@cncaudata — Are you sure your "max gear" set up only includes 1 +5 Mod? Because I've had plenty of purple gear drop with such mods.
No, every piece has one now, so I should be 5 light lower for purposes if the game ignores the mods. That would mean that rewards should be 12 lower, but they're not, they're 10 lower. Except some rewards (crucible weekly) were at 1 higher like normal. Maybe "decrypting" and world drops ignore mods, but "powerful rewards" don't?
Only one I don't understand how to trigger is the cabal infilitrators with a big ship. I've been in a group that shot all the vents open and didn't seem to do anything.
There are three sets of vents: High, mid, and low. After the first Psion, focus fire any of the high vents. It just has to be one, not all of them. After the second Psion, if you did the first phase right the middle vents should be open and the top should be smoking, focus fire the middle ones. After the third Psion, if you did the first and second phases right the top and middle vents should be smoking with new vents open at the bottom of the structure. Shoot those and get em smoking to trigger the Heroic.
Someone told me I didn't need to transfer weapons to my alt, because the game now tracks "highest light level available for slot" rather than looking at what you have equipped. Is that not true?
1) Get to 265 doing Campaign and Planet Stuff
2) Do your Powerful Reward Milestones
3) Do the Exotic Questlines
4) Slot everything in mods
I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt
I dont think the game takes mods into account when determining drops, though.
See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...
My reasoning is that it seems like blues drop based on our light, staying a constant 5 or so below whatever the game calculates is our max. After I slotted up my gear and raised my light by about 3-4, dropped blues did not increase their dropped light level.
This leads me to believe that mods are not calculated when determining light level in drops.
I haven't done any exotic quests except a bugged one. Are they simply all triggered by
doing planetary missions? Or is there other ways?
Currently that is the only known way of triggering exotic quests. Seems like Cayde's Treasure Maps might be another way. And that Cabal Communications item is likely another.
@cncaudata — Are you sure your "max gear" set up only includes 1 +5 Mod? Because I've had plenty of purple gear drop with such mods.
No, every piece has one now, so I should be 5 light lower for purposes if the game ignores the mods. That would mean that rewards should be 12 lower, but they're not, they're 10 lower. Except some rewards (crucible weekly) were at 1 higher like normal. Maybe "decrypting" and world drops ignore mods, but "powerful rewards" don't?
1) Get to 265 doing Campaign and Planet Stuff
2) Do your Powerful Reward Milestones
3) Do the Exotic Questlines
4) Slot everything in mods
I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt
I dont think the game takes mods into account when determining drops, though.
See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...
My reasoning is that it seems like blues drop based on our light, staying a constant 5 or so below whatever the game calculates is our max. After I slotted up my gear and raised my light by about 3-4, dropped blues did not increase their dropped light level.
This leads me to believe that mods are not calculated when determining light level in drops.
I agree, but cannot find a consistent calculation - maybe the reason we all thought it was 7 light lower was that we all had one or two +5 mods already... However, I don't know if "powerful rewards" also ignore mods.
PSN: Broodax- battle.net: broodax#1163
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
So for endgame post 200+ gearing, do you Have To make multiple characters of the same class to get your milestones or can you on one with some planning ahead? I'm just a bit confused by some second hand info from reddit and streamers.
1) Get to 265 doing Campaign and Planet Stuff
2) Do your Powerful Reward Milestones
3) Do the Exotic Questlines
4) Slot everything in mods
Quick skim says:
- Luminous Engrams, unlike all other engrams, actually take your current gear into account so save those till you are as high level as you can get otherwise. Save them to like 280 basically and they can really help you bust through to higher.
- Talks about infusion and how you can only infuse items of similar types
- Talks about the whole +5 mod thing and that you should infuse into those weapons and not infuse them into others. And also you can buy the +5 mods.
- Reputation vendors sell items in the low 270s. This is a good way to boost your level and you can slap +5 mods in them too to get into the high 270s.
- Do heroic public events for a chance at exotics
- Make ults to double/triple up on your rewards
I hate that what seems like the most useful Titan helm in the game looks like a bad Donny Darko bunny cosplay. It's like, the opposite of what I want my Titan to look like.
