ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i do think in some places there might be a bit too much going on
i think nessus suffers from this the most, but i can think of spots on Io and the EDZ where you have a quest in a public area plus a public event plus a roaming mini-boss plus a band of pike dregs or whatever plus the enemy moving against each other and it sometimes all triggers at the same time and it's just a clusterfuck
everything is too condensed a lot of the time, places could use a bit of breathing room
the dreadnought was too empty, for sure, but maybe it swung a bit too far the other way
Allegedly a voice of reason.
+4
Sirialisof the Halite Throne.Registered Userregular
The public events are absolutely baller and I've yet to feel like I wasn't having at least a decent amount of fun running one.
I like all of them except the Injection Rig. That one is not well designed.
I dislike the Taken Blight one, simply because activating the Heroic version is obtuse as fuck and 99% of randoms will work against you while you try to do so.
I have done a shit ton of Public Events before I burned out on patrols though... That emblem that counts Heroic completions is probably set at several hundreds.
Sirialis on
+2
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I enjoy this endless discussion of Destiny because I am super interested in what destiny is and why destiny is. but I think there's really two big questions being discussed here that keep getting merged
Is Destiny 2 more or less fun to play than Destiny 1?
Is Destiny 2's progression system more or less engaging than Destiny 1?
The second question is suuuuper fraught. Destiny's progression system is a lot of things. It's a customization system by which we express ourselves through who our character is. It's also the product of years of research into the science of motivation manipulation. But that's fine, it can be two things!
Maybe you enjoy the minute to minute gameplay of running strikes over and over again but you need that little push of guns constantly leveling up and the chance to get a god roll imago loop to do 10 strikes in a week. But how many times a week do you want to run vanguard strikes? Where does the line between reinforcement and manipulation sit?
I have no fucking idea.
So let' move on to the easier question, is Destiny 2 more or less fun to play than Destiny 1?
There's lots of good reasons why people think Crucible is less fun. Crucible clearly has less variety than before. The switch to 4 ppl was probably a mistake. I don't yet know what I think about that. One thing I DO know is that for me I think single player destiny is more fun to play.
Planetary free roam is WAYYY better than it was before. Like seriously go back to the dreadnaught right now and be like and you'll realize how much less is going on. The public events are many many times more fun than they were before. Heroic objective combine with way more variety to create a much better experience. Lost Sectors are some nice, beautiful seasoning. Cayde's chest give you some incentive to explore. Literally the only thing Destiny 1 free roam did better were the collectibles.
The nightfall is WAY better. I don't know if anyone remembers but nightfalls were fucking boring before.
The Strikes are all excellent. I feel like people aren't acknowledging how brilliant the inverted spire strike is. The inverted spire strike is all the good things about destiny distilled into a fantastic 15 minute experience. Dodging the giant drill arms is probably the coolest thing that's ever happened in non-raid destiny. The Pyramidion has a great boss fight. The arcology strike has probably the best art design ever in destiny and is really atmospheric aside from having a boring boss. Exodus crash and Arms Dealer are about on the same level as your average Destiny 1 strike I guess.
so when people say that Destiny 2 single player is less fun than Destiny 1 I honestly have no idea what they are talking about, because to me it seems like every activity is way better than it was before.
I agree that the progression is less compelling than last time though, but I don't really know what the right answer is there.
Bolded. I don't know if it is possible to separate the two. At least for me. I still love the shooting, movement etc of the game. I enjoy the way public events work, I enjoy the strikes (although we obviously need more and some variations like the heroic list), I enjoy the Nightfall when it isn't punch in the dick mode.
The problem is in a game that isn't meant to be "beat" in any real sense (ie they want you to keep playing) they don't have a compelling way to keep me engaging in the above mentioned activities. If you take away that part you have a shooter with a campaign and a weird open world New Game+ mode with no progressions attached to it.
This is totally fair. I also think that the progression system was more compelling in Destiny 1. But it's clear that Bungie doesn't want people who play for 100 hours to have an advantage over people who play for 40 hours. I don't know if there's a good way to resolve these two impulses.
ESPECIALLY when you're cordoning off a lot of cosmetic stuff in the eververse.
The exotic uh tesla tower rocket launcher is the best for the taken one. I think it takes three hits to fire up heroic mode.
I find sometimes that public events just didn't spawn. Other times there's two up at once. Titan needs a fourth public event slot and at least one should *always* be running on every planet, possibly more on the larger maps like EDZ.
