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[Hearthstone] THIS THREAD IS OLD AND FUNKY! POST IN THE NEW ONE!

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Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    If you shuffle a spellstone into your deck with Dead Man's Hand do you need to upgrade it again

    Nope. You're copying the card itself, not the effect. Unfortunately, 7 mana is way too slow for the currently existing DMH deck.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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  • I needed anime to post.I needed anime to post. boom Registered User regular
    MNC Dover wrote: »
    If you shuffle a spellstone into your deck with Dead Man's Hand do you need to upgrade it again

    Nope. You're copying the card itself, not the effect. Unfortunately, 7 mana is way too slow for the currently existing DMH deck.

    The issue is that I don't know if we know how the spellstones are coded - they may, for example, be three separate cards that replace one another when their effect is met

    liEt3nH.png
    3cl1ps3kimeShadowhope
  • YiliasYilias Registered User regular
    Why pay 7 mana for 5/5s when you could be paying 1 mana for 15/15s?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    kimenarwhalMNC DoverLucedesShadowhope
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Yilias wrote: »
    Why pay 7 mana for 5/5s when you could be paying 1 mana for 15/15s?

    because you can run a vastly different set of class cards and also a geist who loves tasty tasty 1 mana spells

    liEt3nH.png
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Too slow... for a DMH deck...

    ???

    VRXwDW7.png
    ElvenshaeKoopahTroopahMNC DoverGoodKingJayIII
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I think that hunter legendary is fine in a variant of the ySharrj deck. It's not great, but it's gimmicky enough to work.

  • CoinageCoinage Heaviside LayerRegistered User regular
    I think that hunter legendary is fine in a variant of the ySharrj deck. It's not great, but it's gimmicky enough to work.
    But it has anti-synergy with the Ysaarj deck, it forces you to include at least 3 more minions that are not Ysaarj!

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited November 2017
    Coinage wrote: »
    I think that hunter legendary is fine in a variant of the ySharrj deck. It's not great, but it's gimmicky enough to work.
    But it has anti-synergy with the Ysaarj deck, it forces you to include at least 3 more minions that are not Ysaarj!

    But the leggo and highmanes are all also good Barnes rolls! Not game-winning, but certainly good.

    The Escape Goat on
    9uiytxaqj2j0.jpg
    LucedesKoopahTroopah
  • DibbyDibby I'll do my best! Registered User regular
    Stop comparing it to Barnes y'all, they're nothing alike. Kathrena can just be a high end finisher for a control deck, 8 mana for a 6/6 and a 6/5 that both have relevant deathrattles is a fucking beating against any control deck (including Razakus and Twisting Nether Warlocks!)

    And not just a 6/5 Deathrattle summon two 2/2s

    But a 2ND 6/5 Deathrattle summon two 2/2s!!!

    Okay joking aside though, it's also more than Highmane. You could slot in Swamp King Dred and King Krush, you could run Charged Devilsaurs... I'm not sure I'd want to run Giant Sandworm though. Maybe you even get fucking crazy and run, I dunno, Giant Mastodons?? Like whoa holy shit, an 8 mana 6/6 that also plops a 6/10 Taunt on board sounds kinda fucking good, right?

    It's a bit hard to evaluate without the rest of the set though. I don't think you run this is Midrange. I COULD BE WRONG. But I think it's slanted for something slower. And the rest of the tools Hunter gets are going to determine whether or not that can work.

    NEVER GIVE UP ON CONTROL HUNTER, BLIZZARD. I BELIEVE IN YOU.

    (i want that deck to work and be a thing so bad you have no idea)

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • YiliasYilias Registered User regular
    Well, Tempo Rogue confirmed still a good deck, easiest 10-5 climb ever:

    dj1xiia.png

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    GrobianDibbyMarty81MNC DoverShadowhopeKoopahTroopah
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Duke 2.0 wrote: »
    Too slow... for a DMH deck...

    ???

    In DMH, ideally you want to kill your opponent with fatigue using a Coldlight Oracle. Your best reshuffle hand is:
    • Coldlight Oracle
    • Deadman's Hand
    • Bring It On
    • Execute or Brawl

    If you reshuffle a 7-mana card, you can only play one more card. Since it doesn't draw either, it makes it a tougher topdeck as well. I know it sounds crazy, but 7-mana is too much cost for the current DMH archetype. Not saying it can't work, but not without a few more cards to support the deck.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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  • TheBlackWindTheBlackWind Registered User regular
    Priest dragon: because hearthstone games haven't slowed down enough yet

    PAD ID - 328,762,218
  • -SPI--SPI- Osaka, JapanRegistered User regular
    Razakusanduin priest is such a demoralising thing to lose against. It's like being beaten up by the rich bully in an 80s movie.

    TheBlackWindenvoy1UnbrokenEvaBeasteh3cl1ps3KorhedronkimeKoopahTroopahElvenshaeRozCyrenic
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited November 2017
    Marty81 wrote: »
    What's a good paladin deck in standard right now? I'm feeling super uninspired and need to knock out a few quests.

    murloc paladin's pretty much it. handbuff and control don't really work in the meta. most lists look something like this:

    ###snipsnap

    Fwiw, I'm playing a very similar list (-1 Spikeridged, +1 Spellbreaker) and it's working ok. I'm feeling very confident against Razakus priest and Druid (all flavors) is also beatable. It's not good against Tempo Rogue or Zoolock.

    AAECAZ8FBvIF+ga5sgLjvgK5wQKIxwIMxQPbA68HpwjTqgLZrgLTvAKzwQKdwgKxwgLKywKmzgIA.png

    Grobian on
    PoGo friend code: 7835 1672 4968
  • bwaniebwanie Posting into the void Registered User regular
    Dibby wrote: »
    Stop comparing it to Barnes y'all, they're nothing alike. Kathrena can just be a high end finisher for a control deck, 8 mana for a 6/6 and a 6/5 that both have relevant deathrattles is a fucking beating against any control deck (including Razakus and Twisting Nether Warlocks!)

    And not just a 6/5 Deathrattle summon two 2/2s

    But a 2ND 6/5 Deathrattle summon two 2/2s!!!

    Okay joking aside though, it's also more than Highmane. You could slot in Swamp King Dred and King Krush, you could run Charged Devilsaurs... I'm not sure I'd want to run Giant Sandworm though. Maybe you even get fucking crazy and run, I dunno, Giant Mastodons?? Like whoa holy shit, an 8 mana 6/6 that also plops a 6/10 Taunt on board sounds kinda fucking good, right?

    It's a bit hard to evaluate without the rest of the set though. I don't think you run this is Midrange. I COULD BE WRONG. But I think it's slanted for something slower. And the rest of the tools Hunter gets are going to determine whether or not that can work.

    NEVER GIVE UP ON CONTROL HUNTER, BLIZZARD. I BELIEVE IN YOU.

    (i want that deck to work and be a thing so bad you have no idea)

    I'm playing the asshole hunter and it can be pretty much control with a highroll element. unless you get your aggro hand ofcourse.


    Fun game yesterday: Had been clearing a warlocks board and getting in some face dmg in between.

    Had him at 11, he had 4 minions on board including doomguard and the 6/6 "pull a demon".

    I had three draws (4 if you count tracking) for lethal: unleash x 2 and kill command) but got misdirection. I just went face to leave him at 3 ( all his minions had 3 or more attack) and played misdirection.

    Closed my eyes for 10 seconds to be greeted by the winchime.


    Yh6tI4T.jpg
    Dibbyenvoy1
  • SaldonasSaldonas See you space cowboy...Registered User regular
    That's pretty much the list I'm running too, with the exception that I don't have rallying blade so I'm just using truesilvers.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
  • MuffinatronMuffinatron Registered User regular
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    PSN: Holy-Promethium
    Elvenshae
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Draft a mediocre arena deck. Win first game. Lose second game.

    At 1:1 play against a druid with UI and double Bonemare. Lose. At 1:2 play against another (different!) druid with UI and double Bonemare. Win.

    At 2:2 play against a Druid who gets Shifting Shade from Shallow Gravedigger and Shifting Shade gets him the 1/15 chance pulling the Ungoro Pack from my deck.


    Game hates me today.

    PoGo friend code: 7835 1672 4968
  • Doctor DetroitDoctor Detroit Registered User regular
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    So, classes that normally don’t attack directly (Mage, Priest, Warlock) get 0-attack weapons with effectively infinite durability. Hmm...

    And this weapon, it’s a powerful effect, but you need to be able to play it, and go 4 more turns where you can hit stuff without killing yourself, and have a hand that can take advantage of it. The dream would be to have 3 cards in hand, Kun and UI x2. But a Druid should have played those cards already, right?

  • MuffinatronMuffinatron Registered User regular
    edited November 2017
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    So, classes that normally don’t attack directly (Mage, Priest, Warlock) get 0-attack weapons with effectively infinite durability. Hmm...

    And this weapon, it’s a powerful effect, but you need to be able to play it, and go 4 more turns where you can hit stuff without killing yourself, and have a hand that can take advantage of it. The dream would be to have 3 cards in hand, Kun and UI x2. But a Druid should have played those cards already, right?

    Play it out earlier if you can, play Medivh turn 8 and you can immediately follow-up with UI.

    Trying to play UIx2 on one turn probably is never going to happen because you'll never be that low on cards on curve, and later in the game if you haven't UI'd already you're probably dead.

    Muffinatron on
    PSN: Holy-Promethium
  • ShadowhopeShadowhope Baa. Registered User regular
    edited November 2017
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?

    Shadowhope on
    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    Muffinatron
  • MuffinatronMuffinatron Registered User regular
    Shadowhope wrote: »
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?

    Wild has potential to be fun with Blingtron on turn 5.

    PSN: Holy-Promethium
    envoy1
  • MMMigMMMig Registered User regular
    Shadowhope wrote: »
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?

    That won't happen, right?

    They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • bsjezzbsjezz Registered User regular
    they won't disappear. the crystals are permanent (like astral communion)

    sC4Q4nq.jpg
    MuffinatronShadowhopekimeKoopahTroopahMNC Dover
  • MuffinatronMuffinatron Registered User regular
    MMMig wrote: »
    Shadowhope wrote: »
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?

    That won't happen, right?

    They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?

    It's gain 10 mana crystals (like Nourish).

    Not gain 10 mana crystals this turn (like innervate) or Refresh your mana crystals (like Kun).

    PSN: Holy-Promethium
    bsjezzkimeElvenshae
  • hippofanthippofant ティンク Registered User regular
    MMMig wrote: »
    Shadowhope wrote: »
    Druid Legendary Weapon:

    2CdI6it.jpg

    Twig of the World Tree
    4 mana 1/5.
    Deathrattle: Gain 10 mana crystals

    Note: Not empty mana crystals.

    That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?

    That won't happen, right?

    They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?

    It's gain 10 mana crystals (like Nourish).

    Not gain 10 mana crystals this turn (like innervate) or Refresh your mana crystals (like Kun).

    inb4 tons of HS players get confused and Blizzard reluctantly clears up the wording months later.

    3cl1ps3
  • -SPI--SPI- Osaka, JapanRegistered User regular
    I really wish Druid's class identity hadn't become "Hyper Oppressive Bullshit"

    ImthebOHGODBEESBeasteh
  • YiliasYilias Registered User regular
    Every class' identity is currently 'how can i cheat on mana'. It's either board focused decks like Tempo Rogue or Aggro Druid looking to cheat stats into play, Big decks looking to play stuff early, or combo decks looking to OTK by playing 20 mana worth of damage in one turn.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    Muffinatron3cl1ps3
  • YiliasYilias Registered User regular
    I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MMMig3cl1ps3kimeKoopahTroopahElvenshaeLucedes
  • MuffinatronMuffinatron Registered User regular
    Yilias wrote: »
    I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.

    Also a potentially amazing pull from a Molten Blade for Warrior. Though I don't know how realistic it would be to include it for the memes in a serious ladder deck.

    PSN: Holy-Promethium
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited November 2017
    playing hardcore slow control paladin vs big druid and laughing as the poor guy plays directly into repentance twice

    its the little things

    e: he gets a 13 + 14 armor earthen scales on a deathwing and STILL loses

    Beasteh on
    GrobianMMMigShadowhopeElvenshaeLucedesstopgap
  • MMMigMMMig Registered User regular
    edited November 2017
    Yilias wrote: »
    I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.

    Ya, you either get the dream of triple coin on turn 1 and then by turn 4 you've ramped to 10 mana, or play it on curve and get to play 18 mana crystals on turn 8 (8 from the normal turn, and then 10 more from the weapon trigger). 4 mana is a bit high though for a "do nothing" turn.


    Having said that, I don't think this is that good a card for ramping BIG EZ druid.
    I think this might be more valuable as a "mage quest" card that lets you take two turns in a row, minus the turn tick / card draw.


    Imagine turn 10, you have 1 hit left and UI in hand.
    Use UI, fill up your hand, attack with weapon, and now you have 10 mana again to do something else.


    So, some interesting combos if you time it correctly.
    This however gives your opponents more time to break the weapon.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • Doctor DetroitDoctor Detroit Registered User regular
    Druid weapon might not be good in mirror, or against some kind of EZ BIG EZ deck. Having to take 5 swings might be hazardous to your health.

  • DibbyDibby I'll do my best! Registered User regular
    edited November 2017
    Druid weapon might not be good in mirror, or against some kind of EZ BIG EZ deck. Having to take 5 swings might be hazardous to your health.

    *whispers* you can always swing face, you don't have to swing into minions

    Anyway, that weapon is... interesting...??? But I'm not... sure that it's good....

    So it can lead to a potent swing turn, much in the same vein as Kun. Utilize all your mana, swing in with the last weapon charge, boom 10 more mana to Do Stuff with.

    The problem is that it's a 1/5 weapon and it's very slow to get going.

    I guess... maybe you could run it in like a Big Druid list, right? Drop a fatty 10 drop, trigger the weapon deathrattle, oops hi another 10 drop. But in that respect, Kun basically does the same thing, right? Fatty 7/7 into a 10 drop. Maybe you'd want both though.

    It's interesting though, I won't count it out entirely. Again, very, very potent effect. But it's veeeery very slow.

    Edit: Ah shit how did I forget about UI, goddammit. Yeah okay nevermind, UI into Twig Deathrattle is going to be fucking nutty, never fuckin' mind. That's gonna be pretty crazy.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • YiliasYilias Registered User regular
    If you survive to turn 10 as a Big deck you probably won anyway though.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2017
    SNAPS FINGERS GUYS I GOT IT I FUCKIN' GOT IT

    MALYGOS DRUID BABY

    FUCKIN' MALYGOS OTK DRUID IS COMING BACK

    DROP THAT BIG BOY. SWING IN WITH THE LAST SWING. SWIPE. SWIPE AGAIN. MOONFIRE. GIVE EM ANOTHER MOONFIRE.

    (that's exact 30 damage, btwww. i mean technically 31, but)

    Just gotta. Yknow. Avoid weapon breaks while sitting on that last charge.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    MMMigNeadenkimeElvenshaeGoodKingJayIIIjgeisDuke 2.0
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2017
    3clipse wrote: »

    Duskbreaker, aka Let's Literally Remove Priest's Biggest Weakness

    Priest has always struggled with early game aggression. You'd have to survive til T6 Dragonfire Potion, or if you teched in SW:Horror hopefully make use of that on T4. But SW:Horror had a conditional and didn't develop the board.

    Duskbreaker is fucking bananas. 3 damage AoE to all minions, develop a 3/3. For 4 mana. That's going to fucking destroy Aggro.

    Zalae's not fucking kidding, like when that card was revealed my jaw fuckin' DROPPED. That card's insane. If we use a 10-point scale for power level that card is a goddamn 11. AoE board clears are potent, but a tempo loss. This is a potent AoE AND STILL MAINTAINS TEMPO ARE YOU KIDDING ME. 3 damage AoEs are not super common either, they're usually at a premium or come with a drawback. Hellfire is 4 mana but that also damages both faces. Excavated Evil is 5 mana but shuffled into your opponent's deck.

    Otherwise you're looking at 4 mana AoE spells like Consecrate which is 2 damage, or Blade Flurry (conditional, bad), Multi-Shot (suuuper bad, only hits two random minions), Shadowflame (conditional, requires killing one of your minions).

    This is one of the most busted cards if not the most busted card they've ever printed. The 3 damage aoe is probably worth 4-5 mana alone, but then they're slapping it on a 3/3. This is like, 7-8 mana worth of Stuff crammed into a 4 mana minion.

    And you get to run two.

    In-fucking-sane.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    MMMig3cl1ps3kimeMNC DoverGoodKingJayIIIenvoy1
  • Doctor DetroitDoctor Detroit Registered User regular
    Dibby wrote: »
    Druid weapon might not be good in mirror, or against some kind of EZ BIG EZ deck. Having to take 5 swings might be hazardous to your health.

    *whispers* you can always swing face, you don't have to swing into minions

    Of course, I’m just assuming some ugly taunts are in the way. Because I know that’s how it’ll be if I try to play it.

  • DysDys how am I even using this gun Registered User regular
    Dibby wrote: »
    3clipse wrote: »

    Duskbreaker, aka Let's Literally Remove Priest's Biggest Weakness

    Priest has always struggled with early game aggression. You'd have to survive til T6 Dragonfire Potion, or if you teched in SW:Horror hopefully make use of that on T4. But SW:Horror had a conditional and didn't develop the board.

    Duskbreaker is fucking bananas. 3 damage AoE to all minions, develop a 3/3. For 4 mana. That's going to fucking destroy Aggro.

    Zalae's not fucking kidding, like when that card was revealed my jaw fuckin' DROPPED. That card's insane. If we use a 10-point scale for power level that card is a goddamn 11. AoE board clears are potent, but a tempo loss. This is a potent AoE AND STILL MAINTAINS TEMPO ARE YOU KIDDING ME. 3 damage AoEs are not super common either, they're usually at a premium or come with a drawback. Hellfire is 4 mana but that also damages both faces. Excavated Evil is 5 mana but shuffled into your opponent's deck.

    Otherwise you're looking at 4 mana AoE spells like Consecrate which is 2 damage, or Blade Flurry (conditional, bad), Multi-Shot (suuuper bad, only hits two random minions), Shadowflame (conditional, requires killing one of your minions).

    This is one of the most busted cards if not the most busted card they've ever printed. The 3 damage aoe is probably worth 4-5 mana alone, but then they're slapping it on a 3/3. This is like, 7-8 mana worth of Stuff crammed into a 4 mana minion.

    And you get to run two.

    In-fucking-sane.

    Outside of it damaging your board as well, my immediate comparison jumping to mind is shaman's lightning storm.

    Which is 3 Mana, one overload, and not even 3 guaranteed damage to the other side.

    This card is nuts.

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