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They advanced the PLOT?! Warhammer 40k casual lore

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Posts

  • GvzbgulGvzbgul Ask me about my scrotalist agenda Registered User regular
    Not a big fan of any of the newer jetpacks or grav chutes on Space Marines. Too small and anime.

    valhalla130
  • DelduwathDelduwath Registered User regular
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    H3Knuckles
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Gvzbgul wrote: »
    Not a big fan of any of the newer jetpacks or grav chutes on Space Marines. Too small and anime.

    I kind of like the look of the inceptors. But they are a pain to highlight

    manwiththemachinegun
  • KhraulKhraul Registered User regular
    Delduwath wrote: »
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    I have a bunch of those audiobooks and they're excellent.

    Overall the quality of most of GW's audiobooks is very high. The guy that narrates Magnus the Red isn't great, but most of the other narrators are solid gold.

    Keep in mind, some of these audios are very short... like an hour front to back.

    Bnet - Khraul#1822
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    Delduwath
  • Blake TBlake T Registered User regular
    Hey guys, for people who sand off their models to remove clip and mould lines, what grit level should I go up to?

  • EchoEcho Moderator mod
    I just scrape them off with a scalpel. Been thinking about getting the GW Official Moldline Remover Tool™, but honestly a scalpel works well enough for me.

    Echo wrote: »
    Let they who have not posted about their balls in the wrong thread cast the first stone.
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  • KetBraKetBra FISTS OF JUSTICE! Registered User regular
    I use a scalpel mostly, and then I have a hobby file I will occasionally use

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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    I mostly use hobby/needle files and scrape. Sandpaper is only really useful for quite large surfaces but when I do use it I tend to use about 2000 grit, mostly because thats what I have. For scraping though, the back of a box cutter blade is fine and won’t prematurely blunt the edge either.

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  • DelduwathDelduwath Registered User regular
    Khraul wrote: »
    Delduwath wrote: »
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    I have a bunch of those audiobooks and they're excellent.

    Overall the quality of most of GW's audiobooks is very high. The guy that narrates Magnus the Red isn't great, but most of the other narrators are solid gold.
    That's good, but like... how's the quality of the books? You know what I mean? Like it's good that the narrators are putting their all into it, but even a magnificent narrator can only elevate crummy material so much. I know this has been asked and answered multiple times on the forums, but I always neglect to take notes on which books are good and which aren't worth the time.
    Keep in mind, some of these audios are very short... like an hour front to back.
    I'll be honest: to me, that's an upside! It means I'll have time to actually get through it. It's like listening to an episode of a podcast.

  • KhraulKhraul Registered User regular
    edited November 7
    Delduwath wrote: »
    Khraul wrote: »
    Delduwath wrote: »
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    I have a bunch of those audiobooks and they're excellent.

    Overall the quality of most of GW's audiobooks is very high. The guy that narrates Magnus the Red isn't great, but most of the other narrators are solid gold.
    That's good, but like... how's the quality of the books? You know what I mean? Like it's good that the narrators are putting their all into it, but even a magnificent narrator can only elevate crummy material so much. I know this has been asked and answered multiple times on the forums, but I always neglect to take notes on which books are good and which aren't worth the time.
    Keep in mind, some of these audios are very short... like an hour front to back.
    I'll be honest: to me, that's an upside! It means I'll have time to actually get through it. It's like listening to an episode of a podcast.

    90% of the Horus heresy stuff is as good as it gets for 40k novels.

    The girlyman primarchs novel is pretty meh, cuz it's girlyman and he's pretty dull. The Magnus was rates a solid "good". And the Russ one was really good.

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • DelduwathDelduwath Registered User regular
    Well, I needed an excuse, and someone being remotely positive about the books is more than enough. Thank you!

    Khraul
  • RenzoRenzo Registered User regular
    It has the first 6 or so of the Horus Heresy books, then 51-56 or something like that. And then a bunch of ~1hr audio dramas.

