Yea, a lot of people discuss units in the arena context since that's where all of the build meta is, but PvE stuff is built a bit differently and it's definitely important to prep for, especially when new.
Nino plus a buffbot and two dancers will definitely you pretty far, no lie. It's nice that with all the various hybrid rally skills and hone seals you're no longer limited to just the Renais twins as your buffbots.
I've run teams with all three bladetome colors with Bridelia as buffer, for example, so there's some flexibility in terms of team composition. Instead of a third dancer, you could go with something crazy like a Guidance seal flier to teleport Nino around.
Yeah, Nino is a champ. I had an ideal IV at 4* that I had no reason to promote for ages because the Gronnblade+'s 4 extra damage doesn't mean much in context of bladetome output. The only reason I finally 5*'ed her was she was just shy of being able to kill one of those OP uberdragons from the dev manakete map (I didn't have enough dupes for merges at the time).
SoundsPlush on
0
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
I got three new colorless heroes: Priscilla, Wrys, and Bridelia!!!!!!! I might keep pulling the grey orbs, it looks like I'm gonna need another Klein.
+6
Warlock82Never pet a burning dogRegistered Userregular
edited November 2017
I ended up getting another Ayra. Garbage IVs but my original one was good so I just merged her into that one. To be honest, I was mostly hoping for Hinatas for Fury 3 fodder (or god forbid a Celica with good IVs :P) Didn't get any, but that's ok :P
Yup, Nino + dancer carries through early FEH life no doubt. I feel like thats pretty common...i know it was for me! I just wanted to point out that Nino is great but that 3 dancers and Nino might not always be the way you want to go. But if what you’re doing is working, keep it up.
My interest is somewhat waning even with all the new stuff. When prime motivation to play is just to summon more heroes just cuz, to push content i dont really need them for...hmm. Scaling back my play a bit.
Smoogy on
Smoogy-1689
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
Whenever ppl talk about teams, I assume arena bc everything else is pretty trivial for the most part (besides annoying lunatic chains and GHBs!). If switching up skills for various story mode maps that makes more sense.
In arena, you wont kill much with a blade-tome user without buffs. But everything is situation-dependent so good you’re exploiting that and customizing!
No disagreement from me there. In the context of the Arena, a mixed team built to be capable of checking popular meta threats is far more valuable. Hell, I'll agree that Nino emblem has a lower power ceiling than the mixed team.
Within the context of relatively new players like Akjak and I, I wanted to highlight the Nino team since it has by far been the most profitable resource investment that I have made in the game so far. I guess that brings me to one of it's most attractive points that I failed to highlight earlier: It's easy to put together with common units.
The most bare-bones iteration is simply Nino with Desperation + 3 Dancers. You're guaranteed to get 2 copies of Olivia from the rotation of special battles, and Oliva comes with Hone attack which is the most efficient buff for boosting attack power with blade tomes. The centerpiece, Nino, is available at 3* rarity so statistically you are likely to find her and it's easy to get duplicates for good IV's and merging. Even without buffbots to take full advantage of blade tome, she can reach near 50 attack and has enough speed to double a lot of targets. Nino also comes standard with Draw Back, which is frequently key for avoiding enemy phase damage.
Desperation is available from five pullable heroes, one of which is available at 4* and one at 3* rarity. A third dancer takes some luck, but a third Olivia is available at 4* rarity.
There is room for a lot of improvement with more upgrades, but the most impactful upgrades are available at common rarities (although you may need feather investment to max things out at full power). Nino's A skill is an important upgrade. Fury is the most important one, and it's available from units at 3* rarity in red, green, and blue. Life and Death is a good alternative, but it's available at 3* rarity from Hana. Defiant attack is decidely more niche, but again it's available at 3* rarity in Adult Tiki, Odin, and Gaius and 4* rarity from Ogma. Statistically you're likely to have something for augmenting her A slot.
The next biggest upgrade is getting wings of mercy on the dancers. It's a bit steep to want that on all of the dancers, but generally you'll be wanting to put WoM on the dancers regardless. It's also available at 3* rarity in Frederick/Palla, and WoM 3 is available at 4* rarity from cain. You can commonly get away with WoM 2 instead of WoM 3 since usually Nino has fury and will spend almost the whole match at 1 hp.
