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[Destiny 2] Crimson Days: Take Another Little Piece of my Heart Emote, Baybeh

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  • PeenPeen Registered User regular
    By all accounts Destiny was a massive, unqualified success both in terms of game sales and initial microtransaction returns.. We're mad that the tail hasn't worked out better but I don't think they're in any immediate danger.

  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    I think it will really depend on their plans after Gods of Mars, since I imagine a good chunk of people that were dedicated to D1 are already paid up to that DLC like I am based on hopes and dreams of D2 prelaunch

    After Gods of Mars, they're going to need to somehow convince us to buy more

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    I wonder if Bungie is going to go under because of Destiny?

    Do they have any other games in the works right now?

    People are mad but they made a shit ton of money making people mad. You have jumped your thought train off the rails.

  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    Peen wrote: »
    By all accounts Destiny was a massive, unqualified success both in terms of game sales and initial microtransaction returns.. We're mad that the tail hasn't worked out better but I don't think they're in any immediate danger.

    It might hurt their future projects, but that's hard to quantify.

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  • GMaster7GMaster7 Goggles Paesano Registered User regular
    AspectVoid wrote: »
    Saturday Morning Cartoons, our Saturday morning PS4 raid group, is going to be short 1 to 2 people this week (we're down one with a second a maybe at best). So, we're look for two more people. If anyone here is interested, let me know.

    Saturday Morning Cartoons
    Event: Raid Lair 1 + Leviathan
    System: PS4
    Day/Time: Saturday, March 3rd, 10am/7am EST/PST
    Slots Available: 2
    Requirements: We're a casual group, so being a cool person is more important to us that skill or experience. If you've never run the raids before, the required light level to enter is 300, so I guess that's the only hard requirement. Otherwise, we're cool and happy to teach people the raids.
    The100 Link: https://www.the100.io/gaming_sessions/1130072

    I really want to raise my hand for this, but I'm going to be busy on Saturday starting at 10:00 am. One of these weekends, I'd love to fill in.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    I wonder if Bungie is going to go under because of Destiny?

    Do they have any other games in the works right now?

    People are mad but they made a shit ton of money making people mad. You have jumped your thought train off the rails.

    Oh I don't think this will be an immediate effect, I'm more thinking "In a year if D2 is totally dead who will be interested in D3? What repercussions could Bungie face from Activision if they consistently underperform?"

    If a 10 year plan only lasts 4, what happens to Bungie?

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2018
    Yeah, there is nobody at Activision that is happy with Destiny numbers now. Destiny is supposed to be one of those long tail games as service thing and on the current trajectory that will simply not happen.

    It isn't going to do anything to Bungie immediately but they're going to lose leverage with Activision and have already taken a huge reputation hit.

    DevoutlyApathetic on
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  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    edited February 2018
    Peen wrote: »
    By all accounts Destiny was a massive, unqualified success both in terms of game sales and initial microtransaction returns.. We're mad that the tail hasn't worked out better but I don't think they're in any immediate danger.

    Totally agree. But if you're predicting their 2018/2019 revenue for DLC and new games, you've gotta be concerned with the leading indicators for D2 (daily participation, media coverage, etc).

    Also, I'd say Destiny2 was a success based on the lowered expectations after D1. It's probably not a success compared to what Activision originally thought they were getting back in 2010, which were 95+ metacritic ratings and a bi-annual GOTY contender. I think they were thinking they'd get Overwatch/World of Warcraft.

    Trojan35 on
  • CormacCormac Registered User regular
    I'll have to check my mailbox, but was last week the first week the PS4 clan didn't earn any clan engrams?

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
  • BolthornBolthorn Registered User regular
    Cormac wrote: »
    I'll have to check my mailbox, but was last week the first week the PS4 clan didn't earn any clan engrams?

    Ouch. That's rough if true. I haven't been on PS4 at all since I started playing with my bandmates on PC. We've been pretty regularly doing all the weekly stuff except for the raids since there's only 3 of us.

  • AspectVoidAspectVoid Registered User regular
    Bolthorn wrote: »
    Cormac wrote: »
    I'll have to check my mailbox, but was last week the first week the PS4 clan didn't earn any clan engrams?

