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Cthulhu Wars - Game: 2

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Posts

  • SaurfangSaurfang Registered User regular
    Oh yeah, Madness!

    Mordenthral
  • PredaPreda Registered User regular
    I say Hastur is a Good pal, so let's Retreat the Wizard to South Atlantic.

  • PredaPreda Registered User regular
    Also @NotoriusBEN should be next.

  • NotoriusBENNotoriusBEN Registered User regular
    Ill put my move in sometime today. First day back at work after 2weeks vacation suuuuuuuuuuuucckkksss

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    Mordenthral
  • NotoriusBENNotoriusBEN Registered User regular
    edited January 3
    Screaming Dead to south america west.

    7->6

    @Preda

    NotoriusBEN on
    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • PredaPreda Registered User regular
    Recruit a new cultist in Antarctica. 5->4

    @Ketar

  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Emerge South Pacific.

    @Saurfang

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
  • MordenthralMordenthral Registered User regular
    Map updated!

    @Saurfang

    stever777 wrote: »
    True. You are good Mord.
  • MrBodyMrBody Registered User regular
    West Africa abomination should be a Spawn of Yog now. @Mordenthral

  • MordenthralMordenthral Registered User regular
    MrBody wrote: »
    West Africa abomination should be a Spawn of Yog now. @Mordenthral
    Thanks!

    stever777 wrote: »
    True. You are good Mord.
  • SaurfangSaurfang Registered User regular
    Move Serpent Man from North America East and Wizard from South Atlantic to North America West. 9>8.


  • MordenthralMordenthral Registered User regular
    Updated map!

    @MrBody

    stever777 wrote: »
    True. You are good Mord.
  • MrBodyMrBody Registered User regular
    edited January 7
    Recruit cultist West Africa
    6->5


    edit: 5->4
    @NotoriusBEN

    MrBody on
  • NotoriusBENNotoriusBEN Registered User regular
    Desecrate South America West
    Auto Success. Summon Cultist.

    6->5

    @Preda

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • MordenthralMordenthral Registered User regular
    Elder Sign sent.

    @Preda

    stever777 wrote: »
    True. You are good Mord.
  • SaurfangSaurfang Registered User regular
    I think your power count is slightly off, @MrBody -- Your previous action was listed as 6>5, so this one would be 5>4, right?

  • MrBodyMrBody Registered User regular
    Saurfang wrote: »
    I think your power count is slightly off, @MrBody -- Your previous action was listed as 6>5, so this one would be 5>4, right?

    I was going by the map.

  • MordenthralMordenthral Registered User regular
    Yes, the Battle was 6 -> 5. This last move was 5 -> 4.

    stever777 wrote: »
    True. You are good Mord.
  • MordenthralMordenthral Registered User regular
    Map re-updated.

    Still @Preda

    stever777 wrote: »
    True. You are good Mord.
  • MordenthralMordenthral Registered User regular
    Sung roughly to the tune of ‘Daisy, Daisy’

    Pre-da, pre-da, give me your answer due.
    I’m half crazy all for the update from you.
    It won’t be a stylish posted order,
    Only BB code on the forums for sure,
    But you’ll look sweet, at Nyarlathotep’s feet,
    And the game can then continue.

    stever777 wrote: »
    True. You are good Mord.
    Saurfang
  • PredaPreda Registered User regular
    Sorry, It isn't usual but I can be away from PC access during weekends.

    Summon Gaunt in South Asia. 4->3

    @Ketar

  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Capture @Preda cultist in South Pacific.

    7->6


    If you move the monster away I won't have to Devour it next round.

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
  • MordenthralMordenthral Registered User regular
    Updated.

    @Saurfang

    stever777 wrote: »
    True. You are good Mord.
  • SaurfangSaurfang Registered User regular
    Sleep. 8>8.

  • MordenthralMordenthral Registered User regular
    stever777 wrote: »
    True. You are good Mord.
  • PredaPreda Registered User regular
    Ketar wrote: »
    Capture @Preda cultist in South Pacific.

    7->6


    If you move the monster away I won't have to Devour it next round.

    @Mordenthral How does Devour works with invisibility? My polyp disappear before or after being devoured?

  • MordenthralMordenthral Registered User regular
    @Preda Attacker abilities trigger first. If he declares Devour and you choose your Polyp (or it’s the only option), then it cannot use Invisibility.

    stever777 wrote: »
    True. You are good Mord.
  • PredaPreda Registered User regular
    I guess I'll have to move him than...

  • MordenthralMordenthral Registered User regular
    Everything is still up to date.

    Still @MrBody

    stever777 wrote: »
    True. You are good Mord.
  • MrBodyMrBody Registered User regular
    There's no catching Sleeper at this point.

    Summon abomination East Africa
    4->1


    @notor

  • MrBodyMrBody Registered User regular
  • MordenthralMordenthral Registered User regular
    stever777 wrote: »
    True. You are good Mord.
  • NotoriusBENNotoriusBEN Registered User regular
    What power would tsath fight with if i moved hastur, my byakee, and the fought? 2 correct?

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • PredaPreda Registered User regular
    What power would tsath fight with if i moved hastur, my byakee, and the fought? 2 correct?

    He would ideally fight with 2 strength, since you will be left with 2 power, but he will not. He and a wizard will move to another area. You will wreak avoc on his support forces instead. Witch will mean he has to spend his power to replace it instead of taking gates for free.

  • MrBodyMrBody Registered User regular
    Yeah taking out what's left behind (who's to say he'll only move out Tasath + wizard?) is the best we can hope for.

    I'll say it was extremely tempting to snatch the cultist and gate in Europe but I didn't want to deter Cthulhu from hunting.

  • NotoriusBENNotoriusBEN Registered User regular
    Ok, lets do this. Sorry Saurfang, it may seem like we are picking on you, and its a bit unfair to look at the meta, but you've won game 3, I can't let you have a go at *both* games uncontested.
    Of course, I'm waiting to see who stabs me in the back in the following rounds here.
    He Who Should Not Be Named. Hastur to North America West. 5->4
    Scream of the Byakee. Byakee in North Atlantic, South America East, and Central America move to North America West 4->3
    Unlimited Battle. 3->2


    @Saurfang for Energy Nexus stuff.
    Keep in mind, you can't Capture my Monsters because Hastur is present to protect against that.

    For your Demand Sacrifice Pre-Battle. If Tsath stays for the battle, you get your Elder Sign and we can go onto combat.
    -however-
    I'm not sure what I want to do yet until you decide on what gets moved away if you are going to GTFO North America.

    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • NotoriusBENNotoriusBEN Registered User regular
    notoriusben_zpsa205e831.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    MordenthralSaurfang
  • MrBodyMrBody Registered User regular
    That's the other thing, every attempt to dent him is handing him ~1.4 doom points :\

  • SaurfangSaurfang Registered User regular
    edited January 13
    sorry guys, I know I'm usually quicker on the uptake! And don't worry about targeting me, I totally understand.

    Move a Wizard and Tsathoggua from North America West to the North Atlantic. 8>7.


    Geth roll 4d6

    Two kills to Yellow Sign.

    4d6 16 [4d6=3, 6, 6, 1]

    Saurfang on
  • SaurfangSaurfang Registered User regular
    edited January 13
    Blah, double post.

    Saurfang on
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