A final point in its favor is that Nino is a popular character, and from what I've observed the Nino Emblem team is very likely to be utilized in GHB/BHB walkthroughs. Putting the Nino emblem team together can give you a good fallback plan to guarantee that you gain access to all of the loot when those challenges appear.
tl;dr,
I'm not saying that the team really competes with the optimized A-Teams. What I really want to get accross is that Nino emblem is a very efficient investment of resources from both an RNG perspective of pulling the prerequisite pieces and the feather cost to get basic performance online. It is a bargain that pays dividends.
furiously taking notes
Because I really love me some ez-cheez. I still use that cheesy Zeus-Dios team in PAD sometimes. Same deal here, it seems?
I just spent 5000 of my current Bridelia's SP in order to give her every single breaker skill, four different rallies, three movement assists, Vantage, and Spur DEF. She's still got a nice 3.5k SP left, but there's nothing to use it on before I merge her into my new one.
Her skill list is now obscenely long, but she is going to be ultra-prepared for any GHB or BHB that may theoretically appear. Screw those infernal-level stats, she will quad everybody.
I just spent 5000 of my current Bridelia's SP in order to give her every single breaker skill, four different rallies, three movement assists, Vantage, and Spur DEF. She's still got a nice 3.5k SP left, but there's nothing to use it on before I merge her into my new one.
Her skill list is now obscenely long, but she is going to be ultra-prepared for any GHB or BHB that may theoretically appear. Screw those infernal-level stats, she will quad everybody.
Whenever ppl talk about teams, I assume arena bc everything else is pretty trivial for the most part (besides annoying lunatic chains and GHBs!). If switching up skills for various story mode maps that makes more sense.
In arena, you wont kill much with a blade-tome user without buffs. But everything is situation-dependent so good you’re exploiting that and customizing!
No disagreement from me there. In the context of the Arena, a mixed team built to be capable of checking popular meta threats is far more valuable. Hell, I'll agree that Nino emblem has a lower power ceiling than the mixed team.
Within the context of relatively new players like Akjak and I, I wanted to highlight the Nino team since it has by far been the most profitable resource investment that I have made in the game so far. I guess that brings me to one of it's most attractive points that I failed to highlight earlier: It's easy to put together with common units.
The most bare-bones iteration is simply Nino with Desperation + 3 Dancers. You're guaranteed to get 2 copies of Olivia from the rotation of special battles, and Oliva comes with Hone attack which is the most efficient buff for boosting attack power with blade tomes. The centerpiece, Nino, is available at 3* rarity so statistically you are likely to find her and it's easy to get duplicates for good IV's and merging. Even without buffbots to take full advantage of blade tome, she can reach near 50 attack and has enough speed to double a lot of targets. Nino also comes standard with Draw Back, which is frequently key for avoiding enemy phase damage.
Desperation is available from five pullable heroes, one of which is available at 4* and one at 3* rarity. A third dancer takes some luck, but a third Olivia is available at 4* rarity.
There is room for a lot of improvement with more upgrades, but the most impactful upgrades are available at common rarities (although you may need feather investment to max things out at full power). Nino's A skill is an important upgrade. Fury is the most important one, and it's available from units at 3* rarity in red, green, and blue. Life and Death is a good alternative, but it's available at 3* rarity from Hana. Defiant attack is decidely more niche, but again it's available at 3* rarity in Adult Tiki, Odin, and Gaius and 4* rarity from Ogma. Statistically you're likely to have something for augmenting her A slot.
The next biggest upgrade is getting wings of mercy on the dancers. It's a bit steep to want that on all of the dancers, but generally you'll be wanting to put WoM on the dancers regardless. It's also available at 3* rarity in Frederick/Palla, and WoM 3 is available at 4* rarity from cain. You can commonly get away with WoM 2 instead of WoM 3 since usually Nino has fury and will spend almost the whole match at 1 hp.
A final point in its favor is that Nino is a popular character, and from what I've observed the Nino Emblem team is very likely to be utilized in GHB/BHB walkthroughs. Putting the Nino emblem team together can give you a good fallback plan to guarantee that you gain access to all of the loot when those challenges appear.
tl;dr,
I'm not saying that the team really competes with the optimized A-Teams. What I really want to get accross is that Nino emblem is a very efficient investment of resources from both an RNG perspective of pulling the prerequisite pieces and the feather cost to get basic performance online. It is a bargain that pays dividends.
furiously taking notes
Because I really love me some ez-cheez. I still use that cheesy Zeus-Dios team in PAD sometimes. Same deal here, it seems?
