If you shuffle a spellstone into your deck with Dead Man's Hand do you need to upgrade it again
Nope. You're copying the card itself, not the effect. Unfortunately, 7 mana is way too slow for the currently existing DMH deck.
The issue is that I don't know if we know how the spellstones are coded - they may, for example, be three separate cards that replace one another when their effect is met
Stop comparing it to Barnes y'all, they're nothing alike. Kathrena can just be a high end finisher for a control deck, 8 mana for a 6/6 and a 6/5 that both have relevant deathrattles is a fucking beating against any control deck (including Razakus and Twisting Nether Warlocks!)
And not just a 6/5 Deathrattle summon two 2/2s
But a 2ND 6/5 Deathrattle summon two 2/2s!!!
Okay joking aside though, it's also more than Highmane. You could slot in Swamp King Dred and King Krush, you could run Charged Devilsaurs... I'm not sure I'd want to run Giant Sandworm though. Maybe you even get fucking crazy and run, I dunno, Giant Mastodons?? Like whoa holy shit, an 8 mana 6/6 that also plops a 6/10 Taunt on board sounds kinda fucking good, right?
It's a bit hard to evaluate without the rest of the set though. I don't think you run this is Midrange. I COULD BE WRONG. But I think it's slanted for something slower. And the rest of the tools Hunter gets are going to determine whether or not that can work.
NEVER GIVE UP ON CONTROL HUNTER, BLIZZARD. I BELIEVE IN YOU.
(i want that deck to work and be a thing so bad you have no idea)
In DMH, ideally you want to kill your opponent with fatigue using a Coldlight Oracle. Your best reshuffle hand is:
Coldlight Oracle
Deadman's Hand
Bring It On
Execute or Brawl
If you reshuffle a 7-mana card, you can only play one more card. Since it doesn't draw either, it makes it a tougher topdeck as well. I know it sounds crazy, but 7-mana is too much cost for the current DMH archetype. Not saying it can't work, but not without a few more cards to support the deck.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
What's a good paladin deck in standard right now? I'm feeling super uninspired and need to knock out a few quests.
murloc paladin's pretty much it. handbuff and control don't really work in the meta. most lists look something like this:
###snipsnap
Fwiw, I'm playing a very similar list (-1 Spikeridged, +1 Spellbreaker) and it's working ok. I'm feeling very confident against Razakus priest and Druid (all flavors) is also beatable. It's not good against Tempo Rogue or Zoolock.
Stop comparing it to Barnes y'all, they're nothing alike. Kathrena can just be a high end finisher for a control deck, 8 mana for a 6/6 and a 6/5 that both have relevant deathrattles is a fucking beating against any control deck (including Razakus and Twisting Nether Warlocks!)
And not just a 6/5 Deathrattle summon two 2/2s
But a 2ND 6/5 Deathrattle summon two 2/2s!!!
Okay joking aside though, it's also more than Highmane. You could slot in Swamp King Dred and King Krush, you could run Charged Devilsaurs... I'm not sure I'd want to run Giant Sandworm though. Maybe you even get fucking crazy and run, I dunno, Giant Mastodons?? Like whoa holy shit, an 8 mana 6/6 that also plops a 6/10 Taunt on board sounds kinda fucking good, right?
It's a bit hard to evaluate without the rest of the set though. I don't think you run this is Midrange. I COULD BE WRONG. But I think it's slanted for something slower. And the rest of the tools Hunter gets are going to determine whether or not that can work.
NEVER GIVE UP ON CONTROL HUNTER, BLIZZARD. I BELIEVE IN YOU.
(i want that deck to work and be a thing so bad you have no idea)
I'm playing the asshole hunter and it can be pretty much control with a highroll element. unless you get your aggro hand ofcourse.
Fun game yesterday: Had been clearing a warlocks board and getting in some face dmg in between.
Had him at 11, he had 4 minions on board including doomguard and the 6/6 "pull a demon".
I had three draws (4 if you count tracking) for lethal: unleash x 2 and kill command) but got misdirection. I just went face to leave him at 3 ( all his minions had 3 or more attack) and played misdirection.
