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[Fighting Games] 2B for Xmas

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    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Synthesis wrote: »
    A bunch of those fighting pads in the Xbox One/PS4 era often touted compatibility with previous generation consoles as well as PC so they're compelling value

    Yeah, I know it's PC compatible just because of how hard Microsoft pushed Xinput support for their controllers (and the state of the DS3 by comparison back in the day), and endorsed peripherals following suit. Something like half of Steam users who used gamepads in 2018 were using Xbox 360 controllers, five years after the console was retired (and well after Microsoft stopped making them).

    *slowly raises hand*

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    H3Knuckles wrote: »
    Synthesis wrote: »
    A bunch of those fighting pads in the Xbox One/PS4 era often touted compatibility with previous generation consoles as well as PC so they're compelling value

    Yeah, I know it's PC compatible just because of how hard Microsoft pushed Xinput support for their controllers (and the state of the DS3 by comparison back in the day), and endorsed peripherals following suit. Something like half of Steam users who used gamepads in 2018 were using Xbox 360 controllers, five years after the console was retired (and well after Microsoft stopped making them).

    *slowly raises hand*

    I still use a wired 360 pad for steam games.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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    SynthesisSynthesis Honda Today! Registered User regular
    edited February 2021
    Indeed. Those numbers have declined due to pure attrition (the Xbox 360 was literally two console generations ago), but there's still a lot I have no doubt. A few Oculus products were bundled with Xbox One gamepads back when people actually thought VR would matter*, and in 2018 a good chunk of the pie were using Xbox One controllers (though fewer than were using DS4, and way more than were using the DS3 unsurprisingly). This is getting into "PC and console gamepad inside baseball" territory, but there are reasons why a generic Xbox-style layout became the norm for Steam games with PC gamepad support, and other interfaces were catching up.

    More relevantly, I'm pretty sure my Hori Xbox 360 arcade stick won't work with my Xbox Series (or my Xbox One X that it replaced) by virtue of age, but I will try it. I basically don't play any fighting games on PC anymore since I moved away from MAME and WinMugen and doubled down on RetroPi, but on the bright side, I'm pretty sure it works with that via Xinput.

    *As a VR headset owner, I can say that. Not that I ever thought it would.

    Synthesis on
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    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited February 2021
    MNC Dover wrote: »
    H3Knuckles wrote: »
    Synthesis wrote: »
    A bunch of those fighting pads in the Xbox One/PS4 era often touted compatibility with previous generation consoles as well as PC so they're compelling value

    Yeah, I know it's PC compatible just because of how hard Microsoft pushed Xinput support for their controllers (and the state of the DS3 by comparison back in the day), and endorsed peripherals following suit. Something like half of Steam users who used gamepads in 2018 were using Xbox 360 controllers, five years after the console was retired (and well after Microsoft stopped making them).

    *slowly raises hand*

    I still use a wired 360 pad for steam games.

    I got an XBOne controller last year, but still use my wired 360 pads when I'm playing games with other people using the Steam Link.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
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    KreutzKreutz Blackwater Park, IARegistered User regular
    My Xbox One has been dead for at least two years now but I use the controller for practically everything that doesn't require a unique controller, including my media center PC.

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    HandkorHandkor Registered User regular
    I only have an xbox 360 and yet I own an Xbox one and Xbox series X controller for PC. The new series X controller's shoulder buttons and triggers are much more comfortable to use.

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    SynthesisSynthesis Honda Today! Registered User regular
    edited February 2021
    Handkor wrote: »
    I only have an xbox 360 and yet I own an Xbox one and Xbox series X controller for PC. The new series X controller's shoulder buttons and triggers are much more comfortable to use.

    You probably already know this, but the Xbox Series controllers are basically the same between the 'X' and 'S' consoles. Except one's black and one's white (I assume the black one, like the consoles, is more common).

    The modification from the Xbox One "Second revision" controllers (i.e. one-piece body molding rather than two with the transparent housing at the top) is very subtle. They're slightly smaller with different contours at the top. The triggers are stiffer and handgrips textured, but these were found among some of the last Xbox One controllers, like those you could get from the Xbox Controller Design Lab service (which I'm waiting for to come return so I can get a Neo Geo AES-themed controller).

    The changes from the Xbox 360 controller are, unsurprisingly, huge. Not just the D-Pad but the sticks, triggers, and shoulder buttons were all designed (shoulder buttons in particular are much more durable and shock-resistant). The controller has less volume, with the battery pack integrated flush into the body. And obviously there are internal RF transmitter, feedback motors, and other changes, but I'm mostly focusing on shape and design. Personally, the Xbox 360 controller was a no-contest choice over the original Sixaxis and still superior to the DS3 (having used all three), but basically since the Xbox one controller came out, I stuck my Xbox 360 controllers in a drawer and have never taken them out unless I'm playing a rare Xbox 360 title that I can't play on later hardware (and if I could use newer controllers on my Xbox 360, I would). Age is obviously part of it, not that finding unopened Xbox 360 controller stock is easy today.

    I'd still take it over the DS3, which I used regularly until it became apparent my Playstation 3's fan was dying.

    EDIT: That being said, I wish I'd taken more effort to actually use the Hori stick for fighting games. But laziness and lack of a surface got the better of me.

    Synthesis on
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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I've never, ever been good at motions with a stick, and it's something I don't care to spend the time getting good at because it never feels as satisfying as pressing directional buttons

    I grew up on a lot of emulators so this was even a time long before the Hitbox existed. I just never liked that style of control and handling a stick in arcades just feels... ehhhh

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Long live the self-made custom Hitbox with a universal board!

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited February 2021
    Long live the self-made custom Hitbox with a universal board!

    Woo!

    Ahf6dmT.jpg?1

    Stabbity Style on
    Stabbity_Style.png
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    templewulftemplewulf The Team Chump USARegistered User regular
    Long live the self-made custom Hitbox with a universal board!

    Woo!

    Ahf6dmT.jpg?1

    Pour one out for art's hobbies. That was the most affordable place to get a case, especially for hitbox.

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    damn thats nice

    i just have a default hitbox i got ages ago but im debating trying a specialist controller because ive had wrist probs recently

    obF2Wuw.png
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I've never, ever been good at motions with a stick, and it's something I don't care to spend the time getting good at because it never feels as satisfying as pressing directional buttons

    I grew up on a lot of emulators so this was even a time long before the Hitbox existed. I just never liked that style of control and handling a stick in arcades just feels... ehhhh

    This was me as well.

    Like with double tapping being such a huge part of Fighters, the motion of that on stick sucks. I mean double tap right is fine because of the natural angle your left hand sits. But doing it left? You have to like, adjust the angle of your hand unnaturally or somehow be able to pull a stick back twice quick which is ridiculous to even think about. I like the way buttons are set on sticks, but I hate the actual stick.

    I always thought if there was a big tabletop controller with stick like buttons but a nice comfortable pad (which how would that even work without your thumb there I dunno) it would be my perfect controller. As is though I just adjust buttons in games to work most comfrotably and live with that. I learned to play the entire soul series by shifting the buttons around like 90 degrees so the most important double presses were easier and throws could just be trigger buttons. Though my god people used to be super offended by custom button configs as it was considered scrub crap or something. There were legit players who thought editing button configs meant making macros for inputs which boggled my mind. I am glad for the most part communities have moved on from that. Especially with online being a thing so no one needs to care what your input setup is.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Speaking of the Hitbox....

    I bought a new one. I tried to save my original one, re-solder the wiring back to the daughter board...but I'm very bad at soldering. Still was having intermittent USB disconnect issues with it. So now I have the pretty white one with the nice detachable USB cable.

    Was pleased to see it works fine with Dragonball when running it on the PS5.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    How long did it take you folks using a hitbox to retrain your brains away from sticks/dpads? Like, I get how it should work, but I don't know if my 30-odd years of control stick/dpad conditioning will be easy to break.

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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2021
    sfv season 5 stuff seems extremely cool

    new defensive mechanic, major overhauls for most characters, random select character (11) playable in ranked... looks like getting rid of ono has paid dividends



    XI chun wants ur soul

    faswczse5v3b.png

    surrealitycheck on
    obF2Wuw.png
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Cruor wrote: »
    How long did it take you folks using a hitbox to retrain your brains away from sticks/dpads? Like, I get how it should work, but I don't know if my 30-odd years of control stick/dpad conditioning will be easy to break.

    Almost none for me, it was super natural...but I was also never great with a stick and didn't have a ton to unlearn. I also don't play Zangif or someone with a bunch of 360's, which I hear are more tricky to learn on the Hitbox.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    P10P10 An Idiot With Low IQ Registered User regular
    360s aren't that bad on hitbox. 720s and 1080s i think are quite rough and will take practice to get (vs on stick where you can kinda mash and get it), but are an input that is falling out of favor and annoying on stick to begin with. half circles can be annoying in old games with strict input parsing because it can be easy to miss getting a clean down input when going fast. for literally everything else i think it is objectively better.

    Shameful pursuits and utterly stupid opinions
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    CruorCruor Registered User regular
    I guess I do play a lot of PC games with WASD movement, so a Hitbox wouldn't be super different from that. I'll consider it. I've been off of fighting games for a little bit but am really, really liking what I am seeing in the latest Guilty Gear Strive videos. I wish that their upcoming beta was on PC as well as on PS4/5, but ah well.

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    Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    templewulf wrote: »
    Long live the self-made custom Hitbox with a universal board!

    Woo!

    Ahf6dmT.jpg?1

    Pour one out for art's hobbies. That was the most affordable place to get a case, especially for hitbox.

    It bummed me out to find out they closed shop. I had an itch to make another stick recently (this time with an actual stick instead of a hitbox, since I only have the hitbox), and decided against it when I found out they weren't around.

    Stabbity_Style.png
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    templewulftemplewulf The Team Chump USARegistered User regular
    edited February 2021
    Cruor wrote: »
    How long did it take you folks using a hitbox to retrain your brains away from sticks/dpads? Like, I get how it should work, but I don't know if my 30-odd years of control stick/dpad conditioning will be easy to break.

    It depends on what you've been playing on and how much you're conditioned to do in that way. It took me about a month to go from a MadCatz fight pad to an official hitbox.

    What helps is if you think of the up button at your thumb not as a direction but as a jump button. The layout is very similar to ASD for movement and spacebar for jump.

    Once you get down your "home position" like finding home row on your keyboard, everything falls into place pretty quickly.

    For example, you have to do clean down inputs for half circles in a lot of games (426), but hitbox makes it possible to skip over it (4136). So one solution is to run your finger across the buttons to make sure you're only contacting one at a time.

    If you've trained yourself to return to home position without thinking about it, this is a great way to guarantee crisp inputs in demanding games like KOF.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    templewulf wrote: »
    Pour one out for art's hobbies. That was the most affordable place to get a case, especially for hitbox.

    Mine was JasensCustoms for the body, which also didn't survive the pandemic. :bigfrown:

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Well that's a frown town moment. Pre-ordered Strive for the PS5 and learned it doesn't have any sort of legacy controller support. So I had to order the PS4 version and I'll have to get a refund on the PS5 version from Sony tomorrow. I don't mind so much with a fighting game, running the PS4 version on my PS5...just wish Arcsys had put support for PS4 controllers in to the PS5 version.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    edited February 2021
    I think that's less an Arcsys problem and more a PS5 problem. I think pretty much no legacy PS4 controllers work with the PS5.

    I'm pretty excited for Strive, been watching a lot of beta streams. I'll be playing on the PC since I don't have a PS4/5, so no beta for me. I'm really hoping that they patch in cross play between PC and Sony because I'd love to have the larger pool of people to play against.

    Cruor on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    The controller thing is strange. My Hitbox works fine to navigate the PS5 itself, has zero issues. I can play PS4 games with it on the PS5. But the PS5 version of Strive can't use it? Just seems like an oversight. Good to know going forward but hopefully something Sony allows developers to support (like they eventually did on the PS4).

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    Yeah, controller support between PS4/5 is weird. I know a lot of accessibility advocates were upset since a lot of legacy accessibility focused controllers for the PS4 are not supported on the PS5.

    Anyway, any ideas on who you want to play first? I've been eyeing Zato and Potemkin myself. Just crazy unrelenting pressure and stupid command grab nonsense, respectively.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I played Ky in Xrd. Kind of bored of him though, a bit milquetoast for me. I like Nagoriyuki aesthetically but I have no idea what his play style is. I'll probably stick with Ky just to get my fingers back in GG mode and then branch out. I'd like to try Faust, Nagoriyuki and Millia at some point in the immediate term. So those four will likely get some lab time during the beta.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    edited February 2021
    Nago seems pretty nutty. Slow walk speed but he has some very fast specials, and most (all?) of his specials can be cancelled into each other. Cancelling specials into one another really boosts his blood gauge though, and when full you do crazy damage, but can't use specials (with the exception of one super that cancels out of blood rage) or block and your health drains for some time. Also the animation for entering the blood rage mode leaves him very open. He seems like a high risk high reward character.

    Cruor on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Got my refund for the PS5 version from Sony today. That was easy enough.

    I labbed up Ky a lot last night and I'll probably stick there. I'm a dirty Akuma player so Ky just feels right to me in a lot of ways. I'm going to be going online and playing tonight. I'm taking Sajam's advice of "Playing (specifically losing) is to identify problems, labbing is to identify solutions" to heart and going to spend less time labbing. I'm not a good enough player at the most fundamental level yet to worry about finding optimal combos and stuff. I've got a five move game plan and I'm going to online tonight and execute the shit out of it, probably to the tune of a bunch of losses. I'll have stuff to work on then at least.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    GnomeTank wrote: »
    Got my refund for the PS5 version from Sony today. That was easy enough.

    I labbed up Ky a lot last night and I'll probably stick there. I'm a dirty Akuma player so Ky just feels right to me in a lot of ways. I'm going to be going online and playing tonight. I'm taking Sajam's advice of "Playing (specifically losing) is to identify problems, labbing is to identify solutions" to heart and going to spend less time labbing. I'm not a good enough player at the most fundamental level yet to worry about finding optimal combos and stuff. I've got a five move game plan and I'm going to online tonight and execute the shit out of it, probably to the tune of a bunch of losses. I'll have stuff to work on then at least.

    Keep in mind that the lobby system is hot garbage and there's no "Rematch" option after fights in the beta. I think that's gonna change for the full release but right now getting into matches isn't the quickest thing. Also, matches are gonna go pretty quick as this is a very high damage game (maybe even more-so than past GGs) and it's only best of three. Hopefully the full release allows you to do best of five matches in lobbies/quickplay.

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    P10P10 An Idiot With Low IQ Registered User regular
    people were saying they'll add rematch and fix the lobbies after the CBT a year ago, so i wouldn't hold my breath

    Shameful pursuits and utterly stupid opinions
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    CruorCruor Registered User regular
    Eh, the game still has until April to tweak stuff, and rematching is something that is so highly requested and just bog-standard in fighting games that it would be super baffling if it isn't in by launch.

    The lobby is probably gonna remain hot garbage though, since Arcsys just loves to torture people with terrible lobbies.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    The beta servers are apparently down right now, so here's to hoping I get to play tonight.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    GnomeTank wrote: »
    The beta servers are apparently down right now, so here's to hoping I get to play tonight.

    Looks like the servers will be up at 10pm EST, if my rudimentary google search is correct.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Cruor wrote: »
    GnomeTank wrote: »
    The beta servers are apparently down right now, so here's to hoping I get to play tonight.

    Looks like the servers will be up at 10pm EST, if my rudimentary google search is correct.

    They were supposed to be up all day for pre-order beta players but went down unexpectedly. Arcsys posted something on twitter about them investigating the issue but hasn't posted any updates.

    The open beta, for non-pre-order players, does indeed start tonight at 10 EST...provided Arcsys fixes the servers :biggrin:

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    GnomeTank wrote: »
    Cruor wrote: »
    GnomeTank wrote: »
    The beta servers are apparently down right now, so here's to hoping I get to play tonight.

    Looks like the servers will be up at 10pm EST, if my rudimentary google search is correct.

    They were supposed to be up all day for pre-order beta players but went down unexpectedly. Arcsys posted something on twitter about them investigating the issue but hasn't posted any updates.

    The open beta, for non-pre-order players, does indeed start tonight at 10 EST...provided Arcsys fixes the servers :biggrin:

    Ah, gotcha. Well, either way I'm missing out due to my lack of Sony systems. Damn those past dataminers who pretty much guaranteed that no PC betas will ever happen again for fighting games.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2021
    Servers are down again, but I got some Ky games in earlier. Learned some things, did some random shit, mashed out some stuff. Got in a match against a Ram that was clearly far far better than me. I think they noticed as well because after just washing me the first around they backed off and just started punishing me and letting me try defense. It was pretty neat. Got a couple of matches in with that person before the servers crapped out and learned some important stuff. Was refreshing to see a better player realize I was a baby seal and club me a little softer so I could actually pick up some stuff.

    I think I'm going to try some Potemkin as well. I labbed him a little and aside from Potemkin Buster requiring an unnatural movement on Hitbox that I need to practice he felt really good to play.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    CruorCruor Registered User regular
    Good to hear Potemkin felt good to play. Watching people play him puts a big stupid grin on my face solely because of how cool everything he does looks. His one grab that causes a barrage of arm cannon blasts is just so satisfying to watch.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2021
    Yeah, I like him a lot. Which is odd because I'm not normally a grappler player. I've been on the shoto train for years, but I just really like the aesthetics of Potemkin. He's just the right amount of absurd for me to enjoy. I agree with the big stupid grin sentiment.

    Tried a little Leo this morning and confirmed once again I'm just not a charge character player. It just doesn't feel good to me. Maybe it will someday but that day isn't today. Closest I've ever gotten is Necalli in SF5, but he's kind of babies first charge character. He has plenty of other moves that aren't charge.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Leo is only a charge character in neutral. The goal is to get into backturn stance and go full Unga Bunga.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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