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[Elite: Dangerous] THARGOIDS INVADE BUBBLE! December 3308 Update!

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Posts

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Oh neat they added Drydocks for capital ships to some stations.
    cDB1OBc.jpg

    A Capellan's favorite sheath for any blade is your back.
    BigityElvenshaeGenji-GlovesSkeithDarkMechaRchanenMrVyngaardMegaMek
  • BigityBigity Lubbock, TXRegistered User regular
    Bigity wrote: »
    Did you have anything in your cargo hold?

    With an empty hold you basically are only ever fighting one wing of enemies at a time since they'll only aggro in self defense. That'll give you time to recuperate after each inefficient victory via sheer weight of your huge shields.

    My forray into turret boats was to see if a turreted and heavily shielded warship could ignore the pirates and just mine in peace. However first one wave of pirates would show up. About halfway through killing them a second wave would show up. Then more and more. Before long you've got 3+ wings vs your one ship and you are forced to bug out. The DPS of turret weapons is too atrocious to keep up with the oncoming foes. New enemies spawn faster than turrets can kill them. With fixed or even gimbaled weapons, you can handily kill the waves as you advance upon you. However the maneuvering to bring fixed weapons to bear ruined an semblance of efficiency from the mining.

    I know some PP groups have players with afk turret-boat Condas. They park a wing in a expansion zone in a private group and set turrets to fire at will. With engineering shields and boosters they are effectively invulnerable to NPCs.

    So, again, the turret boat needs backup to survive.

    Yea, but for PP purposes a wing is vastly more efficient even if they can survive without.

  • DerrickDerrick Registered User regular
    I tried out the Type 10 for a little light bounty hunting. It's fun! Pretty much what you think it is- a Type 9 with more guns. Maybe slightly better handling? Hard to say. I've been on a vacation from Elite for a while.

    For the sake of simplicity, I just went with all multis and 2 seeker missiles in medium on switch. Everything mostly just stock (no engineering except the distributor had Charge 3).
    The convergence of the middle medium and the two smalls is really good, as predicted. I went fixed multis there with no worries. For the larges, I went with gimbal multis, and it was fine. Distributor draw wasn't an issue, as you would expect with multis.

    Stock defenses were a little light. 3.3k Hull and like 600 shields (bi weave). Obviously some engineering would help there quite a bit. I had some trouble with a wing of 3 (dangerous Anaconda and some buddies) when he started popping shield cell banks and the unengineered weapons couldn't keep up.

    All in all, a great upgrade for the Type 9. I went ahead and just sold my old one. Probably nothing special against Thargoids and likely to not shake up that meta at all. Looks great for Haz Res Mining and Bounty Hunting in one, though. Also, much like the Type 9, a great trader, but now beefed up to kill rather than run from pirates.

    Steam and CFN: Enexemander
  • BigityBigity Lubbock, TXRegistered User regular
    edited December 2017
    More stations were attacked just FYI.


    Old ones are under repair and need commodities delivered to repair.

    hxTJhqt.png

    Bigity on
  • BigityBigity Lubbock, TXRegistered User regular
    edited December 2017
    A CG that if successful will give a discount on federal ships and temporarily remove all rank restrictions from getting them:

    So if you want a FGS, FAS, FDS, or a Vette without grinding rank, this is the CG for you.

    https://forums.frontier.co.uk/showthread.php/396116-Core-Dynamics-Campaign-Trade

    Also a bounty hunting version: https://forums.frontier.co.uk/showthread.php/396115-Core-Dynamics-Campaign-Bounty-Hunting

    Bigity on
    BasilGenji-Gloves
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Bigity wrote: »
    A CG that if successful will give a discount on federal ships and temporarily remove all rank restrictions from getting them:

    https://forums.frontier.co.uk/showthread.php/396116-Core-Dynamics-Campaign-Trade

    SHIT WHY IS THIS RUNNING THE WEEK I'M IN CALIFORNIA

    SHIT

    SHIT

    FUCK

    SHIT

    BasilMrVyngaard
  • BigityBigity Lubbock, TXRegistered User regular
    edited December 2017
    That does indeed suck. :(

    FWIW, the time they did this with the Empire - IIRC, anyone got the benefits even if they did not participate. It was a limited time thing at certain (all?) stations that sold a Cutter/Clipper/Courier.