Closed my eyes for 10 seconds to be greeted by the winchime.
+2
SaldonasSee you space cowboy...Registered Userregular
That's pretty much the list I'm running too, with the exception that I don't have rallying blade so I'm just using truesilvers.
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
PSN: Holy-Promethium
+1
GrobianWhat's on sale?Pliers!Registered Userregular
Draft a mediocre arena deck. Win first game. Lose second game.
At 1:1 play against a druid with UI and double Bonemare. Lose. At 1:2 play against another (different!) druid with UI and double Bonemare. Win.
At 2:2 play against a Druid who gets Shifting Shade from Shallow Gravedigger and Shifting Shade gets him the 1/15 chance pulling the Ungoro Pack from my deck.
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
So, classes that normally don’t attack directly (Mage, Priest, Warlock) get 0-attack weapons with effectively infinite durability. Hmm...
And this weapon, it’s a powerful effect, but you need to be able to play it, and go 4 more turns where you can hit stuff without killing yourself, and have a hand that can take advantage of it. The dream would be to have 3 cards in hand, Kun and UI x2. But a Druid should have played those cards already, right?
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
So, classes that normally don’t attack directly (Mage, Priest, Warlock) get 0-attack weapons with effectively infinite durability. Hmm...
And this weapon, it’s a powerful effect, but you need to be able to play it, and go 4 more turns where you can hit stuff without killing yourself, and have a hand that can take advantage of it. The dream would be to have 3 cards in hand, Kun and UI x2. But a Druid should have played those cards already, right?
Play it out earlier if you can, play Medivh turn 8 and you can immediately follow-up with UI.
Trying to play UIx2 on one turn probably is never going to happen because you'll never be that low on cards on curve, and later in the game if you haven't UI'd already you're probably dead.
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
Wild has potential to be fun with Blingtron on turn 5.
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
That won't happen, right?
They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
That won't happen, right?
They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?
It's gain 10 mana crystals (like Nourish).
Not gain 10 mana crystals this turn (like innervate) or Refresh your mana crystals (like Kun).
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
That won't happen, right?
They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?
It's gain 10 mana crystals (like Nourish).
Not gain 10 mana crystals this turn (like innervate) or Refresh your mana crystals (like Kun).
inb4 tons of HS players get confused and Blizzard reluctantly clears up the wording months later.
Every class' identity is currently 'how can i cheat on mana'. It's either board focused decks like Tempo Rogue or Aggro Druid looking to cheat stats into play, Big decks looking to play stuff early, or combo decks looking to OTK by playing 20 mana worth of damage in one turn.
I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.
I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.
Also a potentially amazing pull from a Molten Blade for Warrior. Though I don't know how realistic it would be to include it for the memes in a serious ladder deck.
PSN: Holy-Promethium
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited November 2017
playing hardcore slow control paladin vs big druid and laughing as the poor guy plays directly into repentance twice
its the little things
e: he gets a 13 + 14 armor earthen scales on a deathwing and STILL loses
I don't see an easy way to destroy your own weapon in a manner timely enough to matter to be honest. I look forward to Rogues Swashburgling it and HPing it away though.
Ya, you either get the dream of triple coin on turn 1 and then by turn 4 you've ramped to 10 mana, or play it on curve and get to play 18 mana crystals on turn 8 (8 from the normal turn, and then 10 more from the weapon trigger). 4 mana is a bit high though for a "do nothing" turn.
Having said that, I don't think this is that good a card for ramping BIG EZ druid.
I think this might be more valuable as a "mage quest" card that lets you take two turns in a row, minus the turn tick / card draw.
Imagine turn 10, you have 1 hit left and UI in hand.
Use UI, fill up your hand, attack with weapon, and now you have 10 mana again to do something else.
So, some interesting combos if you time it correctly.
This however gives your opponents more time to break the weapon.
Druid weapon might not be good in mirror, or against some kind of EZ BIG EZ deck. Having to take 5 swings might be hazardous to your health.
*whispers* you can always swing face, you don't have to swing into minions
Anyway, that weapon is... interesting...??? But I'm not... sure that it's good....
