gets a free gb after blocking heavies on almost all characters? Keep that in mind. If you dash and SB a few times, most people will dodge out of reflex, so mix it up and just dash and wait for their dodge, then GB 'em out of it. Their timing takes a while to get used to. Season 3 changes to Conq zone made the attack smaller, but you have i-frames after the first like 100ms, so you can throw it out to avoid an attack in anticipation.

    Docshifty on
  • WingedWeaselWingedWeasel Registered User regular
    I need to give this another try. I intended to sell my copy months ago and it didn't happen so I may as well try to get more value out if jt

  • Hiryu02Hiryu02 Registered User regular
    I need to try to get some actual pvp in, too bad Highlander apparently got the short end of the stick in regards to range and parry punishes.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DocshiftyDocshifty Registered User regular
    Hiryu02 wrote: »
    I need to try to get some actual pvp in, too bad Highlander apparently got the short end of the stick in regards to range and parry punishes.

    His range is fucking massive, but his gb is bugged, which makes parry and gb punishes really weak. Fix is coming.

  • DocshiftyDocshifty Registered User regular
    So I have to put an asterisk next to my statement about the Season 3 patch making Conq's zone worse. It made it a worse attack, true, but as utility it is now fucking amazing.

    Why?

    Well, when you use it, after the first 100ms, it activates allblock. Not superior armor, but allblock. So the moment you see red you can hit your zone and it will activate almost always before an attack lands, bouncing the enemy off. Even better, that block stops your zone so it takes little stamina. Kings of defense.

  • DocshiftyDocshifty Registered User regular
    Highlander and Gladiator EA week for Season Pass holders is over, they can now be purchased by anyone for 15,000 steel.

    Hiryu02
  • DocshiftyDocshifty Registered User regular
    Double xp event is live. Double from all matches and orders, stacks with champion status.

    Konphujun
  • EliminationElimination Registered User regular
    I was searching to see if anyone played this and if the population was alive and well. Looks like this game was not popular with the PA kids.

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • DocshiftyDocshifty Registered User regular
    They took too long to fix issues honestly. However I would say they have all been addressed at this point and season 4 just released so now is a great time to hop back on.

    Moridin889
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Hey it was quite popular, we even had tourneys on twitch.

    But yes, just as Doc said, a lot of stuff took to long to fix, which made the game frustrating to play. Last time I played I experienced the sheer joy of playing against hordes of Centurions stun locking me until I died.

    Moridin889Lord_Asmodeus
  • DocshiftyDocshifty Registered User regular
    Oh man Aramusha is so wonderful when you can get rolling. Unfortunately he is very Kensei. You have to feint someone open essentially.

  • ArchArch Neat-o, mosquito! Registered User regular
    The shaman looks metal as fuck, but I'm so bad at parrying and deflects (from trying to learn berzerker) but oh mannnn I want to play herrrrrrrrrr

    Gotta jump back onto my raider and practice and save up for the shaman

    Bleed damage, self heals, throat ripping, dodge spin attacks....awesome mowhawk.....

  • Hiryu02Hiryu02 Registered User regular
    edited November 2017
    Oh shit this is still going. Sweet!

    Re-downloaded this yesterday for Shaman funtimes. Is fun, and can kill very quickly. There is an issue with her reflex guard in that it is impossible to block chained Aramusha lights. See here:

    https://www.reddit.com/r/forhonor/comments/7d4ga0/im_seriously_confused_about_whats_going_on_with/

    Having said that it's fun to play this game again. She kills you quick if she can mix you up. Unfortunately all I'm running into in duels are other Shaman lol.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Is the Orochi worth playing again or are they still dumpstered by more defensive classes?

    Lord_Asmodeus.gifLord_Asmodeus2.gifz1i30sg.png
  • Hiryu02Hiryu02 Registered User regular
    I also wonder if there is a recap on new stuff like chip damage etc that wasn't present when Glad/Cent came out.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    WingedWeasel
  • WingedWeaselWingedWeasel Registered User regular
    Hiryu02 wrote: »
    I also wonder if there is a recap on new stuff like chip damage etc that wasn't present when Glad/Cent came out.

    periodically i think about playing again. but i dunno wtf has happened in the last however many months

  • Hiryu02Hiryu02 Registered User regular
    edited November 2017
    From what I gather is that there are still some balance issues, but the game seems to have matured quite a bit and isn't as ridiculous especially in regards to revenge etc as it used to me. Still seems to have a loyal following, if a bit small. Having said that on "low activity" I still got duels really fast last night. And Brawl/Dom was "high activity"