Injection rig is obnoxious solo as you're trying to kill the port and adds are pummeling you at the same time as you're taking that AE wash damage.
I enjoy this endless discussion of Destiny because I am super interested in what destiny is and why destiny is. but I think there's really two big questions being discussed here that keep getting merged
Is Destiny 2 more or less fun to play than Destiny 1?
Is Destiny 2's progression system more or less engaging than Destiny 1?
The second question is suuuuper fraught. Destiny's progression system is a lot of things. It's a customization system by which we express ourselves through who our character is. It's also the product of years of research into the science of motivation manipulation. But that's fine, it can be two things!
Maybe you enjoy the minute to minute gameplay of running strikes over and over again but you need that little push of guns constantly leveling up and the chance to get a god roll imago loop to do 10 strikes in a week. But how many times a week do you want to run vanguard strikes? Where does the line between reinforcement and manipulation sit?
I have no fucking idea.
So let' move on to the easier question, is Destiny 2 more or less fun to play than Destiny 1?
There's lots of good reasons why people think Crucible is less fun. Crucible clearly has less variety than before. The switch to 4 ppl was probably a mistake. I don't yet know what I think about that. One thing I DO know is that for me I think single player destiny is more fun to play.
Planetary free roam is WAYYY better than it was before. Like seriously go back to the dreadnaught right now and be like and you'll realize how much less is going on. The public events are many many times more fun than they were before. Heroic objective combine with way more variety to create a much better experience. Lost Sectors are some nice, beautiful seasoning. Cayde's chest give you some incentive to explore. Literally the only thing Destiny 1 free roam did better were the collectibles.
The nightfall is WAY better. I don't know if anyone remembers but nightfalls were fucking boring before.
The Strikes are all excellent. I feel like people aren't acknowledging how brilliant the inverted spire strike is. The inverted spire strike is all the good things about destiny distilled into a fantastic 15 minute experience. Dodging the giant drill arms is probably the coolest thing that's ever happened in non-raid destiny. The Pyramidion has a great boss fight. The arcology strike has probably the best art design ever in destiny and is really atmospheric aside from having a boring boss. Exodus crash and Arms Dealer are about on the same level as your average Destiny 1 strike I guess.
so when people say that Destiny 2 single player is less fun than Destiny 1 I honestly have no idea what they are talking about, because to me it seems like every activity is way better than it was before.
I agree that the progression is less compelling than last time though, but I don't really know what the right answer is there.
Bolded. I don't know if it is possible to separate the two. At least for me. I still love the shooting, movement etc of the game. I enjoy the way public events work, I enjoy the strikes (although we obviously need more and some variations like the heroic list), I enjoy the Nightfall when it isn't punch in the dick mode.
The problem is in a game that isn't meant to be "beat" in any real sense (ie they want you to keep playing) they don't have a compelling way to keep me engaging in the above mentioned activities. If you take away that part you have a shooter with a campaign and a weird open world New Game+ mode with no progressions attached to it.
I agree with all of this.
Regarding "progression" at the end game: As much as I enjoy having locked weapon rolls, half the reason why I stuck with Destiny 1 long after completing all the standard end game goals was because dicking around with random gun rolls was FUN. I remember going on a two week pvp tear when ROI dropped because I was convinced the buffed Take a Knee perk was lowkey overpowered, and was obsessed with trying out every gun that rolled this perk (verdict: SO overpowered).
Can't get that same feeling in D2 of course, which is why I'm hoping they start allowing mods to be slotted into weapon rolls in the future.
I enjoy this endless discussion of Destiny because I am super interested in what destiny is and why destiny is. but I think there's really two big questions being discussed here that keep getting merged
Is Destiny 2 more or less fun to play than Destiny 1?
Is Destiny 2's progression system more or less engaging than Destiny 1?
The second question is suuuuper fraught. Destiny's progression system is a lot of things. It's a customization system by which we express ourselves through who our character is. It's also the product of years of research into the science of motivation manipulation. But that's fine, it can be two things!
Maybe you enjoy the minute to minute gameplay of running strikes over and over again but you need that little push of guns constantly leveling up and the chance to get a god roll imago loop to do 10 strikes in a week. But how many times a week do you want to run vanguard strikes? Where does the line between reinforcement and manipulation sit?