    Ouch. That's rough if true. I haven't been on PS4 at all since I started playing with my bandmates on PC. We've been pretty regularly doing all the weekly stuff except for the raids since there's only 3 of us.

    To be fair, SMC was down half our raid team last week, and the rest of us were all for a Saturday morning to get IRL stuff done. As long as we can get one to two more for this weekend, we'll be back in action.

    PSN|AspectVoid
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited February 2018
    I think I recall from Jason Schreier's Blood, Sweat & Pixels that Bungie's Metacritic incentive score from Activision (above which they'd receive a bonus) was 90/100. And the actual Metacritic was... lower than that. So I agree that Activision likely had very high hopes for this series (hence the 10-year contract) and that they're probably reeling a bit that D2 has done what it's done w/r/t player retention, press coverage, interest in the series, etc.

    I'm sure Activision was happy with D1 on the whole. D1 started out a little rocky on the critical side with some negative reviews, but the playerbase was active and generally happy (increasingly so during its lifespan, with some dips in activity that weren't wholly unforeseeable), and the hardcore following was super-loyal. With D2, the hardcore (whether you want to call them a vocal minority, or whether you want to call them the game's best or only chance at sustained/future success) are seething and bitter. The subreddit is freaking post-apocalyptic. A lot of people have "moved on."

    What the Division and Rainbow Six: Siege proved is that a mass exodus of players is not necessarily the end of the road for a games-as-a-service product. Hell, Destiny 1 proved it with TTK. If Bungie continues to make improvements, there's always going to be an opportunity to draw people back in. The problem is that it's diminishing returns at that point. You simply aren't going to bring certain people back, and when you launch your next big expansion or game, you're dealing with a smaller and smaller audience.

    I dove back into CoO and really had a blast seeing the new environments and minor improvements. I continue to hope that D2 will undergo a D1-like transformation and take a step forward. Right now, a lot of my cautious optimism is invested in Anthem, because I'm a hype-loving idiot, but even that project has had a ton of issues. Bioware in general is kind of all over the place right now. I don't know that I've really enjoyed anything they've done since ME3.

    Also: go read Blood, Sweat & Pixels, guys. If you have any interest in game development (AAA, indie, even solo), it's fascinating and terrific. Breezy read and has a big ol' chapter on D1.

    GMaster7 on
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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2018
    I'm pretty hype for Anthem. If it was coming out this summer/fall and lived up to the hype, it would have likely crushed Destiny's future. Destiny is on its death bed and a true competitor would've taken hold of a playerbase that I'm not sure Destiny could get back, even with a solid offering in Year 2.

    But the current plan seems to have Anthem not coming until early next year. Thats going to give Bungie/Activision enough time to fix Destiny 2. All they have to do is fix it by launching a solid Year 2 Main Expansion in the fall. That'll give it a few months for it to build back up playerbase and bring older players back before Anthem can even compete. I wouldn't be surprised if that's where a ton of their development efforts are going right now. They know they can afford to stumble (even through Gods of Mars) if they can restore their goodwill in Y2. This is for two reasons: 1) They aren't losing their playerbase to any similar game right now and 2) most people have the season pass so the real money won't be made until Y2 anyway.

    ObiFett on
  • ErevarErevar The Nounverber Registered User regular
    Metacritic is such a weird barometer.
    D1, Vanilla: PS4 @ 75, Xbone @ 75
    D1, TDB:     PS4 @ 63, Xbone @ 59
    D1, HoW:     PS4 @ 72, Xbone @ 71
    D1, TTK:     PS4 @ 86, Xbone @ 89
    D1, RoI:     PS4 @ 72, Xbone @ 73
    
    D2, Vanilla: PS4 @ 85, Xbone @ 87, PC @ 83
    D2, CoO:     PS4 @ 57, Xbone @ 57, PC @ 63
    

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  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    I wonder if Bungie is going to go under because of Destiny?

    Do they have any other games in the works right now?