+1
BeezelThere was no agreement little morsel..Registered Userregular
Something I'm still confused about regarding Lost Sectors and their markers on the map.
They turn grey-ish once you've looted them.
But since you can do them again whenever...why? What does it indicate? There doesn't seem to be any better reward for doing them the first time.
Lets you know which ones you've already done if you're trying to do them all for completion's sake.
So...wait. Do the regional chests not respawn ever? That doesn't seem right, but if getting rid of them is a completion thing, I guess I should figure that out now. I would like for my map to be clear! But I guess I'm wondering if they're a weekly or daily reset thing, and I'll wait to see before I go hardcore on getting them all from each world.
Also, a page or two back, but Lost Sectors are a bummer to me too. I mean, they're fine, they're just...not really anything. If they had more mechanics that'd be neat, but as it stands they give about the same reward as just finding a high value target, and that doesn't take you out of the zone, so you can still be right there for any other going-ons like public events or other active random zone spawns that give just as good of rewards.
Regional chests don't respawn at all once collected, for your entire account, not just one character, it's dumb.
Ahahahahah
Bungie is still Bungie.
Took a break from D2 last night because I needed one and a few things really started bugging me about the game. Namely, it feels like there's a lot of options that were in Destiny that didn't make it to Destiny 2, and not for the better. Maybe it is because it has been in development so long, and the things they put into Destiny with major patches and expansions couldn't be fit into D2 in its development. Maybe?
Rant behind the spoiler (no spoilers) because I feel like ranting and the game won't let me log in so....
But why can't we choose our strike? What if I don't want to do Inverted Spire again? Why is Nightfall the only way to play strikes(or anything) with any modifiers? Why can't we choose crucible gametype? Why do we have to suffer through a gametype we don't enjoy in the hope that the next game might be one we like? Are the numbers of players who just won't bother playing crucible after a string of shit gametypes worth the amount of players you think you can keep by not segregating playlists? Why can't we replay missions without it being the 3 specific ones you're allowed, apparently weekly? Why were ships and sparrows removed from the collections? Why is our vault space less than half of what it was in Destiny, with so many more things that have to go in it now? (EDIT: my math is off, it's not less than half, but it is still less than we had in Destiny, and factoring in the shit that doesn't go in collections, it is way less. Yes, I'm talking about the end of Destiny, not the beginning, because why would I?) Why is there no sparrow racing, why are there no sparrow horns? Why are there no engrams you can just buy with legendary marks, if you're willing to gamble? Why does each subclass only have two builds with which you can't customize at all? Why is the only source for ships and sparrows a loot box that you rarely get, without paying money for, and then can't keep in a collection so they either take up vault space or you lose them? Shaders. Why aren't reps or quests in your character menu where they're readily accessible, instead of having them in a menu behind your ghost that you have to hold a button to see, and challenges being visible when the game feels like it and you're not picking up glimmer which is virtually never? Why do I have to visit each vendor or planet to know what their rep level is, to decide if I want to focus on them at any given time. Where the hell are ghost shells? Are they really only in the Bright Engrams also? Seriously?
The game is fun, but I'm struggling to figure out if it is actually any more fun to play than the first game; because I'm already feeling burned out by it, and how, again gameplay wise, it is so identical to the first game. There are more things to do, but many of them aren't substantially different from the things we could already do at any given time. Adventures are ok, and I assume meant to replace replaying missions, but they're a long walk for a relatively small reward. Lost Sectors are just rooms with a box. Public Events are public events, some variation from the first game, but still a really small pool of options that don't feel different after doing them a couple times. Strikes and Crucible are notably more limited than they were in the first game with the former having (for obvious reasons) less diversity and no heroic mode with modifiers make each one the same, every time; the latter having its own slew of problems with the combining of gametypes in to two choices and only being 4v4 and no other options ever.
