I just watched my miner go to my animal cage, grab the latest rat I had just caught (hadn't tamed him yet), he then carried the sweet little thing all the way back to his room.. and consumed him. I remind you, my fortress has food in abundance.
In other news, life in the fortress is getting boring, the goblins having failed to show up this season (probably being embroiled in choosing a new king after we slaughtered the last one), so we've completed a channel between the river and the chasm, annoying the batmen that live in it by dumping garbage, skulls and cheap goblinoid footwear.
It worked in my last game, but I just built two adjacent floodgates. this time I needed a channel because of how I mined to the river. Is there some command to connect the channel to the floodgates, or should it work automatically if they're adjacent?
Captain K on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited May 2007
I just got Nobles and my 3rd immigrant wave
I'm up to 71 Dwarves
I think 50 or so of my dwarves are set on ONLY farming and moving stuff
It worked in my last game, but I just built two adjacent floodgates. this time I needed a channel because of how I mined to the river. Is there some command to connect the channel to the floodgates, or should it work automatically if they're adjacent?
A screenshot would help to see what's up with your floodgates.
I think I figured it out. It looks like I needed to create some extra floodgates to make sure the farm got flooded.
I mean, it looks like that's what I SHOULD have done. I think I'll have to just dig to the river in a new spot and try again because it's totally messed up right now.
Captain K on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited May 2007
Capn, give us a screenshot, we'll tell you
I have become an expert on floodgates after failing them 6 times
Some nobles are very useful. The Manager, Broker, Bookkeeper, Trade Minister and Dungeon Master are pretty much vital. The military ones are awesome if you can get them but that requires producing 50 of one weapon type. The others are pretty much annoying whiny bitches.
I'm not sure why an otherwise hale dwarven merchant went mad after leaving my outpost for the mountainhome, but I found him gibbering and frothing amidst a herd of deer and fox corpses in a blood soaked field just across the river. With him was one very depressed mule.
What a nice way to cap off a night's building. A Kobold thief is spotted! Right next to one of my mules, which then precedes to stomp the unknowing Kobold into a bloody smear in the grass. Kobolds will never feel the same way about mules.
The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
I'm having quite a hard time getting into this. In theory it sounds awesome, but I'm having such a steep learning curve with it, and as embarrassing as it is to admit but the basic level of graphics actually confuses me quite a lot.
I dont quite get why people hate the fortress guard. Surely it can't be that bad to have dwarves patrol and spar without you having to give them any orders.
That's the point though, you cant give them orders. I had 4 dwarves spar enough to become Weaponlords yet they slept through two colossi invading the fort and murdering their way through two dozen dwarves.
My 3rd artifact just came to be, and it's quite... peculiar. If anybody knows how to scroll the text over, i'd love to find out what the end of it's name is.
You can check the language_dwarf.txt file in the raw/objects folder.
It's "Spyrough the Strange Patterned Barb of Bud".
Gosh what an interesting year in the Fortress of Dwarves!
This troubled me. What's he going to make, a exceptionally crafted bagel menacing with spikes of obsidian?
Turns out he was heading for the Bowyer's shop! And decided to make a...
Riiiiight. I'm going to keep an eye on you son.
In other news:
Dwarves don't just trip up and fall into chasms! He was pushed! More worrying perhaps is that we haven't actually dug our way over to the chasm yet. There's a bottomless pit lurking in my fortress somewhere and someone's pushing dwarves into it! I suspect the horse mafia.
That's the point though, you cant give them orders. I had 4 dwarves spar enough to become Weaponlords yet they slept through two colossi invading the fort and murdering their way through two dozen dwarves.
So leave them in the guard long enough to train, then switch them out with someone else and put them in a squad.
Also, unrelated.
He held up my crafting workshop for 6 months for that?
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
I'm having quite a hard time getting into this. In theory it sounds awesome, but I'm having such a steep learning curve with it, and as embarrassing as it is to admit but the basic level of graphics actually confuses me quite a lot.
It's worth sticking with it. Start off small with a few basic workshops and eventually it'll all fall into place. You grow used to the graphics over time, but there are a few tilesets on the Wiki to replace the living things with sprites which can make things easier.
I hate that you can't butcher pets. A trapper of mine went crazy after being out in the wilderness too long and then getting fucked up by an elephant, and I want to push him over the edge so he stops having hissy fits and draining my food supply. His pet mule and pet horse would make up for the lack of food that he ever brought home.