I have no fucking idea.
So let' move on to the easier question, is Destiny 2 more or less fun to play than Destiny 1?
There's lots of good reasons why people think Crucible is less fun. Crucible clearly has less variety than before. The switch to 4 ppl was probably a mistake. I don't yet know what I think about that. One thing I DO know is that for me I think single player destiny is more fun to play.
Planetary free roam is WAYYY better than it was before. Like seriously go back to the dreadnaught right now and be like and you'll realize how much less is going on. The public events are many many times more fun than they were before. Heroic objective combine with way more variety to create a much better experience. Lost Sectors are some nice, beautiful seasoning. Cayde's chest give you some incentive to explore. Literally the only thing Destiny 1 free roam did better were the collectibles.
The nightfall is WAY better. I don't know if anyone remembers but nightfalls were fucking boring before.
The Strikes are all excellent. I feel like people aren't acknowledging how brilliant the inverted spire strike is. The inverted spire strike is all the good things about destiny distilled into a fantastic 15 minute experience. Dodging the giant drill arms is probably the coolest thing that's ever happened in non-raid destiny. The Pyramidion has a great boss fight. The arcology strike has probably the best art design ever in destiny and is really atmospheric aside from having a boring boss. Exodus crash and Arms Dealer are about on the same level as your average Destiny 1 strike I guess.
so when people say that Destiny 2 single player is less fun than Destiny 1 I honestly have no idea what they are talking about, because to me it seems like every activity is way better than it was before.
I agree that the progression is less compelling than last time though, but I don't really know what the right answer is there.
Bolded. I don't know if it is possible to separate the two. At least for me. I still love the shooting, movement etc of the game. I enjoy the way public events work, I enjoy the strikes (although we obviously need more and some variations like the heroic list), I enjoy the Nightfall when it isn't punch in the dick mode.
The problem is in a game that isn't meant to be "beat" in any real sense (ie they want you to keep playing) they don't have a compelling way to keep me engaging in the above mentioned activities. If you take away that part you have a shooter with a campaign and a weird open world New Game+ mode with no progressions attached to it.
eg - it doesn't matter how fun the Strikes are if no one is playing them because there is no reason to play them
I enjoy this endless discussion of Destiny because I am super interested in what destiny is and why destiny is. but I think there's really two big questions being discussed here that keep getting merged
Is Destiny 2 more or less fun to play than Destiny 1?
Is Destiny 2's progression system more or less engaging than Destiny 1?
The second question is suuuuper fraught. Destiny's progression system is a lot of things. It's a customization system by which we express ourselves through who our character is. It's also the product of years of research into the science of motivation manipulation. But that's fine, it can be two things!
Maybe you enjoy the minute to minute gameplay of running strikes over and over again but you need that little push of guns constantly leveling up and the chance to get a god roll imago loop to do 10 strikes in a week. But how many times a week do you want to run vanguard strikes? Where does the line between reinforcement and manipulation sit?
I have no fucking idea.
So let' move on to the easier question, is Destiny 2 more or less fun to play than Destiny 1?
There's lots of good reasons why people think Crucible is less fun. Crucible clearly has less variety than before. The switch to 4 ppl was probably a mistake. I don't yet know what I think about that. One thing I DO know is that for me I think single player destiny is more fun to play.
Planetary free roam is WAYYY better than it was before. Like seriously go back to the dreadnaught right now and be like and you'll realize how much less is going on. The public events are many many times more fun than they were before. Heroic objective combine with way more variety to create a much better experience. Lost Sectors are some nice, beautiful seasoning. Cayde's chest give you some incentive to explore. Literally the only thing Destiny 1 free roam did better were the collectibles.
The nightfall is WAY better. I don't know if anyone remembers but nightfalls were fucking boring before.
The Strikes are all excellent. I feel like people aren't acknowledging how brilliant the inverted spire strike is. The inverted spire strike is all the good things about destiny distilled into a fantastic 15 minute experience. Dodging the giant drill arms is probably the coolest thing that's ever happened in non-raid destiny. The Pyramidion has a great boss fight. The arcology strike has probably the best art design ever in destiny and is really atmospheric aside from having a boring boss. Exodus crash and Arms Dealer are about on the same level as your average Destiny 1 strike I guess.
so when people say that Destiny 2 single player is less fun than Destiny 1 I honestly have no idea what they are talking about, because to me it seems like every activity is way better than it was before.