So it can lead to a potent swing turn, much in the same vein as Kun. Utilize all your mana, swing in with the last weapon charge, boom 10 more mana to Do Stuff with.
The problem is that it's a 1/5 weapon and it's very slow to get going.
I guess... maybe you could run it in like a Big Druid list, right? Drop a fatty 10 drop, trigger the weapon deathrattle, oops hi another 10 drop. But in that respect, Kun basically does the same thing, right? Fatty 7/7 into a 10 drop. Maybe you'd want both though.
It's interesting though, I won't count it out entirely. Again, very, very potent effect. But it's veeeery very slow.
Edit: Ah shit how did I forget about UI, goddammit. Yeah okay nevermind, UI into Twig Deathrattle is going to be fucking nutty, never fuckin' mind. That's gonna be pretty crazy.
Priest has always struggled with early game aggression. You'd have to survive til T6 Dragonfire Potion, or if you teched in SW:Horror hopefully make use of that on T4. But SW:Horror had a conditional and didn't develop the board.
Duskbreaker is fucking bananas. 3 damage AoE to all minions, develop a 3/3. For 4 mana. That's going to fucking destroy Aggro.
Zalae's not fucking kidding, like when that card was revealed my jaw fuckin' DROPPED. That card's insane. If we use a 10-point scale for power level that card is a goddamn 11. AoE board clears are potent, but a tempo loss. This is a potent AoE AND STILL MAINTAINS TEMPO ARE YOU KIDDING ME. 3 damage AoEs are not super common either, they're usually at a premium or come with a drawback. Hellfire is 4 mana but that also damages both faces. Excavated Evil is 5 mana but shuffled into your opponent's deck.
Otherwise you're looking at 4 mana AoE spells like Consecrate which is 2 damage, or Blade Flurry (conditional, bad), Multi-Shot (suuuper bad, only hits two random minions), Shadowflame (conditional, requires killing one of your minions).
This is one of the most busted cards if not the most busted card they've ever printed. The 3 damage aoe is probably worth 4-5 mana alone, but then they're slapping it on a 3/3. This is like, 7-8 mana worth of Stuff crammed into a 4 mana minion.
Priest has always struggled with early game aggression. You'd have to survive til T6 Dragonfire Potion, or if you teched in SW:Horror hopefully make use of that on T4. But SW:Horror had a conditional and didn't develop the board.
Duskbreaker is fucking bananas. 3 damage AoE to all minions, develop a 3/3. For 4 mana. That's going to fucking destroy Aggro.
Zalae's not fucking kidding, like when that card was revealed my jaw fuckin' DROPPED. That card's insane. If we use a 10-point scale for power level that card is a goddamn 11. AoE board clears are potent, but a tempo loss. This is a potent AoE AND STILL MAINTAINS TEMPO ARE YOU KIDDING ME. 3 damage AoEs are not super common either, they're usually at a premium or come with a drawback. Hellfire is 4 mana but that also damages both faces. Excavated Evil is 5 mana but shuffled into your opponent's deck.
Otherwise you're looking at 4 mana AoE spells like Consecrate which is 2 damage, or Blade Flurry (conditional, bad), Multi-Shot (suuuper bad, only hits two random minions), Shadowflame (conditional, requires killing one of your minions).
This is one of the most busted cards if not the most busted card they've ever printed. The 3 damage aoe is probably worth 4-5 mana alone, but then they're slapping it on a 3/3. This is like, 7-8 mana worth of Stuff crammed into a 4 mana minion.
And you get to run two.
In-fucking-sane.
Outside of it damaging your board as well, my immediate comparison jumping to mind is shaman's lightning storm.
Which is 3 Mana, one overload, and not even 3 guaranteed damage to the other side.
Posts
Nope. You're copying the card itself, not the effect. Unfortunately, 7 mana is way too slow for the currently existing DMH deck.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The issue is that I don't know if we know how the spellstones are coded - they may, for example, be three separate cards that replace one another when their effect is met
because you can run a vastly different set of class cards and also a geist who loves tasty tasty 1 mana spells
???
