Sardakk N'orr: Select the (1) Leadership Strategy Card. The Embers of Muaat: Select the (8) Imperial Strategy Card. The L1z1x Mindnet: Select the (2) Diplomacy Strategy Card, gaining 1 Trade Good. (TG 0 --> 1) The Winnu: Select the (7) Technology Strategy Card. The Emirates of Hacan: Select the (5) Trade Strategy Card, gaining 1 Trade Good. (TG 0 --> 1) The Naalu Collective: Select the (3) Politics Strategy Card.
L1z1x discards the "Imperial Arbiter" law to exchange their selected Strategy Card with N'orr.
Trade Goods are placed on the unselected Strategy Cards, (4) Construction and (6) Warfare.
Order of Play The Naalu Collective: (0) Politics Current Player The L1z1x Mindnet: (1) Leadership Sardakk N'orr: (2) Diplomacy The Emirates of Hacan: (5) Trade The Winnu: (7) Technology The Embers of Muaat: (8) Imperial
As part of the Politics primary ability resolution, Lykouragh discarded Action Card "Technology Rider" to comply with hand limits, and after drawing two Agenda cards, replaced one on top and one on the bottom.
Technology Rider After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.
@MrBody: Since Zohbat has a resource value of 3, you may only build up to 5 units from standard Space Docks in a single production step. Action revisions are needed.
Posts
So @Lykouragh I guess
Well, they have Diplomacy now, so trusting might be extra risky :P
Sardakk N'orr: Select the (1) Leadership Strategy Card.
The Embers of Muaat: Select the (8) Imperial Strategy Card.
The L1z1x Mindnet: Select the (2) Diplomacy Strategy Card, gaining 1 Trade Good. (TG 0 --> 1)
The Winnu: Select the (7) Technology Strategy Card.
The Emirates of Hacan: Select the (5) Trade Strategy Card, gaining 1 Trade Good. (TG 0 --> 1)
The Naalu Collective: Select the (3) Politics Strategy Card.
L1z1x discards the "Imperial Arbiter" law to exchange their selected Strategy Card with N'orr.
Trade Goods are placed on the unselected Strategy Cards, (4) Construction and (6) Warfare.
Order of Play
The Naalu Collective: (0) Politics Current Player
The L1z1x Mindnet: (1) Leadership
Sardakk N'orr: (2) Diplomacy
The Emirates of Hacan: (5) Trade
The Winnu: (7) Technology
The Embers of Muaat: (8) Imperial
Play Politics
Frontline Deployment
Action: Place 3 infantry from your reinforcements on 1 planet you control.
Choose Arnor.
@MrBody
Technology Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.
How can you even discard that card.
And Resculon was the perfect patsy for it, no Naalu votes, likely outcome :S
I want more tech
Exhaust Tequ'ran, Zohbat, and Quinarra for 8 resources + sarween. Build 1 dread, 1 carrier, 2 infantry, 1 fighter.
T/F/S - 0/4/1
C/TG/A - 0/4/6
I have to exhaust planets first since I got stuck with this ratty strategy card
@jakobagger
Anybody want to slip me something for a free replenish before I decide on the rest?
I'm not sure that's a great deal for me.
How does that sound?
Giving you victory or giving me trade goods.
Got to try things.
Accept 6 <-> 4 commodity trade for a free refresh[
Errybody else is up for secondaries before trading actually happens.
@Ketar @MrBody @Phyphor