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Posts

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    cB557 wrote: »
    Apothe0sis wrote: »
    rndmhero wrote: »
    Apothe0sis wrote: »
    Newsk notes that Fighting Lion is so downtuned because one of their testers became amazing at the style that fimi_sheikh has popularised and proceeded to roll over everybody.

    God dammit Greg. This is what led to fusion rifles getting nerfed with every update in D1.
    This is not actually a joke. There are several interviews in which they discuss how one of their internal playtesters, Greg, was just ungodly good with fusion rifles. This lead to multiple balance patches where fusions were nerfed, despite them being largely ignored by the PvP community as a whole.

    shryke wrote: »
    Apothe0sis wrote: »
    Also, as of the interview with Crucible Radio, Newsk notes that Rat King has the highest 'lift'of any exotic.

    He also notes that the number of people using it isn't huge so it might get overtaken.

    Newsk and Klawdd also both think Rat King is their most loved gun in the game

    "lift"???

    It's a term the PvP designers use to refer to the effect a particular weapon appears to have on a player's effectiveness. They're very guarded with their metadata and how they analyze it, but they can tease out weapons that, when equipped, seem to have a greater-than-expected impact on a player's performance. It's a really interesting concept, because in their interviews they talk about how these often don't align with what are considered "meta" weapons.

    I think one of the few actual examples that they ever gave was Plan C. It was never really a meta gun that saw widespread use, but for the tiny subset of players that used it well, they saw a significant increase in their overall K/D or K/DA or whatever.

    God I miss that gun.

    Exactly this.

    But also another gun that people were sleeping on was the Tuonela
    Really? How so? I thought that archetype was pretty poor.
    Apparently appearances are deceiving and the consensus on the meta aren't always accurate from stats on paper. idk.

    But that was the message. People who use Tuonela were. Relatively speaking, tearing shit up

    cB557Basil
  • cB557cB557 voOOP Registered User regular
    I got a green out of an adventure on Earth earlier. It dropped at LL 299.

    FawstDevoutlyApatheticshrykeGenji-GlovesKhraulPeenDoodmannRainfallCobell
  • cB557cB557 voOOP Registered User regular
    Reposting the saturday raid lobby. Got 2-3 signed up currently.
    https://www.the100.io/gaming_sessions/1093541

  • FawstFawst The road to awe.Registered User regular
    The other thing to remember about the update yesterday is that most (all?) of that info was already in the pipeline before the shit hit the fan with the XP issue. They weren't responding directly to that; they were showing more of their hand than they intended because the original reveal was an insult to an irate audience.

    I personally wouldn't expect sweeping gameplay/rewards system/loot changes to come until either just before or just after DLC2.

    Apothe0sisArteenshrykeEl Mucho
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Fawst wrote: »
    The other thing to remember about the update yesterday is that most (all?) of that info was already in the pipeline before the shit hit the fan with the XP issue. They weren't responding directly to that; they were showing more of their hand than they intended because the original reveal was an insult to an irate audience.

    I personally wouldn't expect sweeping gameplay/rewards system/loot changes to come until either just before or just after DLC2.

    certainly any major system overhauls a la Y2 or Y3 D1 won't be coming in the expansions, but the changes they're planning seem to at least be heading in the right direction, which I'm sure many people wouldn't have considered a certainty before the announcement

    Allegedly a voice of reason.
    skyknyt
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Oh yeah, the stupid 3oC are back though at least they're way less micro intensive now so I can probably keep my hatred of them down to a low simmer.

    Nod. Get treat. PSN: Quippish
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    I squeezed in a quick round of Control before work this morning, and someone decided to troll me mid-match.

    I think I responded appropriately.
    tx3b9gbdp1k6.png

    ChanusIron WeaselErevarrndmherojefe414shoeboxjeddyElementWrathFawstGenji-GlovesEl MuchoPeencB557VagabondhlprmnkyThe Raging PlatypusskyknytBasil
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Oh yeah, the stupid 3oC are back though at least they're way less micro intensive now so I can probably keep my hatred of them down to a low simmer.

    i just ignored 3oC entirely and can't say i ever noticed a difference

    Allegedly a voice of reason.
  • UseR2006UseR2006 MelbourneRegistered User regular
    Just letting those that need to know on the PC side of things that I fly home on the 2nd and wont be back at the comp til the 10th for an early christmas with family (meet the new nephews). will be back though on the 11th to play the hell out of Osiris so please keep me in the Clan XD

    Also PC side i'll be on a bit tommorrow/today for Raid/Prestige Nightfall

    "I know you've been online.... There are lots of people that don't have that voice, that makes them ask themselves if what they make is shit or not." [img][/img]WJnjIS1.png
    steam_sig.png


  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    I've missed Bogey saying "don't forget 3 of coins" right before the Warpriest fight.

