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Twilight Imperium: 4th edition - Game #1: And they're off!

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Posts

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited December 2017


    Play Maneuvering jets

    Assign the one remaining hit to my destroyer


    Maneuvering Jets- Before you assign hits from another player's space cannon, cancel 1 hit.

    @Elvenshae to distribute two hits to non fighter units, and then assign his wormhole hit to me

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    @Mojo_Jojo

    How many cards do you have left in-hand?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    I've played two, so I have five

    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Thanks.

    Assign one hit to each Dreadnought.

    I generate and assign one hit to your carrier, @Mojo_Jojo, which kills it reduces your transport capacity to 1 (+3 local fighters from the Spacedock).


    Combat rolls?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Do I lose the fighters then? Or is that technically part of actual combat?

    Homogeneous distribution of your varieties of amuse-gueule
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Its "At the start of combat" so I would assume its part of the combat phase.

    "The shore does not dream of you." - Blind poet Gallan.
    Elvenshae
  • KetarKetar My autocomplete is a tad agressive today.Registered User regular
    Mojo_Jojo wrote: »
    Do I lose the fighters then? Or is that technically part of actual combat?

    I don't think you lose the fighters until the end of combat. The Rules Reference is explicit about losing units that exceed capacity at the end of the Space Combat section. It includes no such instructions in the Space Cannon section. Also, in Capacity section 16.3 it states:
    "• A player’s fighters and ground forces can exceed capacity during combat. At the end of combat, he must destroy the excess units."

    It is somewhat vague though, since Space Cannon usage technically happens at the end of Movement rather than during Space Combat.

  • ElvenshaeElvenshae Registered User regular
    No, sorry - it’s defitiely part of combat, so you don’t lose them immediately. It’s important if there’s a retreat order / card, however.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Ketar wrote: »
    Mojo_Jojo wrote: »
    Do I lose the fighters then? Or is that technically part of actual combat?

    I don't think you lose the fighters until the end of combat. The Rules Reference is explicit about losing units that exceed capacity at the end of the Space Combat section. It includes no such instructions in the Space Cannon section. Also, in Capacity section 16.3 it states:
    "• A player’s fighters and ground forces can exceed capacity during combat. At the end of combat, he must destroy the excess units."

    It is somewhat vague though, since Space Cannon usage technically happens at the end of Movement rather than during Space Combat.

    Right, but he this hit didn't come from the Space Cannon, its based on Creuss special abilities. Which states "At the start of combat, (conditional), create and assign 1 hit." So I would assume this means combat has already started.

    "The shore does not dream of you." - Blind poet Gallan.
    Ketar
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Elvenshae wrote: »
    No, sorry - it’s defitiely part of combat, so you don’t lose them immediately. It’s important if there’s a retreat order / card, however.

    Me? Run? Ha.


    Play Fighter Prototype.

    Fighter Prototype- Your fighters receive +2 to their combat roll for one combat round.

    @Elvenshae I'm on mobile, so if you could roll my first round combat dice for me that would be great

    Homogeneous distribution of your varieties of amuse-gueule
    ElvenshaeBrody
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Apparently last rounds combat's was just everyone warming up.

    "The shore does not dream of you." - Blind poet Gallan.
    ElvenshaeHedgethorn
  • ElvenshaeElvenshae Registered User regular
    Okay. I play Morale Boost - Player at the start of a round of combat you are participating in. Gain +1 to all rolls for that round.

    So, forces (that matter) in-system are ...

    Creuss
    Hil Colish (CV 5)
    Dreadnought (damaged) (CV 5)
    Dreadnought (damaged) (CV 5)
    3x Fighters (CV 9)


    Jol-Nar
    Dreadnought (CV6)
    5x Fighters (CV 10)


    My forces all get +1 to their rolls; Mojo's fighters get +2.

    Geth, roll 3d10t4 for Cruess capitals
    Geth, roll 3d10t8 for Cruess fighters

    Geth, roll 1d10t6 for Jol-Nar capital
    Geth, roll 5d10t8 for Jol-Nar fighters

    Cruess capitals:
    3d10t4 2 [3d10t4=5, 10, 3]
    Cruess fighters:
    3d10t8 1 [3d10t8=6, 4, 10]
    Jol-Nar capital:
    1d10t6 1 [1d10t6=10]
    Jol-Nar fighters:
    5d10t8 0 [5d10t8=1, 7, 5, 6, 1]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    Jol-Nar to assign 3 hits; Cruess to assign 1. I kill 1 fighter.

    @Mojo_Jojo

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Ta

    1 to the dreadnaught, 2 to fighters

    Then play emergency repairs

    Emergency Repairs- At the start or end of a combat round, repair all your ships in a system that have Sustain Damage.

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Also, @brody, @Preda , @MrBlarney , @Hedgethorn

    You're welcome for soaking up all these defensive Jol-Nar cards. I'll accept payment in hard currency and strategically important votes. :D

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Hedgethorn
  • ElvenshaeElvenshae Registered User regular
    Okay, round 2.

