I just play with the default and scale the UI size down in the options. I'm sure if you just go to the curse website and look under UI youll see whichever the popular ones are though. Probably bartender or something like that.
Thanks, I didn't even think of this.
Man it's annoying you can't turn helmet appearance off and on in the menu anymore. I don't want to go all the way back to the ethereals every time I upgrade whilst levelling guyssss
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I just play with the default and scale the UI size down in the options. I'm sure if you just go to the curse website and look under UI youll see whichever the popular ones are though. Probably bartender or something like that.
Thanks, I didn't even think of this.
Man it's annoying you can't turn helmet appearance off and on in the menu anymore. I don't want to go all the way back to the ethereals every time I upgrade whilst levelling guyssss
I just play with the default and scale the UI size down in the options. I'm sure if you just go to the curse website and look under UI youll see whichever the popular ones are though. Probably bartender or something like that.
Thanks, I didn't even think of this.
Man it's annoying you can't turn helmet appearance off and on in the menu anymore. I don't want to go all the way back to the ethereals every time I upgrade whilst levelling guyssss
Buy a yak
I think he just came back to the game after being gone for like 6 years, so it's unlikely he's got the 120k to throw at it
+1
reVerseAttack and Dethrone GodRegistered Userregular
Void Elf racials
Chill of Night - Reduces Arcane and Shadow damage taken by 1%.
Entropic Embrace - Your abilities have a chance to empower you with the essence of the Void.
Ethereal Connection - Reduces the cost of Void Storage and Transmogrification by 50%.
Preturnatural Calm - Your spell casts are not delayed by taking damage.
Spatial Rift - Rip a rift in space and time. Reactivate this ability to teleport through the rift.
Nightborne racials
Ancient History - Inscription skill increased by 15.
Arcane Affinity - Increases magical damage 1%.
Cantrips - Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 minutes.
Dispel Illusions - Draw upon your arcane sight, piercing illusions and invisibility within 15 yards.
Magical Resistance - Reduces magical damage taken by 1%.
Masquerade - Shroud yourself in illusion, taking on the appearance of another Nightborne.
Because she's not a void elf, she's a high elf who can control the power of the void. Void elves are a bunch of idiots who dabbled in the void and almost got devoured by it, until Alleria happened along and taught them how to control it.
reVerse on
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
That transmog cost reduction is gonna cause some salt, I am sure.
Uhhhh void elf healers are going to be really good in pvp with no casting pushback. The nightborne by comparison have garbage racials with a big asterisk next to the see invisible thing if that actually matters in BfA, because currently it doesnt, especially with only 15 yd range. Also kind of annoyed void elves are getting a warlock ability you have to talent for now...
The dark iron dwarf racials sound like theyll have increased exp from dungeons, deal/take 1% fire damage, and maybe their daily crafting cooldowns are on a shorter cooldown? I dunno just guessing by the names.
I feel like for some reason way more people are looking forward to zandalari as a race. I kinda hope they look at panda racials while theyre doing all this, because theyre in a pretty crap spot atm. Especially no real updated premixed noodles for pvp. And quaking palm doesnt clear dots like every other incap.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Massive un-nerf to levelling XP, big increases
Level 10 - 9,240 XP to Level, up 5% from 8,800 XP
Level 11 - 10,780 XP to Level, up 10% from 9,800 XP
Level 12 - 13,225 XP to Level, up 15% from 11,500 XP
Level 13 - 16,800 XP to Level, up 20% from 14,000 XP
Level 14 - 20,375 XP to Level, up 25% from 16,300 XP
Level 15 - 24,440 XP to Level, up 30% from 18,800 XP
Level 16 - 28,080 XP to Level, up 35% from 20,800 XP
Level 17 - 31,500 XP to Level, up 40% from 22,500 XP
Level 18 - 34,800 XP to Level, up 45% from 24,000 XP
