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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited September 2017
    did i tell you guys about the haven assault where I got put up against 3 berserkers and 6 mutons on a single point?

    i dont know if this is intentional or not, but you know how in most retaliation missions, only one enemy per group will actually attack a civilian? well, berserkers seem to ignore this rule. there were 3 berserkers on the second point. 6 civvies dead before I could even take a shot.

    lost the mission by a single turn

    Jasconius on
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    LorahaloLorahalo Registered User regular
    I did an Advent Facility mission with a Reaper where I didn't kill a single enemy. I snuck her in, dropped the bomb, then ran.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    an advent mec in my second guerilla mission??? what is this game trying to do to me

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    TheStigTheStig Registered User regular
    Jasconius wrote: »
    an advent mec in my second guerilla mission??? what is this game trying to do to me

    Get Worf's lightning whip for easy mech disposal.

    Also being able to pick up combat protocol and medical protocol on specialists is great.

    bnet: TheStig#1787 Steam: TheStig
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    AnzekayAnzekay Registered User regular
    I love that like 6 of the cast from Star Trek TNG are in this expansion.

    Grinding away at a commander ironman playthrough right now. As usual the first 3 missions are the ones I stress about the most.

    Photo booth is incredible.
    DI4cQknUEAAElBu.png

    DIyOdhRUQAAHnnz.png

    DI0MkMvUEAETsdZ.png

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    Beef AvengerBeef Avenger Registered User regular
    TheStig wrote: »
    Jasconius wrote: »
    an advent mec in my second guerilla mission??? what is this game trying to do to me

    Get Worf's lightning whip for easy mech disposal.

    Also being able to pick up combat protocol and medical protocol on specialists is great.

    I love the new system for bonus skills. So many skills make more sense when they're not at the cost of another

    Steam ID
    PSN: Robo_Wizard1
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    PonyPony Registered User regular
    working on my second playthrough of WotC now

    some notes regarding the new units and their skill choices:

    Reapers:
    - Silent Killer is a core, absolutely essential skill that unfortunately the Reaper doesn't get until Lieutenant. Take it. The description is a little deceptive, indicating that kills made while in Shadow won't increase the risk of breaking out of Shadow, but what this practically means is that any kills your Reaper makes while in Shadow will never cause them to break out, unless you're doing something super dumb like having them stand in no cover in sight of a second enemy or something. Silent Killer allows your Reaper to be a clutch finisher, stalking the back-field and scratching out guys that the rest of your squad hasn't quite killed yet. It also means the Reaper can just devastate the Lost all day with no risk of breaking Shadow provided you never miss and always one-hit-kill the Lost, but that isn't usually that hard.
    - Banish is fucking awesome and essential against Alien Rulers and Chosen. Make sure that a Reaper who has Banish also has a rifle with an expanded magazine (higher quality mod the better), as this allows them to output absolutely monstrous amounts of damage in a single turn. In my first playthrough, my Reaper banished the Viper King from very nearly full health (a grenadier had shot him once to shred his armor) and killed him. Because it counts as only one "action" regardless of how many shots you take, the Alien Rulers don't get counter-actions per shot and so they get fucking lit up by Banish.
    - Soul Harvest, especially used in conjunction with Silent Killer, turns your Reaper into... well, a Reaper as they just ghost around the battlefield crit-shotting enemies to fucking death while never being seen.
    - Higher level bond-mates grant squadsight to each other. Many Specialist abilities are based on line-of-sight, not specific ranges, so a Reaper bonded to a Specialist and serving as the Specialist's scout will allow the Specialist to do shit at a huge range, like remote hacking or casting Haywire, often from a safe distance of triggering a pod far away from your dudes (especially useful if you Haywire control of an enemy and then the others turn on him, while your squad moves into position to mop up)
    - The Claymore in and of itself isn't that good a tool in mid to late game unless you invest in the skills for it. If you go for a "bomber" Reaper then go all-in, because otherwise it's not worth it.

    Templars:
    - One of the random "third skill" options that can show up at some levels for the Templar is Reaper (the skill). If this comes up for your Templar take it. It turns the Templar into a wave-clearing beast of a character, who can solo entire pods by himself on a single turn if he's got enough Focus to crank his damage up.
    - There is a Templar skill, I forget the name of it, that adds a bit of an AoE to your melee attacks. Be very careful if you decide to take this skill, because using it isn't optional and the AoE and its damage get bigger the more Focus you have. This can seem very "I don't understand the problem" at first until you realize if you're not really careful, you end up splash damaging your own guys in close quarters or you hit a gas tank behind the enemy you intend to hit and now you both take explosive damage, etc.
    - I highly recommend taking Quickdraw if it comes up in your list of random skill-ups for your Templar. While most of the Templar's pistol skills are kind of unimpressive, Quickdraw lets you soften a target up with your pistol first, and provided they're in a single action's movement range (ie not a yellow-move-dash) you can then Rend them and finish them off and then use Momentum after to Parry or do whatever. It's basically a free hit of lead-in damage on every enemy you intend to melee.
    - Templars can absolutely devour low-level Lost with their pistol (this is also true of Sharpshooters, especially if they're using one of the unique pistols) because pistols do not require reloads and thus, provided a Templar doesn't miss/always headshots, he can clear a lot of Lost on his own turn. Current record for me is one Templar killing 8 Lost in one turn with his pistol.

