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[Infinity] Holy shit it took us seven years to get to 100 pages, but we did it!

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Posts

  • AsherAsher Registered User regular
    I've just been re familiarising myself so I've been looking at the forms a bit and they're are still of dubious quality. The Beginners Gide to Yu Jing Is really just a brief description. Infinity really should be thought about in terms of roles that you want to fill rather than individual units. Forum Knowledge is good for super basics, but nothing is going to beat individualised attention. Often times "Common Knowledge" is useless due to variations in meta and tables etc.

    Maybe I'm just bitter but I am super sick of having to fight an echo chamber that doesn't know what it's talking about and has never even tried or used properly the thing that things it's shit. Or alternatively loves certain units no matter whether they are appropriate or not.

    Things my Red Terror has Swallowed Whole: A Mentors Librarian, a Fire Warrior Sash'Ui. Total Points: 109 (so far...)
    "Leapin' and Hoppin' on a Warpshadow" - Mah Nids
    The Swordwind Rises! - Biel Tan. All Aspects. All the time.
    "Before seeking Victory, first make yourself Invulnerable to defeat" - Sneaky sneaky Raptors
  • mr_michmr_mich Registered User regular
    I agree it's not gospel, I find the forums (especially the Ariadna ones) discounting units that are greatly successful for me. I do think it's super dependent on local meta/board types/player skill/etc.

    That being said, my brain absolutely can't encode the Yu Jing names worth a damn. Being unfamiliar with the models as well makes me have a hard time remembering which profile is which, and that's after binging some GMG batreps. Having an idea of what units are even staples, as well as the loadouts people generally prefer, is a better starting point than bringing 4 Zhanshi's and 3 Kwang Shi's in a 200 point list.

    In other news, I'm so tickled with these 3d printed crates that I just broke down and got a 3d printer. I don't think it's a smart move fiscally or anything, but it's a separate hobby that I now have a valid application for. That and some of the smaller ones are pretty cheap ($220) even at high quality. As a result, I'll likely start posting some prints as I learn and come up with Infinity-relevant things. Should be able to start tomorrow, thanks to Amazon Prime.

  • AsherAsher Registered User regular
    They look pretty sick. I've used 3d printing as part of terrain making before and it can be super useful.

    Things my Red Terror has Swallowed Whole: A Mentors Librarian, a Fire Warrior Sash'Ui. Total Points: 109 (so far...)
    "Leapin' and Hoppin' on a Warpshadow" - Mah Nids
    The Swordwind Rises! - Biel Tan. All Aspects. All the time.
    "Before seeking Victory, first make yourself Invulnerable to defeat" - Sneaky sneaky Raptors
  • ChrysisChrysis Registered User regular
    I'm sorely tempted to look into 3d printing. But I think an absence of modelling skills will hold me back.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • Redcoat-13Redcoat-13 Registered User regular
    If someone were playing Infinity, my tips would be to make sure your 300 point list had at least a full combat group (i.e. 10 models) and that you had enough specialists.

    The game is so lethal anyway, it's hard to go that wrong. Ok, X might be more efficient than Y, but if you think model Y looks awesome, then go for it.

    There's a thread on the official forums titled "Is there still chance for bolts" and is 15 pages long; yeah, alright, there might be better options, but a full fireteam of Bolts can be incredibly brutal (Ash from Guerilla games seems to have a significant amount of success with them).

    People didn't seem all that keen on the new Kamau, but I thought a link team of them looked pretty nasty as well.

    So yeah, pick and buy models that look rad that you want to paint is my advice (for all wargames really).

    PSN Fleety2009
  • mr_michmr_mich Registered User regular
    @Chrysis if you haven't checked out Thingiverse.com, I'd recommend it. There's loads of other nerds that have uploaded models for terrain (fantasy/scifi/etc) even in different scales. Then you can just download and print them (in theory). I'll let you know how it works out when I get up and running, but between that and the free software TinkerCAD I think we can get some solid Infinity stuff up and running quickly.