But the leggo and highmanes are all also good Barnes rolls! Not game-winning, but certainly good.
And not just a 6/5 Deathrattle summon two 2/2s
But a 2ND 6/5 Deathrattle summon two 2/2s!!!
Okay joking aside though, it's also more than Highmane. You could slot in Swamp King Dred and King Krush, you could run Charged Devilsaurs... I'm not sure I'd want to run Giant Sandworm though. Maybe you even get fucking crazy and run, I dunno, Giant Mastodons?? Like whoa holy shit, an 8 mana 6/6 that also plops a 6/10 Taunt on board sounds kinda fucking good, right?
It's a bit hard to evaluate without the rest of the set though. I don't think you run this is Midrange. I COULD BE WRONG. But I think it's slanted for something slower. And the rest of the tools Hunter gets are going to determine whether or not that can work.
NEVER GIVE UP ON CONTROL HUNTER, BLIZZARD. I BELIEVE IN YOU.
(i want that deck to work and be a thing so bad you have no idea)
Battle.net Tag: Dibby#1582
In DMH, ideally you want to kill your opponent with fatigue using a Coldlight Oracle. Your best reshuffle hand is:
If you reshuffle a 7-mana card, you can only play one more card. Since it doesn't draw either, it makes it a tougher topdeck as well. I know it sounds crazy, but 7-mana is too much cost for the current DMH archetype. Not saying it can't work, but not without a few more cards to support the deck.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Fwiw, I'm playing a very similar list (-1 Spikeridged, +1 Spellbreaker) and it's working ok. I'm feeling very confident against Razakus priest and Druid (all flavors) is also beatable. It's not good against Tempo Rogue or Zoolock.
I'm playing the asshole hunter and it can be pretty much control with a highroll element. unless you get your aggro hand ofcourse.
Fun game yesterday: Had been clearing a warlocks board and getting in some face dmg in between.
Had him at 11, he had 4 minions on board including doomguard and the 6/6 "pull a demon".
I had three draws (4 if you count tracking) for lethal: unleash x 2 and kill command) but got misdirection. I just went face to leave him at 3 ( all his minions had 3 or more attack) and played misdirection.
Closed my eyes for 10 seconds to be greeted by the winchime.
Switch: SW-1493-0062-4053
Twig of the World Tree
4 mana 1/5.
Deathrattle: Gain 10 mana crystals
Note: Not empty mana crystals.
At 1:1 play against a druid with UI and double Bonemare. Lose. At 1:2 play against another (different!) druid with UI and double Bonemare. Win.
At 2:2 play against a Druid who gets Shifting Shade from Shallow Gravedigger and Shifting Shade gets him the 1/15 chance pulling the Ungoro Pack from my deck.
Game hates me today.
So, classes that normally don’t attack directly (Mage, Priest, Warlock) get 0-attack weapons with effectively infinite durability. Hmm...
And this weapon, it’s a powerful effect, but you need to be able to play it, and go 4 more turns where you can hit stuff without killing yourself, and have a hand that can take advantage of it. The dream would be to have 3 cards in hand, Kun and UI x2. But a Druid should have played those cards already, right?
Play it out earlier if you can, play Medivh turn 8 and you can immediately follow-up with UI.
Trying to play UIx2 on one turn probably is never going to happen because you'll never be that low on cards on curve, and later in the game if you haven't UI'd already you're probably dead.
That’ll lead to some interesting decisions if the meta goes heavily into weapons-hate. Do I play Harrison Jones and give my opponent a huge curve boost?
Wild has potential to be fun with Blingtron on turn 5.
That won't happen, right?
They're not empty mana crystals so if it's on your turn the crystals you give him disappear on their turn?
Witty signature comment goes here...
wra
It's gain 10 mana crystals (like Nourish).
Not gain 10 mana crystals this turn (like innervate) or Refresh your mana crystals (like Kun).
inb4 tons of HS players get confused and Blizzard reluctantly clears up the wording months later.
