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Twilight Imperium: 4th edition - Game #1: And they're off!

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Posts

  • ElvenshaeElvenshae Registered User regular
    Landing infantry.

    Geth, roll 1d10t8 for Creuss Infantry
    Geth, roll 1d10t8 for Jol-Nar Infantry

    Creuss Infantry:
    1d10t8 0 [1d10t8=6]
    Jol-Nar Infantry:
    1d10t8 0 [1d10t8=3]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular

    Geth, roll 1d10t8 for Creuss Infantry
    Geth, roll 1d10t8 for Jol-Nar Infantry

    Creuss Infantry:
    1d10t8 1 [1d10t8=10]
    Jol-Nar Infantry:
    1d10t8 0 [1d10t8=5]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    Creuss wins Sakulag.

    Geth, roll 2d10t6 for Infantry save

    Infantry save:
    2d10t6 1 [2d10t6=5, 10]

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    Invasion succeeds.

    Final disposition:

    Creuss
    Holds Sakulag (1 infantry)
    Hil Colish (damaged) (CV 5)
    Dreadnought (damaged) (CV 5)
    Dreadnought (damaged) (CV 5)


    Jol-Nar
    Holds Lazar (3 infantry)


    Forces lost:

    Creuss
    4x Fighters
    1 card


    Jol-Nar
    Spacedock
    Destroyer
    Carrier
    Dreadnought
    5x Fighters
    2x Infantry (1 regenerated)
    4 cards

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    PredaMojo_Jojo
  • ElvenshaeElvenshae Registered User regular
    @Mojo_Jojo - look good?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited December 2017
    Yep. That certainly did not go well for the Fishfolk

    Thanks for taking care of all the rolling and admin too

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    No problem! Sorry for the screwup!

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • ElvenshaeElvenshae Registered User regular
    And would you believe that I totally misread a card?

    Would’ve made things way more interesting if it worked like I thought it did.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Mojo_Jojo
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited December 2017
    I make that @preda's action

    Edit: but I'm wrong

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited December 2017
    I play after Elvenshae, I believe.

    MrBlarney Leadership 1
    Mojo Diplomacy 2
    Preda Politics 3
    Brody Trade 5
    Elvenshae Technology 7
    Hedgethorn Imperial 8

    Hedgethorn on
    PredaElvenshae
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Question from a newbie that I hope someone is able to answer honestly without giving away too much...

    Given that I currently hold Mecatol Rex, is there anything @MrBlarney could do on his turn that would allow him to try to land ground forces again? I realize the Warfare strategy card would allow him to remove the command token and reactivate that system, but are there any Action cards that allow a similar action? Or am I guaranteed that the only way to lose Mecatol this round would be for someone else to invade, destroy MrBlarney's fleet and land troops?

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Hedgethorn wrote: »
    I play after Elvenshae, I believe.

    MrBlarney Leadership 1
    Mojo Diplomacy 2
    Preda Politics 3
    Brody Trade 5
    Elvenshae Technology 7
    Hedgethorn Imperial 8

    Ah, it's the returning mystery of counting out to get me again

    Homogeneous distribution of your varieties of amuse-gueule
    Elvenshae
  • BrodyBrody The Watch The First ShoreRegistered User regular
    edited December 2017
    Excitement will inevitably abound. Who loses a planet next? Mojo, weakened by combat? Blarney, overextended? Preda, trying to rebuild? Or am I due for another assault from what I thought was a friendly neighbor?

    Edit: I don't know enough about the Action Card deck to give answer.

    Brody on
    "The shore does not dream of you." - Blind poet Gallan.
    ElvenshaeMojo_Jojo
  • mindflare77mindflare77 OhioRegistered User regular
    @Elvenshae I believe there may be one copy of an action card that allows one to pull a tactical counter off the board, mirroring Warfare, but could be wrong. Other than that and Warfare itself, yes, someone else would have to fight his fleet and then land their forced against your own.

    8BFpSWC.png


    PSN/Steam: mindflare77
    Hedgethorn
  • ElvenshaeElvenshae Registered User regular
    You mean @Hedgethorn there. :)

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Hedgethornmindflare77
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Hedgethorn wrote: »
    Question from a newbie that I hope someone is able to answer honestly without giving away too much...

    Given that I currently hold Mecatol Rex, is there anything MrBlarney could do on his turn that would allow him to try to land ground forces again? I realize the Warfare strategy card would allow him to remove the command token and reactivate that system, but are there any Action cards that allow a similar action? Or am I guaranteed that the only way to lose Mecatol this round would be for someone else to invade, destroy MrBlarney's fleet and land troops?

    I can't see a way. If there is an action card then I always have that sabotage on hand if the price is right

    Homogeneous distribution of your varieties of amuse-gueule
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Are there action cards that let you remove an infantry from an enemy planet? But even then, it'd remain mine until someone actually landed ground forces, correct?

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Hedgethorn wrote: »
    Are there action cards that let you remove an infantry from an enemy planet? But even then, it'd remain mine until someone actually landed ground forces, correct?

    Nope. There was such a card in TI3 but it's gone now (although if it did strip your last gf from a planet you lost it)

    Homogeneous distribution of your varieties of amuse-gueule
    HedgethornElvenshae
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Thanks for the info, all. Waiting on an answer from the host about one thing, then I'll go.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    I would say it's probably possible, but unlikely.

