(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
7 action cards
1 secret objective Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
5 action cards
1 secret objective Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Mojo
7 action cards
1 secret objective L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player. Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn**Speaker**
4 action cards
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody (+1 trade good)
7 action cards
1 secret objective Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player. Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
4 action cards
2 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
I want to give Hedgethorn 2 of my commodities
Then trigger the trade card and refresh him
He will then give me one TG back (along with all his commodities from the trade promissory note)
Is this okay to do in one binding transaction at the point of playing trade or is it two and I need to hand over the commodities beforehand?
Homogeneous distribution of your varieties of amuse-gueule
That looks like two transactions to me, Mojo_Jojo. If the Arborec don't have any trade goods to swap immediately, then it'll take one transaction to move the initial commodities and a second to move the converted trade good.
Also MrBlarney , how much it will cost me to be nominated speaker?
I wasn't really thinking of this as a possibility. Considering the loss of the first pick in strategy cards next round and the loss of vote priority for the next agenda phase, I'd expect at least three goods to make this happen.
No Sabotage on the Winnu "Signal Jamming" play.
Activate the beta wormhole system. (TP 2 --> 1)
Move in 1 Dreadnought, 1 Cruiser II, and 3 Fighters from [0.0.0] (via Gravity Drive) and 1 Dreadnought, 1 Carrier, 3 Fighters, and 1 Infantry from Bereg.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Thanks for that.
@Hedgethorn, if you're happy with the transaction I'll give you two commodities on my upcoming turn as part of a larger agreement that you give one back on your turn (we may as well divorce it from the refresh entirely given that I move before you). Does that work for you?
Homogeneous distribution of your varieties of amuse-gueule
+1
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2017
Which Winnu system are you activating? Oh wait their homeworld? Ouch
@preda if you don't have a sabotage, you might consider making an offer to buy one. Given the cards we've been through it seems likely there is at least one out there.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
By the by, @Mojo_Jojo , my ship's commanders have been instructed to inscribe "Remember Ambassador Blub!" on the first rocket to be fired in each engagement.
No sabotage here, but I'm willing to buy one if someone is selling...
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2017
It's probably easier to make a general bid, @Preda, as I imagine most people want to keep having sabotages on the DL.
(That said, I do indeed have one and I'd want something in the region of your racial note; your trade note + an extra TG; or the Letnev cease fire note)
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
@Hedgethorn , @MrBlarney , @Mojo_Jojo , @Brody , I'm willing to buy a sabotage. That said, if you have one, name a price, considering that Letnev ceasefire note and Arborec support aren't for sale AT ALL, while everything else, including my racial note is. This attack, while really annoyng, isn't so threatening that I'm willing to spend extraordinarily to sabotage it ( as an example, I'm willing to give my racial promissory, but not for just the sabotage...).
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2017
Sounds like I'm priced out of the market then. Good luck!
No Sabotage
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
The moment Elvenshae took Mecatol the action before I would have, I was already out of the game for winning purpose. I can easyly crush everything he moves in my homeworld the action after (sorry @Hedgethorn, Leadership will have to wait at least a turn if this attack goes in...) he comes in, it will only delay my already 2 turn late plans another turn, so I'm not willing to spend that much to stop it...
0
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Sorry, Preda, can't help you here.
No sabotage
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
Sorry, no sab
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
In that case, a Dreadnought, Carrier, Destroyer, 3 Fighters, 3 Infantry pass through the wormhole, transiting to the Lodor system. Since they started in a wormhole sector, they all gain +1 move. I add a further +1 move to the Dreadnought, bringing it up to 3 movement. That's enough to get everyone to Winnu.
First step is the Space Cannon, I believe (which will take a -1 penalty due to my Antimass Deflectors). How do we do the rolling, @Preda / @MrBody ?
Geth, roll 1d10-1 for Winnu PDS.
Also, I play Skilled Retreat- Choose one of your fleets that is participating in a Space Battle. Place a Command Counter from your reinforcements in a friendly or empty unactivated system adjacent to that fleet. Move the chosen fleet to that system.
Carrier and Fighter run to Teq'ran/Torkan.
