I just had a cave in destroy my carpenter shop, my mason shop, it killed my mason, knocked two others unconcious and killed a mule and 2 horses.
Then no more than 4 seconds later a massive herd of mandrills totally wiped out my caravans.
Holy shit...
That sounds like the best start ever.
You'll never guess what the main wild animal was either.
I would just like to post to the cowards who farm like damn human egypteans instead of like dwarves that floodgate farming can be quick, effective and not in the least dangerous. Personally, out of laziness, I tend to build a channel in contact with the river only one floodgate, to save time, floodgates and mechanics. To greatly increase the miners chance of surviving, build the channel at LEAST two spaces long, preferably three (this will make the miner run from the water, instead of finding himself in water and deciding to swim upstream). My setup is currently like this:
The only real danger (and the one that drowned my last fortress to my great surprise) is that occasionally, a floodgate with an item like a stone in it can become bugged, and instead of filling up like a floodgate get turned into a regular square of water (which then floods the world). Save before building the river contact channel and pulling the lever.
I got a legendary jeweller by the way. What the hell am I supposed to do with him? Make gems for selling?
I dont really bother with jewelling unless a noble has demands.
Any legendary jewellers I get tend to be from artifacts... after that I set them only on hauling and watch them clean up the place, a green blur carting stuff from one end of the fort to the other before I can even blink.
Synthetic Orange on
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
I'm so tempted by this but it's so intimidating. Maybe after I've slept.
Once you've wiped out a few civilizations it becomes second nature and is easy.
This is an overstatement. You will keep learning as you go, and if you are anything like me it will take you many many games until you are truly content with your fortress. Learning is fun though, and so is losing.
If you read up on stuff in the wiki and check this forum though, you should have a decently functioning fortress up in a couple of tries.
I'm so tempted by this but it's so intimidating. Maybe after I've slept.
Once you've wiped out a few civilizations it becomes second nature and is easy.
This is an overstatement. You will keep learning as you go, and if you are anything like me it will take you many many games until you are truly content with your fortress. Learning is fun though, and so is losing.
If you read up on stuff in the wiki and check this forum though, you should have a decently functioning fortress up in a couple of tries.
Plus you can go back to your old fortresses later on and loot them!
Has anyone made a decent graphical tile set for this game yet? I played it for a good couple of months- but eventually moved on to other things. I'd love to return to the game- but im waiting for a good tileset. It runs in open GL dosn't it?
I quite like mine (with the right font to back it up).
¬_¬
I've gotten some pretty positive feedback on it, so it's not just me pimping out my tileset like a desperate loon (at least not entirely). Plus it's the only one that even remotely close to being complete.
Huh. That's weird. You'd expect trees on a wooded map certainly. Is the map warm/hot? If so there's a good chance all of the trees are growing around water sources. Are there any green walking-stick like things growing around the outside river and swamps? Those are trees too.
For those lacking a tenkey (laptops), do this. Start the game, press ESC. Go to Key Bindings. Scroll down to "Move/Page secondary selector" and change -,+,/,* to something more convenient. On my laptop, I have Home, Pgup, Pgdn, and End right next to my arrow keys so I used those.
Note: DF is surprisingly requirement heavy and most laptops will crawl along after you get a hundred dwarves or so. You can limit the number of dwarves your fort will get in the data\init\init.txt file inside your DF folder. After you get Population_Cap dwarves or higher, no more immigrants will come.
Which reminds me, I ought to set that to something ridiculous like 1000 for my main rig.
What do you do once you reach the magma flow?
I've set up magma smelter/forge..
But it's a hella long walk to get to ...
My housing/food/water are all up against the cliff face..
My guess would be to do a housing relocation centered between the river and the chasm..
An undertaking like that isn't going to be funawesome.
Also, I've got what I believe are appropriate stockpiles for outputs near the magma smelter.. but my guys seem to want to cart my Coke all the way to the front of the base...
Is it cause is has fancy bins?
I have my metalsmiths housing near the chasm, and a very large dining room next to them along with a lot of food (which they completely ignore. It seems my dwarves only like to eat meat, and even then they completely ignored that.
heres my save, see if you can figure it out, lawl. Im probably doing something wrong, but eh
olol
I turned off the cook option for Plump helmets in the kitchen menu and they started eating the things raw.
Hmmm, you also dont need to set EVERY table you want them to eat at to be a dining room. Just assign one as the central dining room, enlarge it to the size you need, then put tables and chairs in that room. Otherwise you might be adding a lot of confusion there.
Although they might be too far gone. Some of them are eating, but most are already into the hunting vermin death-throes.