In Destiny when a feature was added in, sometimes after asking Bungie for ages, it felt like "finally!", and because it was the first game there wasn't a lot of baggage to go with it, aside from the hype machine and their own design decisions. Now, with a sequel, having things removed, things that gave players options, doesn't feel good; particularly when a set of those changes feel like they came purely to force the microtransactions deeper into the design of the game, instead of trying to make things better for the player. Regardless of whether or not one is fine with, or hates, loot boxes, one objectively true thing about them is that their existence necessitated a design that limited access to the items they can offer in order to make them more appealing, to make more money. Without paid loot boxes they wouldn't need to make shaders single use, they wouldn't need to make ships, sparrows, shells, mods, so rare to get otherwise, because they would be designing based on what gets players playing, instead of what gets them to open their wallets.
And if things that were removed or changed in a poor way, are "fixed" or added back in for an expansion or DLC and Bungie tries to use those things as "features", players are going to have far less patience for it than simply hoping said thing ever gets added in like in the first game. If Ships or Sparrows get added to the vault, it will feel cheap because they should have been there in the first place, not only because logic, but because we already had it once. If Shaders get changed somehow to make them actually reasonable and not an absurd hassle, it won't feel like a reward, because there was no need, aside from a straight cash grab, to alter them in the first place. Yes, it would be nice of those things, and others, got changed, and we got more of what we already had in the first game, with very little to replace the removal or change; but the patience players will have, if Bungie tries to sell those things as features, I believe, is going to be very low. "Pay more money to get some more story and a handful of things you already had in the past!" isn't going to taste good, but I won't be surprised if it is what will be on the menu.
That's a lot of negativity, I know. Destiny 2 is still fun to play, and is on its own merits a good game, and worth the money. It isn't though, in my mind, any more fun than the first game, and while it has a couple notable improvements, primarily with story; the gameplay itself is nearly identical, and if anything the changes in cooldowns for abilities, in my mind, actually puts it a step below the first game in making you feel powerful. There's a gap in every crucible match I've played where grenades are on cooldown for most people, long before supers are up, and it is just a generic shooting match. In PvE without stats, and without nearly as many weapon and armor perks to speed up cooldowns, you're still spending a lot of time just shooting, and use your abilities far more sparingly, which isn't fun.
I don't think Destiny 2 is the sequel it could have been, or should have been. There is nothing mechanically the game adds that couldn't have been, or wasn't already, done in the first game. There are notably fewer things the first game had that this game does, and I find it hard to trust the motive behind the removal of many of them. I was thinking of starting a new character today but my immediate thought was "do I really want to do it all again?", and not in the sense of a second time. In the sense of a fifth time. I've already "done it" 3 times in the first game, and once here. And at this moment it doesn't really feel any notably different.
I don't think Destiny 2 will have the staying power of the first game, by a long shot. The good things are all too similar to the first game, and the bad things feel too blatantly manipulative, or head-scratchingly needless. It brings almost nothing, that is unique to it, to the table; and I think players will feel the burn faster, particularly people who played the first game a lot. Who knows though, this fall has a pretty weak lineup of major games coming out, even for myself, aside from a couple Nintendo games, very little is appealing; so that alone might make Destiny 2 last longer than it would against competition that isn't a load of franchise diarrhea. Who knows.
Something I'm still confused about regarding Lost Sectors and their markers on the map.
They turn grey-ish once you've looted them.
But since you can do them again whenever...why? What does it indicate? There doesn't seem to be any better reward for doing them the first time.
Lets you know which ones you've already done if you're trying to do them all for completion's sake.
So...wait. Do the regional chests not respawn ever? That doesn't seem right, but if getting rid of them is a completion thing, I guess I should figure that out now. I would like for my map to be clear! But I guess I'm wondering if they're a weekly or daily reset thing, and I'll wait to see before I go hardcore on getting them all from each world.
Also, a page or two back, but Lost Sectors are a bummer to me too. I mean, they're fine, they're just...not really anything. If they had more mechanics that'd be neat, but as it stands they give about the same reward as just finding a high value target, and that doesn't take you out of the zone, so you can still be right there for any other going-ons like public events or other active random zone spawns that give just as good of rewards.
Regional chests don't respawn at all once collected, for your entire account, not just one character, it's dumb.
Ahahahahah
Bungie is still Bungie.