Level 19 - 38,550 XP to Level, up 50% from 25,700 XP
Level 20 - 42,315 XP to Level, up 55% from 27,300 XP
Level 21 - 46,560 XP to Level, up 60% from 29,100 XP
Level 22 - 49,440 XP to Level, up 60% from 30,900 XP
Level 23 - 52,000 XP to Level, up 60% from 32,500 XP
Level 24 - 55,040 XP to Level, up 60% from 34,400 XP
Level 25 - 58,400 XP to Level, up 60% from 36,500 XP
Level 26 - 61,120 XP to Level, up 60% from 38,200 XP
Level 27 - 64,160 XP to Level, up 60% from 40,100 XP
Level 28 - 66,880 XP to Level, up 60% from 41,800 XP
Level 29 - 71,680 XP to Level, up 60% from 44,800 XP
Level 30 - 76,160 XP to Level, up 60% from 47,600 XP
Level 31 - 81,440 XP to Level, up 60% from 50,900 XP
Level 32 - 85,600 XP to Level, up 60% from 53,500 XP
Level 33 - 90,240 XP to Level, up 60% from 56,400 XP
Level 34 - 94,560 XP to Level, up 60% from 59,100 XP
Level 35 - 99,200 XP to Level, up 60% from 62,000 XP
Level 36 - 104,160 XP to Level, up 60% from 65,100 XP
Level 37 - 108,480 XP to Level, up 60% from 67,800 XP
Level 38 - 113,280 XP to Level, up 60% from 70,800 XP
Level 39 - 117,920 XP to Level, up 60% from 73,700 XP
Level 40 - 133,980 XP to Level, up 40% from 95,700 XP
Level 41 - 139,300 XP to Level, up 40% from 99,500 XP
Level 42 - 144,620 XP to Level, up 40% from 103,300 XP
Level 43 - 149,800 XP to Level, up 40% from 107,000 XP
Level 44 - 155,120 XP to Level, up 40% from 110,800 XP
Level 45 - 160,580 XP to Level, up 40% from 114,700 XP
Level 46 - 165,900 XP to Level, up 40% from 118,500 XP
Level 47 - 171,360 XP to Level, up 40% from 122,400 XP
Level 48 - 176,820 XP to Level, up 40% from 126,300 XP
Level 49 - 182,280 XP to Level, up 40% from 130,200 XP
Level 50 - 188,020 XP to Level, up 40% from 134,300 XP
Level 51 - 193,620 XP to Level, up 40% from 138,300 XP
Level 52 - 199,360 XP to Level, up 40% from 142,400 XP
Level 53 - 205,100 XP to Level, up 40% from 146,500 XP
Level 54 - 210,700 XP to Level, up 40% from 150,500 XP
Level 55 - 216,580 XP to Level, up 40% from 154,700 XP
Level 56 - 222,460 XP to Level, up 40% from 158,900 XP
Level 57 - 228,480 XP to Level, up 40% from 163,200 XP
Level 58 - 234,220 XP to Level, up 40% from 167,300 XP
Level 59 - 240,380 XP to Level, up 40% from 171,700 XP
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Void Elf racials
Chill of Night - Reduces Arcane and Shadow damage taken by 1%.
Entropic Embrace - Your abilities have a chance to empower you with the essence of the Void.
Ethereal Connection - Reduces the cost of Void Storage and Transmogrification by 50%. Preturnatural Calm - Your spell casts are not delayed by taking damage.
Spatial Rift - Rip a rift in space and time. Reactivate this ability to teleport through the rift.
Nightborne racials
Ancient History - Inscription skill increased by 15.
Arcane Affinity - Increases magical damage 1%.
Cantrips - Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 minutes.
Dispel Illusions - Draw upon your arcane sight, piercing illusions and invisibility within 15 yards.
Magical Resistance - Reduces magical damage taken by 1%.
Masquerade - Shroud yourself in illusion, taking on the appearance of another Nightborne.
fucking what
these are going to be so insane in PvP
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Level 10 - 9,240 XP to Level, up 5% from 8,800 XP
Level 11 - 10,780 XP to Level, up 10% from 9,800 XP
Level 12 - 13,225 XP to Level, up 15% from 11,500 XP
Level 13 - 16,800 XP to Level, up 20% from 14,000 XP
Level 14 - 20,375 XP to Level, up 25% from 16,300 XP
Level 15 - 24,440 XP to Level, up 30% from 18,800 XP
Level 16 - 28,080 XP to Level, up 35% from 20,800 XP
Level 17 - 31,500 XP to Level, up 40% from 22,500 XP
Level 18 - 34,800 XP to Level, up 45% from 24,000 XP
Level 19 - 38,550 XP to Level, up 50% from 25,700 XP
Level 20 - 42,315 XP to Level, up 55% from 27,300 XP
Level 21 - 46,560 XP to Level, up 60% from 29,100 XP
Level 22 - 49,440 XP to Level, up 60% from 30,900 XP
Level 23 - 52,000 XP to Level, up 60% from 32,500 XP
Level 24 - 55,040 XP to Level, up 60% from 34,400 XP
Level 25 - 58,400 XP to Level, up 60% from 36,500 XP
Level 26 - 61,120 XP to Level, up 60% from 38,200 XP
Level 27 - 64,160 XP to Level, up 60% from 40,100 XP
Level 28 - 66,880 XP to Level, up 60% from 41,800 XP