    Xbox Live: Jefe414
    awsimoErevarObiFettChanusPeen
  • cncaudatacncaudata Registered User regular
    Datto mentions a particular "argument" again, and I've seen it all over reddit, and a few times here. I'm going to come off as defending bungie here, which I am, but I promise it's because I'm an annoying logician and amateur psychologist, not because I'm a fanboy.

    "This is just the way things should have been already" or "They're just giving us things they took away"

    You can't ask for these things to be given back, and then count it as a slight when they are. You're effectively complaining that bungie has done exactly what you asked for. One of two things is going on here. Either you're ignoring the fact that the absence of, say, buyable vendor items, was a sunk cost. We did in fact "lose" it (we can argue that as well for some of these features given the development cycles, etc.), it wasn't there. So getting it back is a net positive. Or, you're falling prey to the normal human mistake of valuing things you lost more than things you never had or things you've received. Getting what you want is in fact a good thing, it's not somehow less good to get it back than it was bad to loose it.

    PSN: Broodax- battle.net: broodax#1163
    MuffinatronHugglesshrykeFawstShenEl MuchoKonphujunHermanoKhraulcB557Apothe0sisUseR2006
  • ErevarErevar The Nounverber Registered User regular
    jefe414 wrote: »
    I've missed Bogey saying "don't forget 3 of coins" right before the Warpriest fight.

    MBK returns to King's Fall, then? =P

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    Arteen
  • AuburnTigerAuburnTiger Registered User regular
    Stat track guns are only cool when they're handled like they are in TF2, where they "level up" and announce your kills to the server. If only you can see them then what's the point.

    XBL: Flex MythoMass
    drunkenpandaren
  • YiliasYilias Registered User regular
    I would expect them to have the counter on the kill screen where it currently has what gun delivered the last hit.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • AuburnTigerAuburnTiger Registered User regular
    Yeah but do they play a cool sound for everyone when you hit "Saxton's Own Last Hope" ?

    XBL: Flex MythoMass
    Crippl3
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    edited November 2017
    cncaudata wrote: »
    Datto mentions a particular "argument" again, and I've seen it all over reddit, and a few times here. I'm going to come off as defending bungie here, which I am, but I promise it's because I'm an annoying logician and amateur psychologist, not because I'm a fanboy.

    "This is just the way things should have been already" or "They're just giving us things they took away"

    You can't ask for these things to be given back, and then count it as a slight when they are. You're effectively complaining that bungie has done exactly what you asked for. One of two things is going on here. Either you're ignoring the fact that the absence of, say, buyable vendor items, was a sunk cost. We did in fact "lose" it (we can argue that as well for some of these features given the development cycles, etc.), it wasn't there. So getting it back is a net positive. Or, you're falling prey to the normal human mistake of valuing things you lost more than things you never had or things you've received. Getting what you want is in fact a good thing, it's not somehow less good to get it back than it was bad to loose it.

    This completely ignores the part where they took things away that worked perfectly in the first game without any good reason. What that means is that when they add it back in they don't get a round of applause, they get a grumbled "fiiine" because what the fuck were they doing when they removed it in the first place they could have spent that time working on new things instead of figuring out that they shouldn't have removed old things.

    You don't get praise for doing things you should have done but didn't initially. Sometimes it feels like they learned nothing from D1 and it drives me fucking bonkers.

    Edit to clarify:
    It's not that it's a slight that they're giving us back the way things were, it's that them changing things to the way they should have been reminds us about them not having it in the first place and that reeducating them on that point was a waste of time that would have been better spent improving from D1 rather than having to handhold them back to D1 endgame quality levels. I was not expecting release D2 to be a step down from TTK D1, but in my opinion it was.

    ElementWrath on
    Wraith260SirialiscaligynefobKhraulshoeboxjeddyBasil
  • cncaudatacncaudata Registered User regular
    cncaudata wrote: »
    Datto mentions a particular "argument" again, and I've seen it all over reddit, and a few times here. I'm going to come off as defending bungie here, which I am, but I promise it's because I'm an annoying logician and amateur psychologist, not because I'm a fanboy.

    "This is just the way things should have been already" or "They're just giving us things they took away"

    You can't ask for these things to be given back, and then count it as a slight when they are. You're effectively complaining that bungie has done exactly what you asked for. One of two things is going on here. Either you're ignoring the fact that the absence of, say, buyable vendor items, was a sunk cost. We did in fact "lose" it (we can argue that as well for some of these features given the development cycles, etc.), it wasn't there. So getting it back is a net positive. Or, you're falling prey to the normal human mistake of valuing things you lost more than things you never had or things you've received. Getting what you want is in fact a good thing, it's not somehow less good to get it back than it was bad to loose it.

    This completely ignores the part where they took things away that worked perfectly in the first game without any good reason. What that means is that when they add it back in they don't get a round of applause the get a grumbled "fiiine" because what the fuck were they doing when they removed it in the first place they could have spent that time working on new things instead of figuring out that they shouldn't have removed old things.

    You don't get praise for doing things you should have done but didn't initially. Sometimes it feels like they learned nothing from D1 and it drives me fucking bonkers.

    Datto does an ok job of grumbling "fiiine". And I agree this is an ok response. What I also see though is "this sucks, they didn't do anything", which is simply not true. They did what we asked, they added some features that were in D1 but were not in D2.

    Even the language "took things away" falls prey to assumptions about their motivations, the development cycle, etc. and makes us feel more bad for losing those things than we feel good for getting them back. They are exactly as valuable to get back as they were to "lose".

    If one wants to complain, "I am upset that I was not able to purchase items from vendors for three months!" that is valid. That's not the argument I see though. I see, "these features are worthless because I had them once before".

    PSN: Broodax- battle.net: broodax#1163
    HugglesEl MuchocB557Apothe0sis
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    cncaudata wrote: »
    Datto mentions a particular "argument" again, and I've seen it all over reddit, and a few times here. I'm going to come off as defending bungie here, which I am, but I promise it's because I'm an annoying logician and amateur psychologist, not because I'm a fanboy.

    "This is just the way things should have been already" or "They're just giving us things they took away"

    You can't ask for these things to be given back, and then count it as a slight when they are. You're effectively complaining that bungie has done exactly what you asked for. One of two things is going on here. Either you're ignoring the fact that the absence of, say, buyable vendor items, was a sunk cost. We did in fact "lose" it (we can argue that as well for some of these features given the development cycles, etc.), it wasn't there. So getting it back is a net positive. Or, you're falling prey to the normal human mistake of valuing things you lost more than things you never had or things you've received. Getting what you want is in fact a good thing, it's not somehow less good to get it back than it was bad to loose it.
    I haven't watched the video, but I think people can separate the things from the "person," like if somebody steals one of your possessions but then gives it back then your attitude towards them probably won't see a net increase (unless you're an NPC in a Bethesda game, maybe).

    I think the problem comes from feeling like some part or aspect of the game was owned or owed, and that changing or removing it was somehow an injustice.

    HugglesApothe0sis
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Erevar wrote: »
    jefe414 wrote: »
    I've missed Bogey saying "don't forget 3 of coins" right before the Warpriest fight.

    MBK returns to King's Fall, then? =P

    There was a discussion last night and apparently I need to reinstall D1.

    Xbox Live: Jefe414
    Erevar
  • shrykeshryke Member of the Beast Registered User regular
    I think the bigger issue is a lot of people still treat D2 like it's a D1 expansion in some ways, so when it's lacking things D1 had they see it as "taken away" rather then "not implemented" or "not yet implemented".

    HugglesDysshoeboxjeddycB557hushApothe0sis
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    cncaudata wrote: »
    cncaudata wrote: »
    Datto mentions a particular "argument" again, and I've seen it all over reddit, and a few times here. I'm going to come off as defending bungie here, which I am, but I promise it's because I'm an annoying logician and amateur psychologist, not because I'm a fanboy.

    "This is just the way things should have been already" or "They're just giving us things they took away"

    You can't ask for these things to be given back, and then count it as a slight when they are. You're effectively complaining that bungie has done exactly what you asked for. One of two things is going on here. Either you're ignoring the fact that the absence of, say, buyable vendor items, was a sunk cost. We did in fact "lose" it (we can argue that as well for some of these features given the development cycles, etc.), it wasn't there. So getting it back is a net positive. Or, you're falling prey to the normal human mistake of valuing things you lost more than things you never had or things you've received. Getting what you want is in fact a good thing, it's not somehow less good to get it back than it was bad to loose it.

    This completely ignores the part where they took things away that worked perfectly in the first game without any good reason. What that means is that when they add it back in they don't get a round of applause the get a grumbled "fiiine" because what the fuck were they doing when they removed it in the first place they could have spent that time working on new things instead of figuring out that they shouldn't have removed old things.

    You don't get praise for doing things you should have done but didn't initially. Sometimes it feels like they learned nothing from D1 and it drives me fucking bonkers.

    Datto does an ok job of grumbling "fiiine". And I agree this is an ok response. What I also see though is "this sucks, they didn't do anything", which is simply not true. They did what we asked, they added some features that were in D1 but were not in D2.

    Even the language "took things away" falls prey to assumptions about their motivations, the development cycle, etc. and makes us feel more bad for losing those things than we feel good for getting them back. They are exactly as valuable to get back as they were to "lose".

    If one wants to complain, "I am upset that I was not able to purchase items from vendors for three months!" that is valid. That's not the argument I see though. I see, "these features are worthless because I had them once before".

    It's more like "These features are worthless because they should have been there from the beginning and the time you spent being reminded that could have been better spent improving from Destiny 1s best final state."

    It shouldn't have taken 3 months for vendors to sell things again. That time could have been better used.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Allegedly a voice of reason.
    HugglesEl MuchoKhraulPeenshrykeshoeboxjeddyApothe0sisskyknyt
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Ehhh.... It's kind of like if I order a dinner at a restaurant. Then they forget my side item. I ask for it a couple times, and they eventually bring it to me.
    I mean, I am appreciative to the server for getting me my side item. But they aren't a hero that's gone out of their way or anything -- they're just doing their job.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
    Chanus3cl1ps3ElementWrathWraith260caligynefobKhraulshoeboxjeddy
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    ArteenErevarSirialisForever Zefiroshoeboxjeddy
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    oh, yeah, i'm certainly not saying that's the reason for everything

    Allegedly a voice of reason.
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    MagicPrime wrote: »
    Ehhh.... It's kind of like if I order a dinner at a restaurant. Then they forget my side item. I ask for it a couple times, and they eventually bring it to me.
    I mean, I am appreciative to the server for getting me my side item. But they aren't a hero that's gone out of their way or anything -- they're just doing their job.
    Also there are several million other people in the restaurant and the restaurant has to make the same order for everyone and what everyone ordered was not a specific meal and sides but instead: "I liked what I had here the last time, make me something like that."

    HugglesApothe0sis
  • ArteenArteen Adept ValeRegistered User regular
    edited November 2017
    jefe414 wrote: »
    I've missed Bogey saying "oh no I forgot 3 of coins" right after the Warpriest fight.

    This is closer to how I remember it.

    Arteen on
    ChanusSirialisErevarshrykeApothe0sisskyknyt
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    ObiFettArteenAuburnTigerSirialisMagicPrimeSurfpossumHugglesElementWrathKhraulrndmheroDerrickshrykeshoeboxjeddyhush
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Surfpossum wrote: »
    MagicPrime wrote: »
    Ehhh.... It's kind of like if I order a dinner at a restaurant. Then they forget my side item. I ask for it a couple times, and they eventually bring it to me.
    I mean, I am appreciative to the server for getting me my side item. But they aren't a hero that's gone out of their way or anything -- they're just doing their job.
    Also there are several million other people in the restaurant and the restaurant has to make the same order for everyone and what everyone ordered was not a specific meal and sides but instead: "I liked what I had here the last time, make me something like that."

    but also they sat you by the bathroom

    but the waiter has a certain charm

    but i asked for this margarita with no salt

    but the breadsticks are free

    wait how did i end up at olive garden

    Allegedly a voice of reason.
    SurfpossumWraith260Hugglesshrykeinitiatefailure
  • AuburnTigerAuburnTiger Registered User regular
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    F2P features in a full priced game.

    XBL: Flex MythoMass
    3cl1ps3SirialisHugglesElementWrathshrykeshoeboxjeddyDoodmannhushBasil
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited November 2017
    Surfpossum wrote: »
    MagicPrime wrote: »
    Ehhh.... It's kind of like if I order a dinner at a restaurant. Then they forget my side item. I ask for it a couple times, and they eventually bring it to me.
    I mean, I am appreciative to the server for getting me my side item. But they aren't a hero that's gone out of their way or anything -- they're just doing their job.
    Also there are several million other people in the restaurant and the restaurant has to make the same order for everyone and what everyone ordered was not a specific meal and sides but instead: "I liked what I had here the last time, make me something like that."

    Ridiculous at every level.

    Lilnoobs on
  • rndmherorndmhero Registered User regular
    edited November 2017
    I don't see anyone here at least arguing that these improvements are worthless?

    I think it is possible to simultaneously believe both:

    A) Most of the improvements mentioned are objectively good things for the game, and

    B) It's hard to really praise Bungie for just fixing shit that they shouldn't have broken in the first place.

    To the latter, I'm largely unsympathetic to the argument that people shouldn't expect D2 to start where D1 left off because content grows over time. No one who has serious problems with the game is complaining about content. I don't expect D2 to launch with the same number of strikes, raids, etc as D1. When people are talking about game feedback systems, these aren't things that just got cut due to lack of time. In most cases, Bungie went out of their way to dedicate development time to designing something actively worse, and I think calling them out on that is fair.

    rndmhero on
    ChanusErevarLilnoobsHugglesArteenElementWrathEl MuchoSirialiscaligynefobMagicPrimeshoeboxjeddy
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    just because no one is arguing with me doesn't mean i shouldn't loudly and forcefully attack their arguments

    Allegedly a voice of reason.
    HugglesFawstKid PresentableinitiatefailureBasil
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited November 2017
    Surfpossum wrote: »
    MagicPrime wrote: »
    Ehhh.... It's kind of like if I order a dinner at a restaurant. Then they forget my side item. I ask for it a couple times, and they eventually bring it to me.
    I mean, I am appreciative to the server for getting me my side item. But they aren't a hero that's gone out of their way or anything -- they're just doing their job.
    Also there are several million other people in the restaurant and the restaurant has to make the same order for everyone and what everyone ordered was not a specific meal and sides but instead: "I liked what I had here the last time, make me something like that."

    I am not going to run this simile into the ground. But some of these things weren't nebulous features that they discovered or improved over the life of Destiny 1. Having additional purchasable items from the Vendors was something they literally advertised as a pre-order bonus for Destiny 1. It was never a thing to NOT have a vendor sell you standard items of purple quality.

    It's really hard for me, not impossible, to find any excuse to why they would throw that into RNG hell as not an overly apologetic stance regarding the developer.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • SirialisSirialis of the Halite Throne. Registered User regular
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    And the "its just cosmetic" excuse is why publishers keep trying to go further, just look at EA.

    3cl1ps3Muffinatronshryke
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Sirialis wrote: »
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    And the "its just cosmetic" excuse is why publishers keep trying to go further, just look at EA.

    what gets me is it is still largely cosmetic, outside of the faster sparrows and fireteam emblems

    so why does everything else need to be pure RNG slot machine based?

    Allegedly a voice of reason.
  • SirialisSirialis of the Halite Throne. Registered User regular
    Chanus wrote: »
    Sirialis wrote: »
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    And the "its just cosmetic" excuse is why publishers keep trying to go further, just look at EA.

    what gets me is it is still largely cosmetic, outside of the faster sparrows and fireteam emblems

    so why does everything else need to be pure RNG slot machine based?

    "Because fuck you, thats why."

    Our raid motto.

    ChanusKhraulshrykeBasil
  • drunkenpandarendrunkenpandaren Slapping all the goblin ham In the top laneRegistered User regular
    Cayde Stash changes seem nice, I guess. My inventory is filled with those stash locations that I haven't bothered to pick up because I'm super lazy and I needed something to burn Glimmer on.

    Origin: HaxtonWasHere
    Steam: pandas_gota_gun
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Chanus wrote: »
    Sirialis wrote: »
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    And the "its just cosmetic" excuse is why publishers keep trying to go further, just look at EA.

    what gets me is it is still largely cosmetic, outside of the faster sparrows and fireteam emblems

    so why does everything else need to be pure RNG slot machine based?
    My guess is that they wanted to preserve the randomness of getting what you want (because some randomness (or, more accurately, lack of knowing exactly what you'll get or when) is fun) but wanted to remove the randomness from the actual stats of the items.

    And then went overboard, because they're so good at assessing the psychographics of their playerbase.

    ChanusHugglesApothe0sis
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited November 2017
    Sirialis wrote: »
    3clipse wrote: »
    Chanus wrote: »
    it is possible some D2 systems were developed before D1 systems were improved

    i'm happy they are being reimplemented or however you want to call it

    i'm not going to give bungie glowing praise for doing it, but i'd rather they do it than not do it, and i'm certainly not going to jump in with the nothing is ever good enough dogpile

    Somehow I feel D2 shader system, the vault, the absence of the grimoire, the removal of special weapons as a category, and the implementation of 4v4 across the board in PvP did not precede D1.

    I still struggle to believe they put every ghost, ship, and sparrow behind their microtransaction wall.

    It's because loot boxes are anti-consumer bullshit and they poison every game they touch.

    And the "its just cosmetic" excuse is why publishers keep trying to go further, just look at EA.

    Or go further in Activision's case which is why in destiny everything outside of 3 gear slots counts as "just cosmetic."

    Pretty sure thats the reason that standard gear doesn't have perks anymore. So they can have armor in the Eververse thats "just cosmetic" be comparable to armor that drops in the game.

    ObiFett on
    3cl1ps3ElementWrathTrojan35Basil
This discussion has been closed.