1. Commoner apartments.
2. Tree cap farm. No trees grown yet.
3. Hall of Fallen Heroes. Half full.
4. Food storage, preparation and dining area.
5. Reinrough Penitentiary.
6. Newely-developed noble's housing (note space for heating system)
7. Magma industrial complex. Currently entering a shortage of hematite and able furnace hands.
8. Sheriff's housing, barracks and military training for the one squad of four I have.
9. Old noble's housing. Again, note heating system room.
10. Animal training and butchery centre, currently in a major culling project.
11. General non-magma industry.
Just hit 103 population, coasting along pretty well. The main pain so far has been organising the workforce to maximise industry efficiency. Coins have just been minted, so next year should see the start of the internal economy.
Posts
I just watched my miner go to my animal cage, grab the latest rat I had just caught (hadn't tamed him yet), he then carried the sweet little thing all the way back to his room.. and consumed him. I remind you, my fortress has food in abundance.
In other news, life in the fortress is getting boring, the goblins having failed to show up this season (probably being embroiled in choosing a new king after we slaughtered the last one), so we've completed a channel between the river and the chasm, annoying the batmen that live in it by dumping garbage, skulls and cheap goblinoid footwear.
It worked in my last game, but I just built two adjacent floodgates. this time I needed a channel because of how I mined to the river. Is there some command to connect the channel to the floodgates, or should it work automatically if they're adjacent?
I'm up to 71 Dwarves
I think 50 or so of my dwarves are set on ONLY farming and moving stuff
I AM NOT STARVING THIS YEAR GODAMNIT
A screenshot would help to see what's up with your floodgates.
I mean, it looks like that's what I SHOULD have done. I think I'll have to just dig to the river in a new spot and try again because it's totally messed up right now.
I have become an expert on floodgates after failing them 6 times
After a few of my cooks hit legendary status, I think I could skip producing anymore food for the next few decades now.
all nobles
I heartell that nobles SUCK
I'm not sure why an otherwise hale dwarven merchant went mad after leaving my outpost for the mountainhome, but I found him gibbering and frothing amidst a herd of deer and fox corpses in a blood soaked field just across the river. With him was one very depressed mule.
Did the rest of his caravan get slaughtered?
How many straight centuries do you think they could live off that?
know what I did?
I locked him in a workshop
he's going to die in there because he's a faggot that wanted something I wasn't ready to give
uppity little bitch
Before
After
Also, browsing cancelled: Interrupted by H-scroll.
Also, dwarven caravan showed up for the Autum trade! Yay! Then the goblins show up again. HURRY UP AND GET INSIDE THE GATES! HURRY!
THEN THEY'LL BE MINE TO TAME
Now you're just going to have to learn to live without your arms.
You can check the language_dwarf.txt file in the raw/objects folder.
It's "Spyrough the Strange Patterned Barb of Bud".
Nobles are meant to be the domestic challenge of the game.
This troubled me. What's he going to make, a exceptionally crafted bagel menacing with spikes of obsidian?
Turns out he was heading for the Bowyer's shop! And decided to make a...
Riiiiight. I'm going to keep an eye on you son.
In other news:
Dwarves don't just trip up and fall into chasms! He was pushed! More worrying perhaps is that we haven't actually dug our way over to the chasm yet. There's a bottomless pit lurking in my fortress somewhere and someone's pushing dwarves into it! I suspect the horse mafia.
So leave them in the guard long enough to train, then switch them out with someone else and put them in a squad.
Also, unrelated.
He held up my crafting workshop for 6 months for that?
The harder the rain, honey, the sweeter the sun.
Yeah, well my best dwarf go mauled by 6 baboon things...
And then when my anvil came they killed the metalsmiths puppy, so he stopped eating and died...
So i abandoned in the hope of reclaiming, but the dwarves arent doing anything.
How long till miasma goes away?
@Mudd:
I like that guy.
It's worth sticking with it. Start off small with a few basic workshops and eventually it'll all fall into place. You grow used to the graphics over time, but there are a few tilesets on the Wiki to replace the living things with sprites which can make things easier.
IS.
REINROUUUUUUUUUUUUUUGH!!
1. Commoner apartments.
2. Tree cap farm. No trees grown yet.
3. Hall of Fallen Heroes. Half full.
4. Food storage, preparation and dining area.
5. Reinrough Penitentiary.
6. Newely-developed noble's housing (note space for heating system)
7. Magma industrial complex. Currently entering a shortage of hematite and able furnace hands.
8. Sheriff's housing, barracks and military training for the one squad of four I have.
9. Old noble's housing. Again, note heating system room.
10. Animal training and butchery centre, currently in a major culling project.
11. General non-magma industry.
Just hit 103 population, coasting along pretty well. The main pain so far has been organising the workforce to maximise industry efficiency. Coins have just been minted, so next year should see the start of the internal economy.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
The heating system will see use when the peasants rise up against the upper class, eh?
VIVA LA REVOLUTION!
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Wheee!