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Dwarf cancels sleep: Playing Dwarf Fortress. NSF56K

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Posts

  • WitchsightWitchsight Registered User regular
    edited May 2007
    Quick question... How the hell do you quit without saving, or abandoning the fortress? I messed up bad :(

    Witchsight on
    Witchsight.png
  • MumblyfishMumblyfish Registered User regular
    edited May 2007
    CTRL+Shift+ESC.

    Mumblyfish on
  • skimbleshanksskimbleshanks __BANNED USERS regular
    edited May 2007
    Its not a good idea to do that...you can end up corrupting your game data and not realize it until years later in the fortress, when it's too late to do anything about it.

    skimbleshanks on
    The more laws and order are made prominent,
    The more thieves and robbers there will be.
    -Lao-tzu
  • WitchsightWitchsight Registered User regular
    edited May 2007
    Mumblyfish wrote: »
    CTRL+Shift+ESC.

    Well Ill be darned

    Edit; Oh awesome

    Witchsight on
    Witchsight.png
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited May 2007
    You could just move the save file out of the folder to an unrelated one, then transfer it back in after you quit

    The Black Hunter on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2007
    Why is there always a bigass gold vein where I planned to put my farms xD

    harvest on
    B6yM5w2.gif
  • leafleaf Registered User regular
    edited May 2007
    I tend to take 3 miner dwarves, extra seeds, and fuck skills (removing one axe).

    Reason being is every single game, I hit the river, and it floods, and miners die. I only restart if I lose 2/3 though.

    And I FINALLY got a working farm down. I'm sure something horrible will happen (beyond the catastrophic cave-in in my new dual mason/crafter/mechanic warehouse [which is also why I ask if it's diagonal, unless how I'm thinking the room should be stable in 6x6 simply is wrong]) but for now, we have plants.

    Good to know that cooking plumps will destroy the seeds. I just have to figure out how to set plumps as "brew only".

    Dear god I hope the new food storage and kitchen/still warehouse doesn't suffer the same fate....shit....

    leaf on
    newsig-notweed.jpg
  • lowlylowlycooklowlylowlycook Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    Edit: I have 3 questions now. Is there an easy way to setup this game for laptop play. It seems pretty numpad focused.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • panksea06panksea06 Registered User regular
    edited May 2007
    I am starting this at least by this weekend.

    I am so pumped... I am actually installing and setting up boot camp on my mac so that I may play this.

    panksea06 on
    How can they expect me to have a sig when I am too lame to upload an avatar after 2 ye- oh wait...
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Zombiemambo on
    JKKaAGp.png
  • DizzenDizzen Registered User regular
    edited May 2007
    leaf wrote: »
    Good to know that cooking plumps will destroy the seeds. I just have to figure out how to set plumps as "brew only".
    Press Z to go to the status screen, then press right to select Kitchen, and press Enter. Scroll down to Plump Helmets, and if its cook status is Blue (will cook), then select Plump Helmet and press C to toggle its cook status to Red (won't cook).

    Dizzen on
  • Edgler VessEdgler Vess Registered User regular
    edited May 2007
    My fortess is running rather nicely, I just dug straight back to the river and set up farms that get flooded with the seasonal floods, at 35 dwarves and counting (2nd winter in progress). Ive got 600 food and am pumping out all kinds of stuff.
    Strange thing though, I appear to be on a map with pretty much no baddies, theres nothing outside as far as hostiles go and ive had exactly ONE snakeman come out of the river, which was quickly dispached by my mason (who died from his festering leg wound later). Anyone know why this is? seems like it would be good to know my settings so I can pass it on to other newbs such as myself?

    Edgler Vess on
    steam_sig.png
  • ManyorcasManyorcas Registered User regular
    edited May 2007
    My fortess is running rather nicely, I just dug straight back to the river and set up farms that get flooded with the seasonal floods, at 35 dwarves and counting (2nd winter in progress). Ive got 600 food and am pumping out all kinds of stuff.
    Strange thing though, I appear to be on a map with pretty much no baddies, theres nothing outside as far as hostiles go and ive had exactly ONE snakeman come out of the river, which was quickly dispached by my mason (who died from his festering leg wound later). Anyone know why this is? seems like it would be good to know my settings so I can pass it on to other newbs such as myself?