I agree that the progression is less compelling than last time though, but I don't really know what the right answer is there.
Bolded. I don't know if it is possible to separate the two. At least for me. I still love the shooting, movement etc of the game. I enjoy the way public events work, I enjoy the strikes (although we obviously need more and some variations like the heroic list), I enjoy the Nightfall when it isn't punch in the dick mode.
The problem is in a game that isn't meant to be "beat" in any real sense (ie they want you to keep playing) they don't have a compelling way to keep me engaging in the above mentioned activities. If you take away that part you have a shooter with a campaign and a weird open world New Game+ mode with no progressions attached to it.
This is totally fair. I also think that the progression system was more compelling in Destiny 1. But it's clear that Bungie doesn't want people who play for 100 hours to have an advantage over people who play for 40 hours. I don't know if there's a good way to resolve these two impulses.
ESPECIALLY when you're cordoning off a lot of cosmetic stuff in the eververse.
That second bit is pretty damn big. Every MMO I know of that doesn't do a gear treadmill approach that still has active play has a lot of non-gear rewards to work towards. Even many of the gear treadmill types do. Gating it behind RNG that doesn't change for a week and loot boxes is severely limiting.
@BlackDragon480@envoy1@pricer@pewpewmagoo I have a tracker saying you haven't logged into Destiny 2 in several days and we've got a waitlist for the clan. Are you planning to keep playing or can I make some room in the PC clan? Thanks!
I enjoy this endless discussion of Destiny because I am super interested in what destiny is and why destiny is. but I think there's really two big questions being discussed here that keep getting merged
Is Destiny 2 more or less fun to play than Destiny 1?
Is Destiny 2's progression system more or less engaging than Destiny 1?
The second question is suuuuper fraught. Destiny's progression system is a lot of things. It's a customization system by which we express ourselves through who our character is. It's also the product of years of research into the science of motivation manipulation. But that's fine, it can be two things!
Maybe you enjoy the minute to minute gameplay of running strikes over and over again but you need that little push of guns constantly leveling up and the chance to get a god roll imago loop to do 10 strikes in a week. But how many times a week do you want to run vanguard strikes? Where does the line between reinforcement and manipulation sit?
I have no fucking idea.
So let' move on to the easier question, is Destiny 2 more or less fun to play than Destiny 1?
There's lots of good reasons why people think Crucible is less fun. Crucible clearly has less variety than before. The switch to 4 ppl was probably a mistake. I don't yet know what I think about that. One thing I DO know is that for me I think single player destiny is more fun to play.
Planetary free roam is WAYYY better than it was before. Like seriously go back to the dreadnaught right now and be like and you'll realize how much less is going on. The public events are many many times more fun than they were before. Heroic objective combine with way more variety to create a much better experience. Lost Sectors are some nice, beautiful seasoning. Cayde's chest give you some incentive to explore. Literally the only thing Destiny 1 free roam did better were the collectibles.
The nightfall is WAY better. I don't know if anyone remembers but nightfalls were fucking boring before.
The Strikes are all excellent. I feel like people aren't acknowledging how brilliant the inverted spire strike is. The inverted spire strike is all the good things about destiny distilled into a fantastic 15 minute experience. Dodging the giant drill arms is probably the coolest thing that's ever happened in non-raid destiny. The Pyramidion has a great boss fight. The arcology strike has probably the best art design ever in destiny and is really atmospheric aside from having a boring boss. Exodus crash and Arms Dealer are about on the same level as your average Destiny 1 strike I guess.
so when people say that Destiny 2 single player is less fun than Destiny 1 I honestly have no idea what they are talking about, because to me it seems like every activity is way better than it was before.
I agree that the progression is less compelling than last time though, but I don't really know what the right answer is there.
Bolded. I don't know if it is possible to separate the two. At least for me. I still love the shooting, movement etc of the game. I enjoy the way public events work, I enjoy the strikes (although we obviously need more and some variations like the heroic list), I enjoy the Nightfall when it isn't punch in the dick mode.
The problem is in a game that isn't meant to be "beat" in any real sense (ie they want you to keep playing) they don't have a compelling way to keep me engaging in the above mentioned activities. If you take away that part you have a shooter with a campaign and a weird open world New Game+ mode with no progressions attached to it.