Took a break from D2 last night because I needed one and a few things really started bugging me about the game. Namely, it feels like there's a lot of options that were in Destiny that didn't make it to Destiny 2, and not for the better. Maybe it is because it has been in development so long, and the things they put into Destiny with major patches and expansions couldn't be fit into D2 in its development. Maybe?
Rant behind the spoiler (no spoilers) because I feel like ranting and the game won't let me log in so....
But why can't we choose our strike? What if I don't want to do Inverted Spire again? Why is Nightfall the only way to play strikes(or anything) with any modifiers? Why can't we choose crucible gametype? Why do we have to suffer through a gametype we don't enjoy in the hope that the next game might be one we like? Are the numbers of players who just won't bother playing crucible after a string of shit gametypes worth the amount of players you think you can keep by not segregating playlists? Why can't we replay missions without it being the 3 specific ones you're allowed, apparently weekly? Why were ships and sparrows removed from the collections? Why is our vault space less than half of what it was in Destiny, with so many more things that have to go in it now? (EDIT: my math is off, it's not less than half, but it is still less than we had in Destiny, and factoring in the shit that doesn't go in collections, it is way less. Yes, I'm talking about the end of Destiny, not the beginning, because why would I?) Why is there no sparrow racing, why are there no sparrow horns? Why are there no engrams you can just buy with legendary marks, if you're willing to gamble? Why does each subclass only have two builds with which you can't customize at all? Why is the only source for ships and sparrows a loot box that you rarely get, without paying money for, and then can't keep in a collection so they either take up vault space or you lose them? Shaders. Why aren't reps or quests in your character menu where they're readily accessible, instead of having them in a menu behind your ghost that you have to hold a button to see, and challenges being visible when the game feels like it and you're not picking up glimmer which is virtually never? Why do I have to visit each vendor or planet to know what their rep level is, to decide if I want to focus on them at any given time. Where the hell are ghost shells? Are they really only in the Bright Engrams also? Seriously?
The game is fun, but I'm struggling to figure out if it is actually any more fun to play than the first game; because I'm already feeling burned out by it, and how, again gameplay wise, it is so identical to the first game. There are more things to do, but many of them aren't substantially different from the things we could already do at any given time. Adventures are ok, and I assume meant to replace replaying missions, but they're a long walk for a relatively small reward. Lost Sectors are just rooms with a box. Public Events are public events, some variation from the first game, but still a really small pool of options that don't feel different after doing them a couple times. Strikes and Crucible are notably more limited than they were in the first game with the former having (for obvious reasons) less diversity and no heroic mode with modifiers make each one the same, every time; the latter having its own slew of problems with the combining of gametypes in to two choices and only being 4v4 and no other options ever.
In Destiny when a feature was added in, sometimes after asking Bungie for ages, it felt like "finally!", and because it was the first game there wasn't a lot of baggage to go with it, aside from the hype machine and their own design decisions. Now, with a sequel, having things removed, things that gave players options, doesn't feel good; particularly when a set of those changes feel like they came purely to force the microtransactions deeper into the design of the game, instead of trying to make things better for the player. Regardless of whether or not one is fine with, or hates, loot boxes, one objectively true thing about them is that their existence necessitated a design that limited access to the items they can offer in order to make them more appealing, to make more money. Without paid loot boxes they wouldn't need to make shaders single use, they wouldn't need to make ships, sparrows, shells, mods, so rare to get otherwise, because they would be designing based on what gets players playing, instead of what gets them to open their wallets.
And if things that were removed or changed in a poor way, are "fixed" or added back in for an expansion or DLC and Bungie tries to use those things as "features", players are going to have far less patience for it than simply hoping said thing ever gets added in like in the first game. If Ships or Sparrows get added to the vault, it will feel cheap because they should have been there in the first place, not only because logic, but because we already had it once. If Shaders get changed somehow to make them actually reasonable and not an absurd hassle, it won't feel like a reward, because there was no need, aside from a straight cash grab, to alter them in the first place. Yes, it would be nice of those things, and others, got changed, and we got more of what we already had in the first game, with very little to replace the removal or change; but the patience players will have, if Bungie tries to sell those things as features, I believe, is going to be very low. "Pay more money to get some more story and a handful of things you already had in the past!" isn't going to taste good, but I won't be surprised if it is what will be on the menu.