    @Redcoat-13 I agree; there's probably a diminishing return that you hit pretty quickly when you're trying to optimize a list. Part of the problem is that I think it takes awhile to understand what playstyle means in Infinity, where it's less straightforward than "lol Khorne eats blood and chops things." I'm still not sure after a half dozen games or so what models or playstyle he's interested in, so it's tough to weigh in, but if I can at least help him get somewhat more stable on the list side I think it'll help smooth out the learning curve in actual gameplay.

    That and, you know, not deploying prone on a rooftop when there's obviously an enemy camo marker ready to make a climb up to a sniper's nest outside his deployment zone.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    The thing with Infinity is everything is based on the same basic stats. Nearly all stats across all factions fall in to the same stat brackets for 'good at shooting', 'good at CC', 'good at dodging', 'is a HI', etc. Some combine them, some focus on one and go a little higher. But where units are truly different is their loadout. Models in Infinity are toolboxes. They all roughly look the same until you open them up and see what they're packing.

    That's why people like it when a model has BS 13 to be good at shooting, but go nuts when something has, for example, Camo and an MSV. BS13 gives you a slightly better chance to win a face to face, Camo and an MSV lets yo stack and deny modifiers to the point that the opponent might not even be able to roll to hit, while you're hitting on a really high value and full burst so you're almost guaranteed a hit. ARM 3 over ARM 2 gives you a slightly better chance to make an ARM roll, but Mimetism and ARM 2 will save almost as well but be a lot harder to hit in the first place (to use the comparison people make between Druze and Kaplan).

    Pick the toolboxes that do what you need them to do. If someone rubbishes a unit, it's likely that the toolbox it provides just doesn't do the job the way they want it done.

    Draeven
  • mr_michmr_mich Registered User regular
    So we played again last night and I got stomped! It was a good turn of events and luck. Some key highlights:
    1. Thanks to the advice of @Dr_Keenbean he brought the Invincible with the 2 shoulder-mounted ML's. He dropped the Hsien for him, but brought a handful of MSV Bao's (2 combis + 1 sniper) and made great use of smoke from the Shaolin monk.
    2. I won the initiative roll and chose to dictate deployment, as always. I made some mistakes by deploying a lot of guys in LoF (albeit in cover) and he took advantage of that and smoked em.
    3. My Spetsnaz revealed himself and did a surprise shot, dumping all 4 HMG shots into the Invincible. He managed to get 3 hits on him, but he passed all 3 armor rolls with 17's! In an uncontested normal ARO, a Zhanshi got a lucky potshot (rolled a 1 needing 2's to hit) and the Spets failed his armor save. Give that Zhanshi a raise!
    4. Towards the end of the game we started talking through our decisions and strategy. It was a nailbiter until Turn 3, when he dropped a Tiger Soldier behind enemy lines who was able to clear out most of my cheerleaders. Super proud of him; he took me down to a Vet Kazak and a Werewolf.
    5. He did a very good job of playing the objective towards the end, finding ways to maximize orders vs. victory points and even made a late-game bid for the HVT to seal the deal.

    All in all I'm very happy, he seemed floored with how smoke/MSV plays and how nasty HI can be. I have a feeling we'll be at 300 points with the gloves off in no time!

    admanbSolar
  • SolarSolar Registered User regular
    HI is is where it is at

    They wiggidy-wreck stuff good

    Had a game myself tonight, played QK vs Steel Phalanx Myrmidon spam with Phoenix and Ajax.

    Lost DJ Anbazan (spinnin phat beats) on the first turn to Phoenix, but I give zero fucks because Sekban team baby! They killed a supporting Agema with a HRL, closed and used a Chain Colt to kill a Myrmidon and Phoenix, then when the broken team tried to counter attack they got smoked by the same Chain Colt dude who is now el hero. In the middle the Odalisques managed to be a very effective roadblock vs Ajax and his team, slowing them right down with ARO fire (B2 is so good) and NWI. They also took out the Agema Sniper at the back by carefully advancing and then boom, spitfire. Then it was just using my Al'Hawwas to grab objectives and keeping the enemy contained until the end of game.

    QK have still go it you guys. Three throwaway drop troops in 300pts, two camo markers, MSV2, a full five man MI link and a three woman Haris. Hafza really do make those links work too due to the cost reduction and flexibility.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Yeah I never quite understood the griping that CB 'took away' from QK by giving Haris to so many other factions.

