also if I use my calus shaders on this uriels and nameless midnight they are just going to nerf them from orbit aren't they...
Calus shaders are some of the easiest and most guaranteed shaders to acquire. I wouldn't worry about using those.
Says the guy who has a dedicated raid group that runs it like 5 times a week
Not so easy for others
I think his point was more that they are at least guaranteed to drop, not so many legendary shaders are that, especially not any of the ones from the Bright Engrams... Well for me Watermelon drops a lot, I have like 15.
The two major story hooks post release we have is Osiris and the vex, and Savathûn and the hive, with a side smaller recipe of "someone or something is controlling the taken..."
I'm expecting whatever Savathun-focused DLC we get will have Savathun duking it out with Quira, Blade Transform for control of the Taken in the region. Savathun gets a whole strike but some of the adventures have clear evidence that Quira has regenerated and is controlling at least some of the Taken.
I'm very confused about Rasputin and the Warminds. There's Ikora's line about there being only one warmind (despite the bunker you go to on Io being clearly labeled for some other warmind) and then I recently started a Hunter and the Gunslinger unlock mission has a bunch of lines from Cayde about nobody knowing where Rasputin is (and apparently some people think Cayde is Rasputin? That would be weird). For some reason I thought Rasputin's core was known to be in the Cosmodrome on Earth?
The Warmind is like much of Destiny's lore, it doesn't exist. It's gossip perpetuated by incoherent rumors, a 'boogeyman'.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
I like a lot of Destiny 1's lore, and hope they don't leave too much to rot there. Yeah, the story in-game was thin on details, but it was engaging and interesting. It would be a shame to never see some of the bigger questions asked in D1 addressed or even hinted at. Feels like throwing the baby out with the bathwater.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
+1
ObiFettUse the ForceAs You WishRegistered Userregular
also if I use my calus shaders on this uriels and nameless midnight they are just going to nerf them from orbit aren't they...
Calus shaders are some of the easiest and most guaranteed shaders to acquire. I wouldn't worry about using those.
Says the guy who has a dedicated raid group that runs it like 5 times a week
Not so easy for others
I think his point was more that they are at least guaranteed to drop, not so many legendary shaders are that, especially not any of the ones from the Bright Engrams... Well for me Watermelon drops a lot, I have like 15.
Also this. Its like the one shader in the game that doesn't require RNG to get.
Luke Smith has publically stated he feels like they did a good job of wrapping up the Stranger storyline. She is literally a Deus Ex Machina that we may never see again.
There sure is a lot of Savathûn related stuff in the game world, yet none having to do with Xivu Arath.
I guess its a decent chance that one of the DLC will focus on her.
It could depend on where/what Osiris has been up to. I'm hoping the Rasputin one is more about the warminds and not really about the existing races.
I meant more, like in the DLC that will show up after the first two, maybe a Taken King sized expansion focusing on Savathûn?
Wouldnt mind if the Warmind DLC is about Charlemagne, but it sounds like they may have cut him from the lore?
I remember some story mission, I think its Ikora that says "There is only one Warmind."
It could also just be because Ikora simply doesnt know, I guess.
I think he was on Mars, yeah. But wasn't there a mission in year 1 when you get to Mars and it looks like Rasputin spread there? I get the feeling Rasputin basically took over all the warminds. Then again, I could be misremembering as well.
Didn't we inadvertently spread rasputin to the rest of the warmind network?
Yeah, with that mission that has the awesome soundtrack. I can see the Rasputin warmind DLC being about him finally...
... detecting whatever woke up at the end of the story. Then seeing the traveler is vulnerable and finishing what he started to make them go back to sleep. We have to fight off the warmind and the constructs and other weapons he can generate. That'd be cool! Though I guess it would look/feel a bit too much like SIVA.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Bungie's upper management I would guess. That's what we know of how Destiny 1's complete scrap and rejigger of the campaign and story went down.
The two major story hooks post release we have is Osiris and the vex, and Savathûn and the hive, with a side smaller recipe of "someone or something is controlling the taken..."
I'm expecting whatever Savathun-focused DLC we get will have Savathun duking it out with Quira, Blade Transform for control of the Taken in the region. Savathun gets a whole strike but some of the adventures have clear evidence that Quira has regenerated and is controlling at least some of the Taken.
I'm very confused about Rasputin and the Warminds. There's Ikora's line about there being only one warmind (despite the bunker you go to on Io being clearly labeled for some other warmind) and then I recently started a Hunter and the Gunslinger unlock mission has a bunch of lines from Cayde about nobody knowing where Rasputin is (and apparently some people think Cayde is Rasputin? That would be weird). For some reason I thought Rasputin's core was known to be in the Cosmodrome on Earth?
The Warmind is like much of Destiny's lore, it doesn't exist. It's gossip perpetuated by incoherent rumors, a 'boogeyman'.
"Warmind" is just a term for the Golden Age AI(s?) created for defending Earth and her colonies. Rasputin most definitely exists and is (a|the) Warmind.
At least as recently as Rise of Iron there were references to several minds other than Rasputin - Charlemange was the one tasked with protecting Mars. Whatever JYS is short for (assuming I'm remembering the initials correctly.. it's J-something) is presumably the Io equivalent.
According to Destinypedia, Ikora believes Rasputin is the only Warmind to have survived the Collapse. So I guess that's what she means when she says "there is only one Warmind", not that there was only ever one. And as we have seen, Destiny 2 Ikora Rey has transferred from being leader of the Warlocks to leader of the Wrongalots.
PSN,Steam,Live | CptHamiltonian
+2
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i would pay 99,999 glimmer a pop to be able to put the perks i want on the gear i want
Luke Smith has publically stated he feels like they did a good job of wrapping up the Stranger storyline. She is literally a Deus Ex Machina that we may never see again.
I know that's what he said, but dude is a known troll and might say something to not get people's hopes up. To me, it smacks more of "we fired the guys who knew where that was going so... look more Cayde everyone!"
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
EDZ has plot hooks for him as well, along with Eris being name dropped a couple times. I'll be shocked if we don't see both re emerging.
For me though I want to know what the fuck is the huge creature on titan.
I would like some money because these are artisanal nuggets of wisdom philistine.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
If you want some more info on that (that is different than the stuff he directly wrote articles on) Jason Shrierer wrote a book, Blood, Sweat and Pixels that goes into more detail about that and a bunch of other games. Pretty good read if you enjoy that type of info.
Story spoilers relevant to Stranger's story being wrapped comment from Luke Smith
They also directly said the Farm would be the only social space
Yea, but that sort of lie is completely understandable in the context. Some of the other stuff is just stupid lies.
Like, if they're going to actually resolve the Stranger then lying to say they think they've already done a good job is just pointing out that everybody believes they're inept fuck ups.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
I take a lot of that stuff with some serious grains of salt. Because the complaints come from a place of major sour grapes. As they are not on the destiny team any longer and can claim any amount of things that may or may not have been in development.
As far as them chunking D1's story elements, they already have and haven't. What it seems like to me is that most of the OG story stuff got chunked, and most of the DLC stuff is hard cannon.
I would like some money because these are artisanal nuggets of wisdom philistine.
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
If you want some more info on that (that is different than the stuff he directly wrote articles on) Jason Shrierer wrote a book, Blood, Sweat and Pixels that goes into more detail about that and a bunch of other games. Pretty good read if you enjoy that type of info.
May check out the book, IDK. Was really just wondering where distinction is? Is it "Luke Smith et al." or "Not Luke Smith et al."?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
minor incidentexpert in a dying fieldnjRegistered Userregular
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
I take a lot of that stuff with some serious grains of salt. Because the complaints come from a place of major sour grapes. As they are not on the destiny team any longer and can claim any amount of things that may or may not have been in development.
As far as them chunking D1's story elements, they already have and haven't. What it seems like to me is that most of the OG story stuff got chunked, and most of the DLC stuff is hard cannon.
In a lot of ways, Destiny is super fascinating from a writing perspective. They're basically banging out an iterative sci-fi fantasy epic in real time, in front of an audience. They're going through all the same steps that anyone writing through the first 5 or 6 drafts of a novel would be doing, but they're basically doing it in front us everyone. It's weird and messy, but kind of neat to see what sticks and what doesn't.
Everything looks beautiful when you're young and pretty
Luke Smith has publically stated he feels like they did a good job of wrapping up the Stranger storyline. She is literally a Deus Ex Machina that we may never see again.
I don't know how a rational, honest, person could state they "did a good job" with anything surrounding the Stranger; wrapping up her storyline is among the things they objectively didn't do with her.
EDIT: I'd have to pull up the cutscene, but I'm fairly sure the last thing she says to you is literally "we're not done yet".
