Activision have released a new trailer to drive up the hype for the PC release of intergalactic RPG sequel Destiny 2, which launched on consoles in September to a positive reception.
In related news, the amusing emote "Bureaucratic Walk" has been removed from the game for now, after it was discovered that the high-stepping animation, a homage to the "Ministry of Silly Walks" sketch from Monty Python's Flying Circus, allowed some players to comically step straight through walls and into out-of-bounds sections of the game map.
The thing is, though, Peen, I played a ton of IB. It was my favorite thing! I lived for the Iron Banner and as soon as I got an iron banner shader and emblem I never took them off. I spent months, yes, grinding the IB gear but... honestly it was more fun.
I knew it was time locked. All I had to do was, each time it rolled around, bust heads in the crucible enough times to get to rank 5 and then snag the two available armor pieces. I had to wait, sure, and couldn't get the entire armor set each time....but that was known up front.
It was satisfying, completing the set, especially since getting to rank 5 was actually a little bit difficult!
This? There was nothing satisfying or fun about it, especially when I would load into games and see someone on my fireteam with a full set of armor and holding the auto rifle I wanted so badly, and knowing the only difference between us is that they got luckier than I did.
It was the same thing with the Faction Rally. I'd walk around the tower and see people in full New Monarchy gear, when I could only ever seem to get the boots, and I'd just be mad that they had better luck than I did.
I want to earn gear, not play a slot machine.
I totally get that, I do. I guess I'm focused on the end result, not the process. I got most of the armor and guns and that's cool and I can try for what I didn't get next time. In D1 I'd sigh every time a Red Spectre dropped post match but I'd go delete it and move on with my life and that's how I feel about duplicate drops here. I don't like the randomness of drops one bit but everything drops so damn frequently that it's hard to complain about getting too little, even if it's hard to get the exact thing I'm after. I have a bunch of stuff I like and if I get more stuff, great, but if I don't, I'll still have stuff I like.
This does remind me that I got a Clever Dragon out of the very first IB that it was offered in and it absolutely wrecked and then they sold straight up sold a god-roll not long after that and I was so salty.
They do this for some reason with Vanguard loot, Ikora loot and Crucible/Banshee loot. Those are not available from other sources. Planetary armor is unique to the planet vendor, but the guns aren't.
They are, though. Engrams have a chance to give a second item and from those you can get that other loot. Saladin was giving me the armors, for example, from the planets randomly while the first is always the guaranteed Iron Banner loot.
Now that I think about it, the Vanguard / Ikora / Crucible might be the most limited ones in terms of what you can get, but the planets are definitely not limited.
19 packages for me to get all the Titan gear and all the weapons except the scout rifle, so I believe it. So, yes, that means I got 13 more packages with no scout.
I've gotten Uriel's Gift from Banshee multiple times. That is supposedly a Failsafe faction item.
It's like they divy'd up all the items they'd created up into factions then realized they had nothing for the general loot pool.
I think it's more that there aren't many sources of 'general loot'. Most places you get loot are tied to a faction. The only exceptions are the gunsmith (for whom it kinda makes sense he'd have access to every gun in the game) and secondary drops from certain rewards. There's not much point in having a bunch of non-faction loot if nearly all the vendors are giving out faction loot.
I wish we could exchange tokens for glimmer. I want mods more than gear at this point...
Activision have released a new trailer to drive up the hype for the PC release of intergalactic RPG sequel Destiny 2, which launched on consoles in September to a positive reception.
In related news, the amusing emote "Bureaucratic Walk" has been removed from the game for now, after it was discovered that the high-stepping animation, a homage to the "Ministry of Silly Walks" sketch from Monty Python's Flying Circus, allowed some players to comically step straight through walls and into out-of-bounds sections of the game map.
I bought that emote... are they refunding the dust? Or is it another case of the "we got your money already so tough cookies."
“I used to draw, hard to admit that I used to draw...”
While everyone's complaining about IB, I just want to rant a bit about Crucible itself.