    They took nothing away. You still get all your Haris options, plus some more. You still get Hafza, and now they can insert into Haris teams.

    Okay, they did take away the ability to have more than 2 Hafza in a link, but really, at that point you don't have a link with inserted Hafza, you have a Hafza link with inserted other models.

  • SolarSolar Registered User regular
    Yeah honestly two Hafza in a link is pretty great as it is

    Makes Djanbazan, Sekban and Janissaries much cheaper than they otherwise would be. Especially Janissaries.

  • mr_michmr_mich Registered User regular
    3d printing is a go! I managed to print better versions of those crates (I imagine the guy selling them on Amazon has the quality turned down so he can churn them out faster).

    lns31rwym9df.png


    I even took a whack at designing my own tokens and made them stackable! I'll be doing all of the orders/statuses/etc I need. Still a bit of a learning curve (I need to experiment more with settings to tune quality/stringiness/speed) but having a good time so far:
    tj2vd1wzhus2.png
    qbawj34ykn26.png

    Aegeri
  • AegeriAegeri Plateau of LengRegistered User regular
    I have been building up more terrain for the store and putting together customers models. At this point, I've assembled well over 50 models for Infinity.

    I'm starting to get very very quick at this. I can do an entire starter box in around 30 minutes now.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    mr_mich
  • psycojesterpsycojester Registered User regular
    edited September 17
    Went to a tournament in Sydney yesterday and came second overall. This was my list

    logo_502.png Core
    ──────────────────────────────────────────────────

    GROUP 1sep.gif sep.gif orden_regular.png8 orden_irregular.png2 orden_impetuosa.png1
    logo_1.png ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    logo_1.png ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    logo_1.png ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    logo_1.png ALGUACIL HMG / Pistol, Knife. (1 | 18)
    logo_1.png ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15)
    logo_9.png BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
    logo_26.png McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31)
    logo_10.png MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    logo_5.png INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    logo_11.png JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

    GROUP 2sep.gif sep.gif orden_regular.png5 orden_irregular.png1
    logo_9.png BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
    logo_20.png ZONDBOT Electric Pulse. (0 | 3)
    logo_13.png DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    logo_11.png JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    logo_10.png MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    logo_21.png SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    logo_2.png TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
    sep.gif logo_2.png ZONDCAT Electric Pulse. (4)

    6 SWC | 299 Points

    Open in Infinity Army


    Pretty happy with how everything performed. I won initiative in my first two games and my opponents made the mistake of leaving most of their stuff prone with very few ARO pieces to fend off my Army. Turns out that's a huge mistake when you've got McDoggo in the list. Against Ariadna he stormed up the board and managed to kill the Vet Kazak data tracker before he could ever fire a shot from his HMG, and in the second match against Steel Phalanx, McDoggo chewed his way through Pheonix, Machaon, a Myrmadon Officer,a Myrmadon and then ate an Agema marksman for dessert.

    psycojester on
    [SIGPIC][/SIGPIC]
    AegeriAnzekaySolar
  • AnzekayAnzekay Registered User regular
    I had a game last weekend with my new minis and not only did I win, but it was a really fun game as well! My friend and I are getting considerably more confident with the rules so it was a pretty quick/smooth game compared to our previous ones.

    We played quadrant control and I managed to sweep up a win by taking 3 quadrants in the final round after containing the bulk of his points to one quadrant and picking off enough models in the other two he'd moved into to ensure I had dominance.

    logo_203.png Japanese Sectorial Army
    ──────────────────────────────────────────────────

    GROUP 1sep.gif sep.gif orden_regular.png9 orden_irregular.png1 orden_impetuosa.png6
    logo_3.png ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
    logo_11.png TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
    logo_18.png YÁOZĂO Electric Pulse. (0 | 3)
    logo_4.png RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)
    logo_6.png DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (0 | 25)
    logo_7.png HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
    logo_7.png HARAMAKI Blitzen, Contender / Pistol, DA CCW. (0 | 23)
    logo_7.png HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29)
    logo_7.png HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
    logo_21.png SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
    logo_25.png YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)

    GROUP 2sep.gif sep.gif orden_regular.png2
    logo_1.png KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11)
    logo_12.png RUI SHI Spitfire / Electric Pulse. (1 | 20)

    5 SWC | 299 Points

    Open in Infinity Army

    MVP was smoke grenades by far, with Yojimbo being a massive pain in the ass for the opposing Haqq army to deal with as he just rode around slicing things up inside smoke cover. The Haqq hackers managed to break up the link team twice, which sucked, but also soaked up so many of their orders dealing with their superior area control that it allowed the rest of my forces to pick off the other Haqq high value units.