Check out here for some ez-mode when you just desperately want to collect the loot from a BHB/GHB before the event expires: http://yaycupcake.com/feh/
At least since I've been playing, there has always been a Nino emblem team of Nino + dancers that carries the fight, although usually at least one of the dancers has triangle adept or a gem weapon to stall/kill a target that they have color advantage against.
3DS Friend Code:
Armchair: 4098-3704-2012
0
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
Yeah, merged units get all the skills the lost one had. They're even able to learn the skills the old unit didn't have enough SP to learn.
I replaced Arvis on my TT team with Bow Lyn with a Breath of Life seal. I was gonna give her the BoL skill as well, but I made Joshua into another psuedo-healer with Ardent Sacrifice + Renewal 2. I guess two half-healers are as good as one, even if fighting Brave Ike is a bit more dicey.
I think I'll use Bridelia in a future Trial, I prefer that method of grinding SP to Warriors maps, I think. She even comes with Breath of Life!
I just spent 5000 of my current Bridelia's SP in order to give her every single breaker skill, four different rallies, three movement assists, Vantage, and Spur DEF. She's still got a nice 3.5k SP left, but there's nothing to use it on before I merge her into my new one.
Her skill list is now obscenely long, but she is going to be ultra-prepared for any GHB or BHB that may theoretically appear. Screw those infernal-level stats, she will quad everybody.
How did you get so much SP on her, geez?
Also, when you merge, all their skills go with?
Like half of my horse emblem team is maxed at 9999 SP
Just realised that there's no reason to avoid inheriting Distant Counter on to Effie from Zephiel, because I still have two copies of Zephiel? Whatever alternative build you give him won't have DC or Brave Sword as long as BK and Arvis exist, so I might as well.
With a Silver Lance Res refine, my +Res/-Spe Effie will have 57/34/32 defenses before Ward. Not necessarily a better build than Death Blow and Brave Lance+ but I think it would be enough to push me to 5k in arena, which is a nice target.
My brave Ike has gained 3k sp from this trial so far
My friend is working on a roguelike game you can play if you want to. (It has free demo)
0
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
So initially I was thinking about the Children of Fate banner, "Oh, finally! A banner I can ignore and save orbs!" But then I thought, "Wait, who is Soleil's parent again? Oh no! Since my Avatar in Awakening married Olivia... That basically makes Soleil my grandkid!?"
I can't just leave family behind! Well, I guess it's quite possible she'll end up as a 4-star, so maybe I can wait.
Anyway, the legends banner is revealing just how infrequently I pull colorless orbs. I only just pulled Rebecca, Priscilla, and Wrys for the first time! And the only 4-star units left that I've never pulled are Jakob, Maria, and uh, Seliph.
Just realised that there's no reason to avoid inheriting Distant Counter on to Effie from Zephiel, because I still have two copies of Zephiel? Whatever alternative build you give him won't have DC or Brave Sword as long as BK and Arvis exist, so I might as well.
With a Silver Lance Res refine, my +Res/-Spe Effie will have 57/34/32 defenses before Ward. Not necessarily a better build than Death Blow and Brave Lance+ but I think it would be enough to push me to 5k in arena, which is a nice target.
If you're going for a RES DC build on Effie, what about Berkut's Lance?
+1
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Brave Lyn is such a blight on the arena
Is it technically my fault for running a lazy Nino team in tier 19?
Maybe
But on the other hand maybe people should stop using Brave Lyn so I can keep getting easy orbs
Just realised that there's no reason to avoid inheriting Distant Counter on to Effie from Zephiel, because I still have two copies of Zephiel? Whatever alternative build you give him won't have DC or Brave Sword as long as BK and Arvis exist, so I might as well.
With a Silver Lance Res refine, my +Res/-Spe Effie will have 57/34/32 defenses before Ward. Not necessarily a better build than Death Blow and Brave Lance+ but I think it would be enough to push me to 5k in arena, which is a nice target.
If you're going for a RES DC build on Effie, what about Berkut's Lance?
It's definitely an option along with Slaying Lance, I just don't have much SP left on her (she's had a bunch of different builds).
Just throwing all orbs at Farfetched banner, hoping for Lute or Dorcas. Pity rate around 3.75%, time is winding down...
15 orbs, what the hell. Out pops... Hector?? Wrong banner, bro. My current Hector with a ton of SI is -atk +def, and the new one is +atk -spd. Arrgh! Now what to do?? Merge into new at the cost of Inheritable DC? Keep the new, sacrificing all those inherits? Keep the old and sacrifice the new?