    Bigity on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Oh man that's the kind of CG I can get behind.

    A Capellan's favorite sheath for any blade is your back.
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    If they do an imperial version I may jump on that, if I have time. I wouldn't mind a clipper.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I sure would love to buy a Corvette without need to grind Federal rank.

  • Genji-GlovesGenji-Gloves Registered User regular
    Yeah that's a great CG bonus and opportunity for many players.

    Timing though just before Xmas, perhaps after new year would have been better?

    DarkMecha
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Yeah that's a great CG bonus and opportunity for many players.

    Timing though just before Xmas, perhaps after new year would have been better?

    Yeah too much going on.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    I got all excited at first, but it doesn't appear to remove the rank restrictions on the corvette; just the doorstop trio.

  • RchanenRchanen Registered User regular
    Okay so I just started.

    I have the sidewinder and I have been able to get some courier missions going. But otherwise I am in a sidewinder with loaned pulse-lasers. Loaned class G pulse-lasers (looking at the shipyards I don't even think they sell class G).

    I would love to make some money so I can get bigger ships, etc. Obsidian Ant seems to suggest bounty hunting, but other people suggest trading.

    What do you guys think is the best way for a starter to grind credits?

  • General_ArmchairGeneral_Armchair Registered User regular
    edited December 2017
    If there are any community goals going on, participating in them will give you a good payday. Don't grind the event. Your Sidewinder litterally won't be able to provide any meaningful impact compared to the influence of other player's better ships. However merely participating will give you a payday when the community goal concludes. It's not much of a payday from the perspective of a player with endgame stuff, but it'll be a significant increase to your networth for negilble effort on your part. So do one milk run and wait for that payday.

    Doing some data courier missions will let you buy some better guns. With those better guns you can do some bounty hunting near a nav beacon or resource collection site (they're in planetary rings).

    After a few sorties you'll be able to buy a better ship. Eagles are cheap and are far superior in combat to Sidewinder.

    Eventually you'll want to buy a hauler if for no other reason than to use it as a hyperspace taxi. A hauler with a fuel scoop, A rated frameshift drive, the smallest A rated power plant, and then nothing else is one of the better long jumping ships in the game. There are better ones, but they cost multiple millions of credits while the hauler taxi can be put together for a few hundred thousand (IIRC, ~1.6 mil if you splurge on the 900k fuel scoop for excessively overkill scoop rate).

    The hauler is also the first ship where it makes sense to trade rare goods if you want to do that.

    Eventually you'll want buy a cobra. For its size it's kinda op compared to its peers. It has superb speed, good firepower, good jump range, and good cargo capacity.


    If you're just interested in farming money, I think that passenger missions are still lucrative. I don't know what the best introductory passenger ship is. Maybe a Type 6 cargo ship outfitted with passenger compartments.

    For awhile it was profitable to spam planetary data scan missions at Quince. I don't know if that's still lucrative. However you'd need to fly out there, and I'd wager that it's in the ballpark of 300-400 ly of wherever you are. An obnoxiously long trip from your position. Once you get there you might need to spam some missions building up favor with the local factions. It's frequently in some state of civil war, so a combat ship could help there.


    My advice might be outdated because I mostly haven't paid attention profits at the early game end of the spectrum.


    However, tldr, I recommend the following:
    1: use a mix of courier missions and bounty hunting at nav beacons and resource sites to collect loose change.
    2: upgrade your guns and/or buy an eagle to do step 1 better.
    3: buy a hauler and strip it down for optimal jump range. You want a A rated FSD, an A rated power plant for heat efficiency (but the smallest one that meets your power needs), D rated mandatory equipment to minimize mass, and nothing else. Not even shields. Empty cargo bays are OK.
    4: go visit and participate in every community goal. Minimal effort participation. If they want you to sell them titanium then do one trip. If they want you to kill hostile ships then go kill one.

    From that point I don't know what the most efficient means of making money as a newbie is, but I think that you'll probably collect a few million credits once the community goal completes. That'll help give you some money to make more money.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    Rchanen
  • DirtmuncherDirtmuncher Registered User regular
    If there are any community goals going on, participating in them will give you a good payday. Don't grind the event. Your Sidewinder litterally won't be able to provide any meaningful impact compared to the influence of other player's better ships. However merely participating will give you a payday when the community goal concludes. It's not much of a payday from the perspective of a player with endgame stuff, but it'll be a significant increase to your networth for negilble effort on your part. So do one milk run and wait for that payday.

