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Cthulhu Wars - Game 3 - Tcho-Tcho victory on turn 3!

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    NotoriusBENNotoriusBEN Registered User regular
    recriminations. Flip extinction for Mao Ceremony.

    Lets see where that gets us.

    3->2
    @Saurfang

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2017
    I was gonna grab it too. Unsubmerge on land, 2 Power back to the Ocean!

    Combo would have been:
    Buy dimensional shambler. Place it after my target moves for the round. Then on my round pay 2 power to move the mob to shambler. Unlimited battle. Kill off shamblers first to be able to keep doing it.
    Unblockable attack.

    This is after my telegraphed free dimensioning of course...

    NotoriusBEN on
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    MordenthralMordenthral Registered User regular
    It'll work pretty well with He Who Must Not Be Named, too.

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    PredaPreda Registered User regular
    edited December 2017
    It'll work pretty well with He Who Must Not Be Named, too.

    Exactly the reason I've taken it. Teleport to any cultist on the map. Call friends. Party!

    Preda on
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    MordenthralMordenthral Registered User regular
    Would be perfect to give Opener some more mobility.

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    SaurfangSaurfang Registered User regular
    Summon Proto-shoggoth in the Arctic.

    5>3


    @mindflare77

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    MordenthralMordenthral Registered User regular
    Mindflare has hibernated. @jakobagger

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    SaurfangSaurfang Registered User regular
    Oooh right! Sorry about that.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Um, I really hope you aren't doing any funny business in Africa, guys? It's kinda my turf so I'll be real miffed if you mess with it.

    Anyway, cultist moves from North Asia to Bering Sea (8>7), which should bring me to having units in 8 areas. Gain spellbook: Necrophagy.

    Power 7

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    MordenthralMordenthral Registered User regular
    Well.. you did send your Acolytes out to be eaten..

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    mindflare77mindflare77 OhioRegistered User regular
    @Preda for next move, I think?

    8BFpSWC.png


    PSN/Steam: mindflare77
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    MordenthralMordenthral Registered User regular
    @NotoriusBEN I’ve just heard that during the playtest costs were 3, 4, 6; so the Spellbooks give a 3 Power discount across the board, so those will be the costs. Won’t effect anything that’s happened as far as I can tell.

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    PredaPreda Registered User regular
    jakobagger wrote: »
    Um, I really hope you aren't doing any funny business in Africa, guys? It's kinda my turf so I'll be real miffed if you mess with it.

    Anyway, cultist moves from North Asia to Bering Sea (8>7), which should bring me to having units in 8 areas. Gain spellbook: Necrophagy.

    Power 7

    Only passing through! I'll even leave a Byakhee there for your share with everyone book. Also, the king doesn't like to share space with Nyarlathotep, so,
    Screaming Dead to North Atlantic. King and usual all undead band go. 5->4 Than Desecrate, usual great party, usual new Byakhee there. 4->3

    @Daemonis next
    @ArcSyn for elder sign.

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    DaemonisDaemonis Registered User regular
    Sleep. 5->5.
    @Mordenthral

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    NotoriusBENNotoriusBEN Registered User regular
    @NotoriusBEN I’ve just heard that during the playtest costs were 3, 4, 6; so the Spellbooks give a 3 Power discount across the board, so those will be the costs. Won’t effect anything that’s happened as far as I can tell.

    Not quite the cost savings with flipping extinction, but i can use them aggressively and still stall with recrimination.

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    MordenthralMordenthral Registered User regular
    Summon: Star Vampire in South Pacific for 2 Power

    3 -> 1


    Map updated. @Brody

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    NotoriusBENNotoriusBEN Registered User regular
    oh also, did we want to try for a table top simulator game this friday? or does everybody got plans again?

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MordenthralMordenthral Registered User regular
    We can give it a try. Last couple weeks, my offers of games in the Facebook chat group have been met with silence.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Move Nyarlathotep to Europe (that space with all the yellow

    4->3

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    MordenthralMordenthral Registered User regular
    It shall be as you have commanded.

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    PredaPreda Registered User regular
    Brody wrote: »
    Move Nyarlathotep to Europe (that space with all the yellow

    4->3

    Messing with Uncle Hastur is never a good idea...

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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2017
    move cultist from south atlantic to indian ocean
    2->1
    @Saurfang

    NotoriusBEN on
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    SaurfangSaurfang Registered User regular
    edited December 2017
    Recruit High Priest in the Bering Sea.

    3>0


    @jakobagger

    Saurfang on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited December 2017
    Sacrifice acolytes from West Africa and North Atlantic to gain spellbook: the Red Sign. Control West Africa gate with my dark young.

    7 power

    jakobagger on
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    mindflare77mindflare77 OhioRegistered User regular
    @Preda for next.

    8BFpSWC.png


    PSN/Steam: mindflare77
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    MordenthralMordenthral Registered User regular
    I wondered if we would see 3 TT High Priests again this turn.

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    MordenthralMordenthral Registered User regular
    Map updated

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    PredaPreda Registered User regular
    Screaming dead to South America East. Usual band goes.3->2. Than usual great party for autodesecration, He who is not to be named as book, elder sign and an extra undead. 2->1.

    @ArcSyn for elder sign, @Daemonis for extra sleeping.

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    DaemonisDaemonis Registered User regular
    Sleep. 5->5.
    @Mordenthral


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    MordenthralMordenthral Registered User regular
    Summon: Deep One in S.P. for 1 Power

    1 -> 0


    @Brody

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Sorry, have to replumb the house this weekend, things have been hectic.

    Start combat with Uncle Hastur. Bring in my Horrors.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    mindflare77mindflare77 OhioRegistered User regular
    Huzzah combat!

    8BFpSWC.png


    PSN/Steam: mindflare77
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    PredaPreda Registered User regular
    @Brody , are you actually sure? That's kind of a suicidal move. I'll probably lose only cultist that will give me back the power to resummon them, while the chances for Nyarlathotep to survive are about 0,2% ...

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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2017
    if there is one thing ive learned in this game, is that combat is a total crapshot. Ive seen nyarl's roll 6's for days and others couldn't roll higher than 3.
    I want to say that most of the time when geth rolls on this forum, he tends towards the max number possible, except for when its me rolling. then he throws a number just under what I needed.
    confirmation bias be damned.

    NotoriusBEN on
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    BrodyBrody The Watch The First ShoreRegistered User regular
    Honestly, I'm not too concerned about it. The dice will decide who wins.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    PredaPreda Registered User regular
    OK let's roll then...

    Geth, roll 10d6 for Yellow Sign
    Geth, roll 13d6 for Crawling Chaos
    Geth, roll 1d6 for dubious CC extra attack due to my non faction book

    Yellow Sign:
    10d6 27 [10d6=1, 5, 1, 5, 6, 1, 2, 3, 1, 2]
    Crawling Chaos:
    13d6 44 [13d6=4, 4, 3, 3, 6, 1, 1, 6, 3, 2, 5, 1, 5]
    dubious CC extra attack due to my non faction book:
    1d6 3 [1d6=3]

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    PredaPreda Registered User regular
    edited December 2017
    OK, you get 2 kill and 4 pains. 1 cultist and Byakhee die. 1->2. 3 cultist and the spider flee. I get 1 kill and 2 pain and use Spider power to change the 2 pain in another kill. Nyarlathotep and an horror die.

    @Brody to make my monster run due to madness

    Preda on
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    NotoriusBENNotoriusBEN Registered User regular
    Keep in mind you only get 1 power from both cultists dying. Rules quirk that mordy could fill in on.

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    PredaPreda Registered User regular
    Keep in mind you only get 1 power from both cultists dying. Rules quirk that mordy could fill in on.

    Right corrected my order. Only one dies now.

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Your flee results go to Scandinavia.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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