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[Fire Emblem] Strategy RPGs at its finest!

MNC DoverMNC Dover Game Designer/Stay-at-home DadSeattle, WARegistered User regular
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Welcome to the Fire Emblem thread!

Here we discuss all things Fire Emblem related, except for the mobile Fire Emblem game, which has it's own thread here. So basically the main series and the new Fire Emblem: Warriors game on the Switch.

There is a lot of fun to be had in this classic strategy series, along with personal favorites by fans. Don't be afraid to ask for tips or advice!

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  • PolaritiePolaritie Sleepy Registered User regular
    Is there any hope for a world with more than one Anna in it, much less a horde?

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    Shadowfire
  • TairuTairu Registered User regular
    This might be a weird wish but I would love for the next game to have a co-op campaign. I feel like it could really work in Fire Emblem, especially on the Switch.

  • WotanAnubisWotanAnubis Registered User regular
    Polaritie wrote: »
    Is there any hope for a world with more than one Anna in it, much less a horde?

    Well... given enough time the generations of Annas will no doubt wheel and deal themselves into a monopoly position. As all the world's wealth becomes concentrated solely in the hands of the Anna Family, the economy is going to slow down since nobody else will have any real money except Anna company scrip.

    Ultimately, this will probably lead to a communist uprising and the overthrow of the Annas.

    So one should pin their hopes on what happens after the revolution.

  • TNTrooperTNTrooper Registered User regular
    Polaritie wrote: »
    Is there any hope for a world with more than one Anna in it, much less a horde?

    Well... given enough time the generations of Annas will no doubt wheel and deal themselves into a monopoly position. As all the world's wealth becomes concentrated solely in the hands of the Anna Family, the economy is going to slow down since nobody else will have any real money except Anna company scrip.

    Ultimately, this will probably lead to a communist uprising and the overthrow of the Annas.

    So one should pin their hopes on what happens after the revolution.

    Eh the revolution leader is probably being controlled by a dragon.

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  • LucascraftLucascraft Registered User regular
    edited November 2017
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

    Lucascraft on
    Janson
  • Andy JoeAndy Joe The AdirondacksRegistered User regular
    When thinking about what the new Fire Emblem on Switch might be like, I'm mindful of something I heard on a Retronauts podcast a while ago: The first sequel in a series defines what that series has to be. In other words, looking at Awakening as the beginning of a new era for Fire Emblem, and comparing its elements to Fates, those elements that are shared are likely to be those that IntSys considers vital to FE's continued critical and commercial success, and will probably persist in the new one. Listing them in descending order of importance (in my judgment):
    -Casual mode
    -A customisible avatar character that's important to the story
    -Marriages and children
    -Opportunities to grind money and experience, including DLC maps made expressly for this purpose
    -Yusuke Kozaki character designs
    -Some form of the pair-up system
    -A skill-based class system
    -At least two transforming beast classes
    -A dragon-god as the final boss
    -No magic triangle

    Conversely, elements that were different between Awakening and Fates are up in the air, including:
    -Weapon durability
    -Complexity and difficulty of map and objective design
    -Changes to the weapon triangle
    -Tweaks in the mechanics of the pair-up system
    -The presence or absence of same-sex romance options
    -The addition of aesthetic influences beyond traditional medieval European fantasy

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  • PolaritiePolaritie Sleepy Registered User regular
    Lucascraft wrote: »
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

    She's a recurring character in the series, almost always a merchant with rare goods. The canon is basically that she has endless identical sisters (a Nurse Joy/Officer Jenny situation) spread across parallel worlds. And they're all obsessed with profit.

    Whether they're actual sisters is up in the air, could just be that's her interpretation of parallels of her... but Warriors has a LOT of Annas in the same world.