That's a lot of negativity, I know. Destiny 2 is still fun to play, and is on its own merits a good game, and worth the money. It isn't though, in my mind, any more fun than the first game, and while it has a couple notable improvements, primarily with story; the gameplay itself is nearly identical, and if anything the changes in cooldowns for abilities, in my mind, actually puts it a step below the first game in making you feel powerful. There's a gap in every crucible match I've played where grenades are on cooldown for most people, long before supers are up, and it is just a generic shooting match. In PvE without stats, and without nearly as many weapon and armor perks to speed up cooldowns, you're still spending a lot of time just shooting, and use your abilities far more sparingly, which isn't fun.
I don't think Destiny 2 is the sequel it could have been, or should have been. There is nothing mechanically the game adds that couldn't have been, or wasn't already, done in the first game. There are notably fewer things the first game had that this game does, and I find it hard to trust the motive behind the removal of many of them. I was thinking of starting a new character today but my immediate thought was "do I really want to do it all again?", and not in the sense of a second time. In the sense of a fifth time. I've already "done it" 3 times in the first game, and once here. And at this moment it doesn't really feel any notably different.
I don't think Destiny 2 will have the staying power of the first game, by a long shot. The good things are all too similar to the first game, and the bad things feel too blatantly manipulative, or head-scratchingly needless. It brings almost nothing, that is unique to it, to the table; and I think players will feel the burn faster, particularly people who played the first game a lot. Who knows though, this fall has a pretty weak lineup of major games coming out, even for myself, aside from a couple Nintendo games, very little is appealing; so that alone might make Destiny 2 last longer than it would against competition that isn't a load of franchise diarrhea. Who knows.
TLDR: Destiny 2 is the Ikea of sequels.
“I used to draw, hard to admit that I used to draw...”
I would save the exotic personally unless you get a higher duplicate
I mean you can always dismantle it later when you are sure its the right move. You cant take it back though
You can actually pick them back up from the vault for 10 legendary marks, but they're only at 205 so you'll have to infuse them again. Don't know if there's really any point to dismantling them though.
I just sent a clan request for PC, name should be the same as the forum. Hoping this thing stays as fun as the beta was, even with how limited it was, until Monster Hunter World finally gets its PC release.
I really don't like that you don't get to pick your mode in crucible. I despise it.
I had a ton of fun doing PVP during the PC beta. I was planning on buying the game again when that came out specifically because I really liked the experience and I'm not very comfortable with the controller.
But if I have to play deathmatch 66% of games I play, I don't know if I actually want to do that anymore. It just straight murders the entire fucking thing.
The 'competitive' modes are more desirable for me. But with permanent leave penalties it makes it nearly unplayable for a solo player
And I understand its the same in Destiny 1 right? I just don't understand... bleh
Well. Tomorrow morning I go back to work and my destiny 2 launch extravaganza is over.
No regrets taking the time off to dive into this. The os4 beta made it look worrying but it was just fucking great. Looking forward to what comes ahead and trying the raid, etc.
Also special mention to my rats, I mean fireteam @skyknyt and @Huggles . Made the exploration and playing around much fun and pleasant. And also for being so patient.
They are dead...you..are..not...
+4
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Apparently I missed the period of Destiny where you could choose your own strikes and play them with modifiers outside of the weekly heroic/nightfall
I think the point is you could choose them if you wanted it needed to, and they were integrated into the story. D2 they are not integrated and there's no way of checking out a particular strike, just gotta throw yourself in the mixer
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Generally speaking, when a game doesn't allow you to use the mode of your choice it means that 1) there isn't enough interest in some modes for them to be naturally populated and/or 2) some modes are more efficient than other modes, causing 1).
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Incidentally, if you don't want to play deathmatch, you should be pretty thankful that it's playlist only
Posts
No, every piece has one now, so I should be 5 light lower for purposes if the game ignores the mods. That would mean that rewards should be 12 lower, but they're not, they're 10 lower. Except some rewards (crucible weekly) were at 1 higher like normal. Maybe "decrypting" and world drops ignore mods, but "powerful rewards" don't?