There isn't a unit I have that MuST have DC, and it feels kinda wasteful to sac a hector for just that skill. I realize it completely changes a hero's abilities though...
Just realised that there's no reason to avoid inheriting Distant Counter on to Effie from Zephiel, because I still have two copies of Zephiel? Whatever alternative build you give him won't have DC or Brave Sword as long as BK and Arvis exist, so I might as well.
With a Silver Lance Res refine, my +Res/-Spe Effie will have 57/34/32 defenses before Ward. Not necessarily a better build than Death Blow and Brave Lance+ but I think it would be enough to push me to 5k in arena, which is a nice target.
If you're going for a RES DC build on Effie, what about Berkut's Lance?
It's definitely an option along with Slaying Lance, I just don't have much SP left on her (she's had a bunch of different builds).
Slaying Lance, Moonbow, Wary Fighter, and Distant Counter sounds like a fun build. Every bait ends with an Effie-strength Moonbow to the face.
Just throwing all orbs at Farfetched banner, hoping for Lute or Dorcas. Pity rate around 3.75%, time is winding down...
15 orbs, what the hell. Out pops... Hector?? Wrong banner, bro. My current Hector with a ton of SI is -atk +def, and the new one is +atk -spd. Arrgh! Now what to do?? Merge into new at the cost of Inheritable DC? Keep the new, sacrificing all those inherits? Keep the old and sacrifice the new?
There isn't a unit I have that MuST have DC, and it feels kinda wasteful to sac a hector for just that skill. I realize it completely changes a hero's abilities though...
With weapon refinery it makes more sense than ever to hold on to Distant Counter - Dark/Light Breath dragons in particular became a lot more appealing.
I think I'm going to go with upgrading Tiki and Ninian's weapons first. They seem to be the ones that benefit the most from it out of my current lineups.
Looks like my Lightning Breath++ (Res) Adult Tiki (-SPD +DEF) will counter survive a +ATK IV fully cavalry buffed Reinhardt if she uses the deflect magic seal, even if he has moonbow and quickened pulse. Doesn't even need Ninian's dragon buffs. Forgot she kills him on the following turn and not on the counter itself.
Just throwing all orbs at Farfetched banner, hoping for Lute or Dorcas. Pity rate around 3.75%, time is winding down...
15 orbs, what the hell. Out pops... Hector?? Wrong banner, bro. My current Hector with a ton of SI is -atk +def, and the new one is +atk -spd. Arrgh! Now what to do?? Merge into new at the cost of Inheritable DC? Keep the new, sacrificing all those inherits? Keep the old and sacrifice the new?
There isn't a unit I have that MuST have DC, and it feels kinda wasteful to sac a hector for just that skill. I realize it completely changes a hero's abilities though...
i don't know what skills your old Hector has, but if there's a unit that needs a couple of those along with DC, it won't be as much of a waste to sacrifice him?
Just throwing all orbs at Farfetched banner, hoping for Lute or Dorcas. Pity rate around 3.75%, time is winding down...
15 orbs, what the hell. Out pops... Hector?? Wrong banner, bro. My current Hector with a ton of SI is -atk +def, and the new one is +atk -spd. Arrgh! Now what to do?? Merge into new at the cost of Inheritable DC? Keep the new, sacrificing all those inherits? Keep the old and sacrifice the new?
There isn't a unit I have that MuST have DC, and it feels kinda wasteful to sac a hector for just that skill. I realize it completely changes a hero's abilities though...
This happened to me recently. Same IV on the new Hector. I leveled him up and completely reinherited. Haven’t fed off the original Hector yet, but only because I cannot decide where the Distant Counter makes the most sense. I’m torn between Joshua and Titania.
Merging a Hector is a real jagged pill, when Distant Counter is as strong and as rare as it is.
Looks like any unit you refine a weapon for gets a glowing aura for their sprite visible in the throne room. Also, anyone you give the water blessing to gets the after images that Fjorm has.
0
KakodaimonosCode fondlerHelping the 1% get richerRegistered Userregular
The upgraded Panic on Priscilla really does a number on Horse Emblem teams.
+2
Warlock82Never pet a burning dogRegistered Userregular
edited November 2017
So I am currently at 179/195 in my Firédex :P With four of those being the currently unobtainable Fates children. Looks like I'm only missing Luke, Saber, Innes, Mist, Spring Chrom, Summer Frederick, Summer Gaius, Lucina, Spring Lucina, Ryoma, Elise, and Bride Charlotte (and then the four Fates children).
