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Twilight Imperium: 4th edition - Game #1: And they're off!

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    MrBlarneyMrBlarney Registered User regular
    Hedgethorn's already played Imperial, and you (and everyone else) get to claim objectives first in the Strategy Phase. You're still very much in it, as long as you can squeak out a secret objective. And even if not, there's still a chance Hedgethorn loses their homeworld, thus requiring one more round to resolve the game.

    4463rwiq7r47.png
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    ElvenshaeElvenshae Registered User regular
    Thanks!

    Activate the Alpha wormhole.

    Move in the Hil Colish, 1 Cruiser and 1 Dreadnought from Creuss with 1 Fighter, 1 Dreadnought from Lazar / Sakulag with 1 Fighter.


    Space cannon offense time!

    Mojo has agreed not to shoot. I have 3 PDS IIs that bear, +1 roll from Plasma Scoring. Target number is 6.

    Geth, roll 4d10t6 for Creuss offensive.

    Creuss offensive:
    4d10t6 2 [4d10t6=5, 9, 8, 4]

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    ElvenshaeElvenshae Registered User regular
    Enough hits to wipe out the plant forces in the Alpha wormhole.

    Next up is @Hedgethorn.

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Confirm no PDS fire from me

    Homogeneous distribution of your varieties of amuse-gueule
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Activate Centauri-Gral.
    Move Destroyer from Qucen'n/Rarron to Centauri-Gral.
    Move two Cruisers + 1 fighter from Vefut III to Cenaturi-Gral.
    Fire PDS from Nestphar at Letnev's forces (1 PDS, +1 roll from Plasma Scoring, -1 to hit from Letnev's Antimass Deflectors).


    Geth, roll 2d10t6 for PDS barrage.

    PDS barrage:
    2d10t6 2 [2d10t6=8, 10]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Brody to apply two hits and then space combat will begin between my destroyer, fighter, and two cruisers against his combined forces.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Lose 1 Fighter, damage second Dreadnought.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Next, my destroyer launches an anti-fighter barrage.

    Geth, roll 3d10t6 for AFB.

    AFB:
    3d10t6 0 [3d10t6=2, 3, 4]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Ugh. Worthless upgrade.

    Fire at will.

    Geth, roll 2d10t6 for cruisers.
    Geth, roll 1d10t8 for destroyer.
    Geth, roll 1d10t9 for fighter.

    cruisers:
    2d10t6 1 [2d10t6=6, 3]
    destroyer:
    1d10t8 1 [1d10t8=10]
    fighter:
    1d10t9 0 [1d10t9=7]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Brody to assign two more hits, and then to fire back.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    First, anti-fighter barrage from my own destroyer.

    Then, pop my last two fighters, and return fire. 1 Dreadnought recovers from previous attacks.


    Geth roll 2d10t9 for Anti-fighter Barrage

    Geth roll 1d10t9 for Destroyer
    Geth roll 3d10t6 for Cruiser
    Geth roll 2d10t5 for Dreadnought

    Anti-fighter Barrage:
    2d10t9 0 [2d10t9=2, 4]
    Destroyer:
    1d10t9 1 [1d10t9=10]
    Cruiser:
    3d10t6 3 [3d10t6=9, 8, 6]
    Dreadnought:
    2d10t5 1 [2d10t5=2, 8]

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    BrodyBrody The Watch The First ShoreRegistered User regular
    edited March 2018
    @Hedgethorn to assign 5 hits, while I smoke this dank weed.

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    All Arborec units destroyed. Letnev lost their three fighters.

    That could have gone better.


    Over to @Mojo_Jojo's next action.

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    ElvenshaeElvenshae Registered User regular
    Hedgethorn wrote: »
    That could have gone better.

    I believe that's TI4's motto, isn't it?

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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Activate the delta wormhole hex
    Move in 3 cruisers, 1 carrier, 8 fighters and 1 ground force (from Naar)
    Using gravity drive to get the carrier +1 movement so it can make it
    Using lightwave deflector to ignore the fleet in Lazar/Sakulag


    Now, @Elvenshae I know the gut reaction here is probably to open fire with your PDS network but I'm not trying to attack you here despite appearances. I
    needed to get my little strike force out a bit and I chose a non-occupied hex and one that also isn't blocking you because you also have lightwave deflector.

    Homogeneous distribution of your varieties of amuse-gueule
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    ElvenshaeElvenshae Registered User regular
    Although it is, usually, easier to ask for forgiveness than permission, this is one case where asking permission would have been better. :D

    3 PDS 2 units bear, +1 attack for Plasma Scoring, target number is 6.

    Geth, roll 4d10t6 for Too close

    Too:
    4d10t6 2 [4d10t6=8, 4, 3, 8]

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    ElvenshaeElvenshae Registered User regular
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    Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Lose 2 fighters
    I'll remember this next time you want you a favour


    @MrBlarney 's action

    Homogeneous distribution of your varieties of amuse-gueule
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    ElvenshaeElvenshae Registered User regular
    Sorry - when someone parks a sizeable invasion force right next to my homeworld, I get a little twitchy.

    Especially when they don't ask before they do it.