    Skirmishers:
    - I found all of the "claw" skills worth it and can definitely recommend a Skirmisher oriented around using the ripjack as much as possible.
    - Conversely, I found all of the Skirmishers various Overwatch-enhancing/replacing skills really flukey and sometimes had unintended consequences (for example, versus an Alien Ruler, it can result in unintended turns for the Ruler and those are no good). Don't recommend at this time.
    - Overall I think Skirmishers are the less "exciting" of the hero units but they're still a pretty solid amped-up Ranger replacement.

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    PonyPony Registered User regular
    these are my favoritest dudes on my current playthrough:

    http://imgur.com/a/2SrXp

    also here is some of my favorite photo-booth pics, enjoy
    Gee3Oqo.png

    w176ktt.png

    n0FRa6I.png

    fqoPAkg.png

    nITBPKx.png

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    PeewiPeewi Registered User regular
    edited September 2017
    I foolishly started on Ironman and I might be in trouble. I fucked up an early mission that had an engineer as a reward and now I'm a few missions later and still don't have any engineers. I went to the black market in hopes of finding an engineer, but they didn't have one. And even if they did I couldn't afford one if they cost the same as scientists.

    GDyZq89.png

    EDIT: Good news, I'm now on a mission to rescue an engineer and his unconscious soldier friend from a zombie horde.

    Peewi on
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    TheStigTheStig Registered User regular
    Xcom looks like they're dropping the hottest album of 2035.

    bnet: TheStig#1787 Steam: TheStig
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Haha so my squad did the Chosen assault mission. Part 1 was fine, everyone was exhausted but still alive in part 2.

    And then immediately after that mission (not even a full day) we had to deal with a retaliation strike that was ranked Very Difficult

    and pretty much all of my B-team squad was either already injured, on a cover mission, or in training

    so exhausted a-team went in, got the job done, and came back shaken

    and now we have a council mission that I can't ignore, and it's literally going to be a squad of rookies... and Mox. Against Berserker mutons, the Codex and an explosive-proof Warlock.

    Good luck, dudes.

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    FiendishrabbitFiendishrabbit Registered User regular
    1. Reapers are definitely the most OP class. The more you invest in them the crazier they become, because half their skills are force multipliers.
    Remote start, Reaper and Silent killer are IMHO the key skills. Nothing like exploding a god damn truck with a full enemy squad near it.

    2. A Templar with Rend, Reaper (you'll need luck to get it), Deep focus and Arc wave is a one man pinball murdermachine. I had a Templar clear two enemy squads by himself, just using carefully positioned arc waves to soften up enemies and then stabbing them for more action points. I was super lucky with mine. I got both Quickdraw AND Reaper. Fun times.

    3. Skirmishers accuracy seems really bad. If you fix that with an Aim PCS their value increases by...alot. Especially if you get Shredder. Their problem though is that they're a low-key support class and their good abilities come really late. Also, they're not as good as Templars or Reapers. Do use the grappler to move without spending an action, deliver two attacks from up high.

    4. God damn is the assassin the nastiest of the Chosen. The Warlock and Soulbutcher are just chumps compared to the assassin.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    TubeTube Registered User admin
    What's the performance like on this? I know there were issues on release, but I'm on a Surface Book now so if it's still badly optimised...

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    FiendishrabbitFiendishrabbit Registered User regular
    Tube wrote: »
    What's the performance like on this? I know there were issues on release, but I'm on a Surface Book now so if it's still badly optimised...

    Dunno. It feels no more or less laggy than the basic game. And I'm on a 7 year old machine (with a GTX 750 ti as the only upgrade).

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Missions load significantly faster with WOTC than they did in vanilla XCOM2. Haven't noticed any other differences so far.

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    AnzekayAnzekay Registered User regular
    The engine seems to run better overall, but by far the most noticeable difference are the load times. Still some frame rate drop during certain repetitive cinematics at the start of missions and such, though.

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    klemmingklemming Registered User regular
    Missions with the Lost have started to chug for me.
    Maybe using multiple explosives in a single turn was a bad idea...

    Nobody remembers the singer. The song remains.
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    PeewiPeewi Registered User regular
    I rescued Mox and of course I fucking get him killed on the first mission I take him on.
    Tube wrote: »
    What's the performance like on this? I know there were issues on release, but I'm on a Surface Book now so if it's still badly optimised...

    I'm pretty sure there have been performance improvements since release of base XCOM 2. It certainly runs better for me, but I've also got a new graphics card since I last played.

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    Beef AvengerBeef Avenger Registered User regular
    Reapers are fantastic but I already know I won't be taking one for the final mission, they're just hot built for endurance missions

    Steam ID
    PSN: Robo_Wizard1
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    TransporterTransporter Registered User regular
    Reapers are fantastic but I already know I won't be taking one for the final mission, they're just hot built for endurance missions

    They are if you happen to luck out and get the Sniper murder perks.