No, if you're anal, you need to decrypt engrams as soon as you get them.
There are three sets of vents: High, mid, and low. After the first Psion, focus fire any of the high vents. It just has to be one, not all of them. After the second Psion, if you did the first phase right the middle vents should be open and the top should be smoking, focus fire the middle ones. After the third Psion, if you did the first and second phases right the top and middle vents should be smoking with new vents open at the bottom of the structure. Shoot those and get em smoking to trigger the Heroic.
Xbox Live / Steam
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
That shoulder piece just screams "Fuck you PETA!"
The feathers are part of the chest piece. My titan is using it, too, because it is awesome.
Sure. Ping me on xbox. XBL name in sig.
"...only mights and maybes."
I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt
Also I'm guessing I should do the exotic quests on my main before doing powerful/exotics on my alt to maximize the level of those in my alt
I dont think the game takes mods into account when determining drops, though.
Xbox Live / Steam
Xbox Live / Steam
Ah. Hmm. I haven't heard either way and just assumed it did. If it doesn't then it'd be best to mod late as opposed to early
See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...
My reasoning is that it seems like blues drop based on our light, staying a constant 5 or so below whatever the game calculates is our max. After I slotted up my gear and raised my light by about 3-4, dropped blues did not increase their dropped light level.
This leads me to believe that mods are not calculated when determining light level in drops.
Xbox Live / Steam
Currently that is the only known way of triggering exotic quests. Seems like Cayde's Treasure Maps might be another way. And that Cabal Communications item is likely another.
Xbox Live / Steam
Obi is convinced it's -5, not -7 and that the discrepancy was because I already had a few gear mods. That would line up better with your experience.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...
I agree, but cannot find a consistent calculation - maybe the reason we all thought it was 7 light lower was that we all had one or two +5 mods already... However, I don't know if "powerful rewards" also ignore mods.
pleasepaypreacher.net
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Quick skim says:
- Luminous Engrams, unlike all other engrams, actually take your current gear into account so save those till you are as high level as you can get otherwise. Save them to like 280 basically and they can really help you bust through to higher.
- Talks about infusion and how you can only infuse items of similar types
- Talks about the whole +5 mod thing and that you should infuse into those weapons and not infuse them into others. And also you can buy the +5 mods.
- Reputation vendors sell items in the low 270s. This is a good way to boost your level and you can slap +5 mods in them too to get into the high 270s.
- Do heroic public events for a chance at exotics
- Make ults to double/triple up on your rewards
"...only mights and maybes."
On ps4
Ahahahahah
Bungie is still Bungie.
Took a break from D2 last night because I needed one and a few things really started bugging me about the game. Namely, it feels like there's a lot of options that were in Destiny that didn't make it to Destiny 2, and not for the better. Maybe it is because it has been in development so long, and the things they put into Destiny with major patches and expansions couldn't be fit into D2 in its development. Maybe?
Rant behind the spoiler (no spoilers) because I feel like ranting and the game won't let me log in so....
The game is fun, but I'm struggling to figure out if it is actually any more fun to play than the first game; because I'm already feeling burned out by it, and how, again gameplay wise, it is so identical to the first game. There are more things to do, but many of them aren't substantially different from the things we could already do at any given time. Adventures are ok, and I assume meant to replace replaying missions, but they're a long walk for a relatively small reward. Lost Sectors are just rooms with a box. Public Events are public events, some variation from the first game, but still a really small pool of options that don't feel different after doing them a couple times. Strikes and Crucible are notably more limited than they were in the first game with the former having (for obvious reasons) less diversity and no heroic mode with modifiers make each one the same, every time; the latter having its own slew of problems with the combining of gametypes in to two choices and only being 4v4 and no other options ever.
