OT: I love Mike's evolution in style, it looks great.
I can agree to disagree. Just not to my taste.
Okay well now I need to chime in and say I feel like the most powerful thing in any comic is often facial expressions and they've gotten absolutely incredible.
Also Overwatch, let's see... ah yes. As Brigitte, it sucks when you send your whipshot into a group to get heals going and completely whiff it. It's like "well now I feel kinda' Sittin'-Ducky..."
Yeah on this topic there's something I'm a little worried about.
I'm worried that 'spike the tank every 6 seconds' will become the kind of lazy heuristic that bad Sombras show off with their hacks. Oh there's a Doomfist/Rein/D.Va on their team? Keep hacking that one every 8 seconds! Oh, they backed away and nothing happened for 6 seconds and I wasted an ability that could have been used more intelligently if I bothered to learn the game? That's an interesting th- wait it's back off cd get the Rein yeeeeeeeeah
I get it. There's a lot of nuance to the skill, but there's also huge value in just using it off cd. So skip the thought process and just keep using it. I understand that urge. But the result is that certain heroes at trash tier are more unfun than they are unpickable. I dunno if there's a solution or even needs to be one. But it's a thing.
If she goes into Comp on May 16th with a one-second stun on a five-second cooldown I will be shocked. This is absolutely bonkers. Don't come at me, bro. You don't want this. I'll kill ya.
This is really my only issue with Brigitte right now. What Blizzard seems to ignore at times is that often the fact that you're stunned is more powerful than the actual duration of the stun. To have an instant cancel on a 5 second cooldown on a character without any more significant tradeoff than having to be within short(not even melee!) range is I think a bit excessive. (hell, you're using it when you're even more protected than usual)
If she goes into Comp on May 16th with a one-second stun on a five-second cooldown I will be shocked. This is absolutely bonkers. Don't come at me, bro. You don't want this. I'll kill ya.
What Blizzard seems to ignore at times is that often the fact that you're stunned is more powerful than the actual duration of the stun.)
Funnily enough, I only disagree with you on this. So far, Blizzard has seemed very measured with their stuns and disables. McCree's stun is point-blank and his fan got that ancient nerf. Hog has been a constant target for nerfs, centred around his hook. Sombra's Hack looked scary for less than one whole patch and it's been nerfed. Mei's stun takes an age to apply.
If anything, Blizz is massively unwilling to even try a 'disable meta'. Probably because they're afraid of nerfing their central-pillar-of-balance darling, the spunky time-travelling Brit. Also, muh skill cap.
Which isn't necessarily a bad thing - no one who plays OW wants to suddenly be playing DotA - but it's definitely Blizzard's approach thus far. Brigitte to me represents Blizzard's abject retreat from that stance. We've been complaining about dive so much for so long - and rightfully so IMO - and nothing that Blizzard has done thus far has truly controlled what a good dive comp can do.
"FINE THEN" Blizz has said, "all you whingeing supports are sick of getting gangbanged? Here's Brigitte."
If she goes into Comp on May 16th with a one-second stun on a five-second cooldown I will be shocked. This is absolutely bonkers. Don't come at me, bro. You don't want this. I'll kill ya.
What Blizzard seems to ignore at times is that often the fact that you're stunned is more powerful than the actual duration of the stun.)
Funnily enough, I only disagree with you on this. So far, Blizzard has seemed very measured with their stuns and disables. McCree's stun is point-blank and his fan got that ancient nerf. Hog has been a constant target for nerfs, centred around his hook. Sombra's Hack looked scary for less than one whole patch and it's been nerfed. Mei's stun takes an age to apply.
Nothing about how the stuns themselves worked were changed though. All of those changes were centered around preventing the McCree or Roadhog from either reliably instantly killing you under their own power or fixing a lot of Roadhog's bullshit magic hooks(this was before Roadhog's heal damage reduction - McCree could basically solo Roadhog with a flash-fan-roll-fan, and Roadhog hook was always instant death if you were less than a tank).
We now have double the number of hard stuns alone that we originally had at launch and only one hero since launch that wasn't given a disable or CC(Moira), and it's really starting to show how annoying it is.
OT: I love Mike's evolution in style, it looks great.
I can agree to disagree. Just not to my taste.