Level 29 - 71,680 XP to Level, up 60% from 44,800 XP
Level 30 - 76,160 XP to Level, up 60% from 47,600 XP
Level 31 - 81,440 XP to Level, up 60% from 50,900 XP
Level 32 - 85,600 XP to Level, up 60% from 53,500 XP
Level 33 - 90,240 XP to Level, up 60% from 56,400 XP
Level 34 - 94,560 XP to Level, up 60% from 59,100 XP
Level 35 - 99,200 XP to Level, up 60% from 62,000 XP
Level 36 - 104,160 XP to Level, up 60% from 65,100 XP
Level 37 - 108,480 XP to Level, up 60% from 67,800 XP
Level 38 - 113,280 XP to Level, up 60% from 70,800 XP
Level 39 - 117,920 XP to Level, up 60% from 73,700 XP
Level 40 - 133,980 XP to Level, up 40% from 95,700 XP
Level 41 - 139,300 XP to Level, up 40% from 99,500 XP
Level 42 - 144,620 XP to Level, up 40% from 103,300 XP
Level 43 - 149,800 XP to Level, up 40% from 107,000 XP
Level 44 - 155,120 XP to Level, up 40% from 110,800 XP
Level 45 - 160,580 XP to Level, up 40% from 114,700 XP
Level 46 - 165,900 XP to Level, up 40% from 118,500 XP
Level 47 - 171,360 XP to Level, up 40% from 122,400 XP
Level 48 - 176,820 XP to Level, up 40% from 126,300 XP
Level 49 - 182,280 XP to Level, up 40% from 130,200 XP
Level 50 - 188,020 XP to Level, up 40% from 134,300 XP
Level 51 - 193,620 XP to Level, up 40% from 138,300 XP
Level 52 - 199,360 XP to Level, up 40% from 142,400 XP
Level 53 - 205,100 XP to Level, up 40% from 146,500 XP
Level 54 - 210,700 XP to Level, up 40% from 150,500 XP
Level 55 - 216,580 XP to Level, up 40% from 154,700 XP
Level 56 - 222,460 XP to Level, up 40% from 158,900 XP
Level 57 - 228,480 XP to Level, up 40% from 163,200 XP
Level 58 - 234,220 XP to Level, up 40% from 167,300 XP
Level 59 - 240,380 XP to Level, up 40% from 171,700 XP
It's still the PTR, so this isn't necessarily final, and exact xp values from quests post-scaling probably changed as well.
They're going to make people EARN their heritage armor /s
I mean it probably is a little quick to level 1-50. 50-60 is terrible godawful bullshit of running brd and ST over and over. Though if dungeons scale better it should be more interesting with different dungeons available. I guess they really just want heirlooms to be a bigger gold sink than they are now, because people absolutely wont level without them if they increase the XP needed.
Void elves just seem like they will be so insane in pvp. Like do we really need void elf mistweavers with an extra teleport and no spell pushback? Not to mention any of the dps specs. Like a rogue can preplant their tele, open up on you, tele away and get a restealth. Warriors will have an escape outside of leap. Meanwhile nightborne just get meme racials...
It just seems like a weird thing to do since alliance already outnumbers the horde. Though I guess more pvpers are on horde, which is why its a 6-8 minute queue for BGs compared to 1 for alliance. But people are just going to massively swing over to alliance if those racials are as good as they look, because people always follow whatever the streamers do.
They're going to make people EARN their heritage armor /s
I mean it probably is a little quick to level 1-50. 50-60 is terrible godawful bullshit of running brd and ST over and over. Though if dungeons scale better it should be more interesting with different dungeons available. I guess they really just want heirlooms to be a bigger gold sink than they are now, because people absolutely wont level without them if they increase the XP needed.
Void elves just seem like they will be so insane in pvp. Like do we really need void elf mistweavers with an extra teleport and no spell pushback? Not to mention any of the dps specs. Like a rogue can preplant their tele, open up on you, tele away and get a restealth. Warriors will have an escape outside of leap. Meanwhile nightborne just get meme racials...
Every dungeon you unlock in vanilla levels scales till 60. By the time you hit 50 you will have like 15 dungeons you could possibly be running.
Also, there are huge spoilers for the expansion already in this PTR. Like, if you thought the expansion was gonna be just horde vs alliance (seriously? LOL) kind of spoilers.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Yeah cool fuck everyone playing one of the two chooseable factions right
Void Elf racials
Chill of Night - Reduces Arcane and Shadow damage taken by 1%.