    Solar
  • mr_michmr_mich Registered User regular
    Did some tinkering with the 3D printer over the weekend:

    e453ljtnd1tt.png

    Some mixed results. Smaller prints tend to work out great -- cubes and crates and whatnot. For $220 this printer can print steady at a really solid resolution. Some of the bigger things (the hex fence and the scaled up crate) turned out really well. I swung for the fences on this giant catwalk in the back, but the painter's tape I put down on the print bed started to curl so it's warped and not really usable.

    Still, looking forward to my next game with some additional terrain!

    LanlaornElldrenGvzbgul
  • mr_michmr_mich Registered User regular
    edited September 24
    On a roll here, designed some objective markers and actually got a game in with the new terrain:

    wOMYaZk.jpg
    AadKLGL.jpg
    yGrX2nr.jpg

    mr_mich on
    Albino BunnyElldrenLanlaornTheColonel
  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    Dang! That is some good looking stuff!

  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    Transparent fences are really neat bits of terrain in Infinity considering they just hinder movement, not LOS.

  • mr_michmr_mich Registered User regular
    Transparent fences are really neat bits of terrain in Infinity considering they just hinder movement, not LOS.

    Yeah I didn't appreciate that when I printed them. We discussed whether to use them as cover, a saturation zone, and ultimately decided to treat them as you described.

    It's amazing how much the game shifts when you have more than 2 geometric shapes/sizes on the board. Next up is some modular buildings that I've been kicking around designs for.

  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    mr_mich wrote: »
    Transparent fences are really neat bits of terrain in Infinity considering they just hinder movement, not LOS.

    Yeah I didn't appreciate that when I printed them. We discussed whether to use them as cover, a saturation zone, and ultimately decided to treat them as you described.

    It's amazing how much the game shifts when you have more than 2 geometric shapes/sizes on the board. Next up is some modular buildings that I've been kicking around designs for.

    The big thing with Infinity is that, in my experience at least, it's a game about area control and denial. So it changes dramatically between a disparate outpost and a crowded city block because you're changing the quantity of zones, their sizes and how easy it is to deny movement on a board.

  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    Yeah - the Corvus Belli booth had a demo table with a large crashed shuttle on it, and having irregular, none right angle cover really mixed things up (like when you've got a building/container heavy board, the avenues of movement and sight are pretty straight forward and it's easy to go, 'I am absolutely out of view behind this corner from everything not here or there).

  • SolarSolar Registered User regular
    Irregular cover is great. As is cover which is not in line with board edges, I love that sort of thing. Extra tactical challenges!

  • mr_michmr_mich Registered User regular
    So the WWS mdf catwalks showed up. Not super impressed...granted I've never worked with MDF scenery before. It's almost impossible to remove from the "sprue" it's cut from without leaving MDF warts. Since it's pre-painted, MDF warts means that chunks of unpainted cardboard now show up against the bright yellow. The "press fit" joints seem to be way too tight, so there's no way to press the MDF parts together without peeling back a couple layers of MDF and damaging it in the process. Finally, the staircase units have slots for 8 steps but they only include 7?

    I've shot an email to WWS but unless I'm totally missing something, this seems to be a swing and a miss for me.

  • AnzekayAnzekay Registered User regular
    yeah so far it seems like the most fun I've had with terrain setups included a mix of irregular angles, cover that blocks LOS, cover that doesn't but gives cover bonuses, and stuff that doesn't give either but blocks movement

    also it turns out the worst thing to put on your table are central high ground locations with 180 degree or more LOS blocking spots because you can just put a hacker there and they become impossible to dislodge without sinking enormous amounts of orders in.