I had a bad first impression of D2 Crucible, but I played a ton of Crucible in D1 so I wanted to give it a fair shot. The original Crucible grew on me, so hopefully this one would, too. Now that I've comprehensively experienced the endgame (Trials of the Nine, Iron Banner) I can comfortably say... I just don't like it at all. Bummer.
There are actually a number of changes I do like. Dual primaries. Fewer sniper rifles. No OHK sticky grenades. Class abilities. Kills and assists treated identically. Supers tracked on the HUD. Streamlined Trials. Countdown as the Trials gametype. Unique announcers for PvP events.
Some of the other fundamental changes sound alright in theory too, in particular, the higher time-to-kill on weapons and reduction of one-hit-kill options. Theoretically, those could make engagements last just a little bit longer so they're more... engaging. In practice, it leads to a lot of mindless teamshooting and less room for exciting individual play. I don't think it's an inherent problem to higher TTK, as Halo never felt as teamshoot-y.
There are a number of things I don't like, but the biggest is that I don't feel powerful. I feel weak and slow. Movement speed is severely reduced from the first game so I feel a lot more grounded. Base mobility and recovery stats are so low. Trying to play a zero recovery hunter is a miserable experience. Melee and grenade abilities are nerfed in both damage and cooldown. The mobility and space magic that made Destiny a unique experience were de-emphasized in favor of straightforward, teamshoot-y primary gunfights. Ability spam was a bit much in the original Destiny, for sure, but what we have now is worse than playing a 0/0/0 tier build. If the abilities are going to be as weak as they are (except pulse grenades), it'd be nice to be able to use them more frequently.
I could go on about the move to 4v4, lack of rumble, power weapon changes, map design, tokens, radar delay and other issues, but none of that matters if I don't like how it feels to play at its core. Bungie can tweak the game to a limited extent (like cooldowns), but unfortunately the whole game is built and tuned around limited mobility. I don't think Bungie could rebalance it enough even if they wanted.
You've touched on a lot of my thoughts and feelings on the state of PVP.
To me, this is the fundamental problem. Can I have a good time playing solo?
Obviously Trials and stacked IB are fun with friends. But honestly 99% of shooters are fun with friends.
I just cannot enjoy solo Crucible. This is a combination of a) the meta which you've touched on above and b) not allowing me to choose my gametype.
It's a chore, and the fact that it feels like that for me is baffling. They tried to take D1 and move it in Halo's direction and ironically made a game that is worse than both D1 and Halo.
The only point I really disagree with are the power weapon changes. I like that it's for one person and not for the whole team. However, I don't like that it spawns in the same place each time. I much prefer Halo's system where power weapon locations can move throughout the map and aren't centered on one area.
XBL: Flex MythoMass
+3
Iron WeaselDillon!You son of a bitch!Registered Userregular
Titan feels like the patrol team got distracted at the halfway mark. There is a whole shit ton of finished but unused real estate. Compare to like Io where everything is part of the patrol zone.
The arcology is really, really cool and the fact that it's not a patrol zone is a crime against gods and men.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
+16
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
huh i was wondering why that emote disappeared the other day just as i got a bright dust gift package from an engram and could purchase it
Allegedly a voice of reason.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
Titan feels like the patrol team got distracted at the halfway mark. There is a whole shit ton of finished but unused real estate. Compare to like Io where everything is part of the patrol zone.
The arcology is really, really cool and the fact that it's not a patrol zone is a crime against gods and men.
alkane does spawn in there so i'll sometimes run through just to pick some up and give it a little visit
Allegedly a voice of reason.
0
minor incidentexpert in a dying fieldnjRegistered Userregular
I can't even consider taking any of y'alls complaints seriously about loot after my experience on Saturday.
Did Cayde's chests. Got 2 exotic engrams from the chests and one more exotic engram from a public event I did between chests. Then I got one more from some random patrol enemy.