In Destiny when a feature was added in, sometimes after asking Bungie for ages, it felt like "finally!", and because it was the first game there wasn't a lot of baggage to go with it, aside from the hype machine and their own design decisions. Now, with a sequel, having things removed, things that gave players options, doesn't feel good; particularly when a set of those changes feel like they came purely to force the microtransactions deeper into the design of the game, instead of trying to make things better for the player. Regardless of whether or not one is fine with, or hates, loot boxes, one objectively true thing about them is that their existence necessitated a design that limited access to the items they can offer in order to make them more appealing, to make more money. Without paid loot boxes they wouldn't need to make shaders single use, they wouldn't need to make ships, sparrows, shells, mods, so rare to get otherwise, because they would be designing based on what gets players playing, instead of what gets them to open their wallets.
And if things that were removed or changed in a poor way, are "fixed" or added back in for an expansion or DLC and Bungie tries to use those things as "features", players are going to have far less patience for it than simply hoping said thing ever gets added in like in the first game. If Ships or Sparrows get added to the vault, it will feel cheap because they should have been there in the first place, not only because logic, but because we already had it once. If Shaders get changed somehow to make them actually reasonable and not an absurd hassle, it won't feel like a reward, because there was no need, aside from a straight cash grab, to alter them in the first place. Yes, it would be nice of those things, and others, got changed, and we got more of what we already had in the first game, with very little to replace the removal or change; but the patience players will have, if Bungie tries to sell those things as features, I believe, is going to be very low. "Pay more money to get some more story and a handful of things you already had in the past!" isn't going to taste good, but I won't be surprised if it is what will be on the menu.
That's a lot of negativity, I know. Destiny 2 is still fun to play, and is on its own merits a good game, and worth the money. It isn't though, in my mind, any more fun than the first game, and while it has a couple notable improvements, primarily with story; the gameplay itself is nearly identical, and if anything the changes in cooldowns for abilities, in my mind, actually puts it a step below the first game in making you feel powerful. There's a gap in every crucible match I've played where grenades are on cooldown for most people, long before supers are up, and it is just a generic shooting match. In PvE without stats, and without nearly as many weapon and armor perks to speed up cooldowns, you're still spending a lot of time just shooting, and use your abilities far more sparingly, which isn't fun.
I don't think Destiny 2 is the sequel it could have been, or should have been. There is nothing mechanically the game adds that couldn't have been, or wasn't already, done in the first game. There are notably fewer things the first game had that this game does, and I find it hard to trust the motive behind the removal of many of them. I was thinking of starting a new character today but my immediate thought was "do I really want to do it all again?", and not in the sense of a second time. In the sense of a fifth time. I've already "done it" 3 times in the first game, and once here. And at this moment it doesn't really feel any notably different.
I don't think Destiny 2 will have the staying power of the first game, by a long shot. The good things are all too similar to the first game, and the bad things feel too blatantly manipulative, or head-scratchingly needless. It brings almost nothing, that is unique to it, to the table; and I think players will feel the burn faster, particularly people who played the first game a lot. Who knows though, this fall has a pretty weak lineup of major games coming out, even for myself, aside from a couple Nintendo games, very little is appealing; so that alone might make Destiny 2 last longer than it would against competition that isn't a load of franchise diarrhea. Who knows.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
TLDR: Destiny 2 is the Ikea of sequels.
You can actually pick them back up from the vault for 10 legendary marks, but they're only at 205 so you'll have to infuse them again. Don't know if there's really any point to dismantling them though.
I had a ton of fun doing PVP during the PC beta. I was planning on buying the game again when that came out specifically because I really liked the experience and I'm not very comfortable with the controller.
But if I have to play deathmatch 66% of games I play, I don't know if I actually want to do that anymore. It just straight murders the entire fucking thing.
The 'competitive' modes are more desirable for me. But with permanent leave penalties it makes it nearly unplayable for a solo player
And I understand its the same in Destiny 1 right? I just don't understand... bleh
No regrets taking the time off to dive into this. The os4 beta made it look worrying but it was just fucking great. Looking forward to what comes ahead and trying the raid, etc.
Also special mention to my rats, I mean fireteam @skyknyt and @Huggles . Made the exploration and playing around much fun and pleasant. And also for being so patient.
I think the point is you could choose them if you wanted it needed to, and they were integrated into the story. D2 they are not integrated and there's no way of checking out a particular strike, just gotta throw yourself in the mixer
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL