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    BahamutZEROBahamutZERO Registered User, Moderator mod
    the current thing in china is to sell a small amount of currency to buy things directly that cost absurd amounts of that currency and include a lootbox as a "free extra gift" to loophole around the the lootbox regulations

    BahamutZERO.gif
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    NightDragonNightDragon 6th Grade Username Registered User regular
    I really liked Pillars of Eternity

    Come at me bro

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    PiptheFair wrote: »
    Brolo wrote: »
    Dubh wrote: »
    okay, so loot box opinions

    I think the fact that AAA game companies hiring gambling experts sorta closes the argument on whether or not loot boxes count as gambling

    and I really fucking hope the law gets changed to include loot boxes as gambling

    it's going to get really difficult to define the type of gambling, especially when they start turning these things into "oh you only pay money to win tokens, and then you exchange the tokens for hats" bits of legal fuckery

    china and japan have clear laws about what can and cannot go on in this stuff

    just like

    copy those

    The thing Brolo described is how pachinko parlors work, more or less, and dodge a bunch of Japan's gambling restrictions.

    Blizzard is also getting around China's laws saying they need to disclose the drop rates of items in loot boxes, by having players buy a different, mostly useless thing, and get the box as a "gift".

    X22wmuF.jpg
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    JarsJars Registered User regular
    I really liked Pillars of Eternity

    Come at me bro

    I thought pillars of eternity was a good game

    wait that's not how this works

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    TaminTamin Registered User regular
    I really liked Pillars of Eternity

    Come at me bro

    Hm.

    I don't want to give the impression I hated the game. I didn't love it, but I mostly enjoyed my time with it.

    I had a lot of complaints about the combat and about the combat log. I ranted a bit about the inventory and character pages. The suppression system was weird and probably pretty bad. I felt like the stronghold system was barebones or at least too middle-of-the-road to work. On that subject, there wasn't really a need to justify your legal ownership of the keep.

    I wasn't fond of how it asked me (twice: once for the expansion, and once for the last area) "hey, you're too high level for this area. Should we scale things up for you?" because, well. Asking me in a pop-up dialog box tells me there wasn't a lot of communication in terms of how much xp should be available during each of the acts. It's not like this is some unknowable thing. And I don't have any real way to know, in-game, what that means. I can't make an informed decision without any information, yeah?

    I didn't feel there was much variety in combat encounters. In mid-April, I had killed ~200 Shadows (including Cean Gwla), and another 200ish each of Spiders and Xaurips. IIRC, no other group came close; in that same post I mention I'd encountered 24 Skuldrs.

    I reached the last act, found yet another bunch of Shadows, and promptly a) loaded my game, then b) wandered off to the expansion area in the hopes of something new. I made it a bit into that area.

    I, er, didn't stop out of annoyance or lack of interest; rather, looking at the timing, my time was consumed with family obligations from late April to the middle of June.

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    NightDragonNightDragon 6th Grade Username Registered User regular
    Regarding the high-level pop-up, I didn't mind that. There were a lot of optional quests, so there was XP variation there, and I'd imagine that the difficulty ramp could've also made a difference in the amount of XP gained during certain encounters? To me that just meant "would you like a pretty easy game moving forward, or a more challenging game?" - I didn't need an explicit explanation of exactly what that entailed.

    The combat log I found relatively useless, as it was just a massive flood of information that went by much too fast for me to parse. The stronghold did feel like there was more potential there that they didn't really explore, and I think that the ownership questline was somewhat interesting and different, but there seemed to be no real risk involved there, as I knew that there was no way the game was going to be all "lol j/k, we're taking the keep back now, you lost!"

    I've gotten through maybe 2/3 or 3/4 of the expansion so far...I've enjoyed it! It hasn't been a game that I felt I absolutely could not put down, but I've gotten enough out of it where I'm glad I purchased it and played through. Scratches the itch for games like Icewind Dale II that I played way back when.

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    TaminTamin Registered User regular
    edited November 2017
    I mind being asked, I think. And maybe that's weird.

    I just think it should either invisibly scale or keep things static. I ticked the 'hard mode' box, after all, and I feel that's enough input.