What'd I get? 2 Knucklehead Radars and 2 Fighting Lions. Which I already had. Obviously.
Clearly Bungie did this as a personal Fuck You to me and only me.
Everything looks beautiful when you're young and pretty
+4
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i'm up to like twelve hallowfire hearts and six DARCIs now
cool cool cool
Allegedly a voice of reason.
0
minor incidentexpert in a dying fieldnjRegistered Userregular
i'm up to like twelve hallowfire hearts and six DARCIs now
cool cool cool
I got like 7 or 8 Foetracers and stopped counting. Otherwise it's been pretty balanced. like 2 to 3 of everything else, except for the 3 things I still need.
Everything looks beautiful when you're young and pretty
I mean RNG gonna RNG in the end. The advantage to random rolls was you could always potentially get an interesting roll to try out on a gun you had already seen. The negative is that 80% of your rolls were at best "meh" and at worst considered useless and sharded. For instance the all to present Uriel's Gift, Bane of the Crucible in the Year of Our Lord Babar 2017. I have played a lot. Like a lot a lot. Hell I got 40+ ranks in IB alone. I didn't have a single Uriel's Gift drop for me on any character until half way through IB out of one of Saladin's engrams. I have had one Antiope drop for me, probably a day or two into the game and sharded it. Haven't got one again yet. To me, getting 100s of guns that I already have, instead of the two I still need is just as bad as getting shitty rolls on guns. Same problem just moved over slightly.
Some form of bad luck protection needs to be implemented. I don't think you should get a new exotic everytime, but if the pool is 30 overall and you're down to one last one you haven't gotten, the level of frustration is going to be rather high. Not getting a particular one should increase its chances to drop the next time. i.e. getting Exotic 1 should increment the chances for 2 through 30 - getting 3 the next time should increment 2 and 4 through 30 and so on.
There'd still be a chance for dupes, but your chances of getting a new one would slowly climb over time to insure you catch 'em all.
I've seen the karnstein warlock gloves 4 times now, and the stacking melee ones...never.
Doo just picked for ps4 also. And will be getting on pc sigh I'm weak
Weak?
My dude, you have a disease.
Nah, Chanus is probably going to buy the PC version toon, at which point you can't take any of his claims about the game seriously because he is clearly an addict.
“I used to draw, hard to admit that I used to draw...”
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
power ammo is not fun solo queue as you're competing with your own team to get it as well as with the other team
Allegedly a voice of reason.
+2
Sirialisof the Halite Throne.Registered Userregular
edited October 2017
One pastime I actually liked in Destiny 1 was soloing Nightfalls or just duoing them with Tini.
Destiny 2's stupid NF timer just craps all over that.
Sirialis on
+1
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
There is an algorithm that looks at what types of weapons I never use and the system gives these to me. "maybe if we give him more SMGs and Pulse Rifles he'll like them!"
j/k
maybe
:x
Xbox Live: Jefe414
+4
BeezelThere was no agreement little morsel..Registered Userregular
I've seen videos of dudes getting shoulder charged out of the way by their own team mates for power ammo. While funny, definitely a dick move.
PSN: Waybackkidd
"...only mights and maybes."
+3
minor incidentexpert in a dying fieldnjRegistered Userregular
I honestly don't mind the RNG aspect of drops. Sure, it'd be nice to get everything quicker, but it took me over a year to get a Hawkmoon after loudly declaring on day 1 that it was the number 1 exotic on my want-list. And it dropped at the end of a random Crucible match and I straight up lost my shit with joy.
(and then I had to grind for a couple of hours to make it actually usable)
Everything looks beautiful when you're young and pretty
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
power ammo is not fun solo queue as you're competing with your own team to get it as well as with the other team
You play in some weird alternate universe crucible. I get power ammo all the time when I solo queue. When I'm queued with Obi, he is always fuckin' standing at the power ammo I go to. Every. Single. Time.
+5
minor incidentexpert in a dying fieldnjRegistered Userregular
power ammo is not fun solo queue as you're competing with your own team to get it as well as with the other team
You play in some weird alternate universe crucible. I get power ammo all the time when I solo queue. When I'm queued with Obi, he is always fuckin' standing at the power ammo I go to. Every. Single. Time.
I've seen videos of dudes getting shoulder charged out of the way by their own team mates for power ammo. While funny, definitely a dick move.
I lost my shit over this happening to me the other night. If it had just been that, I would have been like "wow, that guy's a dick" and moved on. But no. Instead, they were just dancing the whole match. You know, when they weren't knocking teammates that were actually fucking playing off of heavy spawns. I made the mistake of sending a "thanks for being worse than useless, love when teammates deliberately fuck me over" message. The response? "Been like this all day, go cry on yo mammas titties."
:rotate:
+1
ObiFettUse the ForceAs You WishRegistered Userregular
power ammo is not fun solo queue as you're competing with your own team to get it as well as with the other team
You play in some weird alternate universe crucible. I get power ammo all the time when I solo queue. When I'm queued with Obi, he is always fuckin' standing at the power ammo I go to. Every. Single. Time.
I was hard camping the Power ammo in IB this past week because Rockets are like the only way I can get double kills.
Thing is, the vendor/token/RNG thing was nearly a solved problem in D1. You could use your tokens to either purchase from the vendor's list of known armor/weapons or gamble for something "better" by buying a faction engram. Removing the ability to buy guaranteed items to rely on pure, unweighted RNG was really dumb.
Just remember that half the people you meet are below average intelligence.
When the UK/Irish folks play it becomes a very polite "No, sir you take the power ammo" "No, I insist, after you" dynamic, until we all die to a rocket.
My issue with the Iron Banner is not precisely the amount of loot. My issue is that it seems a step back in all respects to D1 IB and you are wholly at the mercy of RNG.
I liked the old way. Grind to rank 5 on all three characters, every month, and at the end of three months you are *guaranteed* to have a full set of IB gear. I was fine with waiting 3 months, I don't need to finish 3 sets in a single IB.
But now you could play forever and not complete a characters armor. And you feel like you have to keep turning in tokens on that one character hoping to get the last piece, getting tons and tons of duplicates, which feels bad. You keep thinking maybe all these duplicates could have been armor for one of your other characters.
I actually made out very well with loot distribution. Got all the weapons except for the rocket launcher, I think, and all gear for my hunter, and two pieces for my Titan, in 22 packages (got 4 armor pieces in last 6 engrams, which helped).
But for a long time I was worried I wasn't going to complete an armor set and never would. I turned in max amount of packages in faction rally and never got the chest piece.
Old way you had end of game drops, which kept things interesting even in losing matches and incentivized people to not leave. (leaving has been a HUGE issue - a team starts losing and they bail. 2 tokens is nothing)
Light level mattered, and IB was a great way to increase your light level. There was a very meaningful sense of progression. You got stronger and noticed your performance improve.
You had the daily bounties that could be completed *independently* for rep. Unlike the challenges which must all be completed together, so now you're playing 6 or 7 games on every character to complete the '3 multi kills' bounty instead of 1 or 2.
You had the weekly bounties which gave you the 'hooray random guaranteed loot' like the token system does now.
You had the set pieces of armor and weapons the vendor sold at each rank so you were sure to get something.
You had the very nice 'max rank' reward package. Now you get an emblem and nothing else...and one that tracks absolutely nothing.
You *could* get lucky and complete an armor set early through bounties. But if not, no bigge, get to rank 5 each time, and you're sure to get it in a precise amount of time.
Now that is *all* gone and you basically have one single facet of the loot system left: go to a vendor, turn in your bounty/tokens, get a random piece of gear. That seems very bland by comparison to the multi-layered structure of old.
I think that the new IB is worse in every respect but a couple
-no longer need the mote of light buff
-don't need to go to the tower to pick up your bounties
-no rule where you stop getting any progress after losing 5 times (as if folks needed to be kicked while down)
Wow, IB almost made me forget how fucking atrocious Supremacy was.
Because it is fucking the worst.
Yay for no god damn choice!
Ugggh, being able to play Control all the time on IB really spoiled us. I personally only found Supremacy fun in D1 when vooping shotgun apes was a national pastime. Alas.
Fun wise, this was way down on the charts, for several reasons.
-The 4v4 format and changes to supers and heavies almost completely removes the 'big' moments. What was more fun than supering or rocketing 4 guys on a point? Or Nova bombing their whole team clustered around the heavy? Those are the kind of things that stuck with you, even in a losing match, and made it fun.No one remembers the time they sat crouched in a hallway with 3 buddies team shooting people 200 yards away with MIDA.
-I was really hoping it would be 6v6. The smaller team sizes has many negative knock on effects on the maps - more likely to have people playing 'ring around the rosy' back capping each other in a blob of 4. In 6v6, there are 50% more people on the field and you were much more likely to be able to find people off on their own.
-The lower team size *also* means it's much easier to put together a full stacked 4 man fire team and ROFL stomp solo queuers. Matchmaking was pretty absymal for me, despite the best efforts of many cool PA bros. My solo queue win rating is less than 33%. My normal control win rate is 55%
-Spawns were abysmal. Combined with the bad matchups, this absolutely tanked my K/D, because once you start losing, you start spawning in terrible locations under enemy fire. Lost count of how many times I'd spawn right in front of a roaming super, or be spawned in front of the SAME GUYS CAPPING OUR POINT multiple times in a row. There would be two guys capping our last point, and the game would just spawn me right in front of their gun barrels over and over until it was capped.
-This is my own personal problem. Apparently I am bad at winning primary gun fights. I'm not sure if my sensitivity is set wrong ( bumped it up from 3 to 4 but it didn't help) or I just can't land head shots, but man, I was getting wrecked. In Destiny 1 I mostly ran around using map awareness to slide shotgun or fusion grenade people from unexpected angles, but I can't really do that any more.
Balance wise things seem pretty good. I didn't feel any class in particular was just way better than the others, though the lower ability use rate tends to hide class ability imbalances. A wide variety of primaries (several different auto/scout/pulse rifles) and secondaries (lots of autos/SMG/Last Hope) seemed to be in use. Heavies were a good mix of sword/shotgun/rocket/fusion.
I felt like all the maps were decent except emperor's respite which is hilariously imbalanced. I don't like how many times I embarassingly fell to my death off the edge of the world in Vostok.
Wow, IB almost made me forget how fucking atrocious Supremacy was.
Because it is fucking the worst.
Yay for no god damn choice!
Ugggh, being able to play Control all the time on IB really spoiled us. I personally only found Supremacy fun in D1 when vooping shotgun apes was a national pastime. Alas.
Posts
I totally get that, I do. I guess I'm focused on the end result, not the process. I got most of the armor and guns and that's cool and I can try for what I didn't get next time. In D1 I'd sigh every time a Red Spectre dropped post match but I'd go delete it and move on with my life and that's how I feel about duplicate drops here. I don't like the randomness of drops one bit but everything drops so damn frequently that it's hard to complain about getting too little, even if it's hard to get the exact thing I'm after. I have a bunch of stuff I like and if I get more stuff, great, but if I don't, I'll still have stuff I like.
This does remind me that I got a Clever Dragon out of the very first IB that it was offered in and it absolutely wrecked and then they sold straight up sold a god-roll not long after that and I was so salty.
I think it's more that there aren't many sources of 'general loot'. Most places you get loot are tied to a faction. The only exceptions are the gunsmith (for whom it kinda makes sense he'd have access to every gun in the game) and secondary drops from certain rewards. There's not much point in having a bunch of non-faction loot if nearly all the vendors are giving out faction loot.
I wish we could exchange tokens for glimmer. I want mods more than gear at this point...
I bought that emote... are they refunding the dust? Or is it another case of the "we got your money already so tough cookies."
You've touched on a lot of my thoughts and feelings on the state of PVP.
To me, this is the fundamental problem. Can I have a good time playing solo?
Obviously Trials and stacked IB are fun with friends. But honestly 99% of shooters are fun with friends.
I just cannot enjoy solo Crucible. This is a combination of a) the meta which you've touched on above and b) not allowing me to choose my gametype.
It's a chore, and the fact that it feels like that for me is baffling. They tried to take D1 and move it in Halo's direction and ironically made a game that is worse than both D1 and Halo.
The only point I really disagree with are the power weapon changes. I like that it's for one person and not for the whole team. However, I don't like that it spawns in the same place each time. I much prefer Halo's system where power weapon locations can move throughout the map and aren't centered on one area.
The Division, Warframe (XB1)
GT: Tanith 6227
alkane does spawn in there so i'll sometimes run through just to pick some up and give it a little visit
Did Cayde's chests. Got 2 exotic engrams from the chests and one more exotic engram from a public event I did between chests. Then I got one more from some random patrol enemy.
What'd I get? 2 Knucklehead Radars and 2 Fighting Lions. Which I already had. Obviously.
Clearly Bungie did this as a personal Fuck You to me and only me.
cool cool cool
I got like 7 or 8 Foetracers and stopped counting. Otherwise it's been pretty balanced. like 2 to 3 of everything else, except for the 3 things I still need.
Whaddayamean? You can... you know... buy other duplicate low-level exotics.
My dude, you have a disease.
The Division, Warframe (XB1)
GT: Tanith 6227
There'd still be a chance for dupes, but your chances of getting a new one would slowly climb over time to insure you catch 'em all.
I've seen the karnstein warlock gloves 4 times now, and the stacking melee ones...never.
Nah, Chanus is probably going to buy the PC version toon, at which point you can't take any of his claims about the game seriously because he is clearly an addict.
Destiny 2's stupid NF timer just craps all over that.
j/k
maybe
:x
"...only mights and maybes."
(and then I had to grind for a couple of hours to make it actually usable)
but you see it's not fun for me for some reason if you solo nightfalls
You play in some weird alternate universe crucible. I get power ammo all the time when I solo queue. When I'm queued with Obi, he is always fuckin' standing at the power ammo I go to. Every. Single. Time.
If you steal power ammo from a teammate who clearly got there first, regardless of whether you're way better with it than him, you are a Bad Person.
Not quite Hitler bad, but at least like, Woody Allen bad.
I have that problem with Jay...
I lost my shit over this happening to me the other night. If it had just been that, I would have been like "wow, that guy's a dick" and moved on. But no. Instead, they were just dancing the whole match. You know, when they weren't knocking teammates that were actually fucking playing off of heavy spawns. I made the mistake of sending a "thanks for being worse than useless, love when teammates deliberately fuck me over" message. The response? "Been like this all day, go cry on yo mammas titties."
:rotate:
I was hard camping the Power ammo in IB this past week because Rockets are like the only way I can get double kills.
Xbox Live / Steam
Penny Arcade 100 Group for PS4
I'm like, ok, sure thank you I will take that
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Because it is fucking the worst.
Yay for no god damn choice!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I liked the old way. Grind to rank 5 on all three characters, every month, and at the end of three months you are *guaranteed* to have a full set of IB gear. I was fine with waiting 3 months, I don't need to finish 3 sets in a single IB.
But now you could play forever and not complete a characters armor. And you feel like you have to keep turning in tokens on that one character hoping to get the last piece, getting tons and tons of duplicates, which feels bad. You keep thinking maybe all these duplicates could have been armor for one of your other characters.
I actually made out very well with loot distribution. Got all the weapons except for the rocket launcher, I think, and all gear for my hunter, and two pieces for my Titan, in 22 packages (got 4 armor pieces in last 6 engrams, which helped).
But for a long time I was worried I wasn't going to complete an armor set and never would. I turned in max amount of packages in faction rally and never got the chest piece.
Old way you had end of game drops, which kept things interesting even in losing matches and incentivized people to not leave. (leaving has been a HUGE issue - a team starts losing and they bail. 2 tokens is nothing)
Light level mattered, and IB was a great way to increase your light level. There was a very meaningful sense of progression. You got stronger and noticed your performance improve.
You had the daily bounties that could be completed *independently* for rep. Unlike the challenges which must all be completed together, so now you're playing 6 or 7 games on every character to complete the '3 multi kills' bounty instead of 1 or 2.
You had the weekly bounties which gave you the 'hooray random guaranteed loot' like the token system does now.
You had the set pieces of armor and weapons the vendor sold at each rank so you were sure to get something.
You had the very nice 'max rank' reward package. Now you get an emblem and nothing else...and one that tracks absolutely nothing.
You *could* get lucky and complete an armor set early through bounties. But if not, no bigge, get to rank 5 each time, and you're sure to get it in a precise amount of time.
Now that is *all* gone and you basically have one single facet of the loot system left: go to a vendor, turn in your bounty/tokens, get a random piece of gear. That seems very bland by comparison to the multi-layered structure of old.
I think that the new IB is worse in every respect but a couple
-no longer need the mote of light buff
-don't need to go to the tower to pick up your bounties
-no rule where you stop getting any progress after losing 5 times (as if folks needed to be kicked while down)
PSN: Vorpallion Twitch: Vorpallion
Ugggh, being able to play Control all the time on IB really spoiled us. I personally only found Supremacy fun in D1 when vooping shotgun apes was a national pastime. Alas.
-The 4v4 format and changes to supers and heavies almost completely removes the 'big' moments. What was more fun than supering or rocketing 4 guys on a point? Or Nova bombing their whole team clustered around the heavy? Those are the kind of things that stuck with you, even in a losing match, and made it fun.No one remembers the time they sat crouched in a hallway with 3 buddies team shooting people 200 yards away with MIDA.
-I was really hoping it would be 6v6. The smaller team sizes has many negative knock on effects on the maps - more likely to have people playing 'ring around the rosy' back capping each other in a blob of 4. In 6v6, there are 50% more people on the field and you were much more likely to be able to find people off on their own.
-The lower team size *also* means it's much easier to put together a full stacked 4 man fire team and ROFL stomp solo queuers. Matchmaking was pretty absymal for me, despite the best efforts of many cool PA bros. My solo queue win rating is less than 33%. My normal control win rate is 55%
-Spawns were abysmal. Combined with the bad matchups, this absolutely tanked my K/D, because once you start losing, you start spawning in terrible locations under enemy fire. Lost count of how many times I'd spawn right in front of a roaming super, or be spawned in front of the SAME GUYS CAPPING OUR POINT multiple times in a row. There would be two guys capping our last point, and the game would just spawn me right in front of their gun barrels over and over until it was capped.
-This is my own personal problem. Apparently I am bad at winning primary gun fights. I'm not sure if my sensitivity is set wrong ( bumped it up from 3 to 4 but it didn't help) or I just can't land head shots, but man, I was getting wrecked. In Destiny 1 I mostly ran around using map awareness to slide shotgun or fusion grenade people from unexpected angles, but I can't really do that any more.
Balance wise things seem pretty good. I didn't feel any class in particular was just way better than the others, though the lower ability use rate tends to hide class ability imbalances. A wide variety of primaries (several different auto/scout/pulse rifles) and secondaries (lots of autos/SMG/Last Hope) seemed to be in use. Heavies were a good mix of sword/shotgun/rocket/fusion.
I felt like all the maps were decent except emperor's respite which is hilariously imbalanced. I don't like how many times I embarassingly fell to my death off the edge of the world in Vostok.
PSN: Vorpallion Twitch: Vorpallion
hey this is cool
Yeah, I take it back, IB had one positive aspect.