Okay well now I need to chime in and say I feel like the most powerful thing in any comic is often facial expressions and they've gotten absolutely incredible.
Also Overwatch, let's see... ah yes. As Brigitte, it sucks when you send your whipshot into a group to get heals going and completely whiff it. It's like "well now I feel kinda' Sittin'-Ducky..."
Yeah on this topic there's something I'm a little worried about.
I'm worried that 'spike the tank every 6 seconds' will become the kind of lazy heuristic that bad Sombras show off with their hacks. Oh there's a Doomfist/Rein/D.Va on their team? Keep hacking that one every 8 seconds! Oh, they backed away and nothing happened for 6 seconds and I wasted an ability that could have been used more intelligently if I bothered to learn the game? That's an interesting th- wait it's back off cd get the Rein yeeeeeeeeah
I get it. There's a lot of nuance to the skill, but there's also huge value in just using it off cd. So skip the thought process and just keep using it. I understand that urge. But the result is that certain heroes at trash tier are more unfun than they are unpickable. I dunno if there's a solution or even needs to be one. But it's a thing.
Maximizing hack uptime on high priority targets seems like a reasonable strategy for low/mid-level Sombras. If they can land it on cooldown that's not too shabby. They're not gonna get on OWL with that level of play, but it does help their team a fair amount, probably more than trying and failing to coordinate a sick combo.
OT: I love Mike's evolution in style, it looks great.
I can agree to disagree. Just not to my taste.
Okay well now I need to chime in and say I feel like the most powerful thing in any comic is often facial expressions and they've gotten absolutely incredible.
Also Overwatch, let's see... ah yes. As Brigitte, it sucks when you send your whipshot into a group to get heals going and completely whiff it. It's like "well now I feel kinda' Sittin'-Ducky..."
Yeah on this topic there's something I'm a little worried about.
I'm worried that 'spike the tank every 6 seconds' will become the kind of lazy heuristic that bad Sombras show off with their hacks. Oh there's a Doomfist/Rein/D.Va on their team? Keep hacking that one every 8 seconds! Oh, they backed away and nothing happened for 6 seconds and I wasted an ability that could have been used more intelligently if I bothered to learn the game? That's an interesting th- wait it's back off cd get the Rein yeeeeeeeeah
I get it. There's a lot of nuance to the skill, but there's also huge value in just using it off cd. So skip the thought process and just keep using it. I understand that urge. But the result is that certain heroes at trash tier are more unfun than they are unpickable. I dunno if there's a solution or even needs to be one. But it's a thing.
Maximizing hack uptime on high priority targets seems like a reasonable strategy for low/mid-level Sombras. If they can land it on cooldown that's not too shabby. They're not gonna get on OWL with that level of play, but it does help their team a fair amount, probably more than trying and failing to coordinate a sick combo.
Back to 1300 because I can't get a real game. Just wish I had an option between try and fail or stop playing.
The middle ground there is to find one or two people you can stand to join you rather than solo queue.
0
KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
I *strongly* recommend queueing with one or two other people. Worst case, misery loves company. Ideally, you at least have some people you can rely on to fill roles and help prevent your team comps from going FULLY off the rails.
Most of the new heroes are going to have some form of cc because we already have pure damage heroes, and tanks need it or they are just ignored. I think they know to be pretty careful with the cc because people hate it.
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.
MAP UPDATES
Blizzard World
Moved the first payload checkpoint (Pylon Terrace) back 10 meters
Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.
GENERAL UPDATES
General
Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile
Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here.
Report Menu
The “Poor Teamwork” dropdown menu option has been removed
The “Griefing” dropdown menu option has been renamed “Gameplay Sabotage”
Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.
Heroes
Sombra’s “Enemies Hacked” end-of-round card now also displays her offensive assists
Brigitte’s Golden Weapon variant will now also give her a golden shield
Changed Mercy’s Valkyrie voice line
UI
Simplified Hero Select tips for roles
HERO UPDATES
D.Va
Micro Missiles
Explosive damage reduced from 6 to 4
Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.
Mei
Endothermic Blaster
Now pierces through enemies
Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.
Reaper
Death Blossom
Reloads Hellfire Shotguns after use
Wraith Form
Move speed bonus increased from 25% to 50%
You can now cancel the ability by pressing the Shift or Primary Fire hotkey
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.