    Doing some data courier missions will let you buy some better guns. With those better guns you can do some bounty hunting near a nav beacon or resource collection site (they're in planetary rings).

    After a few sorties you'll be able to buy a better ship. Eagles are cheap and are far superior in combat to Sidewinder.

    Eventually you'll want to buy a hauler if for no other reason than to use it as a hyperspace taxi. A hauler with a fuel scoop, A rated frameshift drive, the smallest A rated power plant, and then nothing else is one of the better long jumping ships in the game. There are better ones, but they cost multiple millions of credits while the hauler taxi can be put together for a few hundred thousand (IIRC, ~1.6 mil if you splurge on the 900k fuel scoop for excessively overkill scoop rate).

    The hauler is also the first ship where it makes sense to trade rare goods if you want to do that.

    Eventually you'll want buy a cobra. For its size it's kinda op compared to its peers. It has superb speed, good firepower, good jump range, and good cargo capacity.


    If you're just interested in farming money, I think that passenger missions are still lucrative. I don't know what the best introductory passenger ship is. Maybe a Type 6 cargo ship outfitted with passenger compartments.

    For awhile it was profitable to spam planetary data scan missions at Quince. I don't know if that's still lucrative. However you'd need to fly out there, and I'd wager that it's in the ballpark of 300-400 ly of wherever you are. An obnoxiously long trip from your position. Once you get there you might need to spam some missions building up favor with the local factions. It's frequently in some state of civil war, so a combat ship could help there.


    My advice might be outdated because I mostly haven't paid attention profits at the early game end of the spectrum.


    However, tldr, I recommend the following:
    1: use a mix of courier missions and bounty hunting at nav beacons and resource sites to collect loose change.
    2: upgrade your guns and/or buy an eagle to do step 1 better.
    3: buy a hauler and strip it down for optimal jump range. You want a A rated FSD, an A rated power plant for heat efficiency (but the smallest one that meets your power needs), D rated mandatory equipment to minimize mass, and nothing else. Not even shields. Empty cargo bays are OK.
    4: go visit and participate in every community goal. Minimal effort participation. If they want you to sell them titanium then do one trip. If they want you to kill hostile ships then go kill one.

    From that point I don't know what the most efficient means of making money as a newbie is, but I think that you'll probably collect a few million credits once the community goal completes. That'll help give you some money to make more money.

    I am just getting back into the game after 10 months. Thanks for the solid advice!! Maybe we could put it in the op.

    steam_sig.png
    Rchanen
  • LodbrokLodbrok Registered User regular
    There is also the "Road to riches" which entails doing in-bubble exploration and scanning for some easy money and has the added benefit of boosting your exploration rank and taking you on a tour of nice sights in the bubble. It can also be combined with rare trading, but you probably want a hauler with a full set of scanners, so that is an initial investment of 2 millions:

    https://coriolis.io/outfit/hauler/0p3t3F0l3d3s3f2---30012i2f.Iw19A===.Aw19A===

    You could maybe downgrade the advanced discovery scanner as that is 1.5 million just by itself. Here is the web-app for plotting routes:

    edtools.ddns.net/expl.php?

  • BigityBigity Lubbock, TXRegistered User regular
    Rchanen wrote: »
    Okay so I just started.

    I have the sidewinder and I have been able to get some courier missions going. But otherwise I am in a sidewinder with loaned pulse-lasers. Loaned class G pulse-lasers (looking at the shipyards I don't even think they sell class G).

    I would love to make some money so I can get bigger ships, etc. Obsidian Ant seems to suggest bounty hunting, but other people suggest trading.

    What do you guys think is the best way for a starter to grind credits?

    Passenger missions or rare goods trading IMO. Basically at certain stations to certain stations you can clear over 1 mil per seat in passenger missions once you have enough rep with the factions. OTOH - you spend 40 minutes in supercruise.

  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    Wow...bounty hunting is a real pain. Hell combat in general is a real pain as long as the bounty system as is exists. One stray shot and you've got a death mark on you for two weeks and system security that will chase and destroy you over less then 2000 credits.

