There aren't too many just yet. If you want to stretch, Stardew Valley could be considered RPG-ish. I think that's what they classified Harvest Moon as back on SNES because nobody knew what to call this new thing.
EDIT: Oh yeah, this just came out and has decent reviews, though I haven't played it so I can't speak to its quality:
Anecdotal but the majority of my family is full-on Italian, I grew up helping make our own pasta around great-grandmother's table (who spoke only Italian), and they all love the character of Mario, even the ones who don't really get the 'video game stuff'. My great-uncle was actually named Mario so got an extra kick out of it. And Mama said 'mama mia' all the time lol but it was usually in a quietly exasperated response to some nonsense us kids were up to
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I mean the VA is doing the voice, sure, but all that being programmed into that interface.
I'm confused as to what you're saying here.
edit: are you saying that the interview is scripted? I'm not sure how they're doing it but this is an event Nintendo does every xmas where people can walk up to a kiosk and have a conversation with Mario & Luigi. Although I'm sure the bits like Luigi talking about his own shadow are planned out in advance on the Nintendo side, everything else seems to be on the fly.
Anecdotal but the majority of my family is full-on Italian, I grew up helping make our own pasta around great-grandmother's table (who spoke only Italian), and they all love the character of Mario, even the ones who don't really get the 'video game stuff'. My great-uncle was actually named Mario so got an extra kick out of it. And Mama said 'mama mia' all the time lol but it was usually in a quietly exasperated response to some nonsense us kids were up to
I mean the VA is doing the voice, sure, but all that being programmed into that interface.
It's something Charles Martinet does sometimes mostly for kids as a fun thing at Nintendo events. The mouth movements are tied to the audio as he talks. He also has buttons he can press to trigger certain animations. You can tell he chooses what to say deliberately in order to set up good opportunities to use animations to add some flair.
It's not too difficult with modern tech. There's a guy who twitch streams as a doge using facerig and runs all kinds of weird animations live.
Anecdotal but the majority of my family is full-on Italian, I grew up helping make our own pasta around great-grandmother's table (who spoke only Italian), and they all love the character of Mario, even the ones who don't really get the 'video game stuff'. My great-uncle was actually named Mario so got an extra kick out of it. And Mama said 'mama mia' all the time lol but it was usually in a quietly exasperated response to some nonsense us kids were up to
Yes but did she do it constantly? like, every five seconds?
My name is about as ethnic as Mario's, maybe moreso, and I grew up with all kinds of "make me a pizza" and "ayyy spaghetti and meatballs" shit, all the way through college. In fact, I won a stand-up competition with a tight 5 about that struggle.
Mario (in games, anyway) has all of the endearing aspects of an Italian-American stereotype and none of the negative stuff. Funny and distinctive speech, Mediterranean look... in the cartoons, I think he eats spaghetti a lot. But Italian stereotypes exist in this weird sort of... halfway world, in my mind. Maybe it's because I rarely see any hateful anti-Italian sentiment anywhere, but I don't really think of Italian stereotypes as being... racist or problematic. Part of it is that it's perpetuated by a lot of people who want to identify with it (e.g., I went to an Italian-American Bar Association dinner once, and every person was acting like they were auditioning for the Sopranos - lots of "AYYY TONY, VAFFANCULO YOU MUDDAFUCKA); part of it is that it's often just dumb, basic, not really harmful shit like people saying "mamma mia" a lot; part of it is that there are these cultural paragons (like Mario) to soften the blow. When someone says "mamma mia" to me, they're probably thinking of Mario the plumber as much as they're thinking of Mario Batali or whatever. Meanwhile, there are some people I've met (outside of immediate friends and family) who think that racism against Italians is this terrible institution that we need to do something about. Candidly, I think those particular people are just trying to play the victim and justify their own racist tendencies. Italians are not a "discriminated race" that needs protecting in the modern world. I wish people would stop asking me to make them a pizza, but I can fuhgeddaboudit pretty easily. I'm walkin' heah, after all.
I don't know what my point is. I think college girls dressing up in sombreros and ponchos and mustaches for Halloween and falling down drunk around campus while screaming, "AY CARUMBA, YOU LOCO, ESE" is inappropriate and offensive cultural appropriation. But I think Mario wearing a sombrero and poncho is adorable and a total homage to a unique culture. Meanwhile, I'm not too worried that a movie with a talking Mario would be full of Italian references, other than "mamma mia" and "let's-a go." I will say that I wish Mario actually spoke more Italian, because that'd be dope.
Also, I know you were probably kidding when you mentioned Odyssey's cultural appropriation. Still just.. wanted to vent, I guess, because there are probably some people online who think it's totally inappropriate for Mario to do any such thing, and I disagree.
Edit: On the topic of Martinet's extended voicework... okay, yeah, I just rewatched some of that. That's problematic. Lazy "pizza pie" and "spaghetti and meatballs" within the first couple of sentences of his first Q&A answer. That's just not Mario to me. I'm not, like, personally offended or anything, but it's just lazy as hell.
How insensitive or racist would be be to have an entire movie where Mario and Luigi talked in their faux italian babble like they do in the Mario and Luigi games? 'Cuz I'll take that.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
How insensitive or racist would be be to have an entire movie where Mario and Luigi talked in their faux italian babble like they do in the Mario and Luigi games? 'Cuz I'll take that.
That is absolute best case scenario and I support it 100%. I love that Italo-Babble.
Edit: Looks like Dried Pasta and Fresh Pasta are both items in the Paper Mario series. Maybe I need to rethink my life.
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
Archery feels pretty great though. And happens to be the easiest way to play the game too. Manageable arrow drop, you feel badass when you compensate for distance and nail someone from across the map.
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
Archery feels pretty great though. And happens to be the easiest way to play the game too. Manageable arrow drop, you feel badass when you compensate for distance and nail someone from across the map.
I'm always always ALWAYS an archer/stealth type in Elder Scrolls games. I don't think I've played a melee character since Morrowind.
I had an awesome Redguard archer in Oblivion who disappeared when my 360 was stolen. I still miss that guy. I was more pissed about that than I was losing my xbox.
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
Archery feels pretty great though. And happens to be the easiest way to play the game too. Manageable arrow drop, you feel badass when you compensate for distance and nail someone from across the map.
I'm always always ALWAYS an archer/stealth type in Elder Scrolls games. I don't think I've played a melee character since Morrowind.
I had an awesome Redguard archer in Oblivion who disappeared when my 360 was stolen. I still miss that guy. I was more pissed about that than I was losing my xbox.
Watching the combat in that skyrim video it feels.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
Archery feels pretty great though. And happens to be the easiest way to play the game too. Manageable arrow drop, you feel badass when you compensate for distance and nail someone from across the map.
I'm always always ALWAYS an archer/stealth type in Elder Scrolls games. I don't think I've played a melee character since Morrowind.
I had an awesome Redguard archer in Oblivion who disappeared when my 360 was stolen. I still miss that guy. I was more pissed about that than I was losing my xbox.
I usually do stealth melee thanks to Morrowind where sneak attacks one shotting everything let me bypass how generally weightless and awful melee is in the series.
I think the only game that really made melee combat feel decent in a Bethesda engine was New Vegas thanks to the perk that let you knock enemies around in melee giving the whole thing a lot more heft plus location damage letting you cripple limbs so you had more of a feeling of the fight progressing plus dismemberment on kills making some fights feel like they played out differently based on what you have opportunity to target. It still wasn't exactly great, but you got much more feedback for your actions than you did in Bethesda's attempts.
Every time I tried to get into Oblivion, I'd end up just doing the Dark Brotherhood quests before petering out. And those quests are virtually tailored to "sneaky archer".
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Getting kinda bored of Mario now that I'm post credits and it just seems like they want me to do a bunch of boss battles on one life bar, or really hard platforming sequences with no checkpointing. I don't really go into Mario for the combat or hard as nails platforming to the point where it doesn't feel fair or fun.
I got a short bus trip tomorrow, so maybe I'll just get back into Picross or something. Maybe I'll crack and pick up Steamworld Dig 2 for Switch even though I played the first one on PC.
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There aren't too many just yet. If you want to stretch, Stardew Valley could be considered RPG-ish. I think that's what they classified Harvest Moon as back on SNES because nobody knew what to call this new thing.
EDIT: Oh yeah, this just came out and has decent reviews, though I haven't played it so I can't speak to its quality:
What now
Edit: oh the Mexican stuff
Guessing Mario + Rabbids.
That being said if you're really suffering for a RPG I am Setsuna (Sad piano music the game.) Is tolerable enough.
What are you talking about? Italians say Mama mia! and talk about eating spaghetti and meatballs all the time, right?
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Edit: I'm dumb there's no way.
Yes it is real and that's actually Mario's VA.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I mean the VA is doing the voice, sure, but all that being programmed into that interface.
Well, not just that. You dress up in the various cultural outfits to get moons, no?
Also, you appropriate the bodies of enemies.
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I'm confused as to what you're saying here.
edit: are you saying that the interview is scripted? I'm not sure how they're doing it but this is an event Nintendo does every xmas where people can walk up to a kiosk and have a conversation with Mario & Luigi. Although I'm sure the bits like Luigi talking about his own shadow are planned out in advance on the Nintendo side, everything else seems to be on the fly.
edit: what @UncleSporky said.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I find this charming as hell.
It's something Charles Martinet does sometimes mostly for kids as a fun thing at Nintendo events. The mouth movements are tied to the audio as he talks. He also has buttons he can press to trigger certain animations. You can tell he chooses what to say deliberately in order to set up good opportunities to use animations to add some flair.
It's not too difficult with modern tech. There's a guy who twitch streams as a doge using facerig and runs all kinds of weird animations live.
https://clips.twitch.tv/CrypticBluePizzaTebowing
https://clips.twitch.tv/SpotlessSavoryWormHumbleLife
Yes but did she do it constantly? like, every five seconds?
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Mario (in games, anyway) has all of the endearing aspects of an Italian-American stereotype and none of the negative stuff. Funny and distinctive speech, Mediterranean look... in the cartoons, I think he eats spaghetti a lot. But Italian stereotypes exist in this weird sort of... halfway world, in my mind. Maybe it's because I rarely see any hateful anti-Italian sentiment anywhere, but I don't really think of Italian stereotypes as being... racist or problematic. Part of it is that it's perpetuated by a lot of people who want to identify with it (e.g., I went to an Italian-American Bar Association dinner once, and every person was acting like they were auditioning for the Sopranos - lots of "AYYY TONY, VAFFANCULO YOU MUDDAFUCKA); part of it is that it's often just dumb, basic, not really harmful shit like people saying "mamma mia" a lot; part of it is that there are these cultural paragons (like Mario) to soften the blow. When someone says "mamma mia" to me, they're probably thinking of Mario the plumber as much as they're thinking of Mario Batali or whatever. Meanwhile, there are some people I've met (outside of immediate friends and family) who think that racism against Italians is this terrible institution that we need to do something about. Candidly, I think those particular people are just trying to play the victim and justify their own racist tendencies. Italians are not a "discriminated race" that needs protecting in the modern world. I wish people would stop asking me to make them a pizza, but I can fuhgeddaboudit pretty easily. I'm walkin' heah, after all.
I don't know what my point is. I think college girls dressing up in sombreros and ponchos and mustaches for Halloween and falling down drunk around campus while screaming, "AY CARUMBA, YOU LOCO, ESE" is inappropriate and offensive cultural appropriation. But I think Mario wearing a sombrero and poncho is adorable and a total homage to a unique culture. Meanwhile, I'm not too worried that a movie with a talking Mario would be full of Italian references, other than "mamma mia" and "let's-a go." I will say that I wish Mario actually spoke more Italian, because that'd be dope.
Also, I know you were probably kidding when you mentioned Odyssey's cultural appropriation. Still just.. wanted to vent, I guess, because there are probably some people online who think it's totally inappropriate for Mario to do any such thing, and I disagree.
Edit: On the topic of Martinet's extended voicework... okay, yeah, I just rewatched some of that. That's problematic. Lazy "pizza pie" and "spaghetti and meatballs" within the first couple of sentences of his first Q&A answer. That's just not Mario to me. I'm not, like, personally offended or anything, but it's just lazy as hell.
That is absolute best case scenario and I support it 100%. I love that Italo-Babble.
Edit: Looks like Dried Pasta and Fresh Pasta are both items in the Paper Mario series. Maybe I need to rethink my life.
I don't know off? When he's swinging his axe the enemy it's like it's doing damage but the axe is flying through the enemy like it's not even there. Like there's no force behind it you know?
That's Elder Scrolls combat in a nutshell really. Base game combat has never felt good.
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Archery feels pretty great though. And happens to be the easiest way to play the game too. Manageable arrow drop, you feel badass when you compensate for distance and nail someone from across the map.
I'm always always ALWAYS an archer/stealth type in Elder Scrolls games. I don't think I've played a melee character since Morrowind.
I had an awesome Redguard archer in Oblivion who disappeared when my 360 was stolen. I still miss that guy. I was more pissed about that than I was losing my xbox.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I never bought it the first (or second, or whatever) time, so I'm adding it to the already growing backlog for a system I don't even have yet.
C'mon xmas... get here. I'm like 40 years old, but goddamn it I still look forward to rad xmas presents.
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I usually do stealth melee thanks to Morrowind where sneak attacks one shotting everything let me bypass how generally weightless and awful melee is in the series.
I think the only game that really made melee combat feel decent in a Bethesda engine was New Vegas thanks to the perk that let you knock enemies around in melee giving the whole thing a lot more heft plus location damage letting you cripple limbs so you had more of a feeling of the fight progressing plus dismemberment on kills making some fights feel like they played out differently based on what you have opportunity to target. It still wasn't exactly great, but you got much more feedback for your actions than you did in Bethesda's attempts.
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Oh yeah that's a pretty good argument for it in this game. You have to get far into the main story before you
Who knows, this may be the system to get me back into JRPGs.
By the way, Octopath just became available for preorder on Amazon.
I got a short bus trip tomorrow, so maybe I'll just get back into Picross or something. Maybe I'll crack and pick up Steamworld Dig 2 for Switch even though I played the first one on PC.
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Was hoping it was because we had a firm release date. No dice. That game is easily my most anticipated Switch title right now.