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Dwarf cancels sleep: Playing Dwarf Fortress. NSF56K

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Posts

  • Trevor GoodchildTrevor Goodchild Registered User regular
    edited May 2007
    Jesus wept.

    I just watched my miner go to my animal cage, grab the latest rat I had just caught (hadn't tamed him yet), he then carried the sweet little thing all the way back to his room.. and consumed him. I remind you, my fortress has food in abundance.

    Trevor Goodchild on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Rat, the other white meat.

    In other news, life in the fortress is getting boring, the goblins having failed to show up this season (probably being embroiled in choosing a new king after we slaughtered the last one), so we've completed a channel between the river and the chasm, annoying the batmen that live in it by dumping garbage, skulls and cheap goblinoid footwear.

    Synthetic Orange on
  • Captain KCaptain K Registered User regular
    edited May 2007
    I've got a couple floodgates with a channel between them, but I can't get water to flow through... what am I not doing?

    Captain K on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Are... the floodgates open?

    Synthetic Orange on
  • Captain KCaptain K Registered User regular
    edited May 2007
    I keep opening and closing them... :|


    It worked in my last game, but I just built two adjacent floodgates. this time I needed a channel because of how I mined to the river. Is there some command to connect the channel to the floodgates, or should it work automatically if they're adjacent?

    Captain K on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    I just got Nobles and my 3rd immigrant wave

    I'm up to 71 Dwarves

    I think 50 or so of my dwarves are set on ONLY farming and moving stuff

    I AM NOT STARVING THIS YEAR GODAMNIT

    Raneados on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Captain K wrote: »
    I keep opening and closing them... :|


    It worked in my last game, but I just built two adjacent floodgates. this time I needed a channel because of how I mined to the river. Is there some command to connect the channel to the floodgates, or should it work automatically if they're adjacent?

    A screenshot would help to see what's up with your floodgates.

    Synthetic Orange on
  • Captain KCaptain K Registered User regular
    edited May 2007
    I think I figured it out. It looks like I needed to create some extra floodgates to make sure the farm got flooded.


    I mean, it looks like that's what I SHOULD have done. I think I'll have to just dig to the river in a new spot and try again because it's totally messed up right now.

    Captain K on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    Capn, give us a screenshot, we'll tell you

    I have become an expert on floodgates after failing them 6 times

    Raneados on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    df-whatfoodshortage.gif

    After a few of my cooks hit legendary status, I think I could skip producing anymore food for the next few decades now.

    Synthetic Orange on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    I just got a sheriff, some chick, and some dude

    all nobles

    I heartell that nobles SUCK

    Raneados on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Some nobles are very useful. The Manager, Broker, Bookkeeper, Trade Minister and Dungeon Master are pretty much vital. The military ones are awesome if you can get them but that requires producing 50 of one weapon type. The others are pretty much annoying whiny bitches.

    Synthetic Orange on
  • NartwakNartwak Registered User regular
    edited May 2007
    01.png

    I'm not sure why an otherwise hale dwarven merchant went mad after leaving my outpost for the mountainhome, but I found him gibbering and frothing amidst a herd of deer and fox corpses in a blood soaked field just across the river. With him was one very depressed mule.

    Nartwak on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Wow... I dont think I've ever seen that happen before.

    Did the rest of his caravan get slaughtered?

    Synthetic Orange on
  • NartwakNartwak Registered User regular
    edited May 2007
    Nope, they were gone by the time I got that message. It was just him and his mule... standing there drooling and weeping.

    Nartwak on
  • ValkunValkun Registered User regular
    edited May 2007
    For fun I decided to check out the stockpile in my old fortress from the last thread.

    foodZOMG.JPG

    How many straight centuries do you think they could live off that?

    Valkun on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2007
    Crystal Glass sucks. That is all.

    harvest on
    B6yM5w2.gif
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    one guy became possessed and desired glass and leather

    know what I did?


    I locked him in a workshop

    he's going to die in there because he's a faggot that wanted something I wasn't ready to give

    uppity little bitch

    Raneados on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2007
    My guy waited like 6 months but I finally produced the glass he wanted:

    Before
    dfbefore.jpg

    After
    dfafter.jpg

    harvest on
    B6yM5w2.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    The dwarf is always in a fetal position.

    Also, browsing cancelled: Interrupted by H-scroll.

    Also, dwarven caravan showed up for the Autum trade! Yay! Then the goblins show up again. HURRY UP AND GET INSIDE THE GATES! HURRY! D:

    Synthetic Orange on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    I set up a row of cage traps, just in case any of those elephants should dance inside

    THEN THEY'LL BE MINE TO TAME

    Raneados on
  • Trevor GoodchildTrevor Goodchild Registered User regular
    edited May 2007
    What a nice way to cap off a night's building. A Kobold thief is spotted! Right next to one of my mules, which then precedes to stomp the unknowing Kobold into a bloody smear in the grass. Kobolds will never feel the same way about mules.

    Trevor Goodchild on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Oh Cerol, wonderful. DID YOU THINK I WAS KIDDING WHEN I SAID THERE WAS A GOBLIN INVASION OUTSIDE?

    Now you're just going to have to learn to live without your arms.

    Synthetic Orange on
  • UltimaGeckoUltimaGecko Registered User regular
    edited May 2007
    Sounds like a candidate for the fortress guard...

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • ferrets54ferrets54 Registered User regular
    edited May 2007
    I'm having quite a hard time getting into this. In theory it sounds awesome, but I'm having such a steep learning curve with it, and as embarrassing as it is to admit but the basic level of graphics actually confuses me quite a lot.

    ferrets54 on
  • VicVic Registered User regular
    edited May 2007
    I dont quite get why people hate the fortress guard. Surely it can't be that bad to have dwarves patrol and spar without you having to give them any orders.

    Vic on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    That's the point though, you cant give them orders. I had 4 dwarves spar enough to become Weaponlords yet they slept through two colossi invading the fort and murdering their way through two dozen dwarves.

    Synthetic Orange on
  • GarthorGarthor Registered User regular
    edited May 2007
    My 3rd artifact just came to be, and it's quite... peculiar. If anybody knows how to scroll the text over, i'd love to find out what the end of it's name is.

    artifact1oi8.jpg

    You can check the language_dwarf.txt file in the raw/objects folder.

    It's "Spyrough the Strange Patterned Barb of Bud".

    Raneados wrote: »
    I just got a sheriff, some chick, and some dude

    all nobles

    I heartell that nobles SUCK

    Nobles are meant to be the domestic challenge of the game.

    Garthor on
  • SpongeCakeSpongeCake Registered User regular
    edited May 2007
    Gosh what an interesting year in the Fortress of Dwarves!

    oooherrnq3.jpg

    This troubled me. What's he going to make, a exceptionally crafted bagel menacing with spikes of obsidian?

    Turns out he was heading for the Bowyer's shop! And decided to make a...

    oooookayrg5.jpg

    Riiiiight. I'm going to keep an eye on you son.



    In other news:
    whoopsix8.jpg
    Dwarves don't just trip up and fall into chasms! He was pushed! More worrying perhaps is that we haven't actually dug our way over to the chasm yet. There's a bottomless pit lurking in my fortress somewhere and someone's pushing dwarves into it! I suspect the horse mafia.

    SpongeCake on
  • MuddBuddMuddBudd Registered User regular
    edited May 2007
    That's the point though, you cant give them orders. I had 4 dwarves spar enough to become Weaponlords yet they slept through two colossi invading the fort and murdering their way through two dozen dwarves.

    So leave them in the guard long enough to train, then switch them out with someone else and put them in a squad.

    Also, unrelated.

    shellcage.jpg

    He held up my crafting workshop for 6 months for that?

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited May 2007
    Oh Cerol, wonderful. DID YOU THINK I WAS KIDDING WHEN I SAID THERE WAS A GOBLIN INVASION OUTSIDE?

    Now you're just going to have to learn to live without your arms.

    Yeah, well my best dwarf go mauled by 6 baboon things...

    And then when my anvil came they killed the metalsmiths puppy, so he stopped eating and died...

    So i abandoned in the hope of reclaiming, but the dwarves arent doing anything.

    How long till miasma goes away?

    @Mudd:
    I like that guy.

    The Black Hunter on
  • SpongeCakeSpongeCake Registered User regular
    edited May 2007
    Have you ever tried building a cage out of a turtle shell?

    SpongeCake on
  • KKprofitKKprofit Registered User regular
    edited May 2007
    TIme for a new game... I have a fortress idea... Huge stone gates.

    KKprofit on
  • SpongeCakeSpongeCake Registered User regular
    edited May 2007
    ferrets54 wrote: »
    I'm having quite a hard time getting into this. In theory it sounds awesome, but I'm having such a steep learning curve with it, and as embarrassing as it is to admit but the basic level of graphics actually confuses me quite a lot.

    It's worth sticking with it. Start off small with a few basic workshops and eventually it'll all fall into place. You grow used to the graphics over time, but there are a few tilesets on the Wiki to replace the living things with sprites which can make things easier.

    SpongeCake on
  • MalaysianShrewMalaysianShrew Registered User regular
    edited May 2007
    I hate that you can't butcher pets. A trapper of mine went crazy after being out in the wilderness too long and then getting fucked up by an elephant, and I want to push him over the edge so he stops having hissy fits and draining my food supply. His pet mule and pet horse would make up for the lack of food that he ever brought home.

    MalaysianShrew on
    Never trust a big butt and a smile.
  • SurikoSuriko AustraliaRegistered User regular
    edited May 2007
    THIS.
    IS.
    REINROUUUUUUUUUUUUUUGH!!
    227d9d7654.jpg

    1. Commoner apartments.
    2. Tree cap farm. No trees grown yet.
    3. Hall of Fallen Heroes. Half full.
    4. Food storage, preparation and dining area.
    5. Reinrough Penitentiary.
    6. Newely-developed noble's housing (note space for heating system)
    7. Magma industrial complex. Currently entering a shortage of hematite and able furnace hands.
    8. Sheriff's housing, barracks and military training for the one squad of four I have.
    9. Old noble's housing. Again, note heating system room.
    10. Animal training and butchery centre, currently in a major culling project.
    11. General non-magma industry.

    Just hit 103 population, coasting along pretty well. The main pain so far has been organising the workforce to maximise industry efficiency. Coins have just been minted, so next year should see the start of the internal economy.

    Suriko on
  • EchoEcho ski-bap ba-dapModerator mod
    edited May 2007
    Suriko wrote: »
    6. Newely-developed noble's housing (note space for heating system)

    The heating system will see use when the peasants rise up against the upper class, eh?

    Echo on
  • SurikoSuriko AustraliaRegistered User regular
    edited May 2007
    Echo wrote: »
    Suriko wrote: »
    6. Newely-developed noble's housing (note space for heating system)

    The heating system will see use when the peasants rise up against the upper class, eh?

    VIVA LA REVOLUTION!

    Suriko on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Uh oh, my dwarves have been indoors too long. They're starting to vomit when they have to go outside.

    Synthetic Orange on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    df-shellinksgrow.gif

    Wheee!

    Synthetic Orange on
This discussion has been closed.