@Elvenshae for sabotage. You may roll my PDS for the invasion roll. My Infantry fights to the death no other AC from me.
We begin the ground invasion - the Dreadnought brings its massive rail cannons to bear on the surface, but a shimmering purple haze interdicts the high energy rounds! The planetary shield holds, and the infantry invasion begins.
Posts
Map (L1z1x token on Mellon-Zohbat)
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 3
Mojo - 2
Hedgethorn - 1
Brody - 2
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Mojo
1 secret objective
L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn **Speaker**
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody (+1 trade good)
1 secret objective
Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player.
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Preda Leadership 1
MrBlarney Politics 3
Elvenshae Construction 4
Mojo Trade 5
Hedgethorn Technology 7
Brody Imperial 8
@MrBlarney
I want to give Hedgethorn 2 of my commodities
Then trigger the trade card and refresh him
He will then give me one TG back (along with all his commodities from the trade promissory note)
Is this okay to do in one binding transaction at the point of playing trade or is it two and I need to hand over the commodities beforehand?
I wasn't really thinking of this as a possibility. Considering the loss of the first pick in strategy cards next round and the loss of vote priority for the next agenda phase, I'd expect at least three goods to make this happen.
No Sabotage on the Winnu "Signal Jamming" play.
Activate the beta wormhole system. (TP 2 --> 1)
Move in 1 Dreadnought, 1 Cruiser II, and 3 Fighters from [0.0.0] (via Gravity Drive) and 1 Dreadnought, 1 Carrier, 3 Fighters, and 1 Infantry from Bereg.
Action is on @Elvenshae.
@Hedgethorn, if you're happy with the transaction I'll give you two commodities on my upcoming turn as part of a larger agreement that you give one back on your turn (we may as well divorce it from the refresh entirely given that I move before you). Does that work for you?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'm happy to wait longer if you need rules clarification. It feels mean to pressure you into doing something suboptimal
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Tactical action.
I activate the Winnu system.
I play In the Silence of Space: Your ships in one system may move through enemy ships this tactical action, and select the Alpha wormhole system.
Pause for Sabotage; @Preda most likely candidate, but @MrBlarney @Mojo_Jojo @Hedgethorn @Brody
I would, of course, hope that no non-Winnu would be interested in preventing me from performing this action.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@preda if you don't have a sabotage, you might consider making an offer to buy one. Given the cards we've been through it seems likely there is at least one out there.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
(That said, I do indeed have one and I'd want something in the region of your racial note; your trade note + an extra TG; or the Letnev cease fire note)
No Sabotage
No sabotage
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I think that means that the action card goes through?
First step is the Space Cannon, I believe (which will take a -1 penalty due to my Antimass Deflectors). How do we do the rolling, @Preda / @MrBody ?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Also, I play Skilled Retreat- Choose one of your fleets that is participating in a Space Battle. Place a Command Counter from your reinforcements in a friendly or empty unactivated system adjacent to that fleet. Move the chosen fleet to that system.
Carrier and Fighter run to Teq'ran/Torkan.
@Elvenshae for sabotage. You may roll my PDS for the invasion roll. My Infantry fights to the death no other AC from me.
We begin the ground invasion - the Dreadnought brings its massive rail cannons to bear on the surface, but a shimmering purple haze interdicts the high energy rounds! The planetary shield holds, and the infantry invasion begins.
Geth, roll 1d10t7 for Winnu Defensive PDS
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth, roll 2d10t8 for Winnu infantry
Geth, roll 3d10t8 for Creuss infantry
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I play Infiltrate: Play after you capture a planet. Replace each space dock and PDS with a matching unit of your color.
Remaining Creus forces: 1 Space Dock, 1 PDS, 1 Dreadnought, 1 Carrier, 1 Destroyer, 3 Infantry, 2 Fighters.
Any interactions, anyone, before I produce units? @Preda, @MrBlarney @Mojo_Jojo @Hedgethorn @Brody
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I offer you a trade of the governor of Winnu's head for your research promissory note.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'm not sabotaging out of hand, Preda knows my prices.
I'll hock the card across on my turn so we can be sure of no dramatic upsets