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[Destiny 2] Gettin' the Band Back Together.

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Posts

  • cncaudatacncaudata Registered User regular
    metaghost wrote: »
    @cncaudata — Are you sure your "max gear" set up only includes 1 +5 Mod? Because I've had plenty of purple gear drop with such mods.

    No, every piece has one now, so I should be 5 light lower for purposes if the game ignores the mods. That would mean that rewards should be 12 lower, but they're not, they're 10 lower. Except some rewards (crucible weekly) were at 1 higher like normal. Maybe "decrypting" and world drops ignore mods, but "powerful rewards" don't?
    Does new, incoming gear also check the power level of un-encrypted engrams in your inventory? You know, to determine its own light level

    No, if you're anal, you need to decrypt engrams as soon as you get them.

    PSN: Broodax- battle.net: broodax#1163
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Preacher wrote: »
    Maddoc wrote: »
    Heroic Public Events are pretty cool

    Also I hate Heroic Public Events

    Only one I don't understand how to trigger is the cabal infilitrators with a big ship. I've been in a group that shot all the vents open and didn't seem to do anything.

    There are three sets of vents: High, mid, and low. After the first Psion, focus fire any of the high vents. It just has to be one, not all of them. After the second Psion, if you did the first phase right the middle vents should be open and the top should be smoking, focus fire the middle ones. After the third Psion, if you did the first and second phases right the top and middle vents should be smoking with new vents open at the bottom of the structure. Shoot those and get em smoking to trigger the Heroic.

    PreachercB557
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    I may have delved into my shaders last night.

    cjoq36u3sjns.png

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
    shrykeFoolish ChaosmetaghostanoffdayLuarithaeEl MuchoWolveSightPeencB557lakhesishlprmnkyBasilGMaster7Arch
  • shrykeshryke Member of the Beast Registered User regular
    MagicPrime wrote: »
    I may have delved into my shaders last night.

    cjoq36u3sjns.png

    That shoulder piece just screams "Fuck you PETA!"

  • AspectVoidAspectVoid Registered User regular
    shryke wrote: »
    MagicPrime wrote: »
    I may have delved into my shaders last night.

    cjoq36u3sjns.png

    That shoulder piece just screams "Fuck you PETA!"

    The feathers are part of the chest piece. My titan is using it, too, because it is awesome.

    PSN|AspectVoid
    ShadowfireMagicPrimePreacherskyknytcB5573cl1ps3
  • DrellokDrellok Bogey's Turrible Wingman Registered User regular
    Crippl3 wrote: »
    Maybe later tonight, like after 10 PM Eastern? I'll let you know, got lots of stuff to do.

    Sure. Ping me on xbox. XBL name in sig.

    XBL: DrellokTV
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    anyone down for the Nightfall tonight? I was a bit of a slowpoke

    PSN: Waybackkidd
    "...only mights and maybes."
  • DarkewolfeDarkewolfe Registered User regular
    Someone told me I didn't need to transfer weapons to my alt, because the game now tracks "highest light level available for slot" rather than looking at what you have equipped. Is that not true?

    What is this I don't even.
  • DisrupterDisrupter Registered User regular
    edited September 2017
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    Also I'm guessing I should do the exotic quests on my main before doing powerful/exotics on my alt to maximize the level of those in my alt

    Disrupter on
    616610-1.png
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    I got a couple PSN requests into the Xbox Clan and had to deny them

  • DisrupterDisrupter Registered User regular
    ObiFett wrote: »
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

    Ah. Hmm. I haven't heard either way and just assumed it did. If it doesn't then it'd be best to mod late as opposed to early

    616610-1.png
  • cncaudatacncaudata Registered User regular
    ObiFett wrote: »
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

    See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...

    PSN: Broodax- battle.net: broodax#1163
  • NosfNosf Registered User regular
    286 MIDA is a go; brings me up to 274 on the titan.

    ChanusWraith260cB557
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    cncaudata wrote: »
    ObiFett wrote: »
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

    See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...

    My reasoning is that it seems like blues drop based on our light, staying a constant 5 or so below whatever the game calculates is our max. After I slotted up my gear and raised my light by about 3-4, dropped blues did not increase their dropped light level.

    This leads me to believe that mods are not calculated when determining light level in drops.

  • DisrupterDisrupter Registered User regular
    edited September 2017
    I haven't done any exotic quests except a bugged one. Are they simply all triggered by
    doing planetary missions? Or is there other ways?