Entropic Embrace - Your abilities have a chance to empower you with the essence of the Void.
Ethereal Connection - Reduces the cost of Void Storage and Transmogrification by 50%. Preturnatural Calm - Your spell casts are not delayed by taking damage.
Spatial Rift - Rip a rift in space and time. Reactivate this ability to teleport through the rift.
Nightborne racials
Ancient History - Inscription skill increased by 15.
Arcane Affinity - Increases magical damage 1%.
Cantrips - Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 minutes.
Dispel Illusions - Draw upon your arcane sight, piercing illusions and invisibility within 15 yards.
Magical Resistance - Reduces magical damage taken by 1%.
Masquerade - Shroud yourself in illusion, taking on the appearance of another Nightborne.
fucking what
these are going to be so insane in PvP
Wow those are both way more useful then any of things the other races get. Mail access is cool, but mailboxes are everywhere. And 50% transmog cost? Insane.
And yeah the moose are cool, but you can already get a similar looking moose in game. You can't get that void chicken.
I actually really hate how they are doing allied races. The heritage armor thing is basically a big middle finger to people who already have a bunch of alts and have been playing the game for years. I'll hold off being really salty until we see the racials for the other races, and the Dark Iron and Zandalari stuff, but void elves are the weirdest most shoehorned of these races and they have actual meaningful racials, my orc doesn't have meaningful racial abilities, my tauren has his stomp stun but thats about it.
I'm pretty sure the devs have to be pretty pro alliance to push anduin like they do. The whole theme around the alliance is terrible. "for the alliance" sounds forced. The other races never really feature in the actual alliance. Sure draenei are important to legion's story, and night elves featured in the elf themed zones, but never as part of the alliance. Same with the dwarves, magni is just part of the story. Gnomes lol...
Unless alleria takes some major role in the alliance, it doesn't really seem like the void elves are anything more than just a way to insert insane racials to make people play the new stuff. It'll be like pandas, they just threw them in as a checkbox and ignored them after. That voidchocobo though looks soooo good.
Although I'm like a rabid pro-Horde guy, in my more cool-headed moments I recognize that this is such a huge game with a long history and a ridiculous over-the-top story, and you can easily construct a "The dev team is clearly pro [insert faction of choice]" argument with convincing evidence at any point of any expansion.
Although there was a point in Alterac Valley's history when to enter the Alliance base you had to ride over a narrow bridge while under fire from player and NPC defenders, and to get into the Horde base you just had to ride up a modest hillock and jump. #neverforget
Although I'm like a rabid pro-Horde guy, in my more cool-headed moments I recognize that this is such a huge game with a long history and a ridiculous over-the-top story, and you can easily construct a "The dev team is clearly pro [insert faction of choice]" argument with convincing evidence at any point of any expansion.
Although there was a point in Alterac Valley's history when to enter the Alliance base you had to ride over a narrow bridge while under fire from player and NPC defenders, and to get into the Horde base you just had to ride up a modest hillock and jump. #neverforget
The advantage the horde got was a shorter distance to all the towers and the first luitenant dude though.
So they easily had about a 2 minute head start on killing the general.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
reVerseAttack and Dethrone GodRegistered Userregular
The main problem is that they try to fit all BGs into a single mold/queue. What they actually need is several different queues, or playlists as most games call them, for different types of games, including a playlist for big epic battles. Old style AV, Wintergrasp, Tol Barad, just jam it all in there.
I'm not really looking forward to the new BG to be honest. There are too many BGs on each side to ban. AV IoC for horde, temple for alliance, SotA for everyone. If the new bg is terrible, that will just be another one you have to suffer through. I already don't like some of the others but will play them, like silvershard, twin peaks, and the gorge one. Their best ones are easily AB and gilneas, which gives me hope for the new one because it's also along the vein of point control.
I actually just hate that arenas exist at all. It's terrible to balance anything around, and the decisions meant to "balance" that has led to BGs being full of way too much burst and CC. Also mobility creep is real. Did they ever announce who the new pvp designer was after holinka left? Or are they just leaving that empty because holinka took pvp and slam dunked it into a dumpsterfire?
Posts
Thanks, I didn't even think of this.
Man it's annoying you can't turn helmet appearance off and on in the menu anymore. I don't want to go all the way back to the ethereals every time I upgrade whilst levelling guyssss
Buy a yak
I think he just came back to the game after being gone for like 6 years, so it's unlikely he's got the 120k to throw at it
Chill of Night - Reduces Arcane and Shadow damage taken by 1%.
Entropic Embrace - Your abilities have a chance to empower you with the essence of the Void.
