SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Does Xenoblade have anything to do with Xenogears? Because I played the first disc of Xenogears at some point in my life and I remember enjoying the JRPG mechness of it.
Skyrim’s just not for me. I’ve broken that game over my knee with like 500-600 hours and then went after it with a mod-saw for a while. I don’t think there’s anything I want to do with it anymore.
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited November 2017
You spent 500-600 hours with a game that’s “just not for you?”
You spent 500-600 hours with a game that’s “just not for you?”
I mean the Switch release.
I like the game. But even the portability isn’t really appealing to me because there’s nothing left for me to do, really.
Yeah that makes sense. I’m holding off because even though I didn’t put nearly that much time into it, I’m not sure I’m up for starting Skyrim over right now, portability or no.
can you feel the struggle within?
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
You spent 500-600 hours with a game that’s “just not for you?”
I mean the Switch release.
I like the game. But even the portability isn’t really appealing to me because there’s nothing left for me to do, really.
Yeah that makes sense. I’m holding off because even though I didn’t put nearly that much time into it, I’m not sure I’m up for starting Skyrim over right now, portability or no.
I've bought Skyrim 3 times. Once on the 360, once on PC, then I got the Special Edition when it came out, and I doubt that I've ever made it more than 10% through the game in those 3 efforts. I usually end up running around randomly for weeks until I get distracted by another game.
Skyrim is fun in that "break a game and become a murder god" way, but it has virtually no plot, and after a while the dungeons all feel very samey. The game utterly loses any sense of challenge after you complete a few Dragon Walls and various guild stories. Also, there's a good chance magic will still be gimped (unmodded, magic doesn't scale well). Plus it's, what, a 6 year old game at this point? Outside of the novelty of playing it while shitting, why pay full price for a game just about everyone has played, without access to mods?
Xenoblade 2, on the other hand, is a narrative driven game. If it's anything like the first, it'll probe ideas about power, revenge, agency, identity, cycles of violence, and/or the nature of the divine. Combat is party based, with a rock-paper-scissors system of applying certain status conditions on enemies to maximize damage (break -> topple, for example). Building your party and their active abilities is the metagame. Plus, it'll have kick ass music from Yasunori Mitsuda (Chrono Trigger, Xenogears, Chrono Cross, etc.) and others.
Regarding the Xeno games on the whole, Squaresoft made Xenogears in the late 90s. Tetsuya Takahashi was one of the main people on that team (random fact: Xenogears was actually presented to Squaresoft as a potential Final Fantasy VII). Takahashi later left Squaresoft and became co-founder of MonolithSoft, (which I believe was a subsidiary of Bandai-Namco). This is when the Xenosaga games were made. That series was basically a rebooted and remixed version of Xenogears, and was supposed to be at least 5 games long (the ending credits of Xenogears claims it's chapter 5 of the story), but the series ran into production issues (Episode II is largely a trainwreck) and I believe diminishing returns on sales. MonolithSoft was then bought by Nintendo, and they've been a 2nd party studio for them ever since, not just making their own titles, but helping Nintendo proper with theirs (they lended a hand on Breath of the Wild, among others).
Xenoblade Chronicles was made for the Wii, and is an amazing game. Xenoblade Chronicles X, for the Wii U (and hopefully the Switch at some point) takes place in a different setting altogether (think mainline Final Fantasy games and how each is in its own world). Xenoblade Chronicles 2 is, by all accounts, a true sequel to the first, but how they're connected is still currently a mystery.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
In Skyrim on PC I became godlike well before even getting through any of the main plot (because I'd already cleared 90% of the map before I started... ha). So I decided to start a new file and do it again with a murderous sorcerer... except I discovered that they absolutely will not let you kill a good number of characters. To be truthful I never played the game again after discovering that. What's the point of having the pretense of letting my burn a village to the ground if there's going to be one or two characters left every time who will then do nothing but chase me around forever?
Come on Bethesda, Ion Storm had this stuff figured out in Deus Ex almost two decades ago.
Well then, if Battle Chef Brigade wasn't already super Iron Chef-y, it truly became Iron Chef at (what I assume is) the end of Chapter 4, where I had to face off against 3 of the Brigade's top chefs in a row to earn my spot among them. The last round involved 3 different judges to please, and it was quite the elaborate match. I had to fight a hydra in a lava lake to get the theme ingredient.