Looks like any unit you refine a weapon for gets a glowing aura for their sprite visible in the throne room. Also, anyone you give the water blessing to gets the after images that Fjorm has.
It is visible in battle too. I fought someone in Arena who had an upgraded Tiki and she had that green glow.
I'm not sure what I want to do with upgrades. I'm thinking about upgrading Ninian's weapon. The new light /dark breath looks nice, but on most of my teams she's a dancer first and a triangle adept check to reds second.
I'm tempted to just give her the refined lightning breath and perhaps sword breaker to turn advantageous matchups into one-round-kill matchups.
I'm not sure what I want to do with upgrades. I'm thinking about upgrading Ninian's weapon. The new light /dark breath looks nice, but on most of my teams she's a dancer first and a triangle adept check to reds second.
I'm tempted to just give her the refined lightning breath and perhaps sword breaker to turn advantageous matchups into one-round-kill matchups.
I'm honestly not sure either. All the heroes I use like all the time are ineligible (Robin with Blauraven+, Sonya with Dark Excalibur, and Olivia with Ruby Sword+ being my core three, with Kagero or Brave Lyn being my 4th sub usually if I don't need that spot for an arena bonus hero, neither of which can be upgraded). I upgraded Ursula to Keen Blauwolf just to make her a bit better for Arena Assault, but that's not even like, a "true" forged weapon, just an upgrade (like Killer to Slayer). She could be upgraded again to mitigate horse buffs, but then I dunno if that's worth the cost.
Of course, most of the heroes I'd definitely upgrade cost dew thanks to their lesser legendary weapons
I think it's bugged or badly implemented, something to do with prerequisites? Current wisdom is to inherit and THEN refine.
Yeah, supposedly in order to inherit, say, a refined Slayer Lance+, you'd need to already have a regular Slayer Lance+. A Killer Lance+ or 4* Slayer Lance doesn't cut it, and the unit providing the refined version doesn't actually have the unrefined version to give anymore.
I am actually eager to pull colorless now with the healer changes. Never gotten a Lucious, and my fav healer from Tellius is Mist... Wait, mist is still 5 star exclusive?? Wtf! They need to clean up those pools asap.
Seems they overlooked Kagero. In order to restore the relative balance between Kagero and other dagger-users, I propose the next round of weapons include:
Poison Dagger++: Also kill all infantry within 2 squares of target.
Seems they overlooked Kagero. In order to restore the relative balance between Kagero and other dagger-users, I propose the next round of weapons include:
Poison Dagger++: Also kill all infantry within 2 squares of target.
She still has really good offense stats, so I'm tempted to give her a rogue or silver dagger...
I want to upgrade Felicia's rogue dagger that I gave her because AoE debuff/buff... but then I look at her 23 base ATK stat and wish I could get a better ninja.
Posts
Nino plus a buffbot and two dancers will definitely you pretty far, no lie. It's nice that with all the various hybrid rally skills and hone seals you're no longer limited to just the Renais twins as your buffbots.
I've run teams with all three bladetome colors with Bridelia as buffer, for example, so there's some flexibility in terms of team composition. Instead of a third dancer, you could go with something crazy like a Guidance seal flier to teleport Nino around.
I’d love an Ike or brave Ike, but am afraid chasing will lead to sadness and leave me with no orbs for the next banner of new heroes.
Actually, this means that Hector is my most-pulled 5-Star. Followed by 3 Lucius.
My interest is somewhat waning even with all the new stuff. When prime motivation to play is just to summon more heroes just cuz, to push content i dont really need them for...hmm. Scaling back my play a bit.
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
furiously taking notes
Because I really love me some ez-cheez. I still use that cheesy Zeus-Dios team in PAD sometimes. Same deal here, it seems?
Twitch: akThera
Steam: Thera
Her skill list is now obscenely long, but she is going to be ultra-prepared for any GHB or BHB that may theoretically appear. Screw those infernal-level stats, she will quad everybody.
How did you get so much SP on her, geez?
Also, when you merge, all their skills go with?
Twitch: akThera
Steam: Thera
Check out here for some ez-mode when you just desperately want to collect the loot from a BHB/GHB before the event expires: http://yaycupcake.com/feh/
At least since I've been playing, there has always been a Nino emblem team of Nino + dancers that carries the fight, although usually at least one of the dancers has triangle adept or a gem weapon to stall/kill a target that they have color advantage against.