This is totally fair. I also think that the progression system was more compelling in Destiny 1. But it's clear that Bungie doesn't want people who play for 100 hours to have an advantage over people who play for 40 hours. I don't know if there's a good way to resolve these two impulses.
ESPECIALLY when you're cordoning off a lot of cosmetic stuff in the eververse.
There is. I mean, one you mention in your second paragraph they've kind of already fucked themselves on, but they don't have to do that.
But there's a lot of space between "you have to play 100 hours a week" and "you can play 100 hours a week". Most of it involving basically giving people things to do with their time that aren't necessary. But part of that is also acknowledging that people who play more will probably end up with more stuff. Maybe not more powerful stuff, maybe just more diverse stuff or more different looking stuff, but more stuff in general. Stuff like a rare ship you can only get from Strikes or more likely to have specific loot that only drops in or has the highest chance to drop in Public Events or a higher score on the non-existent Grimoire or a set of gear you can get from specific vendors for doing specific things that they will have sooner then others.
But at it's most basic you just need to give people goals to work towards if they want to put the time in.
Another way you can do this is to de-homogenise the loot pool, which encourages people to do a more diverse range of activities.
that people can prevent you from triggering the heroic event by not knowing how to trigger the heroic event is completely obnoxious
And that it's not really ever explain in game how this works and why it's important, so folks who don't read about it just have no idea.
yeah, like, the glimmer drill is fine because people can fail to trigger the event by not knowing, but they aren't working against you trying to trigger it
the blight one they are actually working against you and also, to them, the incentive is to work against you because they have no idea what you're doing since when they shoot the big center blight it's immune
Allegedly a voice of reason.
+1
mojojoeoA block off the park, living the dream.Registered Userregular
made it to 238
2LL and its nightfall times boys.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
edited November 2017
*looks up Taken Blight's heroic trigger*
Ohhhhhhh.
I think I had all the necessary pieces to realize this, but hadn't yet successfully done the other things I was trying out to realize they wouldn't be it.
*looks up how to get bright engrams*
I feel like I've "leveled up" more times than I've gotten brights but idk I'm old. That's good to know, tho, as it makes all that random XP worth something.
I have done a shit ton of Public Events before I burned out on patrols though... That emblem that counts Heroic completions is probably set at several hundreds.
I really liked playing Public Events apparently.
A bit bored with them now though.
Sirialis on
+5
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I have done a shit ton of Public Events before I burned out on patrols though... That emblem that counts Heroic completions is probably set at several hundreds.
I have so many kills on my voidlock that when I raid, the weaker voidlocks all change their emblem so as not to be humbled by the hilariously large number.
I never really noticed until someone cried out at the start of a raid, "OH JESUS, LOOK AT NOSF'S NUMBER!".
Nosf on
+1
cptruggedI think it has something to do with free will.Registered Userregular
There's a way to get bright engrams other than "leveling"?
0
Sirialisof the Halite Throne.Registered Userregular
edited November 2017
I think my Stormcaller has 22.000 kills.
My Voidwalker has like... 600?
Sirialis on
0
minor incidentexpert in a dying fieldnjRegistered Userregular
After a conversation in party chat last week I made a trip to the Destiny subsection of FanFiction.net, filtered by the romance genre, and looked at the titles. Here's a selection of ones that stood out.
Fallen for You
Her Favourite Holliday
Patience and Time
Is this Destiny?
Posts
i think nessus suffers from this the most, but i can think of spots on Io and the EDZ where you have a quest in a public area plus a public event plus a roaming mini-boss plus a band of pike dregs or whatever plus the enemy moving against each other and it sometimes all triggers at the same time and it's just a clusterfuck
everything is too condensed a lot of the time, places could use a bit of breathing room
the dreadnought was too empty, for sure, but maybe it swung a bit too far the other way
I dislike the Taken Blight one, simply because activating the Heroic version is obtuse as fuck and 99% of randoms will work against you while you try to do so.
I have done a shit ton of Public Events before I burned out on patrols though... That emblem that counts Heroic completions is probably set at several hundreds.
This is totally fair. I also think that the progression system was more compelling in Destiny 1. But it's clear that Bungie doesn't want people who play for 100 hours to have an advantage over people who play for 40 hours. I don't know if there's a good way to resolve these two impulses.