I'm... just kinda sad that I sort of bumbled my way into a victory. I spent super long making a nearly perfect dish for the first judge that I had almost no time at all to make something for the other two. So I mashed together whatever I could with the ingredients I had left, completely ignored the taste requirements, and delivered the plates on literally the last second on the clock. But the first dish was so overprepared and high-scoring that it made up for the shortcomings of my other dishes. The master chef made 3 averagely-scoring dishes, thanks to the time constraint, but I was expecting his dishes to be as almost-impossibly high-scoring as the first round, where there was only one dish to make. It was still a proper and tough boss fight (if you will), but I almost won by accident.
In Skyrim on PC I became godlike well before even getting through any of the main plot (because I'd already cleared 90% of the map before I started... ha). So I decided to start a new file and do it again with a murderous sorcerer... except I discovered that they absolutely will not let you kill a good number of characters. To be truthful I never played the game again after discovering that. What's the point of having the pretense of letting my burn a village to the ground if there's going to be one or two characters left every time who will then do nothing but chase me around forever?
Come on Bethesda, Ion Storm had this stuff figured out in Deus Ex almost two decades ago.
Technically Bethesda had it figured out too back then given how Morrowind didn't have unkillable NPCs, just a warning that you might want to reload if you killed Vivec without having finished the main quest first.
I can understand some of the reasoning behind the switch. With things like random dragons or Oblivion gates spewing daedra that can attack quest npcs on the road on top of the normal random mobs, a lot of players would be miffed if a major quest npc became a saurian snack or if after a period of setting up a marriage your fiance and the wedding procession all got mauled to death by vampires on the way to the temple but I really wish they chose a more elegant way of doing it like designing things so travel through dangerous territory isn't required of any major quest npc.
Skyrim had an absurdly high number of essential npcs too who stayed essential even when their quest involvement finished. Adding salt to the wound, you weren't allowed to pickpocket essential npcs either. I could have accepted not being able to kill Maven Black-Briar if I could have messed with her clothing to make her look ridiculous.
Yes, there will be many anime tropes. Probably not as bad as many JRPGs, but I wouldn't go in expecting there not to be, especially considering the preview material we've seen so far. If that's alright with you, there seems to be an extremely solid game and story under it.
Eh, every preview that has come out says it's real good. Can't say I agree with all of the design decisions but damn straight do I already have the game preloaded.
Just picked up Has Been Heroes for $15 (physical).
Good timing. It just got a major update. I recommend reading up on the mechanics a bit. A large part of the difficulty that turned some people off the game was actually just poor tutorials.
I don't think I could play skyrim again without a mod to reduce encumbrance.
I started as a high elf so I began with 5 levels of magicka, put 10 levels into health, and all the rest into stamina. That plus some carry weight enchantments means I'm over level 40 and can carry 650+ pounds of stuff, so it's really not a problem. Plus I got a follower mule too.
Even though I've already put hundreds of hours into the game, I keep finding stuff I never saw before. For example, this guy made me laugh:
I don't think I could play skyrim again without a mod to reduce encumbrance.
I started as a high elf so I began with 5 levels of magicka, put 10 levels into health, and all the rest into stamina. That plus some carry weight enchantments means I'm over level 40 and can carry 650+ pounds of stuff, so it's really not a problem. Plus I got a follower mule too.
Even though I've already put hundreds of hours into the game, I keep finding stuff I never saw before. For example, this guy made me laugh:
Yes, there will be many anime tropes. Probably not as bad as many JRPGs, but I wouldn't go in expecting there not to be, especially considering the preview material we've seen so far. If that's alright with you, there seems to be an extremely solid game and story under it.
Eh, every preview that has come out says it's real good. Can't say I agree with all of the design decisions but damn straight do I already have the game preloaded.
Yeah, the anime quotient is cranked up to 11, but every early preview/review says it's a good game, one that is a fitting successor to the original XBC in its own way. The latest, just released story trailer is pretty interesting:
I just told him that I was going to kill him because I figured he would recognize my voice and the jig would be up.
I also read the book and laughed. Skyrim has such a way of telling a short story with a prop or a room placement and its fantastic.
They tend not to do the found storytelling as often as Fallout 3 and NV with the skeletons arranged in their final moments, but there are still quite a few little scenes around. In one bandit cave, came across a skeleton embedded in a hay bale reaching for a bottle of mead placed just out of his reach to taunt him.
Also surprisingly haven't had too many crazy glitches, but I liked this one.
I saw that and was unsure it was a sale... How much does a pro controller normally cost?
70. Nintendium ain't cheap.
Still better than paying 60 for an Xbox One controller that still needs AA batteries.
Nintendo gets some awesome battery life out of their controllers.
Well if you're paying 60 for an xbone controller these days you have messed up.
But yeah the battery requirement has been a pain in the butt for those. The ps4/switch being rechargeable is way more convenient. And the pro controller battery is ludicrous.
yea you can find Xbox controllers for way less than 60 usually, and then you throw in the play and charge kit for another $10-15 and you're still cheaper than a Pro controller.
I agree wholeheartedly that it is absurd that the Xbox controller doesn't have a rechargable battery. PS4 situation isn't much better because the battery life on that controller is garbage. It seems to be dead/nearly dead every single time I pick it up, which isn't useful to me.
I just looked at amazon Canada and the pro controller is not on sale here. I'd almost kill to spend $70CDN on it, since it's $90 here and I just cannot justify that.
Posts
*Power goes out*
"Well fuck. Oh wait, I bought a Switch."
I think he means that THIS version of Skyrim's not for him.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Breath of the Wild is the Skyrim I wanted. That huge open world but with gameplay that doesn't put me to sleep.
Turns out it's me
Scuse me while I rim the sky
-Indiana Solo, runner of blades
I mean the Switch release.
I like the game. But even the portability isn’t really appealing to me because there’s nothing left for me to do, really.
-Indiana Solo, runner of blades
Yeah that makes sense. I’m holding off because even though I didn’t put nearly that much time into it, I’m not sure I’m up for starting Skyrim over right now, portability or no.
I've bought Skyrim 3 times. Once on the 360, once on PC, then I got the Special Edition when it came out, and I doubt that I've ever made it more than 10% through the game in those 3 efforts. I usually end up running around randomly for weeks until I get distracted by another game.
This time will be different though!
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Skyrim is fun in that "break a game and become a murder god" way, but it has virtually no plot, and after a while the dungeons all feel very samey. The game utterly loses any sense of challenge after you complete a few Dragon Walls and various guild stories. Also, there's a good chance magic will still be gimped (unmodded, magic doesn't scale well). Plus it's, what, a 6 year old game at this point? Outside of the novelty of playing it while shitting, why pay full price for a game just about everyone has played, without access to mods?
Xenoblade 2, on the other hand, is a narrative driven game. If it's anything like the first, it'll probe ideas about power, revenge, agency, identity, cycles of violence, and/or the nature of the divine. Combat is party based, with a rock-paper-scissors system of applying certain status conditions on enemies to maximize damage (break -> topple, for example). Building your party and their active abilities is the metagame. Plus, it'll have kick ass music from Yasunori Mitsuda (Chrono Trigger, Xenogears, Chrono Cross, etc.) and others.
Regarding the Xeno games on the whole, Squaresoft made Xenogears in the late 90s. Tetsuya Takahashi was one of the main people on that team (random fact: Xenogears was actually presented to Squaresoft as a potential Final Fantasy VII). Takahashi later left Squaresoft and became co-founder of MonolithSoft, (which I believe was a subsidiary of Bandai-Namco). This is when the Xenosaga games were made. That series was basically a rebooted and remixed version of Xenogears, and was supposed to be at least 5 games long (the ending credits of Xenogears claims it's chapter 5 of the story), but the series ran into production issues (Episode II is largely a trainwreck) and I believe diminishing returns on sales. MonolithSoft was then bought by Nintendo, and they've been a 2nd party studio for them ever since, not just making their own titles, but helping Nintendo proper with theirs (they lended a hand on Breath of the Wild, among others).
Xenoblade Chronicles was made for the Wii, and is an amazing game. Xenoblade Chronicles X, for the Wii U (and hopefully the Switch at some point) takes place in a different setting altogether (think mainline Final Fantasy games and how each is in its own world). Xenoblade Chronicles 2 is, by all accounts, a true sequel to the first, but how they're connected is still currently a mystery.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0447-9966-6178
Come on Bethesda, Ion Storm had this stuff figured out in Deus Ex almost two decades ago.
I'm... just kinda sad that I sort of bumbled my way into a victory. I spent super long making a nearly perfect dish for the first judge that I had almost no time at all to make something for the other two. So I mashed together whatever I could with the ingredients I had left, completely ignored the taste requirements, and delivered the plates on literally the last second on the clock. But the first dish was so overprepared and high-scoring that it made up for the shortcomings of my other dishes. The master chef made 3 averagely-scoring dishes, thanks to the time constraint, but I was expecting his dishes to be as almost-impossibly high-scoring as the first round, where there was only one dish to make. It was still a proper and tough boss fight (if you will), but I almost won by accident.
Technically Bethesda had it figured out too back then given how Morrowind didn't have unkillable NPCs, just a warning that you might want to reload if you killed Vivec without having finished the main quest first.
I can understand some of the reasoning behind the switch. With things like random dragons or Oblivion gates spewing daedra that can attack quest npcs on the road on top of the normal random mobs, a lot of players would be miffed if a major quest npc became a saurian snack or if after a period of setting up a marriage your fiance and the wedding procession all got mauled to death by vampires on the way to the temple but I really wish they chose a more elegant way of doing it like designing things so travel through dangerous territory isn't required of any major quest npc.
Skyrim had an absurdly high number of essential npcs too who stayed essential even when their quest involvement finished. Adding salt to the wound, you weren't allowed to pickpocket essential npcs either. I could have accepted not being able to kill Maven Black-Briar if I could have messed with her clothing to make her look ridiculous.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yes, there will be many anime tropes. Probably not as bad as many JRPGs, but I wouldn't go in expecting there not to be, especially considering the preview material we've seen so far. If that's alright with you, there seems to be an extremely solid game and story under it.
Eh, every preview that has come out says it's real good. Can't say I agree with all of the design decisions but damn straight do I already have the game preloaded.
Good timing. It just got a major update. I recommend reading up on the mechanics a bit. A large part of the difficulty that turned some people off the game was actually just poor tutorials.
I started as a high elf so I began with 5 levels of magicka, put 10 levels into health, and all the rest into stamina. That plus some carry weight enchantments means I'm over level 40 and can carry 650+ pounds of stuff, so it's really not a problem. Plus I got a follower mule too.
Even though I've already put hundreds of hours into the game, I keep finding stuff I never saw before. For example, this guy made me laugh:
I just told him that I was going to kill him because I figured he would recognize my voice and the jig would be up.
I also read the book and laughed. Skyrim has such a way of telling a short story with a prop or a room placement and its fantastic.
Let's play Mario Kart or something...
https://www.amazon.com/Nintendo-Switch-Pro-Controller/dp/B01NAWKYZ0
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
70. Nintendium ain't cheap.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yeah, the anime quotient is cranked up to 11, but every early preview/review says it's a good game, one that is a fitting successor to the original XBC in its own way. The latest, just released story trailer is pretty interesting:
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I know it's bad for me and will probably kill me. But fuck it, some days you just want a damn cheeseburger.
Still better than paying 60 for an Xbox One controller that still needs AA batteries.
Nintendo gets some awesome battery life out of their controllers.
They tend not to do the found storytelling as often as Fallout 3 and NV with the skeletons arranged in their final moments, but there are still quite a few little scenes around. In one bandit cave, came across a skeleton embedded in a hay bale reaching for a bottle of mead placed just out of his reach to taunt him.
Also surprisingly haven't had too many crazy glitches, but I liked this one.
Well if you're paying 60 for an xbone controller these days you have messed up.
But yeah the battery requirement has been a pain in the butt for those. The ps4/switch being rechargeable is way more convenient. And the pro controller battery is ludicrous.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
I agree wholeheartedly that it is absurd that the Xbox controller doesn't have a rechargable battery. PS4 situation isn't much better because the battery life on that controller is garbage. It seems to be dead/nearly dead every single time I pick it up, which isn't useful to me.
I just looked at amazon Canada and the pro controller is not on sale here. I'd almost kill to spend $70CDN on it, since it's $90 here and I just cannot justify that.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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