Moira
Biotic Grasp
Transparency increased the closer you are to a target
Coalescence
Now becomes more transparent the closer its visual effects are to a player’s camera
Fade
Transparency increased the closer you are to a target
Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.
Zenyatta
Orb of Destruction
Secondary fire rate of fire reduced by 15%
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.
USER INTERFACE UPDATES
General
Heroes can now be selected by double-clicking the hero icon during Hero Select
Added leaderboard information to the competitive information screen. This can be accessed by right-clicking the menu on the competitive card
GAME BROWSER AND CUSTOM GAMES UPDATES
General
Lockout Elimination cards in the Arcade are now just referred to as Elimination
BUG FIXES
Heroes
Fixed a bug that prevented Bastion from firing projectiles immediately after going into Tank configuration
Fixed a bug that prevented Bastion from being knocked back while transforming during Configuration: Tank
Fixed a bug that prevented Brigitte’s impact effects from playing when hitting the environment
Fixed a bug that caused Brigitte’s aim to be slightly offset after using Shield Bash
Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike
Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge
Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations
Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended
Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies or
Fixed a bug that prevented Junkrat from being knocked back while piloting his RIP-Tire
Fixed a bug that allowed Orisa’s Halt! to sometimes affect enemy targets behind walls
Fixed a bug that caused McCree’s Peacekeeper to grow substantially during the hero select screen when certain skins were equipped
Fixed a bug that allowed Moira’s Biotic Orb to pass through Mei’s Ice Wall
Fixed a bug that caused Tracer’s Recall to activate differently based on the player’s latency
I was not expecting them to actually nerf Dva and Zenyatta, but that's good. More Mei in my games is not. Some day there will be a patch that isn't half Doomfist bugfixes.
This seems very specifically intended for dealing with throwers, where blocking them isn't good enough. Particularly for streamers who sometimes are plagued by a specific thrower that stalk their streams. Of course they still need to act on reports for these people as well, but this helps to get them out more quickly, and serves as a sort of punishment for them too in their longer match times. It's not useful for just trying to stop matching with people who are dickheads in chat/voice though.
With the release of Patch 1.22, I wanted to talk about the new and updated tools that can help players create a better and more positive gameplay experience. Before diving into those details, I first need to thank everyone who has been helping us identify toxic behavior. We have seen a steady increase in usage of the Player Report tool, and these additional reports allow us to identify and action toxic players more quickly and at a higher accuracy. Players have also been reaching out via social media with reports and videos of blatant toxicity, and we have investigated each of them and taken appropriate action. The best way for everyone to continue helping us combat toxicity is simple: just use the Player Report tool whenever you encounter bad behavior and give an accurate and detailed report.
To help with the accuracy and clarity of reports, we are making a couple changes to the player report categories you can choose. The first change is renaming the “Griefing” category to “Gameplay Sabotage”. Griefing is a very broad term used in many different ways amongst the community. The intent of the category is to be used when a player disrupts the game or harasses other players through the use of normal gameplay mechanics. A clear example of this is Symmetra teleporter exits being placed at the side of cliffs so teammates immediately drop to their death. Another example is players intentionally allowing themselves to be eliminated by the enemy team. This is often referred by the community as “feeding” or “inting”.
It is NOT gameplay sabotage if a player simply makes a mistake or has a poor match. Everyone does that from time to time, even the very best professionals in the world. Players can also have a rough match without a lot of mistakes, simply because the other team is making better plays and performing well. For a player to be reported for Gameplay Sabotage, they must intentionally be trying to disrupt and harass their teammates or actively trying to lose. Note that playing a non-meta Hero does not mean someone is taking part in Gameplay Sabotage. Players who are trying hard to help their team to win should not be reported, regardless of the hero they choose.
The other change we’re making to the player reporting categories is removing the “Poor Teamwork” category. Many players were using this category in a very similar fashion to the “Griefing” category, because both categories could be interpreted very broadly to include diverse types of bad behavior. This made it more difficult for us to action players appropriately.
The addition of the “Avoid as Teammate” option also gives players another way to improve their gameplay experience online. If you use the “Avoid as Teammate” option on a player, that action is will be effective in the next match. The matchmaker will no longer place you on a team with the avoided player for one week. Sometimes you don’t want to play with someone as a teammate because you disagree with their playstyle or hero choice. Sometimes your personalities or communication style simply clash. These can happen without either party being toxic.