  • SolarSolar Registered User regular
    Wrote my first Haqq assassin list today, for a couple of games tomorrow

    Any tips? The idea is that when I get a space in the main group the Ayyar, who will be hidden as a rando calrissian of some sort, will flip into group one and launch a second assault

    Asawira team launches a direct assault supporting the Fiday and the Farzan, Ghulams are a firebase, the Barid launchers pitchers and hacks in ARO mostly but could potentially throw a carbonite onto a target that needs to be locked down on occasion, command token him into group one perhaps.

    logo_402.png Hassassin Bahram
    ──────────────────────────────────────────────────

    GROUP 1sep.gif sep.gif orden_regular.png10
    logo_2.png GHULAM HMG / Pistol, Knife. (1 | 20)
    logo_2.png GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    logo_2.png GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    logo_2.png GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17)
    logo_25.png LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    logo_8.png ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44)
    logo_20.png HASSASSIN HUSAM YASBIR (Holoprojector L1) Rifle + Light Shotgun, Nanopulser / Pistol, Viral CCW, Knife. (0 | 27)
    logo_4.png MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
    logo_9.png FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
    logo_10.png FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23)

    GROUP 2sep.gif sep.gif orden_regular.png2 orden_irregular.png2 orden_impetuosa.png2
    logo_5.png BARID Hacker (Assault Hacking Device UPGRADE: Icebreaker) Rifle + Pitcher / Pistol, Knife. (0.5 | 19)
    logo_22.png ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39)
    logo_11.png MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    logo_11.png MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

    6 SWC | 300 Points

    Open in Infinity Army

  • mr_michmr_mich Registered User regular
    So I've gotten hooked as shit on 3d printing terrain. I've done a bunch of the scatter terrain (dumpsters, fences, barriers) and some tokens, but the holy grail is better buildings. We're currently playing on a bunch of the Icestorm-style cardboard buildings and we'd like a bit more...variety in all 3 dimensions.

    So I've been working on pieces for a modular building project, designed with Infinity in mind. The idea is that I can print a bunch of walls, floors, etc. and press fit them together so that they can be rejiggered as needed.

    72j72ijn65zf.png

    sj95t3l10wq6.png

    Most of the design work for the base pieces is done...I have to figure out a few additional things (ladders/stairs, optimize the models for printing, etc.) but I think we're onto something here. The next step? A couple hundred hours of printing to get everything ready.

    SolarLanlaornDayspringTheColonelElldren
  • mr_michmr_mich Registered User regular
    I finally got around to priming some of my 3d printed terrain, and also putting together the Industries of War MDF set I'd gotten. $60 isn't bad for a modular, prepainted centerpiece. It's kind of a pain in the ass to work with, and has some production quality issues, but better than I could buy (or print) elsewhere:

    14aa5n4tu6i1.png

    SolarAlbino BunnyTheColonelElldrenDraevenLanlaorn
  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    The building looks absolutely baller, Mich! And honestly, at tabletop distance, that gantry set looks amazing! It's also an interesting change in the such a TERRIFYING amount of completely open space! You definitely need some crates on the platform, stacked shipping containers so it's not a turkey shoot for anyone on it, but I can imagine you can have some really baller matchups with that making a big footprint on the board. Maybe make those hanging walkways connect to control rooms, or processing towers, or other cool elevated structures.

  • mr_michmr_mich Registered User regular
    Thanks!

    I think I'm going to design and print some walls to close off some of the central towery things. Having terrain stacked on them is ok, but I think we can do better.

    Speaking of additional terrain, I did design and print this stackable guard tower thingy:
    a70cj97bt83d.png
    3stasgzk5t38.png

    The top is separate from the base, so you can print multiple bases and get them stacked at different heights:
    2o7k4bhiflt4.png

    ElldrenAlbino Bunny
  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    Man just put an Intruder HMG in one of those and you're laughing all the way to the bank.

  • mr_michmr_mich Registered User regular
    Think it's too secure?

  • Albino BunnyAlbino Bunny A Storyteller Registered User regular
    I mean, ain't nothing wrong with secure positions. The more important question is how much terrain that area can command and so on. Map building in Infinity is actually kinda hard and very subjective like that because it changes dramatically depending on how dense you make it and what sort of lanes you present.

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