    "The shore does not dream of you." - Blind poet Gallan.
    Elvenshae
  • PredaPreda Registered User regular
    Hedgethorn wrote: »
    Question from a newbie that I hope someone is able to answer honestly without giving away too much...

    Given that I currently hold Mecatol Rex, is there anything @MrBlarney could do on his turn that would allow him to try to land ground forces again? I realize the Warfare strategy card would allow him to remove the command token and reactivate that system, but are there any Action cards that allow a similar action? Or am I guaranteed that the only way to lose Mecatol this round would be for someone else to invade, destroy MrBlarney's fleet and land troops?

    There is exactly 1 copy of the Unexpected Action card that let you remove 1 CC from the map.

    Ketarmindflare77Elvenshae
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited December 2017
    ...well, then, hopefully this doesn't backfire on me.

    This is probably paranoia on my part, but I don't like those Letnev ships hanging around my border when he still has command tokens to use.

    Signal Jamming: Action- Choose 1 non-home system that contains or is adjacent to one of your ships. Place another player's command token on that system.

    Put Letnev command token on the Centauri/Gral system.


    @MrBlarney for the next action.

    Hedgethorn on
  • MrBlarneyMrBlarney Registered User regular
    The continued movements and posturing is quite interesting.

    Play Action Card "Mining Initiative", selecting Bereg and gaining 5 Trade Goods. (AC 6 --> 5, TG 0 --> 5)

    Mining Initiative
    Action: Gain trade goods equal to the resource value of 1 planet you control.

    @Mojo_Jojo has the next action.

    chirisigtext.png
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Play diplomacy targeting my homeworld to refresh both planets and put tokens from everybody else in it

    @MrBlarney @preda @Elvenshae @Hedgethorn @brody for the secondary

    Homogeneous distribution of your varieties of amuse-gueule
  • discriderdiscrider Registered User regular
    @Brody , @Hedgethorn froze your fleet and you should have right of reply before more people continue play

    Steam Community page: http://steamcommunity.com/id/discrider/
    Oh hey! A knife!
  • BrodyBrody The Watch The First ShoreRegistered User regular
    I don't have a reply. Nor do I have tokens for secondaries.

    Pass.

    "The shore does not dream of you." - Blind poet Gallan.
  • MrBlarneyMrBlarney Registered User regular
    True, true. It's an impactful enough Action Card that I should have waited for Sabotage calling. Do you think anyone will want to Sabotage my card?

    In any case, PLAY on the Diplomacy secondary, refreshing [0.0.0] and Bereg. (SP 2 --> 1)

    chirisigtext.png
  • PredaPreda Registered User regular
    Play secondary. Refresh Winnu and Lodor.

  • ElvenshaeElvenshae Registered User regular
    Pass on Diplomacy secondary.

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • PredaPreda Registered User regular
    I should be next and everyone already passed. Play Uprising- Action: Exhaust 1 non-home planet owned by another player, then gain trade goods equal to its resource value. Targeting Bereg for 5TG.

    @MrBlarney for sabotage

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Play diplomacy secondary, refreshing Nestphar and Quann.

  • MrBlarneyMrBlarney Registered User regular
    I thought we were going to be friends, Preda! No sabotage, unless someone wants to play one on my behalf.

    We're moving along at a good clip, but maybe we should hold up a bit for a game status update before @Brody takes his action?

    chirisigtext.png
  • BrodyBrody The Watch The First ShoreRegistered User regular
    We've not done a whole lot since the last update. Just a fight over Sakulag/Lazar, two Action Cards, and Diplomacy.

    Frontline Deployment- Action: Place 3 infantry from your reinforcements on any planet you control. On Mekar Xull.

    @Elvenshae

    "The shore does not dream of you." - Blind poet Gallan.
  • MrBodyMrBody Registered User regular
    Sorry, yesterday was a 10 hour work day on 150 minutes of sleep.

    Elvenshae
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Real life comes first.

    Also, thanks @MrBody for running this for us.

    "The shore does not dream of you." - Blind poet Gallan.
    Mojo_JojoElvenshaePreda
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Next you'll be asking for Christmas Day off and more coal on the fire

    Homogeneous distribution of your varieties of amuse-gueule
    BrodyElvenshaeHedgethorn
  • ElvenshaeElvenshae Registered User regular
    Mojo_Jojo wrote: »
    Next you'll be asking for Christmas Day off and more coal on the fire

    "oooh, I'm freezing and can't see the board in the dark ... Waaaah!"

    Some people! ;)

    Pass

    @Hedgethorn

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Play Imperial.
    Claim one victory point for possession of Mecatol Rex.
    Claim "Erect a Monument" public objective for one victory point. Exhaust Nestphar, Quann, Gral, Corneo, and Qucen'n for 8 resources.


    @Brody @MrBlarney @Elvenshae @Mojo_Jojo @Preda for Imperial secondaries, if desired.

  • BrodyBrody The Watch The First ShoreRegistered User regular
    Don't have the token for it, so.

    Pass.

    "The shore does not dream of you." - Blind poet Gallan.
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Pass on the Imperial secondary

    Homogeneous distribution of your varieties of amuse-gueule
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