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[WH40K] The FAQ has arrived

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Posts

  • BizazedoBizazedo Registered User regular
    Stragint wrote: »
    Is it possible to setup a 2k brigade detachment? Doesn't seem possible for Necrons

    You could do it, but to do it you'd hurt synergies in your army. I.e., with Warriors you want 20 in a unit or 10 Immortals in a unit....but to get the brigade, you'd have to take less.

    So, ew.

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  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    Stragint wrote: »
    Is it possible to setup a 2k brigade detachment? Doesn't seem possible for Necrons

    I don't know about the brigade, but 2 Battalions was already pretty simple-

    An Overlord, Lord, 2 Crypteks, 2 units of 10 Immortals, and 4 units of 10 Warriors costs 1250 pts including some toys for the HQs.

    That's 1250 pts for 13 cp. *shrug*

  • MazzyxMazzyx I can dig it. Registered User regular
    edited April 16
    Remember everyone there isn't the single FAQ. There are FAQs for every codex/index and the rule book.

    For example in the main rulebook it specifically says you cannot warptime/hive tyrant command/equivalent a unit after deep strike now.

    Edit:

    https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf

    There is a lot in here.

    Mazzyx on
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  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    No changes to Necrons or Space Wolves.

    Checked Death Guard for my brother. Looks like a Demon Prince of Nurgle can have a Plague Spewer, Hellforged Sword, and Malefic Talons.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
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  • BurnageBurnage Registered User regular
    Stragint wrote: »
    No changes to Necrons or Space Wolves.

    There's a new Necron specific FAQ up.

    Yes, the sheer number of FAQs and errata is completely silly at this point.

  • NorgothNorgoth Registered User regular
    Poxwalkers got nerfed.

    But deamon princes got plague spewers.

    All flying flamer army is a go!

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Burnage wrote: »
    Stragint wrote: »
    No changes to Necrons or Space Wolves.

    There's a new Necron specific FAQ up.

    Yes, the sheer number of FAQs and errata is completely silly at this point.

    Yea, I downloaded that faq already. Nothing new.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
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  • InquisitorInquisitor Registered User regular
    Yeah GW needs to consolidate this stuff badly.

    I shouldn’t need to reference this many PDFs and books to play a game.

    BurnageBrainleechKetBraExtreaminatus
  • MazzyxMazzyx I can dig it. Registered User regular
    I am not going to complain because they are actually producing these faqs where in the past it wouldn't exist at all.

    CA is kind of the combined one. If you have the smart pdf codexes/rules book they get updated automatically. I mean you could build one giant FAQ file if you want.

    03x29di.png
    valhalla130
  • BizazedoBizazedo Registered User regular
    edited April 16
    If I'm reading this right, my Daemon Prince of Nurgle went up 14 points?

    [edit] No, they didn't, I'm a moron.

    Bizazedo on
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  • KetBraKetBra FISTS OF JUSTICE! Registered User regular
    Inquisitor wrote: »
    Yeah GW needs to consolidate this stuff badly.

    I shouldn’t need to reference this many PDFs and books to play a game.

    Yeah it's getting silly. Release a compiled PDF that shows all of the general changes, then have sections dealing with each codex/index/whatever. Give this process another year and it will be a complete mess.

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  • GnomeTankGnomeTank Registered User regular
    edited April 16
    Ooff, Bobby G got another points bump to 400 from 385. Right after I just sent mine off to be painted. Oh well, my army is more about being thematic than anything, so it's whatever, I'm still running him either way. Just going to have to come up with another 15 pts somewhere in my army.
    Mazzyx wrote: »
    I am not going to complain because they are actually producing these faqs where in the past it wouldn't exist at all.

    CA is kind of the combined one. If you have the smart pdf codexes/rules book they get updated automatically. I mean you could build one giant FAQ file if you want.

    If every hard copy of their books came with a code for me to get the auto-updating PDF's that'd be nice. I'm not paying the price of a physical book a second time for that privilege.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • BrainleechBrainleech Registered User regular
    That is one of those curious things why doesn't GW like comics send a code for the PDF of it in every codex.
    I know I have to update my kindle but there is something about holding a real book

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    GnomeTankInquisitor
  • GnomeTankGnomeTank Registered User regular
    I'd like to have the PDF's, for the updating part, but I want the real books too. GW's books are so well made, they are part of the hobby to me. The smell, the feel of the pages, etc.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    KetBraKhraul
  • McGibsMcGibs TorontoRegistered User regular
    edited April 16
    KetBra wrote: »
    Inquisitor wrote: »
    Yeah GW needs to consolidate this stuff badly.

