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[Destiny 2] Crimson Days: Take Another Little Piece of my Heart Emote, Baybeh
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After Gods of Mars, they're going to need to somehow convince us to buy more
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
People are mad but they made a shit ton of money making people mad. You have jumped your thought train off the rails.
It might hurt their future projects, but that's hard to quantify.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I really want to raise my hand for this, but I'm going to be busy on Saturday starting at 10:00 am. One of these weekends, I'd love to fill in.
Oh I don't think this will be an immediate effect, I'm more thinking "In a year if D2 is totally dead who will be interested in D3? What repercussions could Bungie face from Activision if they consistently underperform?"
If a 10 year plan only lasts 4, what happens to Bungie?
Have you seen him? Now you have
It isn't going to do anything to Bungie immediately but they're going to lose leverage with Activision and have already taken a huge reputation hit.
Totally agree. But if you're predicting their 2018/2019 revenue for DLC and new games, you've gotta be concerned with the leading indicators for D2 (daily participation, media coverage, etc).
Also, I'd say Destiny2 was a success based on the lowered expectations after D1. It's probably not a success compared to what Activision originally thought they were getting back in 2010, which were 95+ metacritic ratings and a bi-annual GOTY contender. I think they were thinking they'd get Overwatch/World of Warcraft.
Ouch. That's rough if true. I haven't been on PS4 at all since I started playing with my bandmates on PC. We've been pretty regularly doing all the weekly stuff except for the raids since there's only 3 of us.
PSN : Bolthorn
To be fair, SMC was down half our raid team last week, and the rest of us were all for a Saturday morning to get IRL stuff done. As long as we can get one to two more for this weekend, we'll be back in action.
I'm sure Activision was happy with D1 on the whole. D1 started out a little rocky on the critical side with some negative reviews, but the playerbase was active and generally happy (increasingly so during its lifespan, with some dips in activity that weren't wholly unforeseeable), and the hardcore following was super-loyal. With D2, the hardcore (whether you want to call them a vocal minority, or whether you want to call them the game's best or only chance at sustained/future success) are seething and bitter. The subreddit is freaking post-apocalyptic. A lot of people have "moved on."
What the Division and Rainbow Six: Siege proved is that a mass exodus of players is not necessarily the end of the road for a games-as-a-service product. Hell, Destiny 1 proved it with TTK. If Bungie continues to make improvements, there's always going to be an opportunity to draw people back in. The problem is that it's diminishing returns at that point. You simply aren't going to bring certain people back, and when you launch your next big expansion or game, you're dealing with a smaller and smaller audience.
I dove back into CoO and really had a blast seeing the new environments and minor improvements. I continue to hope that D2 will undergo a D1-like transformation and take a step forward. Right now, a lot of my cautious optimism is invested in Anthem, because I'm a hype-loving idiot, but even that project has had a ton of issues. Bioware in general is kind of all over the place right now. I don't know that I've really enjoyed anything they've done since ME3.
Also: go read Blood, Sweat & Pixels, guys. If you have any interest in game development (AAA, indie, even solo), it's fascinating and terrific. Breezy read and has a big ol' chapter on D1.
But the current plan seems to have Anthem not coming until early next year. Thats going to give Bungie/Activision enough time to fix Destiny 2. All they have to do is fix it by launching a solid Year 2 Main Expansion in the fall. That'll give it a few months for it to build back up playerbase and bring older players back before Anthem can even compete. I wouldn't be surprised if that's where a ton of their development efforts are going right now. They know they can afford to stumble (even through Gods of Mars) if they can restore their goodwill in Y2. This is for two reasons: 1) They aren't losing their playerbase to any similar game right now and 2) most people have the season pass so the real money won't be made until Y2 anyway.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I believe that they are prevented by contract from having anything but a tiny minority of their staff working on anything other than Destiny games
Honestly, not sure if even Anthem is going to be where I go:
https://www.youtube.com/watch?v=3QPP3INLLn4
Defiance 2050!
Beta Sign-ups open. But the game that has outlived the show, outlives it even harder, lol. :P
Man, I remember Defiance vs Destiny 1 chatter in the this game's world chat... haha.
yes i’m sorry i did not earn the clan their engrams last week :P
somehow, yes. it's been getting semi-regular updates, content and events all this time.
https://medium.com/@alascii
This is blowing my mind. I played it a bit when it came out and it was lackluster at best. I just ... can't ... believe a game like that has survived much less survived well enough to get a sequel.
They had the foundation there to really move forwards and just didn't.
Gamertag - Khraul
PSN - Razide6
The bigger concern right now is probably the employee turnover. They have lost or gotten rid of a lot of the people who got things done and made the studio what it was. Then replaced them with unknowns.
It is almost to the point where it is Bungie in name only.
recently i’ve been liking it more than my titan but don’t tell anyone i said that
Do it on D1 and it will actually be fun to level through.
You may also see more players online.
Gamertag - Khraul
PSN - Razide6
Your secret is safe with me and the internet.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
With development schedules being what they are it was ever going to be thus. The problem is at least as much expectation as it is implementation.
Get some Buddhism up in here, tame the wanting ghost.
i mean, i do get that
i do
but feeling like your new game is literally taking a two year step backwards is a really shitty feeling
I hate to rehash old arguments, but most of D2's core problems are actually steps backwards from D1 vanilla:
and the list goes on and on and on. I didn't even touch on end game gear, story mission replayability, consumable shaders, or the one who shall not be named.
All of these have absolutely nothing to do with Dev cycle or keeping Y2/Y3 improvements, and are just straight horribly incompetent decision-making off of what made D1 Vanilla awesome.
Has dmg or cozmo confirmed juggler isn't real? Sure does feel like it exists to me in PvP, so if it's not a specific juggler mechanic I wouldn't be surprised if it's "not working as intended". I can get 1 kill per clip with my Antiope and still run out of ammo before any primary drops.
I'll stop citing it if it's proven incorrect though. I believe they haven't addressed it because it *is* happening in some way. It's even on the Bungie Plz list on reddit and has multiple front-page posts with no bungie response.
The idea that light level in Iron Banner is something desirable is super odd to me. It was never a draw in my opinion.
I also dispute that the skill trees are less impactful. In PVE, at least, the fact that there are always on perks makes them much, much more impactful - healing on kill is like having a mini-Ram on at all times and tonnes of classes have that. From a design perspective the effects are much greater as well, as Newsk noted, being able to control which perks werre used with which made it possible to make the perks themselves much stronger,
Exotics are a mixed bag because they often combine directly with atunements/ways/codices and have large effects, or not and are less obviously impactful. But consider things like an insurmountable skullfort or orpheus rig which are super duper game changing and very powerful.
Some things are side grades - so much of match making is a wicked problem...
This is, to a certain degree, baloney. Decisions like no Dead Ghosts, no Strike scoring, no choice of Story or Strike missions to run, and no quest page were either examples of obtuse stupidity or catastrophic rushing on game development. Decisions like ability timers and weapon system were just an own goal on a Bungie KEY TENET: make sure the game feel is great in short spurts.
I swapped to Warlock as main class for my PC toons. I like it a lot. The jumping is forever shitty, but various bits are a lot better than Hunter.
I mean, you can kill regular enemies in PVE and get drops for both types of weapon, in that sense it isn't real. It might be in PVP... I die too often for that to ever really be relevant
I don't think it works that way