Also a potentially amazing pull from a Molten Blade for Warrior. Though I don't know how realistic it would be to include it for the memes in a serious ladder deck.
its the little things
e: he gets a 13 + 14 armor earthen scales on a deathwing and STILL loses
Ya, you either get the dream of triple coin on turn 1 and then by turn 4 you've ramped to 10 mana, or play it on curve and get to play 18 mana crystals on turn 8 (8 from the normal turn, and then 10 more from the weapon trigger). 4 mana is a bit high though for a "do nothing" turn.
Having said that, I don't think this is that good a card for ramping BIG EZ druid.
I think this might be more valuable as a "mage quest" card that lets you take two turns in a row, minus the turn tick / card draw.
Imagine turn 10, you have 1 hit left and UI in hand.
Use UI, fill up your hand, attack with weapon, and now you have 10 mana again to do something else.
So, some interesting combos if you time it correctly.
This however gives your opponents more time to break the weapon.
Witty signature comment goes here...
wra
*whispers* you can always swing face, you don't have to swing into minions
Anyway, that weapon is... interesting...??? But I'm not... sure that it's good....
So it can lead to a potent swing turn, much in the same vein as Kun. Utilize all your mana, swing in with the last weapon charge, boom 10 more mana to Do Stuff with.
The problem is that it's a 1/5 weapon and it's very slow to get going.
I guess... maybe you could run it in like a Big Druid list, right? Drop a fatty 10 drop, trigger the weapon deathrattle, oops hi another 10 drop. But in that respect, Kun basically does the same thing, right? Fatty 7/7 into a 10 drop. Maybe you'd want both though.
It's interesting though, I won't count it out entirely. Again, very, very potent effect. But it's veeeery very slow.
Edit: Ah shit how did I forget about UI, goddammit. Yeah okay nevermind, UI into Twig Deathrattle is going to be fucking nutty, never fuckin' mind. That's gonna be pretty crazy.
Battle.net Tag: Dibby#1582
MALYGOS DRUID BABY
FUCKIN' MALYGOS OTK DRUID IS COMING BACK
DROP THAT BIG BOY. SWING IN WITH THE LAST SWING. SWIPE. SWIPE AGAIN. MOONFIRE. GIVE EM ANOTHER MOONFIRE.
(that's exact 30 damage, btwww. i mean technically 31, but)
Just gotta. Yknow. Avoid weapon breaks while sitting on that last charge.
Battle.net Tag: Dibby#1582
Duskbreaker, aka Let's Literally Remove Priest's Biggest Weakness
Priest has always struggled with early game aggression. You'd have to survive til T6 Dragonfire Potion, or if you teched in SW:Horror hopefully make use of that on T4. But SW:Horror had a conditional and didn't develop the board.
Duskbreaker is fucking bananas. 3 damage AoE to all minions, develop a 3/3. For 4 mana. That's going to fucking destroy Aggro.
Zalae's not fucking kidding, like when that card was revealed my jaw fuckin' DROPPED. That card's insane. If we use a 10-point scale for power level that card is a goddamn 11. AoE board clears are potent, but a tempo loss. This is a potent AoE AND STILL MAINTAINS TEMPO ARE YOU KIDDING ME. 3 damage AoEs are not super common either, they're usually at a premium or come with a drawback. Hellfire is 4 mana but that also damages both faces. Excavated Evil is 5 mana but shuffled into your opponent's deck.
Otherwise you're looking at 4 mana AoE spells like Consecrate which is 2 damage, or Blade Flurry (conditional, bad), Multi-Shot (suuuper bad, only hits two random minions), Shadowflame (conditional, requires killing one of your minions).
This is one of the most busted cards if not the most busted card they've ever printed. The 3 damage aoe is probably worth 4-5 mana alone, but then they're slapping it on a 3/3. This is like, 7-8 mana worth of Stuff crammed into a 4 mana minion.
And you get to run two.
In-fucking-sane.
Battle.net Tag: Dibby#1582
Of course, I’m just assuming some ugly taunts are in the way. Because I know that’s how it’ll be if I try to play it.
Outside of it damaging your board as well, my immediate comparison jumping to mind is shaman's lightning storm.
Which is 3 Mana, one overload, and not even 3 guaranteed damage to the other side.
This card is nuts.