    So I guess that means there are 50+ books in the Horus Heresy alone.

  • GR_ZombieGR_Zombie Krillin It Registered User regular
    The Horus Heresy is fifty books I think

    04xkcuvaav19.png
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited November 8
    Khraul wrote: »
    Delduwath wrote: »
    Khraul wrote: »
    Delduwath wrote: »
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    I have a bunch of those audiobooks and they're excellent.

    Overall the quality of most of GW's audiobooks is very high. The guy that narrates Magnus the Red isn't great, but most of the other narrators are solid gold.
    That's good, but like... how's the quality of the books? You know what I mean? Like it's good that the narrators are putting their all into it, but even a magnificent narrator can only elevate crummy material so much. I know this has been asked and answered multiple times on the forums, but I always neglect to take notes on which books are good and which aren't worth the time.
    Keep in mind, some of these audios are very short... like an hour front to back.
    I'll be honest: to me, that's an upside! It means I'll have time to actually get through it. It's like listening to an episode of a podcast.

    90% of the Horus heresy stuff is as good as it gets for 40k novels.

    The girlyman primarchs novel is pretty meh, cuz it's girlyman and he's pretty dull. The Magnus was rates a solid "good". And the Russ one was really good.

    I thought Dan Abnett's novels single handedly rescued that whole character.

    Also possibly relevant.

    manwiththemachinegun on
    H3Knucklessee317Gnome-Interruptus
  • KhraulKhraul Registered User regular
    edited November 8
    Khraul wrote: »
    Delduwath wrote: »
    Khraul wrote: »
    Delduwath wrote: »
    One of the current Humble Bundles is for Black Library audiobooks:
    https://www.humblebundle.com/books/voices-heresy-black-library-books

    I'm... kind of tempted? I keep meaning to buy the Black Library bundle whenever it resurfaces, but I keep not doing it (partially because I'm pretty sure I don't have time for all those books). The audio book version might be worth it, though? Certainly it has the benefit that I get to hear people actually pronounce all the dopey, overwrought 40k proper nouns.

    Which of the books are worth reading/listening to? Which tier offers the Best Value(tm)?

    I have a bunch of those audiobooks and they're excellent.

    Overall the quality of most of GW's audiobooks is very high. The guy that narrates Magnus the Red isn't great, but most of the other narrators are solid gold.
    That's good, but like... how's the quality of the books? You know what I mean? Like it's good that the narrators are putting their all into it, but even a magnificent narrator can only elevate crummy material so much. I know this has been asked and answered multiple times on the forums, but I always neglect to take notes on which books are good and which aren't worth the time.
    Keep in mind, some of these audios are very short... like an hour front to back.
    I'll be honest: to me, that's an upside! It means I'll have time to actually get through it. It's like listening to an episode of a podcast.

    90% of the Horus heresy stuff is as good as it gets for 40k novels.

    The girlyman primarchs novel is pretty meh, cuz it's girlyman and he's pretty dull. The Magnus was rates a solid "good". And the Russ one was really good.

    I thought Dan Abnett's novels single handedly rescued that whole character.

    Also possibly relevant.

    Unremembered empire was good and featured Guilliman, Sanguinus and the Lion and, I believe, gave the other 40k authors some material to work with in making Guilliman interesting.... I just wrapped up Ruinstorm (book 46) and Annandale did a good job rolling with Abnetts Guilliman.

    But Guillimans Primarchs novel feels very paint by numbers. We already know a lot about guilliman, so it's really just a story that expands a bit on how the Ultramarines had a Destroyers chapter at one point, but otherwise is just Guilliman vs the Orks and lots of chatter about "theoreticals and practicals". It's like reading about an accountant battling orks.

    Compared to other Primarchs novels guilliman and the Vulkan novels are pretty dull. Vulkan I actually put down halfway through.

    The best primarchs novels (IMO) are the ones that expand on stuff we don't know about each of the Primarchs… the Angron book is awesome in that way, as well as the Khan, Perturabo, Fulgrim. Lorgars is good but is mostly known lore. Corax is ok... he's not the most interesting protagonist, though the subplots are excellent and expand on some crazy stuff. Magnus doesn't expand much on Magnus, but does tell some cool stuff about the Thousand Sons. Curze's story is great... it'd fit in with the new 40k horror stuff and has some sad turns.

    Yeah... that's my quick Primarchs novels review.

    Khraul on
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    Gamertag - Khraul
    PSN - Razide6
    Extreaminatus
  • ElaroElaro Mister No Fun AllowedRegistered User regular
    I like A Thousand Sons. In fact, gimme that space wizardry, love it to bits.

    "Most people don't look at the world through your asshole"
    WeaveraugustForceVoidExtreaminatus
  • PiptheFairPiptheFair Registered User regular
    rowboat is good because of how abnett portrayed him

    KetBraKhraul
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Rawbooty? Guilliman?

  • KetBraKetBra FISTS OF JUSTICE! Registered User regular
    Brainleech wrote: »
    Rawbooty? Guilliman?

    Know No Fear is a good book! It makes the Ultramarines seem cool, and the rowboat actually comes off as a person with emotions

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  • sarukunsarukun Mr. Bulldopps Get SchwiftyRegistered User regular
    Echo wrote: »
    RKxlDt0.jpg

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  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Elaro wrote: »
    I like A Thousand Sons. In fact, gimme that space wizardry, love it to bits.

    I actually had a hard time reading A Thousand Sons. It just never really took off for me, and by the time the Wolves did their thing, I was done. It just seemed like stuff happened because it was supposed to and seemingly out of nowhere.

    Nechriah
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    My brother and I were just having an argument about 'space wizardry', he was insisting that 40k doesn't have magic, and that psyker powers don't work like magic because it all relies on the psyker's own ability to channel the warp or use extradimensional aliens to get the effect you want. I was adamant that many universes with magic, explicit magic, also have frameworks and attempt to have consistent internal logic for how they work, and that one could equally say an elemental you summon to empower your golem is an extradimensional alien you're using to get the effect you want.

    Basically my argument was that in 40k psyker powers are just magic by another name, his argument was that there was in fact a meaningful distinction between psyker powers in 40k, as sci fi, and magic as it appears in WHF and other fantasy universes.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I agree with your brother in how 40k's "magic" works as the warp is the fuel and power for much for it
    Just the necrons use math and other things instead

  • KhraulKhraul Registered User regular
    edited November 9
    I'd argue 40k has both, in that psykers have warp channeling and the baddies have some pretty distinct rituals that are very much OG magic. Mostly involving blood sacrifice.

    Also the goodies in 40k frequently use hexagrammic warding, which seems like a very magic trope.

    Khraul on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited November 9
    My brother and I were just having an argument about 'space wizardry', he was insisting that 40k doesn't have magic, and that psyker powers don't work like magic because it all relies on the psyker's own ability to channel the warp or use extradimensional aliens to get the effect you want. I was adamant that many universes with magic, explicit magic, also have frameworks and attempt to have consistent internal logic for how they work, and that one could equally say an elemental you summon to empower your golem is an extradimensional alien you're using to get the effect you want.

    Basically my argument was that in 40k psyker powers are just magic by another name, his argument was that there was in fact a meaningful distinction between psyker powers in 40k, as sci fi, and magic as it appears in WHF and other fantasy universes.

    Bro.
    It's magic.
    Any explanations are after the fact. Just like Star Trek. In soft-sci fi, story drives the tech, in hard sci-fi, it's the other way around.

    manwiththemachinegun on
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  • ElaroElaro Mister No Fun AllowedRegistered User regular
    I think that psykery is like using the Force in Star Wars, only it's wild, fey, and untrustworthy, unlike the Force.

    "Most people don't look at the world through your asshole"
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    chaos powers are literally called sorcery

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  • NechriahNechriah Registered User regular
    Elaro wrote: »
    I like A Thousand Sons. In fact, gimme that space wizardry, love it to bits.

    I actually had a hard time reading A Thousand Sons. It just never really took off for me, and by the time the Wolves did their thing, I was done. It just seemed like stuff happened because it was supposed to and seemingly out of nowhere.

    Same, I really wanted to like it because the Thousand Sons are one of my favourite legions. Graham McNeill is...not a good writer

  • DelduwathDelduwath Registered User regular
    My brother and I were just having an argument about 'space wizardry', he was insisting that 40k doesn't have magic, and that psyker powers don't work like magic because it all relies on the psyker's own ability to channel the warp or use extradimensional aliens to get the effect you want.
    I don't understand how this is different from magic.

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  • GvzbgulGvzbgul Ask me about my scrotalist agenda Registered User regular
    Definitely magic, but less magic than it was in first edition.

  • Styrofoam SammichStyrofoam Sammich WANT. 5386-8443-8937Registered User regular
    edited November 9
    It just seemed like stuff happened because it was supposed to and seemingly out of nowhere.

    Almost like a wizard did it?

    Styrofoam Sammich on
    valhalla130
  • DelduwathDelduwath Registered User regular
    Like I guess if your strict definition of magic is that there are some musty tomes with formulas, and anybody can come along and just follow instructions to achieve the miraculous effects, then 40k warp-stuff might not be magic. But, there are billions of settings and franchises where magic depends on one's talent, or skill, or willpower, or some other personal trait.

    There's an entire pen-and-paper RPG called "Mage: the Ascension" where magic is very specifically a person using their raw willpower and/or belief to twist and bend and warp and push around reality to achieve whatever effect they want, and it requires a specific supernatural trait - and the act of using stable, explicit formulas that achieve minor miraculous effects by following loopholes in reality's laws (instead of bending them), and which can be done by any mere mortal with the right knowledge, is called "sorcery" or "hedge magic", and is looked down upon by the True Mages.

    H3Knuckles
  • ElaroElaro Mister No Fun AllowedRegistered User regular
    Delduwath wrote: »
    Like I guess if your strict definition of magic is that there are some musty tomes with formulas, and anybody can come along and just follow instructions to achieve the miraculous effects, then 40k warp-stuff might not be magic. But, there are billions of settings and franchises where magic depends on one's talent, or skill, or willpower, or some other personal trait.

    There's an entire pen-and-paper RPG called "Mage: the Ascension" where magic is very specifically a person using their raw willpower and/or belief to twist and bend and warp and push around reality to achieve whatever effect they want, and it requires a specific supernatural trait - and the act of using stable, explicit formulas that achieve minor miraculous effects by following loopholes in reality's laws (instead of bending them), and which can be done by any mere mortal with the right knowledge, is called "sorcery" or "hedge magic", and is looked down upon by the True Mages.

    Well, there is a science to warp-stuff, it's called psyniscience, and there are some hints that the act of channeling the warp is universal (there's a bit in Fear to Tread where a Blood Angel ex-Librarian notices that the Ork weirdboy is doing the same gestures he has done to summon warpfire.)

    So forget what I said about the Force. It's all about that arcane knowledge, baby!

    "Most people don't look at the world through your asshole"
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Basically it goes like this:
    • Psykery is the practitioner grabbing raw warp energy, dragging it into realspace, shaping it with their will and unleashing it. Obviously this comes with a rather heavy risk of attracting the attention of the beings that live there, whose energy you’re stealing and who may object, violently. You need the psyker gene and training, the first to get the energy in the first place and the second to not get your brain eaten from the inside out. Doing it right is epically badass by default because you’re literally enforcing your will on two separate universes simultaneously. Doing it wrong is very, very brief, though it may not feel like it.
    • Sorcery is the practitioner deliberately attracting the attention of warp-residents and asking nicely for a cup of power kindly please. Somewhat obviously this has the risk of the attracted denizen saying no, violently but also has the much more subtle and frankly more dangerous circumstance where they say yes but require an exchange, be it worship, or sacrifice, or destroying the being’s enemies. Psyker gene not strictly required but handy for the getting attention part. A decent book of known recipes and a steady supply of suckers acolytes will suffice for the rest most of the time. Doing it right is less badass but easier. Wrong is about the same.
    • Magic is using warp power that is already in the Real somehow, gathering it to you and shaping it to do things. On the surface this is vastly safer because you don’t have to directly interact with the warp but that is, of course, a lie mages tell themselves to feel better about Exploding Head Syndrome which isn’t common at all and surely has no statistical correlation with anything they’re doing, oh no. No psyker gene required but large amounts of training and hallucinogens are, mostly to trick yourself into believing it can actually work. Not actually very useful outside of places with an existing warp rift nearby. Doing it right may feel badass but that’s mostly just the drugs talking. Doing it wrong can occasionally be merely instantly fatal, if you’re lucky.

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  • Metzger MeisterMetzger Meister Registered User regular
    Is the Ork gestalt consciousness and weirdboy power magic or psyker energy?

  • H3KnucklesH3Knuckles Jack of all interests... ...master of noneRegistered User regular
    edited November 9
    My brother and I were just having an argument about 'space wizardry', he was insisting that 40k doesn't have magic, and that psyker powers don't work like magic because it all relies on the psyker's own ability to channel the warp or use extradimensional aliens to get the effect you want. I was adamant that many universes with magic, explicit magic, also have frameworks and attempt to have consistent internal logic for how they work, and that one could equally say an elemental you summon to empower your golem is an extradimensional alien you're using to get the effect you want.

    Basically my argument was that in 40k psyker powers are just magic by another name, his argument was that there was in fact a meaningful distinction between psyker powers in 40k, as sci fi, and magic as it appears in WHF and other fantasy universes.

    I was under the impression that the warp is canonically an astral plane reflecting the thoughts and experiences of sentient beings in the material plane (possibly even limited to the sapient, do unintelligent animals like dogs and cats contribute?), and that daemons aren't living things of any sort, but essentially self-aware accumulations of thought energy (because psychic energy tends to attract and adhere to similar emotions/drives). This is where the Orkz' ability to make machines work through belief draws its power; it's like a passive psyker spell.

    It's definitely a kind of magic though. Anything not explicitly based in scientific theory or described as being made possible by technology is magic, no matter how a given series dresses it up. Hell, magic is often tied to bloodlines/genetics in a lot of folklore & fiction, so I'd even argue that X-Men are basically magic. Having rules about how it works doesn't make something not-magic; how could worlds like Harry Potter's have academic schools of magic if it doesn't have reproducible results for a given effort/input?

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  • GvzbgulGvzbgul Ask me about my scrotalist agenda Registered User regular
    Orks have psyker energy. It's all Warp related.

    H3Knuckles
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Is the Ork gestalt consciousness and weirdboy power magic or psyker energy?

    I feel Weirdboys as it was said in the Er we go book can use the warp on a primal level but it's like playing with a fire hose as they can only hold in the energy to bits and sparks of it come off all the time as the pressure builds they can either use the power or go pop both are amusing and useful to the orks

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Is the Ork gestalt consciousness and weirdboy power magic or psyker energy?
    Yes.
    No, really, it’s both. They gotta private, firewalled chunk of the warp that regular Orks draw on to manifest the Waaagh! but that energy dissipates into the Real as green magic their Shamans gather subconsciously and either learn how to use or explode. Either way it entertains the troops so no-one minds too much.

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  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    edited November 10
    Orks are pretty much safe from a lot of warp shenanigans too as evidenced by Tuska Deamon-Killa WAAAAAGGGGHHHHH-ing his way into the Eye of Terror.

    Trace on
    Sleep
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