    I shouldn’t need to reference this many PDFs and books to play a game.

    Yeah it's getting silly. Release a compiled PDF that shows all of the general changes, then have sections dealing with each codex/index/whatever. Give this process another year and it will be a complete mess.

    Isn't this basically what they have, minus the chapter approved points adjustments? The core rules FAQ/Erratta lists the general changes, and then each codex has its own pdf.
    I agree there's too many sources, but I don't really think there's any way they could possibly have living rules AND still lean heavily on paper-print books. Even one PDF outside of the codex is clumsy and a pain in the ass to cross reference.
    This is why I'm just annotating my codexes as FAQs are released. I only have to look in one place.

    McGibs on
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  • BadablackBadablack Registered User regular
    Ouch, biovores went up 14 points. Though they were crazy good at 36 for mortal wound spamming, unit generating, 4 wound infantry models.

    Extra CP is pretty nice. Could have 20 points without too much trouble, though at that point it becomes difficult finding things to spend them on.



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    Khraul
  • MazzyxMazzyx I can dig it. Registered User regular
    I am kind of torn on the whole CP handout instead of working on generation and regeneration. I mean 14 points is my go to now. Which is a lot of cacophony especially since I normally ran 7-10 cp in a 2k game.

    I am looking forward to trying it and maybe even using some stratagems I haven't before. I used daemon shell for the first time this week and it was a huge play but traditionally it isn't worth it. Though I do use gift when having fun. I like free daemon princes.

    There is a lot information to absorb though. I am curious to see how it effects everything. The smite rule doesn't hurt me I rarely take more than 1 sorc. The nerf to tide of traitors again not a huge thing to me I run 10-12 man squads for chaff and that is it. And I run pretty much pure CSM/EC armies so soup nerf affects me not.

    Still not seeing a lot of a reason not to have cultist over power armor outside I place Chaos Space Marines not chaos cultist with space marine bros. Never liked AL traditionally because of that.

    03x29di.png
    Khraul
  • SharpyVIISharpyVII Registered User regular
    I do agree that the whole codex, chapter approved, faq and errata method is quite obtuse.

    However, this is the first time that I can think of where GW has taken such an active interest in the balance of the game.

    Hopefully it'll become more refined as time goes on. They seem to be way more receptive to player feedback now so hopefully it'll improve.

    InquisitorMazzyxBurnageKhraulNo-Quarter
  • MazzyxMazzyx I can dig it. Registered User regular
    edited April 16
    SharpyVII wrote: »
    I do agree that the whole codex, chapter approved, faq and errata method is quite obtuse.

    However, this is the first time that I can think of where GW has taken such an active interest in the balance of the game.

    Hopefully it'll become more refined as time goes on. They seem to be way more receptive to player feedback now so hopefully it'll improve.

    Could you ever imagine beta rules which change based on public comment? Because I couldn't.

    Also going through the chaos faq:

    Chosen got buffed. Now any chosen can take a weapon from the melee weapon list. You can do an entire unit of power weapons plus normal weapons. It is a quiet buff in there. They use to be able to just swap the boltgun with a pistol+chainsword.
    Page 136 – Chosen, Wargear Options
    Change this unit’s wargear options to read:
    ‘• Any Chosen may take one item from the Melee
    Weapons list.
    • Up to four Chosen may choose one of the
    following options:
    • Replace his bolt pistol with a plasma pistol.
    • Replace his boltgun with one item from the Combiweapons
    or Special Weapons lists.
    • Replace his boltgun and bolt pistol with a
    lightning claw.
    • An additional Chosen may replace his boltgun
    with one item from the Special Weapons or Heavy
    Weapons lists.
    • The Chosen Champion may either take one item from
    the Melee Weapons list, or replace his boltgun and
    bolt pistol with items from the Champion Equipment list.
    • One model may take a Chaos Icon (pg 153).’


    That is interesting. Chosen were overpriced havocs but now they bring stuff to the board no other unit does in the codex.

    Gift of chaos got a quiet nerf changing model to unit so you can't pick out special weapons or sergeants anymore.

    Other bits, DttFE+Excessive violence can lead to extra attacks off each other. But excessive violence attacks can't dttfe if they are from a dttfe attack. Or so it reads.

    Also when you bring a prince off the cp thing, feel free to give it any and all equipment you want. So free princes with wings fully decked out seem okay.

    Edit:

    Also noise marines get death to the false emperor off of pistol shots when they die.