    And the rebuy cost makes going into any combat - if you've managed to grind out enough for a good ship more dangerous then worthwhile or fun.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2017
    Yeah making money in the beginning can be a hassle.

    If you're just starting out I suggest Data Courier missions. Data doesn't take up any cargo space and you can grab a bunch of them at once, preferably all to the same system/station. IIRC they're usually 10k-15k a pop if you've no faction Rep.

    Bounty Hunting or Merc work in a CZ is an exercise in frustration if you're still piloting a Sidewinder. I recommend snagging a Viper Mk III (100k). Personally I preferred the Mk IV (400k), buuuuut I'm certainly in the minority on that. Either way they are both super solid combat ships and I stuck with the Viper for a long, long time. For weapons, lasers (any type really) are always good for staying out hunting longer, but I prefer me some juicy Multicannons.


    Here is a suggested ship progression chart. It is by no means set in stone and you can easily (and probably will) skip several ships in a particular Role. That said, it is a handy reference for what does what and how it stacks against others of its kind. It may not be completely up to date, but it is still a pretty solid.
    69EV0Xy.jpg


    My current money making bulk economy people-mover route is from Upsilon Aquarii (Allen Station) to LTT 9360 (Smeaton Orbital). In my Corvette (with 165 passengers) I started off making 100ish million in about an hour-ish. Once I got some faction rep (not even allied) that jumped to 200ish million an hour-ish. Though be forewarned, the trip from the star in LTT 9360 to Smeaton Orbital is in fact a solid 40 min jaunt.


    edit- And for all you new CMDRs I suggest this dude's tutorial video. Apart from being one of the more up to date ones out there he also goes through basically everything as if you've no clue what you are doing. . . which is probably likely when it comes to Elite. :razz:

    https://youtu.be/cyII7yw2sN0

    He also has a couple more for his suggested combat/trading ships for newbies. Which I happen to agree with.


    edit 2- Oh super important protip for new players; No matter what your ship is used for (combat, trading, exploration) always, always keep at least the smallest cargo rack on it (4 slots). Some missions give cargo as part of the reward and you will be incapable of grabbing those missions without a cargo rack or turn them in if you grabbed them and then sold the cargo rack.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
    Elldren
  • DissociaterDissociater Registered User regular
    Just ordered an Oculus Rift, and now I have a severe Elite Dangerous itch. Definitely going to get back into space in the next week or so. I see Thargoids are out and about now and are actually doing things?

    I never really had a ton of money, but do have some of the mid-tier ships. Is there any way for some of us poor fellows to participate in the Thargoid stuff, or will you be vaporized without one of the big boy ships?

  • BigityBigity Lubbock, TXRegistered User regular
    Not really, thargoids are wing activities or Big 3 events from what I understand. I haven't done much with them honestly.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2017
    Just ordered an Oculus Rift, and now I have a severe Elite Dangerous itch. Definitely going to get back into space in the next week or so. I see Thargoids are out and about now and are actually doing things?

    In my experience with VR, you'll never get tired of looking over your shoulder at the rest of your ships cabin.

    Actually looking at specific objects does kind of look like crap next to a UDH or even QHD display, but you know.

    Synthesis on
  • SyngyneSyngyne Registered User regular
    In HOTAS news, the VKB MCG grips are finally shipping!

    5gsowHm.png
    BigityElvenshaeBasil
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Axen wrote: »
    Yeah making money in the beginning can be a hassle.

    If you're just starting out I suggest Data Courier missions. Data doesn't take up any cargo space and you can grab a bunch of them at once, preferably all to the same system/station. IIRC they're usually 10k-15k a pop if you've no faction Rep.

    Bounty Hunting or Merc work in a CZ is an exercise in frustration if you're still piloting a Sidewinder. I recommend snagging a Viper Mk III (100k). Personally I preferred the Mk IV (400k), buuuuut I'm certainly in the minority on that. Either way they are both super solid combat ships and I stuck with the Viper for a long, long time. For weapons, lasers (any type really) are always good for staying out hunting longer, but I prefer me some juicy Multicannons.