    Do you have this on xbox one? I know I have you on my friends list and would be down for friendly sparring.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • WingedWeaselWingedWeasel Registered User regular
    Hiryu02 wrote: »
    From what I gather is that there are still some balance issues, but the game seems to have matured quite a bit and isn't as ridiculous especially in regards to revenge etc as it used to me. Still seems to have a loyal following, if a bit small. Having said that on "low activity" I still got duels really fast last night. And Brawl/Dom was "high activity"

    Do you have this on xbox one? I know I have you on my friends list and would be down for friendly sparring.

    Yeah in on X1. Although tbh I'm almost never on my console anymore in general. Wife monopolizes it and the TV

  • SatsumomoSatsumomo Rated PG! Registered User regular
    If you haven't played in a while, get ready to sit through 15 minutes of your backlog of rewards being added to your account.

  • DocshiftyDocshifty Registered User regular
    Hiryu02 wrote: »
    I also wonder if there is a recap on new stuff like chip damage etc that wasn't present when Glad/Cent came out.

    periodically i think about playing again. but i dunno wtf has happened in the last however many months

    Okay, so big changes since Season 2 start. Lets see what I can remember

    meaningful chip damage added
    total stat overhaul
    two new gear levels
    progression speed increased
    critical life regen removed during combat
    runner's debuff in duel/brawl


    I'm sure there's a few more I missed but those are the biggest ones.

    WingedWeasel
  • KorrorKorror Registered User regular
    I'm sort of curious about the changes as well. My video card couldn't handle the game but I do plan to upgrade to a more modern one sometime. How hard is it to get started a newbie?

    Battlenet ID: NullPointer
  • KonphujunKonphujun Illinois, USARegistered User regular
    Hmm. I should start playing this again. I stopped about 2 months after the Cent and Shinboi came out because I played a lot of Cent and there was nothing really able to stop me from steamrolling cuz that class was broooooken.

    Everything: Konphujun(#1458)
  • DacDac Registered User regular
    Docshifty wrote: »
    Hiryu02 wrote: »
    I also wonder if there is a recap on new stuff like chip damage etc that wasn't present when Glad/Cent came out.

    periodically i think about playing again. but i dunno wtf has happened in the last however many months

    Okay, so big changes since Season 2 start. Lets see what I can remember

    meaningful chip damage added
    total stat overhaul
    two new gear levels
    progression speed increased
    critical life regen removed during combat
    runner's debuff in duel/brawl


    I'm sure there's a few more I missed but those are the biggest ones.

    Did they ever fix that "unlock tech" phantom hit bug bullshit?

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  • DocshiftyDocshifty Registered User regular
    Dac wrote: »
    Docshifty wrote: »
    Hiryu02 wrote: »
    I also wonder if there is a recap on new stuff like chip damage etc that wasn't present when Glad/Cent came out.

    periodically i think about playing again. but i dunno wtf has happened in the last however many months

    Okay, so big changes since Season 2 start. Lets see what I can remember

    meaningful chip damage added
    total stat overhaul
    two new gear levels
    progression speed increased
    critical life regen removed during combat
    runner's debuff in duel/brawl


    I'm sure there's a few more I missed but those are the biggest ones.

    Did they ever fix that "unlock tech" phantom hit bug bullshit?

    Yeah, they fixed unlock instahits after someone won a tourney using the Nobushi to do it.

  • Hiryu02Hiryu02 Registered User regular
    edited November 2017
    Thank fucking god.

    Been dueling mostly with Shaman, and she is fun, if squishy. I do need to get better at canceling her heavies into the stab or dodge. I always wait too long and the heavy doesn't cancel then I get parried.

    Speaking of stats, I assume that means revenge buff spam is no longer most effective? What stats should I be looking for?

    Is Lawbringer still unable to change blocks fast enough to block Valk/PK lights?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • fsmith1fsmith1 Registered User regular
    edited November 2017
    Hiryu02 wrote: »
    Thank fucking god.

    Been dueling mostly with Shaman, and she is fun, if squishy. I do need to get better at canceling her heavies into the stab or dodge. I always wait too long and the heavy doesn't cancel then I get parried.

    Speaking of stats, I assume that means revenge buff spam is no longer most effective? What stats should I be looking for?