The use of Avoid as Teammates does NOT take the place of reporting someone for things like Abusive Chat, Inactivity, or Gameplay Sabotage. If you ever encounter a player being toxic, please take the time to report them for that behavior. It truly helps us make playing Overwatch a more positive experience./quote]
0
miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
by the way, here's the match with Gale i mentioned, i didn't do a whole lot besides be a slippery bouncy boi, but it was tremendously fun
Also those Reaper buffs are juicy as hell, god damn. Being able to close the distance super fast with no way to stop it and then cancel it on demand? That's really scary.
Zek on
+4
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Both Mei and Reaper buffs make me happy, Dva and Zen nerfs make me sad but I understand why because they're powerful.
TexiKenDammit!That fish really got me!Registered Userregular
How about some McCree mobility love if you're giving Linkin Park over there such a speed boost and a cancel to boot?
Fine with the other player changes, should have done something to Moira's orbs at least, her and Bridget are becoming an annoying support combo that balance out each other's weaknesses.
Hey, I just noticed something they didn't put in the patch notes. There are now yellow-flag warnings at character select for "Only One Healer" and "Only One Tank".
My favorite musical instrument is the air-raid siren.
I still want them to remove wraiths ability to pick up health packs. Unless they have and I havent noticed.
Why? If they’re wraithing to retreat then they probably need health. If you’re chasing a retreating Reaper it shouldn’t be a free kill, otherwise they may as well just take that ability away from him completely. Kill him before he wraiths or follow cautiously.
I still want them to remove wraiths ability to pick up health packs. Unless they have and I havent noticed.
Why? If they’re wraithing to retreat then they probably need health. If you’re chasing a retreating Reaper it shouldn’t be a free kill, otherwise they may as well just take that ability away from him completely. Kill him before he wraiths or follow cautiously.
It reloads, avoids attacks, and now has even more speed. I think that's plenty given that his attacks also heal him.
I still want them to remove wraiths ability to pick up health packs. Unless they have and I havent noticed.
Why? If they’re wraithing to retreat then they probably need health. If you’re chasing a retreating Reaper it shouldn’t be a free kill, otherwise they may as well just take that ability away from him completely. Kill him before he wraiths or follow cautiously.
It reloads, avoids attacks, and now has even more speed. I think that's plenty given that his attacks also heal him.
I still want them to remove wraiths ability to pick up health packs. Unless they have and I havent noticed.
Why? If they’re wraithing to retreat then they probably need health. If you’re chasing a retreating Reaper it shouldn’t be a free kill, otherwise they may as well just take that ability away from him completely. Kill him before he wraiths or follow cautiously.
It reloads, avoids attacks, and now has even more speed. I think that's plenty given that his attacks also heal him.
It's kinda his only ability. Like it's literally the one thing he can do in a fight aside from left clicking and ulting.
It's an interesting change. In a lot of situations I don't think it'll really matter, but it could be pretty tough to deal with for deathball style comps. Which is kind of a fair trade, because Mei's lack of damage actually makes her kind of weak against deathball right now. It also makes for an interesting buff on frontline type lucios and such, they can't just hide behind an ally to avoid Mei anymore.
Of course, Mei's biggest problem is unchanged: the best CC in the game is still just killing an enemy
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I'm gonna go out on a limb and say being able to cancel Wraith Form is going to break Reaper. Making it an effective escape is one thing, but this makes it an effective engage, which is extremely dangerous for a character that annihilates things (and sustains himself) when he can start a fight in melee range.
They try to balance that by putting the five stack against higher MMR solo players.
Tru.
Had a game last weekend against a five stack with me in my duo with my brother and 4 solos (we were defending on Anubis).
The only player worth their salt on that team was the solo player, a Tracer, who couldn't do everything on their own, and after two or three minutes the entire five stack dropped.
While the game refilled I went our past the choke and sat with the enemy Tracer for a bit, emoting together and letting 'em know I felt bad for them getting screwed over.
Then their backfills loaded in and it was back to business. It was a very good game.