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    MrBlarneyMrBlarney Registered User regular
    Should've offered a Trade Good bribe, as it has been your history with PDS Fire. You've certainly got plenty of Trade Goods to spare.

    I'm gonna need a little bit of time to look over the game state to figure out my next move. I'll post my action tonight.

    4463rwiq7r47.png
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    PredaPreda Registered User regular
    Elvenshae wrote: »
    Sorry - when someone parks a sizeable invasion force right next to my homeworld, I get a little twitchy.

    Especially when they don't ask before they do it.

    Also especially when there is a secret objective that ask you to park a fleet next to someone else Home system...

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    MrBlarneyMrBlarney Registered User regular
    Sorry for the delay. I've been busy. I'm not really sure what Mojo_Jojo is aiming for, but I'm also not sure what I can do about it.

    Activate the L1z1x Home System. (CP 2 --> 1)
    Exhaust [0.0.0] (5R) +1R from Sarween Tools to build 2 Cruisers (4R) and 4 Fighters (2R) at [0.0.0].


    Action is on @Preda.

    4463rwiq7r47.png
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    ElvenshaeElvenshae Registered User regular
    edited March 2018
    Blah.

    Elvenshae on
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    MrBlarneyMrBlarney Registered User regular
    Wait, since when did they pass? Last time, each of them played their respectively-held strategy cards. The only "Pass"es I think they've done have been on strategy card secondaries, unless I'm missing a page.

    4463rwiq7r47.png
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    ElvenshaeElvenshae Registered User regular
    No, you're right - I completely misread Preda's pass on a secondary as a real pass. Etc.

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    PredaPreda Registered User regular
    Activate Mellon/Zohbat. Pick up GF from Zhobat and put it down on Mellon. Than exaust Zhobat and Teq'Ran for 5 resources+ 1 of sarween tools to build a Carrier, 4 fighters and 2 GF.

    @Brody next.

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    MrBodyMrBody Registered User regular
    Left my laptop power supply back at my apartment. Won't be able to do updates until end of the weekend.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Oh hsoot, my turn. Sorry, been a busy week. I think I can handle my plans w/o an update.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    BrodyBrody The Watch The First ShoreRegistered User regular
    Activate Netphar.

    Move 1 Destroyer, 3 Cruisers, and 2 Dreadnoughts, bringing along my singular GF.


    @Hedgethorn to respond.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Space Cannons: Fire.
    3 PDS are brought to bear. +1 roll from Plasma Scoring.

    Geth, roll 2d10t6 for Homeworld Defense.

    Homeworld Defense:
    2d10t6 0 [2d10t6=3, 4]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Oops, typo. That was only 2 PDS shots. Here are the other two.

    Geth, roll 2d10t6 for the other two PDS.

    the other two PDS:
    2d10t6 1 [2d10t6=6, 1]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @Brody to assign 1 hit.

    Then combat begins.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Damage the undamaged Dreadnought.

    Geth roll 1d10t9 for Destroyer
    Geth roll 3d10t6 for Cruisers
    Geth roll 2d10t5 for Dreadnoughts

    Destroyer:
    1d10t9 0 [1d10t9=2]
    Cruisers:
    3d10t6 0 [3d10t6=1, 4, 2]
    Dreadnoughts:
    2d10t5 1 [2d10t5=1, 7]

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular

    Geth, roll 3d10t9 for fighters
    Geth, roll 1dt10t9 for carrier
    Geth, roll 1dt108 for destroyer
    Geth, roll 1d10t5 for dreadnought

    fighters:
    3d10t9 0 [3d10t9=3, 7, 8]
    dreadnought:
    1d10t5 1 [1d10t5=10]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Strange. I don't know why two of those didn't go through. Try that again.

    Geth roll 1d10t9 for the carrier attack.
    Geth roll 1d10t8 for the destroyer attack.

    the carrier attack:
    1d10t9 0 [1d10t9=5]
    the destroyer attack:
    1d10t8 0 [1d10t8=3]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Combat round 1 finishes: I lose 1 fighter. @Brody must assign 1 hit as well.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Pop the destroyer.

    Geth roll 1d10t9 for Destroyer
    Geth roll 3d10t6 for Cruisers
    Geth roll 2d10t5 for Dreadnoughts

    Destroyer:
    1d10t9 0 [1d10t9=5]
    Cruisers:
    3d10t6 1 [3d10t6=8, 1, 4]
    Dreadnoughts:
    2d10t5 1 [2d10t5=6, 4]

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    BrodyBrody The Watch The First ShoreRegistered User regular
    Ignore the destroyer roll, trying to copy paste while wrestling with an infant

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Combat round 2.
    Second round of attacks:
    Geth roll 2d10t9 for the fighters.
    Geth roll 1d10t9 for the carrier.
    Geth roll 1d10t8 for the destroyer.
    Geth, roll 1d10t5 for the dreadnought.

    Then lose the two fighters.

    the fighters:
    2d10t9 0 [2d10t9=7, 3]
    the carrier:
    1d10t9 0 [1d10t9=5]
    the destroyer:
    1d10t8 0 [1d10t8=2]
    the dreadnought:
    1d10t5 1 [1d10t5=8]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    One more hit on @Brody. Then round 3.

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