    I'm glad you're enjoying it. I might get back to it, but it's a pretty low priority at the moment.

    Tamin on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    I got back into Fallout, thinking that "I've played this through once, I won't get sucked in again" and ooooooooh I was wrong.

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    JarsJars Registered User regular
    something about poe vs tyranny to me is I don't know if 6 or 4 man parties are better. 4 man parties are smoother to control and things get less bogged down for aspects like movement, but on the other hand you give me all this cool shit to use and I can fit so much more cool shit on 6 people. it was like when exile turned into avernum

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I prefer 6 man

    more granularity for more tactical options

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    EtchwartsEtchwarts Eyes Up Registered User regular
    Still playing L.A. Noire

    Man, the homicide desk is a fucking slog
    This is ostensibly like, the point of the game, right?

    So why is it some dumb "serial killer maybe?" thing

    I get you need an overarching plot, but whatever twist is coming up, is it really worth each case being identical

    That's not to mention that the format they decided was "raped, murdered, naked woman"

    I knows it's Rockstar, but it's starting to make me, a cis dude, uncomfortable how misogynistic this whole thing is

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    EtchwartsEtchwarts Eyes Up Registered User regular
    Also

    why is la noire an open world game

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Also

    why is la noire an open world game

    Decisions were made.

    Most of them poor.

    Humor can be dissected as a frog can, but dies in the process.
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    InquisitorInquisitor Registered User regular
    I'm playing Shadow Tactics: Blades of the Shogun and turned the language from English to Japanese because well, 1, I'm a bit of a weeb, and 2 because the English voices have thick Japanese accents on a lot of the characters and I always find that a little... not great.

    There are interesting differences between the Japanese dialog and the English text for the conversation. An example:

    There is a street urchin and a samurai that join your party. In the English text the samurai calls the street urchin Yuki-chan. She is a child so this is correct, but, it definitely carries the fact that he is speaking to her as though she were a child, despite the fact that she is a full blown member of the party and a vicious murder machine with her traps and knives.

    However, in the Japanese audio he calls her Yuki-dono, which is an outdated honorific (but fits the setting) which translates roughly to: you have the same rank as me but still command my respect. Which is SUPER different, and casts the attitude of the samurai in a completely different light.

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    VeldrinVeldrin Sham bam bamina Registered User regular
    Hey so is the new Call Of Duty single player any good or what

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    InquisitorInquisitor Registered User regular
    Veldrin wrote: »
    Hey so is the new Call Of Duty single player any good or what

    Giant Bomb thought it was very uninspired, but I haven't looked into more reviews myself.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Homicide desk is by far the weakest section of LA Noire, which is ridiculous considering the murder investigations during the traffic desk get the game off to such a strong start

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    LalaboxLalabox Registered User regular
    LA Noire never really settles on how to translate the specifics of having a good noire detective story. Like it's got a rather good handle on noire story beats and storytelling, but they often run right up against the good parts of the detective gameplay bits.

    having a game where you get graded on each specific case you solve is anathema to telling a story about interweaving cases that reframe what you learn about previous ones.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Also the "Lie, Doubt, Truth" system was kinda garbo.

    Why is doubt even there??

    Humor can be dissected as a frog can, but dies in the process.
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Doubt was just poorly named, it's for when you want to push for more information

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    Also the "Lie, Doubt, Truth" system was kinda garbo.

    Why is doubt even there??

    Sometimes people doubt stuff other people say to them?

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    Curly_BraceCurly_Brace Robot Girl Mimiga VillageRegistered User regular
    I picked up Sunless Sea during the Halloween sale. Dear lord this sort of game is like a drug for me; I think I played 10 hours the first two days I had it. I remember playing sci-fi versions of this "taking your ship to different ports on quests, fighting other ships) genre as a kid and loving it.
    It's a lot of creepy & weird fun, though the samey music track is a bit dissapointing. I've only heard a few tracks over and over. Also I think progress in this game is real slow... or I am doing something wrong maybe.

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    VeldrinVeldrin Sham bam bamina Registered User regular
    The choices were originally Coax/Force/Lie but got changed during production for some reason and they never redid the dialogue to match.

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    StiltsStilts Registered User regular
    Maddoc wrote: »
    Doubt was just poorly named, it's for when you want to push for more information

    Yeah, it was kind of an awkward naming scheme

    Doubt is supposed to be used in the scenarios where you're pretty sure someone is lying to you or hiding something but don't have hard evidence to back it up (I'm pretty sure selecting "Lie" forces you to present evidence Phoenix Wright style)

    But yeah, it definitely could have been named better

    IKknkhU.gif
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Inquisitor wrote: »
    I'm playing Shadow Tactics: Blades of the Shogun and turned the language from English to Japanese because well, 1, I'm a bit of a weeb, and 2 because the English voices have thick Japanese accents on a lot of the characters and I always find that a little... not great.

    There are interesting differences between the Japanese dialog and the English text for the conversation. An example:

    There is a street urchin and a samurai that join your party. In the English text the samurai calls the street urchin Yuki-chan. She is a child so this is correct, but, it definitely carries the fact that he is speaking to her as though she were a child, despite the fact that she is a full blown member of the party and a vicious murder machine with her traps and knives.

    However, in the Japanese audio he calls her Yuki-dono, which is an outdated honorific (but fits the setting) which translates roughly to: you have the same rank as me but still command my respect. Which is SUPER different, and casts the attitude of the samurai in a completely different light.

    I didn't get as far in Shadow Tactics as I'd intended to (I had to set it down for a bit, and found it impossible to come back to and daunting to restart)

    But that's so interesting an anecdote that I'm like, "Oh, dag, I should probably revisit that shit."

    Thanks!

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    cB557cB557 voOOP Registered User regular
    Also the "Lie, Doubt, Truth" system was kinda garbo.

    Why is doubt even there??
    It's for when they're making a face like they ate something sour but none of your evidence disproves a thing they said.

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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Still playing L.A. Noire

    Man, the homicide desk is a fucking slog
    This is ostensibly like, the point of the game, right?

    So why is it some dumb "serial killer maybe?" thing

    I get you need an overarching plot, but whatever twist is coming up, is it really worth each case being identical

    That's not to mention that the format they decided was "raped, murdered, naked woman"

    I knows it's Rockstar, but it's starting to make me, a cis dude, uncomfortable how misogynistic this whole thing is

    The company that made the game (which isn't actually Rockstar, though they apparently got a lot of fingers into it due to how badly mismanaged LA Noire's development was) was in the process of making a game called Whore of the Orient before they got shut down.

    Think about that. They thought that would be a fitting title for a game. That's their headspace.

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Zxerol wrote: »
    Still playing L.A. Noire

    Man, the homicide desk is a fucking slog
    This is ostensibly like, the point of the game, right?

    So why is it some dumb "serial killer maybe?" thing

    I get you need an overarching plot, but whatever twist is coming up, is it really worth each case being identical

    That's not to mention that the format they decided was "raped, murdered, naked woman"

    I knows it's Rockstar, but it's starting to make me, a cis dude, uncomfortable how misogynistic this whole thing is

    The company that made the game (which isn't actually Rockstar, though they apparently got a lot of fingers into it due to how badly mismanaged LA Noire's development was) was in the process of making a game called Whore of the Orient before they got shut down.

    Think about that. They thought that would be a fitting title for a game. That's their headspace.

    Whoof, I didn't know that.

    Yeesh.

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    TheStigTheStig Registered User regular
    edited November 2017
    Jars wrote: »
    I really liked Pillars of Eternity

    Come at me bro

    I thought pillars of eternity was a good game

    wait that's not how this works

    Pillars was good, the expansion was great, Pillars 2 looks amazing.

    Tyranny was okay. The combat was boring and it felt like no matter what position I took I'd still have to wade through a ton of mooks.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
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    LorahaloLorahalo Registered User regular
    edited November 2017
    Yeah LA Noire was by Team Bondi, who went out of business basicallly right after it was published when they couldn't secure another publishing contract because of poisoning their relationship with Rockstar. Turns out Rockstar,were more or less propping the studio up with cash and extra help in development, and Team Bondi was being run horribly. Also, there was something like 100 people who worked on the game that either quit or made redundant in some way before it was finished and were excluded from the credits.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    KarlKarl Registered User regular
    If you weren't accusing everyone of lying, were you even playing LA Noire?

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    gtrmpgtrmp Registered User regular
    the latest Humble Bundle is a strategy/sim bundle that includes Cities Skylines Deluxe, Plague Inc Evolved, and Out of the Park Baseball 18

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    MugginsMuggins Registered User regular
    Veldrin wrote: »
    Hey so is the new Call Of Duty single player any good or what

    I hear the Zombies mode is the best part but I may be biased

    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    SLyMSLyM Registered User regular
    My opinion on new cod: single player: petty good. Multiplayer: pretty good. Zombies-not for me.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    TheStig wrote: »
    Jars wrote: »
    I really liked Pillars of Eternity

    Come at me bro

    I thought pillars of eternity was a good game

    wait that's not how this works

    Pillars was good, the expansion was great, Pillars 2 looks amazing.

    Tyranny was okay. The combat was boring and it felt like no matter what position I took I'd still have to wade through a ton of mooks.

    yeah I feel like Pillars 2 is going to be a big jump in quality

    I hope they do the same leap that BG1 did to BG2

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    GoatmonGoatmon Companion of Kess Registered User regular
    edited November 2017
    Bought Cuphead earlier tonight, loaded it up about 45 minutes ago. Requested a refund about 5 minutes ago.

    There's a difference between being challenging and being unreasonable.

    I enjoyed all the souls games I've played, I played Rogue Legacy a bunch, I've played the living shit out of Spelunky (in which I've died well over 2,000 times) and both the original Binding of Isaac + wrath of the lamb, as well as rebirth and all its expansions and I also bought rebirth a 2nd time on the switch, among other tough games.

    So....challenge isn't a turn-off for me. Being excessively difficult to the point of being tedious is definitely a turn-off. And this game hits that mark right off the bat.

    Oh hey there's a powerup that boosts my health....at the cost of weakening my damage. What is this, New Vegas?

    Fuck this game. I'll stick to playing stuff that's actually fun.

    Artstyle and music and controls were real good, at least. But the gameplay is too aggravating to enjoy any of it.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


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    captainkcaptaink TexasRegistered User regular
    Tamin wrote: »
    I mind being asked, I think. And maybe that's weird.

    I just think it should either invisibly scale or keep things static. I ticked the 'hard mode' box, after all, and I feel that's enough input.

    I'm glad you're enjoying it. I might get back to it, but it's a pretty low priority at the moment.

    It's that way because the expansion came out well after the initial game, but levels-wise is in the middle of it. The bump up in levels was added then. One for people who had an endgame save and wanted to take it and do the expansion content, and two because doing the expansion content leaves you at a high level relative to the original endgame.

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    captainkcaptaink TexasRegistered User regular
    McHoger wrote: »
    I don't know how anyone could have been disappointed in Dungeon Siege 3 given how terrible it's predecessors are.

    I liked and finished both Dungeon Siege 1 and 2, couldn't get more than a few hours into 3. Dungeon siege 2 in particular is kind of underrated.

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    TofystedethTofystedeth Registered User regular
    Started playing valkyria chronicles the other night. Took a while to get used to the fact that enemies get essentially infinite overwatch fire as long as your character is not aiming.

    Does the game expect you to do the skirmishes to keep pace with the story difficulty or are those purely extra money/xp/want to shoot more things but can't rerun story battles.

    steam_sig.png
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    PaladinPaladin Registered User regular
    Started playing valkyria chronicles the other night. Took a while to get used to the fact that enemies get essentially infinite overwatch fire as long as your character is not aiming.

    Does the game expect you to do the skirmishes to keep pace with the story difficulty or are those purely extra money/xp/want to shoot more things but can't rerun story battles.

    You can easily cheese skirmishes to overlevel your people (especially scouts). A no-skirmish run is doable but challenging. I would at least make sure you can keep up with the latest weapon tier for each class and reach the elite upgrade for at least a couple before the enemy does.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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