    Here is a suggested ship progression chart. It is by no means set in stone and you can easily (and probably will) skip several ships in a particular Role. That said, it is a handy reference for what does what and how it stacks against others of its kind. It may not be completely up to date, but it is still a pretty solid.
    69EV0Xy.jpg


    My current money making bulk economy people-mover route is from Upsilon Aquarii (Allen Station) to LTT 9360 (Smeaton Orbital). In my Corvette (with 165 passengers) I started off making 100ish million in about an hour-ish. Once I got some faction rep (not even allied) that jumped to 200ish million an hour-ish. Though be forewarned, the trip from the star in LTT 9360 to Smeaton Orbital is in fact a solid 40 min jaunt.


    *snipping out the edits to condense the quote*

    As aimless and grindy as it is, I've been bounty hunting in Hi-RES since I first started playing, and the money can be pretty decent (over a million in 30-45 minutes, depending on what shows up). You'll want to invest in a Kill Warrant Scanner to really maximize profits, but it's so, so good to jump from the starter Sidewinder to a Viper 3 in about an hour.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • ElkiElki get busy Moderator, ClubPA mod
    How do community goals work, when you get to the system where you’re supposed to deliver something? Do you just sell it there, or is there a specific way of giving it toward the goal?

    smCQ5WE.jpg
  • SyngyneSyngyne Registered User regular
    edited December 2017
    Elki wrote: »
    How do community goals work, when you get to the system where you’re supposed to deliver something? Do you just sell it there, or is there a specific way of giving it toward the goal?

    It depends on the goal. Trade goals will ask for pilots to source a particular good/goods and sell at a specific station, bounty hunting goals will ask for pilots to turn in bounty vouchers (sometimes from killing a specific faction) to a specific station, etc. When you pull up the community goals in a station's mission board, it'll have the details of what needs to be done as well as a progress meter showing the minimum amount you need to contribute to get a payout.

    Syngyne on
    5gsowHm.png
    Elvenshae
  • ElkiElki get busy Moderator, ClubPA mod
    edited December 2017
    What’s a good upgrade from the Cobra MKIII? I want to mostly trade and occasionally avoid getting blown up.

    Edit:
    Syngyne wrote: »
    Elki wrote: »
    How do community goals work, when you get to the system where you’re supposed to deliver something? Do you just sell it there, or is there a specific way of giving it toward the goal?

    It depends on the goal. Trade goals will ask for pilots to source a particular good/goods and sell at a specific station, bounty hunting goals will ask for pilots to turn in bounty vouchers (sometimes from killing a specific faction) to a specific station, etc. When you pull up the community goals in a station's mission board, it'll have the details of what needs to be done as well as a progress meter showing the minimum amount you need to contribute to get a payout.

    Thanks, looking back at the board I noticed it specified trade and so I sold it. I’ll get my participation payout.

    Elki on
    smCQ5WE.jpg
  • SkeithSkeith Registered User regular
    The Asp Explorer is a good one. It uses medium pads so you won't be blocked from certain stations and it has twice the cargo space of the cobra. Good as a stepping stone to a Python. The view from the cockpit is one of the best if you care about that sort of thing.

    aTBDrQE.jpg
    Derrick
  • General_ArmchairGeneral_Armchair Registered User regular
    edited December 2017
    Elki wrote: »
    What’s a good upgrade from the Cobra MKIII? I want to mostly trade and occasionally avoid getting blown up.

    Edit:
    Syngyne wrote: »
    Elki wrote: »
    How do community goals work, when you get to the system where you’re supposed to deliver something? Do you just sell it there, or is there a specific way of giving it toward the goal?

    It depends on the goal. Trade goals will ask for pilots to source a particular good/goods and sell at a specific station, bounty hunting goals will ask for pilots to turn in bounty vouchers (sometimes from killing a specific faction) to a specific station, etc. When you pull up the community goals in a station's mission board, it'll have the details of what needs to be done as well as a progress meter showing the minimum amount you need to contribute to get a payout.

    Thanks, looking back at the board I noticed it specified trade and so I sold it. I’ll get my participation payout.

    In order of increasing expenses, probably the diamond back explorer, ASP explorer, Imperial Clipper, or Python.

    The clipper imo makes a decent mid tier trader if you strip down or remove the shields. Downsides of it are that requires imperial reputation and is restricted to large platforms. Advantages is that it looks great, sounds great, and can outrun most threats. What it can't outrun is too small to mass lock it.