    Creuss
    Hil Colish (CV 5)
    Dreadnought (damaged) (CV 5)
    Dreadnought (damaged) (CV 5)
    2x Fighters (CV 9)


    Jol-Nar
    Dreadnought (CV6)
    3x Fighters (CV 10)


    Geth, roll 3d10t5 for Cruess capitals
    Geth, roll 2d10t9 for Cruess fighters

    Geth, roll 1d10t6 for Jol-Nar capital
    Geth, roll 3d10t10 for Jol-Nar fighters

    Cruess capitals:
    3d10t5 2 [3d10t5=4, 7, 9]
    Cruess fighters:
    2d10t9 0 [2d10t9=1, 8]
    Jol-Nar capital:
    1d10t6 0 [1d10t6=2]
    Jol-Nar fighters:
    3d10t10 1 [3d10t10=9, 10, 9]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    Jol-Nar to assign 2 hits; Cruess to assign 1. I kill 1 fighter.

    @Mojo_Jojo

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    These rolls are cursed!

    1 to the dreadnaught
    1 to a fighter

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    Okay, round 3.

    Creuss
    Hil Colish (CV 5)
    Dreadnought (damaged) (CV 5)
    Dreadnought (damaged) (CV 5)
    1x Fighters (CV 9)


    Jol-Nar
    Dreadnought (damaged) (CV6)
    2x Fighters (CV 10)


    Geth, roll 3d10t5 for Cruess capitals
    Geth, roll 1d10t9 for Cruess fighters

    Geth, roll 1d10t6 for Jol-Nar capital
    Geth, roll 2d10t10 for Jol-Nar fighters

    Cruess capitals:
    3d10t5 3 [3d10t5=9, 6, 10]
    Cruess fighters:
    1d10t9 0 [1d10t9=1]
    Jol-Nar capital:
    1d10t6 1 [1d10t6=9]
    Jol-Nar fighters:
    2d10t10 1 [2d10t10=4, 10]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited December 2017
    That blows up my fleet. I blame the lack of fingers for our crap piloting


    Bombardment time

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    3 hits destroys all remaining Jol-Nar forces. @Mojo_Jojo

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Mojo_Jojo
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    The question is whether you think I've got a direct hit saved for your flagship

    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Yeah. Why not?

    Hil Colish sustains damage.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Mojo_Jojo
  • ElvenshaeElvenshae Registered User regular
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Brave, but correct
    Time to bombard

    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshaemindflare77
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Mojo_Jojo wrote: »
    Brave, but correct
    Time to bombard

    I mean, it totally would have been in-character for this combat for you to have exactly the right card to hose that play. :D I figured you'd've run the odds and realized that a Direct Hit on a Dreadnought to start the combat would've probably swung things in your favor from the get-go.

    Besides, I needed all of the bombardment guns for the next step.

    I missed an important rule and blew this great roll.

    Geth, roll 3d10t5 for Bombarding Lazar

    Bombarding Lazar:
    3d10t5 3 [3d10t5=10, 7, 5]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Bad rolls.

    Infantry 2:
    3d10t6 1 [3d10t6=10, 4, 4]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    ignore me.

    Bombarding Sakulag:
    3d10t5 1 [3d10t5=2, 2, 9]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Also wrong.

    Infantry 2:
    1d10t6 1 [1d10t6=9]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    How have you double bombarded?

    Homogeneous distribution of your varieties of amuse-gueule
    mindflare77
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Didn’t actually happen this way.

    Creuss Infantry:
    1d10t8 0 [1d10t8=3]
    Jol-Nar Infantry:
    2d10t8 0 [2d10t8=3, 5]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Error error.

    Creuss Infantry:
    1d10t8 0 [1d10t8=3]
    Jol-Nar Infantry:
    2d10t8 1 [2d10t8=8, 7]

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    edited December 2017
    Errored our.

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    @Mojo_Jojo

    That look correct?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    @Elvenshae no, how did you bombard both planets with all three ships?

    Homogeneous distribution of your varieties of amuse-gueule
  • ElvenshaeElvenshae Registered User regular
    DAMMIT.

    I looked at the ground combat section, which doesn't specify assigning bombardment on a per-unit basis, just that you can bombard without landing a ground troop. Just. Fuck.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    ... In that case, I would've bombarded Sakulag first with everything, since that's the one I actually want to capture most.

    How do you want to handle that, @Mojo_Jojo ?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    Be back in probably a couple hours, BTW.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Mojo_Jojo
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Probably best to just scrap those rolls and start again?

    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    Bombarding Sakulag only, all available guns.

    Geth, roll 3d10t5 for Dreadnoughts and Scoring

    Dreadnoughts and Scoring:
    3d10t5 1 [3d10t5=9, 1, 1]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
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