So I'm sure people have said stuff before but holy shit there's so much story and teasers in the adventures. I just did all of IO the other day and there were super big teases in at least two of them. A couple seemed like they take place before the endgame but that's my fault.
So Transversive Steps is just a pair of Philomath boots with some effects sprinkled on? That seems a little lazy.
Or are Philomath boots just a pair of Transversive steps with effects stripped off?
And the shin/knee pads.
I think that the kneepads and shin effects are technically "ornaments" added to the base Philomath boots.
Then they just apply different rules to the four colors that are used to paint the model. For the purpose of making that less obvious, they change where the colors go/how they are applied.
“I used to draw, hard to admit that I used to draw...”
0
ObiFettUse the ForceAs You WishRegistered Userregular
Anyone here able to vouch for AJth3Great1 on Xbox?
I vote for a moratorium on calling for a solo queue playlist on the grounds that is dumb and you should recognise that.
If you choose to moot the idea then you must do so while acknowledging Destiny's Complex history with match making, the problems of dividing your population and the fact that we had a freelance playlist in D1 and it had about 3 matches completed in its entire history, and by corollary you must also promise that you enter the fireteam voice channel whenever you are playing solo.
The reason the Freelance playlist was underused was not that it was that unpopular from what I recall, it was more that it was offered as a weekly playlist once every fucking blue moon.
Quickplay random blueberries being thrown together will never ever measure up to a real Premade unless Bungie's matchmaking completely fucked up measuring the skill gap on the teams present. (Which also happens)
Quickplay is partially broken because it doesnt seem to register Premade groups as a factor at all, which I'd remark is fucking idiotic. (It should be even worse in D2 due to the teamshoot meta)
As long as this keeps happening, a bunch of people will want a Freelance playlist.
I don't worry about elo, and nobody should in my opinion, but if you go through your match history it's uncanny how accurate it is. I've rarely seen a team win with a lower average elo, and even in those cases the gap is very very small. 15 points max. So I'd say the matchmaking is doing alright. In my experience a full 4-stack has almost no advantage unless they're actively communicating, which is hard to determine. You can make a guess based on how they're playing but can't be sure. However if that team queues into me and my buddy, plus two randos, the single most important factor is average elo.
We're not amazing, but we've been playing together a long time and have a kind of verbal shorthand that works for us. So we've learned not to fear premades, and I chalk a lot of that up to matchmaking doing it's job. Outliers like disconnections and people who quit early non withstanding.
PSN: thewheelz
+1
Sirialisof the Halite Throne.Registered Userregular
If premades didnt mean anything there would be quickplay for Trials of the Nine.
So I'm sure people have said stuff before but holy shit there's so much story and teasers in the adventures. I just did all of IO the other day and there were super big teases in at least two of them. A couple seemed like they take place before the endgame but that's my fault.
Total anecdote but I beat 2/3 fully party teams in solo queue last night. So like, sure they're in a group, but they need to be communicating and coordinating.
On the other hand, I really think the 3rd premade was actually weaving as they moved to mess up auto aim and that match was not close
Comp modes matter more for pre mades than quick play modes
The point was, if being in a matchmade team wasn't a disadvantage, they'd be fine with you having one for Trials. But they know that it IS a disadvantage.
Haven't got to play in a couple days. Not many PA'ers around so I bite the bullet and solo queue for my CTA package ...
randoms vs 3 stack
randoms vs (teabagging) 4 stack
dropped into match where my team is down 30 points and the enemy team doesn't seem to be taking damage
loss after loss after ...
I'd say I'd put the game down until the next DLC hits but I still haven't managed to even enter this raid. I'm finding it harder to justify shelling out more cash despite the awesomeness of the cult of [SKI] errr [PA].
If premades didnt mean anything there would be quickplay for Trials of the Nine.
I'm not saying they mean nothing, and in that example you'd be queueing solo into premades that are definitely using voice comms effectively so that's where elo would lose significance.
I was talking specifically about crucible if that wasn't clear. Iron Banner was the best example of how matchmaking works, I had many games that were 2+1+1v4 during IB and it came down to elo nearly every time. If averages were really close it was more of a coin flip but we also beat plenty of premades fairly easily when the elo gap was wide enough.
PSN: thewheelz
0
Sirialisof the Halite Throne.Registered Userregular
If premades didnt mean anything there would be quickplay for Trials of the Nine.
I'm not saying they mean nothing, and in that example you'd be queueing solo into premades that are definitely using voice comms effectively so that's where elo would lose significance.