    The python is a bit too slow and does not jump as well as I'd like, but in a trader configuration it has very good cargo and it hilariously can use medium pads. In a combat configuration it's pretty formidable. Trying to be configured for trade and combat at the same time will wreck your jump range.

    The type 7 is hilariously shit. Never buy it. It's like 1 meter too tall to use medium pads, so it basically has no upsides.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • SyngyneSyngyne Registered User regular
    edited December 2017
    AspX is a really great multipurpose vehicle. You can outfit it to be an excellent explorer and mission runner, or a respectable trader, or a decent combat ship if you’re careful. It’s not the best for combat because it’s a big target, and it’s not the most maneuverable ship (it can pitch and roll decently, but its yaw is awful and it’s really drifty in turns), but it’s got good hardpoint placement.

    A lot of people find it boring. It’s like a space Camry, in that you see Asps everywhere and they’re not super exciting, but you see lots of them for a reason. They’re pretty flexible and reliable ships. I’ve spent the most time in my Asp out of all the ships I own.

    edit: possible con, for some reason it sounds like a prop airplane.

    Also possible con, it looks like a flying pentagon. I personally like the aesthetics, but some people find it too much like a flying pancake.

    Syngyne on
    5gsowHm.png
    Basil
  • DerrickDerrick Registered User regular
    Saving people from the Thargoids is pretty neat.

    GRO8wu6.jpg

    Steam and CFN: Enexemander
    RchanenElvenshae
  • RchanenRchanen Registered User regular
    Thanks for the advice guys.

    Schlepped out to Klimuk. Sold my two units of Titanium. 500k payday. Also sold my sensor data. 13K payday. It was a long haul. But damn if it wasn't fun. I'll be sure to try all the community goals from now on.

  • BigityBigity Lubbock, TXRegistered User regular
    Derrick wrote: »
    Saving people from the Thargoids is pretty neat.

    GRO8wu6.jpg

    I was wanting an option to sell them into slavery. I was disappointed.

  • RchanenRchanen Registered User regular
    Damn I don't have a ship with a large enough jump range yet. So I can't participate in the community goal.

  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    edited December 2017
    Finally installed this and went through the basic tutorials!

    ...Playing this on a controller is gonna take some getting used to.

    EDIT: Day 1. RT is the "kill stuff" button, not the "go fast" button or the "yaw right" button.

    Ianator on
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    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
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    MrVyngaardRchanenElvenshae
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2018
    Something very curious happened to me for the first time.

    An Asp Explorer called 'The Baron' pulled me out of cruising, and I thought, "Well, this will be a fun distraction." The Baron then rammed me, knocking out my shields in a single go. Well, kind of surprising considering I have augmented shields, modules, etc., but okay. Then he rammed me again, killing me.

    ...well, that was clever. I've never been ram killed before, certainly not by AI.

    Then I realized that, aside from my weekly power play cargo, I also lost a million in bounty on top of the insurance fee.

    ...very clever, especially compared to the guy who only played ED to do weekly busy work. I was glad to get back that drive space after uninstalling, I think I've done everything I'll do in ED after 551 hours.

    Synthesis on
    Basil
  • BigityBigity Lubbock, TXRegistered User regular
    AI ramming is probably a mistake, though sometimes some strange things happen during interdictions that cause them to hit you coming out of SC.

    Personally I ram things all the time, in certain ships it is perfectly viable. It is especially effective against traders with no hull mods or HRPs.

    OTOH - while it sucks sometimes, dying is simply part of the game. And at some point a million is absolutely nothing.

    DerrickElldrenSkeith
  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    I finally got an anaconda and it really highlighted the money problem in game. It's all grinding for the sake of grinding with ridiculously punitive punishment for inefficiency/death.

    And when you do finally decide to go out and actually do combat, give up the quest for more money, accept the ridiculously high price of ship destruction. It feels like only a matter of time before a friendly get's in your way and you're locked out of a system for 2 weeks over a 2k~ bounty.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I think they need to give pirating more of a viable option. Like, allow players to get something for having those massive bounties. Sure, you're locked out of going to certain systems without being hunted but it would be nice to have NPC pirate factions give you back up like the Feds do when someone attacks you.

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