    I believe that they are prevented by contract from having anything but a tiny minority of their staff working on anything other than Destiny games

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    ObiCritic ratings based on my reception during the initial weeks of their release:
    D1, Vanilla: 91
    D1, TDB:     84
    D1, HoW:     63
    D1, TTK:     88
    D1, RoI:     92
    
    D2, Vanilla: 86
    D2, CoO:     68
    

  • tastydonutstastydonuts Registered User regular
    ObiFett wrote: »
    I'm pretty hype for Anthem. If it was coming out this summer/fall and lived up to the hype, it would have likely crushed Destiny's future. Destiny is on its death bed and a true competitor would've taken hold of a playerbase that I'm not sure Destiny could get back, even with a solid offering in Year 2.

    But the current plan seems to have Anthem not coming until early next year. Thats going to give Bungie/Activision enough time to fix Destiny 2. All they have to do is fix it by launching a solid Year 2 Main Expansion in the fall. That'll give it a few months for it to build back up playerbase and bring older players back before Anthem can even compete. I wouldn't be surprised if that's where a ton of their development efforts are going right now. They know they can afford to stumble (even through Gods of Mars) if they can restore their goodwill in Y2. This is for two reasons: 1) They aren't losing their playerbase to any similar game right now and 2) most people have the season pass so the real money won't be made until Y2 anyway.

    Honestly, not sure if even Anthem is going to be where I go:

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    Defiance 2050!

    Beta Sign-ups open. But the game that has outlived the show, outlives it even harder, lol. :P

    Man, I remember Defiance vs Destiny 1 chatter in the this game's world chat... haha.

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Defiance is still a thing?!

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    Bolthorn wrote: »
    Cormac wrote: »
    I'll have to check my mailbox, but was last week the first week the PS4 clan didn't earn any clan engrams?

    Ouch. That's rough if true. I haven't been on PS4 at all since I started playing with my bandmates on PC. We've been pretty regularly doing all the weekly stuff except for the raids since there's only 3 of us.

    yes i’m sorry i did not earn the clan their engrams last week :P

    Allegedly a voice of reason.
  • tastydonutstastydonuts Registered User regular
    edited February 2018
    ObiFett wrote: »
    Defiance is still a thing?!

    somehow, yes. it's been getting semi-regular updates, content and events all this time.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Has anyone done a nightfall but with scoring tho?

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    somehow, yes. it's been getting semi-regular updates, content and events all this time.

    This is blowing my mind. I played it a bit when it came out and it was lackluster at best. I just ... can't ... believe a game like that has survived much less survived well enough to get a sequel.

  • KhraulKhraul Registered User regular
    The hardest pill to swallow with D2 and its lack of success is how badly bunchie failed to leverage the successes of D1. So many good things implemented in y2/3 that didn't make it to D2.

    They had the foundation there to really move forwards and just didn't.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • veritastalpaveritastalpa Registered User regular
    Yeah, there is nobody at Activision that is happy with Destiny numbers now. Destiny is supposed to be one of those long tail games as service thing and on the current trajectory that will simply not happen.

    It isn't going to do anything to Bungie immediately but they're going to lose leverage with Activision and have already taken a huge reputation hit.

    The bigger concern right now is probably the employee turnover. They have lost or gotten rid of a lot of the people who got things done and made the studio what it was. Then replaced them with unknowns.

    It is almost to the point where it is Bungie in name only.

  • GMaster7GMaster7 Goggles Paesano Registered User regular
    @ObiFett - not a joke, genuinely curious - can I see ObiCritic rankings for the top 10 games of either 2017 or 2016-17? I need a larger sample size. Also, your metrics match up really closely with what mine would be, except that I would have RoI lower than everything except maybe HoW.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    Also note a joke: all of this talk about how Destiny 2 is struggling is actually making me want to roll and play a Warlock (something I've never done past level 20 or so). I never really messed around with Palpatine and I've never really felt the call of space magic... but right now I'm kind of feeling like it. Maybe it's been long enough that I'm game to play through the campaign again.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    warlock is a fun class

    recently i’ve been liking it more than my titan but don’t tell anyone i said that

    Allegedly a voice of reason.
  • KhraulKhraul Registered User regular
    GMaster7 wrote: »
    Also note a joke: all of this talk about how Destiny 2 is struggling is actually making me want to roll and play a Warlock (something I've never done past level 20 or so). I never really messed around with Palpatine and I've never really felt the call of space magic... but right now I'm kind of feeling like it. Maybe it's been long enough that I'm game to play through the campaign again.

    Do it on D1 and it will actually be fun to level through.

    You may also see more players online.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    edited February 2018
    Chanus wrote: »
    warlock is a fun class

    recently i’ve been liking it more than my titan but don’t tell anyone i said that

    Your secret is safe with me and the internet.

    Mortious on
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  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Khraul wrote: »
    The hardest pill to swallow with D2 and its lack of success is how badly bunchie failed to leverage the successes of D1. So many good things implemented in y2/3 that didn't make it to D2.

    They had the foundation there to really move forwards and just didn't.

    With development schedules being what they are it was ever going to be thus. The problem is at least as much expectation as it is implementation.

    Get some Buddhism up in here, tame the wanting ghost.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    Apothe0sis wrote: »
    Khraul wrote: »
    The hardest pill to swallow with D2 and its lack of success is how badly bunchie failed to leverage the successes of D1. So many good things implemented in y2/3 that didn't make it to D2.

    They had the foundation there to really move forwards and just didn't.

    With development schedules being what they are it was ever going to be thus. The problem is at least as much expectation as it is implementation.

    Get some Buddhism up in here, tame the wanting ghost.

    i mean, i do get that

    i do

    but feeling like your new game is literally taking a two year step backwards is a really shitty feeling

    Allegedly a voice of reason.
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    edited March 2018
    Chanus wrote: »
    Apothe0sis wrote: »
    Khraul wrote: »
    The hardest pill to swallow with D2 and its lack of success is how badly bunchie failed to leverage the successes of D1. So many good things implemented in y2/3 that didn't make it to D2.

    They had the foundation there to really move forwards and just didn't.

    With development schedules being what they are it was ever going to be thus. The problem is at least as much expectation as it is implementation.

    Get some Buddhism up in here, tame the wanting ghost.

    i mean, i do get that

    i do

    but feeling like your new game is literally taking a two year step backwards is a really shitty feeling

    I hate to rehash old arguments, but most of D2's core problems are actually steps backwards from D1 vanilla:
    • 4v4 instead of 6v6
    • Less impactful exotic perks
    • Less impactful skill trees
    • Less mobility
    • Two primary + everything else loadout
    • Less impactful grenades and less of them in general
    • Less supers and overall power fantasy
    • Permanent juggler mechanic
    • No light levels in Iron Banner
    • Mismatched fireteam sizes between strikes and pvp
    • No rumble / other game mode lists

    and the list goes on and on and on. I didn't even touch on end game gear, story mission replayability, consumable shaders, or the one who shall not be named.

    All of these have absolutely nothing to do with Dev cycle or keeping Y2/Y3 improvements, and are just straight horribly incompetent decision-making off of what made D1 Vanilla awesome.

    Trojan35 on
  • cB557cB557 voOOP Registered User regular
    Trojan35 wrote: »
    • 4v4 instead of 6v6
    • Less impactful exotic perks
    • Less impactful skill trees
    • Less mobility
    • Two primary + everything else loadout
    • Less impactful grenades and less of them in general
    • Less supers and overall power fantasy
    • Permanent juggler mechanic
    • No light levels in Iron Banner
    • Mismatched fireteam sizes between strikes and pvp
    • No rumble / other game mode lists
    Most of these I'm neutral on or prefer. Only exceptions are the mismatched fireteam sizes, which I agree is unfortunate, and the juggler thing, because it's made up.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    i don't disagree, just the lack of already made improvements stands out to me and makes it's pretty obvious D2 was designed before those things ever happened in D1

    Allegedly a voice of reason.
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User, Moderator mod
    though honestly at least half of that list doesn't bother me

    Allegedly a voice of reason.
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    edited March 2018
    cB557 wrote: »
    Most of these I'm neutral on or prefer. Only exceptions are the mismatched fireteam sizes, which I agree is unfortunate, and the juggler thing, because it's made up.

    Has dmg or cozmo confirmed juggler isn't real? Sure does feel like it exists to me in PvP, so if it's not a specific juggler mechanic I wouldn't be surprised if it's "not working as intended". I can get 1 kill per clip with my Antiope and still run out of ammo before any primary drops.

    I'll stop citing it if it's proven incorrect though. I believe they haven't addressed it because it *is* happening in some way. It's even on the Bungie Plz list on reddit and has multiple front-page posts with no bungie response.

    Trojan35 on
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    cB557 wrote: »
    Trojan35 wrote: »
    • 4v4 instead of 6v6
    • Less impactful exotic perks
    • Less impactful skill trees
    • Less mobility
    • Two primary + everything else loadout
    • Less impactful grenades and less of them in general
    • Less supers and overall power fantasy
    • Permanent juggler mechanic
    • No light levels in Iron Banner
    • Mismatched fireteam sizes between strikes and pvp
    • No rumble / other game mode lists
    Most of these I'm neutral on or prefer. Only exceptions are the mismatched fireteam sizes, which I agree is unfortunate, and the juggler thing, because it's made up.

    The idea that light level in Iron Banner is something desirable is super odd to me. It was never a draw in my opinion.

    I also dispute that the skill trees are less impactful. In PVE, at least, the fact that there are always on perks makes them much, much more impactful - healing on kill is like having a mini-Ram on at all times and tonnes of classes have that. From a design perspective the effects are much greater as well, as Newsk noted, being able to control which perks werre used with which made it possible to make the perks themselves much stronger,

    Exotics are a mixed bag because they often combine directly with atunements/ways/codices and have large effects, or not and are less obviously impactful. But consider things like an insurmountable skullfort or orpheus rig which are super duper game changing and very powerful.

    Some things are side grades - so much of match making is a wicked problem...

  • shoeboxjeddyshoeboxjeddy Registered User regular
    Apothe0sis wrote: »
    Khraul wrote: »
    The hardest pill to swallow with D2 and its lack of success is how badly bunchie failed to leverage the successes of D1. So many good things implemented in y2/3 that didn't make it to D2.

    They had the foundation there to really move forwards and just didn't.

    With development schedules being what they are it was ever going to be thus. The problem is at least as much expectation as it is implementation.

    Get some Buddhism up in here, tame the wanting ghost.

    This is, to a certain degree, baloney. Decisions like no Dead Ghosts, no Strike scoring, no choice of Story or Strike missions to run, and no quest page were either examples of obtuse stupidity or catastrophic rushing on game development. Decisions like ability timers and weapon system were just an own goal on a Bungie KEY TENET: make sure the game feel is great in short spurts.
    GMaster7 wrote: »
    Also note a joke: all of this talk about how Destiny 2 is struggling is actually making me want to roll and play a Warlock (something I've never done past level 20 or so). I never really messed around with Palpatine and I've never really felt the call of space magic... but right now I'm kind of feeling like it. Maybe it's been long enough that I'm game to play through the campaign again.

    I swapped to Warlock as main class for my PC toons. I like it a lot. The jumping is forever shitty, but various bits are a lot better than Hunter.

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Trojan35 wrote: »
    cB557 wrote: »
    Most of these I'm neutral on or prefer. Only exceptions are the mismatched fireteam sizes, which I agree is unfortunate, and the juggler thing, because it's made up.

    Has dmg or cozmo confirmed juggler isn't real? Sure does feel like it exists to me in PvP, so if it's not a specific juggler mechanic I wouldn't be surprised if it's "not working as intended". I can get 1 kill per clip with my Antiope and still run out of ammo before any primary drops.

    I'll stop citing it if it's proven incorrect though. I believe they haven't addressed it because it *is* happening in some way. It's even on the Bungie Plz list on reddit and has multiple front-page posts with no bungie response.

    I mean, you can kill regular enemies in PVE and get drops for both types of weapon, in that sense it isn't real. It might be in PVP... I die too often for that to ever really be relevant

  • cB557cB557 voOOP Registered User regular
    Trojan35 wrote: »
    cB557 wrote: »
    Most of these I'm neutral on or prefer. Only exceptions are the mismatched fireteam sizes, which I agree is unfortunate, and the juggler thing, because it's made up.

    Has dmg or cozmo confirmed juggler isn't real? Sure does feel like it exists to me in PvP, so if it's not a specific juggler mechanic I wouldn't be surprised if it's "not working as intended". I can get 1 kill per clip with my Antiope and still run out of ammo before any primary drops.
    You're running out of ammo in pvp?
    Trojan35 wrote: »
    I'll stop citing it if it's proven incorrect though.
    I don't think it works that way

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