    You're probably in a swamp or wetland. They're bugged/incomplete and have no natural wildlife yet.

    Manyorcas on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Gneiss and Schist should count as stone, right? I've just started so I'm still digging constantly but every time I try to make a table or door or something my mason claims to be out of stone.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Gneiss and Schist should count as stone, right? I've just started so I'm still digging constantly but every time I try to make a table or door or something my mason claims to be out of stone.

    Are the Gneiss and Schist marked as an oval, or a * shape?

    EDIT: I emailed Toady about what his plans were for Dwarf Fortress. His response:
    Hi,

    This is the basic idea for future development (the near term arcs are
    in no particular order):
    http://www.bay12games.com/dwarves/dev_single.html

    As far as graphics/interface goes, I'm slowly adding in tile support
    as I can (you can use custom creatures right now), and I also hope to
    add in mouse support beyond the mouse's current limited use on the
    designation menu. It's difficult to get too far into either of these
    things at the current stage, because basic parts of the game are still
    in development. For instance, the z-axis overhaul just gutted several
    features, and any graphics/interface work there would have been
    wasted. As things stabilize, I'll be able to add gloss to them. In
    that way, you can consider the current mode a story-board for
    something else. I like the text-based mode myself, but I know a lot
    of people would like a more modern display, and a lot of people refuse
    to play until they get it. It's likely to be a slow process though,
    and I doubt I'll ever touch 3D or anything too fancy (fancy as in 15
    years old...)

    Thought people might like to know.

    Zombiemambo on
    JKKaAGp.png
  • lowlylowlycooklowlylowlycook Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Gneiss and Schist should count as stone, right? I've just started so I'm still digging constantly but every time I try to make a table or door or something my mason claims to be out of stone.

    Are the Gneiss and Schist marked as an oval, or a * shape?

    Mostly oval.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Gneiss and Schist should count as stone, right? I've just started so I'm still digging constantly but every time I try to make a table or door or something my mason claims to be out of stone.

    Are the Gneiss and Schist marked as an oval, or a * shape?

    Mostly oval.

    Ovals are stones, * are either gems or ore (neither of which can be used by the Mason). Hrm...is your stone accessible? Give us a screenshot of the area, if you would.

    Zombiemambo on
    JKKaAGp.png
  • DizzenDizzen Registered User regular
    edited May 2007
    Say, is it possible to relocate seats and tables, or are they committed to a location once they're placed?

    Dizzen on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    Dizzen wrote: »
    Say, is it possible to relocate seats and tables, or are they committed to a location once they're placed?

    I'm pretty sure there is a way to move them, but I've not found a way to.

    Zombiemambo on
    JKKaAGp.png
  • ValkunValkun Registered User regular
    edited May 2007
    Chairs and tables are considered to be Buildings and can be removed in the same way. Try the Q and T menues.

    Valkun on
  • wakkawawakkawa Registered User regular
    edited May 2007
    So, is there a point where your dwarves completely ignore the 400 something plump helmets you have stored and just fucking decide to starve to death for shits and giggles?

    Because seriously, what the fuck?

    wakkawa on
  • ValkunValkun Registered User regular
    edited May 2007
    Maybe the way to your storehouse is blocked? Check for locked doors and newly grown tower caps.

    Valkun on
  • wakkawawakkawa Registered User regular
    edited May 2007
    the only doors I lock are the ones to my farms during the winter. Heres my fort, which Im just going to quit because I don't want to watch my dwarves chase vermine for food.

    http://wakkawa.iseenothing.com/other/theend.jpg

    wakkawa on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    Speaking of maps, how do you get an overview like that?

    Zombiemambo on
    JKKaAGp.png
  • ValkunValkun Registered User regular
    edited May 2007
    Press ESC and export the BMP.

    Wierd, I don't see anything blocking your foodstores, can you take a screenshot of your kitchen screen?

    Valkun on
  • SurikoSuriko AustraliaRegistered User regular
    edited May 2007
    I just read the tale of Boatmurdered from beginning to end.