You can solo them, but everything is faster and more fun with friends. Just make certain everyone picks up the same Meditation from her before the leader starts it.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
If you want some more info on that (that is different than the stuff he directly wrote articles on) Jason Shrierer wrote a book, Blood, Sweat and Pixels that goes into more detail about that and a bunch of other games. Pretty good read if you enjoy that type of info.
May check out the book, IDK. Was really just wondering where distinction is? Is it "Luke Smith et al." or "Not Luke Smith et al."?
For the record, Luke is the game director for D2, and was just a design lead on D1. He's far from "Bungie Management"
Everything looks beautiful when you're young and pretty
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Luke Smith has publically stated he feels like they did a good job of wrapping up the Stranger storyline. She is literally a Deus Ex Machina that we may never see again.
I don't know how a rational, honest, person could state they "did a good job" with anything surrounding the Stranger; wrapping up her storyline is among the things they objectively didn't do with her.
EDIT: I'd have to pull up the cutscene, but I'm fairly sure the last thing she says to you is literally "we're not done yet".
Everything looks beautiful when you're young and pretty
The Stranger plot hook being left open is like having an itch behind my eyeball
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
In this context, who is "Bungo Management"?
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
I take a lot of that stuff with some serious grains of salt. Because the complaints come from a place of major sour grapes. As they are not on the destiny team any longer and can claim any amount of things that may or may not have been in development.
As far as them chunking D1's story elements, they already have and haven't. What it seems like to me is that most of the OG story stuff got chunked, and most of the DLC stuff is hard cannon.
You can take the feelings people have about it with a grain of salt, yeah. How good or bad the original story was, what the exact reasons were, stuff like that. There's been a few different leaks/"leaks" on what the original story was too. Not sure how much to trust any of them.
But as far as we know from a few sources, this is exactly how it went down. The guys writing the story put together their mastercut showing basically the whole single player story, the guys running the whole project didn't like it for whatever reason and then they basically threw it all out, took all the various missions and quickly rejiggered and stitched them together into the campaign that vanilla D1 had and shipped it. Hence the way the whole thing turned out.
There does seem to have been a shift towards a more non-linear experience over the course of the game though. I think Destiny 2 actually kinda seems like their compromise their where you kinda have the linear campaign and then the non-linear experience.
0
ObiFettUse the ForceAs You WishRegistered Userregular
I've had her meditations tell me I wasn't fireteam lead before. It was second day or so, I assumed it was a forced group activity, like heroic story missions. Since then, I've been able to do them solo across all my characters.
Posts
Says the guy who has a dedicated raid group that runs it like 5 times a week
Not so easy for others
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I think his point was more that they are at least guaranteed to drop, not so many legendary shaders are that, especially not any of the ones from the Bright Engrams... Well for me Watermelon drops a lot, I have like 15.
The Warmind is like much of Destiny's lore, it doesn't exist. It's gossip perpetuated by incoherent rumors, a 'boogeyman'.
In the original Destiny 1 story before Bungo Management said, "Naaaah, make it a sandbox." the Stranger was a servant/apostle/follower/pupil of Osiris. Assuming they don't decide to just retcon her out of existence (which I guess is a valid option given that retconning things out of existence is basically the Vex MO) I'd expect to see her (or at least mentions of her) again when we learn more about Osiris.
Unrelatedly, my current D2 experience has entirely not enough Varyks.
Eh a lot of d1 stuff is going to be quietly retconned. Like post the OG story the stranger was ignored.
pleasepaypreacher.net
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>guardian has left
every time
In this context, who is "Bungo Management"?
All you need to do is the non-encounter right through the front doors. Its not like you need to complete anything to get the shader.
Also this. Its like the one shader in the game that doesn't require RNG to get.
Xbox Live / Steam
So....all of them?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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Bungie's upper management I would guess. That's what we know of how Destiny 1's complete scrap and rejigger of the campaign and story went down.
"Warmind" is just a term for the Golden Age AI(s?) created for defending Earth and her colonies. Rasputin most definitely exists and is (a|the) Warmind.
At least as recently as Rise of Iron there were references to several minds other than Rasputin - Charlemange was the one tasked with protecting Mars. Whatever JYS is short for (assuming I'm remembering the initials correctly.. it's J-something) is presumably the Io equivalent.
According to Destinypedia, Ikora believes Rasputin is the only Warmind to have survived the Collapse. So I guess that's what she means when she says "there is only one Warmind", not that there was only ever one. And as we have seen, Destiny 2 Ikora Rey has transferred from being leader of the Warlocks to leader of the Wrongalots.