Ethereal Connection - Reduces the cost of Void Storage and Transmogrification by 50%.
Preturnatural Calm - Your spell casts are not delayed by taking damage.
Spatial Rift - Rip a rift in space and time. Reactivate this ability to teleport through the rift.
Nightborne racials
Ancient History - Inscription skill increased by 15.
Arcane Affinity - Increases magical damage 1%.
Cantrips - Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 minutes.
Dispel Illusions - Draw upon your arcane sight, piercing illusions and invisibility within 15 yards.
Magical Resistance - Reduces magical damage taken by 1%.
Masquerade - Shroud yourself in illusion, taking on the appearance of another Nightborne.
Wait, why isn't it Alleria?
Void elf quest spoilers, paraphrased
The dark iron dwarf racials sound like theyll have increased exp from dungeons, deal/take 1% fire damage, and maybe their daily crafting cooldowns are on a shorter cooldown? I dunno just guessing by the names.
I feel like for some reason way more people are looking forward to zandalari as a race. I kinda hope they look at panda racials while theyre doing all this, because theyre in a pretty crap spot atm. Especially no real updated premixed noodles for pvp. And quaking palm doesnt clear dots like every other incap.
Steam: https://steamcommunity.com/profiles/76561198004484595
fucking what
these are going to be so insane in PvP
gat dang the void chicken is cool as hell
Why?? I mean, even if one agrees with those XP #s, the cat's sorta outta the bag on that one, ain't it?
I guess even with the scaling they still feel players burn through 1-60 too fast for it to feel good.
It's still the PTR, so this isn't necessarily final, and exact xp values from quests post-scaling probably changed as well.
I mean it probably is a little quick to level 1-50. 50-60 is terrible godawful bullshit of running brd and ST over and over. Though if dungeons scale better it should be more interesting with different dungeons available. I guess they really just want heirlooms to be a bigger gold sink than they are now, because people absolutely wont level without them if they increase the XP needed.
Void elves just seem like they will be so insane in pvp. Like do we really need void elf mistweavers with an extra teleport and no spell pushback? Not to mention any of the dps specs. Like a rogue can preplant their tele, open up on you, tele away and get a restealth. Warriors will have an escape outside of leap. Meanwhile nightborne just get meme racials...
Steam: https://steamcommunity.com/profiles/76561198004484595
Steam: https://steamcommunity.com/profiles/76561198004484595
Because the Horde can die in a hole.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Every dungeon you unlock in vanilla levels scales till 60. By the time you hit 50 you will have like 15 dungeons you could possibly be running.
Also, there are huge spoilers for the expansion already in this PTR. Like, if you thought the expansion was gonna be just horde vs alliance (seriously? LOL) kind of spoilers.
:rotate:
Wow those are both way more useful then any of things the other races get. Mail access is cool, but mailboxes are everywhere. And 50% transmog cost? Insane.
And yeah the moose are cool, but you can already get a similar looking moose in game. You can't get that void chicken.
They are probably going to do something stupid like tying the Alliance allied races to Army of the Light rep.
What's it like for higher levels? I would be fine with 1-60 taking longer if they made 85-100 go quicker.
Also, what the fuck are they doing with these Void Elves? Those bonuses are ridiculous.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Which, you know, probably not optimal to have the folks making the game have such an obvious faction bias.
Metzen who? Thrall what?
Thrall hasn't been part of the Horde for four (five, counting BfA) expansions, my dude.
WoW
Dear Satan.....
Unless alleria takes some major role in the alliance, it doesn't really seem like the void elves are anything more than just a way to insert insane racials to make people play the new stuff. It'll be like pandas, they just threw them in as a checkbox and ignored them after. That voidchocobo though looks soooo good.
Steam: https://steamcommunity.com/profiles/76561198004484595
Although there was a point in Alterac Valley's history when to enter the Alliance base you had to ride over a narrow bridge while under fire from player and NPC defenders, and to get into the Horde base you just had to ride up a modest hillock and jump. #neverforget
The advantage the horde got was a shorter distance to all the towers and the first luitenant dude though.
So they easily had about a 2 minute head start on killing the general.
Steam: https://steamcommunity.com/profiles/76561198004484595
I actually just hate that arenas exist at all. It's terrible to balance anything around, and the decisions meant to "balance" that has led to BGs being full of way too much burst and CC. Also mobility creep is real. Did they ever announce who the new pvp designer was after holinka left? Or are they just leaving that empty because holinka took pvp and slam dunked it into a dumpsterfire?
Steam: https://steamcommunity.com/profiles/76561198004484595