    That was... unexpectedly moving. At the start is was just a funny little game but by the end it was an epic, sombre and genuinely sad story. RIP, citizens of Boatmurdered. :(

    Suriko on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Ok, I think the stone thing had to do with not letting access to the workshop, i.e. I blocked off the door with part of the workshop proper. But I still don't get part 1. I do exactly as you say but I just get a list and don't see how to select anything.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    OK, I've just started playing this game and have two questions.

    Exactly how do I put a dwarf on a new job?

    After restarting, I have some issue where my mason has no stone to work with. I guess this has to do with the fact that I made a stone storage room. How do I fix this?

    1. Press [v]iew, then select the Dwarf you want, then press [p]references, and select [l]abor.

    2. Do you actually have any stone? Digging out new areas will often yield more than enough. Check your storeroom and see if you have any (Dwarves are smart enough to locate the stone they need wherever it is).

    Ok, I think the stone thing had to do with not letting access to the workshop, i.e. I blocked off the door with part of the workshop proper. But I still don't get part 1. I do exactly as you say but I just get a list and don't see how to select anything.

    Don't use K, use V.

    EDIT: Some menus can only be navigated by using the hotkey commands. Once you press V you need to press P and then L.

    Zombiemambo on
    JKKaAGp.png
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Want to put up a zip of your fort Wakka? I dont see why they should starve if there's food available.

    Synthetic Orange on
  • ElectricBoogalooElectricBoogaloo Registered User regular
    edited May 2007
    I had 3 metal smiths, one was taken by a fey mood and stared at my wood pile outside until he eventually went beserk and tried to attack a kitten. he was (suprisingly) quickly dispatched by 2 war dogs in a chunky fashion. the dogs remained unharmed.

    Now another metalsmith has gone fey and right in my dining room. If i can't smelt something he needs in time his bezerk might not end so well.

    So now I only have 1 active metalsmith who is not mentally retarded in my fortress.

    I am going to have to station a guard next to him in case he does snap I think. Come on migrants, daddy needs some fodder.

    ElectricBoogaloo on
    camo_sig2.png
  • ZombiemamboZombiemambo Registered User regular
    edited May 2007
    Somebody had a brilliant plan for that: lock them in their room, which just happens to be linked to the river. Open the floodgate and no more problems.

    Zombiemambo on
    JKKaAGp.png
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    You should build one of each type of workshop, even if you arent using it yet, so that moody dwarves can make artifacts.

    Synthetic Orange on
  • SushisourceSushisource Registered User regular
    edited May 2007
    Can anyone explain to my why the "Plump Helmet" selection in farm plots is red and unable to use even though I have 21 seeds? It's autumn.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    If it's red, then there are no seeds usable. They have to be taken to the food stockpile first.

    Synthetic Orange on
  • SushisourceSushisource Registered User regular
    edited May 2007
    If it's red, then there are no seeds usable. They have to be taken to the food stockpile first.
    But.. they are in the stockpile.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited May 2007
    I just had a cave in destroy my carpenter shop, my mason shop, it killed my mason, knocked two others unconcious and killed a mule and 2 horses.
    Then no more than 4 seconds later a massive herd of mandrills totally wiped out my caravans.

    Holy shit...

    The Black Hunter on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    hm, then they cant get to the farm for some other reason.

    Synthetic Orange on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2007
    If it's red, then there are no seeds usable. They have to be taken to the food stockpile first.
    But.. they are in the stockpile.
    In late autumn you can't plant Plump Helmets.

    harvest on
    B6yM5w2.gif
  • SushisourceSushisource Registered User regular
    edited May 2007
    harvest wrote: »
    If it's red, then there are no seeds usable. They have to be taken to the food stockpile first.
    But.. they are in the stockpile.
    In late autumn you can't plant Plump Helmets.
    Ahh. That must be it. Thanks.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    I just had a cave in destroy my carpenter shop, my mason shop, it killed my mason, knocked two others unconcious and killed a mule and 2 horses.
    Then no more than 4 seconds later a massive herd of mandrills totally wiped out my caravans.

    Holy shit...


    That sounds like the best start ever.

    Synthetic Orange on
This discussion has been closed.