ESPECIALLY when you're cordoning off a lot of cosmetic stuff in the eververse.
https://medium.com/@alascii
I find sometimes that public events just didn't spawn. Other times there's two up at once. Titan needs a fourth public event slot and at least one should *always* be running on every planet, possibly more on the larger maps like EDZ.
Injection rig is obnoxious solo as you're trying to kill the port and adds are pummeling you at the same time as you're taking that AE wash damage.
i think they are affected by the anti-farming stupid thing that kicks in if you open too many chests within five minutes
though sometimes they can just give you nothing
whether or not you get any glimmer seems to be the indicator
though also if your glimmer is capped, there's no way to determine that either
I agree with all of this.
Regarding "progression" at the end game: As much as I enjoy having locked weapon rolls, half the reason why I stuck with Destiny 1 long after completing all the standard end game goals was because dicking around with random gun rolls was FUN. I remember going on a two week pvp tear when ROI dropped because I was convinced the buffed Take a Knee perk was lowkey overpowered, and was obsessed with trying out every gun that rolled this perk (verdict: SO overpowered).
Can't get that same feeling in D2 of course, which is why I'm hoping they start allowing mods to be slotted into weapon rolls in the future.
eg - it doesn't matter how fun the Strikes are if no one is playing them because there is no reason to play them
That second bit is pretty damn big. Every MMO I know of that doesn't do a gear treadmill approach that still has active play has a lot of non-gear rewards to work towards. Even many of the gear treadmill types do. Gating it behind RNG that doesn't change for a week and loot boxes is severely limiting.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Sorry! Will log back on and make more progress.
There is. I mean, one you mention in your second paragraph they've kind of already fucked themselves on, but they don't have to do that.
But there's a lot of space between "you have to play 100 hours a week" and "you can play 100 hours a week". Most of it involving basically giving people things to do with their time that aren't necessary. But part of that is also acknowledging that people who play more will probably end up with more stuff. Maybe not more powerful stuff, maybe just more diverse stuff or more different looking stuff, but more stuff in general. Stuff like a rare ship you can only get from Strikes or more likely to have specific loot that only drops in or has the highest chance to drop in Public Events or a higher score on the non-existent Grimoire or a set of gear you can get from specific vendors for doing specific things that they will have sooner then others.
But at it's most basic you just need to give people goals to work towards if they want to put the time in.
Another way you can do this is to de-homogenise the loot pool, which encourages people to do a more diverse range of activities.
That thing where they already control my access on account of me having to buy a weekly treasure map in the first place? Awesome.
And that it's not really ever explain in game how this works and why it's important, so folks who don't read about it just have no idea.
yep!
yeah, like, the glimmer drill is fine because people can fail to trigger the event by not knowing, but they aren't working against you trying to trigger it
the blight one they are actually working against you and also, to them, the incentive is to work against you because they have no idea what you're doing since when they shoot the big center blight it's immune
2LL and its nightfall times boys.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
what
psshhh
of
of course we all know
we all knew that guys
we all did
blowing 24k glimmer every week has made it so i can earn glimmer again, so that's fun
there is
https://www.polygon.com/destiny-2-guide-walkthrough/2017/9/7/16263480/heroic-public-events-find-trigger-earth-titan-nessus-io
i don't know if that's the best one but
Ohhhhhhh.
I think I had all the necessary pieces to realize this, but hadn't yet successfully done the other things I was trying out to realize they wouldn't be it.
*looks up how to get bright engrams*
I feel like I've "leveled up" more times than I've gotten brights but idk I'm old. That's good to know, tho, as it makes all that random XP worth something.
They are the only source of faction weapons outside the rallies, if that matters to anyone.
I really liked playing Public Events apparently.
A bit bored with them now though.
a high note.
And unfortunately the dopest look will also have the worst stats and none of the special abilities for the spec you like to play.
But those hobo robes? UNLIMITED POWER.
I never really noticed until someone cried out at the start of a raid, "OH JESUS, LOOK AT NOSF'S NUMBER!".
My Voidwalker has like... 600?
CA$H DOLLAZ, SON.
EDIT: 2MB, gotta link to it I guess.
http://www.canadianbusiness.com/wp-content/uploads/2014/09/destiny-money.gif
Just throw money at the screen.
Where's that clip from Devolver Digital's E3 conference when you need it.
You stop that
Have you seen him? Now you have
Fallen for You
Her Favourite Holliday
Patience and Time
Is this Destiny?