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    FiendishrabbitFiendishrabbit Registered User regular
    Reapers are fantastic but I already know I won't be taking one for the final mission, they're just hot built for endurance missions

    Wait, do DON'T want to use your reaper to annihilate at least 1 or maybe even 2 avatars in the end fight? 'cause banish with Superior expanded magazine and some neat ammo will do that.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    TransporterTransporter Registered User regular
    1. Reapers are definitely the most OP class. The more you invest in them the crazier they become, because half their skills are force multipliers.
    Remote start, Reaper and Silent killer are IMHO the key skills. Nothing like exploding a god damn truck with a full enemy squad near it.

    2. A Templar with Rend, Reaper (you'll need luck to get it), Deep focus and Arc wave is a one man pinball murdermachine. I had a Templar clear two enemy squads by himself, just using carefully positioned arc waves to soften up enemies and then stabbing them for more action points. I was super lucky with mine. I got both Quickdraw AND Reaper. Fun times.

    3. Skirmishers accuracy seems really bad. If you fix that with an Aim PCS their value increases by...alot. Especially if you get Shredder. Their problem though is that they're a low-key support class and their good abilities come really late. Also, they're not as good as Templars or Reapers. Do use the grappler to move without spending an action, deliver two attacks from up high.

    4. God damn is the assassin the nastiest of the Chosen. The Warlock and Soulbutcher are just chumps compared to the assassin.

    For real.

    Which is funny, because I can see in my head versions of The Hunter and Warlock which are 9000% more terrifying than the Assassin. Meanwhile the Assassin, difficulty wise, is kind of topped out while still being relatively balanced.

    Maybe that's why they're chumps.

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    AnzekayAnzekay Registered User regular
    Actually I just had one major performance issue. I had a sweet setup to use the reaper remote detonation ability on a car and hit like 6 ADVENT but every time I tried to the game would just... crash.

    Did it a turn later and it didn't crash but I only hit 3 advent :(

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    I'm playing vanilla xcom 2 and am doing my first viper king mission probably too early. After suffering some losses in the fight and restarting a couple of times yesterday I eventually just shut down the game. Today I'm trying again annndd... now I can't trigger him to spawn at all. I even redid the entire mission from my save at the very beginning and nothing.

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    FiendishrabbitFiendishrabbit Registered User regular
    ...Viper King...vanilla? wut?

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    non-wotc XCOM2 with the Alien hunters dlc

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    DLC for the vanilla, non-expansion game. I think it makes sense.

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    TerrendosTerrendos Decorative Monocle Registered User regular
    I was thinking of buying this for a friend of mine since I'm enjoying it so much, but he's on XBONE. Will he need the vanilla XCOM 2 game in order to play this on console? If so, I'll just get him XCOM 2 instead.

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    Yeah, I guess it's for the alien hunters DLC for the base game. I didn't realize I had any installed because I'm using home streaming and on that PC none of it shows installed.

    Also, restarting the game fixed it.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    so, uh, word of warning if you turn off the WotC intro mission

    a chosen WILL spawn on the first terror mission

    and, boy, you may not be ready to handle a warlock or hunter "Friend"

    consider evaccing the moment you start to sweat

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    TransporterTransporter Registered User regular
    Dubh wrote: »
    so, uh, word of warning if you turn off the WotC intro mission

    a chosen WILL spawn on the first terror mission

    and, boy, you may not be ready to handle a warlock or hunter "Friend"

    consider evaccing the moment you start to sweat

    I have done this on five seperate occasions.

    It's a BLAST.(I have lost at LEAST one person every time.)

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    akajaybayakajaybay Registered User regular
    Going to give War of the Chosen a try shortly. Any highly reccomended soldier customization mods?

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    yeah but the enemy count on that first terror mission is really low to compensate for that Chosen. I think mine had 4 enemies and one faceless...

    never give up never surrender

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    Metzger MeisterMetzger Meister It Gets Worse before it gets any better.Registered User regular
    i never got to play the dlc for he first x-com now that i think about it.

    i should get around to that!

    and playing this one!

    someday!

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Skirmishers with the repeater attachment are downright hilarious.

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    MrGrimoireMrGrimoire Pixflare Registered User regular
    Skirmishers should keep the Arc Ripclaw on forever, makes all their stuff CC. Though I do seem to hit with more than my fair share of Wraths and Justices.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Tynnan wrote: »
    Skirmishers with the repeater attachment are downright hilarious.

    Get that with the Weapon Mod continental bonus. 40% chance to insta-kill every turn. Shame they changed it so guarateed damage with a stock no longer triggers executions.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Current mission status:





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    FiendishrabbitFiendishrabbit Registered User regular
    Brolo wrote: »
    Tynnan wrote: »
    Skirmishers with the repeater attachment are downright hilarious.

    Get that with the Weapon Mod continental bonus. 40% chance to insta-kill every turn. Shame they changed it so guarateed damage with a stock no longer triggers executions.

    That's not a continent bonus, it's a Resistance Order. And I thought it only added another 5% (which is valuable enough).

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    ok that lightning whip is actually really good. now if only i could have like 3 charges of it

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