I was talking specifically about crucible if that wasn't clear. Iron Banner was the best example of how matchmaking works, I had many games that were 2+1+1v4 during IB and it came down to elo nearly every time. If averages were really close it was more of a coin flip but we also beat plenty of premades fairly easily when the elo gap was wide enough.
You are mentioning Elo a lot, like I missed it or something?
Quickplay random blueberries being thrown together will never ever measure up to a real Premade unless Bungie's matchmaking completely fucked up measuring the skill gap on the teams present. (Which also happens)
That would be accounting for the Elo part.
When I said "random blueberries being thrown together" that was also pretty much intended to exclude 2 and 3 man teams on the matchmade team.
If premades didnt mean anything there would be quickplay for Trials of the Nine.
I'm not saying they mean nothing, and in that example you'd be queueing solo into premades that are definitely using voice comms effectively so that's where elo would lose significance.
I was talking specifically about crucible if that wasn't clear. Iron Banner was the best example of how matchmaking works, I had many games that were 2+1+1v4 during IB and it came down to elo nearly every time. If averages were really close it was more of a coin flip but we also beat plenty of premades fairly easily when the elo gap was wide enough.
You are mentioning Elo a lot, like I missed it or something?
Quickplay random blueberries being thrown together will never ever measure up to a real Premade unless Bungie's matchmaking completely fucked up measuring the skill gap on the teams present. (Which also happens)
That would be accounting for the Elo part.
When I said "random blueberries being thrown together" that was also pretty much intended to exclude 2 and 3 man teams on the matchmade team.
I'm saying elo a lot because that's the entirety of what I'm talking about with regards to the way matchmaking seems to work and my experience with wins and losses, I wasn't emphasizing it for any reason other than to explain what I think is the most important factor in all of this. I'm not sure how that isn't clear.
PSN: thewheelz
0
Sirialisof the Halite Throne.Registered Userregular
edited October 2017
I'm arguing that similar teams that has the same combined Elo, one completely matchmade and one that is a full premade is by no means equal and Bungie's matchmaking does not seem to take this into account when they do their math.
I'm arguing that similar teams that has the same combined Elo, one completely matchmade and one that is a full premade is by no means equal and Bungie's matchmaking does not seem to take this into account when they do their math.
Yes, this has always been the case. The difference is in 4v4 play it's even harder to run Hero and drive a rally.
“I used to draw, hard to admit that I used to draw...”
Ok then I agree with that in theory, but my thought is that there have been plenty of times in my experience when that alone didn't mean much. Particularly during IB week that often meant they were just 4 dudes with the same clan tag, and for all I knew it was their very first time playing together. It seemed that way on a number of occasions.
I see lots of people zone in, see a full 4 stack on the other team, and bail. Or just concede mentally and lose as a result. Finding another game is statistically a good call, maybe, but it's kind of a self fulfilling thing. If people are cycling in and out that's the best way to lose.
For most of the population, who aren't pushing their rating up by playing a lot and taking crucible seriously, premades aren't the auto-loss they're perceived to be. If that team is coordinated and communicating then sure. Matchmaking can't account for that until quite a few games down the line. You're probably going to have a tough match regardless of how much higher your elo is. For me, it's worth giving the game a shot.
Trials is obviously way different where coordinated communication is standard. I'd put way less faith in my random team's rating carrying that victory.
Yeah, trials is a different story, but in quickplay I've actually been finding facing fourstacks has been going about as well as any other match. Either it actually isn't that big a deal in quickplay or the matcher actually is taking parties into account.
For reference, quick and dirty style, pulled from achievement stats on Xbox:
- ~50% of gamers have completed Shaxx's call to arms.
- 51% have ever completed a Flashpoint.
- Only 64% have even reached level 20.
- 15% have completed the raid.
- 43% have done a Nightfall
- 17% have "Encountered an emissary from beyond", which I believe is "Win a match in Trials".
This reminds me that a lot of the Achievements for D2 on XBone are (still!) bugged. I have 4 or 5 that haven't popped but should have a long time ago, like reaching level 20 and unlocking the subclasses for Hunter and Warlock. :x
@Brogey Go to the place where you would change characters in the menu and then hit "switch profiles". Then choose your own profile and play as normal. The missing ones should unlock. This worked for me, I had like 4 that didn't pop.
@shoeboxjeddy Thanks for this! I’ve taken a Destiny break these last few days, but I’ll give it a try next time I play.