    Mazzyx on
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  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Can I run two battalions?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
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  • ChrysisChrysis Registered User regular
    Stragint wrote: »
    Can I run two battalions?

    There's no rule specifically against it. You'd just need to have the points and, if doing a tourney at least, be able to do it without using the same non-troops/dedicated transport unit more than 3 times. Plus assuming beta rules be able to do it with each battalion being more specific than the top level detachment keyword.

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  • McGibsMcGibs TorontoRegistered User regular
    edited April 17
    Also noise marines get death to the false emperor off of pistol shots when they die.
    I'll have to doublecheck the wordings, but I think Noisemarines are free to fire their weapons at any enemy in range when they die, even if they're in combat (they just can't shoot at the enemy they're in combat with, except pistols)
    So, if a Noisyboi gets knifed in the face he can fire off his blastmaster at a nearby tank and he can get extra shots from dttfe. Fun!

    McGibs on
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  • MazzyxMazzyx I can dig it. Registered User regular
    I am enjoying that Chosen are back to old school chaos marines.

    They can take a boltgun, pistol, and chainsword for each model giving them a base 3 attacks (4 for the sarge) for 16 points. Not terrible.

    Then you throw in the customization.

    Chosen maybe okay now? This is just neat.

    03x29di.png
    Khraul
  • McGibsMcGibs TorontoRegistered User regular
    I'm still not so sure. The change is certainly welcome, but they still have stiff competition. Is a 19pt chosen with 2x powersword/axe attacks better than a 19pt berserker with 6x chainaxe/sword attacks? Or cheaper plasmahavoks? or even double wound/invul save possessed?
    They can really doubledown on variety, but I'm not sure I'd take them over any of the specialists.

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  • MazzyxMazzyx I can dig it. Registered User regular
    McGibs wrote: »
    I'm still not so sure. The change is certainly welcome, but they still have stiff competition. Is a 19pt chosen with 2x powersword/axe attacks better than a 19pt berserker with 6x chainaxe/sword attacks? Or cheaper plasmahavoks? or even double wound/invul save possessed?
    They can really doubledown on variety, but I'm not sure I'd take them over any of the specialists.

    I think they can beat out havocs if you are use them with alpha legion just because you get another plasma gun in there as you can have 6 in a unit, infiltrate them, and then fire them twice and then charge with 3 attacks each to clear chaff. Rather decent unit there. Even if you fill out the last 4 with bolters+chainswords.

    03x29di.png
  • ChrysisChrysis Registered User regular
    I quite like most of the changes, especially getting 2 more CP than I expected.

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  • KhraulKhraul Registered User regular
    edited April 17
    Mazzyx wrote: »
    I am enjoying that Chosen are back to old school chaos marines.

    They can take a boltgun, pistol, and chainsword for each model giving them a base 3 attacks (4 for the sarge) for 16 points. Not terrible.

    Then you throw in the customization.

    Chosen maybe okay now? This is just neat.

    Stuff like this makes me sad the DG codex is so narrow

    Gonna have to start buying vanilla CSM as well

    Khraul on
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  • BrainleechBrainleech Registered User regular
    edited April 17
    I kind of want to get back into CSM but then the awful time I had playing them comes back
    Losing terminators to imperial guard and constantally rolling ones I feel it's best ot confine that to history and move on as it cemented me into playing Siam Hann

    And the infamous where Kharn died fighting his own troops
    Khorne doesn't care it seems

    Brainleech on
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    Khraul
  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    Stragint wrote: »
    Can I run two battalions?

    Sure, you're just limited by how many point you'll be left with.

    I posted this above, this is 2 Necron Battalions without anything else-1250 pts for 13 cp total

    HQs
    Overlord, Lord, 2 Crypteks + some toys like Ress orbs and weapons.
    Troops
    2 units of 10 Immortals and 4 units of 10 Warriors

    That's 4 HQs, 40 Warriors, 20 Immortals, and another 750 points to spend in a 2k list.

    Hell, you could spend 205 points to get another Cryptek and 3 Units of Scarabs for a Fast Attack Detachment and get ANOTHER cp for 14 cp total and you are STILL under 1500 points, lol.

    FroThulhu
  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    Khraul wrote: »
    Mazzyx wrote: »
    I am enjoying that Chosen are back to old school chaos marines.

    They can take a boltgun, pistol, and chainsword for each model giving them a base 3 attacks (4 for the sarge) for 16 points. Not terrible.

    Then you throw in the customization.

    Chosen maybe okay now? This is just neat.

    Stuff like this makes me sad the DG codex is so narrow

    Gonna have to start buying vanilla CSM as well

    DG have issues in 3 places - Plague Marines, Deathshroud, the 4 "buff character" Elite Choices

    Khraul
  • BizazedoBizazedo Registered User regular
    The salt some people are having over these changes is amazing.

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  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    About which parts?

    The only things that were truly unforseen were the CP changes and I can't imagine anyone being sad about those.

  • MazzyxMazzyx I can dig it. Registered User regular
    No-Quarter wrote: »
    About which parts?

    The only things that were truly unforseen were the CP changes and I can't imagine anyone being sad about those.

    The deepstrike beta rules mostly I think. Also the whole nerf to warptime.

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  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited April 17
    So this is what I came up with for a new Necron list. I wish I had Tomb Blades.

    ++ Battalion Detachment +3CP (Necrons) [31 PL, 634pts] ++

    + No Force Org Slot +

    Dynastic Heirlooms: Dynastic Heirlooms: 2 Extra Artefacts (-3CP)

    Dynasty Choice: Dynasty: Mephrit

    + HQ +

    Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

    Overlord [6 PL, 129pts]: Artefact (Mephrit): The Voltaic Staff, Resurrection Orb, Staff of Light, Warlord

    + Troops +

    Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

    Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

    Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

    ++ Battalion Detachment +3CP (Necrons) [39 PL, 773pts] ++

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Sautekh

    + HQ +

    Cryptek [5 PL, 95pts]: Artefact (Sautekh): The Abyssal Staff, Chronometron, Staff of Light

    Lord [5 PL, 118pts]: Resurrection Orb, Staff of Light

    + Troops +

    Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

    Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

    Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

    + Fast Attack +

    Destroyers [9 PL, 150pts]
    . 3x Destroyer: 3x Gauss Cannon

    ++ Outrider Detachment +1CP (Necrons) [32 PL, 587pts] ++

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Novokh

    + HQ +

    Cryptek [5 PL, 80pts]: Staff of Light

    + Fast Attack +

    Canoptek Wraiths [9 PL, 165pts]: 3x Canoptek Wraith

    Canoptek Wraiths [9 PL, 165pts]: 3x Canoptek Wraith

    Canoptek Wraiths [9 PL, 177pts]
    . 3x Canoptek Wraith w/ Particle Caster: 3x Particle Caster

    ++ Total: [102 PL, 1994pts] ++

    Edit: I goofed, Destroyers are supposed to be with the Mephrit detachment.

    Stragint on
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  • BizazedoBizazedo Registered User regular
    Mazzyx wrote: »

    The deepstrike beta rules mostly I think. Also the whole nerf to warptime.
    Yes, this. Deepstrike primarily. Some people are thinking it's the end of the world.

    I like 'em, but as a DG / Necron player, I may be biased.

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  • see317see317 Registered User regular
    Bizazedo wrote: »
    Mazzyx wrote: »
    The deepstrike beta rules mostly I think. Also the whole nerf to warptime.
    Yes, this. Deepstrike primarily. Some people are thinking it's the end of the world.

    I like 'em, but as a DG / Necron player, I may be biased.

    Few groups of people can go straight to "End of the world" rants like the table top crowd when we think we may have to eat the nerf bat.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • VikingViking Registered User regular
    the DeathGuard FAQ is now almost more magenta text than not.
    Nothing that really concerns me other than the poxwalker nerf, but really there isn't much a blob of 25-30+ poxwalkers can do that a blob of 20 can't.

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  • No-QuarterNo-Quarter Nothing to Fear But Fear ItselfRegistered User regular
    So I was looking through various armies' Relics because the extra CP let's you be a little more generous with regards to handing them out including some toys for the HQs.

    Relics (and Warlord traits) that offer a chance to give extra whenever stratagems used or cp expended now have additional value because of the extra cp floating around.

    This was a really good change, I can't wait to play! :D

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Bizazedo wrote: »
    Mazzyx wrote: »

    The deepstrike beta rules mostly I think. Also the whole nerf to warptime.
    Yes, this. Deepstrike primarily. Some people are thinking it's the end of the world.

    I like 'em, but as a DG / Necron player, I may be biased.

    Same, I have Space Wolves and Necrons. For now not to worried about the deepstrike change but I do think this basically ruins my dream of putting my entire army into drop pods.

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  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    edited April 17
    The deepstrike changes throw a wrench into my plans re: daemons

    but the extra command points might be a net bonus. Not all of their stratagems are winners but the good ones are really good

    and suddenly I don't feel like having 3x3 nurglings is a must check box in every single army I make now

    TIFunkalicious on
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