    Is Lawbringer still unable to change blocks fast enough to block Valk/PK lights?

    If stats are still the same as they were when I last played (Season 3) stacking defense is useless because defense penetration negates it, you want to stay as close to 0 without going under on defense as possible. From what I recall, Helm is Exhaustion > Defense - Debuff, Chest is Defense > pick whatever you prefer, Arms are Cost > Regen - Defense. Should get you above 0 with similar level gear and gets the best min maxed stats available. Weapons you want to max attack as much as possible, but on one of the pieces it's best for the balanced distribution. Weapon 1 is Attack > Def Pen - Block DMG, Weapon 2 is Attack > Revive Speed - Execution Health, Weapon 3 is best either balanced or Attack > Revenge Gained.

    As far as I remember block switching has been standardized across characters but I may be wrong.

    EDIT: I haven't played Season 4 and I don't know if I will, but as far as I can tell Shaman is broken as hell, probably worse than Centurion ever was.

    fsmith1 on
  • CampyCampy Registered User regular
    Is centurion still broken as fuck? He's literally the reason I stopped playing the game. Zero fun to fight against.

    Satsumomo
  • DocshiftyDocshifty Registered User regular
    The Cent was massively toned down.

    His stamina use was increased (he used to be able to feint something like 30 times before going oos)
    Many of his skills lost the confirm without a wall bounce
    Other attacks were slowed down drastically.


    Cent can be rough, but they are not God tier broken anymore. Same basic tactics apply. Dodge unlockable, stay calm, look for cgb times to reset to neutral and turn the fight around.

  • DocshiftyDocshifty Registered User regular
    Also level 3 bots aren't really walkovers anymore so you can bot it up and have fun.

  • DocshiftyDocshifty Registered User regular
    I'm really hoping now that they have finished their season pass requirements they take like 6 months and work on launch heroes. Lord knows some of them badly need it.

  • WingedWeaselWingedWeasel Registered User regular
    edited November 2017
    Docshifty wrote: »
    I'm really hoping now that they have finished their season pass requirements they take like 6 months and work on launch heroes. Lord knows some of them badly need it.

    Anyone in particular? I always was partial to the lawbringer and raider. Shugoki less so but still.

    Also, how do the new characters work? Are they (real money) paid for or how do you get them?

    WingedWeasel on
  • DocshiftyDocshifty Registered User regular
    Docshifty wrote: »
    I'm really hoping now that they have finished their season pass requirements they take like 6 months and work on launch heroes. Lord knows some of them badly need it.

    Anyone in particular? I always was partial to the lawbringer and raider. Shugoki less so but still.

    Also, how do the new characters work? Are they (real money) paid for or how do you get them?

    Conqueror is a good one. He can be shut down hard by just never throwing a heavy attack. You can dodge his bashes, and that's all he's really got. Kensei, for probably the same reasons as the Aramusha, opening people is rough, you're banking on mistakes rather than good play on your part. Berserker is in serious need of love, as it is now they're heavy feint into a light chipping at you, or trading heavies with their armor (Trading isn't exactly something an 'assassin' wants to do). Most everyone else has some decent tools or ability to get in on you.

  • DocshiftyDocshifty Registered User regular
    For Honor is currently 60% off.

    The population is sizeable enough that wait times for Duel/Brawl/Dominion are fairly quick and most of complaints have been addressed.

  • WingedWeaselWingedWeasel Registered User regular
    Docshifty wrote: »
    For Honor is currently 60% off.

    The population is sizeable enough that wait times for Duel/Brawl/Dominion are fairly quick and most of complaints have been addressed.

    PC or console? I have on Xbox but maybe I could.play more frequently on PC. I really need to upgrade to windows 10 and try the streaming thing for when my wife has the tv

  • DacDac Registered User regular
    Does Doc still do his conq bash funsies? Or have people found out how to get out of that yet.

    Steam: catseye543
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    From what I've played, it's really hard to land now, at least when not against a wall. However you now have guaranteed heavy after GB.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Docshifty wrote: »
    For Honor is currently 60% off.

    The population is sizeable enough that wait times for Duel/Brawl/Dominion are fairly quick and most of complaints have been addressed.

    PC or console? I have on Xbox but maybe I could.play more frequently on PC. I really need to upgrade to windows 10 and try the streaming thing for when my wife has the tv

    I don't have trouble finding games on Xbox. Pretty fast queue times.

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    WingedWeasel
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