    Disrupter on
    616610-1.png
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Disrupter wrote: »
    I haven't done any exotic quests except a bugged one. Are they simply all triggered by
    doing planetary missions? Or is there other ways?

    Currently that is the only known way of triggering exotic quests. Seems like Cayde's Treasure Maps might be another way. And that Cabal Communications item is likely another.

  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    cncaudata wrote: »
    metaghost wrote: »
    @cncaudata — Are you sure your "max gear" set up only includes 1 +5 Mod? Because I've had plenty of purple gear drop with such mods.

    No, every piece has one now, so I should be 5 light lower for purposes if the game ignores the mods. That would mean that rewards should be 12 lower, but they're not, they're 10 lower. Except some rewards (crucible weekly) were at 1 higher like normal. Maybe "decrypting" and world drops ignore mods, but "powerful rewards" don't?
    Does new, incoming gear also check the power level of un-encrypted engrams in your inventory? You know, to determine its own light level

    No, if you're anal, you need to decrypt engrams as soon as you get them.

    Obi is convinced it's -5, not -7 and that the discrepancy was because I already had a few gear mods. That would line up better with your experience.

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
  • cncaudatacncaudata Registered User regular
    ObiFett wrote: »
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

    See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...
    ObiFett wrote: »
    cncaudata wrote: »
    ObiFett wrote: »
    Disrupter wrote: »
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    I think you'd want to try to slot mods before powerful? Then infuse up the slotted gear. That's my plan for my alt

    I dont think the game takes mods into account when determining drops, though.

    See my post above - maybe it does, maybe it does sometimes? I haven't seen an actual test (and don't want to throw away 7 +5 mods to test it myself...

    My reasoning is that it seems like blues drop based on our light, staying a constant 5 or so below whatever the game calculates is our max. After I slotted up my gear and raised my light by about 3-4, dropped blues did not increase their dropped light level.

    This leads me to believe that mods are not calculated when determining light level in drops.

    I agree, but cannot find a consistent calculation - maybe the reason we all thought it was 7 light lower was that we all had one or two +5 mods already... However, I don't know if "powerful rewards" also ignore mods.

    PSN: Broodax- battle.net: broodax#1163
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Cabal comms is very likely for the raid exotic

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
    PreacherHugglesCrippl3QanamilcB557
  • PreacherPreacher Registered User regular
    Yeah and the comms are freaking creepy. Like so many questions about the cabal now.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    El Mucho
  • CormacCormac Registered User regular
    Should I be saving my rep turn ins for when I'm near or at 260, or can I use them on the way there to give me power level boosts?

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    So for endgame post 200+ gearing, do you Have To make multiple characters of the same class to get your milestones or can you on one with some planning ahead? I'm just a bit confused by some second hand info from reddit and streamers.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • shrykeshryke Member of the Beast Registered User regular
    ObiFett wrote: »
    Wraith260 wrote: »
    here's a nice break down on levelling and infusion.

    https://youtu.be/lH6i_E76K3k

    Can you TLDR this?

    Is it anything different from

    1) Get to 265 doing Campaign and Planet Stuff
    2) Do your Powerful Reward Milestones
    3) Do the Exotic Questlines
    4) Slot everything in mods

    Quick skim says:
    - Luminous Engrams, unlike all other engrams, actually take your current gear into account so save those till you are as high level as you can get otherwise. Save them to like 280 basically and they can really help you bust through to higher.
    - Talks about infusion and how you can only infuse items of similar types
    - Talks about the whole +5 mod thing and that you should infuse into those weapons and not infuse them into others. And also you can buy the +5 mods.
    - Reputation vendors sell items in the low 270s. This is a good way to boost your level and you can slap +5 mods in them too to get into the high 270s.
    - Do heroic public events for a chance at exotics
    - Make ults to double/triple up on your rewards

  • rndmherorndmhero Registered User regular
    I hate that what seems like the most useful Titan helm in the game looks like a bad Donny Darko bunny cosplay. It's like, the opposite of what I want my Titan to look like.

    Maddoc
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    you'll look like a fat goblin and like it.

    PSN: Waybackkidd
    "...only mights and maybes."
    HugglesHermano
  • DisrupterDisrupter Registered User regular
    Anyone having issues logging in? I keep getting an error about the character servers: error code chicken

    On ps4

    616610-1.png
  • DarkewolfeDarkewolfe Registered User regular
    Heh. Didn't realize they were class swords. Already tossed my eternity's edge.