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XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
Posts
Or are Philomath boots just a pair of Transversive steps with effects stripped off?
Have you seen him? Now you have
And the shin/knee pads.
I think that the kneepads and shin effects are technically "ornaments" added to the base Philomath boots.
Then they just apply different rules to the four colors that are used to paint the model. For the purpose of making that less obvious, they change where the colors go/how they are applied.
Xbox Live / Steam
I don't worry about elo, and nobody should in my opinion, but if you go through your match history it's uncanny how accurate it is. I've rarely seen a team win with a lower average elo, and even in those cases the gap is very very small. 15 points max. So I'd say the matchmaking is doing alright. In my experience a full 4-stack has almost no advantage unless they're actively communicating, which is hard to determine. You can make a guess based on how they're playing but can't be sure. However if that team queues into me and my buddy, plus two randos, the single most important factor is average elo.
We're not amazing, but we've been playing together a long time and have a kind of verbal shorthand that works for us. So we've learned not to fear premades, and I chalk a lot of that up to matchmaking doing it's job. Outliers like disconnections and people who quit early non withstanding.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
On the other hand, I really think the 3rd premade was actually weaving as they moved to mess up auto aim and that match was not close
I'd play that
Gamertag - Khraul
PSN - Razide6
Yeah I need to meet the emissary for achievements
The point was, if being in a matchmade team wasn't a disadvantage, they'd be fine with you having one for Trials. But they know that it IS a disadvantage.
randoms vs 3 stack
randoms vs (teabagging) 4 stack
dropped into match where my team is down 30 points and the enemy team doesn't seem to be taking damage
loss after loss after ...
I'd say I'd put the game down until the next DLC hits but I still haven't managed to even enter this raid. I'm finding it harder to justify shelling out more cash despite the awesomeness of the cult of [SKI] errr [PA].
Sorry for another downer rant.
I'm not saying they mean nothing, and in that example you'd be queueing solo into premades that are definitely using voice comms effectively so that's where elo would lose significance.
I was talking specifically about crucible if that wasn't clear. Iron Banner was the best example of how matchmaking works, I had many games that were 2+1+1v4 during IB and it came down to elo nearly every time. If averages were really close it was more of a coin flip but we also beat plenty of premades fairly easily when the elo gap was wide enough.
You are mentioning Elo a lot, like I missed it or something?
That would be accounting for the Elo part.
When I said "random blueberries being thrown together" that was also pretty much intended to exclude 2 and 3 man teams on the matchmade team.
I'm saying elo a lot because that's the entirety of what I'm talking about with regards to the way matchmaking seems to work and my experience with wins and losses, I wasn't emphasizing it for any reason other than to explain what I think is the most important factor in all of this. I'm not sure how that isn't clear.
Yes, this has always been the case. The difference is in 4v4 play it's even harder to run Hero and drive a rally.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I see lots of people zone in, see a full 4 stack on the other team, and bail. Or just concede mentally and lose as a result. Finding another game is statistically a good call, maybe, but it's kind of a self fulfilling thing. If people are cycling in and out that's the best way to lose.
For most of the population, who aren't pushing their rating up by playing a lot and taking crucible seriously, premades aren't the auto-loss they're perceived to be. If that team is coordinated and communicating then sure. Matchmaking can't account for that until quite a few games down the line. You're probably going to have a tough match regardless of how much higher your elo is. For me, it's worth giving the game a shot.
Trials is obviously way different where coordinated communication is standard. I'd put way less faith in my random team's rating carrying that victory.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Every few pages are just a kitbash of the previous few pages' comments.
I'm seeing some people run sweet business after Xur but it's warm up time is so long in PVP that they're dead before ammo becomes an issue probably!
Correction on King's Fall:
Fawst: I'm running ... aura acquired, everyone collapse!
Others: Damn, Fawst, slow down! Ogres aren't dead yet!
It's just too easy to hose bullets at things.
Gamertag - Khraul
PSN - Razide6
Once I switched to auto rifles it wasn't a problem anymore.
But a scout or pulse? hahahahahahha
Also, I never ran out of ammo so much in Destiny 1, and I'm talking primary and secondary ammo. It can be a bit annoying at times.
Gamertag - Khraul
PSN - Razide6
This should help get you through the first few days. If you have any questions, I’m sure all of us would be happy to answer or even jump in to help you with stuff.
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
I fully expect Bungie to release a patch note that says they're correcting the ammo drop rate.
And it to muck up heavy ammo.