I know that's what he said, but dude is a known troll and might say something to not get people's hopes up. To me, it smacks more of "we fired the guys who knew where that was going so... look more Cayde everyone!"
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EDZ has plot hooks for him as well, along with Eris being name dropped a couple times. I'll be shocked if we don't see both re emerging.
For me though I want to know what the fuck is the huge creature on titan.
pleasepaypreacher.net
Like Shryke said, upper management at Bungie. I don't know names. I remember reading a couple of articles about how they worked on Destiny for a year, put together a demo reel of the story, showed it to management, and they said, "Nope, we hate it, make it a sandbox."
Originally it was a linear story-focused thing with (I believe I'm recalling the article correctly) 30s - 5m cut scenes before and after every mission. Osiris was a character with whom the player interacted (or at least who was directly referenced) and was the one who sent the Stranger. Mara Sov's brother was also an important figure originally, leading a group of Awoken from the Reef called the Ravens or something. After management nixed all of it and told them they wanted a sandbox environment they took all of their work, threw it on the ground, and then stitched the pieces together into the missions, strikes, and patrols we got. And since none of it was linear anymore they tossed basically all of the cut scenes.
Story spoilers relevant to Stranger's story being wrapped comment from Luke Smith
If you want some more info on that (that is different than the stuff he directly wrote articles on) Jason Shrierer wrote a book, Blood, Sweat and Pixels that goes into more detail about that and a bunch of other games. Pretty good read if you enjoy that type of info.
Yea, but that sort of lie is completely understandable in the context. Some of the other stuff is just stupid lies.
Like, if they're going to actually resolve the Stranger then lying to say they think they've already done a good job is just pointing out that everybody believes they're inept fuck ups.
Don't think that's a solid PR move.
Was this a friend of yours, or...?
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I take a lot of that stuff with some serious grains of salt. Because the complaints come from a place of major sour grapes. As they are not on the destiny team any longer and can claim any amount of things that may or may not have been in development.
As far as them chunking D1's story elements, they already have and haven't. What it seems like to me is that most of the OG story stuff got chunked, and most of the DLC stuff is hard cannon.
pleasepaypreacher.net
May check out the book, IDK. Was really just wondering where distinction is? Is it "Luke Smith et al." or "Not Luke Smith et al."?
In a lot of ways, Destiny is super fascinating from a writing perspective. They're basically banging out an iterative sci-fi fantasy epic in real time, in front of an audience. They're going through all the same steps that anyone writing through the first 5 or 6 drafts of a novel would be doing, but they're basically doing it in front us everyone. It's weird and messy, but kind of neat to see what sticks and what doesn't.
I don't know how a rational, honest, person could state they "did a good job" with anything surrounding the Stranger; wrapping up her storyline is among the things they objectively didn't do with her.
EDIT: I'd have to pull up the cutscene, but I'm fairly sure the last thing she says to you is literally "we're not done yet".
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PSN: Threeve703
Nah, I've done most of them solo. They are just story mission replays.
Xbox Live / Steam
You can solo them, but everything is faster and more fun with friends. Just make certain everyone picks up the same Meditation from her before the leader starts it.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I did one first week solo, so I don't believe so.
For the record, Luke is the game director for D2, and was just a design lead on D1. He's far from "Bungie Management"
Hm. The one I picked last night said it required a fireteam leader. Not sure what that's about.
PSN: Threeve703
You can take the feelings people have about it with a grain of salt, yeah. How good or bad the original story was, what the exact reasons were, stuff like that. There's been a few different leaks/"leaks" on what the original story was too. Not sure how much to trust any of them.
But as far as we know from a few sources, this is exactly how it went down. The guys writing the story put together their mastercut showing basically the whole single player story, the guys running the whole project didn't like it for whatever reason and then they basically threw it all out, took all the various missions and quickly rejiggered and stitched them together into the campaign that vanilla D1 had and shipped it. Hence the way the whole thing turned out.
There does seem to have been a shift towards a more non-linear experience over the course of the game though. I think Destiny 2 actually kinda seems like their compromise their where you kinda have the linear campaign and then the non-linear experience.
We're you trying to pick it up while in a group and not fireteam leader? Or were you in a group at all?
Xbox Live / Steam
I got that message the very first time I tried to do one. It had cleared itself up the next time I went to the tower after doing some other stuff.