    What is this I don't even.
  • tastydonutstastydonuts Registered User regular
    so... for the patrol adventure rewards, is there a cap to the light they can have on drop? they seem to have unique/specific descriptions on them.

    “I used to draw, hard to admit that I used to draw...”
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited September 2017
    Crippl3 wrote: »
    cB557 wrote: »
    Something I'm still confused about regarding Lost Sectors and their markers on the map.

    They turn grey-ish once you've looted them.

    But since you can do them again whenever...why? What does it indicate? There doesn't seem to be any better reward for doing them the first time.
    Lets you know which ones you've already done if you're trying to do them all for completion's sake.

    So...wait. Do the regional chests not respawn ever? That doesn't seem right, but if getting rid of them is a completion thing, I guess I should figure that out now. I would like for my map to be clear! But I guess I'm wondering if they're a weekly or daily reset thing, and I'll wait to see before I go hardcore on getting them all from each world.

    Also, a page or two back, but Lost Sectors are a bummer to me too. I mean, they're fine, they're just...not really anything. If they had more mechanics that'd be neat, but as it stands they give about the same reward as just finding a high value target, and that doesn't take you out of the zone, so you can still be right there for any other going-ons like public events or other active random zone spawns that give just as good of rewards.

    Regional chests don't respawn at all once collected, for your entire account, not just one character, it's dumb.

    Ahahahahah

    Bungie is still Bungie.

    Took a break from D2 last night because I needed one and a few things really started bugging me about the game. Namely, it feels like there's a lot of options that were in Destiny that didn't make it to Destiny 2, and not for the better. Maybe it is because it has been in development so long, and the things they put into Destiny with major patches and expansions couldn't be fit into D2 in its development. Maybe?

    Rant behind the spoiler (no spoilers) because I feel like ranting and the game won't let me log in so....
    But why can't we choose our strike? What if I don't want to do Inverted Spire again? Why is Nightfall the only way to play strikes(or anything) with any modifiers? Why can't we choose crucible gametype? Why do we have to suffer through a gametype we don't enjoy in the hope that the next game might be one we like? Are the numbers of players who just won't bother playing crucible after a string of shit gametypes worth the amount of players you think you can keep by not segregating playlists? Why can't we replay missions without it being the 3 specific ones you're allowed, apparently weekly? Why were ships and sparrows removed from the collections? Why is our vault space less than half of what it was in Destiny, with so many more things that have to go in it now? (EDIT: my math is off, it's not less than half, but it is still less than we had in Destiny, and factoring in the shit that doesn't go in collections, it is way less. Yes, I'm talking about the end of Destiny, not the beginning, because why would I?) Why is there no sparrow racing, why are there no sparrow horns? Why are there no engrams you can just buy with legendary marks, if you're willing to gamble? Why does each subclass only have two builds with which you can't customize at all? Why is the only source for ships and sparrows a loot box that you rarely get, without paying money for, and then can't keep in a collection so they either take up vault space or you lose them? Shaders. Why aren't reps or quests in your character menu where they're readily accessible, instead of having them in a menu behind your ghost that you have to hold a button to see, and challenges being visible when the game feels like it and you're not picking up glimmer which is virtually never? Why do I have to visit each vendor or planet to know what their rep level is, to decide if I want to focus on them at any given time. Where the hell are ghost shells? Are they really only in the Bright Engrams also? Seriously?

    The game is fun, but I'm struggling to figure out if it is actually any more fun to play than the first game; because I'm already feeling burned out by it, and how, again gameplay wise, it is so identical to the first game. There are more things to do, but many of them aren't substantially different from the things we could already do at any given time. Adventures are ok, and I assume meant to replace replaying missions, but they're a long walk for a relatively small reward. Lost Sectors are just rooms with a box. Public Events are public events, some variation from the first game, but still a really small pool of options that don't feel different after doing them a couple times. Strikes and Crucible are notably more limited than they were in the first game with the former having (for obvious reasons) less diversity and no heroic mode with modifiers make each one the same, every time; the latter having its own slew of problems with the combining of gametypes in to two choices and only being 4v4 and no other options ever.

    In Destiny when a feature was added in, sometimes after asking Bungie for ages, it felt like "finally!", and because it was the first game there wasn't a lot of baggage to go with it, aside from the hype machine and their own design decisions. Now, with a sequel, having things removed, things that gave players options, doesn't feel good; particularly when a set of those changes feel like they came purely to force the microtransactions deeper into the design of the game, instead of trying to make things better for the player. Regardless of whether or not one is fine with, or hates, loot boxes, one objectively true thing about them is that their existence necessitated a design that limited access to the items they can offer in order to make them more appealing, to make more money. Without paid loot boxes they wouldn't need to make shaders single use, they wouldn't need to make ships, sparrows, shells, mods, so rare to get otherwise, because they would be designing based on what gets players playing, instead of what gets them to open their wallets.

    And if things that were removed or changed in a poor way, are "fixed" or added back in for an expansion or DLC and Bungie tries to use those things as "features", players are going to have far less patience for it than simply hoping said thing ever gets added in like in the first game. If Ships or Sparrows get added to the vault, it will feel cheap because they should have been there in the first place, not only because logic, but because we already had it once. If Shaders get changed somehow to make them actually reasonable and not an absurd hassle, it won't feel like a reward, because there was no need, aside from a straight cash grab, to alter them in the first place. Yes, it would be nice of those things, and others, got changed, and we got more of what we already had in the first game, with very little to replace the removal or change; but the patience players will have, if Bungie tries to sell those things as features, I believe, is going to be very low. "Pay more money to get some more story and a handful of things you already had in the past!" isn't going to taste good, but I won't be surprised if it is what will be on the menu.

    That's a lot of negativity, I know. Destiny 2 is still fun to play, and is on its own merits a good game, and worth the money. It isn't though, in my mind, any more fun than the first game, and while it has a couple notable improvements, primarily with story; the gameplay itself is nearly identical, and if anything the changes in cooldowns for abilities, in my mind, actually puts it a step below the first game in making you feel powerful. There's a gap in every crucible match I've played where grenades are on cooldown for most people, long before supers are up, and it is just a generic shooting match. In PvE without stats, and without nearly as many weapon and armor perks to speed up cooldowns, you're still spending a lot of time just shooting, and use your abilities far more sparingly, which isn't fun.

    I don't think Destiny 2 is the sequel it could have been, or should have been. There is nothing mechanically the game adds that couldn't have been, or wasn't already, done in the first game. There are notably fewer things the first game had that this game does, and I find it hard to trust the motive behind the removal of many of them. I was thinking of starting a new character today but my immediate thought was "do I really want to do it all again?", and not in the sense of a second time. In the sense of a fifth time. I've already "done it" 3 times in the first game, and once here. And at this moment it doesn't really feel any notably different.

    I don't think Destiny 2 will have the staying power of the first game, by a long shot. The good things are all too similar to the first game, and the bad things feel too blatantly manipulative, or head-scratchingly needless. It brings almost nothing, that is unique to it, to the table; and I think players will feel the burn faster, particularly people who played the first game a lot. Who knows though, this fall has a pretty weak lineup of major games coming out, even for myself, aside from a couple Nintendo games, very little is appealing; so that alone might make Destiny 2 last longer than it would against competition that isn't a load of franchise diarrhea. Who knows.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    Darkewolfeshoeboxjeddy
  • tastydonutstastydonuts Registered User regular
    Crippl3 wrote: »
    cB557 wrote: »
    Something I'm still confused about regarding Lost Sectors and their markers on the map.

    They turn grey-ish once you've looted them.

    But since you can do them again whenever...why? What does it indicate? There doesn't seem to be any better reward for doing them the first time.
    Lets you know which ones you've already done if you're trying to do them all for completion's sake.

    So...wait. Do the regional chests not respawn ever? That doesn't seem right, but if getting rid of them is a completion thing, I guess I should figure that out now. I would like for my map to be clear! But I guess I'm wondering if they're a weekly or daily reset thing, and I'll wait to see before I go hardcore on getting them all from each world.

    Also, a page or two back, but Lost Sectors are a bummer to me too. I mean, they're fine, they're just...not really anything. If they had more mechanics that'd be neat, but as it stands they give about the same reward as just finding a high value target, and that doesn't take you out of the zone, so you can still be right there for any other going-ons like public events or other active random zone spawns that give just as good of rewards.

    Regional chests don't respawn at all once collected, for your entire account, not just one character, it's dumb.

    Ahahahahah

    Bungie is still Bungie.

    Took a break from D2 last night because I needed one and a few things really started bugging me about the game. Namely, it feels like there's a lot of options that were in Destiny that didn't make it to Destiny 2, and not for the better. Maybe it is because it has been in development so long, and the things they put into Destiny with major patches and expansions couldn't be fit into D2 in its development. Maybe?

    Rant behind the spoiler (no spoilers) because I feel like ranting and the game won't let me log in so....
    But why can't we choose our strike? What if I don't want to do Inverted Spire again? Why is Nightfall the only way to play strikes(or anything) with any modifiers? Why can't we choose crucible gametype? Why do we have to suffer through a gametype we don't enjoy in the hope that the next game might be one we like? Are the numbers of players who just won't bother playing crucible after a string of shit gametypes worth the amount of players you think you can keep by not segregating playlists? Why can't we replay missions without it being the 3 specific ones you're allowed, apparently weekly? Why were ships and sparrows removed from the collections? Why is our vault space less than half of what it was in Destiny, with so many more things that have to go in it now? (EDIT: my math is off, it's not less than half, but it is still less than we had in Destiny, and factoring in the shit that doesn't go in collections, it is way less. Yes, I'm talking about the end of Destiny, not the beginning, because why would I?) Why is there no sparrow racing, why are there no sparrow horns? Why are there no engrams you can just buy with legendary marks, if you're willing to gamble? Why does each subclass only have two builds with which you can't customize at all? Why is the only source for ships and sparrows a loot box that you rarely get, without paying money for, and then can't keep in a collection so they either take up vault space or you lose them? Shaders. Why aren't reps or quests in your character menu where they're readily accessible, instead of having them in a menu behind your ghost that you have to hold a button to see, and challenges being visible when the game feels like it and you're not picking up glimmer which is virtually never? Why do I have to visit each vendor or planet to know what their rep level is, to decide if I want to focus on them at any given time. Where the hell are ghost shells? Are they really only in the Bright Engrams also? Seriously?

    The game is fun, but I'm struggling to figure out if it is actually any more fun to play than the first game; because I'm already feeling burned out by it, and how, again gameplay wise, it is so identical to the first game. There are more things to do, but many of them aren't substantially different from the things we could already do at any given time. Adventures are ok, and I assume meant to replace replaying missions, but they're a long walk for a relatively small reward. Lost Sectors are just rooms with a box. Public Events are public events, some variation from the first game, but still a really small pool of options that don't feel different after doing them a couple times. Strikes and Crucible are notably more limited than they were in the first game with the former having (for obvious reasons) less diversity and no heroic mode with modifiers make each one the same, every time; the latter having its own slew of problems with the combining of gametypes in to two choices and only being 4v4 and no other options ever.

    In Destiny when a feature was added in, sometimes after asking Bungie for ages, it felt like "finally!", and because it was the first game there wasn't a lot of baggage to go with it, aside from the hype machine and their own design decisions. Now, with a sequel, having things removed, things that gave players options, doesn't feel good; particularly when a set of those changes feel like they came purely to force the microtransactions deeper into the design of the game, instead of trying to make things better for the player. Regardless of whether or not one is fine with, or hates, loot boxes, one objectively true thing about them is that their existence necessitated a design that limited access to the items they can offer in order to make them more appealing, to make more money. Without paid loot boxes they wouldn't need to make shaders single use, they wouldn't need to make ships, sparrows, shells, mods, so rare to get otherwise, because they would be designing based on what gets players playing, instead of what gets them to open their wallets.

    And if things that were removed or changed in a poor way, are "fixed" or added back in for an expansion or DLC and Bungie tries to use those things as "features", players are going to have far less patience for it than simply hoping said thing ever gets added in like in the first game. If Ships or Sparrows get added to the vault, it will feel cheap because they should have been there in the first place, not only because logic, but because we already had it once. If Shaders get changed somehow to make them actually reasonable and not an absurd hassle, it won't feel like a reward, because there was no need, aside from a straight cash grab, to alter them in the first place. Yes, it would be nice of those things, and others, got changed, and we got more of what we already had in the first game, with very little to replace the removal or change; but the patience players will have, if Bungie tries to sell those things as features, I believe, is going to be very low. "Pay more money to get some more story and a handful of things you already had in the past!" isn't going to taste good, but I won't be surprised if it is what will be on the menu.

    That's a lot of negativity, I know. Destiny 2 is still fun to play, and is on its own merits a good game, and worth the money. It isn't though, in my mind, any more fun than the first game, and while it has a couple notable improvements, primarily with story; the gameplay itself is nearly identical, and if anything the changes in cooldowns for abilities, in my mind, actually puts it a step below the first game in making you feel powerful. There's a gap in every crucible match I've played where grenades are on cooldown for most people, long before supers are up, and it is just a generic shooting match. In PvE without stats, and without nearly as many weapon and armor perks to speed up cooldowns, you're still spending a lot of time just shooting, and use your abilities far more sparingly, which isn't fun.

    I don't think Destiny 2 is the sequel it could have been, or should have been. There is nothing mechanically the game adds that couldn't have been, or wasn't already, done in the first game. There are notably fewer things the first game had that this game does, and I find it hard to trust the motive behind the removal of many of them. I was thinking of starting a new character today but my immediate thought was "do I really want to do it all again?", and not in the sense of a second time. In the sense of a fifth time. I've already "done it" 3 times in the first game, and once here. And at this moment it doesn't really feel any notably different.

    I don't think Destiny 2 will have the staying power of the first game, by a long shot. The good things are all too similar to the first game, and the bad things feel too blatantly manipulative, or head-scratchingly needless. It brings almost nothing, that is unique to it, to the table; and I think players will feel the burn faster, particularly people who played the first game a lot. Who knows though, this fall has a pretty weak lineup of major games coming out, even for myself, aside from a couple Nintendo games, very little is appealing; so that alone might make Destiny 2 last longer than it would against competition that isn't a load of franchise diarrhea. Who knows.

    TLDR: Destiny 2 is the Ikea of sequels.

    “I used to draw, hard to admit that I used to draw...”
    Darkewolfe
  • MechanicalMechanical Registered User regular
    edited September 2017
    Al_wat wrote: »
    I would save the exotic personally unless you get a higher duplicate

    I mean you can always dismantle it later when you are sure its the right move. You cant take it back though

    You can actually pick them back up from the vault for 10 legendary marks, but they're only at 205 so you'll have to infuse them again. Don't know if there's really any point to dismantling them though.

    Mechanical on
  • DarkewolfeDarkewolfe Registered User regular
    edited September 2017
    Destiny 2: We Were Contractually Obligated to Make a Sequel.

    Darkewolfe on
    What is this I don't even.
    Incenjucardispatch.o
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Apparently I missed the period of Destiny where you could choose your own strikes and play them with modifiers outside of the weekly heroic/nightfall

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • ColumnColumn Registered User regular
    edited September 2017
    I just sent a clan request for PC, name should be the same as the forum. Hoping this thing stays as fun as the beta was, even with how limited it was, until Monster Hunter World finally gets its PC release.

    Column on
  • Foolish ChaosFoolish Chaos Registered User regular
    I really don't like that you don't get to pick your mode in crucible. I despise it.

    I had a ton of fun doing PVP during the PC beta. I was planning on buying the game again when that came out specifically because I really liked the experience and I'm not very comfortable with the controller.

    But if I have to play deathmatch 66% of games I play, I don't know if I actually want to do that anymore. It just straight murders the entire fucking thing.

    The 'competitive' modes are more desirable for me. But with permanent leave penalties it makes it nearly unplayable for a solo player

    And I understand its the same in Destiny 1 right? I just don't understand... bleh

  • LuarithaeLuarithae Registered User regular
    Well. Tomorrow morning I go back to work and my destiny 2 launch extravaganza is over.

    No regrets taking the time off to dive into this. The os4 beta made it look worrying but it was just fucking great. Looking forward to what comes ahead and trying the raid, etc.

    Also special mention to my rats, I mean fireteam @skyknyt and @Huggles . Made the exploration and playing around much fun and pleasant. And also for being so patient.



    They are dead...you..are..not...
    skyknytDevoutlyApatheticThat Dave FellaHuggles
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Maddoc wrote: »
    Apparently I missed the period of Destiny where you could choose your own strikes and play them with modifiers outside of the weekly heroic/nightfall

    I think the point is you could choose them if you wanted it needed to, and they were integrated into the story. D2 they are not integrated and there's no way of checking out a particular strike, just gotta throw yourself in the mixer

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    Generally speaking, when a game doesn't allow you to use the mode of your choice it means that 1) there isn't enough interest in some modes for them to be naturally populated and/or 2) some modes are more efficient than other modes, causing 1).

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Incidentally, if you don't want to play deathmatch, you should be pretty thankful that it's playlist only

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
    minor incidentMoridin889
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