I need to start doing full storyesque updates with screen caps. there is some kooky shit going on in Sharksbook. Like the horribly maimed guard bezerking in his bed and being locked in his room and slowly starving to death. Takes forever to die. The malcontent guard who took his place who has the keen ability to completely dismember any foe and scatter their parts far and wide from the force. His favorite move being decapitation. I have about 23 batman heads in my refuse pile. The chasm hall is a river of blood. Guys a hoss.
Also there's my legendary craftsdwarf who decides she is going to do every job in the fortress even with the option for that job turned off. She's dabbling in just about everything. I don't really mind because she keeps cranking out the mastercrafted obsidian short swords. but it's kind of wierd watching her jump from workshop to workshop and start turning out mastercrafted shit on her 3rd try. I have a bad feeling she is going to snap one day.
Posts
You'll never guess what the main wild animal was either.
Elephants.
"Whiproughnesses", Boatmurder in 5 minutes.
Oh god, the mandrills! They took Libash's eye!
lol, pancreas.
XXXXXXXXXXXX
R|XXX..........XX
I.|__F..........D_
V|XXX..........XX
E|XXX..........XX
R|XXXXXXXXXX
The only real danger (and the one that drowned my last fortress to my great surprise) is that occasionally, a floodgate with an item like a stone in it can become bugged, and instead of filling up like a floodgate get turned into a regular square of water (which then floods the world). Save before building the river contact channel and pulling the lever.
I got a legendary jeweller by the way. What the hell am I supposed to do with him? Make gems for selling?
Any legendary jewellers I get tend to be from artifacts... after that I set them only on hauling and watch them clean up the place, a green blur carting stuff from one end of the fort to the other before I can even blink.
good lord that was epic and hilarious
see now I want to play
They'd just end up sleeping in the same beds as horses and starving to death while they party in the statue garden.
The harder the rain, honey, the sweeter the sun.
Once you've wiped out a few civilizations it becomes second nature and is easy.
The harder the rain, honey, the sweeter the sun.
I've downloaded it, but I lack a keypad since I'm on a laptop. I saw mention somewhere of mouse support, how do I enable that?
This is an overstatement. You will keep learning as you go, and if you are anything like me it will take you many many games until you are truly content with your fortress. Learning is fun though, and so is losing.
If you read up on stuff in the wiki and check this forum though, you should have a decently functioning fortress up in a couple of tries.
Plus you can go back to your old fortresses later on and loot them!
I quite like mine (with the right font to back it up).
¬_¬
I've gotten some pretty positive feedback on it, so it's not just me pimping out my tileset like a desperate loon (at least not entirely). Plus it's the only one that even remotely close to being complete.
http://dwarf.lendemaindeveille.com/index.php/Object_Tilesets
no beds for dwarves
christ, at least I have the basics (VERY BASICS) down
Wooded setting or whatever
Huh. That's weird. You'd expect trees on a wooded map certainly. Is the map warm/hot? If so there's a good chance all of the trees are growing around water sources. Are there any green walking-stick like things growing around the outside river and swamps? Those are trees too.
Deserts don't show up as being wooded though.
Note: DF is surprisingly requirement heavy and most laptops will crawl along after you get a hundred dwarves or so. You can limit the number of dwarves your fort will get in the data\init\init.txt file inside your DF folder. After you get Population_Cap dwarves or higher, no more immigrants will come.
Which reminds me, I ought to set that to something ridiculous like 1000 for my main rig.
I've set up magma smelter/forge..
But it's a hella long walk to get to ...
My housing/food/water are all up against the cliff face..
My guess would be to do a housing relocation centered between the river and the chasm..
An undertaking like that isn't going to be funawesome.
Also, I've got what I believe are appropriate stockpiles for outputs near the magma smelter.. but my guys seem to want to cart my Coke all the way to the front of the base...
Is it cause is has fancy bins?
also: I tested a few worlds, I am full on addicted, I am also terrible at this. Trying to build farms, got angry at water, cried a little bit
BAAHAHAHA I BLINKED YOU FUCKERS OUT LIKE A MALEVOLENT GOD
Much faster for restarts..
Gets even better when you can order them to pull the doomsday lever
(ps read the Boatmurdered epic if you haven't already)
heres my save, see if you can figure it out, lawl. Im probably doing something wrong, but eh
olol
oh yeah, forgot about part. ho ho
Hmmm, you also dont need to set EVERY table you want them to eat at to be a dining room. Just assign one as the central dining room, enlarge it to the size you need, then put tables and chairs in that room. Otherwise you might be adding a lot of confusion there.
Although they might be too far gone. Some of them are eating, but most are already into the hunting vermin death-throes.
Also, Im kinda confused to as how barracks work. right now, I basically have it set up so my engravers could have some practice.