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  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Things I'd like to see in FE: Switch:
    • Marriage and children. Have the game in two parts, with a time jump that focuses on the kids. Parents are involved (if alive) but have a limited impact.
    • Children that aren't soulless killing machines. Give them minor boosts from parents, instead of being merely vessels of destruction.
    • A simplified pair-up system that supplies minor bonuses and doesn't enable double attacks.
    • 1-2 customizable abilities per character. No ability/skill transfer to kids.
    • 2-step branching class upgrades ala FE: Sacred Stones. No reclassing.
    • Tons of objective variety instead of "kill all enemies". Defend/claim points, escorts, and so on.
    • Interactive map options. Creating/blocking paths, bonus objectives (Houses), and so forth.
    • Recruitable enemy heroes with clues/hints on how to get them via cutscenes and prior missions.
    • Shortish two-part campaign that focuses on parents then their kids. Parents don't die even in Classic mode, just become too injured to fight.
    • Customizable stat gains. After the usual random stat gains, the player can add 1 point wherever they like.
    • Transparency in max stats so the player doesn't max out a stat too quickly.
    • Bonus XP to level up characters between levels like in the GC games.
    • Some powerful weapons with limited durability, others that are weaker but unbreakable.
    • Take weapons from fallen enemies. Sell in bulk for extra gold or use in crafting.
    • Environmental and weather hazards. Rain, snow, fog (without cheating AI), along with tools/skills to deal with the effects.
    • Online vs mode using generic units with set stats. Make it more like Advance Wars with trainable units from barracks and so forth.

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  • LucascraftLucascraft Registered User regular
    I would just like to reiterate from the previous thread's discussion that Fire Emblem Echos: Shadows of Valentia is amazing and I love it.

    I wish that right now I was at home playing it instead of being at work not playing it.

    The dungeon exploration and RPG elements of this game is hitting that sweet spot like no game has hit for me in a really long time. I am savoring it.

    MNC DoverJanson
  • jothkijothki Registered User regular
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

  • KupiKupi Registered User regular
    Being an armchair game developer, I have two things that I would want to change for the next Fire Emblem game:

    1) Double-attacking is now the province of weapon triangle advantage. If you have weapon triangle advantage, you get double-attack. No hit rate or might adjustments, just the double-attack. To compensate, possibly give Speed a little stronger effect on lowering the attacker's hit rate. My reasoning there is that the hit rate and might adjustments tend to be significant in the early game but then taper off as characters' stats balloon up, while the rules for determining who's going to get a double-attack tend to be obtuse and difficult to manage. Further, the way double-attack rules work when controlled by Speed is why Knights and Fighters tend to drop off in the late game; the poor guys rarely actually have enough Defense to survive the waves of doubles they end up receiving.

    2) Moving into a space that could be attacked by an enemy (barring siege weapons) costs a moving unit an additional point of MV. My reasoning for that is just a personal bugbear. Consider this situation:
    _F_ 
    PKM
    _C_
    

    An enemy Fighter (F) is divided from your Cleric (C) by a line of three friendly units, a Paladin (P), a Knight (K), and a Myrmidon (M). This looks like a safe position. But on the enemy's turn, their Fighter will gleefully slide around the various angry men with spears and swords and decapitate your Cleric in one stroke of his axe. I mean, come on!

    Plus, it would raise the utility of Archers, especially those with Longbows; having one in your back line would make it much harder for enemies to move around your units and make it easier to create defensive formations without needing a wall or mountain in a very specific position.

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  • Maz-Maz- 飛べ Registered User regular
    jothki wrote: »
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

    Guess you're not looking forward to an eventual Genealogy of the Holy War remake then.

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  • jothkijothki Registered User regular
    Maz- wrote: »
    jothki wrote: »
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

    Guess you're not looking forward to an eventual Genealogy of the Holy War remake then.

    I am not.

  • TNTrooperTNTrooper Registered User regular
    What if they make a Blazing Blade / Binding Blade bundle?

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  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    TNTrooper wrote: »
    What if they make a Blazing Blade / Binding Blade bundle?

    I don't deserve to live in a world blessed with such a beautiful concept.

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  • LucascraftLucascraft Registered User regular
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

  • PolaritiePolaritie Sleepy Registered User regular
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

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  • AnteCantelopeAnteCantelope Registered User regular
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

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  • TairuTairu Registered User regular
    I wish the developers would stop being cowards and make the MC an axe-wielder

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

    Yeah it made perfect sense in Awakening and fit really well with the plot. Fates was like, really?

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  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    If only. No be prepared for stupidly scripted reasoning to have the parents and kids fight together regardless of the game.

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  • WotanAnubisWotanAnubis Registered User regular
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    Does Hector count?

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  • jothkijothki Registered User regular
    Warlock82 wrote: »
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

    Yeah it made perfect sense in Awakening and fit really well with the plot. Fates was like, really?

    There's very little thought put into coherency in general in Fates. For example, one of the games has you spending most of the plot stomping around with an army, while the other game has you spending most of the plot sneaking behind enemy lines. One of the games lets you freely revisit previous levels to grind, while the other game focuses on more complex objectives within the plot levels. Guess which type of plot has which type of mechanics.

  • NaphtaliNaphtali Null Registered User regular
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    I honestly wish with FE Warriors they gave one legendary sword & one legendary spear for the two MC kids. I mean, why not?

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  • Dr. FlamingoDr. Flamingo 49 Gilded Disc Perceives the Sun Registered User regular
    I can understand wanting the twins to play the same.

    But they should have both used spears.

  • NaphtaliNaphtali Null Registered User regular
    Or let them use multiple weapons types.

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  • jothkijothki Registered User regular
    I've been thinking about how many of the game's issues could have been avoided with better design, and how many were just inevitable.

    They needed to have a roster that hit the characters that players would most want to see, but at the same time wasn't unmanageably huge. The problem with this is that way too many of the major characters in the series use swords, leading to a ton of characters having very similar playstyles while leaving gaps elsewhere. The adherence to generic weapons rather than character-unique ones also locked out stuff that should have been in there, and would have served to substantially round out the roster.

    One character in particular who I would have loved to have access to was Kaze. His playstyle would have been significantly different than that of any other character, but between the already bloated roster from Fates and the lack of throwing weapons to wield, there's no room for him in the current game.

  • l_gl_g Registered User regular
    If Awakening let you have an MC that used swords and magic, the next FE can have an MC that uses axes and healing/magic/bows/something.

    Or even better, because the Fire Emblem is a shield, the MC is a magic-using heavy knight blessed with magical amounts of movement because of the Fire Emblem or other chosen one magic, and having the MC create opportunities for the MC's teammates with this unique combination is the cornerstone of the game.

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  • TamerBillTamerBill Registered User regular
    Naphtali wrote: »
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    I honestly wish with FE Warriors they gave one legendary sword & one legendary spear for the two MC kids. I mean, why not?

    Because Heroes just did that, I assume. They've mentioned that they had to redesign the OCs after finding out they were too similar to the Heroes ones.
    Lucascraft wrote: »
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

    You can set the system voice to any character you've got a few supports with, Anna's just the default.

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  • jothkijothki Registered User regular
    There are just so many things that this game needs but doesn't have.
    The Black Knight has appeared.
    The Black Knight is advancing on the Allied Base.

    milski
  • WotanAnubisWotanAnubis Registered User regular
    So that new History mode map that came with the update seems to exist solely for you to grind materials.

    I'm OK with that.

    Polaritie
  • PolaritiePolaritie Sleepy Registered User regular
    It really bugs me that the fourth illustration has two pieces in the fifth map, buried among all the fifth illustration's.

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  • TamerBillTamerBill Registered User regular
    jothki wrote: »
    There are just so many things that this game needs but doesn't have.
    The Black Knight has appeared.
    The Black Knight is advancing on the Allied Base.
    Do not pursue Lu Bu the Black Knight!

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  • ViskodViskod Registered User regular
    edited November 2017
    What is the best battle for grinding money or xp? I need to level up Tiki so she can awakening grind everything at once.

    Viskod on
    Artereis wrote: »
    It's not your fault, Viskod. 1 out of every 10 people just happens to be a monster.
  • LucascraftLucascraft Registered User regular
    I fought the Necrodragon last night in Shadows of Valentia.

    They were like "The necrodragon is only vulnerable to Seraphim magic" and I was like "I don't know what that is, fuck it, we're doing this."

    And I won. Then Celica leveled up and learned how to cast Seraphim magic.

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  • Maz-Maz- 飛べ Registered User regular
    Oof, that battle against Ryoma on the Fates map is really difficult. I think I'm actually gonna have to use a smart combination of characters and weapons instead of just using my current lowest level units and leveling up their supports.

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  • AnteCantelopeAnteCantelope Registered User regular
    Anyone know of good guides for Fire Emblem Warriors? I've finished it on normal difficulty, but I'm about 50% button mashing, and I'd like to get better.

  • BlackjackBlackjack Registered User regular
    So I've been playing some of the older games and I need to know...am I weird or do you all talk to your characters to try and get good levels, too?

    Y'know, all

    "C'mon, Jill, wow me!"
    *Jill gets one HP and one Luck*
    "...well, I mean...wow. But maybe I should have been more specific."

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  • TcheldorTcheldor Registered User regular
    you're not alone.

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  • LucascraftLucascraft Registered User regular
    I didn't realize it was random like that. I figured level ups pulled from a table, and just sometimes there were lackluster levels in the table.

    Knowing that I'm getting screwed by RNG somehow makes those bad levels feel way worse.

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