VariableMouth CongressStroke Me Lady FameRegistered Userregular
just occurred to me I could maybe share a podcast with this thread that some people don't know about
I listen to a Sopranos podcast called No Fuckin Ziti. They're on the last season now but I had a blast catching up last summer and then waiting for it to come back. If anyone loves the show and wants to have some fun reliving it I really enjoy these two dudes.
and it's small enough that you can usually easily communicate with them on twitter
I think Picross falls under the "Tetris" category of Puzzle games that even appeal to people who aren't into puzzle games.
+2
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited January 2018
it's time for the Jack episode of the FatT prelude and I am almost immediately reminded why I really don't like the Blades system
or at least, I don't like it the way Jack and Austin play it
because Jack has a very particular playstyle that he almost always engages in, regardless of what his characters are built for, and Austin always rolls with it
and with other systems that leads to some great, interesting situations
but in Blades it leads to a man getting kicked in the ribs so repeatedly and so hard that he develops mental trauma, and I don't want to listen to that
Indie Winter on
+1
admanbunionize your workplaceSeattle, WARegistered Userregular
it's time for the Jack episode of the FatT prelude and I am almost immediately reminded why I really don't like the Blades system
or at least, I don't like it the way Jack and Austin play it
because Jack has a very particular playstyle that he almost always engages in, regardless of what his characters are built for, and Austin always rolls with it
and with other systems that leads to some great, interesting situations
but in Blades it leads to a man getting kicked in the ribs so repeatedly and so hard that he develops mental trauma, and I don't want to listen to that
I was amazed when a fight was about to start during Follow and Austin asked "... and do you think that goes well?" and Jack did not immediately respond "no."
I think Picross falls under the "Tetris" category of Puzzle games that even appeal to people who aren't into puzzle games.
No way, Picross at its core relies too much on rules, logic, and math skills to be anywhere close to approaching the ease of understanding and popularity Tetris or Match-3 style puzzle games have.
I can see why it's not for everyone, but I like Jack's play style a lot. It's had a big impact on the tabletop characters I create, in that it taught me that sometimes it's really fun to play a character who's constantly getting clowned on.
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited January 2018
I also like Jack's playstyle
but the system of Blades pretty much demands that the cost of failure wont be up to the discretion of the DM (who is supposed to be a fan of the characters in the AW derivatives)
but that a certain amount of mental suffering be enacted on the players
I just cannot truck with that, especially considering how it seems to force Austin to skew into brutality he usually avoids for the trauma to make sense in the context of the story and narrative
I think Picross falls under the "Tetris" category of Puzzle games that even appeal to people who aren't into puzzle games.
No way, Picross at its core relies too much on rules, logic, and math skills to be anywhere close to approaching the ease of understanding and popularity Tetris or Match-3 style puzzle games have.
Picross appeals to the type of people who would be into Sudoku, which is a certain subset of puzzle enthusiast.
That's the cool thing about puzzle games (video game or not), there are so many different core competencies that they can appeal to. People who are good with language stuff have a whole swath of word-based puzzles, people who are good at spatial reasoning have jigsaw puzzles and all sorts of block-based video games, etc.
I think a lot of people who say they don't like puzzle games have just tried puzzles that don't mesh with their particular strengths and that there are probably puzzle games out there to appeal to just about anyone.
y'know i read you saying that you didn't want to hear an rpg session where the DM kicks the player character in the ribs over and over until he's mentally traumatized and my first thought was "shit that sounds great" and i'm concerned about what that says about me
Oh man, Dan seems completely into Opus Magnum in this Quick Look, which is fantastic.
This a frontrunner for Best Surprise for 2018, tbh
I was actually just joking about Best Surprise being “Dan being super into Opus Magnum”.
I wish I could wrap my head around Zachtronics games though.
You should totally get Opus Magnum! It's really fun! I also recommend Infinifactory for everyone to try out, and SpaceChem is great too. TIS-100 and Shenzen I/O are also good but are straight up programming as a game.
y'know i read you saying that you didn't want to hear an rpg session where the DM kicks the player character in the ribs over and over until he's mentally traumatized and my first thought was "shit that sounds great" and i'm concerned about what that says about me
Oh man, Dan seems completely into Opus Magnum in this Quick Look, which is fantastic.
This a frontrunner for Best Surprise for 2018, tbh
I was actually just joking about Best Surprise being “Dan being super into Opus Magnum”.
I wish I could wrap my head around Zachtronics games though.
You should totally get Opus Magnum! It's really fun! I also recommend Infinifactory for everyone to try out, and SpaceChem is great too. TIS-100 and Shenzen I/O are also good but are straight up programming as a game.
Ironclad Tactics is the only game I’ve played from them but it’s pretty fun.
I bought a copy of the Sprawl sourcebook this weekend and I'm not saying I'm going to write a mission where the crew gets hired to extract Scott from HQ but I'm not NOT saying that
Grey Ghost on
+22
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I know Pathfinder has an issue with too many supplements but "the sprawl" feels like a mean nickname
y'all ever watch one of those quick looks without knowing anything about the game in question and then turn it off after 10 minutes cause ya go "yeah I'm gonna buy this game"
y'all ever watch one of those quick looks without knowing anything about the game in question and then turn it off after 10 minutes cause ya go "yeah I'm gonna buy this game"
cause I just did that with Opus Magnum
Wasn't a Quick Look" but I watched the first episode of a Wolf Among Us Let's Play and immediately bought the game because I was invested in the story and disagreed with one of the (largely inconsequential) choices the LPers made.
I've done it for other games. Dead Cells when Jason played it on UPF. If it was a quick look I woulda just turned it off cause like, don't really wanna see more of the game if I'm actually into it and gonna get it
y'all ever watch one of those quick looks without knowing anything about the game in question and then turn it off after 10 minutes cause ya go "yeah I'm gonna buy this game"
cause I just did that with Opus Magnum
Wasn't a Quick Look" but I watched the first episode of a Wolf Among Us Let's Play and immediately bought the game because I was invested in the story and disagreed with one of the (largely inconsequential) choices the LPers made.
I bought Gorogoa after seeing the Quick Look, but I was already going to buy it anyway during the Steam sale and I just wanted to make sure it was not something completely different than what I was expecting.
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I haven't actually played a game of The Sprawl yet, but I like what's being done with it on Friends at the Table, and I'm currently playing a game of Masks, which is another Powered By the Apocalypse game, so while I have a little ground work in place I still have a ways to go before I could offer any detailed breakdown of my thoughts
In general though I really like what the Apocalypse system does to facilitate interesting narratives rather than a bunch of number crunchy combat rounds
i mean i'm going to single out the 'at least publicly' part of your statement and observe that maybe people should realize that they only see an extremely narrow slice of life of the people in the podcasts they consume
giant bomb in particular has a problem with a lot of fans asserting 100% objective facts about people they don't know: jeff hates all X, brad does no work and cocaine, dan is a pro-trump midwesterner
they're just regular dudes and you don't see much of them y'all
y'all ever watch one of those quick looks without knowing anything about the game in question and then turn it off after 10 minutes cause ya go "yeah I'm gonna buy this game"
cause I just did that with Opus Magnum
Wasn't a Quick Look" but I watched the first episode of a Wolf Among Us Let's Play and immediately bought the game because I was invested in the story and disagreed with one of the (largely inconsequential) choices the LPers made.
I'm betting it was
going to Toad's or Faith's husband's first?
Nope, way more minor than that
they fucked up a button prompt and glassed Woodsman in the bar without meaning to. I felt so bad for the dude I wanted to go back and redo the scene myself so it didn't happen
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
i mean i'm going to single out the 'at least publicly' part of your statement and observe that maybe people should realize that they only see an extremely narrow slice of life of the people in the podcasts they consume
giant bomb in particular has a problem with a lot of fans asserting 100% objective facts about people they don't know: jeff hates all X, brad does no work and cocaine, dan is a pro-trump midwesterner
they're just regular dudes and you don't see much of them y'all
This also goes for pretty much everyone you see on the Internet and social media
Even if someone is on their a whole bunch, you're still only seeing the small percentage of their life they decided (or are required by their job) to show you
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I really like The Sprawl for one-shots and short campaigns, but I would have a tough time running a full campaign for it. It has a very restrictive structure that works well for the genre it's emulating but allows very little flexibility. It also has a very disposable approach towards PCs, which again works for the theme but is rough in the context of a PbtA RPG.
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I really like The Sprawl for one-shots and short campaigns, but I would have a tough time running a full campaign for it. It has a very restrictive structure that works well for the genre it's emulating but allows very little flexibility. It also has a very disposable approach towards PCs, which again works for the theme but is rough in the context of a PbtA RPG.
Yeah, this covers a lot of my feelings as well. My biggest complaint is that it doesn't feel punk enough, which is a direct result of its restrictive structure. I can understand why that structure is in place, but I can't help but feel that any character I tried to create for the game would lash out at the structure of the game as much as they were lashing out at the fictional structures in the game itself, which... doesn't make for a good character, essentially.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I really like The Sprawl for one-shots and short campaigns, but I would have a tough time running a full campaign for it. It has a very restrictive structure that works well for the genre it's emulating but allows very little flexibility. It also has a very disposable approach towards PCs, which again works for the theme but is rough in the context of a PbtA RPG.
Yeah, this covers a lot of my feelings as well. My biggest complaint is that it doesn't feel punk enough, which is a direct result of its restrictive structure. I can understand why that structure is in place, but I can't help but feel that any character I tried to create for the game would lash out at the structure of the game as much as they were lashing out at the fictional structures in the game itself, which... doesn't make for a good character, essentially.
To me it's the perfect emulation of first wave Gibson Sprawl/Bridge trilogy cyberpunk, in which the protagonists are largely people who suddenly found themselves in a terrible situation and are just doing what they can to avoid dying.
What are your overall thoughts on The Sprawl? As a system that doesn't quite click for me (despite pretty much every indicator that it should click for me), I'm always interested in hearing how other people feel about it.
I really like The Sprawl for one-shots and short campaigns, but I would have a tough time running a full campaign for it. It has a very restrictive structure that works well for the genre it's emulating but allows very little flexibility. It also has a very disposable approach towards PCs, which again works for the theme but is rough in the context of a PbtA RPG.
Yeah, this covers a lot of my feelings as well. My biggest complaint is that it doesn't feel punk enough, which is a direct result of its restrictive structure. I can understand why that structure is in place, but I can't help but feel that any character I tried to create for the game would lash out at the structure of the game as much as they were lashing out at the fictional structures in the game itself, which... doesn't make for a good character, essentially.
To me it's the perfect emulation of first wave Gibson Sprawl/Bridge trilogy cyberpunk, in which the protagonists are largely people who suddenly found themselves in a terrible situation and are just doing what they can to avoid dying.
Yeah, but that only works for me for like, one or two stories. Which... I think is some of where you're coming from too, if you prefer it for one-shot sort of things. But at a certain point, the character who is constantly hustling for a new job standing a razor's edge away from oblivion just stops feeling fun or interesting to me. It isn't necessarily an unrealistic portrayal of people - that sort of person absolutely exists - but it isn't really what I want out of a game. And The Sprawl really feels like it locks me into that hustle with its gameplay cycle.
Posts
I listen to a Sopranos podcast called No Fuckin Ziti. They're on the last season now but I had a blast catching up last summer and then waiting for it to come back. If anyone loves the show and wants to have some fun reliving it I really enjoy these two dudes.
and it's small enough that you can usually easily communicate with them on twitter
or at least, I don't like it the way Jack and Austin play it
because Jack has a very particular playstyle that he almost always engages in, regardless of what his characters are built for, and Austin always rolls with it
and with other systems that leads to some great, interesting situations
but in Blades it leads to a man getting kicked in the ribs so repeatedly and so hard that he develops mental trauma, and I don't want to listen to that
I was amazed when a fight was about to start during Follow and Austin asked "... and do you think that goes well?" and Jack did not immediately respond "no."
No way, Picross at its core relies too much on rules, logic, and math skills to be anywhere close to approaching the ease of understanding and popularity Tetris or Match-3 style puzzle games have.
but the system of Blades pretty much demands that the cost of failure wont be up to the discretion of the DM (who is supposed to be a fan of the characters in the AW derivatives)
but that a certain amount of mental suffering be enacted on the players
I just cannot truck with that, especially considering how it seems to force Austin to skew into brutality he usually avoids for the trauma to make sense in the context of the story and narrative
Picross appeals to the type of people who would be into Sudoku, which is a certain subset of puzzle enthusiast.
That's the cool thing about puzzle games (video game or not), there are so many different core competencies that they can appeal to. People who are good with language stuff have a whole swath of word-based puzzles, people who are good at spatial reasoning have jigsaw puzzles and all sorts of block-based video games, etc.
I think a lot of people who say they don't like puzzle games have just tried puzzles that don't mesh with their particular strengths and that there are probably puzzle games out there to appeal to just about anyone.
http://www.audioentropy.com/
Well first of all, Cosmic Call is funded by NASA
You should totally get Opus Magnum! It's really fun! I also recommend Infinifactory for everyone to try out, and SpaceChem is great too. TIS-100 and Shenzen I/O are also good but are straight up programming as a game.
Marielda is very good
Ironclad Tactics is the only game I’ve played from them but it’s pretty fun.
So they could use the money, is what you're saying
will report on how well that goes, I guess
I know Pathfinder has an issue with too many supplements but "the sprawl" feels like a mean nickname
cause I just did that with Opus Magnum
Wasn't a Quick Look" but I watched the first episode of a Wolf Among Us Let's Play and immediately bought the game because I was invested in the story and disagreed with one of the (largely inconsequential) choices the LPers made.
but I can't justify just spending money on stuff I probably won't play
I'm betting it was
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I haven't actually played a game of The Sprawl yet, but I like what's being done with it on Friends at the Table, and I'm currently playing a game of Masks, which is another Powered By the Apocalypse game, so while I have a little ground work in place I still have a ways to go before I could offer any detailed breakdown of my thoughts
In general though I really like what the Apocalypse system does to facilitate interesting narratives rather than a bunch of number crunchy combat rounds
I would not blame anybody for assuming Dan only liked those two things you mentioned.
He's very purposely made it his entire personality, at least publicly.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
giant bomb in particular has a problem with a lot of fans asserting 100% objective facts about people they don't know: jeff hates all X, brad does no work and cocaine, dan is a pro-trump midwesterner
they're just regular dudes and you don't see much of them y'all
Nope, way more minor than that
This also goes for pretty much everyone you see on the Internet and social media
Even if someone is on their a whole bunch, you're still only seeing the small percentage of their life they decided (or are required by their job) to show you
It is important to bear this in mind!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Have you looked into No Thank You, Evil! for you kid's RPG needs? That's the one I'm gonna go for when mine are old enough.
And I've now added Hero Kids to my list, too.
I really like The Sprawl for one-shots and short campaigns, but I would have a tough time running a full campaign for it. It has a very restrictive structure that works well for the genre it's emulating but allows very little flexibility. It also has a very disposable approach towards PCs, which again works for the theme but is rough in the context of a PbtA RPG.
Yeah, this covers a lot of my feelings as well. My biggest complaint is that it doesn't feel punk enough, which is a direct result of its restrictive structure. I can understand why that structure is in place, but I can't help but feel that any character I tried to create for the game would lash out at the structure of the game as much as they were lashing out at the fictional structures in the game itself, which... doesn't make for a good character, essentially.
To me it's the perfect emulation of first wave Gibson Sprawl/Bridge trilogy cyberpunk, in which the protagonists are largely people who suddenly found themselves in a terrible situation and are just doing what they can to avoid dying.
Yeah, but that only works for me for like, one or two stories. Which... I think is some of where you're coming from too, if you prefer it for one-shot sort of things. But at a certain point, the character who is constantly hustling for a new job standing a razor's edge away from oblivion just stops feeling fun or interesting to me. It isn't necessarily an unrealistic portrayal of people - that sort of person absolutely exists - but it isn't really what I want out of a game. And The Sprawl really feels like it locks me into that hustle with its gameplay cycle.
Steam Switch FC: 2799-7909-4852