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[Star Wars: X-Wing Miniatures] 2e is Shipping?!

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Posts

  • ArcSynArcSyn Registered User regular
    Polaritie wrote: »
    Vulture droid preview is up.

    The main hotness is buzz droids, which look utterly despicable.
    https://www.fantasyflightgames.com/en/news/2019/3/7/terrifying-technology/

    If you only have 1 ship left, and it has buzz droids, there's no way to get them off then is there? Can't attack them since they're always touching the ship?

    OSvv7zs.pngjswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • PolaritiePolaritie Sleepy Registered User regular
    ArcSyn wrote: »
    Polaritie wrote: »
    Vulture droid preview is up.

    The main hotness is buzz droids, which look utterly despicable.
    https://www.fantasyflightgames.com/en/news/2019/3/7/terrifying-technology/

    If you only have 1 ship left, and it has buzz droids, there's no way to get them off then is there? Can't attack them since they're always touching the ship?

    From discussion, it seems they don't say they move with the ship. So any movement that doesn't overlap them shakes them off (e.g. barrel rolls). They can't attach if they'd overlap an obstacle (they self destruct and do 1 damage to whatever crossed them). So you could force them to attach behind and only take one hit...

    The danger is precision shooting landing them directly on you, in which case they will immediately attach.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    ArcSyn
  • crimsoncoyotecrimsoncoyote Registered User regular
    Polaritie wrote: »
    ArcSyn wrote: »
    Polaritie wrote: »
    Vulture droid preview is up.

    The main hotness is buzz droids, which look utterly despicable.
    https://www.fantasyflightgames.com/en/news/2019/3/7/terrifying-technology/

    If you only have 1 ship left, and it has buzz droids, there's no way to get them off then is there? Can't attack them since they're always touching the ship?

    From discussion, it seems they don't say they move with the ship. So any movement that doesn't overlap them shakes them off (e.g. barrel rolls). They can't attach if they'd overlap an obstacle (they self destruct and do 1 damage to whatever crossed them). So you could force them to attach behind and only take one hit...

    The danger is precision shooting landing them directly on you, in which case they will immediately attach.

    Forcing a barrel roll (and in many cases, a red barrel roll) is pretty big!

  • AthenorAthenor Battle Hardened Optimist Registered User regular
    Couldn't you just attach them to the front guides and next turn the opponent is essentially required to fly through them?

    Official member of the Grilling Gentry
    "Brevity is the soul of getting your shit read." - Tube
    Rarely-updated Collecting blog
    He/Him
  • crimsoncoyotecrimsoncoyote Registered User regular
    Athenor wrote: »
    Couldn't you just attach them to the front guides and next turn the opponent is essentially required to fly through them?

    Yes. Though I think almost every ship has access to a barrel roll these days, and can get rid of it that way.

  • PolaritiePolaritie Sleepy Registered User regular
    Athenor wrote: »
    Couldn't you just attach them to the front guides and next turn the opponent is essentially required to fly through them?

    Yup. That will be the default. Barrel rolls will defeat it or you waste shots.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • AthenorAthenor Battle Hardened Optimist Registered User regular
    Ah, so, move, swarm gets attached, then barrel roll and it's no longer at range 0 and therefore not a threat?

    Official member of the Grilling Gentry
    "Brevity is the soul of getting your shit read." - Tube
    Rarely-updated Collecting blog
    He/Him
    crimsoncoyote
  • crimsoncoyotecrimsoncoyote Registered User regular
    It's going to be best against large-base ships as they are both easier to hit and generally lack barrel rolls.

    PolaritieElvenshae
  • PolaritiePolaritie Sleepy Registered User regular
    It's going to be best against large-base ships as they are both easier to hit and generally lack barrel rolls.

    Also tend to have a higher hull:shield ratio for delicious crits.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    crimsoncoyoteElvenshae
  • crimsoncoyotecrimsoncoyote Registered User regular
    I'm guessing the droids are going to be pretty expensive.

    Elvenshae
  • ElderCatElderCat Registered User, ClubPA regular
    Oh boy the change to Munitions Failsafe is amazing. That's actually really good now.

    signature.png

    Elvenshae
  • AthenorAthenor Battle Hardened Optimist Registered User regular
    ElderCat wrote: »
    Oh boy the change to Munitions Failsafe is amazing. That's actually really good now.

    I think they are considered part of the standard neutral cards, and therefore they are included in all the conversion kits and the republic/separatist faction packs.

    I tell you what, though... I really wish the obvious "swarm" models didn't get the $20 boost. Like, I know it is unifying costs across the line, and the production, assembly, and painting costs are likely the same across the line, but even if the vultures were $15 to everything else's $20 it would make fielding swarms of them easier. And Vultures should outnumber TIEs!

    Official member of the Grilling Gentry
    "Brevity is the soul of getting your shit read." - Tube
    Rarely-updated Collecting blog
    He/Him
  • Phoenix-DPhoenix-D Registered User regular
    ElderCat wrote: »
    Oh boy the change to Munitions Failsafe is amazing. That's actually really good now.

    What changed?

  • PolaritiePolaritie Sleepy Registered User regular
    Phoenix-D wrote: »
    ElderCat wrote: »
    Oh boy the change to Munitions Failsafe is amazing. That's actually really good now.

    What changed?

    It's not if the attack misses, but you choose to cancel the attack without conditions. So if it's some one hit whiff you can abort instead of risking one damage through and expending the ammo.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Elvenshae
  • Phoenix-DPhoenix-D Registered User regular
    Polaritie wrote: »
    Phoenix-D wrote: »
    ElderCat wrote: »
    Oh boy the change to Munitions Failsafe is amazing. That's actually really good now.

    What changed?

    It's not if the attack misses, but you choose to cancel the attack without conditions. So if it's some one hit whiff you can abort instead of risking one damage through and expending the ammo.

    Oh, I thought there'd been a post 2.0 change. It's also a little worse because you have to use it before seeing the defense dice.

    crimsoncoyote
  • ChaosHatChaosHat Registered User regular
    The one that gets the extra die out the front and recharges out the back seems interesting. The ones that give bonuses to side arc buddies seem fucking DUUUUUMB. Like everything is fun and lollipops until you have to turn and then the whole formation and strategy is fucked.

    ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - 3DS: 5215-0009-1949
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