Give keyblade access to Terra and Rikku. And Reno, while we're at it.
+1
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited February 2018
Thread, can you help talk me out of/into a probably questionable pull?
I had originally moved my pulls off FFT Banner 1 to make room for future banners. I still feel all right with that as I'm vaguely okay-ish for Holy and either way hell with thinking about those guys before I've cleared the rest of the Magicite anyway. Sucks missing out on another shot at Ramza LMR but c'est la vie.
Except now I'm looking at FFT Banner 2 and Meliadoul seriously. Not only do I not have any Earth boosting gear (which both her USB and LMR are) but way back when I originally dismissed her stuff because I admittedly don't need more FFT synergy and breaks weren't very valuable. Except lo and behold Ixion is susceptible to breaks.
Now, I've not tried Ixion yet and have no idea how I'll stack up but I don't feel very confident because I don't have and opted not to straight buy Edge SSB which practically every clear seems to use. I'll be trying with Penelo USB at least. I'm almost certainly using Ramza BSB2 because I mostly have Earth attackers (though if for some insane reason I want to use Rinoa I can use OK BSB or Rikku USB or something I guess). But at that point my relevant Earth options are:
Bartz BSB3+OSB+USB+LD+LMR
Ingus BSB1+CSB
Yang BSB+SSB
Gladio BSB
Rinoa SSB+LMR+LD
So what I'm trying to figure out:
1) Does Meliadoul beat out either a 3rd attacker or just using Shelke entrust like my Hydra team uses?
2) Is it worth a (Gem) pull gambling for Earth boosters if not?
3) Do either of those things actually help me beat Ixion instead of some other contortion of the team? (Swap Penelo out for a dedicated Entrust to Ingus for Guts/CSB chaining and YOLO?)
Meliadoul has minor waifu status but not enough to really move the needle with how tight Mythril budgets are right now.
I haven't tried Ixion myself yet, but I had thought the consensus was bringing a Support just for Breaks was a trap. It's probably decent to bring an Earth DPS that just happens to apply some level of mitigation Breaking, but I don't know that I'd pull specifically for that. I certainly wouldn't gem for it.
I just saw Tiamat kill Relm with Savage Jet Fire from full health through an undamaged bubble created by her USB. She's at level 99 and 194 defense.
Well. Good to know that this fight is literally impossible for me, rather than just being really hard. Makes it easier to give up and do anything else.
Yeah. I was trying to fuse heavy healing and heavy DPS by entrusting to Relm (instant healing + bubbles + Powerchain for Squall), but that little strategy just got destroyed by the above mentioned incident.
Not entirely sure. I had Tyro cast it, but it's possible that it dropped off; I forget how long it lasts based on MND. I got bopped sometime around 35 seconds (and yes, I did recast Wall)
It took honing Sapphire Shot to r4, and a possibly ill-advised full LD on Tidus (with only LMR and OSB), but I now have a repeatable sub-30 on Maliris.
Then again, if an LD gets you a sub-30 on a 4-star magicite, is it really ill-advised?
I just saw Tiamat kill Relm with Savage Jet Fire from full health through an undamaged bubble created by her USB. She's at level 99 and 194 defense.
Well. Good to know that this fight is literally impossible for me, rather than just being really hard. Makes it easier to give up and do anything else.
I was going to say that sounds awfully low, but then I went and looked at Relm's stats.
Hat-Robe-Bracer is not a great set of equipment for getting a decent DEF score. She's one of the few white mages that hasn't been buffed to get access to Light Armor. If you could find another 20 DEF from re-equipping that'd reduce the damage she took by about 8%, but that would probably require you to dig up a 6* bracer or something.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I haven't tried Ixion myself yet, but I had thought the consensus was bringing a Support just for Breaks was a trap. It's probably decent to bring an Earth DPS that just happens to apply some level of mitigation Breaking, but I don't know that I'd pull specifically for that. I certainly wouldn't gem for it.
I tried it with Vaan BSB, Mug Bloodlust, Magic Breakdown, Full Break, Power Breakdown
-Mag/-Def
-Mag
-Atk/-Mag/-Def/-Res
-Atk/-Mag
-Atk
and his Ysh BSB could not keep up with the healing. The damage wasn't significantly lower at all really.
I struggle to imagine how many breaks you would need to make the damage reasonable with one healer. And even if you do get to that point, where do you slot damage?
I just saw Tiamat kill Relm with Savage Jet Fire from full health through an undamaged bubble created by her USB. She's at level 99 and 194 defense.
Well. Good to know that this fight is literally impossible for me, rather than just being really hard. Makes it easier to give up and do anything else.
I was going to say that sounds awfully low, but then I went and looked at Relm's stats.
Hat-Robe-Bracer is not a great set of equipment for getting a decent DEF score. She's one of the few white mages that hasn't been buffed to get access to Light Armor. If you could find another 20 DEF from re-equipping that'd reduce the damage she took by about 8%, but that would probably require you to dig up a 6* bracer or something.
My Relm still wears Rosa's Unique ProShellga "Robe" with Light Armor stats. That plus a full dive gives her 233 DEF and 519 MND.
I do in fact have Rosa's robe, as well as Kimahri's USB Bracer.
I suppose the "just use every resource" plan would be to do Relm's Legend Dive, for the legend Materia that grants her resistance to all elements. But that's 200 5* motes on the possibility of survival.
I looked at Relm's dive as a good investment for this tier of nonsense fight, like Vanille's dive was a good investment for pretty much all of Torment and Apoc+ difficulty stuff. The problem with Tiamat is you still need someone to cast Protectga and Shellga, which ironically might make Vanille better for that fight for me with her USB.
LD Relm was half of my 42 second Marilith clear, the other half being Edge's USB SSB.
The incremental approach would be
1. Switch armor for more DEF, maybe switch accessory to Flame Ring V (fire resist, +10 DEF)
2. Half legend dive for +20 DEF, 200 HP, and additive +18% healing
3. Full legend dive for the element reduction thing, 300 HP, and another +6% healing
What's your magicite loadout look like? Maybe you can stack in some more Blade Ward/Spell Ward/HP Boon?
My current loadout is: level 90 Bismarck (for the Fire Blink on Ultra Breech Blast) | Level 99 Wendigo XII, level 99 Fenrir, level 99 Liquid Flame, and level 80 Maliris. So that's no Blade Ward, Spell Ward, or HP Boon at all. Just RES/MAG/ATK/DEF boons, Ice boon, and some Dampen Air/Fire.
I actually nearly made it this time. I do believe I forgot to re-protect last time. I still lost, but I can see what I did wrong (one of Shelke's Powerchain'd turns was spent on Wrath when she could have entrusted, to ensure Relm had another bar to counter Tiamat's spam). This might be possible. I may also give Onion (who replaced Tyro) Phantasm, and let Rinoa use Boost on Squall instead. Because Let's face it, Rinoa is not my main DPS here. She's here for the Chain.
Blah, I'm not even anywhere close to being ready to work on inheritance stuff, but yeah I guess having a dozen kraken or so will help with that eventually.
(Hopefully I won't end up with a dozen spare kraken but I'm half way there already so....)
Eh, once you've got your magicites levelled up across the board, I don't think inheriting Attack Boon is that useful - you're probably already going to have two or three of them on your team, so the effect of adding yet another one will be minimal. You can get some Blade Wards out of redundant Krakens though, and spreading some of those around to other elements could be handy.
I suspect I'll start inheriting elemental resist/boost in such a way that any given element has both so I don't have to pick and choose, allowing me to freely pick based off atk/mag boost.
The gummi ship mini game thing is easytown now with the stronger ships, if you wanna get in on that. Only have 1 more tier to go to hit all the rewards.
Eh, once you've got your magicites levelled up across the board, I don't think inheriting Attack Boon is that useful - you're probably already going to have two or three of them on your team, so the effect of adding yet another one will be minimal. You can get some Blade Wards out of redundant Krakens though, and spreading some of those around to other elements could be handy.
Except that each additional magicite's boon benefit is halved again. Currently, without inheritance, the maximum boon is 15 + (15/2) + (15/4) + (15/8) + (15/16) = 29%. But if you start with a magicite at 30%, the same layout would result in a boon of 30 + 14 = 44%. That's a pretty big jump just for one inheritance. Obviously, further inheritance on sub magicite would rapidly lead to diminishing returns (maximum you can get is just shy of 60%).
Unless I've gotten something wrong in the above, which would be quite easy since it's complicated.
Eh, once you've got your magicites levelled up across the board, I don't think inheriting Attack Boon is that useful - you're probably already going to have two or three of them on your team, so the effect of adding yet another one will be minimal. You can get some Blade Wards out of redundant Krakens though, and spreading some of those around to other elements could be handy.
Except that each additional magicite's boon benefit is halved again. Currently, without inheritance, the maximum boon is 15 + (15/2) + (15/4) + (15/8) + (15/16) = 29%. But if you start with a magicite at 30%, the same layout would result in a boon of 30 + 14 = 44%. That's a pretty big jump just for one inheritance. Obviously, further inheritance on sub magicite would rapidly lead to diminishing returns (maximum you can get is just shy of 60%).
Unless I've gotten something wrong in the above, which would be quite easy since it's complicated.
Each instance of a passive is separate. One magicite with two Attack Boon 15s is the same as two magicites with one Attack Boon 15 each.
Eh, once you've got your magicites levelled up across the board, I don't think inheriting Attack Boon is that useful - you're probably already going to have two or three of them on your team, so the effect of adding yet another one will be minimal. You can get some Blade Wards out of redundant Krakens though, and spreading some of those around to other elements could be handy.
Except that each additional magicite's boon benefit is halved again. Currently, without inheritance, the maximum boon is 15 + (15/2) + (15/4) + (15/8) + (15/16) = 29%. But if you start with a magicite at 30%, the same layout would result in a boon of 30 + 14 = 44%. That's a pretty big jump just for one inheritance. Obviously, further inheritance on sub magicite would rapidly lead to diminishing returns (maximum you can get is just shy of 60%).
Unless I've gotten something wrong in the above, which would be quite easy since it's complicated.
Each instance of a passive is separate. One magicite with two Attack Boon 15s is the same as two magicites with one Attack Boon 15 each.
Thank you. Glad they could make this system as complicated and counter-intuitive as possible
Ok. I think I need to field two Entrusters, just for Relm. After the 19-second mark, I'm pretty much dead if I have to take an attack without a Bubble up, and Shelke can only work so fast. I'm thinking Onion with BSB and Protectga. It's not a lot of extra meter, but I'm always getting murdered by small bits of Relm's meter. I just need to be careful not to Entrust away so much bar that he can't re-up his BSB for the party.
So I finally got around to trying my hand at 4* magicites due to real life time crunch. I decided to go with Tiamat because I've got a maxed out Laguna and just recently got Squall's BSB2 (and thus did his LD). I was getting crushed. Glad (?) to see it's not just me having trouble with this one. I guess I should try Isgebind first using Terra w/ OSB and USB.
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Isgebind can fuck you in a myriad of ways (random Paralyzes on rime/sheet of ice, deciding to land, touchdown aoe then back to back savage frost breath and just kill everyone is common)
Maliris is probably the simplest and most straightforward if you have a source of magic blink (Rosa)
...fucking hell, it happened again! Savage Jet Fire hit Relm for 5900 damage through a bubble. And this time it was the 19-second one, well before Protectga or Wall could've dropped. Like, I'm actually confused by this. Did I somehow forget to have Onion put up Protectga? Wouldn't I have horribly died to the first Jet Fire if that was the case? I'm tempted to give Relm the Lucky Dice just to have Wind and Fire resisted, but something tells me the Small Resist won't count for jack shit.
Maybe it was a crit? Jet Fire is a physical attack. Best i can think to try is to give her the Major Fire accessory. The wind attack is magic, and so can't crit.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited February 2018
jet fire has a depressingly high chance to crit yes
i've seen it cleanly kill eiko from full health more than once, and that's with proshellga/wall
Success! Marilith is defeated. In 55 seconds, without mastery. I'm pretty sure I can tighten that up though (I got some bad interrupts and Rydia lost a half-buff at the end).
I just saw Savage Jet Fire kill Relm, from full health, under a (damaged?) bubble, with the Blaze Armlet... and Bismarck's Fire Blink effect.
The first 3 effects not saving her is depressing enough, but what the hell happened with Bismarck? That shouldn't have even happened, unless Savage Jet Fire doesn't actually do Fire damage?
*research*
...oh my god. So that's what happened. Fire Resistance was the worst possible thing I could've given Relm. Savage Jet Fire is Fire/Wind damage. And as we know, multi-elemental attacks use the element that does the most damage. Meaning that equipping the Blaze Armlet to Relm and boosting her Fire resistance made it swap to Wind damage for her alone, and completely bypass Bismarck. Fucking hell, that's the worst.
Subsequent Marilith runs have gotten as far down as a 47:44 mastery, which I think is very respectable for no USBs or chain. I might be able to get a sub-45 eventually, but if it turns out to require an extra Chain Waterga or Ogopogo hone then it's not worth it.
The Rydia BSB2 does turn out to be worth it regardless of whether or not I value the ether; I lose like 15k per OSB if I don't do it.
Posts
I had originally moved my pulls off FFT Banner 1 to make room for future banners. I still feel all right with that as I'm vaguely okay-ish for Holy and either way hell with thinking about those guys before I've cleared the rest of the Magicite anyway. Sucks missing out on another shot at Ramza LMR but c'est la vie.
Except now I'm looking at FFT Banner 2 and Meliadoul seriously. Not only do I not have any Earth boosting gear (which both her USB and LMR are) but way back when I originally dismissed her stuff because I admittedly don't need more FFT synergy and breaks weren't very valuable. Except lo and behold Ixion is susceptible to breaks.
Now, I've not tried Ixion yet and have no idea how I'll stack up but I don't feel very confident because I don't have and opted not to straight buy Edge SSB which practically every clear seems to use. I'll be trying with Penelo USB at least. I'm almost certainly using Ramza BSB2 because I mostly have Earth attackers (though if for some insane reason I want to use Rinoa I can use OK BSB or Rikku USB or something I guess). But at that point my relevant Earth options are:
Bartz BSB3+OSB+USB+LD+LMR
Ingus BSB1+CSB
Yang BSB+SSB
Gladio BSB
Rinoa SSB+LMR+LD
So what I'm trying to figure out:
1) Does Meliadoul beat out either a 3rd attacker or just using Shelke entrust like my Hydra team uses?
2) Is it worth a (Gem) pull gambling for Earth boosters if not?
3) Do either of those things actually help me beat Ixion instead of some other contortion of the team? (Swap Penelo out for a dedicated Entrust to Ingus for Guts/CSB chaining and YOLO?)
Meliadoul has minor waifu status but not enough to really move the needle with how tight Mythril budgets are right now.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Well. Good to know that this fight is literally impossible for me, rather than just being really hard. Makes it easier to give up and do anything else.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Then again, if an LD gets you a sub-30 on a 4-star magicite, is it really ill-advised?
Nope.
I mean, what else are you going to need it for? Killing easier stuff even more?
I was going to say that sounds awfully low, but then I went and looked at Relm's stats.
Hat-Robe-Bracer is not a great set of equipment for getting a decent DEF score. She's one of the few white mages that hasn't been buffed to get access to Light Armor. If you could find another 20 DEF from re-equipping that'd reduce the damage she took by about 8%, but that would probably require you to dig up a 6* bracer or something.
I tried it with Vaan BSB, Mug Bloodlust, Magic Breakdown, Full Break, Power Breakdown
-Mag/-Def
-Mag
-Atk/-Mag/-Def/-Res
-Atk/-Mag
-Atk
and his Ysh BSB could not keep up with the healing. The damage wasn't significantly lower at all really.
I struggle to imagine how many breaks you would need to make the damage reasonable with one healer. And even if you do get to that point, where do you slot damage?
My Relm still wears Rosa's Unique ProShellga "Robe" with Light Armor stats. That plus a full dive gives her 233 DEF and 519 MND.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I suppose the "just use every resource" plan would be to do Relm's Legend Dive, for the legend Materia that grants her resistance to all elements. But that's 200 5* motes on the possibility of survival.
LD Relm was half of my 42 second Marilith clear, the other half being Edge's USB SSB.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
1. Switch armor for more DEF, maybe switch accessory to Flame Ring V (fire resist, +10 DEF)
2. Half legend dive for +20 DEF, 200 HP, and additive +18% healing
3. Full legend dive for the element reduction thing, 300 HP, and another +6% healing
What's your magicite loadout look like? Maybe you can stack in some more Blade Ward/Spell Ward/HP Boon?
My current loadout is: level 90 Bismarck (for the Fire Blink on Ultra Breech Blast) | Level 99 Wendigo XII, level 99 Fenrir, level 99 Liquid Flame, and level 80 Maliris. So that's no Blade Ward, Spell Ward, or HP Boon at all. Just RES/MAG/ATK/DEF boons, Ice boon, and some Dampen Air/Fire.
I actually nearly made it this time. I do believe I forgot to re-protect last time. I still lost, but I can see what I did wrong (one of Shelke's Powerchain'd turns was spent on Wrath when she could have entrusted, to ensure Relm had another bar to counter Tiamat's spam). This might be possible. I may also give Onion (who replaced Tyro) Phantasm, and let Rinoa use Boost on Squall instead. Because Let's face it, Rinoa is not my main DPS here. She's here for the Chain.
Please stop dropping Kraken. I would like to finish the other fellas before you drive me insane.
Sincerely,
Elderlycrawfish
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
(Hopefully I won't end up with a dozen spare kraken but I'm half way there already so....)
Except that each additional magicite's boon benefit is halved again. Currently, without inheritance, the maximum boon is 15 + (15/2) + (15/4) + (15/8) + (15/16) = 29%. But if you start with a magicite at 30%, the same layout would result in a boon of 30 + 14 = 44%. That's a pretty big jump just for one inheritance. Obviously, further inheritance on sub magicite would rapidly lead to diminishing returns (maximum you can get is just shy of 60%).
Unless I've gotten something wrong in the above, which would be quite easy since it's complicated.
Each instance of a passive is separate. One magicite with two Attack Boon 15s is the same as two magicites with one Attack Boon 15 each.
Thank you. Glad they could make this system as complicated and counter-intuitive as possible
Maliris is probably the simplest and most straightforward if you have a source of magic blink (Rosa)
i've seen it cleanly kill eiko from full health more than once, and that's with proshellga/wall
basically tiamat is absolute horse shit
Rydia (LD) - Ogopogo R3+R2 - OSB+BSB2 - 30% weakness, one +water, 556 base MAG
Shelke (LD) - Wrath/Entrust - Mako Might
Onion Knight (Half-LD) - Chain Waterga R4+R1 - 30% BLK, one +water
Yuna - Protectga + Shellga - BSB - Dr. Mog's Teachings
Eiko - Curada R3+ Mana's Paean - USB - Ace Striker
Magicite: Kraken
I actually used Rydia's BSB once, for the imperil and a single hit of C2 for an extra hone. But I might try to do without; I'm not sure it's worth it.
I just saw Savage Jet Fire kill Relm, from full health, under a (damaged?) bubble, with the Blaze Armlet... and Bismarck's Fire Blink effect.
The first 3 effects not saving her is depressing enough, but what the hell happened with Bismarck? That shouldn't have even happened, unless Savage Jet Fire doesn't actually do Fire damage?
*research*
...oh my god. So that's what happened. Fire Resistance was the worst possible thing I could've given Relm. Savage Jet Fire is Fire/Wind damage. And as we know, multi-elemental attacks use the element that does the most damage. Meaning that equipping the Blaze Armlet to Relm and boosting her Fire resistance made it swap to Wind damage for her alone, and completely bypass Bismarck. Fucking hell, that's the worst.
The Rydia BSB2 does turn out to be worth it regardless of whether or not I value the ether; I lose like 15k per OSB if I don't do it.