Armchair: 4098-3704-2012
I replaced Arvis on my TT team with Bow Lyn with a Breath of Life seal. I was gonna give her the BoL skill as well, but I made Joshua into another psuedo-healer with Ardent Sacrifice + Renewal 2. I guess two half-healers are as good as one, even if fighting Brave Ike is a bit more dicey.
I think I'll use Bridelia in a future Trial, I prefer that method of grinding SP to Warriors maps, I think. She even comes with Breath of Life!
Like half of my horse emblem team is maxed at 9999 SP
With a Silver Lance Res refine, my +Res/-Spe Effie will have 57/34/32 defenses before Ward. Not necessarily a better build than Death Blow and Brave Lance+ but I think it would be enough to push me to 5k in arena, which is a nice target.
I can't just leave family behind! Well, I guess it's quite possible she'll end up as a 4-star, so maybe I can wait.
Anyway, the legends banner is revealing just how infrequently I pull colorless orbs. I only just pulled Rebecca, Priscilla, and Wrys for the first time! And the only 4-star units left that I've never pulled are Jakob, Maria, and uh, Seliph.
If you're going for a RES DC build on Effie, what about Berkut's Lance?
Is it technically my fault for running a lazy Nino team in tier 19?
Maybe
But on the other hand maybe people should stop using Brave Lyn so I can keep getting easy orbs
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
It's definitely an option along with Slaying Lance, I just don't have much SP left on her (she's had a bunch of different builds).
15 orbs, what the hell. Out pops... Hector?? Wrong banner, bro. My current Hector with a ton of SI is -atk +def, and the new one is +atk -spd. Arrgh! Now what to do?? Merge into new at the cost of Inheritable DC? Keep the new, sacrificing all those inherits? Keep the old and sacrifice the new?
There isn't a unit I have that MuST have DC, and it feels kinda wasteful to sac a hector for just that skill. I realize it completely changes a hero's abilities though...
Slaying Lance, Moonbow, Wary Fighter, and Distant Counter sounds like a fun build. Every bait ends with an Effie-strength Moonbow to the face.
With weapon refinery it makes more sense than ever to hold on to Distant Counter - Dark/Light Breath dragons in particular became a lot more appealing.
Looks like my Lightning Breath++ (Res) Adult Tiki (-SPD +DEF) will counter survive a +ATK IV fully cavalry buffed Reinhardt if she uses the deflect magic seal, even if he has moonbow and quickened pulse. Doesn't even need Ninian's dragon buffs. Forgot she kills him on the following turn and not on the counter itself.
i don't know what skills your old Hector has, but if there's a unit that needs a couple of those along with DC, it won't be as much of a waste to sacrifice him?
This happened to me recently. Same IV on the new Hector. I leveled him up and completely reinherited. Haven’t fed off the original Hector yet, but only because I cannot decide where the Distant Counter makes the most sense. I’m torn between Joshua and Titania.
Merging a Hector is a real jagged pill, when Distant Counter is as strong and as rare as it is.
Time Zone: Eastern
Edit:
It is visible in battle too. I fought someone in Arena who had an upgraded Tiki and she had that green glow.
I'm tempted to just give her the refined lightning breath and perhaps sword breaker to turn advantageous matchups into one-round-kill matchups.
Armchair: 4098-3704-2012
I'm honestly not sure either. All the heroes I use like all the time are ineligible (Robin with Blauraven+, Sonya with Dark Excalibur, and Olivia with Ruby Sword+ being my core three, with Kagero or Brave Lyn being my 4th sub usually if I don't need that spot for an arena bonus hero, neither of which can be upgraded). I upgraded Ursula to Keen Blauwolf just to make her a bit better for Arena Assault, but that's not even like, a "true" forged weapon, just an upgrade (like Killer to Slayer). She could be upgraded again to mitigate horse buffs, but then I dunno if that's worth the cost.
Of course, most of the heroes I'd definitely upgrade cost dew thanks to their lesser legendary weapons
--Mark Twain
I think it's bugged or badly implemented, something to do with prerequisites? Current wisdom is to inherit and THEN refine.
Poison Dagger++: Also kill all infantry within 2 squares of target.
She still has really good offense stats, so I'm tempted to give her a rogue or silver dagger...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy