As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Heroes of the Storm 2.0] I literally refuse to call him "Blaze".

18081838586100

Posts

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    edited January 2018
    Kinda-sorta HotS related. This channel content is hilarious:
    https://youtu.be/ja9DjLG8paU

    Inquisitor77 on
    MNC DoverLord_AsmodeusfortyDibbymilk ducks
  • WingedWeaselWingedWeasel Registered User regular
    Like I said, we'll likely see some small tweaks that go a long way towards mitigating the snowball factor in certain games. That being said, I think this is indicative of where they want the game to move.

    I honestly don't mind it all that much, but I do think that it will take time for people to re-sort themselves properly. One way to think about these changes is that it increases the value on certain skills and knowledge, and decreases the value of others. In particular, prior to the changes a lot of players were able to get by on literally not paying attention to the map or objectives. You could literally split push all game or just "play defense" all game or literally dick around for the first 15 minutes and then wait for your late game to turn on or the coin flip final fight to go in your favor and win the game. This is no longer a viable strategy, or if it is then it requires significantly more skill and execution to pull off (e.g., getting killed as a split pusher is much more punishable; playing defense for the first 15 minutes may cost you more than just one keep or even the game if you do not draft or play properly; etc.).

    One thing I'm noticing in my games is that there is clearly at least one person on my team who frankly does not belong at the MMR. They literally ignore the objective, push all game, and die repeatedly. Or they get caught out in no-man's land where the enemy team is obviously waiting for them right before an objective spawns. Or we get a team wipe and their first course of action is to immediately go back to a random lane and not help the team get some kind of value. These players were winning a lot of games prior to these changes by sheer random chance - either their team carried them past their "small" mistakes or they managed to hang around long enough for the 50% coin flip Level 20+ fight. Now these players are dropping. Rapidly. And every single game they play in, their 4 teammates are dragged down with them.

    Over the long term this should balance out, as people who know what they are doing will simply go down more slowly. But it will take time and a lot of games. And if players get fed up enough, they will simply stop playing entirely. Unfortunately, one of the things that might help to mitigate this issue, MMR decay, is not being implemented in HotS.

    Which is part of why I get so frustrated about how HL Placements and the MMR system works today. Blizzard drastically underestimates the negative impact of putting players in games where there is a significant skill variance. That shit is just not fun for the majority of people in those games even when they are winning, and definitely not when they are losing. What we're seeing now is a similar situation on steroids, where the game meta has changed so much that "everyone" is getting resorted on a constant basis.

    i don't think they underestimate it. i think they don't care. that sounds negative but isn't necessarily. i think the underlying assumption is that everyone will just play a billion games and it will even out in the long run. i think it takes a lot more than most will admit to actually get someone to quit

    shryke
  • fortyforty Registered User regular
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    Officially the unluckiest CCG player ever.
    WingedWeaselGroveshrykeSmrtnikMMMig
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    HotS is working from several pre-established fonts of lore, DotA started as a pure gameplay exercise. They're working to improve the lore side of things through the comics (which are excellent), but it's a work in progress.

    9uiytxaqj2j0.jpg
  • DibbyDibby I'll do my best! Registered User regular
    finnith wrote: »
    Personally I'm always going to come back to this game, as it's the one multiplayer game I play consistently and that my real-life friends play. I really do hope that few from our community (especially ducks) quit though, as I really do have fun with the tourneys and analysis in the thread.

    I can only speak for myself here, but I don't plan on quitting anytime soon. I've sunk wayyyy too much time and effort (...and money) into this game to just up and call it quits. Blood sweat and tears. I've stuck with this game through thick and thin, it's still my favorite game.

    It's just that right now, it is horrendously unfun to actually play. I figured this out when I won a game and it didn't even feel good anymore.

    So I'm just taking a break, until they come around and unfuck everything.

    Mercs and minions were buffed too much, buildings were nerfed too much, everything is snowbally as all-fuck, games don't even last til 20 (sometimes not even til 16) anymore.

    Fix all that shit and then we can talk, Blizzo.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    shryke
  • SupagoatSupagoat Registered User regular
    Anteus in that podcast interview with a pro coach where they couldn't say tooooo much about the strategies they're coaching they did hint that they thought things were messed up and stupid and hopefully that message is getting back to blizzard.

    Side observation : Grubby seems to be getting salty every day now.

    bnet: Supagoat#1884
    Switch: 6589-6405-3399
  • fortyforty Registered User regular
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    HotS is working from several pre-established fonts of lore, DotA started as a pure gameplay exercise. They're working to improve the lore side of things through the comics (which are excellent), but it's a work in progress.
    I know the reason behind everything, but it doesn't make what I said less true.

    Officially the unluckiest CCG player ever.
    WingedWeaselshryke
  • SeGaTaiSeGaTai Registered User regular
    edited January 2018
    Just so we don't get too worried we are stuck with the current state of the game, Blizzard responded to a reddit post regarding shorter game times.

    www.reddit.com/r/heroesofthestorm/comments/7nrzeb/average_game_length_has_been_reduced_by_144_since

    "Game times are running a bit faster than we'd like now, particularly in high MMR bands. There are some tuning changes coming soon to help out with that."

    So they are aware and I'm guessing will look to make a series of small changes

    E- missed there were more comments, specifically they know that mercs are too strong now

    SeGaTai on
    PSN SeGaTai
    forty
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Supagoat wrote: »
    Anteus in that podcast interview with a pro coach where they couldn't say tooooo much about the strategies they're coaching they did hint that they thought things were messed up and stupid and hopefully that message is getting back to blizzard.

    Side observation : Grubby seems to be getting salty every day now.

    You know it's bad if Grubby is getting salty...

    It does seem like game time is inversely proportional to skill, though. On average, higher-skill games seem to be shorter than lower-skill ones, which reflects the idea that better players make fewer mistakes, and know how to maximize their advantages and mitigate their disadvantages the most.

    Which conversely means that games are "less fun" for those players because games are decided much earlier and they can't do anything about it.

  • kimekime Queen of Blades Registered User regular
    I really like Grubby, but he's always has occasional salt problems. Typically doesn't last too long, but it's not a new thing.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    MMMig
  • fortyforty Registered User regular
    Supagoat wrote: »
    Anteus in that podcast interview with a pro coach where they couldn't say tooooo much about the strategies they're coaching they did hint that they thought things were messed up and stupid and hopefully that message is getting back to blizzard.

    Side observation : Grubby seems to be getting salty every day now.

    You know it's bad if Grubby is getting salty...

    It does seem like game time is inversely proportional to skill, though. On average, higher-skill games seem to be shorter than lower-skill ones, which reflects the idea that better players make fewer mistakes, and know how to maximize their advantages and mitigate their disadvantages the most.

    Which conversely means that games are "less fun" for those players because games are decided much earlier and they can't do anything about it.
    It's also "less fun" because they presumably get to play with level 20 talents less often.

    Officially the unluckiest CCG player ever.
  • kimekime Queen of Blades Registered User regular
    Grubby: "I feel like the early game doesn't matter much recently, we're heading more in that direction." :P

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited January 2018
    kime wrote: »
    I really like Grubby, but he's always has occasional salt problems. Typically doesn't last too long, but it's not a new thing.

    You have also said that Trik isn't a salty streamer, so I'm not sure you're the best judge of these things :P

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • kimekime Queen of Blades Registered User regular
    kime wrote: »
    I really like Grubby, but he's always has occasional salt problems. Typically doesn't last too long, but it's not a new thing.

    You have also said that Trik isn't a salty streamer, so I'm not sure you're the best judge of these things :P

    He didn't used to be! I actually stopped watching Trik a while ago, it became not fun.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • WingedWeaselWingedWeasel Registered User regular
    edited January 2018
    Supagoat wrote: »
    Anteus in that podcast interview with a pro coach where they couldn't say tooooo much about the strategies they're coaching they did hint that they thought things were messed up and stupid and hopefully that message is getting back to blizzard.

    Side observation : Grubby seems to be getting salty every day now.

    You know it's bad if Grubby is getting salty...

    It does seem like game time is inversely proportional to skill, though. On average, higher-skill games seem to be shorter than lower-skill ones, which reflects the idea that better players make fewer mistakes, and know how to maximize their advantages and mitigate their disadvantages the most.

    Which conversely means that games are "less fun" for those players because games are decided much earlier and they can't do anything about it.

    i don't think it is accurate to say that they are making less mistakes. well i guess it is accurate but not the whole story. it is a matter of who makes the first mistake. the rest don't matter. typically (in other genres anyway) the longer the game the more chance for the better player to showcase their skill.

    so yes i guess technically 1 mistake to 0 with games ending quickly means that one team made less mistakes than the other. or it doesn't matter because their advantage was so vast after the first mistake that the next 100 didn't matter

    WingedWeasel on
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    edited January 2018
    Inquisitor77 was warned for this.
    I'm just going to spam this shit because it's hilarious and you all should watch them:
    https://youtu.be/xbBMVa2A68s

    A duck! on
    MNC Dovermorgan_cokeDibby
  • kimekime Queen of Blades Registered User regular
    edited January 2018
    I'm just going to spam this shit because it's hilarious and you all should watch them:
    https://youtu .be/xbBMVa2A68s

    So umm, hey. Warning that there are animals killing other animals in this video. Nothing obscene or such, it's nature, but I was not expecting that at all from your description of the video.

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • morgan_cokemorgan_coke Registered User regular
    My cat bribes the dog with her kills. Neighbors have caught her dragging squirrel and bird corpses over to the dog's hangout area and dropping them off. Cat is absolutely trying to hax the meta with bribes. Gonna have to stage an admin intervention soon I think.

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
  • DibbyDibby I'll do my best! Registered User regular
    TIL cats cheated their way to the top with mind controlling parasites

    really makes you think

    PgtiZbD.png

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • shrykeshryke Member of the Beast Registered User regular
    Supagoat wrote: »
    Anteus in that podcast interview with a pro coach where they couldn't say tooooo much about the strategies they're coaching they did hint that they thought things were messed up and stupid and hopefully that message is getting back to blizzard.

    Side observation : Grubby seems to be getting salty every day now.

    You know it's bad if Grubby is getting salty...

    It does seem like game time is inversely proportional to skill, though. On average, higher-skill games seem to be shorter than lower-skill ones, which reflects the idea that better players make fewer mistakes, and know how to maximize their advantages and mitigate their disadvantages the most.

    Which conversely means that games are "less fun" for those players because games are decided much earlier and they can't do anything about it.

    Higher skill games finishing faster mostly tells you that the meta is fucked to hell. It means the better players have figured out better strategies in the new HOTS game and that those strategies result in shorter and snowballier games. Which is the opposite of what you want from the game. It suggests that the best strategies are more dominant then they used to be. Because those higher-skill players are also playing other high skill players. So if the games are getting shorter it's because whatever strategy they are using snowballs better and faster then games used to.

  • kimekime Queen of Blades Registered User regular
    When does HGC start up again?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • I needed anime to post.I needed anime to post. boom Registered User regular
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    pushes glasses up nose excuse me his name is the shadow demon

    liEt3nH.png
    milk ducks
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    pushes glasses up nose excuse me his name is the shadow demon

    Wait, those names are real? Look, real talk here, when I design games I focus almost 100% on mechanics and could give a shit about graphics and story. But even I would come up with real fucking names for my characters. Good lord that's lazy as hell.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    kimeInquisitor77Tim is on the InternetSmrtnikNobodyNyhtforty
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited January 2018
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    If I'm being totally honest, the Lore behind Dota is actually pretty fucking good.
    Like, legit interesting. And a ton of it is layered throughout the game for people to find. There are whole channels dedicated it.

    milk ducks on
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited January 2018
    MNC Dover wrote: »
    forty wrote: »
    milk ducks wrote: »
    forty wrote: »
    milk ducks wrote: »
    Illidan is Anti-Mage
    I know it's just an aesthetic, but holy hell some of those DotA hero names are generic as hell.

    We're one week away from a Firebat hero called "Blaze", dude.
    Cpl. Miles "Blaze" Lewis, actually. That's not even in the same league as "Anti-Mage" or "Batrider" or "Shadow Demon".

    pushes glasses up nose excuse me his name is the shadow demon

    Wait, those names are real? Look, real talk here, when I design games I focus almost 100% on mechanics and could give a shit about graphics and story. But even I would come up with real fucking names for my characters. Good lord that's lazy as hell.

    Like, I feel like y'all are really missing the point (and the history) of DotA here. It was a fan mod that radically changed how the game played, there was literally no importance to who the characters were when it was being originally developed. And then when Blizzard was like "you're too big now and we have to protect our copyrights, so you can't call her Windrunner anymore" they're like "ok I guess we'll call her Windranger now please don't sue". And since the game only got a full development team behind it a few years ago, after a decade of it existing as a mod and people getting used to the placeholder names, that's kinda late to change things. And with the extra developmental power they are throwing more resources into making lemonade with the characters as they are, with some actually incredibly good comics.

    The Escape Goat on
    9uiytxaqj2j0.jpg
    Lord_Asmodeus
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited January 2018
    i mean, a substantial amount of their lore is devoted to why they choose to go by a title rather than a name

    anti-mage is an orphan raised by monks, and all the monks were killed by wizards. he forsook all aspects of his life and devoted himself to the extermination of mages, tossing his name aside and defining himself by the fact that he is The Anti-Mage

    there's no shortage of characters with actual names - earthshaker is Raigor Stonehoof, drow ranger is Traxex, alchemist is Razzil, phantom assassin is Mortred, crystal maiden is Rylai, etc etc

    heck nearly every character in dota 1 had a name, anti-mage included, and they decided for the lore of dota 2 to just not use them

    i don't deny that they're pretty simple, universal titles, but i'd hesitate to say that they weren't thought about and that there isn't story and reason

    I needed anime to post. on
    liEt3nH.png
    The Escape Goatkimemilk ducksLord_Asmodeus
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    finnith wrote: »
    Personally I'm always going to come back to this game, as it's the one multiplayer game I play consistently and that my real-life friends play. I really do hope that few from our community (especially ducks) quit though, as I really do have fun with the tourneys and analysis in the thread.

    I have no intention of quitting the game entirely. I just need a break, because it hasn't been fun.
    It took all of, like, 24 hours to get hyped again when the Firebat info officially released.
    I'll jump back in when he launches, no matter what the current state of the game looks like, because he's the hero I've been most hyped about (other than Zul'jin) since I first started playing in the Alpha.

    kimeDibbyNyht
  • kimekime Queen of Blades Registered User regular
    milk ducks wrote: »
    finnith wrote: »
    Personally I'm always going to come back to this game, as it's the one multiplayer game I play consistently and that my real-life friends play. I really do hope that few from our community (especially ducks) quit though, as I really do have fun with the tourneys and analysis in the thread.

    I have no intention of quitting the game entirely. I just need a break, because it hasn't been fun.
    It took all of, like, 24 hours to get hyped again when the Firebat info officially released.
    I'll jump back in when he launches, no matter what the current state of the game looks like, because he's the hero I've been most hyped about (other than Zul'jin) since I first started playing in the Alpha.

    Yup, breaks are healthy

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    MNC Dover
  • DibbyDibby I'll do my best! Registered User regular
    edited January 2018
    Yeah ngl Firebat was the shot in the arm I needed to get hype about this game again

    Like, I'm a Tank main. I play Tanks. That's my thing.

    (although really I don't "main" anything, but, we'll overlook that. Tanking's my best role, w/e~~~)

    And Firebat looks CRAZY COOL and he's got everything I like about Tanks and he looks to be the first Main Tank we've had in a VERY long time.

    Shit yeah I'm hype about this motherfucker.

    E X T R A C R I S P Y

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kime
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Yeah, I mean, Wraith King was originally called "Leoric". And that was changed to (Ostarion, the) "Skeleton King" when he was transitioned over to DOTA2, to avoid legal issues with Blizzard.
    And then when that name got them in trouble with Blizzard, he was changed again to (Ostarion, the) "Wraith King". People do videos on this shit.

    The Escape Goat
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited January 2018
    milk ducks wrote: »
    Yeah, I mean, Wraith King was originally called "Leoric". And that was changed to (Ostarion, the) "Skeleton King" when he was transitioned over to DOTA2, to avoid legal issues with Blizzard.
    And then when that name got them in trouble with Blizzard, he was changed again to (Ostarion, the) "Wraith King". People do videos on this shit.

    Also, after conversing with some of my DotA friends, every DotA hero actually does have a name from the original DotA. They just haven't all moved over to DotA2 yet; Anti-Mage was Magina, and Shadow Demon was some C'thuloid mash of letters. The catch is that the name you see in-game is what people ICly refer to them as the most--hence why you see Riki's name, because people call him Riki, but see Templar Assassin instead of Lanaya, because nobody knows her actual name (this is an actual plot point).

    The Escape Goat on
    9uiytxaqj2j0.jpg
    milk duckskime
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I hear a lot of folks, even casters, calling Nature's Prophet "Malf".

    Just like, to be honest, I still call Stitches "Pudge" on occasion.

    The Escape Goat
  • I needed anime to post.I needed anime to post. boom Registered User regular
    the nature of this genre means short, understandable names are valuable and necessary for communication

    liEt3nH.png
    kimeTheStig
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Firebat Protip: You don't necessarily need to cast Oil Slick first, if you're just looking to set it on fire for damage. Because your Flame Jets have range and travel time, you can actually Q first, then cast W toward the end of Jets, and they'll instantly set your Slick on fire.

    kime
  • finnithfinnith ... TorontoRegistered User regular
    Nerds.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
    MNC DoverkimeThe Escape GoatMMMigforty
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I'm pretty sure it's actually going to be correct like 80% to not like Oil Slick on fire. Who cares about three ticks of no damage when you could have a chunky slow instead?

    Barring needing the heal, of course, but that's what the two charges are for.

    9uiytxaqj2j0.jpg
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    By the slick still slows while burning, right?

    Humor can be dissected as a frog can, but dies in the process.
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited January 2018
    I love tilting enemy DVa by waiting for her to pop out of mech then double leaping strike her to death before she can get in. Multiple times in one match.

    Smrtnik on
    steam_sig.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    By the slick still slows while burning, right?

    Nope. That's why there's a talent to make setting it on fire apply a smaller slow for a few seconds.

    9uiytxaqj2j0.jpg
    kimeforty
Sign In or Register to comment.