'Chance, you are the best kind of whore.' -Henroid
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited March 2018
They should probably just do the thing most MOBAs do were you can't queue as [max team size]-1. Queue as 4 and get a duo or find those last two yourself isn't that big an ask.
Got to play a bit of Brigette in QP and had a game where we basically just traded Brigette ults and accompanying team kills. I did not feel like I did this well though:
I'm gonna chalk that up to most of my team not killing that much? Really did not feel like I was doing that well.
I could be wrong, but I think that means your team got 32 elims while being healed by you. Defensive assist is healing an ally who gets an elim, offensive assist is an ally getting an elim on a target you've debuffed or cc'd.
...I think.
'Chance, you are the best kind of whore.' -Henroid
Posts
Yeah on this topic there's something I'm a little worried about.
I'm worried that 'spike the tank every 6 seconds' will become the kind of lazy heuristic that bad Sombras show off with their hacks. Oh there's a Doomfist/Rein/D.Va on their team? Keep hacking that one every 8 seconds! Oh, they backed away and nothing happened for 6 seconds and I wasted an ability that could have been used more intelligently if I bothered to learn the game? That's an interesting th- wait it's back off cd get the Rein yeeeeeeeeah
I get it. There's a lot of nuance to the skill, but there's also huge value in just using it off cd. So skip the thought process and just keep using it. I understand that urge. But the result is that certain heroes at trash tier are more unfun than they are unpickable. I dunno if there's a solution or even needs to be one. But it's a thing.
hAmmONd IsnT A mAin TAnk
This is really my only issue with Brigitte right now. What Blizzard seems to ignore at times is that often the fact that you're stunned is more powerful than the actual duration of the stun. To have an instant cancel on a 5 second cooldown on a character without any more significant tradeoff than having to be within short(not even melee!) range is I think a bit excessive. (hell, you're using it when you're even more protected than usual)
Funnily enough, I only disagree with you on this. So far, Blizzard has seemed very measured with their stuns and disables. McCree's stun is point-blank and his fan got that ancient nerf. Hog has been a constant target for nerfs, centred around his hook. Sombra's Hack looked scary for less than one whole patch and it's been nerfed. Mei's stun takes an age to apply.
If anything, Blizz is massively unwilling to even try a 'disable meta'. Probably because they're afraid of nerfing their central-pillar-of-balance darling, the spunky time-travelling Brit. Also, muh skill cap.
Which isn't necessarily a bad thing - no one who plays OW wants to suddenly be playing DotA - but it's definitely Blizzard's approach thus far. Brigitte to me represents Blizzard's abject retreat from that stance. We've been complaining about dive so much for so long - and rightfully so IMO - and nothing that Blizzard has done thus far has truly controlled what a good dive comp can do.
"FINE THEN" Blizz has said, "all you whingeing supports are sick of getting gangbanged? Here's Brigitte."
hAmmONd IsnT A mAin TAnk
Nothing about how the stuns themselves worked were changed though. All of those changes were centered around preventing the McCree or Roadhog from either reliably instantly killing you under their own power or fixing a lot of Roadhog's bullshit magic hooks(this was before Roadhog's heal damage reduction - McCree could basically solo Roadhog with a flash-fan-roll-fan, and Roadhog hook was always instant death if you were less than a tank).
We now have double the number of hard stuns alone that we originally had at launch and only one hero since launch that wasn't given a disable or CC(Moira), and it's really starting to show how annoying it is.
Maximizing hack uptime on high priority targets seems like a reasonable strategy for low/mid-level Sombras. If they can land it on cooldown that's not too shabby. They're not gonna get on OWL with that level of play, but it does help their team a fair amount, probably more than trying and failing to coordinate a sick combo.
Like I said, it's a decent heuristic.
hAmmONd IsnT A mAin TAnk
The middle ground there is to find one or two people you can stand to join you rather than solo queue.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.
MAP UPDATES
Blizzard World
Moved the first payload checkpoint (Pylon Terrace) back 10 meters
Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.
GENERAL UPDATES
General
Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile
Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here.
Report Menu
The “Poor Teamwork” dropdown menu option has been removed
The “Griefing” dropdown menu option has been renamed “Gameplay Sabotage”
Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.
Heroes
Sombra’s “Enemies Hacked” end-of-round card now also displays her offensive assists
Brigitte’s Golden Weapon variant will now also give her a golden shield
Changed Mercy’s Valkyrie voice line
UI
Simplified Hero Select tips for roles
HERO UPDATES
D.Va
Micro Missiles
Explosive damage reduced from 6 to 4
Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.
Mei
Endothermic Blaster
Now pierces through enemies
Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.
Reaper
Death Blossom
Reloads Hellfire Shotguns after use
Wraith Form
Move speed bonus increased from 25% to 50%
You can now cancel the ability by pressing the Shift or Primary Fire hotkey
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.
Moira
Biotic Grasp
Transparency increased the closer you are to a target
Coalescence
Now becomes more transparent the closer its visual effects are to a player’s camera
Fade
Transparency increased the closer you are to a target
Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.
Zenyatta
Orb of Destruction
Secondary fire rate of fire reduced by 15%
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.
USER INTERFACE UPDATES
General
Heroes can now be selected by double-clicking the hero icon during Hero Select
Added leaderboard information to the competitive information screen. This can be accessed by right-clicking the menu on the competitive card
GAME BROWSER AND CUSTOM GAMES UPDATES
General
Lockout Elimination cards in the Arcade are now just referred to as Elimination
BUG FIXES
Heroes
Fixed a bug that prevented Bastion from firing projectiles immediately after going into Tank configuration
Fixed a bug that prevented Bastion from being knocked back while transforming during Configuration: Tank
Fixed a bug that prevented Brigitte’s impact effects from playing when hitting the environment
Fixed a bug that caused Brigitte’s aim to be slightly offset after using Shield Bash
Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike
Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge
Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations
Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended
Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies or
Fixed a bug that prevented Junkrat from being knocked back while piloting his RIP-Tire
Fixed a bug that allowed Orisa’s Halt! to sometimes affect enemy targets behind walls
Fixed a bug that caused McCree’s Peacekeeper to grow substantially during the hero select screen when certain skins were equipped
Fixed a bug that allowed Moira’s Biotic Orb to pass through Mei’s Ice Wall
Fixed a bug that caused Tracer’s Recall to activate differently based on the player’s latency
The best part? It makes players really truly ask themselves: does this person WIN more than they ANNOY ME? That is so much cooler than a blank report.
And yeah, some day the number of Doomfist bug fixes will be less than half the number of total bug fixes. That will be a glorious day.
hAmmONd IsnT A mAin TAnk
Also there's a forum post with more reporting stuff:
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Fine with the other player changes, should have done something to Moira's orbs at least, her and Bridget are becoming an annoying support combo that balance out each other's weaknesses.
Why? If they’re wraithing to retreat then they probably need health. If you’re chasing a retreating Reaper it shouldn’t be a free kill, otherwise they may as well just take that ability away from him completely. Kill him before he wraiths or follow cautiously.
It reloads, avoids attacks, and now has even more speed. I think that's plenty given that his attacks also heal him.
It took forever but Moira finally got me gold across the board. I was a god damn terror this game.
But if she freezes everyone, not just the squishies, those other fuckers might notice her and kill her faster :snap:
It's kinda his only ability. Like it's literally the one thing he can do in a fight aside from left clicking and ulting.
Until they made it useless a sentence later.
Of course, Mei's biggest problem is unchanged: the best CC in the game is still just killing an enemy
Gold shield hype
Already got my Sol gold shield
It is
Pretty great
Shadow Step? Now that needs a buff. Shadow step is a "hope I don't get instantly headshot on the other side!" diceroll every time.
Brigitte is now a Warrior of Sunlight.
Meanwhile Rein's haulin' around his old beater, forgotten....
I don't care that it's QP, it's annoying as fuck and a shitty design mechanic.
Steam: MightyPotatoKing
Tru.
Had a game last weekend against a five stack with me in my duo with my brother and 4 solos (we were defending on Anubis).
The only player worth their salt on that team was the solo player, a Tracer, who couldn't do everything on their own, and after two or three minutes the entire five stack dropped.
While the game refilled I went our past the choke and sat with the enemy Tracer for a bit, emoting together and letting 'em know I felt bad for them getting screwed over.
Then their backfills loaded in and it was back to business. It was a very good game.
I'm gonna chalk that up to most of my team not killing that much? Really did not feel like I was doing that well.
...I think.